/************************************************************************** void power_truesight(CHAR_DATA *ch, CHAR_DATA *victim) { return; } * File: olc_save.c * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * * * * This code was freely distributed with the The Isles 1.1 source code, * * and has been used here for OLC - OLC would not be what it is without * * all the previous coders who released their source code. * * * ***************************************************************************/ /* OLC_SAVE.C * This takes care of saving all the .are information. * Notes: * -If a good syntax checker is used for setting vnum ranges of areas * then it would become possible to just cycle through vnums instead * of using the iHash stuff and checking that the room or reset or * mob etc is part of that area. */ #include <glib.h> #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <merc.h> #include <olc.h> //#include <actaffect.h> #include <tables.h> //#include <db.h> /*External calls since I can't figure out why i can't put these in OLC.h */ char *spec_name args ( ( SPEC_FUN *function) ); extern int flag_value args ( ( const struct flag_type *flag_table, char *argument) ); extern char *flag_string args ( ( const struct flag_type *flag_table, int bits ) ); char * mprog_type_to_name args( ( int type ) ); /* * Verbose writes reset data in plain english into the comments * section of the resets. It makes areas considerably larger but * may aid in debugging. */ /* #define VERBOSE */ /***************************************************************************** Name: fix_string Purpose: Returns a string without \r and ~. ****************************************************************************/ char *fix_string( const char *str ) { static char strfix[MAX_STRING_LENGTH]; int i; int o; if ( str == NULL ) return '\0'; for ( o = i = 0; str[i+o] != '\0'; i++ ) { if (str[i+o] == '\r' || str[i+o] == '~') o++; strfix[i] = str[i+o]; } strfix[i] = '\0'; return strfix; } void save_mobprogs( FILE *fp, AREA_DATA *pArea ) { MPROG_CODE *pMprog; int i; fprintf(fp, "#MOBPROGS\n"); for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ ) { if ( (pMprog = get_mprog_index(i) ) != NULL) { fprintf(fp, "#%d\n", i); fprintf(fp, "%s~\n", fix_string(pMprog->code->str)); } } fprintf(fp,"#0\n\n"); return; } /***************************************************************************** Name: save_area_list Purpose: Saves the listing of files to be loaded at startup. Called by: do_asave(olc_save.c). ****************************************************************************/ void save_area_list() { FILE *fp; AREA_DATA *pArea; if ( ( fp = fopen( "area.lst", "w" ) ) == NULL ) { bug( "Save_area_list: fopen", 0 ); bug( "area.lst",0 ); } else { /* * Add any help files that need to be loaded at * startup to this section. */ fprintf( fp, "help.are\n" ); fprintf( fp, "social.are\n" ); fprintf( fp, "riddle.are\n" ); fprintf( fp, "xsocial.are\n" ); for( pArea = area_first; pArea; pArea = pArea->next ) { fprintf( fp, "%s\n", pArea->file_name ); } //fprintf( fp, "mobprog.are\n" ); fprintf( fp, "$\n" ); fclose( fp ); } return; } /* * ROM OLC * Used in save_mobile and save_object below. Writes * flags on the form fread_flag reads. * * buf[] must hold at least 32+1 characters. * * -- Hugin */ char *fwrite_flag( long flags, char buf[] ) { char offset; char *cp; buf[0] = '\0'; if ( flags == 0 ) { str_cpy( buf, "0" ); return buf; } /* 32 -- number of bits in a long */ for ( offset = 0, cp = buf; offset < 32; offset++ ) if ( flags & ( (long)1 << offset ) ) { if ( offset <= 'Z' - 'A' ) *(cp++) = 'A' + offset; else *(cp++) = 'a' + offset - ( 'Z' - 'A' + 1 ); } *cp = '\0'; return buf; } /***************************************************************************** Name: save_mobile Purpose: Save one mobile to file, new format -- Hugin Called by: save_mobiles (below). ****************************************************************************/ void save_mobile( FILE *fp, MOB_INDEX_DATA *pMobIndex ) { char buf[MAX_STRING_LENGTH]; MPROG_LIST *pMprog; fprintf( fp, "#%d\n", pMobIndex->vnum ); fprintf( fp, "%s~\n", pMobIndex->player_name ); fprintf( fp, "%s~\n", pMobIndex->short_descr ); fprintf( fp, "%s~\n", fix_string( pMobIndex->long_descr ) ); fprintf( fp, "%s~\n", fix_string( pMobIndex->description) ); fprintf( fp, "%s ", fwrite_flag( pMobIndex->act, buf ) ); fprintf( fp, "%s ", fwrite_flag( pMobIndex->affected_by, buf ) ); fprintf( fp, "%s ", fwrite_flag( pMobIndex->mob_con, buf ) ); fprintf( fp, "%d S\n", pMobIndex->alignment ); fprintf( fp, "%d ", pMobIndex->level ); fprintf( fp, "%d ", pMobIndex->hitroll ); fprintf( fp, "%d ", pMobIndex->ac ); fprintf( fp, "%dd", pMobIndex->hitnodice ); fprintf( fp, "%d+", pMobIndex->hitsizedice ); fprintf( fp, "%d ", pMobIndex->hitplus ); fprintf( fp, "%dd", pMobIndex->damnodice ); fprintf( fp, "%d+", pMobIndex->damsizedice ); fprintf( fp, "%d ", pMobIndex->damplus ); fprintf( fp, "%d 8000\n", pMobIndex->gold ); fprintf( fp, "8 8 %d \n", pMobIndex->sex ); fprintf( fp, "%d ", pMobIndex->added ); fprintf( fp, "%d ", pMobIndex->mob_fight ); fprintf( fp, "%d\n", pMobIndex->sphere_spaffect ); for (pMprog = pMobIndex->mprogs; pMprog; pMprog = pMprog->next) { fprintf(fp, "M %s %d %s~\n", mprog_type_to_name(pMprog->trig_type), pMprog->vnum, pMprog->trig_phrase->str); } return; } /***************************************************************************** Name: save_mobiles Purpose: Save #MOBILES secion of an area file. Called by: save_area(olc_save.c). Notes: Changed for ROM OLC. ****************************************************************************/ void save_mobiles( FILE *fp, AREA_DATA *pArea ) { int i; MOB_INDEX_DATA *pMob; fprintf( fp, "#MOBILES\n" ); for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ ) { if ( (pMob = get_mob_index( i )) ) save_mobile( fp, pMob ); } fprintf( fp, "#0\n\n\n\n" ); return; } /***************************************************************************** Name: save_object Purpose: Save one object to file. new ROM format saving -- Hugin Called by: save_objects (below). ****************************************************************************/ /* Quck slot Lookup function to save Scrolls and wands and other magic shit -Spiral99 */ int slot_look( int sn ) { if ( sn <= 0 || sn >= MAX_SKILL ) return 0; if ( skill_table[sn].slot >= 0 ) { return skill_table[sn].slot; } return 0; } void save_object( FILE *fp, OBJ_INDEX_DATA *pObjIndex ) { AFFECT_DATA *pAf; EXTRA_DESCR_DATA *pEd; char buf[MAX_STRING_LENGTH]; MPROG_LIST *pMprog; fprintf( fp, "#%d\n", pObjIndex->vnum ); fprintf( fp, "%s~\n", pObjIndex->name ); fprintf( fp, "%s~\n", pObjIndex->short_descr ); fprintf( fp, "%s~\n~\n", fix_string( pObjIndex->description ) ); fprintf( fp, "%d ", pObjIndex->item_type ); fprintf( fp, "%s ", fwrite_flag( pObjIndex->extra_flags, buf ) ); fprintf( fp, "%s\n", fwrite_flag( pObjIndex->wear_flags, buf ) ); /* * Using fwrite_flag to write most values gives a strange * looking area file, consider making a case for each * item type later. */ switch ( pObjIndex->item_type ) { default: fprintf( fp, "%d ", pObjIndex->value[0] ); fprintf( fp, "%d ", pObjIndex->value[1] ); fprintf( fp, "%d ", pObjIndex->value[2] ); fprintf( fp, "%d\n", pObjIndex->value[3] ); break; case ITEM_LIGHT: fprintf( fp, "0 0 %d 0\n", pObjIndex->value[2] < 1 ? 999 /* infinite */ : pObjIndex->value[2] ); break; case ITEM_SLOT_MACHINE: fprintf( fp, "%d %d %d %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3]); break; case ITEM_MONEY: fprintf( fp, "%d %d 0 0\n", pObjIndex->value[0], pObjIndex->value[1]); break; case ITEM_DRINK_CON: fprintf( fp, "%d %d %d %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3] ); break; case ITEM_FOUNTAIN: fprintf( fp, "%d %d %d 0\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2]); break; case ITEM_CONTAINER: fprintf( fp, "%d %d %d %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3]); break; case ITEM_FOOD: fprintf( fp, "%d %d 0 %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[3] ); break; case ITEM_PORTAL: fprintf( fp, "%d %d %d %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3]); break; case ITEM_WEAPON: fprintf( fp, "%d %d %d %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3] ); break; case ITEM_ARMOR: fprintf( fp, "%d %d %d %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3]); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: fprintf( fp, "%d %d %d %d\n", slot_look(pObjIndex->value[0]), slot_look(pObjIndex->value[1]), slot_look(pObjIndex->value[2]), slot_look(pObjIndex->value[3])); break; case ITEM_STAFF: case ITEM_WAND: fprintf( fp, "%d ", pObjIndex->value[0] ); fprintf( fp, "%d ", pObjIndex->value[1] ); fprintf( fp, "%d %d\n", slot_look(pObjIndex->value[2]), slot_look(pObjIndex->value[3])); break; } fprintf( fp, "%d ", pObjIndex->weight ); fprintf( fp, "%d 0\n", pObjIndex->cost ); for( pAf = pObjIndex->affected; pAf; pAf = pAf->next ) { fprintf( fp, "A\n%d %d\n", pAf->location, pAf->modifier ); } for( pEd = pObjIndex->extra_descr; pEd; pEd = pEd->next ) { fprintf( fp, "E\n%s~\n%s~\n", pEd->keyword, fix_string( pEd->description ) ); } fprintf( fp, "Q\n" ); fprintf( fp, "%s~\n", pObjIndex->chpoweron); fprintf( fp, "%s~\n", pObjIndex->chpoweroff); fprintf( fp, "%s~\n", pObjIndex->chpoweruse); fprintf( fp, "%s~\n", pObjIndex->victpoweron); fprintf( fp, "%s~\n", pObjIndex->victpoweroff); fprintf( fp, "%s~\n", pObjIndex->victpoweruse); fprintf( fp, "%d ", pObjIndex->spectype); fprintf( fp, "%d\n", pObjIndex->specpower); for (pMprog = pObjIndex->mprogs; pMprog; pMprog = pMprog->next) { fprintf(fp, "M %s %d %s~\n", mprog_type_to_name(pMprog->trig_type), pMprog->vnum, pMprog->trig_phrase->str); } return; } /***************************************************************************** Name: save_objects Purpose: Save #OBJECTS section of an area file. Called by: save_area(olc_save.c). Notes: Changed for ROM OLC. ****************************************************************************/ void save_objects( FILE *fp, AREA_DATA *pArea ) { int i; OBJ_INDEX_DATA *pObj; fprintf( fp, "#OBJECTS\n" ); for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ ) { if ( (pObj = get_obj_index( i )) ) save_object( fp, pObj ); } fprintf( fp, "#0\n\n\n\n" ); return; } /***************************************************************************** Name: save_rooms Purpose: Save #ROOMS section of an area file. Called by: save_area(olc_save.c). ****************************************************************************/ void save_rooms( FILE *fp, AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoomIndex; ROOMTEXT_DATA *rt; EXTRA_DESCR_DATA *pEd; EXIT_DATA *pExit; int iHash; int door; MPROG_LIST *pMprog; fprintf( fp, "#ROOMS\n" ); for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->area == pArea ) { fprintf( fp, "#%d\n", pRoomIndex->vnum ); fprintf( fp, "%s~\n", pRoomIndex->name ); fprintf( fp, "%s~\n", fix_string( pRoomIndex->description ) ); fprintf( fp, "0 " ); fprintf( fp, "%d ", pRoomIndex->room_flags ); fprintf( fp, "%d\n", pRoomIndex->sector_type ); for( door = 0; door < MAX_DIR; door++ ) /* I hate this! */ { if (( pExit = pRoomIndex->exit[door] ) && pExit->to_room ) { int locks = 0; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && ( !IS_SET( pExit->rs_flags, EX_CLOSED ) ) && ( !IS_SET( pExit->rs_flags, EX_LOCKED ) ) && ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) ) && ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) ) locks = 0; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && ( IS_SET( pExit->rs_flags, EX_CLOSED ) ) && ( !IS_SET( pExit->rs_flags, EX_LOCKED ) ) && ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) ) && ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) ) locks = 1; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && ( IS_SET( pExit->rs_flags, EX_CLOSED ) ) && ( IS_SET( pExit->rs_flags, EX_LOCKED ) ) && ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) ) && ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) ) locks = 2; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && ( IS_SET( pExit->rs_flags, EX_PASSPROOF ) ) && ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) ) locks = 3; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) ) && ( IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) ) locks = 4; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && ( IS_SET( pExit->rs_flags, EX_PASSPROOF ) ) && ( IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) ) locks = 5; fprintf( fp, "D%d\n", pExit->orig_door ); fprintf( fp, "%s~\n", fix_string( pExit->description ) ); fprintf( fp, "%s~\n", pExit->keyword ); fprintf( fp, "%d %d %d\n", locks, pExit->key, pExit->vnum ); } } for ( pEd = pRoomIndex->extra_descr; pEd; pEd = pEd->next ) { fprintf( fp, "E\n%s~\n%s~\n", pEd->keyword, fix_string( pEd->description ) ); } for (pMprog = pRoomIndex->mprogs; pMprog; pMprog = pMprog->next) { fprintf(fp, "M %s %d %s~\n", mprog_type_to_name(pMprog->trig_type), pMprog->vnum, pMprog->trig_phrase->str); } for ( rt = pRoomIndex->roomtext; rt; rt = rt->next ) { fprintf( fp, "T\n%s~\n", rt->input); fprintf( fp, "%s~\n", rt->output); fprintf( fp, "%s~\n", rt->choutput); fprintf( fp, "%s~\n", rt->name); fprintf( fp, "%d %d %d\n", rt->type,rt->power,rt->mob); } fprintf( fp, "S\n"); } } } fprintf( fp, "#0\n\n\n\n" ); return; } /***************************************************************************** Name: save_specials Purpose: Save #SPECIALS section of area file. Called by: save_area(olc_save.c). ****************************************************************************/ void save_specials( FILE *fp, AREA_DATA *pArea ) { int iHash; MOB_INDEX_DATA *pMobIndex; fprintf( fp, "#SPECIALS\n" ); for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pMobIndex = mob_index_hash[iHash]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( pMobIndex && pMobIndex->area == pArea && pMobIndex->spec_fun ) { fprintf( fp, "M %d %s Load to: %s\n", pMobIndex->vnum, spec_name( pMobIndex->spec_fun ), pMobIndex->short_descr ); } } } fprintf( fp, "S\n\n\n\n" ); return; } /* * This function is obsolete. It it not needed but has been left here * for historical reasons. It is used currently for the same reason. * * I don't think it's obsolete in ROM -- Hugin. */ void save_door_resets( FILE *fp, AREA_DATA *pArea ) { int iHash; ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pExit; int door; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->area == pArea ) { for( door = 0; door < MAX_DIR; door++ ) { if ( ( pExit = pRoomIndex->exit[door] ) && pExit->to_room && ( IS_SET( pExit->rs_flags, EX_ISDOOR ) || IS_SET( pExit->rs_flags, EX_CLOSED ) || IS_SET( pExit->rs_flags, EX_LOCKED ) || IS_SET( pExit->rs_flags, EX_PASSPROOF ) || IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) ) { int locks = 0; /* Long and messy if statement, terrible hack --Thanos */ if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && !IS_SET( pExit->rs_flags, EX_CLOSED ) && !IS_SET( pExit->rs_flags, EX_LOCKED ) && !IS_SET( pExit->rs_flags, EX_PASSPROOF ) && !IS_SET( pExit->rs_flags, EX_PICKPROOF )) locks = 0; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && IS_SET( pExit->rs_flags, EX_CLOSED ) && !IS_SET( pExit->rs_flags, EX_LOCKED ) && !IS_SET( pExit->rs_flags, EX_PASSPROOF ) && !IS_SET( pExit->rs_flags, EX_PICKPROOF )) locks = 1; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && IS_SET( pExit->rs_flags, EX_CLOSED ) && IS_SET( pExit->rs_flags, EX_LOCKED ) && !IS_SET( pExit->rs_flags, EX_PASSPROOF ) && !IS_SET( pExit->rs_flags, EX_PICKPROOF )) locks = 2; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && IS_SET( pExit->rs_flags, EX_PASSPROOF ) && !IS_SET( pExit->rs_flags, EX_PICKPROOF )) locks = 3; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && !IS_SET( pExit->rs_flags, EX_PASSPROOF ) && IS_SET( pExit->rs_flags, EX_PICKPROOF )) locks = 4; if ( IS_SET( pExit->rs_flags, EX_ISDOOR ) && IS_SET( pExit->rs_flags, EX_PASSPROOF ) && IS_SET( pExit->rs_flags, EX_PICKPROOF )) locks = 5; fprintf( fp, "D 0 %d %d %d\n", pRoomIndex->vnum, pExit->orig_door, locks ); } } } } } return; } /***************************************************************************** Name: save_resets Purpose: Saves the #RESETS section of an area file. Called by: save_area(olc_save.c) ****************************************************************************/ void save_resets( FILE *fp, AREA_DATA *pArea ) { RESET_DATA *pReset; MOB_INDEX_DATA *pLastMob = NULL; OBJ_INDEX_DATA *pLastObj; ROOM_INDEX_DATA *pRoom; GSList *ResetList; char buf[MAX_STRING_LENGTH]; int iHash; fprintf( fp, "#RESETS\n" ); save_door_resets( fp, pArea ); for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoom = room_index_hash[iHash]; pRoom; pRoom = pRoom->next ) { if ( pRoom->area == pArea ) { for ( ResetList = pRoom->reset_list; ResetList; ResetList = g_slist_next(ResetList) ) { pReset = (RESET_DATA*)ResetList->data; switch ( pReset->command ) { default: bug( "Save_resets: bad command %c.", pReset->command ); break; case 'M': pLastMob = get_mob_index( pReset->arg1 ); fprintf( fp, "M 1 %d %d %d Load %s\n", pReset->arg1, pReset->arg2, pReset->arg3, pLastMob->short_descr ); break; case 'O': pLastObj = get_obj_index( pReset->arg1 ); pRoom = get_room_index( pReset->arg3 ); fprintf( fp, "O 0 %d 0 %d %s loaded to %s\n", pReset->arg1, pReset->arg3, capitalize(pLastObj->short_descr), pRoom->name ); break; case 'P': pLastObj = get_obj_index( pReset->arg1 ); fprintf( fp, "P 0 %d 0 %d %d %s put inside %s\n", pReset->arg1, pReset->arg3, pReset->arg4, capitalize(get_obj_index( pReset->arg1 )->short_descr), pLastObj->short_descr ); break; case 'G': fprintf( fp, "G 0 %d 0 %s is given to %s\n", pReset->arg1, capitalize(get_obj_index( pReset->arg1 )->short_descr), pLastMob ? pLastMob->short_descr : "!NO_MOB!" ); if ( !pLastMob ) { sprintf( buf, "Save_resets: !NO_MOB! in [%s]", pArea->file_name ); bug( buf, 0 ); } break; case 'E': fprintf( fp, "E 0 %d 0 %d %s is loaded %s of %s\n", pReset->arg1, pReset->arg3, capitalize(get_obj_index( pReset->arg1 )->short_descr), flag_string( wear_loc_strings, pReset->arg3 ), pLastMob ? pLastMob->short_descr : "!NO_MOB!" ); if ( !pLastMob ) { sprintf( buf, "Save_resets: !NO_MOB! in [%s]", pArea->file_name ); bug( buf, 0 ); } break; case 'D': break; case 'R': pRoom = get_room_index( pReset->arg1 ); fprintf( fp, "R 0 %d %d Randomize %s\n", pReset->arg1, pReset->arg2, pRoom->name ); break; } } g_slist_free(ResetList); } /* End if correct area */ } /* End for pRoom */ } /* End for iHash */ fprintf( fp, "S\n\n\n\n" ); return; } /***************************************************************************** Name: save_shops Purpose: Saves the #SHOPS section of an area file. Called by: save_area(olc_save.c) ****************************************************************************/ void save_shops( FILE *fp, AREA_DATA *pArea ) { SHOP_DATA *pShopIndex; MOB_INDEX_DATA *pMobIndex; int iTrade; int iHash; fprintf( fp, "#SHOPS\n" ); for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pMobIndex = mob_index_hash[iHash]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( pMobIndex && pMobIndex->area == pArea && pMobIndex->pShop ) { pShopIndex = pMobIndex->pShop; fprintf( fp, "%d ", pShopIndex->keeper ); for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) { if ( pShopIndex->buy_type[iTrade] != 0 ) { fprintf( fp, "%d ", pShopIndex->buy_type[iTrade] ); } else fprintf( fp, "0 "); } fprintf( fp, "%d %d ", pShopIndex->profit_buy, pShopIndex->profit_sell ); fprintf( fp, "%d %d\n", pShopIndex->open_hour, pShopIndex->close_hour ); } } } fprintf( fp, "0\n\n\n\n" ); return; } /***************************************************************************** Name: save_area Purpose: Save an area, note that this format is new. Called by: do_asave(olc_save.c). ****************************************************************************/ void save_area( AREA_DATA *pArea ) { FILE *fp; fclose( fpReserve ); if ( !( fp = fopen( pArea->file_name, "w" ) ) ) { bug( "Open_area: fopen", 0 ); bug( pArea->file_name,0 ); } fprintf( fp, "#AREADATA\n" ); /* fprintf( fp, "%s~\n", pArea->file_name ); */ fprintf( fp, "Name %s~\n", pArea->name ); fprintf( fp, "Builders %s~\n", fix_string( pArea->builders ) ); fprintf( fp, "VNUMs %d %d\n", pArea->min_vnum, pArea->max_vnum ); fprintf( fp, "Credits %s~\n", pArea->credits ); fprintf( fp, "Security %d\n", pArea->security ); /* fprintf( fp, "Recall %d\n", pArea->recall ); ROM OLC */ fprintf( fp, "End\n\n\n\n" ); save_mobiles( fp, pArea ); save_objects( fp, pArea ); save_rooms( fp, pArea ); save_specials( fp, pArea ); save_resets( fp, pArea ); save_shops( fp, pArea ); save_mobprogs( fp, pArea ); fprintf( fp, "#$\n" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /***************************************************************************** Name: do_asave Purpose: Entry point for saving area data. Called by: interpreter(interp.c) ****************************************************************************/ void do_asave( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; AREA_DATA *pArea; FILE *fp; int value; fp = NULL; if ( !ch ) /* Do an autosave */ { save_area_list(); for( pArea = area_first; pArea; pArea = pArea->next ) { save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); } return; } smash_tilde( argument ); str_cpy( arg1, argument ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax:\n\r", ch ); send_to_char( " asave <vnum> - saves a particular area\n\r", ch ); send_to_char( " asave list - saves the area.lst file\n\r", ch ); send_to_char( " asave area - saves the area being edited\n\r", ch ); send_to_char( " asave changed - saves all changed zones\n\r", ch ); send_to_char( " asave world - saves the world! (db dump)\n\r", ch ); send_to_char( " asave mprog - saves the mob programs \n\r", ch ); send_to_char( " asave helps - saves the help files\n\r", ch ); send_to_char( "\n\r", ch ); return; } /* Snarf the value (which need not be numeric). */ value = atoi( arg1 ); if ( !( pArea = get_area_data( value ) ) && is_number( arg1 ) ) { send_to_char( "That area does not exist.\n\r", ch ); return; } /* Save area of given vnum. */ /* ------------------------ */ if ( is_number( arg1 ) ) { if ( !IS_BUILDER( ch, pArea ) ) { send_to_char( "You are not a builder for this area.\n\r", ch ); return; } save_area_list(); save_area( pArea ); return; } /* Save the world, only authorized areas. */ /* -------------------------------------- */ if ( !str_cmp( "world", arg1 ) ) { save_area_list(); for( pArea = area_first; pArea; pArea = pArea->next ) { /* Builder must be assigned this area. */ if ( !IS_BUILDER( ch, pArea ) ) continue; save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); } send_to_char( "You saved the world.\n\r", ch ); /* send_to_all_char( "Database saved.\n\r" ); ROM OLC */ return; } /* Save changed areas, only authorized areas. */ /* ------------------------------------------ */ if ( !str_cmp( "changed", arg1 ) ) { char buf[MAX_INPUT_LENGTH]; save_area_list(); send_to_char( "Saved zones:\n\r", ch ); sprintf( buf, "None.\n\r" ); for( pArea = area_first; pArea; pArea = pArea->next ) { /* Builder must be assigned this area. */ if ( !IS_BUILDER( ch, pArea ) ) continue; /* Save changed areas. */ if ( IS_SET(pArea->area_flags, AREA_CHANGED) ) { save_area( pArea ); sprintf( buf, "%24s - '%s'\n\r", pArea->name, pArea->file_name ); send_to_char( buf, ch ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); } } if ( !str_cmp( buf, "None.\n\r" ) ) send_to_char( buf, ch ); return; } /* Save the area.lst file. */ /* ----------------------- */ if ( !str_cmp( arg1, "list" ) ) { save_area_list(); return; } /* Save area being edited, if authorized. */ /* -------------------------------------- */ if ( !str_cmp( arg1, "area" ) ) { /* Is character currently editing. */ if ( ch->desc->editor == 0 ) { send_to_char( "You are not editing an area, " "therefore an area vnum is required.\n\r", ch ); return; } /* Find the area to save. */ switch (ch->desc->editor) { case ED_AREA: pArea = (AREA_DATA *)ch->desc->pEdit; break; case ED_ROOM: pArea = ch->in_room->area; break; case ED_OBJECT: pArea = ( (OBJ_INDEX_DATA *)ch->desc->pEdit )->area; break; case ED_MOBILE: pArea = ( (MOB_INDEX_DATA *)ch->desc->pEdit )->area; break; default: pArea = ch->in_room->area; break; } if ( !IS_BUILDER( ch, pArea ) ) { send_to_char( "You are not a builder for this area.\n\r", ch ); return; } save_area_list(); save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); send_to_char( "Area saved.\n\r", ch ); return; } /* Save Help File */ if (!str_cmp(arg1, "helps")) { save_helps(); send_to_char(" {RHelps saved.{x\n\r", ch); return; } /* Show correct syntax. */ /* -------------------- */ do_asave( ch, "" ); return; } void save_helps() { /* thnx to everyone who helped debug this, less buggy and faster now */ FILE *fp; HELP_DATA *pHelp; /*rename to create backup copy! */ rename( "help.are", "help.bak"); fclose(fpReserve); if((fp=fopen( "help.are", "w")) == NULL) { bug( "save_helps: fopen", 0); bug( "help.are",0 ); fpReserve = fopen( NULL_FILE, "r" ); return; } fprintf( fp, "#HELPS\n\n"); for ( pHelp = help_first; pHelp != NULL; pHelp = pHelp->next ){ fprintf( fp, "%d ", pHelp->level); fprintf(fp, "%s~\n", pHelp->keyword); fprintf(fp, "%s~\n\n", fix_string(pHelp->text)); } fprintf(fp, "0 $~\n\n#$\n"); fclose( fp ); }