#ifndef INTERFACE_H #define INTERFACE_H #include "copyright.h" #include "db.h" /* these symbols must be defined by the interface */ int notify_nolisten(dbref player, char *msg); int awakep(dbref player); extern int shutdown_flag; /* Should interface should shut down */ extern int wiz_only_flag; /* Should Non-Wizard logins should not be allowed */ extern int mush_interp; /* Don't allow objects to go INTERACTIVE */ void emergency_shutdown(void); int boot_off(dbref player); /* the following symbols are provided by game.c */ /* max length of command argument to process_command */ #define MAX_COMMAND_LEN 2048 #define BUFFER_LEN ((MAX_COMMAND_LEN)*6) void process_command(dbref player, char *command, dbref cause); dbref connect_player(char *name, char *password); dbref create_player(char *name, char *password, dbref doer); void do_look_around(dbref player); int init_game(char *infile, char *outfile); void dump_database(void); #ifdef XEVENTS typedef struct xque { char *comm; /* command from XEvent*/ struct xque *next; } xque; #endif typedef struct text_block { int nchars; struct text_block *nxt; char *start, *buf; } text_block; typedef struct text_queue { text_block *head, **tail; } text_queue; typedef struct descriptor_data { int descriptor, output_size, quota; #ifdef XEVENTS xque *q; long int qcnt; #endif dbref player; char connected, *output_prefix, *output_suffix, *raw_input, *raw_input_at, *hostname; text_queue output, input; long last_time, connected_at; struct descriptor_data *next, **prev; } descriptor_data; extern descriptor_data *descriptor_list; extern void panic(char *); extern void dump_rusers(descriptor_data *d); extern char match_cmdname[BUFFER_LEN]; #endif /* INTERFACE_H */