/* Copyright (c) 1992 by David Moore. All rights reserved. */ /* wall.c,v 2.3 1993/04/08 20:24:34 dmoore Exp */ #include "config.h" #include "db.h" #include "externs.h" void do_wall(const dbref player, const char *ignore1, const char *ignore2, const char *message) { if (Wizard(player)) { log_status("WALL: %u: %s", player, player, message); notify_all("%n shouts, \"%s\"", player, message); } else { notify(player, "But what do you want to do with the wall?"); } }