/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include <unistd.h> #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #include <sys/resource.h> #endif #include "merc.h" #include "db.h" #include "interp.h" #if defined(unix) extern int getrlimit(int resource, struct rlimit *rlp); /* extern int setrlimit(int resource, struct rlimit *rlp); */ #endif #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; SHOP_DATA * shop_first; SHOP_DATA * shop_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greeting; char * ansi_greeting; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; OBJ_DATA * object_list; /* CLAN_DATA * clan_first; */ /* CLAN_DATA * clan_last; */ TIME_INFO_DATA time_info; WEATHER_DATA weather_info; struct social_type social_table [MAX_SOCIALS]; int social_count = 0; sh_int gsn_backstab; sh_int gsn_dodge; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_disarm; sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_plague; sh_int gsn_sleep; sh_int gsn_axe; sh_int gsn_dagger; sh_int gsn_flail; sh_int gsn_mace; sh_int gsn_polearm; sh_int gsn_shield_block; sh_int gsn_spear; sh_int gsn_sword; sh_int gsn_whip; sh_int gsn_bash; sh_int gsn_berserk; sh_int gsn_dirt; sh_int gsn_hand_to_hand; sh_int gsn_trip; sh_int gsn_fast_healing; sh_int gsn_haggle; sh_int gsn_lore; sh_int gsn_meditation; sh_int gsn_scrolls; sh_int gsn_staves; sh_int gsn_wands; sh_int gsn_recall; sh_int gsn_brew; sh_int gsn_scribe; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; AREA_DATA * area_first; AREA_DATA * area_last; char * string_space; char * top_string; char str_empty [1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; /* int top_clan; */ int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int mobile_count = 0; /* * MOBprogram locals */ int mprog_name_to_type args ( ( char* name ) ); MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); void load_mobprogs args ( ( FILE* fp ) ); void mprog_read_programs args ( ( FILE* fp, MOB_INDEX_DATA *pMobIndex ) ); /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ /*#define MAX_STRING 1150976*/ #define MAX_STRING 1728800 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void skip_section args( ( FILE *fp, char *section ) ); /* void load_clans args( ( FILE *fp ) ); */ void load_area args( ( FILE *fp ) ); /* OLC */ void load_helps args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_raffects args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_socials args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void fix_exits args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); #define MSL MAX_STRING_LENGTH #define MIL MAX_INPUT_LENGTH /* This is the handy CH() macro. I think that it was Tom Adriansen (sp?) */ bool write_to_descriptor args((int desc,char *txt,int length)); #define CH(descriptor) ((descriptor)->original ? \ (descriptor)->original : (descriptor)->character) #define COPYOVER_FILE "TEMP" #define EXE_FILE "../src/ember" extern int port, control; extern bool fCopyOver; void do_copyover (CHAR_DATA *ch, char * argument) { FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf [100], buf2[100]; int close args( ( int fd ) ); fp = fopen (COPYOVER_FILE, "w"); if (!fp) { send_to_char ("Copyover file not writeable, aborted.\n\r",ch); perror ("do_copyover:fopen"); return; } /* Consider changing all saved areas here, if you use OLC */ do_asave (ch, "changed" ); do_force (ch, "all save" ); sprintf (buf, "\n\r\n\rThe earth splits in two, as %s remolds the world as you know it.\n\r", ch->name); /* For each playing descriptor, save its state */ for (d = descriptor_list; d ; d = d_next) { CHAR_DATA * och = CH (d); d_next = d->next; /* We delete from the list , so need to save this */ if (!d->character || d->connected < 0) /* drop those logging on */ { write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0); close_socket (d); /* throw'em out */ } else { fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); /* if (IS_SET(och->act,PLR_QUESTOR)); { REMOVE_BIT(ch->act,PLR_QUESTOR); ch->countdown = 0; ch->nextquest = 0; ch->questmob = 0; ch->questobj = 0; ch->questgiver = NULL; }*/ /*Auto-Quest not implemented yet*/ /* if (och->level == 1) { write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0); advance_level (och); och->level++; } */ save_char_obj (och); write_to_descriptor (d->descriptor, buf, 0); } } fprintf (fp, "-1\n"); fclose (fp); /* Close reserve and other always-open files and release other resources */ fclose (fpReserve); /* exec - descriptors are inherited */ sprintf (buf, "%d", port); sprintf (buf2, "%d", control); execl(EXE_FILE, " ", buf, "EmberMUD", buf2, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); send_to_char ("Copyover FAILED!\n\r",ch); /* Here you might want to reopen fpReserve */ } void init_descriptor (DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->character = NULL; dnew->connected = CON_GET_NAME; dnew->showstr_head = str_dup (""); dnew->showstr_point = 0; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outsize = 2000; dnew->outbuf = alloc_mem (dnew->outsize); /* { int i; for (i = 0;i < MAX_HISTORY;i++) dnew->hist_cmd[i][0] = '\0'; } */ } /* Recover from a copyover - load players */ void copyover_recover ( void ) { DESCRIPTOR_DATA *dnew; FILE *fp; char name [100]; char host[MSL]; int desc; int close args( ( int fd ) ); bool fOld; fp = fopen (COPYOVER_FILE, "r"); if (!fp) /* there are some descriptors open which will hang forever then ? */ { perror ("copyover_recover:fopen"); exit (1); } unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf (fp, "%d %s %s\n", &desc, name, host); if (desc == -1) break; /* Write something, and check if it goes error-free */ if (!write_to_descriptor (desc, "\n\rThe earth reforms, new to you as you know it...\n\r",0)) { close (desc); /* nope */ continue; } dnew = alloc_perm (sizeof(DESCRIPTOR_DATA)); init_descriptor (dnew,desc); /* set up various stuff */ dnew->host = str_dup (host); dnew->next = descriptor_list; descriptor_list = dnew; dnew->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj (dnew, name); if (!fOld) /* Player file not found?! */ { write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); close_socket (dnew); } else /* ok! */ { /* write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0);*/ /* Just In Case */ if (!dnew->character->in_room) dnew->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); /* Insert in the char_list */ dnew->character->next = char_list; char_list = dnew->character; char_to_room (dnew->character, dnew->character->in_room); do_look (dnew->character, ""); act ("$n materializes!", dnew->character, NULL, NULL, TO_ROOM); dnew->connected = CON_PLAYING; } } fCopyOver = FALSE; } #if defined(unix) /* RT max open files fix */ void maxfilelimit() { struct rlimit r; getrlimit(RLIMIT_NOFILE, &r); r.rlim_cur = r.rlim_max; setrlimit(RLIMIT_NOFILE, &r); } #endif /* * Big mama top level function. */ void boot_db( ) { #if defined(unix) /* open file fix */ maxfilelimit(); #endif /* * Init some data space stuff. */ { if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; /* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) load_area (fpArea); /* else if ( !str_cmp( word, "CLANS" ) ) load_clans (fpArea); */ else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea); else if ( !str_cmp( word, "RESETS" ) ) skip_section (fpArea,word); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea); else if ( !str_cmp( word, "RAFFECTS" ) ) load_raffects(fpArea); else if ( !str_cmp( word, "SHOPS" ) ) skip_section (fpArea,word); else if ( !str_cmp( word, "SOCIALS" ) ) load_socials (fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); /* Load resets and shops only after everything else is loaded in */ if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; /* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) skip_section (fpArea,word); /*load_area (fpArea)*/ /* else if ( !str_cmp( word, "CLANS" ) ) load_clans (fpArea); */ else if ( !str_cmp( word, "HELPS" ) ) skip_section (fpArea,word); /*load_helps (fpArea)*/ else if ( !str_cmp( word, "MOBILES" ) ) skip_section (fpArea,word); /*load_mobiles (fpArea)*/ else if ( !str_cmp( word, "MOBPROGS" ) ) skip_section (fpArea,word); /*load_mobprogs(fpArea)*/ else if ( !str_cmp( word, "OBJECTS" ) ) skip_section (fpArea,word); /*load_objects (fpArea)*/ else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea); else if ( !str_cmp( word, "ROOMS" ) ) skip_section (fpArea,word); /*load_rooms (fpArea)*/ else if ( !str_cmp( word, "RAFFECTS" ) ) skip_section (fpArea,word); /*load_raffects(fpArea)*/ else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea); else if ( !str_cmp( word, "SOCIALS" ) ) skip_section (fpArea,word); /*load_socials (fpArea)*/ else if ( !str_cmp( word, "SPECIALS" ) ) skip_section (fpArea,word); /*load_specials(fpArea)*/ else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { fix_exits( ); fBootDb = FALSE; area_update( ); load_boards(); /* Load all boards */ save_notes(); MOBtrigger = TRUE; } if ( !help_greeting ) /* Hugin */ { bug( "boot_db: No help_greeting read.", 0 ); help_greeting = "By what name do you wish to be known ? "; } if (fCopyOver) copyover_recover(); return; } /***************************************************************************/ /* * Skip a section. */ void skip_section( FILE *fp, char *section ) { int number; char *word; char letter; if (!str_cmp( section, "AREADATA" )) { for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); if ( !str_cmp( word, "End" ) ) return; fread_to_eol( fp ); } } if (!str_cmp( section, "HELPS" )) { for ( ; ; ) { number = fread_number( fp ); word = fread_string( fp ); if ( word[0] == '$' ) return; fread_string( fp ); } } if (!str_cmp( section, "MOBILES" ) || !str_cmp( section, "OBJECTS" ) || !str_cmp( section, "ROOMS" ) || !str_cmp( section, "RAFFECTS" )) { for ( ; ; ) { word = feof( fp ) ? "#0" : fread_string_eol( fp ); if ( word[0] == '#' && word[1] == '0' ) return; } } if (!str_cmp( section, "MOBPROGS" ) || !str_cmp( section, "RESETS" ) || !str_cmp( section, "SPECIALS" )) { for ( ; ; ) { switch( letter = fread_letter( fp ) ) { case 'S': if ( !str_cmp( section, "RESETS" ) || !str_cmp( section, "SPECIALS" )) return; case 's': fread_to_eol( fp ); return; } fread_to_eol( fp ); } } if (!str_cmp( section, "SHOPS" )) { for ( ; ; ) { number = fread_number( fp ); if ( number == 0 ) return; fread_to_eol( fp ); } } if (!str_cmp( section, "SOCIALS" )) { for ( ; ; ) { word = fread_word( fp ); if ( !strcmp( word, "#0" ) ) return; fread_to_eol( fp ); } } bug( "skip_section: Invalid section name.", 0 ); exit( 1 ); } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm( sizeof(*pArea) ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->security = 9; /* 9 -- Hugin */ pArea->lvnum = 0; pArea->uvnum = 0; pArea->area_flags = 0; /* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */ for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); } break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ); break; /* removed for ROM OLC case 'R': KEY( "Recall", pArea->recall, fread_number( fp ) ); break; */ } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { pHelp = alloc_perm( sizeof(*pHelp) ); pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; if (!str_cmp(pHelp->keyword, "ansigreet")) ansi_greeting = pHelp->text; if ( help_first == NULL ) help_first = pHelp; if ( help_last != NULL ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. Changed for OLC. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof( *pReset ) ); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 1: SET_BIT( pexit->rs_flags, EX_LOCKED ); SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_PICKPROOF ); SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_LOCKED ); break; case 3: SET_BIT( pexit->rs_flags, EX_PASSPROOF ); SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_LOCKED ); break; case 4: SET_BIT( pexit->rs_flags, EX_PICKPROOF ); SET_BIT( pexit->rs_flags, EX_PASSPROOF ); SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_LOCKED ); break; case 5: SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_HIDDEN ); break; case 6: SET_BIT( pexit->rs_flags, EX_HIDDEN ); SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_LOCKED ); break; case 7: SET_BIT( pexit->rs_flags, EX_HIDDEN ); SET_BIT( pexit->rs_flags, EX_PASSPROOF ); SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_LOCKED ); break; case 8: SET_BIT( pexit->rs_flags, EX_PICKPROOF ); SET_BIT( pexit->rs_flags, EX_PASSPROOF ); SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_LOCKED ); SET_BIT( pexit->rs_flags, EX_HIDDEN ); break; case 9: SET_BIT( pexit->rs_flags, EX_PICKPROOF ); SET_BIT( pexit->rs_flags, EX_HIDDEN ); SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->rs_flags, EX_LOCKED ); break; } /* * By calling new_reset we are assigning reset data for doors. * This data is not used in updating the game any longer. But * displaying resets in this manner may be to your liking. * I have left the code here so you may do so. Uncomment data in * display_resets in olc.c if you wish to do this. * * new_reset( pRoomIndex, pReset ); * * End Resets Comment. */ break; case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */ { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Load in the room affects section. */ void load_raffects( FILE *fp ) { RAFFECT_DATA *raf; ROOM_INDEX_DATA *rix; RAFFECT_DATA *pRaf; if ( area_last == NULL ) /* no last area */ { bug ("load_raffects: no #AREA seen yet.", 0); exit (1); } for ( ; ; ) { char letter; sh_int vnum; letter = fread_letter(fp); /* looking for a # */ if (letter != '#') { bug( "load_raffects: Incorrect format. # not found before vnum or 0.", 0); exit(1); } vnum = fread_number(fp); /* looking for a vnum after the # */ if (vnum == 0) break; /* stop loading room affects at #0 */ if ((rix = get_room_index(vnum)) == NULL) /* if room vnum doesn't exist */ { bug( "load_raffects: room vnum %d doesn't exist!", vnum); exit(1); } raf = alloc_perm( sizeof(*raf)); raf->type = fread_number(fp); raf->dam_name = fread_string(fp); raf->room_message = fread_string(fp); raf->vict_message = fread_string(fp); raf->timer = fread_number(fp); raf->val0 = fread_number(fp); raf->val1 = fread_number(fp); raf->val2 = fread_number(fp); raf->val3 = fread_number(fp); raf->val4 = fread_number(fp); if (rix->raffect == NULL) /* if this is the first room affect for this room */ { /* create the first room affect */ raf->next = NULL; rix->raffect = raf; } else /* if this isn't the first room affect for this room */ { /* add this room affect onto the list */ for ( pRaf = rix->raffect; pRaf->next != NULL; pRaf = pRaf->next ); raf->next = NULL; pRaf = raf; } } } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug( "load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); pRoomIndex->room_flags = fread_flag( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->u1.vnum = fread_number( fp ); pexit->orig_door = door; /* OLC */ switch ( locks ) /* OLC exit_info to rs_flags. */ { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF | EX_HIDDEN; break; case 4: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF | EX_HIDDEN; break; case 5: pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF; break; case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF; break; case 7: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN; break; case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_HIDDEN; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof(*pShop) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* void load_clans( FILE *fp ) * { * CLAN_DATA *pClan; * * for ( ; ; ) * { * int iClass; * int iRace; * int iMembers; * * pClan = alloc_perm( sizeof(*pClan) ); * pClan->number = fread_number( fp ); * if ( pClan->number == 999 ) * break; * pClan->name = fread_string( fp ); * pClan->visible = fread_string( fp ); * pClan->leader = fread_string( fp ); * pClan->god = fread_string( fp ); * pClan->max_members = fread_number( fp ); * pClan->min_level = fread_number( fp ); * pClan->num_members = fread_number( fp ); * pClan->req_flags = fread_number( fp ); * pClan->cost_gold = fread_number( fp ); * pClan->cost_xp = fread_number( fp ); * for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) * pClan->classes[iClass] = fread_number( fp ); * for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) * pClan->races[iRace] = fread_number( fp ); * pClan->auto_accept = fread_number( fp ); * fread_to_eol( fp ); * for ( iMembers=0; iMembers < pClan->num_members; iMembers++) * pClan->members[iMembers] = fread_string( fp ); * * if ( clan_first == NULL ) * clan_first = pClan; * if ( clan_last != NULL ) * clan_last->next = pClan; * * clan_last = pClan; * pClan->next = NULL; * top_clan++; * } * * return; * } */ /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { char buf[MAX_STRING_LENGTH]; extern const sh_int rev_dir []; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { if ( pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index( pexit->u1.vnum ); } } } if (!fexit) SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum ); bug( buf, 0 ); } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if ( ++pArea->age < 3 ) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if ( !pRoom ) return; pMob = NULL; last = FALSE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoom->exit[iExit] ) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ ) { pExit->exit_info = pExit->rs_flags; if ( ( pExit->u1.to_room != NULL ) && ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ if ( room_is_dark( pRoom ) ) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); LastMob = pMob; level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */ last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 ); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) break; pObj = create_object( pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy( level ), LEVEL_HERO -1) ); pObj->cost = 0; obj_to_room( pObj, pRoom ); break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, LastObj->contains ) > 0 ) break; /* lastObj->level - ROM */ pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) ); obj_to_obj( pObj, LastObj ); break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( !LastMob ) { bug( "Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; case ITEM_TREASURE: olevel = number_range( 10, 20 ); break; break; } pObj = create_object( pObjIndex, olevel ); SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */ } else /* ROM OLC else version */ { int limit; if (pReset->arg2 > 50 ) /* old format */ limit = /*6*/999; else if ( pReset->arg2 == -1 ) /* no limit */ limit = 999; else limit = pReset->arg2; if ( 1==1 ) pObj = create_object( pObjIndex, UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) ); else break; } obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int i; mobile_count++; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if ( char_free == NULL ) { mob = alloc_perm( sizeof(*mob) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->spec_fun = pMobIndex->spec_fun; /* read from prototype */ mob->act = pMobIndex->act; mob->comm = COMM_BRIEF; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1,2); mob->race = pMobIndex->race; if (pMobIndex->gold == 0) mob->gold = 0; else mob->gold = number_range(pMobIndex->gold/2, pMobIndex->gold * 3/2); mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = pMobIndex->material; /* computed on the spot */ for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = UMIN(25,11 + mob->level/4); if (IS_SET(mob->act,ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(mob->act,ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(mob->act,ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act,ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->off_flags,OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; mob->position = mob->start_pos; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone) { int i; AFFECT_DATA *paf; if ( parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = parent->material; clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone,paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; if (obj_free->next != obj_free ) obj_free = obj_free->next; else bug ("Obj_free->next == Obj_free!", 0); } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; obj->level = pObjIndex->level; obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ obj->material = pObjIndex->material; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_ARMOR: case ITEM_BOAT: case ITEM_CLOTHING: case ITEM_CONTAINER: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_DRINK_CON: case ITEM_FOOD: case ITEM_FOUNTAIN: case ITEM_FURNITURE: case ITEM_KEY: case ITEM_MAP: case ITEM_MONEY: case ITEM_PILL: case ITEM_POTION: case ITEM_PROTECT: case ITEM_SCROLL: case ITEM_STAFF: case ITEM_TRASH: case ITEM_TREASURE: case ITEM_WAND: case ITEM_WEAPON: break; } if (obj->next != object_list) obj->next = object_list; else bug ("Obj->next == object_list!", 0); object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA *parent, OBJ_DATA *clone) { int i; AFFECT_DATA *paf; /* EXTRA_DESCR_DATA *ed,*ed_new; */ if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = parent->material; clone->timer = parent->timer; for (i = 0; i < 5; i ++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone,paf); /* extended desc */ /* for (ed = parent->extra_descr; ed != NULL; ed = ed->next); { ed_new = alloc_perm( sizeof(*ed_new) ); ed_new->keyword = str_dup( ed->keyword); ed_new->description = str_dup( ed->description ); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } */ } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->logon = current_time; ch->last_note = 0; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->comm = 0; ch->position = POS_STANDING; ch->practice = 0; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; /* ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE ); */ for (i = 0; i < MAX_STATS; i ++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; QUEUE_DATA *mq; QUEUE_DATA *mq_next; sh_int i; if (IS_NPC(ch)) mobile_count--; for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; extract_obj( obj ); } for ( paf = ch->affected; paf != NULL; paf = paf_next ) { paf_next = paf->next; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); if ( ch->pcdata != NULL ) { for ( mq = ch->pcdata->fmessage; mq != NULL; mq = mq_next ) { mq_next = mq->next; free_string(mq->sender); free_string(mq->text); free_mem(mq, sizeof(QUEUE_DATA)); } for ( mq = ch->pcdata->ftell_q; mq != NULL; mq = mq_next ) { mq_next = mq->next; free_string(mq->sender); free_string(mq->text); free_mem(mq, sizeof(QUEUE_DATA)); } for (i = 0; i < MAX_ALIAS; i++) { if (ch->pcdata->alias[i] == NULL || ch->pcdata->alias_sub[i] == NULL) break; free_string( ch->pcdata->alias[i] ); free_string( ch->pcdata->alias_sub[i] ); } free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->title ); free_string( ch->pcdata->prompt ); free_string( ch->pcdata->nemesis ); free_string( ch->pcdata->email ); free_string( ch->pcdata->comment ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( (char *) name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } long fread_flag( FILE *fp) { int number; char c; do { c = getc(fp); } while ( isspace(c)); number = 0; if (!isdigit(c) && c != '-' ) /* ROM OLC */ { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } if ( c == '-' ) /* ROM OLC */ { number = fread_number( fp ); return -number; } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if ( c != ' ') ungetc(c,fp); return number; } long flag_convert(char letter ) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i --) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc(fp) ) { default: plast++; break; case EOF: /* temp fix */ bug( "Fread_string: EOF", 0 ); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } char *fread_string_eol( FILE *fp ) { static bool char_special[256-EOF]; char *plast; char c; if ( char_special[EOF-EOF] != TRUE ) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '\n') return &str_empty[0]; for ( ;; ) { if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] ) continue; switch ( plast[-1] ) { default: break; case EOF: bug( "Fread_string_eol EOF", 0 ); exit( 1 ); break; case '\n': case '\r': { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Allocate memory for a string, read one word from a file, * and return a pointer to the word. Please remember to * free this pointer when you're done with it... */ char *get_word(FILE *fp) { char *word, *top; char ch; unsigned int len = 0; word = malloc(sizeof(char*)); top = word; do /* Skip whitespace */ { ch=getc(fp); if (ch==EOF) return NULL; } while (isspace(ch)); *word = ch; word++; len++; for (;;) { ch=getc(fp); if (ch==EOF) return NULL; if ((len>MAX_INPUT_LENGTH) || (isspace(ch))) { *word = '\0'; return top; } *word = ch; word++; len++; } } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( rgFreeList[iList] == NULL ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ((void **) rgFreeList[iList]); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* strlen() that doesn't count any valid color codes -Zak */ int str_len( const char *str ) { int numb=0; while (*str != '\0') { if (*str != '`') /* If there's no `, add to the count */ { numb++; str++; continue; } str++; /* If there _IS_ a `, check next char */ switch (*str) { /* If it's \0, count the first ` and get outta here */ case '\0': numb++; return numb; /* If it's a color code, skip over it */ case 'k': case 'K': case 'r': case 'R': case 'b': case 'B': case 'c': case 'C': case 'y': case 'Y': case 'm': case 'M': case 'w': case 'W': case 'g': case 'G': str++; break; /* If it's not a color code, count the ` and the following char, and advance */ default: numb++; numb++; str++; break; } continue; } return numb; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen(pstr) + 1 ); return; } void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { send_to_char("No argument is used with this command.\n\r",ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "%-39s%-39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : "" ); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "Socials %5d\n\r", social_count ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5d\n\r", top_mob_index ); send_to_char( buf, ch ); sprintf( buf, "(in use)%5d\n\r", mobile_count ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d\n\r", top_obj_index ); send_to_char( buf, ch ); sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch ); /* sprintf( buf, "Clans %5d\n\r", top_clan ); send_to_char( buf, ch ); */ sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); return; } void do_dump( CHAR_DATA *ch, char *argument ) { int count,count2,num_pcs,aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *exit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; int vnum,nMatch = 0; /* open file */ fclose(fpReserve); fp = fopen("mem.dmp","w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf(fp,"MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); /* mobs */ count = 0; count2 = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; fprintf(fp,"Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch))); /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; fprintf(fp,"Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d= descriptor_free; d != NULL; d = d->next) count2++; fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); /* object prototypes */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf(fp,"ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); /* objects */ count = 0; count2 = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; fprintf(fp,"Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj))); /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af))); /* rooms */ fprintf(fp,"Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof(*room))); /* exits */ fprintf(fp,"Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof(*exit))); fclose(fp); /* start printing out mobile data */ fp = fopen("mob.dmp","w"); fprintf(fp,"\nMobile Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d killed %s\n", pMobIndex->vnum,pMobIndex->count, pMobIndex->killed,pMobIndex->short_descr); } fclose(fp); fflush(fp); /* start printing out object data */ fp = fopen("obj.dmp","w"); fprintf(fp,"\nObject Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d reset %s\n", pObjIndex->vnum,pObjIndex->count, pObjIndex->reset_num,pObjIndex->short_descr); } /* close file */ fclose(fp); fpReserve = fopen( NULL_FILE, "r" ); } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if (from == 0 && to == 0) return 0; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm() & (power -1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( (percent = number_mm() & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm() & (8-1) ) > 5) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; FILE *fp; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string( buf ); /* RT removed due to bug-file spamming fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); */ return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } /* the functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ int mprog_name_to_type ( char *name ) { if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG; return( ERROR_PROG ); } /* This routine reads in scripts of MOBprograms from a file */ MPROG_DATA* mprog_file_read( char *f, MPROG_DATA *mprg, MOB_INDEX_DATA *pMobIndex ) { char MOBProgfile[ MAX_INPUT_LENGTH ]; MPROG_DATA *mprg2; FILE *progfile; char letter; bool done = FALSE; sprintf( MOBProgfile, "%s%s", MOB_DIR, f ); progfile = fopen( MOBProgfile, "r" ); if ( !progfile ) { bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty mobprog file.", 0 ); exit( 1 ); break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "mobprog file type error", 0 ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file.", 0 ); exit( 1 ); break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': mprg2->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg2 = mprg2->next; mprg2->next = NULL; break; case '|': done = TRUE; break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Snarf a MOBprogram section from the area file. */ void load_mobprogs( FILE *fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_mobprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iMob = get_mob_index( value ) ) == NULL ) { bug( "Load_mobprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( ( original = iMob->mobprogs ) ) for ( ; original->next != NULL; original = original->next ); working = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); if ( original ) original->next = working; else iMob->mobprogs = working; working = mprog_file_read( fread_word( fp ), working, iMob ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file MOBprograms. */ void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum ); exit( 1 ); } pMobIndex->mobprogs = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = pMobIndex->mobprogs; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } return; } void load_socials( FILE *fp) { for ( ; ; ) { struct social_type social; char *temp; /* clear social */ social.char_no_arg = NULL; social.others_no_arg = NULL; social.char_found = NULL; social.others_found = NULL; social.vict_found = NULL; social.char_not_found = NULL; social.char_auto = NULL; social.others_auto = NULL; temp = fread_word(fp); if (!strcmp(temp,"#0")) return; /* done */ strcpy(social.name,temp); fread_to_eol(fp); temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.char_no_arg = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.char_no_arg = temp; temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.others_no_arg = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.others_no_arg = temp; temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.char_found = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.char_found = temp; temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.others_found = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.others_found = temp; temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.vict_found = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.vict_found = temp; temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.char_not_found = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.char_not_found = temp; temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.char_auto = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.char_auto = temp; temp = fread_string_eol(fp); if (!strcmp(temp,"$")) social.others_auto = NULL; else if (!strcmp(temp,"#")) { social_table[social_count] = social; social_count++; continue; } else social.others_auto = temp; social_table[social_count] = social; social_count++; } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter,temp; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->race = race_lookup(fread_string( fp )); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC | race_table[pMobIndex->race].act; pMobIndex->affected_by = fread_flag( fp ) | race_table[pMobIndex->race].aff; pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp ); pMobIndex->hitroll = fread_number( fp ); /* read hit dice */ pMobIndex->hit[DICE_NUMBER] = fread_number( fp ); /* 'd' */ fread_letter( fp ); pMobIndex->hit[DICE_TYPE] = fread_number( fp ); /* '+' */ fread_letter( fp ); pMobIndex->hit[DICE_BONUS] = fread_number( fp ); /* read mana dice */ pMobIndex->mana[DICE_NUMBER] = fread_number( fp ); fread_letter( fp ); pMobIndex->mana[DICE_TYPE] = fread_number( fp ); fread_letter( fp ); pMobIndex->mana[DICE_BONUS] = fread_number( fp ); /* read damage dice */ pMobIndex->damage[DICE_NUMBER] = fread_number( fp ); fread_letter( fp ); pMobIndex->damage[DICE_TYPE] = fread_number( fp ); fread_letter( fp ); pMobIndex->damage[DICE_BONUS] = fread_number( fp ); pMobIndex->dam_type = fread_number( fp ); /* read armor class */ pMobIndex->ac[AC_PIERCE] = fread_number( fp ) * 10; pMobIndex->ac[AC_BASH] = fread_number( fp ) * 10; pMobIndex->ac[AC_SLASH] = fread_number( fp ) * 10; pMobIndex->ac[AC_EXOTIC] = fread_number( fp ) * 10; /* read flags and add in data from the race table */ pMobIndex->off_flags = fread_flag( fp ) | race_table[pMobIndex->race].off; pMobIndex->imm_flags = fread_flag( fp ) | race_table[pMobIndex->race].imm; pMobIndex->res_flags = fread_flag( fp ) | race_table[pMobIndex->race].res; pMobIndex->vuln_flags = fread_flag( fp ) | race_table[pMobIndex->race].vuln; /* vital statistics */ pMobIndex->start_pos = fread_number( fp ); pMobIndex->default_pos = fread_number( fp ); pMobIndex->sex = fread_number( fp ); pMobIndex->gold = fread_number( fp ); pMobIndex->form = fread_flag( fp ) | race_table[pMobIndex->race].form; pMobIndex->parts = fread_flag( fp ) | race_table[pMobIndex->race].parts; /* size */ temp = fread_letter( fp ); switch (temp) { case ('T') : pMobIndex->size = SIZE_TINY; break; case ('S') : pMobIndex->size = SIZE_SMALL; break; case ('M') : pMobIndex->size = SIZE_MEDIUM; break; case ('L') : pMobIndex->size = SIZE_LARGE; break; case ('H') : pMobIndex->size = SIZE_HUGE; break; case ('G') : pMobIndex->size = SIZE_GIANT; break; default: pMobIndex->size = SIZE_MEDIUM; break; } pMobIndex->material = material_lookup(fread_word( fp )); /* pMobIndex->clan=letter-64; */ /* if (letter == 'S') pMobIndex->clan=0; */ letter = fread_letter( fp ); if ( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter,fp ); iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->reset_num = 0; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); pObjIndex->material = material_lookup(fread_string( fp )); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_flag( fp ); pObjIndex->wear_flags = fread_flag( fp ); pObjIndex->value[0] = fread_flag( fp ); pObjIndex->value[1] = fread_flag( fp ); pObjIndex->value[2] = fread_flag( fp ); pObjIndex->value[3] = fread_flag( fp ); pObjIndex->value[4] = fread_flag( fp ); pObjIndex->level = fread_number( fp ); pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* condition */ letter = fread_letter( fp ); switch (letter) { case ('P') : pObjIndex->condition = 100; break; case ('G') : pObjIndex->condition = 90; break; case ('A') : pObjIndex->condition = 75; break; case ('W') : pObjIndex->condition = 50; break; case ('D') : pObjIndex->condition = 25; break; case ('B') : pObjIndex->condition = 10; break; case ('R') : pObjIndex->condition = 0; break; default: pObjIndex->condition = 100; break; } for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->type = -1; paf->level = pObjIndex->level; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; }