/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.diku' as well the Merc *
* license in 'license.merc'. In particular, you may not remove either *
* of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
MurkMUD++ - A Windows compatible, C++ compatible Merc 2.2 Mud.
\author Jon A. Lambert
\date 08/30/2006
\version 1.4
\remarks
This source code copyright (C) 2005, 2006 by Jon A. Lambert
All rights reserved.
Use governed by the MurkMUD++ public license found in license.murk++
*/
#ifndef MOBPROTO_HPP
#define MOBPROTO_HPP
#include "baseobject.hpp"
/*
* Prototype for a mob.
* This is the in-memory version of #MOBILES.
*/
class MobPrototype : public BaseObject {
public:
static int top_mob;
SPEC_FUN *spec_fun;
Shop *pShop;
std::string long_descr;
sh_int vnum;
int count;
int killed;
sh_int sex;
int level;
int actflags;
int affected_by;
sh_int alignment;
MobProgram *mobprogs; /* Used by MOBprogram */
int progtypes; /* Used by MOBprogram */
MobPrototype();
Character * create_mobile ();
};
#endif // MOBPROTO_HPP