nakedmudv3.3/
nakedmudv3.3/lib/
nakedmudv3.3/lib/logs/
nakedmudv3.3/lib/misc/
nakedmudv3.3/lib/players/
nakedmudv3.3/lib/txt/
nakedmudv3.3/lib/world/
nakedmudv3.3/lib/world/examples/
nakedmudv3.3/lib/world/examples/mproto/
nakedmudv3.3/lib/world/examples/oproto/
nakedmudv3.3/lib/world/examples/reset/
nakedmudv3.3/lib/world/examples/rproto/
nakedmudv3.3/lib/world/examples/trigger/
nakedmudv3.3/lib/world/limbo/
nakedmudv3.3/lib/world/limbo/room/
nakedmudv3.3/lib/world/limbo/rproto/
nakedmudv3.3/src/alias/
nakedmudv3.3/src/char_vars/
nakedmudv3.3/src/editor/
nakedmudv3.3/src/example_module/
nakedmudv3.3/src/help/
nakedmudv3.3/src/set_val/
nakedmudv3.3/src/socials/
nakedmudv3.3/src/time/
helpfiles:=
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : write
  editor   : Alister
  timestamp: Jul 28 00:31:34
  info     :~
    usage: write [script]
    
    With write, you can enter a text editor and compose a message.  Write is 
    useful for writing helpfiles, sending mail to friends (see the {cextending 
    python{n doc), or executing small scripts.  To use the script formatter and 
    highlighter instead of the normal text editor, use {cwrite script{n.
  -
  keywords : wizhelp
  editor   : Alister
  timestamp: May 10 00:58:23
  info     :~
       Wizhelp displays a list of all the commands available to you that are 
    not available to normal players.
  -
  keywords : socials, soclink, socunlink
  editor   : Alister
  timestamp: Jan 29 18:53:22
  info     :~
    There are 9 fields assocciated with social editing; two are for messages when
    the social has no target. Two are for messages when the target is the character
    performing the social. Three are for situations when a target other than the
    character is provided for the social. The remaining two are the minimum and
    maximum positions the socials can be used from. If a social is not to have a
    target, the "target" fields can be left blank. Likewise, if the social is never
    to have the character as a target, the assocciated fields can be left blank.
    When trying to reference character information, the following symbols can be
    used:
    
      $n character name
      $N target name
      $e character he/she
      $E target he/she
      $m character him/her
      $M target him/her
      $s character his/hers
      $S target his/hers
    
    To see examples of how to write socials, check some of the pre-existing ones.
    To generate a list of all socials, type "socials".
    
    If you would like more than one command to trigger the same social, you can
    link a new command to a pre-existing social. Likewise, if you would like to
    disable a social command, that is possible too.
    
    Commands:
      soclink [new command] [old command]
      socunlink [command]
      socedit [social]
      socials
  backups  :=
    keywords : socials
    editor   : Alister
    timestamp: Jan 29 17:03:12
    info     :~
      There are 9 fields assocciated with social editing; two are for messages when
      the social has no target. Two are for messages when the target is the character
      performing the social. Three are for situations when a target other than the
      character is provided for the social. The remaining two are the minimum and
      maximum positions the socials can be used from. If a social is not to have a
      target, the "target" fields can be left blank. Likewise, if the social is never
      to have the character as a target, the assocciated fields can be left blank.
      When trying to reference character information, the following symbols can be
      used:
      
        $n character name
        $N target name
        $e character he/she
        $E target he/she
        $m character him/her
        $M target him/her
        $s character his/hers
        $S target his/hers
      
      To see examples of how to write socials, check some of the pre-existing ones.
      To generate a list of all socials, type "socials".
    -
    keywords : socials
    editor   : Alister
    timestamp: Jan 29 18:52:49
    info     :~
      There are 9 fields assocciated with social editing; two are for messages when
      the social has no target. Two are for messages when the target is the character
      performing the social. Three are for situations when a target other than the
      character is provided for the social. The remaining two are the minimum and
      maximum positions the socials can be used from. If a social is not to have a
      target, the "target" fields can be left blank. Likewise, if the social is never
      to have the character as a target, the assocciated fields can be left blank.
      When trying to reference character information, the following symbols can be
      used:
      
        $n character name
        $N target name
        $e character he/she
        $E target he/she
        $m character him/her
        $M target him/her
        $s character his/hers
        $S target his/hers
      
      To see examples of how to write socials, check some of the pre-existing ones.
      To generate a list of all socials, type "socials".
      
      If you would like more than one command to trigger the same social, you can
      link a new command to a pre-existing social. Likewise, if you would like to
      disable a social command, that is possible too.
      
      Commands:
        hlink [new command] [old command]
        hunlink [command]
        socedit [social]
        socials
    -
  -
  keywords : socials, soclink, socunlink
  editor   : Alister
  timestamp: Jan 29 18:53:22
  info     :~
    There are 9 fields assocciated with social editing; two are for messages when
    the social has no target. Two are for messages when the target is the character
    performing the social. Three are for situations when a target other than the
    character is provided for the social. The remaining two are the minimum and
    maximum positions the socials can be used from. If a social is not to have a
    target, the "target" fields can be left blank. Likewise, if the social is never
    to have the character as a target, the assocciated fields can be left blank.
    When trying to reference character information, the following symbols can be
    used:
    
      $n character name
      $N target name
      $e character he/she
      $E target he/she
      $m character him/her
      $M target him/her
      $s character his/hers
      $S target his/hers
    
    To see examples of how to write socials, check some of the pre-existing ones.
    To generate a list of all socials, type "socials".
    
    If you would like more than one command to trigger the same social, you can
    link a new command to a pre-existing social. Likewise, if you would like to
    disable a social command, that is possible too.
    
    Commands:
      soclink [new command] [old command]
      socunlink [command]
      socedit [social]
      socials
  backups  :=
    keywords : socials
    editor   : Alister
    timestamp: Jan 29 17:03:12
    info     :~
      There are 9 fields assocciated with social editing; two are for messages when
      the social has no target. Two are for messages when the target is the character
      performing the social. Three are for situations when a target other than the
      character is provided for the social. The remaining two are the minimum and
      maximum positions the socials can be used from. If a social is not to have a
      target, the "target" fields can be left blank. Likewise, if the social is never
      to have the character as a target, the assocciated fields can be left blank.
      When trying to reference character information, the following symbols can be
      used:
      
        $n character name
        $N target name
        $e character he/she
        $E target he/she
        $m character him/her
        $M target him/her
        $s character his/hers
        $S target his/hers
      
      To see examples of how to write socials, check some of the pre-existing ones.
      To generate a list of all socials, type "socials".
    -
    keywords : socials
    editor   : Alister
    timestamp: Jan 29 18:52:49
    info     :~
      There are 9 fields assocciated with social editing; two are for messages when
      the social has no target. Two are for messages when the target is the character
      performing the social. Three are for situations when a target other than the
      character is provided for the social. The remaining two are the minimum and
      maximum positions the socials can be used from. If a social is not to have a
      target, the "target" fields can be left blank. Likewise, if the social is never
      to have the character as a target, the assocciated fields can be left blank.
      When trying to reference character information, the following symbols can be
      used:
      
        $n character name
        $N target name
        $e character he/she
        $E target he/she
        $m character him/her
        $M target him/her
        $s character his/hers
        $S target his/hers
      
      To see examples of how to write socials, check some of the pre-existing ones.
      To generate a list of all socials, type "socials".
      
      If you would like more than one command to trigger the same social, you can
      link a new command to a pre-existing social. Likewise, if you would like to
      disable a social command, that is possible too.
      
      Commands:
        hlink [new command] [old command]
        hunlink [command]
        socedit [social]
        socials
    -
  -
  keywords : socials, soclink, socunlink
  editor   : Alister
  timestamp: Jan 29 18:53:22
  info     :~
    There are 9 fields assocciated with social editing; two are for messages when
    the social has no target. Two are for messages when the target is the character
    performing the social. Three are for situations when a target other than the
    character is provided for the social. The remaining two are the minimum and
    maximum positions the socials can be used from. If a social is not to have a
    target, the "target" fields can be left blank. Likewise, if the social is never
    to have the character as a target, the assocciated fields can be left blank.
    When trying to reference character information, the following symbols can be
    used:
    
      $n character name
      $N target name
      $e character he/she
      $E target he/she
      $m character him/her
      $M target him/her
      $s character his/hers
      $S target his/hers
    
    To see examples of how to write socials, check some of the pre-existing ones.
    To generate a list of all socials, type "socials".
    
    If you would like more than one command to trigger the same social, you can
    link a new command to a pre-existing social. Likewise, if you would like to
    disable a social command, that is possible too.
    
    Commands:
      soclink [new command] [old command]
      socunlink [command]
      socedit [social]
      socials
  backups  :=
    keywords : socials
    editor   : Alister
    timestamp: Jan 29 17:03:12
    info     :~
      There are 9 fields assocciated with social editing; two are for messages when
      the social has no target. Two are for messages when the target is the character
      performing the social. Three are for situations when a target other than the
      character is provided for the social. The remaining two are the minimum and
      maximum positions the socials can be used from. If a social is not to have a
      target, the "target" fields can be left blank. Likewise, if the social is never
      to have the character as a target, the assocciated fields can be left blank.
      When trying to reference character information, the following symbols can be
      used:
      
        $n character name
        $N target name
        $e character he/she
        $E target he/she
        $m character him/her
        $M target him/her
        $s character his/hers
        $S target his/hers
      
      To see examples of how to write socials, check some of the pre-existing ones.
      To generate a list of all socials, type "socials".
    -
    keywords : socials
    editor   : Alister
    timestamp: Jan 29 18:52:49
    info     :~
      There are 9 fields assocciated with social editing; two are for messages when
      the social has no target. Two are for messages when the target is the character
      performing the social. Three are for situations when a target other than the
      character is provided for the social. The remaining two are the minimum and
      maximum positions the socials can be used from. If a social is not to have a
      target, the "target" fields can be left blank. Likewise, if the social is never
      to have the character as a target, the assocciated fields can be left blank.
      When trying to reference character information, the following symbols can be
      used:
      
        $n character name
        $N target name
        $e character he/she
        $E target he/she
        $m character him/her
        $M target him/her
        $s character his/hers
        $S target his/hers
      
      To see examples of how to write socials, check some of the pre-existing ones.
      To generate a list of all socials, type "socials".
      
      If you would like more than one command to trigger the same social, you can
      link a new command to a pre-existing social. Likewise, if you would like to
      disable a social command, that is possible too.
      
      Commands:
        hlink [new command] [old command]
        hunlink [command]
        socedit [social]
        socials
    -
  -
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : scrun
  editor   : Alister
  timestamp: Apr 17 02:02:39
  info     :~
    Scripts of type runnable can be triggered by immortals. This is done with the
    scrun command.
    
    Syntax is: scrun <script vnum> [argument]
  -
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : delete, odelete, mdelete, rdelete, ddelete, scdelete
  editor   : Alister
  timestamp: Apr 17 01:59:17
  info     :~
    As a builder, you may at times create rooms, objects, mobiles, scripts,
    etc... that you do not want to be part of your zone. You can delete these
    things with the line of delete functions available. There should be one for
    each major type of editable zone content. When deleting rooms, anyone in the
    room will be removed from the game, and sockets will be disconnected.
    
    delete commands are: odelete, mdelete, rdelete, scdelete, and ddelete. Syntax
    is as follows: <delete command> <vnum to delete>
  -
  keywords : repeat
  editor   : Alister
  timestamp: Apr 17 02:01:17
  info     :~
    repeat can be used to execute a command multiple times.
    
    Syntax is: repeat <times> <command>
  -
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : delete, odelete, mdelete, rdelete, ddelete, scdelete
  editor   : Alister
  timestamp: Apr 17 01:59:17
  info     :~
    As a builder, you may at times create rooms, objects, mobiles, scripts,
    etc... that you do not want to be part of your zone. You can delete these
    things with the line of delete functions available. There should be one for
    each major type of editable zone content. When deleting rooms, anyone in the
    room will be removed from the game, and sockets will be disconnected.
    
    delete commands are: odelete, mdelete, rdelete, scdelete, and ddelete. Syntax
    is as follows: <delete command> <vnum to delete>
  -
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : delete, odelete, mdelete, rdelete, ddelete, scdelete
  editor   : Alister
  timestamp: Apr 17 01:59:17
  info     :~
    As a builder, you may at times create rooms, objects, mobiles, scripts,
    etc... that you do not want to be part of your zone. You can delete these
    things with the line of delete functions available. There should be one for
    each major type of editable zone content. When deleting rooms, anyone in the
    room will be removed from the game, and sockets will be disconnected.
    
    delete commands are: odelete, mdelete, rdelete, scdelete, and ddelete. Syntax
    is as follows: <delete command> <vnum to delete>
  -
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : delete, odelete, mdelete, rdelete, ddelete, scdelete
  editor   : Alister
  timestamp: Apr 17 01:59:17
  info     :~
    As a builder, you may at times create rooms, objects, mobiles, scripts,
    etc... that you do not want to be part of your zone. You can delete these
    things with the line of delete functions available. There should be one for
    each major type of editable zone content. When deleting rooms, anyone in the
    room will be removed from the game, and sockets will be disconnected.
    
    delete commands are: odelete, mdelete, rdelete, scdelete, and ddelete. Syntax
    is as follows: <delete command> <vnum to delete>
  -
  keywords : MCCP
  editor   : Alister
  timestamp: Jan 29 18:14:22
  info     :~
    The Mud Client Compression Protocol has the purpose of reducing the bandwidth 
    usage of the mudserver, by using an MCCP-complient mudclient, the data send to 
    you will be compressed by 80-85%, and thus not only reducing the amount of data
    processed by the server, but also greatly reduce the amount of data you need to
    download (i.e. less lag for you).
    
    This MUD supports both version 1 and 2 of the compression protocol, and any 
    client supporting either of those version can be used to enable compression. 
    Most clients enables compression automaticly, but some require that you type 
    'compress'. The same command can also be used to disable compression.
    
    MCCP was created by Oliver Jowett
  -
  keywords : look
  editor   : Alister
  timestamp: Jan 29 18:15:22
  info     :~
    Look allows you to glean extra information about your environment, as well as
    people and items in it. Look can be used to peer into containers, glance at
    your room, examine the finer details of an item, among other things.
    
    Usage: 
      > look [at the <target>] [in the <container>] [on the <thing or person>]
    
    Examples: 
      > look
      > look bob
      > look at bob
      > look at the bob
      > look at the mole on bob
      > look in sheath
      > look hilt on sword in sheath
      > look at the hilt on the sword in the sheath
    
    Looking at an object that is a container will also peer inside and list its
    contents (provided the container is opened).
  -
  keywords : lockdown
  editor   : Alister
  timestamp: May 27 01:03:27
  info     :~
    Usage: lockdown [groups]
    
       Lockdown prevents people not a member of at least one user group in a list 
    of user groups from logging in.  A lockdown of any value prevents new players 
    and accounts from being created.  {clockdown off{n turns off all lockdown 
    settings.  Lockdown with no arguments will display the current lockdown 
    settings.
  backups  :=
    keywords : lockdown
    editor   : Alister
    timestamp: May 10 00:45:24
    info     :~
      Usage: lockdown [level]
      
         Lockdown prevents people below the specified level from logging on.  A 
      lockdown of 1 does not allow new players.  A lockdown of 2 prevents players 
      from logging on.  Lockdowns of 3 and 4 prevent builders and scripters from 
      logging on, respectively.  Lockdown 0 turns off lockdown.  Lockdown with no 
      arguments will display the current lockdown level.
    -
  -
  keywords : linkdead
  editor   : Alister
  timestamp: May 10 00:55:29
  info     :~
    Lists off all of the players who are currently without an attached socket.
  -
  keywords : Jobo
  editor   : Alister
  timestamp: Jan 29 18:13:11
  info     :~
    Jobo aka Brian Graversen is the author of SocketMud(tm), which is a bareboned 
    mud codebase. The codebase was made mainly for fun and to learn from the 
    experience itself.
    
    Feel free to use the codebase for whatever purposes you have in mind, and should
    you ever make a real mud from it, send me a mail and tell me about it at 
    jobo@daimi.au.dk
    
    Brian Graversen
  -
  keywords : help, hlink, hunlink, hupdate
  editor   : Alister
  timestamp: Jan 29 18:32:52
  info     :~
    There are various tools available for creating and editing helpfiles. You can
    update the contents of any helpfile with the hupdate command. The contents of
    your notepad (see: write) will be transferred to the helpfile. You can also
    link a new word to an already existing helpfile with the hlink command.
    Unlinking is also possible with the hunlink command.
    
    Commands:
      hupdate [helpfile]
      hlink [new topic] [old topic]
      hunlink [topic]
      help
    
    See also: WRITE
  backups  :=
    keywords : help
    editor   : Alister
    timestamp: Jan 29 18:31:08
    info     :~
      There are various tools available for creating and editing helpfiles. You
      can update the contents of any helpfile with the hupdate command. The
      contents of your notepad (see: write) will be transferred to the helpfile.
      You can also link a new word to an already existing helpfile with the hlink
      command. Unlinking is also possible with the hunlink command.
      
      Commands:
        hupdate [helpfile]
        hlink [new topic] [old topic]
        hunlink [topic]
        help
      
      See also: WRITE
    -
  -
  keywords : help, hlink, hunlink, hupdate
  editor   : Alister
  timestamp: Jan 29 18:32:52
  info     :~
    There are various tools available for creating and editing helpfiles. You can
    update the contents of any helpfile with the hupdate command. The contents of
    your notepad (see: write) will be transferred to the helpfile. You can also
    link a new word to an already existing helpfile with the hlink command.
    Unlinking is also possible with the hunlink command.
    
    Commands:
      hupdate [helpfile]
      hlink [new topic] [old topic]
      hunlink [topic]
      help
    
    See also: WRITE
  backups  :=
    keywords : help
    editor   : Alister
    timestamp: Jan 29 18:31:08
    info     :~
      There are various tools available for creating and editing helpfiles. You
      can update the contents of any helpfile with the hupdate command. The
      contents of your notepad (see: write) will be transferred to the helpfile.
      You can also link a new word to an already existing helpfile with the hlink
      command. Unlinking is also possible with the hunlink command.
      
      Commands:
        hupdate [helpfile]
        hlink [new topic] [old topic]
        hunlink [topic]
        help
      
      See also: WRITE
    -
  -
  keywords : help, hlink, hunlink, hupdate
  editor   : Alister
  timestamp: Jan 29 18:32:52
  info     :~
    There are various tools available for creating and editing helpfiles. You can
    update the contents of any helpfile with the hupdate command. The contents of
    your notepad (see: write) will be transferred to the helpfile. You can also
    link a new word to an already existing helpfile with the hlink command.
    Unlinking is also possible with the hunlink command.
    
    Commands:
      hupdate [helpfile]
      hlink [new topic] [old topic]
      hunlink [topic]
      help
    
    See also: WRITE
  backups  :=
    keywords : help
    editor   : Alister
    timestamp: Jan 29 18:31:08
    info     :~
      There are various tools available for creating and editing helpfiles. You
      can update the contents of any helpfile with the hupdate command. The
      contents of your notepad (see: write) will be transferred to the helpfile.
      You can also link a new word to an already existing helpfile with the hlink
      command. Unlinking is also possible with the hunlink command.
      
      Commands:
        hupdate [helpfile]
        hlink [new topic] [old topic]
        hunlink [topic]
        help
      
      See also: WRITE
    -
  -
  keywords : help, hlink, hunlink, hupdate
  editor   : Alister
  timestamp: Jan 29 18:32:52
  info     :~
    There are various tools available for creating and editing helpfiles. You can
    update the contents of any helpfile with the hupdate command. The contents of
    your notepad (see: write) will be transferred to the helpfile. You can also
    link a new word to an already existing helpfile with the hlink command.
    Unlinking is also possible with the hunlink command.
    
    Commands:
      hupdate [helpfile]
      hlink [new topic] [old topic]
      hunlink [topic]
      help
    
    See also: WRITE
  backups  :=
    keywords : help
    editor   : Alister
    timestamp: Jan 29 18:31:08
    info     :~
      There are various tools available for creating and editing helpfiles. You
      can update the contents of any helpfile with the hupdate command. The
      contents of your notepad (see: write) will be transferred to the helpfile.
      You can also link a new word to an already existing helpfile with the hlink
      command. Unlinking is also possible with the hunlink command.
      
      Commands:
        hupdate [helpfile]
        hlink [new topic] [old topic]
        hunlink [topic]
        help
      
      See also: WRITE
    -
  -
  keywords : groupcmds
  editor   : Alister
  timestamp: May 27 01:40:14
  info     :~
    Usage: groupcmds <groups>
    
       Groupcmds allows you to view all of the commands available to you from a 
    group or set of groups you belong to.
  -
  keywords : dig, fill
  editor   : Alister
  timestamp: Jan 29 18:35:30
  info     :~
    Dig allows you to link together two rooms. Fill allows you to close a down a
    link between two rooms.
    
    Commands:
      dig [direction] [room vnum]
      fill [direction]
  -
  keywords : dig, fill
  editor   : Alister
  timestamp: Jan 29 18:35:30
  info     :~
    Dig allows you to link together two rooms. Fill allows you to close a down a
    link between two rooms.
    
    Commands:
      dig [direction] [room vnum]
      fill [direction]
  -
  keywords : delete, odelete, mdelete, rdelete, ddelete, scdelete
  editor   : Alister
  timestamp: Apr 17 01:59:17
  info     :~
    As a builder, you may at times create rooms, objects, mobiles, scripts,
    etc... that you do not want to be part of your zone. You can delete these
    things with the line of delete functions available. There should be one for
    each major type of editable zone content. When deleting rooms, anyone in the
    room will be removed from the game, and sockets will be disconnected.
    
    delete commands are: odelete, mdelete, rdelete, scdelete, and ddelete. Syntax
    is as follows: <delete command> <vnum to delete>
  -
  keywords : delay
  editor   : Alister
  timestamp: Jan 29 18:25:21
  info     :~
    usage: delay [seconds] [command]
    
    example:
      delay 2 say hello, world!
    
    Allows the user to prepare a command to be executed in the future.
  -
  keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
  editor   : Alister
  timestamp: Oct  6 01:50:48
  info     :~
    On-Line Creation (OLC) is a set of utilities designed to allow builders to
    design their zones while on the MUD. OLC includes utilities for editing zones,
    rooms, objects, mobiles, triggers, and dialogues. The following commands are
    available to the online builder:
    
          edits                command                 listing command
          rooms                redit                   rlist <zone key>
          objects              oedit                   olist <zone key>
          mobiles              medit                   mlist <zone key>
          triggers             tedit                   tlist <zone key>
          dialogs              dedit                   dlist <zone key>
          socials              socedit                 socials
          zones                zedit                   zlist
    
    To create a new zone, a special command must be used. It's format is:
      zedit new <zone key> 
    
    All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
    simply by using the corresponding edit command on a key that has not been used.
  backups  :=
    keywords : OLC, redit, oedit, medit, scedit, dedit, zedit, socedit
    editor   : Alister
    timestamp: Jan 29 18:12:02
    info     :~
      On-Line Creation (OLC) is a set of utilities designed to allow builders to
      design their zones while on the MUD. OLC includes utilities for editing zones,
      rooms, objects, mobiles, scripts, and dialogues. The following commands are
      available to the online builder:
      
            edits                command                 listing command
            rooms                redit                   rlist <zone vnum>
            objects              oedit                   olist <zone vnum>
            mobiles              medit                   mlist <zone vnum>
            scripts              scedit                  sclist <zone vnum>
            dialogs              dedit                   dlist <zone vnum>
            socials              socedit                 socials
            zones                zedit                   zlist
      
      To create a new zone, a special command must be used. It's format is:
        zedit new [zone num] [min vnum] [max vnum]
      
      All other OLC commands can set up new things (rooms, objects, mobiles, etc..)
      simply by using the corresponding edit command on a vnum that has not been used.
    -
  -
  keywords : delete, odelete, mdelete, rdelete, ddelete, scdelete
  editor   : Alister
  timestamp: Apr 17 01:59:17
  info     :~
    As a builder, you may at times create rooms, objects, mobiles, scripts,
    etc... that you do not want to be part of your zone. You can delete these
    things with the line of delete functions available. There should be one for
    each major type of editable zone content. When deleting rooms, anyone in the
    room will be removed from the game, and sockets will be disconnected.
    
    delete commands are: odelete, mdelete, rdelete, scdelete, and ddelete. Syntax
    is as follows: <delete command> <vnum to delete>
  -
  keywords : credits
  editor   : Alister
  timestamp: Jan 29 18:16:04
  info     :~
    Thanks go out to Brian Graversen for creating SocketMud(tm), which NakedMud(tm)
    was built on top of. I know nothing (yet) about TCP/IP, and SocketMud(tm) made 
    my life that much easier.
  -
  keywords : buildwalk
  editor   : Alister
  timestamp: Jan 29 18:36:38
  info     :~
    usage: buildwalk
    
    With buildwalk on, you can walk around in directions that do not exist to spawn
    new exits. Buildwalk can be toggled on and off by simply typing buildwalk.
  -
  keywords : at
  editor   : Alister
  timestamp: May 10 00:54:25
  info     :~
    Usage: at <room vnum | person> <command>
    
       At allows you to execute a command at a specified person, or in a room 
    with the given vnum.  You stay in your current room.
  -
  keywords : ANSI
  editor   : Alister
  timestamp: Jan 29 18:06:47
  info     :~
    NakedMud supports ANSI colors, and you can access them by using the '{{'
    character, followed by the colorkey from the table below.
    
    Yellow    {yy {YY{n
    Blue      {bb {BB{n
    Green     {gg {GG{n
    Red       {rr {RR{n
    Cyan      {cc {CC{n
    Purple    {pp {PP{n
    Dark      {dd {DD{n
    White     {ww {WW{n
    
    The 'n' key is the default NakedMud color, and the mudcolor will always
    revert to this color at the end of a string.
  -
  keywords : aliases
  editor   : Alister
  timestamp: Jul  6 02:17:38
  info     :~
    Usage:
      alias                            list current aliases
      alias <command> <format>         assign a new alias to the given command
      alias <command>                  delete an existing alias
    
    Aliases are used to restring one command into another command. Aliases can
    take arguments, and they can also reference other aliases. If you would like
    to make an alias take arguments, you must use $1, $2, ... $9 in the alias
    format, where the number specifies which word in a list of arguments the
    argument will expand to.
    
    Example:
      > alias dyslexia say $2 $1
      Alias set.
    
      > dyslexia hello, world!
      You say, 'world! hello,'
    
    In addition to the $1, $2, ... $9 arguments, there is also a catch-all $*
    argument which means "all of the arguments together".
    
    Example:
      > alias chat chat --> $* <--
      Alias set.
    
      > chat hello, world!
      You chat, '--> hello, world! <--'
    
    Notice that in the above example, even though the alias called itself, the
    normal 'chat' command still executed? This is because when an alias is
    executed, it tells the mud it does not need to expand aliases any more. If
    you would like to embed an alias within another alias, you have to put square
    brackets around it. Like normal aliases, these embedded aliases can also take
    arguments by putting them within the square brackets as well.
    
    Example:
      > alias greeting hello
      Alias set.
    
      > alias greet [chat [greeting], $*! How are you?]
      Alias set.
    
      > greet world
      You chat, '--> hello, world! How are you? <--'
    
    You can also set up aliases to perform multiple commands. Each command must
    be separated by a semicolon.
    
    Example:
      > alias multigreet [chat [greeting], $*!]; [chat How are you?]
      Alias set.
    
      > multigreet world
      You chat, '--> hello, world! <--'
    
      >
      You chat, '--> How are you? <--'
  backups  :=
    keywords : alias
    editor   : Alister
    timestamp: Jul  3 22:59:52
    info     :~
      Usage:
        alias                            list current aliases
        alias <command> <format>         assign a new alias to the given command
        alias <command>                  delete an existing alias
      
      Aliases are used to restring one command into another command. Aliases can
      take arguments, and they can also reference other aliases. If you would like
      to make an alias take arguments, you must use $1, $2, ... $9 in the alias
      format, where the number specifies which word in a list of arguments the
      argument will expand to.
      
      Example:
        > alias dyslexia say $2 $1
        Alias set.
      
        > dyslexia hello, world!
        You say, 'world! hello,'
      
      In addition to the $1, $2, ... $9 arguments, there is also a catch-all $*
      argument which means "all of the arguments together".
      
      Example:
        > alias chat chat --> $* <--
        Alias set.
      
        > chat hello, world!
        You chat, '--> hello, world! <--'
      
      Notice that in the above example, even though the alias called itself, the
      normal 'chat' command still executed? This is because when an alias is
      executed, it tells the mud it does not need to expand aliases any more. If
      you would like to embed an alias within another alias, you have to put square
      brackets around it. Like normal aliases, these embedded aliases can also take
      arguments by putting them within the square brackets as well.
      
      Example:
        > alias greeting hello
        Alias set.
      
        > alias greet [chat [greeting], $*! How are you?]
        Alias set.
      
        > greet world
        You chat, '--> hello, world! How are you? <--'
    -
  -
-