This is EmberMUD. It has been derived from ROM 2.3 (Rivers of MUD) by Alander (Russ Taylor). The differences between stock ROM 2.3 code and the current version of EmberMUD may be found in the Changelog file in the base EmberMUD directory. Also read the README.rom and README.merc files in that directory. Please read the file EmberMUD.license in the doc subdirectory before using this program. The majority of coding for EmberMUD has been done by the three person team of Zak, Zane, and Thexder. Real name and contact information for these people can be found in the EmberMUD.license file in the doc subdirectory. The majority of the code for the "b" and "c" versions of EmberMUD were done by Raven (Laurie Zenner) and Rindar (Ron Cole). Their EmberMUD snippets (among others) can be found at http://www.concentric.net/~Clogar and the code repository at http://rep.mudservices.com/. Ftp.game.org also contains a number of EmberMUD snippets. Notes: Lore is still incomplete. Maybe if Russ finishes them for ROM 2.4, we'll port them over. We're not sure what he meant to do with them in the first place. The OLC code was taken from The Isles MUD v1.1, and modified by others, including us. Regretably, the original authors' names have been lost. The MOBProg code is by the original Merc authors, I believe. It was incorporated into Merc 2.2 by them, and is here by some miracle of science. <G> (Thanks Thex, good job). Several new system functions and player commands/skills/spells have been taken from Russ's ROM 2.4 beta code. The final decision on how much of ROM 2.4 we're going to incorporate still hasn't been made. In any case, thank you Russ for keeping your code public. Thank you everyone on the merc and rom mailing lists. Thexder captures every bit of code you guys post to the lists, although we rarely use any of it. It does spark ideas for us, and for that we are gratefull. To wind up: If you're using this code, drop us a line. We'd like to know about your MUD! If you're modifying this code, let us know what you're doing. Maybe we'll incorporate it into a future release of our own. Are you having trouble getting some new idea to work? We can probably help. In short, don't be a stranger. We gave out our email addresses for a reason. <G>