phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
/* ZoneD -- daemon that tracks zones */

#include <kernel/kernel.h>

#include <phantasmal/log.h>
#include <phantasmal/lpc_names.h>

#include <type.h>
#include <limits.h>

inherit dtd DTD_UNQABLE;


/* Zone Attributes */
#define ZONE_ATTR_VOLATILE         1


/* Prototypes */
void upgraded(varargs int clone);
void set_segment_zone(int segment, int zonenum);

mixed*  zone_table;
mapping segment_map;
int     player_zone;

static void create(varargs int clone) {
  if(clone)
    error("Cloning zoned is not allowed!");

  dtd::create(clone);

  if(!find_object(UNQ_DTD)) compile_object(UNQ_DTD);

  zone_table = ({ ({ "Unzoned", ([ ]), 0 }) });
  segment_map = ([ ]);
  player_zone = -1;

  upgraded();
}

void upgraded(varargs int clone) {
  if(SYSTEM() || COMMON()) {
    set_dtd_file(ZONED_DTD);
    dtd::upgraded(clone);
  }
}

void destructed(int clone) {
  if(SYSTEM()) {
    dtd::destructed(clone);
  }
}

/******* Init Function called by INITD *********************/

/* The zonefile's contents are passed through the string
   argument.  Currently zone files must be DGD's string
   size or less. */
void init_from_file(string file) {
  if(!SYSTEM())
    return;

  if(strlen(file) > MAX_STRING_SIZE - 3)
    error("Zonefile is too large in ZONED->init_from_file!");
  from_unq_text(file);
}


/******* Functions for DTD_UNQABLE *************************/

mixed* to_dtd_unq(void) {
  int    ctr, highseg, zone, numzones;
  mixed *tmp, *zonetmp;

  if(!SYSTEM() && !COMMON())
    return nil;

  highseg = OBJNUMD->get_highest_segment();

  zonetmp = ({ "zonelist", ({ }) });
  numzones = sizeof(zone_table);
  for(ctr = 0; ctr < numzones; ctr++){
    zonetmp[1] +=  ({ ({ "zone",
		        ({ ({ "zonenum", ctr }),
			    ({ "name", zone_table[ctr][0] }),
			    ({ "attributes", zone_table[ctr][2] })
		         })
	  	      })
	            });
  }

  tmp = ({ "zones", ({ }) });
  for(ctr = 0; ctr <= highseg; ctr++) {
    if(!OBJNUMD->get_segment_owner(ctr))
      continue;

    if(segment_map[ctr] != nil) {
      zone = segment_map[ctr];
      tmp[1] += ({ ({ "segment",
			({ ({ "segnum", ctr }),
			     ({ "zonenum", zone })
			     })
			})
		     });
    }
  }

  return zonetmp + tmp;
}

string get_parse_error_stack(void) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return nil;

  return ::get_parse_error_stack();
}

void from_dtd_unq(mixed* unq) {
  mixed *zones, *segment_unq;
  int segnum,zonenum;
  string zonename;

  if(!SYSTEM() && !COMMON() && !GAME())
    error("Calling ZoneD:from_dtd_unq unprivileged!");

  if(sizeof(unq) != 4)
    error("There should be exactly one 'zones' and one 'zonelist'"
	  + " section in the ZONED file!");

  if(unq[0] != "zonelist")
    error("Unrecognized section in ZONED file -- must start with"
	  + " 'zonelist'!");
  else if(unq[2] != "zones")
    error("Unrecognized section in ZONED file -- second section"
	  + " must be 'zones'!");

  zones = unq[1]; /* load zonelist values */
  while(sizeof(zones)) {
    if( zones[0][0] == "zone" ){
      segment_unq = zones[0][1];
      zonenum = segment_unq[0][1];
      zonename = segment_unq[1][1];
      if (zonename != "Unzoned"){
	zone_table += ({ ({ zonename, ([ ]), 0 }) });
	/* Is this zone in the position expected in the table? */
	if (zone_table[zonenum][0] != zonename){
	  error("\nZONED: Incorrect zone table order or skipped number "
		+ zonename + " #" + zonenum + "\n");
	}
      }
    } else error("Non-zone in zonelist!");
    /* Finished with that segment, move on */
    zones = zones[1..];    
  }

  zones = unq[3]; /* load zones values */
  while(sizeof(zones)) {

    /* Everything in the zones entry must be a segment. */
    if(typeof(zones[0]) != T_ARRAY
       || sizeof(zones[0]) < 2
       || zones[0][0] != "segment" )
      error("Format error in zone file, expected 'segment' section!");

    segment_unq = zones[0][1];

    if(sizeof(segment_unq) != 2
       || segment_unq[0][0] != "segnum"
       || segment_unq[1][0] != "zonenum") {
      error("ZONED segment doesn't fit format "
	    + "[segnum, <int>, zonenum, <int>]!");
    }

    segnum = segment_unq[0][1];
    zonenum = segment_unq[1][1];
    set_segment_zone(segnum, zonenum);

    zones = zones[1..];    
  }

}

void write_to_file(string filename) {
  string str;
  string unq_str;

  if(previous_program() != "/usr/System/initd")
    error("Only INITD may instruct the ZONED to write files!");

  unq_str = dtd::to_unq_text();
  if(!unq_str)
    error("To_unq_text() returned nil!");
  if(!write_file(filename, unq_str)) {
    error("Error writing file!");
  }

}


/******* Regular ZONED functions ***************************/

int num_zones(void) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return -1;

  return sizeof(zone_table);
}

string get_name_for_zone(int zonenum) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return nil;

  if(zonenum >= 0 && sizeof(zone_table) > zonenum) {
    return zone_table[zonenum][0];
  } else {
    return nil;
  }
}

int* get_segments_in_zone(int zonenum) {
  mixed* keys;

  if(!SYSTEM() && !COMMON() && !GAME())
    return nil;

  keys = map_indices(zone_table[zonenum][1]);
  return keys;
}

int get_segment_zone(int segment) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return -1;

  return (segment_map[segment] != nil ? segment_map[segment] : -1);
}

void set_segment_zone(int segment, int zonenum) {
  if(segment < 0 || zonenum < 0 || zonenum > sizeof(zone_table))
    error("Segment or zone doesn't exist in set_segment_zone!");

  if(segment_map[segment] != nil) {
    int oldzone;
    oldzone = segment_map[segment];
    zone_table[oldzone][1][segment] = nil;
  }
  segment_map[segment] = zonenum;
  zone_table[zonenum][1][segment] = 1;
}

int get_zone_for_room(object room) {
  int roomnum, segment, zone;

  if(!SYSTEM() && !COMMON() && !GAME())
    return -1;

  if(!room)
    error("Invalid room passed to ZoneD:get_zone_for_room!");

  roomnum = room->get_number();
  segment = roomnum / 100;
  zone = get_segment_zone(segment);

  return zone;
}

int add_new_zone( string zonename ){
  if(!SYSTEM() && !COMMON() && !GAME())
    return -1;

  if (zonename && zonename != ""){
    int zonenum;
    zone_table += ({ ({ zonename, ([ ]), 0 }) });

    return num_zones()-1;
  } else {
    error("Illegal or (nil) zone name given to ZONED!");
  }
}

int is_zone_volatile(int zonenum) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return -1;

  if(zonenum < 0 || zonenum > sizeof(zone_table))
    error("Invalid zone number passed to ZoneD:is_zone_volatile!");

  if(zone_table[zonenum][2] & ZONE_ATTR_VOLATILE)
    return 1;

  return 0;
}

int get_player_zone(void) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return -1;

  if(player_zone < 0)
    return -1;

  return player_zone;
}

void set_player_zone(int zonenum) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return;

  if(zonenum < 0 || zonenum > sizeof(zone_table))
    error("Invalid zone number passed to ZoneD:set_player_zone!");

  if(player_zone >= 0) {
    /* Set former player zone as non-volatile */
    zone_table[player_zone][2] &= ~ZONE_ATTR_VOLATILE;
  }

  player_zone = zonenum;

  if(player_zone >= 0) {
    /* Set new player zone as volatile */
    zone_table[player_zone][2] |= ZONE_ATTR_VOLATILE;
  }
}