# # Murk++ build for digital mars c/c++ # CPP = dmc CC = dmc LD = link AR = lib WINZIP = C:\apps\Winzip\wzzip MSGS= -w2 -w7 DEFS = -DWIN32 -DWIN32_LEAN_AND_MEAN -DSQLITE_ENABLE_FTS4 -DSQLITE_ENABLE_RTREE OPTIM = -o -5 -Ae CFLAGS= $(OPTIM) $(MSGS) $(DEFS) # Need DMC STLport version too. INCS = -Isqlite3 -IC:\devtools\dm\stlport\stlport LIBS = wsock32.lib LFLAGS = SQLITE_SRC = sqlite3\sqlite3.c SQLITE_OBJ = sqlite3\sqlite3.obj SQLITE_LIB = sqlite3\sqlite3.lib SQLITE_PRG_SRC = sqlite3\shell.c SQLITE_PRG_OBJ = sqlite3\shell.obj SQLITE_PRG = sqlite3\sqlite3.exe SQLITE_XTRA = sqlite3\sqlite3.h sqlite3\sqlite3ext.h \ sqlite3\libsqlite3.vcxproj sqlite3\sqlite3.vcxproj \ sqlite3\libsqlite3.cbproj sqlite3\sqlite3.cbproj MURK_UTIL_SRC = loadhelps.cpp MURK_UTIL_OBJ = loadhelps.obj MURK_SRC = murk.cpp os.cpp descriptor.cpp utils.cpp commands.cpp io.cpp \ room.cpp object.cpp character.cpp spells.cpp objproto.cpp mobproto.cpp \ affect.cpp exit.cpp area.cpp reset.cpp extra.cpp shop.cpp pcdata.cpp \ symbols.cpp database.cpp world.cpp MURK_OBJ = murk.obj os.obj descriptor.obj utils.obj commands.obj io.obj \ room.obj object.obj character.obj spells.obj objproto.obj mobproto.obj \ affect.obj exit.obj area.obj reset.obj extra.obj shop.obj pcdata.obj \ symbols.obj database.obj world.obj MURK_HDR = os.hpp config.hpp descriptor.hpp character.hpp pcdata.hpp utils.hpp \ globals.hpp object.hpp note.hpp room.hpp area.hpp mobproto.hpp \ objproto.hpp affect.hpp exit.hpp extra.hpp ban.hpp shop.hpp reset.hpp \ io.hpp symbols.hpp database.hpp spell_list.hpp cmd_list.hpp \ baseobject.hpp world.hpp # Data files Areas, Mobprogs and Players DATAFILES = area.lst limbo.are mid_cit.prg midgaard.are school.are help.are \ vagabond.prg beggar.prg crier.prg drunk.prg gategrd.prg gategrd2.prg \ janitor.prg One schema item_types socials titles # Files in the standard distribution DISTFILES = $(MURK_SRC) $(MURK_UTIL_SRC) $(MURK_HDR) $(DATAFILES) \ $(SQLITE_SRC) $(SQLITE_PRG_SRC) $(SQLITE_XTRA) \ makefile makefile.bor makefile.vc makefile.dgm makefile.vc15 \ doc.txt startup startup.bash startup.cmd \ license.crypt license.diku license.merc license.murk++ \ loadhelps.vcxproj murk.vcxproj murk++.sln \ loadhelps.cbproj murk.cbproj murk++.groupproj #!ifndef RELEASE #RELEASE=dist #!endif TARGETS = $(SQLITE_LIB) $(SQLITE_PRG) murk.exe loadhelps.exe all: $(TARGETS) $(SQLITE_LIB): $(SQLITE_OBJ) -@del $< 2>NUL $(AR) -c $@ $** $(SQLITE_PRG): $(SQLITE_PRG_OBJ) $(SQLITE_LIB) $(LD) $(LFLAGS) $**, $@,, $(LIBS) murk.exe: $(MURK_OBJ) $(SQLITE_LIB) @-del murkold.exe @-ren murk.exe murkold.exe $(LD) $(LFLAGS) $**, $@,, $(LIBS) loadhelps.exe: $(MURK_UTIL_OBJ) io.obj $(SQLITE_LIB) $(LD) $(LFLAGS) $**, $@,, $(LIBS) database: $(SQLITE_PRG) loadhelps.exe @echo "Building database..." @-copy murk.db murk.db.bkup @-del murk.db @sqlite3\sqlite3 murk.db < schema @loadhelps @echo "Done." clean: @-del *.map murk.exe loadhelps.exe $(MURK_OBJ) \ $(MURK_UTIL_OBJ) 2>NUL cleanall: @-del *.map $(TARGETS) $(MURK_OBJ) $(SQLITE_OBJ) \ $(SQLITE_PRG_OBJ) $(MURK_UTIL_OBJ) 2>NUL .c.obj: $(CC) $(CFLAGS) $(INCS) -c -o$@ $< .cpp.obj: $(CC) $(CFLAGS) $(INCS) -c -o$@ $<