#
# Murk++ build for digital mars c/c++
#
CPP = dmc
CC = dmc
LD = link
AR = lib
WINZIP = C:\apps\Winzip\wzzip

MSGS= -w2 -w7
DEFS = -DWIN32 -DWIN32_LEAN_AND_MEAN -DSQLITE_ENABLE_FTS4 -DSQLITE_ENABLE_RTREE
OPTIM = -o -5 -Ae
CFLAGS= $(OPTIM) $(MSGS) $(DEFS)

# Need DMC STLport version too.
INCS = -Isqlite3 -IC:\devtools\dm\stlport\stlport
LIBS   = wsock32.lib
LFLAGS = 

SQLITE_SRC = sqlite3\sqlite3.c 
SQLITE_OBJ = sqlite3\sqlite3.obj 
SQLITE_LIB = sqlite3\sqlite3.lib

SQLITE_PRG_SRC = sqlite3\shell.c 
SQLITE_PRG_OBJ = sqlite3\shell.obj
SQLITE_PRG = sqlite3\sqlite3.exe 

SQLITE_XTRA = sqlite3\sqlite3.h sqlite3\sqlite3ext.h \
	sqlite3\libsqlite3.vcxproj sqlite3\sqlite3.vcxproj \
	sqlite3\libsqlite3.cbproj sqlite3\sqlite3.cbproj

MURK_UTIL_SRC = loadhelps.cpp
MURK_UTIL_OBJ = loadhelps.obj             
MURK_SRC = murk.cpp os.cpp descriptor.cpp utils.cpp commands.cpp io.cpp \
	room.cpp object.cpp character.cpp spells.cpp objproto.cpp mobproto.cpp \
	affect.cpp exit.cpp area.cpp reset.cpp extra.cpp shop.cpp pcdata.cpp \
	symbols.cpp database.cpp world.cpp
MURK_OBJ = murk.obj os.obj descriptor.obj utils.obj commands.obj io.obj \
	room.obj object.obj character.obj spells.obj objproto.obj mobproto.obj \
	affect.obj exit.obj area.obj reset.obj extra.obj shop.obj pcdata.obj \
	symbols.obj database.obj world.obj
MURK_HDR = os.hpp config.hpp descriptor.hpp character.hpp pcdata.hpp utils.hpp \
	globals.hpp object.hpp note.hpp room.hpp area.hpp mobproto.hpp \
	objproto.hpp affect.hpp exit.hpp extra.hpp ban.hpp shop.hpp reset.hpp \
	io.hpp symbols.hpp database.hpp spell_list.hpp cmd_list.hpp \
	baseobject.hpp world.hpp

# Data files Areas, Mobprogs and Players
DATAFILES = area.lst limbo.are mid_cit.prg midgaard.are school.are help.are \
        vagabond.prg beggar.prg crier.prg drunk.prg gategrd.prg gategrd2.prg \
	janitor.prg One schema item_types socials titles

# Files in the standard distribution
DISTFILES = $(MURK_SRC) $(MURK_UTIL_SRC) $(MURK_HDR) $(DATAFILES) \
	$(SQLITE_SRC) $(SQLITE_PRG_SRC) $(SQLITE_XTRA) \
	makefile makefile.bor makefile.vc makefile.dgm makefile.vc15 \
	doc.txt startup startup.bash startup.cmd \
	license.crypt license.diku license.merc license.murk++ \
	loadhelps.vcxproj murk.vcxproj murk++.sln \
	loadhelps.cbproj murk.cbproj murk++.groupproj
  
#!ifndef RELEASE
#RELEASE=dist
#!endif

TARGETS = $(SQLITE_LIB) $(SQLITE_PRG) murk.exe loadhelps.exe

all: $(TARGETS)

$(SQLITE_LIB): $(SQLITE_OBJ) 
	-@del $< 2>NUL
	$(AR) -c $@ $**

$(SQLITE_PRG): $(SQLITE_PRG_OBJ) $(SQLITE_LIB)
	$(LD) $(LFLAGS) $**, $@,, $(LIBS)

murk.exe: $(MURK_OBJ) $(SQLITE_LIB)
	@-del murkold.exe 
	@-ren murk.exe murkold.exe 
	$(LD) $(LFLAGS) $**, $@,, $(LIBS)

loadhelps.exe: $(MURK_UTIL_OBJ) io.obj $(SQLITE_LIB) 
	$(LD) $(LFLAGS) $**, $@,, $(LIBS) 

database: $(SQLITE_PRG) loadhelps.exe
	@echo "Building database..."
	@-copy murk.db murk.db.bkup
	@-del murk.db
	@sqlite3\sqlite3 murk.db < schema
	@loadhelps
	@echo "Done."

clean:
	@-del *.map murk.exe loadhelps.exe $(MURK_OBJ) \
	$(MURK_UTIL_OBJ) 2>NUL
	
cleanall:
	@-del *.map $(TARGETS) $(MURK_OBJ) $(SQLITE_OBJ) \
	$(SQLITE_PRG_OBJ) $(MURK_UTIL_OBJ) 2>NUL
	
.c.obj:
	$(CC) $(CFLAGS) $(INCS) -c -o$@ $<

.cpp.obj:
	$(CC) $(CFLAGS) $(INCS) -c -o$@ $<