nakedmudv3.3/
nakedmudv3.3/lib/
nakedmudv3.3/lib/logs/
nakedmudv3.3/lib/misc/
nakedmudv3.3/lib/players/
nakedmudv3.3/lib/txt/
nakedmudv3.3/lib/world/
nakedmudv3.3/lib/world/examples/
nakedmudv3.3/lib/world/examples/mproto/
nakedmudv3.3/lib/world/examples/oproto/
nakedmudv3.3/lib/world/examples/reset/
nakedmudv3.3/lib/world/examples/rproto/
nakedmudv3.3/lib/world/examples/trigger/
nakedmudv3.3/lib/world/limbo/
nakedmudv3.3/lib/world/limbo/room/
nakedmudv3.3/lib/world/limbo/rproto/
nakedmudv3.3/src/alias/
nakedmudv3.3/src/char_vars/
nakedmudv3.3/src/editor/
nakedmudv3.3/src/example_module/
nakedmudv3.3/src/help/
nakedmudv3.3/src/set_val/
nakedmudv3.3/src/socials/
nakedmudv3.3/src/time/
#ifndef FURNITURE_H
#define FURNITURE_H
//*****************************************************************************
//
// furniture.h
//
// handles all of the functioning of the furniture item type. Stores data about 
// the capacity of the furniture, and what type of furniture it is. 
//
//*****************************************************************************

#define FURNITURE_NONE       -1
#define FURNITURE_AT          0
#define FURNITURE_ON          1
#define NUM_FURNITURES        2

int  furnitureGetCapacity(OBJ_DATA *obj);
void furnitureSetCapacity(OBJ_DATA *obj, int capacity);
int  furnitureGetType(OBJ_DATA *obj);
void furnitureSetType(OBJ_DATA *obj, int type);

const char *furnitureTypeGetName(int type);
int  furnitureTypeGetNum(const char *type);

#endif // FURNITURE_H