dmuck0.15-beta/docs/muf/
dmuck0.15-beta/game/
dmuck0.15-beta/game/logs/
dmuck0.15-beta/game/muf/
dmuck0.15-beta/game/muf/text/
: abs        ( i -- i )           (absolute value)
   dup
     0 < if -1 * then
;
: amt          ( -- i )           (random number between -100 and 100.)  
    random 21 %
    10 -
    10 *
;
: give         ( d -- )
    me @ swap addpennies          (give the player some pennies)
;
: msg    ( i s -- d s )
    swap
    abs intostr " pennies!"       (make tail half of the message)
      strcat strcat
    me @ swap
;
: winlose
    dup
      dup
        abs = dup             (is the number we got = to its absolute  )
      if pop "win" exit       (value?  i.e., is it positive?           )
      then not if "lose" then
;                             (send the right message accordingly.     )
: tell
    dup
      winlose "You " swap     (print "You [win/lose] x pennies!"       )
        strcat " " strcat
        msg notify
;
: announce
    dup
      loc @ swap me @ swap 
               notify         (Tell the player what happened.          )
      loc @ swap me @ swap
         notify_except        (Tell everyone else what happened.       )
;
: pull
    amt tell announce give    (Main prog.)

;

                   (Written by WhiteRabbit)