#ifndef TRIGHOOKS_H #define TRIGHOOKS_H //***************************************************************************** // // trighooks.h // // Triggers attach on to rooms, objects, and mobiles as hooks. When a hook // event occurs, all of the triggers of the right type will run. This header is // just to allow scripts to initialize the hooks into the game. The init // function here should not be touched by anything other than scripts.c // //***************************************************************************** // // called when init_scripts() is run void init_trighooks(void); #endif // TRIGHOOKS_H