phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
/* search_locations.h

   These constants are used by the SYSTEM_USER::find_objects() and
   SYSTEM_USER::find_first_objects() calls to
   determine what objects are visible to the viewer.  By supplying
   a list of locations, the caller determines where, and in what
   order, the returned objects can be found.
*/

/* This looks for objects contained in the current room.  It also
   looks inside anything it reasonably can, such as open
   containers or the room's details. */
#define LOC_CURRENT_ROOM                           1

/* This looks only for objects contained in the current room -- no details,
   no inventory, nothing in containers, nothing else. */
#define LOC_IMMEDIATE_CURRENT_ROOM                 2

/* This looks for details of the current room and their details. */
#define LOC_DETAIL_CURRENT_ROOM                    3

/* This looks for objects contained in the viewer, objects in details
   of the viewer and objects in open containers within the viewer. */
#define LOC_INVENTORY                              4

/* This looks for objects immediately contained by the viewer -- nothing
   in containers, nothing in body details. */
#define LOC_IMMEDIATE_INVENTORY                    5

/* This looks for objects which are details of the viewer */
#define LOC_BODY                                   6

/* This looks for objects immediately contained by the exits */
#define LOC_CURRENT_EXITS                          7