/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.diku' as well the Merc      *
 *  license in 'license.merc'.  In particular, you may not remove either   *
 *  of these copyright notices.                                            *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/*
 MurkMUD++ - A Windows compatible, C++ compatible Merc 2.2 Mud.

 \author Jon A. Lambert
 \date 08/30/2006
 \version 1.4
 \remarks
  This source code copyright (C) 2005, 2006 by Jon A. Lambert
  All rights reserved.

  Use governed by the MurkMUD++ public license found in license.murk++
*/

#ifndef RESET_HPP
#define RESET_HPP

/*
 * Reset commands:
 *   '*': comment
 *   'M': read a mobile
 *   'O': read an object
 *   'P': put object in object
 *   'G': give object to mobile
 *   'E': equip object to mobile
 *   'D': set state of door
 *   'R': randomize room exits
 *   'S': stop (end of list)
 */

/*
 * Area-reset definition.
 */
class Reset {
public:
  static int top_reset;
  char command;
  sh_int arg1;
  sh_int arg2;
  sh_int arg3;

  Reset();

};

#endif // RESET_HPP