#include "prims.h" void prims_addressp (__P_PROTO); void prims_numberp (__P_PROTO); void prims_playerp (__P_PROTO); void prims_thingp (__P_PROTO); void prims_roomp (__P_PROTO); void prims_programp (__P_PROTO); void prims_exitp (__P_PROTO); void prims_okp (__P_PROTO); void prims_flagp (__P_PROTO); void prims_set (__P_PROTO); void prims_stringp (__P_PROTO); void prims_dbrefp (__P_PROTO); void prims_intp (__P_PROTO); void prims_varp (__P_PROTO); void prims_getflags (__P_PROTO); void prims_locked (__P_PROTO); void prims_passlockp (__P_PROTO); void prims_okplayer (__P_PROTO); void prims_controls (__P_PROTO); void prims_abort (__P_PROTO); void prims_checkargs (__P_PROTO); void prims_password (__P_PROTO); void prims_floatp (__P_PROTO); #define PRIMS_TESTS_FL prims_addressp, prims_numberp, prims_playerp, \ prims_thingp, prims_roomp, prims_programp, \ prims_exitp, prims_okp, prims_flagp, prims_set, \ prims_stringp, prims_dbrefp, prims_intp, prims_varp, prims_getflags, \ prims_locked, prims_passlockp, prims_okplayer, prims_controls, \ prims_abort, prims_checkargs, prims_password, prims_floatp #define PRIMS_TESTS_TL "ADDRESS?", "NUMBER?", "PLAYER?", "THING?", "ROOM?", \ "PROGRAM?", "EXIT?", "OK?", "FLAG?", "SET", \ "STRING?", "DBREF?", "INT?", "VAR?", "GETFLAGS", "LOCKED?", \ "PASSLOCK?", "OKPLAYER?", "CONTROLS?", "ABORT", "CHECKARGS", \ "PASSWORD?", "FLOAT?" #define PRIMS_TESTS_LEN 23