/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.diku' as well the Merc * * license in 'license.merc'. In particular, you may not remove either * * of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* MurkMUD++ - A Windows compatible, C++ compatible Merc 2.2 Mud. \author Jon A. Lambert \date 08/30/2006 \version 1.4 \remarks This source code copyright (C) 2005, 2006 by Jon A. Lambert All rights reserved. Use governed by the MurkMUD++ public license found in license.murk++ */ #include "os.hpp" #include "config.hpp" #include "globals.hpp" #include "room.hpp" #include "world.hpp" int Room::top_room = 0; Room::Room() : area(NULL), vnum(0), room_flags(0), light(0), sector_type(0) { memset(exit, 0, sizeof exit); top_room++; } /* * True if room is private. */ bool Room::is_private() { int count = people.size(); if (IS_SET (room_flags, ROOM_PRIVATE) && count >= 2) return true; if (IS_SET (room_flags, ROOM_SOLITARY) && count >= 1) return true; return false; } /* * True if room is dark. */ bool Room::is_dark () { if (light > 0) return false; if (IS_SET (room_flags, ROOM_DARK)) return true; if (sector_type == SECT_INSIDE || sector_type == SECT_CITY) return false; if (g_world->is_dark()) return true; return false; }