area/
build/testing/
log/
player/
player/backup/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 **************************************************************************/
#include <glib.h>

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <merc.h>
#include <tables.h>
#include <interp.h>
#include <unistd.h>


/*
 * Local functions.
 */
void	talk_channel	args( ( CHAR_DATA *ch, char *argument,
	int channel, const char *verb ) );
void    do_quote        args( ( CHAR_DATA *ch ) );
bool is_in		args( (char *, char *) );
bool all_in		args( (char *, char *) );
void check_deadbeat     args( (CHAR_DATA *ch ) );
char * oldelang		args( ( CHAR_DATA *ch, char *argument ) );
char * badlang		args( ( CHAR_DATA *ch, char *argument ) );
char * darktongue	args( ( CHAR_DATA *ch, char *argument ) );
char * drunktalk	args( ( CHAR_DATA *ch, char *argument ) );
char * socialc		args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );
char * socialv		args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );
char * socialn		args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );
extern bool is_ignoring(CHAR_DATA *ch, CHAR_DATA *victim);

bool    check_dumbshit  args( (char *command) );

typedef struct talk_channel TALK_CHANNEL;
struct talk_channel{ 
	CHAR_DATA *ch;
	int channel;
	char *argument;
	GString *buf;
	GString *buf2;
}; 

void process_talk_channel_dlist(DESCRIPTOR_DATA *d,TALK_CHANNEL *userdata)
{
	CHAR_DATA *och;
	CHAR_DATA *vch;
	int position;
	GString *buf3;
	int channel = userdata->channel;
	CHAR_DATA *ch = userdata->ch;

	buf3 = g_string_new("");
		och = d->original ? d->original : d->character;
		vch = d->character;
		
		if ( d->connected == CON_PLAYING
			&&   vch != ch
			&&  !IS_SET(och->deaf, channel) )
		{
			if ( channel == CHANNEL_IMMTALK && !IS_IMMORTAL(och) )
				return;

			if ( channel == CHANNEL_VAMPTALK && (!IS_NPC(och) && 
				!IS_CLASS(och, CLASS_VAMPIRE) && !IS_IMMORTAL(och)))
				return;
			if ( channel == CHANNEL_MAGETALK && (!IS_NPC(och) &&
				!IS_CLASS(och, CLASS_MAGE) && !IS_IMMORTAL(och)))
				return;
			if ( channel == CHANNEL_CGOSSIP && och->level < 3)
				return;
			if ( channel == CHANNEL_PRAY && (!IS_NPC(och) && !IS_IMMORTAL(och)))
				return;
			if ( channel == CHANNEL_HOWL && (!IS_NPC(och) && !IS_SWWF(och) &
				!IS_CLASS(och, CLASS_WEREWOLF) && !IS_POLYAFF(och,POLY_WOLF)
				&& !IS_IMMORTAL(och)))
			{
				if ((och->in_room) && (ch->in_room))
				{
					if ((och->in_room == ch->in_room))
					{
						act("$n throws back $s head and howls loudly.", ch , userdata->argument , och, TO_VICT);
						return;
					} 
					else if ((och->in_room->area == ch->in_room->area ))
					{
						act("You hear a loud howl nearby.", ch , NULL , och, TO_VICT);
						return;
					}
					else 
					{
						act("You hear a loud howl in the distance.", ch , NULL , och, TO_VICT);
						return;
					}
				}
			}
			
			if ( channel == CHANNEL_YELL
				&&   vch->in_room->area != ch->in_room->area )
				return;
			
			position		= vch->position;
			if ( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL )
				vch->position	= POS_STANDING;
			
			if (!IS_NPC(vch) && ( channel == CHANNEL_OOC))
			{
				if (can_see(vch,ch))
					g_string_sprintf(buf3,"{B%s %s\n", ch->name->str,userdata->buf2->str);
				else
				{
					if (IS_IMMORTAL(ch))
						g_string_sprintf(buf3,"{BAn Immortal %s\n",userdata->buf2->str);		
					else
						g_string_sprintf(buf3,"{BSomeone %s\n",userdata->buf2->str);
				}
				send_to_char(buf3->str,vch);
				vch->position	= position;
				g_string_free(buf3,TRUE);
				return;
			}

			if (!IS_NPC(vch) && IS_CLASS(vch, CLASS_VAMPIRE) && (ch->clan != vch->clan) )
			{
				act( userdata->buf2->str, ch, userdata->argument, vch, TO_VICT );
				vch->position	= position;
				return;
			}
			if (!IS_NPC(vch) && (IS_CLASS(vch, CLASS_WEREWOLF)) && vch->level > 2)
			{
				act( userdata->buf2->str, ch, userdata->argument, vch, TO_VICT );
				vch->position	= position;
				return;
			}
			if (!IS_NPC(vch) && IS_SWWF(vch))
			{
				act( userdata->buf2->str, ch, userdata->argument, vch, TO_VICT );
				vch->position	= position;
				return;
			}
			if (!IS_NPC(vch) && (IS_CLASS(vch, CLASS_DEMON)||IS_IMMORTAL(vch)))
			{
				act( userdata->buf2->str, ch, userdata->argument, vch, TO_VICT );
				vch->position	= position;
				return;
			}
			if (!IS_NPC(vch) && (IS_CLASS(vch,CLASS_MAGE)||IS_IMMORTAL(vch)))
			{
				act( userdata->buf2->str, ch, userdata->argument, vch, TO_VICT );
				vch->position	= position;
				return;
			}

			if (vch->level  == LEVEL_MORTAL && channel == CHANNEL_HOWL && 
				(IS_CLASS(ch,CLASS_WEREWOLF) || IS_SWWF(ch)))
				return;

			if (IS_NPC(vch) && channel == CHANNEL_HOWL)
				return;

			act( userdata->buf->str, ch, userdata->argument, vch, TO_VICT );
			vch->position	= position;
		}
		
		return;	
}
/*
 * Generic channel function.
 */
void talk_channel( CHAR_DATA *ch, char *argument, int channel, const char *verb )
{
	GString *buf;
	GString *buf2;
	int position;
	TALK_CHANNEL *talkchannel;
	
	buf = g_string_new("");
	buf2 = g_string_new("");
	if ( ch->move < -200 )
	{
		g_string_sprintf( buf, "You are WAY too tired to %s.\n\r", verb );
		send_to_char( buf->str, ch );
		return;
	}
	
	if ( ch->level < 2 )
	{
		g_string_sprintf( buf, "You can't %s until your character can be saved.\n\r", verb );
		send_to_char( buf->str, ch );
		return;
	}
	
	if ( IS_NPC(ch) && IS_SET(ch->act,ACT_ANIMAL))
	{	
		return;
	}

	if ( argument[0] == '\0' )
	{
		g_string_sprintf( buf, "%s what?\n\r", verb );
		buf->str[0] = UPPER(buf->str[0]);
		return;
	}
	
	if ( IS_RAFFECTED(ch->in_room,ROOM_AFF_SILENT))
	{
		send_to_char("You can't make a sound.\n\r", ch);
		return;
	}
	
	if (!IS_NPC(ch) && IS_SET(ch->pcdata->powers[WOLF_POLYAFF], POLY_ZULO))
	{
		send_to_char("Not in your form\n\r",ch);
		return;
	}
	
	if ( IS_HEAD(ch, LOST_TONGUE) )
	{
		g_string_sprintf( buf, "You can't %s without a tongue!\n\r", verb );
		send_to_char( buf->str, ch );
		return;
	}
	
	if (IS_BODY(ch, CUT_THROAT))
	{
		g_string_sprintf( buf, "Blood spits out your throat as you try to %s\n\r", verb );
		send_to_char( buf->str, ch );
		return;
	}
	
	if ( IS_EXTRA(ch, GAGGED) )
	{
		g_string_sprintf( buf, "You can't %s with a gag on!\n\r", verb );
		send_to_char( buf->str, ch );
		return;
	}
	
	if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
	{
		g_string_sprintf( buf, "You can't %s.\n\r", verb );
		send_to_char( buf->str, ch );
		return;
	}
	
	REMOVE_BIT(ch->deaf, channel);
	
	switch ( channel )
	{
		default:
			g_string_sprintf( buf, "{RYou %s '%s'{x\n\r", verb, argument );
			send_to_char( buf->str, ch );
			
			g_string_sprintf( buf, "{R$n %ss '$t'{x",     verb );
			g_string_sprintf( buf2, "{R$n %ss '$t'{x",     verb );
			break;
			
		case CHANNEL_IMMTALK:
			g_string_sprintf( buf, "{C$n: {W$t{x" );
			g_string_sprintf( buf2, "{C$n: {W$t{x" );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
			
		case CHANNEL_OOC:
			g_string_sprintf( buf, "{B$n %ss: $t{x", verb );
			g_string_sprintf( buf2,"%ss: %s{x", verb, argument );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, ch->name, TO_CHAR );
			ch->position	= position;
			break;
			
		case CHANNEL_CGOSSIP:
			g_string_sprintf( buf, "{c$n %ss '$t'{x",     verb );
			g_string_sprintf( buf2, "{c$n %ss '$t'{x",     verb );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
			
		case CHANNEL_QUESTION:
			g_string_sprintf( buf, "{y$n %ss '$t'{x",     verb );
			g_string_sprintf( buf2, "{y$n %ss '$t'{x",     verb );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
			 
		case CHANNEL_MUSIC:
			g_string_sprintf( buf, "{Y$n %ss '$t'{x",     verb );
			g_string_sprintf( buf2, "{Y$n %ss '$t'{x",     verb );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
			
		case CHANNEL_PRAY:
			g_string_sprintf( buf, "You pray '$t'{x" );
			g_string_sprintf( buf2, "$n prays '$t'{x" );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
			
		case CHANNEL_MAGETALK:
			g_string_sprintf( buf, "{C-$n- '$t'{x" );
			g_string_sprintf( buf2, "{C-$n- '$t'{x" );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
			
		case CHANNEL_HOWL:
			g_string_sprintf( buf, "{wYou howl '$t'{x" );
			g_string_sprintf( buf2, "{w$n howls '$t'{x" );
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
			
		case CHANNEL_VAMPTALK:
			if (!IS_NPC(ch) && (ch->pcdata->stats[UNI_GEN] == 1 || IS_SET(ch->special, SPC_ANARCH)))
			{
				g_string_sprintf( buf, "{W<[$n]> $t{x" );
				g_string_sprintf( buf2, "{W<[$n]> $t{x" );
			}
			else if (!IS_NPC(ch) && ch->pcdata->stats[UNI_GEN] == 2)
			{
				g_string_sprintf( buf, "{W<<$n>> $t{x" );
				g_string_sprintf( buf2, "{W[[$n]] $t{x" );
			}
			else
			{
				g_string_sprintf( buf, "{W<$n> $t{x" );
				g_string_sprintf( buf2, "{W[$n] $t{x" );
			}
			
			position	= ch->position;
			ch->position	= POS_STANDING;
			act( buf->str, ch, argument, NULL, TO_CHAR );
			ch->position	= position;
			break;
	}

	talkchannel = g_new0(TALK_CHANNEL,1);
	talkchannel->ch = ch;
	talkchannel->argument = g_strdup(argument);
	talkchannel->channel = channel;
	talkchannel->buf = g_string_new(buf->str);
	talkchannel->buf2 = g_string_new(buf2->str);
	
	g_slist_foreach(descriptor_list,(GFunc)process_talk_channel_dlist,talkchannel);
	g_string_free(buf,TRUE);
	g_string_free(buf2,TRUE);
	
	g_free(talkchannel);
	return;
}


void do_cgossip( CHAR_DATA *ch, char *argument )
{
	if ( ch->level >= 3 )
		talk_channel( ch, argument, CHANNEL_CGOSSIP, "cgossip" );
	else
		send_to_char("Your not a avatar, you can't use this!\n\r",ch);
	return;
}

void do_chat( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_CHAT, "chat" );
	return;
}

void do_ooc( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_OOC, "OOC" );
	return;
}

void do_music( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_MUSIC, "sing" );
	return;
}

void do_question( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_QUESTION, "question" );
	return;
}

void do_answer( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_QUESTION, "answer" );
	return;
}

void do_shout( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_SHOUT, "shout" );
	WAIT_STATE( ch, 12 );
	return;
}

void do_yell( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_YELL, "yell" );
	return;
}

void do_immtalk( CHAR_DATA *ch, char *argument )
{
	talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" );
	return;
}

void do_vamptalk( CHAR_DATA *ch, char *argument )
{
	if (IS_NPC(ch) || (!IS_IMMORTAL(ch) && !IS_CLASS(ch,CLASS_VAMPIRE)))
	{
		send_to_char("Huh?\n\r",ch);
		return;
	}
	talk_channel( ch, argument, CHANNEL_VAMPTALK, "vamptalk" );
	return;
}

void do_magetalk( CHAR_DATA *ch, char *argument )
{
	if (IS_NPC( ch ) || (!IS_IMMORTAL(ch) && !IS_CLASS(ch,CLASS_MAGE)))
	{
		send_to_char("Huh?\n\r",ch);
		return;
	}
	talk_channel( ch, argument, CHANNEL_MAGETALK, "magetalk" );
	return;
}

/*Quote Stuff By Spiral */

/*
 * Structure for a Quote
 */

struct quote_type
{
	int  quote_num; /*Have to keep track some how :P */
	char * 	text;
	char * 	by;
};


/* 
 * The Quotes - insert yours in, and increase MAX_QUOTES in merc.h */

const struct quote_type quote_table [MAX_QUOTES] =
{
	{ 0,"When Are Mages Going to be in?", "Everyone" }, /* 1 */
	{ 1,"Wandering between two worlds, one dead, the other powerless to be born.", "Matthew Arnold" },
	{ 2,"This is the forest primevil.","Henry LongFellow"},
	{ 3,"You fools! There are greater things in existence, and they are within your reach!","Brujah"},
	{ 4,"They are different from the rest, as are we, but they are even more lonely.","Gangrel talking about a Malkavian"},
	{ 5,"Thier virtue is pure, but thier vision is cloudy.","Brujah about Gangrel" },
	{ 6,"Stop killing me!", "Cid the werewolf" },
	{ 7,"Your a dead man Shadowwing!", "Halbarad" },
	{ 8,"Sorry I berserked, I didn't see you there.", "Jasmine to Junsheer" },
	{ 9,"Is there a Imm on?","Anonymous Newbie" },
	{ 10,"By the blood of my forebears, no one will harm this land.", "Tribe: Silver Fangs" },
	{ 11,"You are a worthy foe!", "Tribe: Get of Fenris" },
	{ 12,"Noone wants to be alone.. not even on a mud.........maybe urshulgi ;)", "Colgrim" }, /* 13 */
    { 13,"You let WHO be a Prince?!?", "Anon" },
	{ 14,"Everybody has their code.  The difference is, the Assamites live by theirs", "Godefroy" },
	{ 15,"*Piff* shut up salieri.. i kicked your ass.", "PhantomFox" },
	{ 16,"Donate to lurkingfear! Help us pay for a better server!", "Spiral" },
	{ 17,"DAMN BUGS!", "Spiral" },
	{ 18,"It's not my fault!", "Anon" },
	{ 19,"Dumb QM!","Poco" },
	{ 20,"Waaah, werewolves arent balanced, waaah!", "Anonymous Vampire" },
	{ 21,"Its not my city, if it was mine, there wouldn't be a city and all of you would gone...", "Talon, Get of Fenris Alpha" },
    { 22,"Jovie?  Who are you?", "Almost Everybody"},
	{ 23,"{RRule: Spellbotting is Illegal{x","Lurf Staff"},
	{ 24,"{RRule: Multiplaying is Illegal{x","Lurf Staff"},
	{ 25,"((welcomes BACK his bugs))","Petyr"},
	{ 26,"MAGES ARE WEAK!!!!","Appius"},
	{ 27,"Don't sing it, JUST BRING IT!","Baccus"},
	{ 28,"I need a word with an imm please..","Colgrim"},
	{ 29,"WHY AM I BANNED?","Aol User"},
	{ 30,"Who just got capped?","Scared Avatar"}
};


/* 
 * The Routine
 * Quote Code is by elfren@aros.net
 */

void do_quote( CHAR_DATA *ch )
{
	char buf[MAX_STRING_LENGTH];
	int number;
	
	number = number_range( 0, MAX_QUOTES - 1);
	
	sprintf ( buf, "\n\r%s\n\r - %s\n\r",
		quote_table[number].text,
		quote_table[number].by);
	send_to_char ( buf, ch );
	return;
}


void do_pray( CHAR_DATA *ch, char *argument )
{
	act("You mutter a few prayers.",ch,NULL,NULL,TO_CHAR);
	act("$n mutters a quick prayer.",ch,NULL,NULL,TO_ROOM);
	
	if (IS_NPC(ch)) 
		return;
	
	if ( argument[0] == '\0' )
	{
		send_to_char("What do you wish to pray?\n\r",ch);
		return;
	}
	if (IS_SET(ch->deaf, CHANNEL_PRAY))
	{
		send_to_char("But you're not even on the channel!\n\r",ch);
		return;
	}
	
	talk_channel( ch, argument, CHANNEL_PRAY, "pray" );
	return;
}


void do_secttalk( CHAR_DATA *ch, char *argument )
{
	DESCRIPTOR_DATA *d;
	char buf[MAX_STRING_LENGTH];
	char buf2[MAX_STRING_LENGTH];
	GSList *desc_list = descriptor_list;
	
	if (IS_NPC( ch ))
	{
		send_to_char("Huh?\n\r",ch);
		return;
	}
	
	if (IS_CLASS(ch,CLASS_UNCLASS))
	{
		send_to_char("huh?",ch);
		return;
	}

	if (ch->sect == SECT_INDEPENDENT)
	{
		send_to_char("huh?",ch);
		return;
	}
			
			
	if (IS_BODY(ch, CUT_THROAT))
	{
		sprintf( buf, "Blood spits out your throat as you try to sectalk.\n\r");
		send_to_char( buf, ch );
		return;
	}
	
	if ( IS_RAFFECTED(ch->in_room,ROOM_AFF_SILENT))
	{
		send_to_char("You can't make a sound.\n\r", ch);
		return;
	}
	
	if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
	{
		send_to_char( "You can't secttalk.\n\r", ch );
		return;
	}
	
	while ( desc_list != NULL )
	{
		
		CHAR_DATA *vch;
		d = (DESCRIPTOR_DATA*)desc_list->data;
		vch = d->character;
	
		if ( d->connected == CON_PLAYING
		   &&   vch != ch
		   &&   !IS_SET(vch->deaf, CHANNEL_SECTTALK)  
		   &&   IS_IMMORTAL(vch))
		{
			sprintf( buf2, "{W(%s%s{W) {G%s tells the sect '%s'.{x\n\r",sect_table[ch->sect].color, sect_table[ch->sect].pretty_name,ch->name->str, argument );
			send_to_char( buf2, vch );
		}
		
		if ( d->connected == CON_PLAYING
			&&   vch != ch
			&&   vch->sect != SECT_INDEPENDENT
			&&   ch->sect != SECT_INDEPENDENT
			&&   vch->sect == ch->sect
			&&   !IS_IMMORTAL(vch)
			&&	 IS_HERO(vch) 
			&&   !IS_SET(vch->deaf, CHANNEL_SECTTALK))
		{
			if (IS_IMMORTAL(ch))
				sprintf( buf2, "{G%s tells the sect '%s'.{x\n\r", PERS(ch,vch), argument );
			else
				sprintf( buf2, "{G%s tells the sect '%s'.{x\n\r", ch->name->str, argument );
			send_to_char(buf2,vch);
		}
		desc_list = g_slist_next(desc_list);
	}
	g_slist_free(desc_list);
	
	sprintf( buf, "{GYou tell the sect '%s'.{x\n\r", argument );
	send_to_char( buf, ch );
	return;
}

void do_howl( CHAR_DATA *ch, char *argument )
{
	if (IS_NPC( ch )) 
		return;

	if ((!IS_IMMORTAL(ch) & !IS_SWWF(ch) & !IS_CLASS(ch,CLASS_WEREWOLF) 
		&& !IS_POLYAFF(ch, POLY_WOLF)))
	{
		send_to_char("Huh?\n\r",ch);
		return;
	}

	talk_channel( ch, argument, CHANNEL_HOWL, "howls" );
	return;
}



void do_say( CHAR_DATA *ch, char *argument )
{
	char name   [80];
	char poly   [MAX_STRING_LENGTH];
	char speak  [10];
	char speaks [10];
	char endbit [2];
	char secbit [2];
	char buf[MAX_STRING_LENGTH];
	CHAR_DATA *to;
	bool is_ok;
	
	if ( IS_HEAD(ch, LOST_TONGUE) )
	{
		send_to_char( "You can't speak without a tongue!\n\r", ch );
		return;
	}
	
	if (IS_BODY(ch, CUT_THROAT))
	{
		sprintf( buf, "Blood spits out your throat as you try to speak.\n\r" );
		send_to_char( buf, ch );
		return;
	}
	
	if ( IS_RAFFECTED(ch->in_room,ROOM_AFF_SILENT))
	{
		send_to_char("You can't make a sound.\n\r", ch);
		return;
	}

	if ( IS_NPC(ch) && IS_SET(ch->act,ACT_ANIMAL))
	{	
		return;
	}
	
	if ( IS_EXTRA(ch, GAGGED) )
	{
		send_to_char( "You can't speak with a gag on!\n\r", ch );
		return;
	}
	
	if (strlen(argument) > MAX_INPUT_LENGTH)
	{
		send_to_char( "Line too long.\n\r", ch );
		return;
	}
	
	if ( argument[0] == '\0' )
	{
		send_to_char( "Say what?\n\r", ch );
		return;
	}
	
	endbit[0] = argument[strlen(argument)-1];
	endbit[1] = '\0';
	
	if (strlen(argument) > 1) secbit[0] = argument[strlen(argument)-2];
	else secbit[0] = '\0';
	secbit[1] = '\0';
	
	if (IS_BODY(ch,CUT_THROAT))
	{
		sprintf(speak,"rasp");
		sprintf(speaks,"rasps");
	}
	else if (!IS_NPC(ch) && 
		(IS_SET(ch->special,SPC_WOLFMAN) || IS_POLYAFF(ch, POLY_WOLF) 
			|| (IS_CLASS(ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)))
	{
		if (number_percent() > 50)
		{
			sprintf(speak,"growl");
			sprintf(speaks,"growls");
		}
		else
		{
			sprintf(speak,"snarl");
			sprintf(speaks,"snarls");
		}
	}
	else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_BAT))
	{
		sprintf(speak,"squeak");
		sprintf(speaks,"squeaks");
	}
	else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_SERPENT))
	{
		sprintf(speak,"hiss");
		sprintf(speaks,"hisses");
	}
	else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_FROG))
	{
		sprintf(speak,"croak");
		sprintf(speaks,"croaks");
	}
	else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_RAVEN))
	{
		sprintf(speak,"squark");
		sprintf(speaks,"squarks");
	}
	else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_FROG)
	{
		sprintf(speak,"croak");
		sprintf(speaks,"croaks");
	}
	else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_RAVEN)
	{
		sprintf(speak,"squark");
		sprintf(speaks,"squarks");
	}
	else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_CAT)
	{
		sprintf(speak,"purr");
		sprintf(speaks,"purrs");
	}
	else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_DOG)
	{
		sprintf(speak,"bark");
		sprintf(speaks,"barks");
	}
	else if (!str_cmp(endbit,"!"))
	{
		sprintf(speak,"exclaim");
		sprintf(speaks,"exclaims");
	}
	else if (!str_cmp(endbit,"?"))
	{
		sprintf(speak,"ask");
		sprintf(speaks,"asks");
	}
	else if (secbit[0] != '\0' && str_cmp(secbit,".") && !str_cmp(endbit,"."))
	{
		sprintf(speak,"state");
		sprintf(speaks,"states");
	}
	else if (secbit[0] != '\0' && !str_cmp(secbit,".") && !str_cmp(endbit,"."))
	{
		sprintf(speak,"mutter");
		sprintf(speaks,"mutters");
	}
	else if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
	{
		sprintf(speak,"slur");
		sprintf(speaks,"slurs");
	}
	else
	{
		sprintf(speak,"say");
		sprintf(speaks,"says");
	}
	sprintf(poly,"{CYou %s '$T'{x", speak);

	if (!IS_NPC(ch))
	{
		if (ch->pcdata->condition[COND_DRUNK] > 10)
			act( poly, ch, NULL, drunktalk(ch, argument), TO_CHAR );
		else if (IS_SPEAKING(ch,DIA_OLDE))
			act( poly, ch, NULL, oldelang(ch, argument), TO_CHAR );
		else if (IS_SPEAKING(ch,DIA_BAD))
			act( poly, ch, NULL, badlang(ch, argument), TO_CHAR );
		else if (IS_SPEAKING(ch,LANG_DARK))
			act( poly, ch, NULL, darktongue(ch, argument), TO_CHAR );
		else
			act( poly, ch, NULL, argument, TO_CHAR );
	}
	else
		act( poly, ch, NULL, argument, TO_CHAR );
	
	sprintf(poly,"{C$n %s '$T'{x", speaks);

	
	
	if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
	{
		if (!IS_NPC(ch))
		{
/*
	    if (ch->pcdata->condition[COND_DRUNK] > 10)
		act( poly, ch, NULL, drunktalk(ch, argument), TO_ROOM );
	    else if (IS_SPEAKING(ch,DIA_OLDE))
		act( poly, ch, NULL, oldelang(ch, argument), TO_ROOM );
	    else if (IS_SPEAKING(ch,DIA_BAD))
		act( poly, ch, NULL, badlang(ch, argument), TO_ROOM );
	    else if (IS_SPEAKING(ch,LANG_DARK))
		act( poly, ch, NULL, darktongue(ch, argument), TO_ROOM );
	    else
*/
			act( poly, ch, NULL, argument, TO_ROOM );
		}
		else
			act( poly, ch, NULL, argument, TO_ROOM );
		if ( ch->fighting == NULL ) 
			room_text( ch, strlower(argument) );
	/* Mprog Shit */	
	if ( !IS_NPC(ch) )
	{
		CHAR_DATA *mob, *mob_next;
		for ( mob = ch->in_room->people; mob != NULL; mob = mob_next )
		{
			mob_next = mob->next_in_room;
			if ( IS_NPC(mob) && HAS_TRIGGER( mob, TRIG_SPEECH ))
				mp_act_trigger( argument, mob, ch, NULL, NULL, TRIG_SPEECH );
			if ( IS_NPC(mob) && HAS_TRIGGER( mob, TRIG_RIDD ))
				mp_riddle_trigger( argument, mob, ch, NULL, NULL, TRIG_RIDD );
		}
	}
		return;
	}
	
	to = ch->in_room->people;
	for ( ; to != NULL; to = to->next_in_room )
	{
		is_ok = FALSE;
		
		if ( to->desc == NULL || !IS_AWAKE(to) )
			continue;
		
		if ( ch == to )
			continue;
		
		if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
			ch->pcdata->chobj->in_room != NULL &&
			!IS_NPC(to) && to->pcdata->chobj != NULL && 
			to->pcdata->chobj->in_room != NULL &&
			ch->in_room == to->in_room)
			is_ok = TRUE; else is_ok = FALSE;
		
		if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
			ch->pcdata->chobj->in_obj != NULL &&
			!IS_NPC(to) && to->pcdata->chobj != NULL && 
			to->pcdata->chobj->in_obj != NULL &&
			ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
			is_ok = TRUE; else is_ok = FALSE;
		
		if (!is_ok) continue;
		
		if (IS_NPC(ch))
			sprintf(name, ch->short_descr->str);
		else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
			sprintf(name, ch->morph->str);
		else
			sprintf(name, ch->name->str);
		name[0]=UPPER(name[0]);
		sprintf(poly,"{C%s %s '%s'{x\n\r", name,speaks,argument);
		send_to_char(poly,to);
	}
	
	/* Mprog Shit */	
	if ( !IS_NPC(ch) )
	{
		CHAR_DATA *mob, *mob_next;
		for ( mob = ch->in_room->people; mob != NULL; mob = mob_next )
		{
			mob_next = mob->next_in_room;
			if ( IS_NPC(mob) && HAS_TRIGGER( mob, TRIG_SPEECH ))
				mp_act_trigger( argument, mob, ch, NULL, NULL, TRIG_SPEECH );
			if ( IS_NPC(mob) && HAS_TRIGGER( mob, TRIG_RIDD ))
				mp_riddle_trigger( argument, mob, ch, NULL, NULL, TRIG_RIDD );
		}
	}
	if (ch->fighting ==NULL )
		room_text( ch, strlower(argument) );
	return;
}

/* last called when last crash (by the copyover) -Spiral*/
void room_text( CHAR_DATA *ch, char *argument)
{
	CHAR_DATA     *vch;
	CHAR_DATA     *vch_next;
	CHAR_DATA     *mob;
	OBJ_DATA      *obj;
	ROOMTEXT_DATA *rt;
	bool           mobfound;
	bool           hop;
	
	char           arg  [MAX_INPUT_LENGTH];
	char           arg1 [MAX_INPUT_LENGTH];
	char           arg2 [MAX_INPUT_LENGTH];
	
	for ( rt = ch->in_room->roomtext; rt != NULL; rt = rt->next )
	{
		if (!strcmp(argument,rt->input)
			|| is_in(argument, rt->input)
			|| all_in(argument, rt->input)) 
		{
			if ( rt->name != NULL         && rt->name != '\0'
				&&   str_cmp(rt->name,"all")  && str_cmp(rt->name,"|all*") ) 
				if (!is_in(ch->name->str, rt->name) ) continue;
			mobfound = TRUE;
			if (rt->mob != 0)
			{
				mobfound = FALSE;
				for ( vch = char_list; vch != NULL; vch = vch_next )
				{
					vch_next	= vch->next;
					if ( vch->in_room == NULL ) continue;
					if ( !IS_NPC(vch)         ) continue;
					if ( vch->in_room == ch->in_room
						&& vch->pIndexData->vnum == rt->mob )
					{
						mobfound = TRUE;
						break;
					}
				}
			}
			if (!mobfound) continue;
			hop = FALSE;
			switch(rt->type % RT_RETURN)
			{
				case RT_SAY:
					break;
				case RT_LIGHTS:
					do_changelight(ch,"");
					break;
				case RT_LIGHT:
					REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
					break;
				case RT_DARK:
					SET_BIT(ch->in_room->room_flags, ROOM_DARK);
					break;
				case RT_OBJECT:
					if ( get_obj_index(rt->power) == NULL ) return;
					obj = create_object(get_obj_index(rt->power), ch->level);
					if (IS_SET(rt->type, RT_TIMER) ) obj->timer = 1;
					if (CAN_WEAR(obj,ITEM_TAKE)) obj_to_char(obj,ch);
					else obj_to_room(obj,ch->in_room);
					if (!str_cmp(rt->choutput,"copy"))
						act( rt->output, ch, obj, NULL, TO_CHAR );
					else
						act( rt->choutput, ch, obj, NULL, TO_CHAR );
					if (!IS_SET(rt->type, RT_PERSONAL) ) 
						act( rt->output, ch, obj, NULL, TO_ROOM );
					hop = TRUE;
					break;
				case RT_MOBILE:
					if ( get_mob_index(rt->power) == NULL ) return;
					mob = create_mobile(get_mob_index(rt->power));
					char_to_room(mob,ch->in_room);
					if (!str_cmp(rt->choutput,"copy"))
						act( rt->output, ch, NULL, mob, TO_CHAR );
					else
						act( rt->choutput, ch, NULL, mob, TO_CHAR );
					if (!IS_SET(rt->type, RT_PERSONAL) ) 
						act( rt->output, ch, NULL, mob, TO_ROOM );
					hop = TRUE;
					break;
				case RT_SPELL:
					(*skill_table[rt->power].spell_fun) ( rt->power, number_range(20,30), ch, ch );
					break;
				case RT_PORTAL:
					if ( get_obj_index(OBJ_VNUM_PORTAL) == NULL ) return;
					obj = create_object(get_obj_index(OBJ_VNUM_PORTAL), 0);
					obj->timer = 1;
					obj->value[0] = rt->power;
					obj->value[1] = 1;
					obj_to_room(obj,ch->in_room);
					break;
				case RT_TELEPORT:
					if ( get_room_index(rt->power) == NULL ) return;
					if (!str_cmp(rt->choutput,"copy"))
						act( rt->output, ch, NULL, NULL, TO_CHAR );
					else
						act( rt->choutput, ch, NULL, NULL, TO_CHAR );
					if (!IS_SET(rt->type, RT_PERSONAL) ) 
						act( rt->output, ch, NULL, NULL, TO_ROOM );
					char_from_room(ch);
					char_to_room(ch,get_room_index(rt->power));
					act("$n appears in the room.",ch,NULL,NULL,TO_ROOM);
					do_look(ch,"auto");
					hop = TRUE;
					break;
				case RT_ACTION:
					sprintf(arg,argument);
					argument = one_argument( arg, arg1 );
					argument = one_argument( arg, arg2 );
					if ( (mob = get_char_room(ch, arg2) ) == NULL ) continue;
					interpret( mob, rt->output );
					break;
				case RT_OPEN_LIFT:
					open_lift(ch);
					break;
				case RT_CLOSE_LIFT:
					close_lift(ch);
					break;
				case RT_MOVE_LIFT:
					move_lift(ch,rt->power);
					break;
				default:
					break;
			}
			if (hop && IS_SET(rt->type, RT_RETURN) ) return;
			else if (hop) continue;
			if (!str_cmp(rt->choutput,"copy") && !IS_SET(rt->type, RT_ACTION))
				act( rt->output, ch, NULL, NULL, TO_CHAR );
			else if (!IS_SET(rt->type, RT_ACTION))
				act( rt->choutput, ch, NULL, NULL, TO_CHAR );
			if (!IS_SET(rt->type, RT_PERSONAL) && !IS_SET(rt->type, RT_ACTION) )
				act( rt->output, ch, NULL, NULL, TO_ROOM );
			if (IS_SET(rt->type, RT_RETURN) ) return;
		}
	}
	mudsetting->last_proc_logged = 1;
	return;
}

char *strlower(char *ip)
{
	static char buffer[MAX_INPUT_LENGTH];
	int pos;
	
	for (pos = 0; pos < (MAX_INPUT_LENGTH - 1) && ip[pos] != '\0'; pos++) {
		buffer[pos] = tolower(ip[pos]);
	}	
	buffer[pos] = '\0';
	return buffer;
}

bool is_in(char *arg, char *ip)
{
	char *lo_arg;
	char cmp[MAX_INPUT_LENGTH];
	int fitted;
	
	if (ip[0] != '|')
		return FALSE;
	cmp[0] = '\0';
	lo_arg = strlower(arg);
	do {
		ip += strlen(cmp) + 1;
		fitted = sscanf(ip, "%[^*]", cmp);
		if (strstr(lo_arg, cmp) != NULL) {
			return TRUE;
		}
	} while (fitted > 0);
	return FALSE;
}

bool is_inpref(char *arg, char *ip)
{
	char *lo_arg;
	char cmp[MAX_INPUT_LENGTH];
	int fitted;
	
	if (ip[0] != '|')
		return FALSE;
	cmp[0] = '\0';
	lo_arg = strlower(arg);
	do {
		ip += strlen(cmp) + 1;
		fitted = sscanf(ip, "%[^*]", cmp);
		if (!str_prefix(lo_arg, cmp)) {
			return TRUE;
		}
	} while (fitted > 0);
	return FALSE;
}

bool all_in(char *arg, char *ip)
{
	char *lo_arg;
	char cmp[MAX_INPUT_LENGTH];
	int fitted;
	
	if (ip[0] != '&')
		return FALSE;
	cmp[0] = '\0';
	lo_arg = strlower(arg);
	do {
		ip += strlen(cmp) + 1;
		fitted = sscanf(ip, "%[^*]", cmp);
		if (strstr(lo_arg, cmp) == NULL) {
			return FALSE;
		}
	} while (fitted > 0);
	return TRUE;
}	

void do_tell( CHAR_DATA *ch, char *argument )
{
	char arg[MAX_INPUT_LENGTH];
	char buf[MAX_STRING_LENGTH];
	char poly [MAX_STRING_LENGTH];
	CHAR_DATA *victim;
	int position;
	DESCRIPTOR_DATA *d;
	GSList *desc_list = descriptor_list;
	
	if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
	{
		send_to_char( "Your message didn't get through.\n\r", ch );
		return;
	}
	if (IS_EXTRA(ch, GAGGED))
	{
		send_to_char( "Your message didn't get through.\n\r", ch );
		return;
	}
	
	if ( IS_RAFFECTED(ch->in_room,ROOM_AFF_SILENT))
	{
		send_to_char("You can't make a sound.\n\r", ch);
		return;
	}
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
	{
		send_to_char( "Tell whom what?\n\r", ch );
		return;
	}
	
    /*
     * Can tell to PC's anywhere, but NPC's only in same room.
     * -- Furey
     */
	if ( ( victim = get_char_world( ch, arg ) ) == NULL
		|| ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
	{
		send_to_char( "Tell failed.\n\r", ch );
		return;
	}
	
	if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
	{
		send_to_char( "Tell failed.\n\r", ch );
		return;
	}
	
	if ( !IS_NPC(victim) && victim->desc == NULL )
	{
		send_to_char( "Tell failed.\n\r", ch );
		return;
	}
	
	if (!IS_IMMORTAL(ch) && IS_SET(victim->deaf, CHANNEL_TELL) )
	{
		if (IS_NPC(victim) || IS_NPC(ch) || victim->pcdata->marriage->len < 2
			|| str_cmp(ch->name->str, victim->pcdata->marriage->str))
		{
		        send_to_char( "Tell failed.\n\r", ch );
			return;
		}
	}
	
	if (is_ignoring(victim, ch)) 
	{
		sprintf(buf, "{MTell failed: %s is ignoring you.{x\n\r", victim->name->str);
		send_to_char(buf, ch);
		return;
	}
	
	act( "{MYou tell $N '$t'{x", ch, argument, victim, TO_CHAR );
	
	position		= victim->position;
	victim->position	= POS_STANDING;
	
	sprintf(poly,"{M$n tells you '$t'{x");
	act( poly, ch, argument, victim, TO_VICT );
	
	victim->position	= position;
	victim->reply	= ch;
	
	while ( desc_list != NULL )
	{
		CHAR_DATA *vch;
		d = (DESCRIPTOR_DATA*)desc_list->data;
		vch = d->character;
	
		if ( d->connected == CON_PLAYING
		   &&   vch != ch
		   &&   !IS_NPC(vch)
		   &&   vch != victim
		   &&   IS_SET(vch->pcdata->comm, COMM_LOG_TELLS)  
		   &&   vch->level >= LEVEL_HIGHJUDGE)
		{
			sprintf(poly,"{MTELL: %s tells %s %s{x\n\r",ch->name->str,victim->name->str,argument);
			send_to_char(poly,vch);
		}
		desc_list = g_slist_next(desc_list);
    }
	g_slist_free(desc_list);
	
	if ( !IS_NPC(ch) && IS_NPC(victim) && HAS_TRIGGER(victim,TRIG_SPEECH) )
		mp_act_trigger( argument, victim, ch, NULL, NULL, TRIG_SPEECH );
	
	return;
}



void do_whisper( CHAR_DATA *ch, char *argument )
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	if (IS_EXTRA(ch, GAGGED))
	{
		send_to_char( "Not with a gag on!\n\r", ch );
		return;
	}
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
	{
		send_to_char( "Syntax: whisper <person> <message>\n\r", ch );
		return;
	}
	
	if ( ( victim = get_char_world( ch, arg ) ) == NULL
		|| ( victim->in_room != ch->in_room ) )
	{
		send_to_char( "They aren't here.\n\r", ch );
		return;
	}
	
	if ( !IS_AWAKE(victim) )
	{
		act( "$E cannot hear you.", ch, 0, victim, TO_CHAR );
		return;
	}
	
	if ( !IS_NPC(victim) && victim->desc == NULL )
	{
		act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );
		return;
	}
	
	act( "{CYou whisper to $N '$t'{x", ch, argument, victim, TO_CHAR );
	act( "{C$n whispers to you '$t'{x", ch, argument, victim, TO_VICT );
	act( "{C$n whispers something to $N.{x", ch, NULL, victim, TO_NOTVICT );
	
	return;
}



void do_reply( CHAR_DATA *ch, char *argument )
{
	char poly [MAX_STRING_LENGTH];
	CHAR_DATA *victim;
	int position;
	DESCRIPTOR_DATA *d;
	GSList *desc_list = descriptor_list;
	
	if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
	{
		send_to_char( "Your message didn't get through.\n\r", ch );
		return;
	}
	if ( IS_RAFFECTED(ch->in_room,ROOM_AFF_SILENT))
	{
		send_to_char("You can't make a sound.\n\r", ch);
		return;
	}
	if (IS_EXTRA(ch, GAGGED))
	{
		send_to_char( "Your message didn't get through.\n\r", ch );
		return;
	}
	
	if ( ( victim = ch->reply ) == NULL )
	{
		send_to_char( "They aren't here.\n\r", ch );
		return;
	}
	
	if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
	{
		act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
		return;
	}
	
	if ( !IS_NPC(victim) && victim->desc == NULL )
	{
		act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );
		return;
	}
	
	act( "{MYou tell $N '$t'.{x", ch, argument, victim, TO_CHAR );
	position		= victim->position;
	victim->position	= POS_STANDING;
	
	while ( desc_list != NULL )
	{
		CHAR_DATA *vch;
		d = (DESCRIPTOR_DATA*)desc_list->data;
		vch = d->character;
	
		if ( d->connected == CON_PLAYING
		   &&   vch != ch
		   &&   !IS_NPC(vch)
		   &&   vch != victim
		   &&   IS_SET(vch->pcdata->comm, COMM_LOG_TELLS)  
		   &&   vch->level >= LEVEL_HIGHJUDGE)
		{
			sprintf(poly,"{MTELL: %s tells %s %s{x\n\r",ch->name->str,victim->name->str,argument);
			send_to_char(poly,vch);
		}
		desc_list = g_slist_next(desc_list);
    }
	g_slist_free(desc_list);
	sprintf(poly,"{M$n tells you '$t'.{x");
	act( poly, ch, argument, victim, TO_VICT );
	
	victim->position	= position;
	victim->reply	= ch;
	
	return;
}



void do_emote( CHAR_DATA *ch, char *argument )
{
	char buf[MAX_STRING_LENGTH];
	char *plast;
	
	char name   [80];
	char poly   [MAX_INPUT_LENGTH];
	CHAR_DATA *to;
	bool is_ok;
	
	if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
	{
		send_to_char( "You can't show your emotions.\n\r", ch );
		return;
	}
	
	if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_EXTRA(ch, GAGGED))
	{
		send_to_char( "You can't show your emotions.\n\r", ch );
		return;
	}
	
	if ( argument[0] == '\0' )
	{
		send_to_char( "Pose what?\n\r", ch );
		return;
	}
	
	for ( plast = argument; *plast != '\0'; plast++ )
		;
	
	str_cpy( buf, argument );
	if ( isalpha(plast[-1]) )
		strcat( buf, ".{x" );
	
	MOBtrigger = FALSE;
	act( "$n $T", ch, NULL, buf, TO_CHAR );
	
	if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
	{
		act( "$n $T", ch, NULL, buf, TO_ROOM );
		return;
	}
	
	to = ch->in_room->people;
	for ( ; to != NULL; to = to->next_in_room )
	{
		is_ok = FALSE;
		
		if ( to->desc == NULL || !IS_AWAKE(to) )
			continue;
		
		if ( ch == to )
			continue;
		
		if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
			ch->pcdata->chobj->in_room != NULL &&
			!IS_NPC(to) && to->pcdata->chobj != NULL && 
			to->pcdata->chobj->in_room != NULL &&
			ch->in_room == to->in_room)
			is_ok = TRUE; else is_ok = FALSE;
		
		if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
			ch->pcdata->chobj->in_obj != NULL &&
			!IS_NPC(to) && to->pcdata->chobj != NULL && 
			to->pcdata->chobj->in_obj != NULL &&
			ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
			is_ok = TRUE; else is_ok = FALSE;
		
		if (!is_ok) continue;
		
		if (IS_NPC(ch))
			sprintf(name, ch->short_descr->str);
		else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
			sprintf(name, ch->morph->str);
		else
			sprintf(name, PERS(ch,to));
		name[0]=UPPER(name[0]);
		sprintf(poly,"%s %s{x\n\r", name,buf);
		send_to_char(poly,to);
	}
	MOBtrigger = TRUE;
	return;
}



void do_xemote( CHAR_DATA *ch, char *argument )
{
	char buf[MAX_STRING_LENGTH];
	char buf2[MAX_STRING_LENGTH];
	char oldarg[MAX_STRING_LENGTH];
	char *plast;
	
	char name   [80];
	char you    [80];
	char them   [80];
	char poly   [MAX_INPUT_LENGTH];
	char arg    [MAX_INPUT_LENGTH];
	CHAR_DATA *to;
	CHAR_DATA *victim;
	bool is_ok;
	
	argument = one_argument( argument, arg );
	
	if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
	{
		send_to_char( "You can't show your emotions.\n\r", ch );
		return;
	}
	
	if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_EXTRA(ch, GAGGED))
	{
		send_to_char( "You can't show your emotions.\n\r", ch );
		return;
	}
	
	if (strlen(argument) > MAX_INPUT_LENGTH)
	{
		send_to_char( "Line too long.\n\r", ch );
		return;
	}
	
	if ( argument[0] == '\0' || arg[0] == '\0' )
	{
		send_to_char( "Syntax: emote <person> <sentence>\n\r", ch );
		return;
	}
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
		send_to_char( "They aren't here.\n\r", ch );
		return;
	}
	
	if (IS_NPC(ch)) str_cpy(you, ch->short_descr->str);
	else str_cpy(you, ch->name->str);
	if (IS_NPC(victim)) str_cpy(you, victim->short_descr->str);
	else str_cpy(you, victim->name->str);
/*
oldarg = argument;
*/
	str_cpy( oldarg,argument );
	str_cpy( buf, argument );
	for ( plast = argument; *plast != '\0'; plast++ )
		;
	
	if ( isalpha(plast[-1]) )
		strcat( buf, "." );
	argument = socialc(ch, buf, you, them);
	
	str_cpy( buf, argument );
	str_cpy( buf2, "{WYou ");
	buf[0] = LOWER(buf[0]);
	strcat( buf2, buf );
	capitalize( buf2 );
	act( buf2, ch, NULL, victim, TO_CHAR );
	
	if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
	{
		str_cpy( buf, oldarg );
		for ( plast = argument; *plast != '\0'; plast++ )
			;
		if ( isalpha(plast[-1]) )
			strcat( buf, ".{x" );
		
		argument = socialn(ch, buf, you, them);
		
		str_cpy( buf, argument );
		str_cpy( buf2, "$n ");
		buf[0] = LOWER(buf[0]);
		strcat( buf2, buf );
		capitalize( buf2 );
		act( buf2, ch, NULL, victim, TO_NOTVICT );
		
		str_cpy( buf, oldarg );
		for ( plast = argument; *plast != '\0'; plast++ )
			;
		if ( isalpha(plast[-1]) )
			strcat( buf, ".{x" );
		
		argument = socialv(ch, buf, you, them);
		
		str_cpy( buf, argument );
		str_cpy( buf2, "$n ");
		buf[0] = LOWER(buf[0]);
		strcat( buf2, buf );
		capitalize( buf2 );
		act( buf2, ch, NULL, victim, TO_VICT );
		return;
	}
	
	MOBtrigger = FALSE;
	to = ch->in_room->people;
	for ( ; to != NULL; to = to->next_in_room )
	{
		is_ok = FALSE;
		
		if ( to->desc == NULL || !IS_AWAKE(to) )
			continue;
		
		if ( ch == to )
			continue;
		
		if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
			ch->pcdata->chobj->in_room != NULL &&
			!IS_NPC(to) && to->pcdata->chobj != NULL && 
			to->pcdata->chobj->in_room != NULL &&
			ch->in_room == to->in_room)
			is_ok = TRUE; else is_ok = FALSE;
		
		if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
			ch->pcdata->chobj->in_obj != NULL &&
			!IS_NPC(to) && to->pcdata->chobj != NULL && 
			to->pcdata->chobj->in_obj != NULL &&
			ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
			is_ok = TRUE; else is_ok = FALSE;
		
		if (!is_ok) continue;
		
		if (IS_NPC(ch))
			sprintf(name, ch->short_descr->str);
		else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
			sprintf(name, ch->morph->str);
		else
			sprintf(name, ch->name->str);
		name[0]=UPPER(name[0]);
		sprintf(poly,"%s %s\n\r", name,buf);
		send_to_char(poly,to);
	}
	MOBtrigger = TRUE;
	return;
}



void do_bug( CHAR_DATA *ch, char *argument )
{
	append_file( ch, PLAYER_BUG_FILE, argument );
	send_to_char( "{ROk.  Thanks for the bug information the Immortals will look at it as soon as they can.{x\n\r", ch );
	return;
}



void do_typo( CHAR_DATA *ch, char *argument )
{
	append_file( ch, TYPO_FILE, argument );
	send_to_char( "Ok.  Thanks.\n\r", ch );
	return;
}




void do_qui( CHAR_DATA *ch, char *argument )
{
	send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
	return;
}



void do_quit( CHAR_DATA *ch, char *argument )
{
	DESCRIPTOR_DATA *d;
	char buf[MSL];
	//	char buf[MAX_STRING_LENGTH];
	OBJ_DATA *obj;
	int id;	
	OBJ_DATA *obj_next;
	CHAR_DATA *mount;
	GSList *desc_list = descriptor_list;

	if ( IS_NPC(ch) )
		return;

	if ( ch->position == POS_FIGHTING )
	{
		send_to_char( "No way! You are fighting.\n\r", ch );
		return;
	}
	if ( ch->pk_timer > 0 )
	{
		send_to_char("You can't quit due to a recent pk fight. Wait a bit.\n\r",ch);
		return;
	}

	if (IS_SET(ch->added, ADDED_CALM))
		REMOVE_BIT(ch->added, ADDED_CALM);

	if ( ch->hit - ch->pcdata->absorb[ABS_MOB_HP] >= 1 || 
			ch->max_hit - ch->pcdata->absorb[ABS_MOB_MAX_HP] >= 1 )
	{
		ch->hit -= ch->pcdata->absorb[ABS_MOB_HP];
		ch->max_hit -= ch->pcdata->absorb[ABS_MOB_MAX_HP];
		ch->pcdata->absorb[ABS_MOB_VNUM] = 0;
		ch->pcdata->absorb[ABS_MOB_HP] = 0;
		ch->pcdata->absorb[ABS_MOB_MAX_HP] = 0;
	}


	if( IS_SET(ch->act, PLR_TAG) )
	{
		sprintf(buf, "TAG Game update: %s has just Ended it\n\r", ch->name->str);
		do_info(ch,buf); /* Voltecs info channel */
		REMOVE_BIT(ch->act, PLR_TAG);
		return;	
	}

	if (!IS_IMMORTAL(ch))
		check_deadbeat(ch);

	if ( ch->position  < POS_SLEEPING )
	{
		send_to_char( "You're not DEAD yet.\n\r", ch );
		return;
	}

	if ( (mount = ch->mount) != NULL )
		do_dismount(ch,"");

	shift_obj_plane(ch);

	/* Run Quote Code - Spiral*/

	do_quote(ch);

	/*
	 * After extract_char the ch is no longer valid!
	 */
	d = ch->desc;
	for ( obj = ch->carrying; obj != NULL; obj = obj_next )
	{
		obj_next = obj->next_content;
		if (obj->wear_loc == WEAR_NONE) continue;
		if ( !IS_NPC(ch) && ((obj->chobj != NULL && !IS_NPC(obj->chobj) &&
						obj->chobj->pcdata->obj_vnum != 0) || obj->item_type == ITEM_KEY))
			unequip_char(ch,obj);
	}
	save_char_obj( ch );
	if ( ch->pcdata->in_progress)
		free_note (ch->pcdata->in_progress);

	if (ch->pcdata->obj_vnum != 0)
		act( "$n slowly fades out of existance.", ch, NULL, NULL, TO_ROOM );
	else
		act( "$n has left the realm.", ch, NULL, NULL, TO_ROOM );


	if (IS_SET(ch->act,PLR_ATTACK))
	{
		ch->pk_sect = 0;
		REMOVE_BIT(ch->act, PLR_ATTACK);
	}


	if (ch->last_attacked != NULL)
		ch->last_attacked = NULL;

	if (ch->in_room != NULL) char_from_room(ch);
	char_to_room(ch,get_room_index(30002));

	sprintf( log_buf, "%s has quit Lurking Fear II.", ch->name->str );
	logchan(log_buf, NULL, NULL,WIZ_LOGINS,0, LEVEL_QUESTMAKER);
	log_string2( log_buf );

	//if (ch->pcdata->obj_vnum == 0)
	//{
	//	str_cpy( buf, "Someone has left Lurking Fear II." );
	//	do_info(ch,buf);
	//}
	if (ch->pcdata->chobj != NULL) 
		extract_obj(ch->pcdata->chobj);
	id = ch->id;

	extract_char( ch, TRUE );

	if ( d != NULL )
		close_socket(d);

	while ( desc_list != NULL )
	{
		CHAR_DATA *tch;
		d = (DESCRIPTOR_DATA*)desc_list->data;
		tch = d->original ? d->original : d->character;
		if (tch && tch->id == id)
		{
			extract_char(tch,TRUE);
			close_socket(d);
		}
		desc_list = g_slist_next(desc_list); 
	}
	g_slist_free(desc_list);
	return;
}



void do_save( CHAR_DATA *ch, char *argument )
{
	if ( IS_NPC(ch) )
		return;
	
	if ( ch->level < 2 )
	{
		send_to_char( "You must show an interest in maintaining a character.\n\r", ch );
		send_to_char( "You need to kill at least 15 mobs before you can save.\n\r", ch );
		return;
	}
	//Moved to allow player controlled backups
	//save_char_obj_backup( ch );
	save_char_obj( ch );
	send_to_char( "Saved.\n\r", ch );
	send_to_char("You might wanna backup your character, type {Rpbackup{x.\n\r",ch);
	return;
}

void do_pbackup( CHAR_DATA *ch, char *argument )
{
	if ( IS_NPC(ch) )
		return;
	
	if ( ch->level < 2 )
	{
		send_to_char( "You must show an interest in maintaining a character.\n\r", ch );
		send_to_char( "You need to kill at least 15 mobs before you can backup.\n\r", ch );
		return;
	}
	
	save_char_obj_backup( ch );
	send_to_char( "Player Backed up.\n\r", ch );
	return;
}


void do_autosave( CHAR_DATA *ch, char *argument )
{
	if ( IS_NPC(ch) )
		return;
	
	if ( ch->level < 2 )
	{
		send_to_char( "You must show an interest in maintaining a character.\n\r", ch );
		send_to_char( "You need to kill at least 15 mobs before you can save.\n\r", ch );
		return;
	}
	
	save_char_obj( ch );
	return;
}



void do_follow( CHAR_DATA *ch, char *argument )
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
	{
		send_to_char( "Follow whom?\n\r", ch );
		return;
	}
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
		send_to_char( "They aren't here.\n\r", ch );
		return;
	}
	
	if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
	{
		act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
		return;
	}
	
	if ( victim == ch )
	{
		if ( ch->master == NULL )
		{
			send_to_char( "You already follow yourself.\n\r", ch );
			return;
		}
		stop_follower( ch );
		return;
	}
	
	if ( ch->master != NULL )
		stop_follower( ch );
	
	add_follower( ch, victim );
	return;
}



void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
	if ( ch->master != NULL )
	{
		bug( "Add_follower: non-null master.", 0 );
		return;
	}
	
	ch->master        = master;
	ch->leader        = NULL;
	
	if ( can_see( master, ch ) )
		act( "$n now follows you.", ch, NULL, master, TO_VICT );
	
	act( "You now follow $N.",  ch, NULL, master, TO_CHAR );
	
	return;
}



void stop_follower( CHAR_DATA *ch )
{
	if ( ch->master == NULL )
	{
		bug( "Stop_follower: null master.", 0 );
		return;
	}
	
	if ( IS_AFFECTED(ch, AFF_CHARM) )
	{
		REMOVE_BIT( ch->affected_by, AFF_CHARM );
		affect_strip( ch, gsn_charm_person );
	}
	
	if ( can_see( ch->master, ch ) )
		act( "$n stops following you.", ch, NULL, ch->master, TO_VICT );
	act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR    );
	
	ch->master = NULL;
	ch->leader = NULL;
	return;
}



void die_follower( CHAR_DATA *ch )
{
	CHAR_DATA *fch;
	
	if ( ch->master != NULL )
		stop_follower( ch );
	
	ch->leader = NULL;
	
	for ( fch = char_list; fch != NULL; fch = fch->next )
	{
		if ( fch->master == ch )
			stop_follower( fch );
		if ( fch->leader == ch )
			fch->leader = fch;
	}
	
	mudsetting->last_proc_logged = 2;
	return;
}

bool check_illegal_kill(CHAR_DATA *ch, char *argument)
{
	CHAR_DATA *victim;
	char arg1[MAX_INPUT_LENGTH];
	char arg2[MAX_INPUT_LENGTH];
	char buf[MAX_INPUT_LENGTH];
	char *arg_cpy;

	arg_cpy = buf;

	str_cpy(buf,argument);
	
	arg_cpy = one_argument(arg_cpy,arg1);
	arg_cpy = one_argument(arg_cpy,arg2);

	if (arg2 == '\0')
		return FALSE;
	
	if (str_cmp(arg1,"kill") && str_cmp(arg1,"k") && str_cmp(arg1,"ki") && str_cmp(arg1,"kil"))
		return FALSE;
	
	if ((victim = get_char_room(ch,arg2)) == NULL)
		return FALSE;
	if (victim->level < 3)
		return TRUE;

	return FALSE;
}
		
void do_order( CHAR_DATA *ch, char *argument )
{
	char arg[MAX_INPUT_LENGTH];
	char arg2[MAX_INPUT_LENGTH];
	CHAR_DATA *victim = NULL;
	CHAR_DATA *och;
	CHAR_DATA *och_next;
	bool found;
	bool fAll;
	
	argument = one_argument( argument, arg );
	one_argument(argument,arg2);
	
	if (!str_cmp(arg2,"delete") || !str_cmp(arg2,"consent") || !str_cmp(arg2,"train")
		||  !str_cmp(arg2,"gift") || !str_cmp(arg2,"nosum") || !str_cmp(arg2,"alias") 
		|| !str_cmp(arg2,"mob") || !str_cmp(arg2,"mount")
		|| !str_cmp(arg2,"quit") || !str_cmp(arg2,"call"))
	{
		send_to_char("That will NOT be done.\n\r",ch);
		return;
	}
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
	{
		send_to_char( "Order whom to do what?\n\r", ch );
		return;
	}
    
    if (!check_dumbshit(arg2))
    {
        send_to_char( "I think not.\n\r", ch );
        return;
    }

    
    if (is_inpref(arg2,"|quit*escape*dissolve*greet*meet*garou*vampire*mage*trait*throw*token*zuluform*serpentis*change*mist*essence*train*rem*del*cons*drop*gift*claim*consent*meet*greet*propose*vampi*ma*maj*sid*side*reca*/*ha*hav*"))
    {
        send_to_char( "I think not.\n\r", ch );
        return;
    }


	if ( IS_AFFECTED( ch, AFF_CHARM ) )
	{
		send_to_char( "You feel like taking, not giving, orders.\n\r", ch );
		return;
	}

	if (check_illegal_kill(ch,argument))
	{
		send_to_char("Your ordering someone to kill a mortal? I think not!\n\r",ch);
		return;
	}


	if ( !str_cmp( arg, "all" ) )
	{
		fAll   = TRUE;
	}
	else
	{
		fAll   = FALSE;
		if ( ( victim = get_char_room( ch, arg ) ) == NULL )
		{
			send_to_char( "They aren't here.\n\r", ch );
			return;
		}
		
		if (IS_IMMORTAL(victim))
			return;

		if ( victim == ch )
		{
			send_to_char( "Aye aye, right away!\n\r", ch );
			return;
		}
		
		if ( (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch)
		   && !(IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(victim, CLASS_VAMPIRE) )
		   && !(IS_PET(victim) && ch == victim->pet_master))
		{
			if (IS_SET(ch->act,ACT_ANIMAL) || !IS_ADDED(ch, ADDED_ANIMAL_MASTER))
			{
		    	send_to_char( "Do it yourself!\n\r", ch );
				return;
		    }
	    }
		
/*
	if ( IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(victim, CLASS_VAMPIRE)
	&& ((ch->pcdata->stats[UNI_GEN] > victim->pcdata->stats[UNI_GEN]) || str_cmp(ch->clan,victim->clan)))
	{
	    act( "$N ignores your order.", ch, NULL, victim, TO_CHAR );
	    act( "You ignore $n's order.", ch, NULL, victim, TO_VICT );
	    return;
	}
*/
		if ( IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(victim, CLASS_VAMPIRE)
			&& ((ch->pcdata->stats[UNI_GEN] != 2) || (ch->clan != victim->clan)))
		{
			act( "$N ignores your order.", ch, NULL, victim, TO_CHAR );
			act( "You ignore $n's order.", ch, NULL, victim, TO_VICT );
			return;
		}
		
	}
	
	
	found = FALSE;
	for ( och = ch->in_room->people; och != NULL; och = och_next )
	{
		och_next = och->next_in_room;
		if ( och == ch ) continue;

		if (IS_IMMORTAL(och))
			continue;
/*
	if ((IS_AFFECTED(och, AFF_CHARM)
	&&   och->master == ch
	&& ( fAll || och == victim ) )
	|| (ch->pcdata->stats[UNI_GEN] < och->pcdata->stats[UNI_GEN] && (fAll || och == victim) &&
	!str_cmp(ch->clan,och->clan)))
	{
	    found = TRUE;
	    act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
	    interpret( och, argument );
	}
*/
		if (IS_NPC(och) 
			&& IS_SET(och->act,ACT_ANIMAL) 
			&& IS_ADDED(ch, ADDED_ANIMAL_MASTER) 
			&& och->level < 50 
			&& och == victim )
		{
	    	found = TRUE;
	    	act( "$n asks you to '$t'.", ch, argument, och, TO_VICT );
	    	if (IS_NPC(och)) SET_BIT(och->act, ACT_COMMANDED);
	    	interpret( och, argument );
	    	if (IS_NPC(och)) REMOVE_BIT(och->act, ACT_COMMANDED);
		    WAIT_STATE(ch,12);
		    WAIT_STATE(och,12);
        }
		
		if (IS_NPC(och)
			&& IS_PET(och)
			&& och == victim
			&& och->pet_master == ch )
		{
	    		found = TRUE;
	    		if (IS_NPC(och)) SET_BIT(och->act, ACT_COMMANDED);
	    		interpret( och, argument );
	    		if (IS_NPC(och)) REMOVE_BIT(och->act, ACT_COMMANDED);
		}
		
		if ((IS_AFFECTED(och, AFF_CHARM)
			&&   och->master == ch
			&& ( fAll || och == victim )))
		{
			found = TRUE;
			act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
			interpret( och, argument );
		    WAIT_STATE(och,12);
            WAIT_STATE(ch,12);
        }
		if ( !IS_NPC(ch) && !IS_NPC(och) && (fAll || och == victim)
			&& IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(och, CLASS_VAMPIRE)
			&& ch->pcdata->stats[UNI_GEN] < och->pcdata->stats[UNI_GEN] && (ch->clan != och->clan) )
		{
			found = TRUE;
			act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
			interpret( och, argument );
		    WAIT_STATE(och,12);
            WAIT_STATE(ch,12);
        }
	}
	
	if ( found )
		send_to_char( "Ok.\n\r", ch );
	else
		send_to_char( "You have no followers here.\n\r", ch );
	return;
}


void do_group( CHAR_DATA *ch, char *argument )
{
	char buf[MAX_STRING_LENGTH];
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
	{
		CHAR_DATA *gch;
		CHAR_DATA *leader;
		
		leader = (ch->leader != NULL) ? ch->leader : ch;
		sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );
		send_to_char( buf, ch );
		
		for ( gch = char_list; gch != NULL; gch = gch->next )
		{
			if ( is_same_group( gch, ch ) )
			{
				sprintf( buf,
					"[%-16s] %6d/%6d hp %6d/%6d mana %6d/%6d mv %5d xp\n\r",
					capitalize( PERS(gch, ch) ),
					gch->hit,   gch->max_hit,
					gch->mana,  gch->max_mana,
					gch->move,  gch->max_move,
					gch->exp    );
				send_to_char( buf, ch );
			}
		}
		return;
	}
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
		send_to_char( "They aren't here.\n\r", ch );
		return;
	}
	
	if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
	{
		send_to_char( "But you are following someone else!\n\r", ch );
		return;
	}
	
	if ( victim->master != ch && ch != victim )
	{
		act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
		return;
	}
	
/* Disallow inter-racial */
//	if (((IS_CLASS(ch, CLASS_VAMPIRE)) && (IS_CLASS(victim, CLASS_WEREWOLF))) ||
//		((IS_CLASS(ch, CLASS_WEREWOLF)) && (IS_CLASS(victim, CLASS_VAMPIRE))))
    if ( ch->creature != victim->creature )
	{   
		send_to_char("Try grouping with your own class.\n\r",ch);
		return;
	}       
	
	if ( IS_AVATAR(ch) && !IS_AVATAR(victim))
	{
		send_to_char("Read policy #6 jack.\n\r",ch);
		return;
	}
	
	if ( !IS_AVATAR(ch) && IS_AVATAR(victim))
	{
		send_to_char("Read policy #6 jack.\n\r",ch);
		return;
	}

	if ( is_same_group( victim, ch ) && ch != victim )
	{
		victim->leader = NULL;
		act( "$n removes $N from $s group.",   ch, NULL, victim, TO_NOTVICT );
		act( "$n removes you from $s group.",  ch, NULL, victim, TO_VICT    );
		act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR    );
		return;
	}
	
	victim->leader = ch;
	act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
	act( "You join $n's group.", ch, NULL, victim, TO_VICT    );
	act( "$N joins your group.", ch, NULL, victim, TO_CHAR    );
	return;
}



/*
 * 'Split' originally by Gnort, God of Chaos.
 */
void do_split( CHAR_DATA *ch, char *argument )
{
	char buf[MAX_STRING_LENGTH];
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *gch;
	int members;
	int amount;
	int share;
	int extra;
	
	one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
	{
		send_to_char( "Split how much?\n\r", ch );
		return;
	}
	
	amount = atoi( arg );
	
	if ( amount < 0 )
	{
		send_to_char( "Your group wouldn't like that.\n\r", ch );
		return;
	}
	
	if ( amount == 0 )
	{
		send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );
		return;
	}
	
	if ( ch->gold < amount )
	{
		send_to_char( "You don't have that much gold.\n\r", ch );
		return;
	}
	
	members = 0;
	for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
	{
		if ( is_same_group( gch, ch ) )
			members++;
	}
	
	if ( members < 2 )
	{
		send_to_char( "Just keep it all.\n\r", ch );
		return;
	}
	
	share = amount / members;
	extra = amount % members;
	
	if ( share == 0 )
	{
		send_to_char( "Don't even bother, cheapskate.\n\r", ch );
		return;
	}
	
	ch->gold -= amount;
	ch->gold += share + extra;
	
	sprintf( buf,
		"You split %d gold coins.  Your share is %d gold coins.\n\r",
		amount, share + extra );
	send_to_char( buf, ch );
	
	sprintf( buf, "$n splits %d gold coins.  Your share is %d gold coins.",
		amount, share );
	
	for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
	{
		if ( gch != ch && is_same_group( gch, ch ) )
		{
			act( buf, ch, NULL, gch, TO_VICT );
			gch->gold += share;
		}
	}
	
	return;
}



void do_gtell( CHAR_DATA *ch, char *argument )
{
	char buf[MAX_STRING_LENGTH];
	char poly[MAX_STRING_LENGTH];
	CHAR_DATA *gch;
	GSList *desc_list = descriptor_list;
	DESCRIPTOR_DATA *d;
	
	if ( argument[0] == '\0' )
	{
		send_to_char( "Tell your group what?\n\r", ch );
		return;
	}
	
	if ( IS_RAFFECTED(ch->in_room,ROOM_AFF_SILENT))
	{
		send_to_char("You can't make a sound.\n\r", ch);
		return;
	}
	
	
	if ( IS_SET( ch->act, PLR_NO_TELL ) )
	{
		send_to_char( "Your message didn't get through!\n\r", ch );
		return;
	}
	
    /*
     * Note use of send_to_char, so gtell works on sleepers.
     */	
	while ( desc_list != NULL )
	{
		CHAR_DATA *vch;
		d = (DESCRIPTOR_DATA*)desc_list->data;
		vch = d->character;
	
		if ( d->connected == CON_PLAYING
		   &&   vch != ch
		   &&   !IS_NPC(vch)
		   &&   IS_SET(vch->pcdata->comm, COMM_LOG_TELLS)  
		   &&   vch->level >= LEVEL_HIGHJUDGE)
		{
			sprintf(poly,"{MGTELL: %s tells the group %s{x\n\r",ch->name->str,argument);
			send_to_char(poly,vch);
		}
		desc_list = g_slist_next(desc_list);
        }
	g_slist_free(desc_list);
	
	sprintf( buf, "{M%s tells the group '%s'.{x\n\r", ch->name->str, argument );
	for ( gch = char_list; gch != NULL; gch = gch->next )
	{
		if ( is_same_group( gch, ch ) )
			send_to_char( buf, gch );
	}
	
	return;
}



/*
 * It is very important that this be an equivalence relation:
 * (1) A ~ A
 * (2) if A ~ B then B ~ A
 * (3) if A ~ B  and B ~ C, then A ~ C
 */
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
	if ( ach->leader != NULL ) ach = ach->leader;
	if ( bch->leader != NULL ) bch = bch->leader;
	
    if (!IS_AVATAR(ach) && IS_AVATAR(bch))
        return FALSE;
    if (IS_AVATAR(ach) && !IS_AVATAR(bch))
        return FALSE;

    return ach == bch;
}

void do_changelight(CHAR_DATA *ch, char *argument )
{
	if (IS_SET(ch->in_room->room_flags, ROOM_DARK))
	{
		REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
		act("The room is suddenly filled with light!",ch,NULL,NULL,TO_CHAR);
		act("The room is suddenly filled with light!",ch,NULL,NULL,TO_ROOM);
		return;
	}
	SET_BIT(ch->in_room->room_flags, ROOM_DARK);
	act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_CHAR);
	act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_ROOM);
	return;
}

void open_lift( CHAR_DATA *ch )
{
	ROOM_INDEX_DATA *location;
	int in_room;
	
	in_room  = ch->in_room->vnum;
	location = get_room_index(in_room);
	
	if (is_open(ch)) return;
	
	act("The doors open.",ch,NULL,NULL,TO_CHAR);
	act("The doors open.",ch,NULL,NULL,TO_ROOM);
	move_door(ch);
	if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
	if (!same_floor(ch,in_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
	if (is_open(ch)) act("The doors open.",ch,NULL,NULL,TO_ROOM);
	move_door(ch);
	open_door(ch,FALSE);
	char_from_room(ch);
	char_to_room(ch,location);
	open_door(ch,TRUE);
	move_door(ch);
	open_door(ch,TRUE);
	thru_door(ch,in_room);
	char_from_room(ch);
	char_to_room(ch,location);
	return;
}

void close_lift( CHAR_DATA *ch )
{
	ROOM_INDEX_DATA *location;
	int in_room;
	
	in_room  = ch->in_room->vnum;
	location = get_room_index(in_room);
	
	if (!is_open(ch)) return;
	act("The doors close.",ch,NULL,NULL,TO_CHAR);
	act("The doors close.",ch,NULL,NULL,TO_ROOM);
	open_door(ch,FALSE);
	move_door(ch);
	open_door(ch,FALSE);
	char_from_room(ch);
	char_to_room(ch,location);
	return;
}

void move_lift( CHAR_DATA *ch, int to_room )
{
	ROOM_INDEX_DATA *location;
	int in_room;
	
	in_room  = ch->in_room->vnum;
	location = get_room_index(in_room);
	
	if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_CHAR);
	if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
	if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_CHAR);
	if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
	move_door(ch);
	open_door(ch,FALSE);
	char_from_room(ch);
	char_to_room(ch,location);
	open_door(ch,FALSE);
	thru_door(ch,to_room);
	return;
}

bool same_floor( CHAR_DATA *ch, int cmp_room )
{
	OBJ_DATA *obj;
	OBJ_DATA *obj_next;
	
	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
		obj_next = obj->next_content;
		if ( obj->item_type != ITEM_PORTAL ) continue;
		if ( obj->pIndexData->vnum == 30001 ) continue;
		if ( obj->value[0] == cmp_room ) return TRUE;
		else return FALSE;
	}
	return FALSE;
}

bool is_open( CHAR_DATA *ch )
{
	OBJ_DATA *obj;
	OBJ_DATA *obj_next;
	
	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
		obj_next = obj->next_content;
		if ( obj->item_type != ITEM_PORTAL ) continue;
		if ( obj->pIndexData->vnum == 30001 ) continue;
		if ( obj->value[2] == 0 ) return TRUE;
		else return FALSE;
	}
	return FALSE;
}

void move_door( CHAR_DATA *ch )
{
	OBJ_DATA *obj;
	OBJ_DATA *obj_next;
	ROOM_INDEX_DATA *pRoomIndex;
	
	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
		obj_next = obj->next_content;
		if ( obj->item_type != ITEM_PORTAL ) continue;
		if ( obj->pIndexData->vnum == 30001 ) continue;
		pRoomIndex = get_room_index(obj->value[0]);
		char_from_room(ch);
		char_to_room(ch,pRoomIndex);
		return;
	}
	return;
}

void thru_door( CHAR_DATA *ch, int doorexit )
{
	OBJ_DATA *obj;
	OBJ_DATA *obj_next;
	
	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
		obj_next = obj->next_content;
		if ( obj->item_type != ITEM_PORTAL ) continue;
		if ( obj->pIndexData->vnum == 30001 ) continue;
		obj->value[0] = doorexit;
		return;
	}
	return;
}

void open_door( CHAR_DATA *ch, bool be_open )
{
	OBJ_DATA *obj;
	OBJ_DATA *obj_next;
	
	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
		obj_next = obj->next_content;
		if ( obj->item_type != ITEM_PORTAL ) continue;
		if ( obj->pIndexData->vnum == 30001 ) continue;
		if ( obj->value[2] == 0 && !be_open ) obj->value[2] = 3;
		else if ( obj->value[2] == 3 && be_open ) obj->value[2] = 0;
		return;
	}
	return;
}

void do_speak( CHAR_DATA *ch, char *argument )
{
	char arg [MAX_INPUT_LENGTH];
	char buf [MAX_INPUT_LENGTH];
	
	argument = one_argument( argument, arg );
	
	if (IS_NPC(ch)) return;
	
	if (arg[0] == '\0')
	{
		if (IS_SPEAKING(ch,LANG_DARK)) 
			send_to_char("You are speaking the Dark tongue.\n\r",ch);
		else if (IS_SPEAKING(ch,DIA_OLDE)) 
			send_to_char("You are speaking Olde Worlde.\n\r",ch);
		else if (IS_SPEAKING(ch,DIA_BAD)) 
			send_to_char("You are speaking very badly.\n\r",ch);
		else
			send_to_char("You are speaking the common language.\n\r",ch);
		str_cpy(buf,"You can speak the following languages:");
		strcat(buf," Common Olde Bad");
		if (CAN_SPEAK(ch, LANG_DARK)) strcat(buf," Dark");
		strcat(buf,".\n\r");
		send_to_char(buf,ch);
		return;
	}
	
	if (!str_cmp(arg,"dark"))
	{
		if (!CAN_SPEAK(ch,LANG_DARK))
		{
			send_to_char("You cannot speak the Dark tongue.\n\r",ch);
			return;
		}
		if (IS_SPEAKING(ch,LANG_DARK))
		{
			send_to_char("But you are already speaking the Dark tongue!\n\r",ch);
			return;
		}
		ch->pcdata->language[0] = LANG_DARK;
		send_to_char("Ok.\n\r",ch);
		return;
	}
	else if (!str_cmp(arg,"common"))
	{
		if (ch->pcdata->language[0] == LANG_COMMON)
		{
			send_to_char("But you are already speaking the common tongue!\n\r",ch);
			return;
		}
		ch->pcdata->language[0] = LANG_COMMON;
		send_to_char("Ok.\n\r",ch);
		return;
	}
	else if (!str_cmp(arg,"olde"))
	{
		if (ch->pcdata->language[0] == DIA_OLDE)
		{
			send_to_char("But you are already speaking Olde Worlde!\n\r",ch);
			return;
		}
		ch->pcdata->language[0] = DIA_OLDE;
		send_to_char("Ok.\n\r",ch);
		return;
	}
	else if (!str_cmp(arg,"bad"))
	{
		if (ch->pcdata->language[0] == DIA_BAD)
		{
			send_to_char("But you are already speaking badly!\n\r",ch);
			return;
		}
		ch->pcdata->language[0] = DIA_BAD;
		send_to_char("Ok.\n\r",ch);
		return;
	}
	else
	{
		str_cpy(buf,"You can speak the following languages:");
		strcat(buf," Common Olde Bad");
		if (CAN_SPEAK(ch, LANG_DARK)) strcat(buf," Dark");
		strcat(buf,".\n\r");
		send_to_char(buf,ch);
		return;
	}
	
	return;
}

char *badlang( CHAR_DATA *ch, char *argument )
{
	char buf  [MAX_STRING_LENGTH];
	char *pName;
	int iSyl;
	int length;
	
	struct spk_type
	{
		char *	old;
		char *	new_thing;
	};
	
	static const struct spk_type spk_table[] =
	{
		{ " ",		" "		},
		{ "my name is",	"i calls meself"},
		{ "are not",	"aint"		},
		{ "have",	"'av"		},
		{ "my",		"me"		},
		{ "hello",	"oy"		},
		{ "hi ",	"oy "		},
		{ "i am",	"im"		},
		{ "it is",	"tis"		},
		{ "the ",	"da "		},
		{ " the",	" da"		},
		{ "thank",	"fank"		},
		{ "that",	"dat"		},
		{ "with",	"wiv"		},
		{ "they",	"day"		},
		{ "this",	"dis"		},
		{ "then",	"den"		},
		{ "there",	"ver"		},
		{ "their",	"ver"		},
		{ "thing",	"fing"		},
		{ "think",	"fink"		},
		{ "was",	"woz"		},
		{ "would",	"wud"		},
		{ "what",	"wot"		},
		{ "where",	"weer"		},
		{ "when",	"wen"		},
		{ "are",	"is"		},
		{ "you",	"ya"		},
		{ "your",	"yer"		},
		{ "dead",	"ded"		},
		{ "kill",	"stomp"		},
		{ "food",	"nosh"		},
		{ "blood",	"blud"		},
		{ "vampire",	"sucker"	},
		{ "kindred",	"suckers"	},
		{ "fire",	"hot"		},
		{ "dwarf",	"stunty"	},
		{ "dwarves",	"stunties"	},
		{ "goblin",	"gobbo"		},
		{ "death",	"def"		},
		{ "immune",	"mune"		},
		{ "immunit",	"munit"		},
		{ "childer",	"nippers"	},
		{ "childe",	"nipper"	},
		{ "child",	"nipper"	},
		{ "tradition",	"wassname"	},
		{ "generation",	"batch"		},
		{ "founded",	"made"		},
		{ "sired",	"nipped"	},
		{ "sire",	"dad"		},
		{ "lineage",	"istory"	},
		{ "recognize",	"dats"		},
		{ "recognize",	"dats"		},
		{ "decapitate",	"headchop"	},
		{ "decap",	"chop"		},
		{ "recites",	"sez"		},
		{ "recite",	"sez"		},
		{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
		{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
		{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
		{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
		{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
		{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
		{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
		{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
		{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
		{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
		{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
		{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }
	};
	buf[0]	= '\0';
	
	if ( argument[0] == '\0' ) return argument;
	
	for ( pName = argument; *pName != '\0'; pName += length )
	{
		for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
		{
			if ( !str_prefix( spk_table[iSyl].old, pName ) )
			{
				strcat( buf, spk_table[iSyl].new_thing);
				break;
			}
		}
		
		if ( length == 0 )
			length = 1;
	}
	
	argument[0] = '\0';
	str_cpy(argument,buf);
	argument[0] = UPPER(argument[0]);
	return argument;
}

char *oldelang( CHAR_DATA *ch, char *argument )
{
	char buf  [MAX_STRING_LENGTH];
	char *pName;
	int iSyl;
	int length;
	
	struct spk_type
	{
		char *	old;
		char *	new_thing;
	};
	
	static const struct spk_type spk_table[] =
	{
		{ " ",		" "		},
		{ "have",	"hath"		},
		{ "hello",	"hail"		},
		{ "hi ",	"hail "		},
		{ " hi",	" hail"		},
		{ "are",	"art"		},
		{ "your",	"thy"		},
		{ "you",	"thou"		},
		{ "i think",	"methinks"	},
		{ "do ",	"doth "		},
		{ " do",	" doth"		},
		{ "it was",	"twas"		},
		{ "before",	"ere"		},
		{ "his",	"$s"		},
		{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
		{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
		{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
		{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
		{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
		{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
		{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
		{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
		{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
		{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
		{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
		{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }
	};
	buf[0]	= '\0';
	
	if ( argument[0] == '\0' ) return argument;
	for ( pName = argument; *pName != '\0'; pName += length )
	{
		for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
		{
			if ( !str_prefix( spk_table[iSyl].old, pName ) )
			{
				strcat( buf, spk_table[iSyl].new_thing );
				break;
			}
		}
		
		if ( length == 0 )
			length = 1;
	}
	
	argument[0] = '\0';
	str_cpy(argument,buf);
	argument[0] = UPPER(argument[0]);
	
	return argument;
}

char *darktongue( CHAR_DATA *ch, char *argument )
{
	char buf  [MAX_STRING_LENGTH];
	char *pName;
	int iSyl;
	int length;
	
	struct spk_type
	{
		char *	old;
		char *	new_thing;
	};
	
	static const struct spk_type spk_table[] =
	{
		{ " ",		" "		},
		{ "a", "i" }, { "b", "t" }, { "c", "x" }, { "d", "j" },
		{ "e", "u" }, { "f", "d" }, { "g", "k" }, { "h", "z" },
		{ "i", "o" }, { "j", "s" }, { "k", "f" }, { "l", "h" },
		{ "m", "b" }, { "n", "c" }, { "o", "e" }, { "p", "r" },
		{ "q", "l" }, { "r", "v" }, { "s", "w" }, { "t", "q" },
		{ "u", "a" }, { "v", "n" }, { "w", "y" }, { "x", "g" },
		{ "y", "m" }, { "z", "p" }, { ",", "," }, { ".", "." },
		{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
		{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
		{ "", "" }
	};
	buf[0]	= '\0';
	
	if ( argument[0] == '\0' ) return argument;
	for ( pName = argument; *pName != '\0'; pName += length )
	{
		for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
		{
			if ( !str_prefix( spk_table[iSyl].old, pName ) )
			{
				strcat( buf, spk_table[iSyl].new_thing );
				break;
			}
		}
		
		if ( length == 0 )
			length = 1;
	}
	
	argument[0] = '\0';
	str_cpy(argument,buf);
	argument[0] = UPPER(argument[0]);
	
	return argument;
}

char *drunktalk( CHAR_DATA *ch, char *argument )
{
	char buf  [MAX_STRING_LENGTH];
	char *pName;
	int iSyl;
	int length;
	int loop;
	
	struct spk_type
	{
		char *	old;
		char *	new_thing;
	};
	
	static const struct spk_type spk_table[] =
	{
		{ " ",		" "		},
		{ "is",		"ish"		},
		{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
		{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
		{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
		{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
		{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
		{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
		{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
		{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
		{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
		{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
		{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
		{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }
	};
	buf[0]	= '\0';
	
	if ( argument[0] == '\0' ) return argument;
	for ( pName = argument; *pName != '\0'; pName += length )
	{
		for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
		{
			if ( !str_prefix( spk_table[iSyl].old, pName ) )
			{
				strcat( buf, spk_table[iSyl].new_thing );
				if (number_range(1,5) == 1 && str_cmp(spk_table[iSyl].new_thing," "))
					strcat( buf, spk_table[iSyl].new_thing );
				else if (!str_cmp(spk_table[iSyl].new_thing," "))
				{
					if (number_range(1,5) == 1 && strlen(buf) < MAX_INPUT_LENGTH)
						strcat( buf, "*hic* " );
				}
				break;
			}
		}
		
		if ( length == 0 )
			length = 1;
	}
	
	argument[0] = '\0';
	str_cpy(argument,buf);
	argument[0] = UPPER(argument[0]);
	for (loop = 1; loop < (int)strlen(argument); loop++ )
	{
		if (number_range(1,2) == 1)
			argument[loop] = UPPER(argument[loop]);
	}
	
	return argument;
}

char *socialc( CHAR_DATA *ch, char *argument, char *you, char *them )
{
	char buf  [MAX_STRING_LENGTH];
	char *pName;
	int iSyl;
	int length;
	
	struct spk_type
	{
		char *	old;
		char *	new_thing;
	};
	
	static const struct spk_type spk_table[] =
	{
		{ " ",		" "		},
		{ "you are",	"$E is"		},
		{ "you.",	"$M."		},
		{ "you,",	"$M,"		},
		{ "you ",	"$M "		},
		{ " you",	" $M"		},
		{ "your ",	"$S "		},
		{ " your",	" $S"		},
		{ "yours.",	"theirs."	},
		{ "yours,",	"theirs,"	},
		{ "yours ",	"theirs "	},
		{ " yours",	" theirs"	},
		{ "begins",	"begin"		},
		{ "caresses",	"caress"	},
		{ "gives",	"give"		},
		{ "glares",	"glare"		},
		{ "grins",	"grin"		},
		{ "licks",	"lick"		},
		{ "looks",	"look"		},
		{ "loves",	"love"		},
		{ "plunges",	"plunge"	},
		{ "presses",	"press"		},
		{ "pulls",	"pull"		},
		{ "runs",	"run"		},
		{ "slaps",	"slap"		},
		{ "slides",	"slide"		},
		{ "smashes",	"smash"		},
		{ "squeezes",	"squeeze"	},
		{ "stares",	"stare"		},
		{ "sticks",	"stick"		},
		{ "strokes",	"stroke"	},
		{ "tugs",	"tug"		},
		{ "thinks",	"think"		},
		{ "thrusts",	"thrust"	},
		{ "whistles",	"whistle"	},
		{ "wraps",	"wrap"		},
		{ "winks",	"wink"		},
		{ "wishes",	"wish"		},
		{ " winks",	" wink"		},
		{ " his",	" your"		},
		{ "his ",	"your "		},
		{ " her",	" your"		},
		{ "her ",	"your "		},
		{ " him",	" your"		},
		{ "him ",	"your "		},
		{ "the",	"the"		},
		{ " he",	" you"		},
		{ "he ",	"you "		},
		{ " she",	" you"		},
		{ "she ",	"you "		},
		{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
		{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
		{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
		{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
		{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
		{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
		{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
		{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
		{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
		{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
		{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
		{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }
	};
	buf[0]	= '\0';
	
	if ( argument[0] == '\0' ) return argument;
	for ( pName = argument; *pName != '\0'; pName += length )
	{
		for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
		{
			if ( !str_prefix( spk_table[iSyl].old, pName ) )
			{
				strcat( buf, spk_table[iSyl].new_thing );
				break;
			}
		}
		
		if ( length == 0 )
			length = 1;
	}
	
	argument[0] = '\0';
	str_cpy(argument,buf);
	argument[0] = UPPER(argument[0]);
	
	return argument;
}

char *socialv( CHAR_DATA *ch, char *argument, char *you, char *them )
{
	char buf  [MAX_STRING_LENGTH];
	char *pName;
	int iSyl;
	int length;
	
	struct spk_type
	{
		char *	old;
		char *	new_thing;
	};
	
	static const struct spk_type spk_table[] =
	{
		{ " ",		" "		},
		{ " his",	" $s"		},
		{ "his ",	"$s "		},
		{ " her",	" $s"		},
		{ "her ",	"$s "		},
		{ " him",	" $m"		},
		{ "him ",	"$m "		},
		{ " he",	" $e"		},
		{ "he ",	"$e "		},
		{ " she",	" $e"		},
		{ "she ",	"$e "		},
		{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
		{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
		{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
		{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
		{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
		{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
		{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
		{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
		{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
		{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
		{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
		{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }
	};
	buf[0]	= '\0';
	
	if ( argument[0] == '\0' ) return argument;
	for ( pName = argument; *pName != '\0'; pName += length )
	{
		for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
		{
			if ( !str_prefix( spk_table[iSyl].old, pName ) )
			{
				strcat( buf, spk_table[iSyl].new_thing);
				break;
			}
		}
		
		if ( length == 0 )
			length = 1;
	}
	
	argument[0] = '\0';
	str_cpy(argument,buf);
	argument[0] = UPPER(argument[0]);
	
	return argument;
}

char *socialn( CHAR_DATA *ch, char *argument, char *you, char *them )
{
	char buf  [MAX_STRING_LENGTH];
	char *pName;
	int iSyl;
	int length;
	
	struct spk_type
	{
		char *	old;
		char *	new_thing;
	};
	
	static const struct spk_type spk_table[] =
	{
		{ " ",		" "		},
		{ "you are",	"$N is"		},
		{ "you.",	"$N."		},
		{ "you,",	"$N,"		},
		{ "you ",	"$N "		},
		{ " you",	" $N"		},
		{ "your.",	"$N's."		},
		{ "your,",	"$N's,"		},
		{ "your ",	"$N's "		},
		{ " your",	" $N's"		},
		{ "yourself",	"$Mself"	},
		{ " his",	" $s"		},
		{ "his ",	"$s "		},
		{ " her",	" $s"		},
		{ "her ",	"$s "		},
		{ " him",	" $m"		},
		{ "him ",	"$m "		},
		{ " he",	" $e"		},
		{ "he ",	"$e "		},
		{ " she",	" $e"		},
		{ "she ",	"$e "		},
		{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
		{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
		{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
		{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
		{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
		{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
		{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
		{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
		{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
		{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
		{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
		{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }
	};
	buf[0]	= '\0';
	
	if ( argument[0] == '\0' ) return argument;
	for ( pName = argument; *pName != '\0'; pName += length )
	{
		for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
		{
			if ( !str_prefix( spk_table[iSyl].old, pName ) )
			{
				strcat( buf, spk_table[iSyl].new_thing );
				break;
			}
		}
		
		if ( length == 0 )
			length = 1;
	}
	
	argument[0] = '\0';
	str_cpy(argument,buf);
	argument[0] = UPPER(argument[0]);
	
	return argument;
}

/* RT code to delete yourself 
 */
void do_delet( CHAR_DATA *ch, char *argument)
{
	send_to_char("You must type the full command to delete yourself.\n\r",ch);
}

void do_delete( CHAR_DATA *ch, char *argument)
{
	char strsave[MAX_INPUT_LENGTH];
	
	if (IS_NPC(ch))
		return;
	
	if (ch->pcdata->confirm_delete)
	{
		if (argument[0] != '\0')
		{
			send_to_char("Delete status removed.\n\r",ch);
			ch->pcdata->confirm_delete = FALSE;
			return;
		}
		else
		{
			sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name->str ) );
			sprintf( log_buf, "%s has deleted.", ch->name->str ); 
			log_string2( log_buf );
			logchan(log_buf, NULL, NULL,WIZ_SITES,0, LEVEL_QUESTMAKER);
			stop_fighting(ch,TRUE);
			do_quit(ch,"");
			unlink(strsave);
			return;
		}
	}
	
	if (argument[0] != '\0')
	{
		send_to_char("Just type delete. No argument.\n\r",ch);
		return;
	}
	
	send_to_char("Type delete again to confirm this command.\n\r",ch);
	send_to_char("{rWARNING{x: this command is irreversible.\n\r",ch);
	send_to_char("Typing delete with an argument will undo delete status.\n\r",
		ch);
	ch->pcdata->confirm_delete = TRUE;
	sprintf( log_buf, "%s s contemplating deletion.", ch->name->str );
	log_string2( log_buf );
	logchan(log_buf, NULL, NULL,WIZ_SITES,0, LEVEL_QUESTMAKER);
			 
}

void playwave_toroom( CHAR_DATA *ch, int wavnum )
{
	CHAR_DATA *wch;
	char buf[MAX_STRING_LENGTH];
	
	if ( ch == NULL )
		return;
	
	for ( wch = ch->in_room->people; wch != NULL; wch = wch->next_in_room )
	{
		if ( IS_SET( wch->deaf, CHANNEL_MSP) )
		{
			sprintf(buf,"\n\r!!SOUND(%s T=sound L=1 V=100 U=http://%s%s )\n\r",msp_general_table[wavnum].msp_string, msp_general_table[wavnum].msp_server, msp_general_table[wavnum].msp_dirinfo);
			send_to_char( buf, wch );
		}
	}
	
	return;
}

void playwave_toch( CHAR_DATA *ch, int wavnum )
{
	char buf[MAX_STRING_LENGTH];
	
	if ( ch == NULL )
		return;
	
	if ( IS_SET( ch->deaf, CHANNEL_MSP) )
	{
		sprintf(buf,"\n\r!!SOUND(%s T=sound L=1 V=100 U=http://%s%s )\n\r",msp_general_table[wavnum].msp_string, msp_general_table[wavnum].msp_server, msp_general_table[wavnum].msp_dirinfo);
		send_to_char( buf, ch );
	}
	return;
}

void do_playwave( CHAR_DATA *ch, char *argument)
{
	int wavnum;
	DESCRIPTOR_DATA *d;
	char buf[MAX_STRING_LENGTH];
	GSList *desc_list = descriptor_list;
	
	if ( argument[0] == '\0' && !is_number(argument) )
	{
		send_to_char( "Syntax: Playwave (number of wave in the general table)\n\r", ch );
		return;
	}
	wavnum = atoi( argument );
	if ( wavnum >= MAX_GENERALWAV )
		return;
	while ( desc_list != NULL )
	{
		d = (DESCRIPTOR_DATA*)desc_list->data;
		if ( d->connected == CON_PLAYING && 
			IS_SET(d->character->deaf, CHANNEL_MSP) )
		{
			sprintf(buf,"\n\r!!SOUND(%s T=sound L=1 V=100 U=http://%s%s )\n\r",msp_general_table[wavnum].msp_string, msp_general_table[wavnum].msp_server, msp_general_table[wavnum].msp_dirinfo);
			send_to_char( buf, d->character );
		}
		desc_list = g_slist_next(desc_list);
	}
	g_slist_free(desc_list);
	return;
}

void do_vote_tally( CHAR_DATA *ch, char *argument )
{
	DESCRIPTOR_DATA *d;
	int yes_count = 0;
	int no_count = 0;
	int undecided_count = 0;
	char buf[MAX_STRING_LENGTH];
	GSList *desc_list = descriptor_list;
	
	while ( desc_list != NULL )
	{
		d = (DESCRIPTOR_DATA*)desc_list->data;
		if ( d->connected == CON_PLAYING ) 
		{
			switch (d->character->pcdata->vote)
			{
				default:
					undecided_count++;
					break;
				case 0:
					undecided_count++;
					break;
				case 1:
					no_count++;
					break;
				case 2:
					yes_count++;
					break;
			}	
		}
		desc_list = g_slist_next(desc_list);
	}
	g_slist_free(desc_list);
	sprintf(buf,"Undecided: %d No:%d Yes: %d\n\r",undecided_count,no_count,yes_count);
	send_to_char( buf, ch );
	return;	
	
}

void do_vote_clear( CHAR_DATA *ch, char *argument )
{
	DESCRIPTOR_DATA *d;
	GSList *desc_list = descriptor_list;
	
	while ( desc_list != NULL )
	{
		d = (DESCRIPTOR_DATA*)desc_list->data;
		d->character->pcdata->vote = 0;
		desc_list = g_slist_next(desc_list);	
	}
	g_slist_free(desc_list);
	send_to_char("Votes cleared.\n\r",ch);
	return;
	
}

void do_vote( CHAR_DATA *ch, char *argument )
{
	char arg [MAX_INPUT_LENGTH];
	
	argument = one_argument( argument, arg );
	
	if (IS_NPC(ch))
	{
		send_to_char("NPC's can't vote on issues.. SHOO.\n\r",ch);
		return;	
	}
	if (!str_cmp(arg,"no"))
	{
		if (ch->pcdata->vote != 0)
		{
			send_to_char("You have already voted, you can't change your mind.\n\r",ch);
			return;	
		}
		ch->pcdata->vote = 1;
		send_to_char("Your vote has been noted.\n\r",ch);
		return;
	}		
	if (!str_cmp(arg,"yes"))
	{
		if (ch->pcdata->vote != 0)
		{
			send_to_char("You have already voted, you can't change your mind.\n\r",ch);
			return;	
		}
		send_to_char("Your vote has been noted.\n\r",ch);
		ch->pcdata->vote = 2;
		return;
	}
	if (!str_cmp(arg,"tally"))
	{	
		if (IS_IMMORTAL(ch))
		{
			do_vote_tally(ch,"something");
			return;
		}
	}	
	if (!str_cmp(arg,"clear"))
	{	
		if (IS_IMMORTAL(ch))
		{	
			do_vote_clear(ch,"something");
			return;	
		}
	}	
	
	send_to_char("Syntax: Vote (yes/no) \n\r",ch);	
	return;
}

void check_deadbeat( CHAR_DATA *ch )
{
	OBJ_DATA *obj;
	int icount,total_exp = 0,total_qps = 0;
	char buf[MAX_STRING_LENGTH];
	
	
	for (obj = ch->carrying; obj != NULL;obj = obj->next_content) 
	{
		for (icount = 0; icount < MAX_ART; icount++)
		{
			if ( obj->pIndexData->vnum == rent_table[icount].obj_vnum )
			{	
				sprintf(buf,"To store %s, it will cost %d exp and %d qpts per day.\n\r",obj->short_descr->str,rent_table[icount].exp_cost,rent_table[icount].qp_cost);	
					send_to_char(buf,ch);
				total_exp = total_exp + rent_table[icount].exp_cost;
				total_qps = total_qps + rent_table[icount].qp_cost;
			}
		}
		
	}

	if ( total_exp == 0 )
	{
		send_to_char("You don't have any artifacts.\n\r",ch);
		return;
	}

	if ( ch->exp < total_exp)
	{
		send_to_char("You cannot afford the experience rental for the artifacts you have.\n\r",ch);
		return;
	}
	if ( ch->pcdata->quest < total_qps)
	{
		send_to_char("You cannot afford the Quest point rental for the artifacts you have.\n\r",ch);
		return;
	}
	return;
}

void do_rent( CHAR_DATA *ch, char *arument)
{
	check_deadbeat(ch);	
}

void do_pet(CHAR_DATA *ch, char *argument)
{
    check_social(ch,"pat",argument);
    return;
}

void do_anon_desc(CHAR_DATA *ch, char *argument){
    char buf[MSL];
    
    if (IS_NPC(ch)){
        send_to_char("Not on NPC's shoo!\n\r",ch);
        return;
    }
    if (strlen(argument) > 80) {
        send_to_char("The description cannot be longer then 80 characters.\n\r",ch);
        return;
    }
	if (strlen(argument) < 5){
		send_to_char("Your description must be at least more then 5 charactters.\n\r",ch);
		return;
	}
    if (argument[0] == '\0') {
       send_to_char("Syntax: anondesc (desciprtion you want people to see)\n\r",ch);
	   send_to_char("If you want to reset your anondesc use {Ranondesc default{x\n\r",ch);
       send_to_char("Current Description\n\r",ch);
       sprintf(buf,"%s",ch->pcdata->anon_desc->str);
       send_to_char(buf,ch);
       return;
    }
	if (strcmp(argument,"default")){
		ch->pcdata->anon_desc = g_string_assign(ch->pcdata->anon_desc,"");
	}
    ch->pcdata->anon_desc = g_string_assign(ch->pcdata->anon_desc,argument);
    return;
}