Release 0.017/0.018:
* Fixed @new_mob syntax to handle the three-argument version correctly
* Fixed ObjectD to handle untracked lib instances from startup
* Fixed ObjectD to handle DGD 1.2.110 changes to ObjRegD
* Changed the login process to handle separate login names and
player-readable names. Updated the wiztool to handle this
* Initial support for LPC telnet code on a binary port
* Preliminary terminal support, altered Phrase support
* Started adding subtyped object declarations
* Added support for tag inheritance in TagD
* Removed support for non-System wiztool objects. Oops!
* Added support for custom and non-System wiztool objects
* Added a custom room-binder object for nonstandard room types
* Started support for 'custom' rooms not loaded from UNQ files
* SSHD support on second binary TCP port
* Debugged extra AUTO object, put it into appropriate places
Release 0.016:
* Improved UNQ error reporting for wrong #'s of fields in structs
* Added (optional, currently inactive) stuff for a /usr/common AUTO
object which will enforce call_other calling existing funcs
* Updated to DGD 1.2.90
* Moved all zone functionality out of ObjNumD into ZoneD
* Changed object articles and glance descriptions to 'transitional',
i.e. kiss the current form of them goodbye...
* Updated for compatibility with DGD 1.2.68, which breaks back-compat
* Removed old %get_config command
* Made objects able to specifically remove nouns/adjs for
multiple inheritance
* Made load/save files use multiple parents
* Made object nouns, adjectives and descs use inheritance
* Made objects use multiple inheritance, not just single
* Added wiztool commands to manipulate tags, and help for them
* Added a number of new Tag-related APIs
* Made rooms and zonefiles include tag data in the save files
* Made room/object types more modular
Release 0.015pre2:
* Tagged OBJECTs and MOBILEs
* Added a 'Tagged' library to manage tags
* Added a TagD to track tag types
* Moved scripting stuff into Phantasmal from testgame/SoN
* Added toggle for first-ever login attempt to player_login()
* Minor fix to cmd_help
* More debugging on user/userlib interface.
Release 0.015pre1:
* Separated user object into a user and a userlib, with the user
object overridable. More work to do here
* Moved logd_channels from data directory into /usr/System
* Added a game driver object, made telnetd defer to it
* Simplified /usr/game as more stuff moves into testgame
* Moved objects out of /data, and made it easy to do the same for
helpfiles
* Moved most Phantasmal headers into include/phantasmal
* Modified TimeD to use only real-world time
* Moved some headers into /include/phantasmal
* Removed 'ask' function and all related hooks & docs
* Changed hook function signatures and how enum_mobiles works
* Full security audit for /usr/common/sys and /usr/common/obj
* Full security audit for /usr/System
* Added simple scripting to /usr/game
* Added second AUTO object to /usr/game
* Made /usr/game configure ConfigD directly
* Made /usr/game's initd work
* Moved most files out of /data into /usr/System, /usr/common and
/usr/game
* Added /usr/game directory
* Moved HelpD into ~System
* Altered how tick counts for upgraded() work
* Changed syntax for @set_obj_parent to allow removing parent
Release 0.014:
* Bugfix to @make_room to deal with rooms whose location is nil
* Added floating-point support to UNQ load/save
* More exit stuff, including load/save
* Object weight, volume and length and their capacities load/save
* Weight/length/volume commands for modification
* Added weight/length/vol to @make_room/@make_detail/@make_portable
* Added w/l/v capacities to @make_room/detail/portable
* Changed all the can_* functions to take a user as well so we
can return useful reasons stuff screws up.
* ObjectD now uses call_limited() when calling upgrade
functions on objects.
* HelpD now specifically calls rlimits{...;-1} to upgrade
* HelpD now alphabetizes the words in a help query to avoid needing
multiple orders
* Objects now save in multiple files by zone
* There's now a system for unresolved rooms - this is needed to
deal with zone loading and unloading properly if it's not all
done in one large chunk.
* Fixed problem with upgrading -- call_limited won't directly work.
Release 0.013:
* Added @list, an alias for @list_rooms.
* Added @make_detail command.
* Made details load and save properly.
* Fixed an ObjectD bug with objects that just added an
"upgraded" function.
* Made @delete work with details.
* Cut down some now-needless stuff in the helpfiles, added
help for some undocumented commands.
* The help system now treats space, minus and underscore as
equivalent. That'll save us some more help entries and
generate more useful responses.
* @stat now uses the new object binding functions.
* Objects now inherit details from their parent.
* @stat now reports on immediate vs inherited details.
* Objects now have a removed_details array so they can specifically
remove parental details they don't like without affecting the
parent.
* You can now remove details with @set_obj_detail.
* Basic data inheritance of details works and is tested.
* Removed gossip channel and gossip command. Updated help.
* Removed all "nodesc" functionality. Replaced by details.
* Merged MOBILE_PORTABLE into SIMPLE_PORTABLE
* Merged SIMPLE_PORTABLE into SIMPLE_ROOM
* Made mobiles able to accept an optional name field as a comment
* New prototype parser (thanks to Keith Dunwoody)
* Serious rework of EXIT code, including locked and lockable
objects, ability to look at doors, one- and two-way exits.
Release 0.012:
* More logging and stuff in ObjectD. And fixed a bug that
caused log messages on rebuild.
* Now the upgraded() function for upgraded objects is called
with a call_out, so it executes the new code instead of the
old code. The compiling() function still executes the
pre-recompile code.
* New online help for old Kernel MUDLib commands. I believe
all the Kernel MUDLib legacy commands are now documented.
* Merged help with @help. Now the regular help command handles
all of it just fine.
* Slightly different logfile output format.
* Allow subscription to log and error channels with extra
information. Update "channels" list to show it.
* LOGD and ERRORD now send out notifications on the log and
error channels.
* Normalized help query strings. This should let us use fewer
search names per help entry, and generate more good matches.
* Merged object flags into ROOM from SIMPLE_PORTABLE, preparatory
to merge of SIMPLE_ROOM and SIMPLE_PORTABLE.
* Removed unnecessary cmd_social from the SYSTEM_USER object.
* Fixed bug in path_place... How long have put and remove not
been working?
* MAPD now lists problem objects when it can't resolve rooms.
* @set_obj_detail command will now add details to objects.
* @stat now deals with object details.
* Existing user commands (but not wizard commands) now take details.
Release 0.011b:
* Added @make_portable command, very similar to @make_room.
* Critical fix to setting examine desc for @make_room.
* @stat now scrolls its output, takes objects in the room or
inventory as arguments and reports better on mobiles.
* Added "openable" flag to portables, and correspondingly to
@stat, @set_obj_flag and the online help.
* Critical fix to @set_obj_flag -- didn't work before.
* Added open and close commands, usable by all.
* Fixed a couple of annoying ObjectD bugs that caused log
messages on %code commands. Still got a known ObjectD
bug (and a feature request) to go.
Release 0.011:
* Lots of refactoring and general code changes. Always. Every
release. This one too.
* Moved command-sets and state-stacks into two separate libraries,
each inherited by the main user object (/usr/System/obj/user.c).
* Social verbs are now usable like regular commands.
* Removed old obsolete detail code
* Added @set_obj_flag back. Previously didn't work.
* Now the MobileD reloads the binder file when recompiled. So
now we can add new mobile types at runtime.
* Added new "animal" mobile type. Mobiles can now have extra
data embedded in their mobfile entries, which is a pretty
mandatory thing for more complex mobiles.
* Added "idea" command, like bug and typo. Made sure more
information was included in the reports like where the report
takes place and who reported it.
* Added a @make_room command and its associated user states. The
idea is that you can type @make_room and then just answer the
questions from there to create a new room object. Simpler but
slower than the older way.
* Added generic @delete command that will destroy rooms, exits,
mobiles or portables.
* The display of @list_room now scrolls appropriately.
Release 0.010:
* Merged in Keith Dunwoody's patch for merging PORTABLED and MAPD.
(New hooks for MOBILEs are included in that patch)
* Added Jay Shaffstall's patch for escape character codes in UNQ
parsers.
* Added MOBILED to track mobiles
* Updated some zone-related commands to save zones across reboots
and to create objects in the current zone by default (@new_port,
@new_room).
* New @list_mob command to list mobiles by number
* New @delete_mob command can delete mobiles without accompanying
user objects. Note that this can leave bodies behind.
* @stat command now works on mobiles
* UNQ DTD error handling now can accept a filename
* A basic mobfile is now saved like the roomfile and zonefile. It
still needs more work before it can be restored, though.
* Mobiles now have a binder file
* There is an "unq" builtin type when UNQ parsing for freeform UNQ
content
* The %compile command will append a ".c" to the supplied filename
if the file as mentioned doesn't exist, but the same name with a
".c" exists and is at least one byte long.
* There is a @new_mobile command to create a new mobile
* Added help for new mobile commands
* UNQ DTDs can now import other DTD's.
* Improved UNQ DTD type inheritance.
* The mobfile can now be restored.
* @new_zone command to add new zones
* wandering mobiles now work
* Builtin 'unq' data now works properly
* A basic sould is in place
* A "social" command allows socials to be used, slightly awkwardly