#include "prims.h" void prims_moveto (__P_PROTO); void prims_contents (__P_PROTO); void prims_exits (__P_PROTO); void prims_next (__P_PROTO); void prims_match (__P_PROTO); void prims_rmatch (__P_PROTO); void prims_owner (__P_PROTO); void prims_location (__P_PROTO); void prims_getlink (__P_PROTO); void prims_online (__P_PROTO); void prims_db_top (__P_PROTO); void prims_dbtop (__P_PROTO); void prims_chown (__P_PROTO); void prims_linkcount (__P_PROTO); void prims_getlinks (__P_PROTO); void prims_trig (__P_PROTO); void prims_callers (__P_PROTO); void prims_caller (__P_PROTO); void prims_prog (__P_PROTO); void prims_backlinks (__P_PROTO); void prims_backlocks (__P_PROTO); void prims_nextowned (__P_PROTO); void prims_lock (__P_PROTO); void prims_unlock (__P_PROTO); void prims_shutdown (__P_PROTO); void prims_dump (__P_PROTO); void prims_toad (__P_PROTO); void prims_stats (__P_PROTO); void prims_part_pmatch (__P_PROTO); #define PRIMS_OBJECTS_TL "MOVETO", "CONTENTS", "EXITS", \ "NEXT", "MATCH", "RMATCH", "OWNER", "LOCATION", "GETLINK", \ "ONLINE", "DB_TOP", "DBTOP", "CHOWN", "LINKCOUNT", "GETLINKS", \ "TRIG", "CALLERS", "CALLER", "PROG", "BACKLINKS", "BACKLOCKS", \ "NEXTOWNED", "LOCK", "UNLOCK", "SHUTDOWN", "DUMP", "TOAD", "STATS", \ "PART_PMATCH" #define PRIMS_OBJECTS_FL prims_moveto, prims_contents, prims_exits, \ prims_next, prims_match, prims_rmatch, prims_owner, \ prims_location, prims_getlink, prims_online, prims_db_top, \ prims_dbtop, prims_chown, prims_linkcount, prims_getlinks, prims_trig, \ prims_callers, prims_caller, prims_prog, prims_backlinks, \ prims_backlocks, prims_nextowned, prims_lock, prims_unlock, prims_shutdown, \ prims_dump, prims_toad, prims_stats, prims_part_pmatch #define PRIMS_OBJECTS_LEN 29