/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * _/ _/ * * _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ * *************************************************************************** * Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), * * Additional credits are in the help file CODECREDITS * * All Rights Reserved. * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <limits.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" #include <unistd.h> /* * Local functions. */ ROOM_INDEX_DATA *find_location args((CHAR_DATA * ch, char *arg)); //char buf [MAX_STRING_LENGTH]; //char arg [MAX_INPUT_LENGTH]; void psycho_update args((void)); void init_descriptor args((DESCRIPTOR_DATA * dnew, int desc)); void do_wrlist(CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *room; ROOM_INDEX_DATA *in_room; MOB_INDEX_DATA *mob; OBJ_INDEX_DATA *obj; char arg[MAX_STRING_LENGTH]; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; char buf[MSL]; long uvnum; long lvnum; long MR = 0; int type = -1; argument = one_argument(argument, arg); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); uvnum = (is_number(arg2)) ? atoi(arg2) : 0; lvnum = (is_number(arg1)) ? atoi(arg1) : 0; if (!str_cmp(arg, "o")) type = 2; if (!str_cmp(arg, "m")) type = 1; if (!str_cmp(arg, "r")) type = 0; if (!str_cmp(arg, "n")) type = 3; if ((uvnum - lvnum) > 200) { send_to_char("{WThat range is too large.\n\r{x", ch); return; } if (((uvnum == 0) && (lvnum == 0)) || (arg[0] == '\0') || (type == -1)) { send_to_char("Syntax: wrlist [type] [lvnum] [uvnum]\n\r", ch); send_to_char ("Types are (O)bjects, (M)obs, (R)esets and Room(N)ames\n\r", ch); return; } if (uvnum < 1 || lvnum < 1 || lvnum > uvnum) { send_to_char("#RInvalid level(s).\n\r#n", ch); return; } in_room = ch->in_room; if (type == 0) { char_from_room(ch); } for (MR = lvnum; MR <= uvnum; MR++) { if (type == 0) { if ((room = get_room_index(MR))) { xprintf(buf, "#R%-5d #w%-20s#n\n\r", room->vnum, room->name); send_to_char(buf, ch); char_to_room(ch, room); do_resets(ch, ""); char_from_room(ch); } } if (type == 3) { if ((room = get_room_index(MR))) { xprintf(buf, "#R%-5d #w%-20s#n\n\r", room->vnum, room->name); send_to_char(buf, ch); } } if (type == 2) { if ((obj = get_obj_index(MR))) { xprintf(buf, "#R%-5d #w%-20s#n\n\r", obj->vnum, obj->name); send_to_char(buf, ch); } } if (type == 1) { if ((mob = get_mob_index(MR))) { xprintf(buf, "#R%-5d #w%-20s#n\n\r", mob->vnum, mob->player_name); send_to_char(buf, ch); } } } if (type == 0) char_to_room(ch, in_room); return; } void do_resetarea(CHAR_DATA * ch, char *argument) { send_to_char ("You patiently twiddle your thumbs, waiting for the reset.\n\r", ch); area_update(); } void do_tick(CHAR_DATA * ch, char *argument) { send_to_char("TICK! Now wasn't that fun for you.\n\r", ch); time_update(); char_update(); obj_update(); area_update(); room_update(); psycho_update(); update_pos(ch); } /* show linkdeads - code by Marlow, not Jobo */ void do_linkdead(CHAR_DATA * ch, char *argument) { CHAR_DATA *gch; char buf[MAX_STRING_LENGTH]; bool found = FALSE; for (gch = char_list; gch != NULL; gch = gch->next) { if (IS_NPC(gch) || gch->desc) continue; found = TRUE; xprintf(buf, "Name: %12s. (Room: %5d)\n\r", gch->name, gch->in_room == NULL ? : gch->in_room->vnum); send_to_char(buf, ch); } if (!found) send_to_char("No Linkdead Players found\n\r", ch); return; } void do_pset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char arg4[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); strcpy(arg4, argument); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char ("#wSyntax: pset <victim> <area> <field> <value>\n\r", ch); send_to_char("\n\r", ch); send_to_char("#WArea being one of:\n\r", ch); send_to_char(" #0weapon immune beast\n\r", ch); send_to_char(" #0blue red yellow green purple \n\r", ch); send_to_char(" #0mongoose crane crab viper bull mantis\n\r", ch); send_to_char(" #0dragon tiger monkey swallow shadowpts\n\r", ch); send_to_char (" #0status tks tier ghoulpts genexp shadowpts faith\n\r", ch); send_to_char(" #0faithpts\n\r", ch); send_to_char("#WField being one of:\n\r", ch); send_to_char ("#PWeapon: #0slice stab slash whip claw blast\n\r", ch); send_to_char ("#PWeapon: #0pound crush grep bite pierce suck ALLW\n\r", ch); send_to_char ("#YImmune: #0slash stab smash animal misc charm\n\r", ch); send_to_char("#YImmune: #0heat cold acid summon\n\r", ch); send_to_char ("#YImmune: #0hurl backstab shielded kick disarm\n\r", ch); send_to_char("#YImmune: #0steal sleep drain sunlight\n\r", ch); send_to_char("#Y #0all#n\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = is_number(arg3) ? atoi(arg3) : -1; /* * Set something. */ if (!str_cmp(arg2, "status")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 300) { send_to_char("status range is 0 to 300.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->race = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if ( !str_cmp ( arg2, "allw" ) ) { if ( IS_NPC(victim) ) { stc( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 1000 ) { stc( "Weapon range is 0 to 1000.\n\r", ch ); return; } victim->wpn[0] = value; victim->wpn[1] = value; victim->wpn[2] = value; victim->wpn[3] = value; victim->wpn[4] = value; victim->wpn[5] = value; victim->wpn[6] = value; victim->wpn[7] = value; victim->wpn[8] = value; victim->wpn[9] = value; victim->wpn[10] = value; victim->wpn[11] = value; victim->wpn[12] = value; stc("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "allm" ) ) { if ( IS_NPC(victim) ) { stc( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 300 ) { stc( "Spell range is 0 to 300.\n\r", ch ); return; } victim->spl[PURPLE_MAGIC] = value; victim->spl[RED_MAGIC] = value; victim->spl[BLUE_MAGIC] = value; victim->spl[GREEN_MAGIC] = value; victim->spl[YELLOW_MAGIC] = value; // victim->spl[BLACK_MAGIC] = value; // victim->spl[WHITE_MAGIC] = value; stc("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "alls" ) ) { if ( IS_NPC(victim) ) { stc( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { stc( "Stance range is 0 to 200.\n\r", ch ); return; } victim->stance[STANCE_VIPER] = value; victim->stance[STANCE_CRANE] = value; victim->stance[STANCE_CRAB] = value; victim->stance[STANCE_MONGOOSE] = value; victim->stance[STANCE_PITBULL] = value; victim->stance[STANCE_HAWK] = value; victim->stance[STANCE_BADGER] = value; victim->stance[STANCE_COUGAR] = value; victim->stance[STANCE_WOLVERINE] = value; victim->stance[STANCE_GRIZZLY] = value; stc("Ok.\n\r",ch); return; } if (!str_cmp(arg2, "faith")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 1 || value > 50000) { send_to_char("Faith range is 1 to 50000.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->current_faith = value; victim->pcdata->faith = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "genexp")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 2000000000) { send_to_char("genexp range is 0 to 2 bill.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->genexp = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "tier")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 10) { send_to_char("Tier Level Range is 0 to 10.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->tier = 0; victim->tier = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "tks")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("TK Range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->tks = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ghoulpts")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (!IS_CLASS(victim, CLASS_GHOUL)) { send_to_char("They are not a ghoul.\n\r", ch); return; } if (value < 1 || value > 1000000) { send_to_char("Ghoul Point range is 1 to 1000000.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->stats[GHOUL_PTS] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "faithpts")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (!IS_CLASS(victim, CLASS_PRIEST)) { send_to_char("They are not a Priest.\n\r", ch); return; } if (value < 1 || value > 1000000) { send_to_char("Faith Point range is 1 to 1000000.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->stats[FAITH_PTS] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "shadowpts")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (!IS_CLASS(victim, CLASS_SHADOW)) { send_to_char("They are not a shadow.\n\r", ch); return; } if (value < 1 || value > 1000000) { send_to_char ("Shadow Point range is 1 to 1000000.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->powers[SHADOW_POWER] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "viper")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Viper range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_VIPER] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "crane")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Crane range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_CRANE] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "crab")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Crab range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_CRAB] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "mongoose")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Mongoose range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_MONGOOSE] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if ( !str_cmp( arg2, "pitbull" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance PitBull range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_PITBULL] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "hawk" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance hawk range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_HAWK] = value; victim->stance[STANCE_CRANE] = 200; victim->stance[STANCE_VIPER] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "badger" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance badger range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_BADGER] = value; victim->stance[STANCE_CRAB] = 200; victim->stance[STANCE_PITBULL] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "cougar" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance cougar range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_COUGAR] = value; victim->stance[STANCE_PITBULL] = 200; victim->stance[STANCE_VIPER] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "wolverine" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance wolverine range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_WOLVERINE] = value; victim->stance[STANCE_MONGOOSE] = 200; victim->stance[STANCE_CRANE] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "grizzly" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance grizzly range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_GRIZZLY] = value; victim->stance[STANCE_CRAB] = 200; victim->stance[STANCE_MONGOOSE] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if (!str_cmp(arg2, "ss1")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss1 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS1] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ss2")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss2 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS2] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ss3")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss3 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS3] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "pizza")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Pizza stance range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS4] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "zarius")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Zarius stance range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS5] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "purple")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[PURPLE_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "stances")) { int i; if (IS_NPC(victim)) return; if (value > 200 || value < 0) return; for (i = 1; i < 18; i++) victim->stance[i] = value; return; } if (!str_cmp(arg2, "spells")) { if (IS_NPC(victim)) return; if (!IS_CREATOR(ch)) { do_pset(ch, ""); return; } if (value > 32000 || value < -32000) return; victim->spl[RED_MAGIC] = value; victim->spl[PURPLE_MAGIC] = value; victim->spl[GREEN_MAGIC] = value; victim->spl[BLUE_MAGIC] = value; victim->spl[YELLOW_MAGIC] = value; return; } if (!str_cmp(arg2, "red")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[RED_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "blue")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[BLUE_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "green")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[GREEN_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "yellow")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[YELLOW_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "immune")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (arg3 == '\0') { send_to_char("pset <victim> immune <immunity>.\n\r", ch); return; } if (IS_JUDGE(ch)) { if (!str_cmp(arg3, "voodoo")) { if (IS_SET(victim->immune, IMM_VOODOO)) { REMOVE_BIT(victim->immune, IMM_VOODOO); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_VOODOO); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "slash")) { if (IS_SET(victim->immune, IMM_SLASH)) { REMOVE_BIT(victim->immune, IMM_SLASH); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SLASH); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "stab")) { if (IS_SET(victim->immune, IMM_STAB)) { REMOVE_BIT(victim->immune, IMM_STAB); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_STAB); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "smash")) { if (IS_SET(victim->immune, IMM_SMASH)) { REMOVE_BIT(victim->immune, IMM_SMASH); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SMASH); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "anmial")) { if (IS_SET(victim->immune, IMM_ANIMAL)) { REMOVE_BIT(victim->immune, IMM_ANIMAL); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_ANIMAL); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "misc")) { if (IS_SET(victim->immune, IMM_MISC)) { REMOVE_BIT(victim->immune, IMM_MISC); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_MISC); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "charm")) { if (IS_SET(victim->immune, IMM_CHARM)) { REMOVE_BIT(victim->immune, IMM_CHARM); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_CHARM); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "heat")) { if (IS_SET(victim->immune, IMM_HEAT)) { REMOVE_BIT(victim->immune, IMM_HEAT); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_HEAT); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "cold")) { if (IS_SET(victim->immune, IMM_COLD)) { REMOVE_BIT(victim->immune, IMM_COLD); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_COLD); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "lightning")) { if (IS_SET(victim->immune, IMM_LIGHTNING)) { REMOVE_BIT(victim->immune, IMM_LIGHTNING); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_LIGHTNING); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "acid")) { if (IS_SET(victim->immune, IMM_ACID)) { REMOVE_BIT(victim->immune, IMM_ACID); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_ACID); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "shield")) { if (IS_SET(victim->immune, IMM_SHIELDED)) { REMOVE_BIT(victim->immune, IMM_SHIELDED); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SHIELDED); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "hurl")) { if (IS_SET(victim->immune, IMM_HURL)) { REMOVE_BIT(victim->immune, IMM_HURL); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_HURL); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "backstab")) { if (IS_SET(victim->immune, IMM_BACKSTAB)) { REMOVE_BIT(victim->immune, IMM_BACKSTAB); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_BACKSTAB); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "kick")) { if (IS_SET(victim->immune, IMM_KICK)) { REMOVE_BIT(victim->immune, IMM_KICK); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_KICK); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "disarm")) { if (IS_SET(victim->immune, IMM_DISARM)) { REMOVE_BIT(victim->immune, IMM_DISARM); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_DISARM); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "steal")) { if (IS_SET(victim->immune, IMM_STEAL)) { REMOVE_BIT(victim->immune, IMM_STEAL); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_STEAL); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "sleep")) { if (IS_SET(victim->immune, IMM_SLEEP)) { REMOVE_BIT(victim->immune, IMM_SLEEP); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "sunlight")) { if (IS_SET(victim->immune, IMM_SUNLIGHT)) { REMOVE_BIT(victim->immune, IMM_SUNLIGHT); send_to_char ("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SUNLIGHT); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "all")) { SET_BIT(victim->immune, IMM_DRAIN); SET_BIT(victim->immune, IMM_VOODOO); SET_BIT(victim->immune, IMM_SLASH); SET_BIT(victim->immune, IMM_STAB); SET_BIT(victim->immune, IMM_SMASH); SET_BIT(victim->immune, IMM_ANIMAL); SET_BIT(victim->immune, IMM_MISC); SET_BIT(victim->immune, IMM_CHARM); SET_BIT(victim->immune, IMM_HEAT); SET_BIT(victim->immune, IMM_COLD); SET_BIT(victim->immune, IMM_LIGHTNING); SET_BIT(victim->immune, IMM_ACID); SET_BIT(victim->immune, IMM_HURL); SET_BIT(victim->immune, IMM_BACKSTAB); SET_BIT(victim->immune, IMM_KICK); SET_BIT(victim->immune, IMM_DISARM); SET_BIT(victim->immune, IMM_STEAL); SET_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok All Immunities Added.\n\r", ch); return; } send_to_char("No such immunity exists.\n\r", ch); return; } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "weapon")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } argument = one_argument(argument, arg4); /* * Snarf the value (which need not be numeric). */ value = is_number(arg4) ? atoi(arg4) : -1; if (value < 0 || value > 2000) { send_to_char("Weapon skill range is 0 to 2000.\n\r", ch); return; } if (IS_JUDGE(ch)) { if (!str_cmp(arg3, "unarmed")) { victim->wpn[0] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "slice")) { victim->wpn[1] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "stab")) { victim->wpn[2] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "slash")) { victim->wpn[3] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "whip")) { victim->wpn[4] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "claw")) { victim->wpn[5] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "blast")) { victim->wpn[6] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "pound")) { victim->wpn[7] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "crush")) { victim->wpn[8] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "grep")) { victim->wpn[9] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "bite")) { victim->wpn[10] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "pierce")) { victim->wpn[11] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "suck")) { victim->wpn[12] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "all")) { victim->wpn[0] = value; victim->wpn[1] = value; victim->wpn[2] = value; victim->wpn[3] = value; victim->wpn[4] = value; victim->wpn[5] = value; victim->wpn[6] = value; victim->wpn[7] = value; victim->wpn[8] = value; victim->wpn[8] = value; victim->wpn[9] = value; victim->wpn[10] = value; victim->wpn[11] = value; victim->wpn[12] = value; send_to_char("Ok.\n\r", ch); return; } send_to_char("No such weapon skill exists.\n\r", ch); return; } else send_to_char("Sorry, no can do...\n\r", ch); return; } /* * Generate usage message. */ do_pset(ch, ""); return; } void do_paradox(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Paradox whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (!IS_NPC(victim)) { paradox(victim); send_to_char("Done!\n\r", ch); } else send_to_char("Not on NPCs.\n\r", ch); return; } void do_unmaster(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("UnMaster whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (!IS_NPC(victim)) { REMOVE_BIT(victim->newbits, NEW_MASTERY); send_to_char("Done!\n\r", ch); } else send_to_char("Not on NPCs.\n\r", ch); return; } void paradox(CHAR_DATA * ch) { char buf[MAX_STRING_LENGTH]; send_to_char("The sins of your past strike back!\n\r", ch); send_to_char("The paradox has come for your soul!\n\r", ch); if (ch->sex == SEX_MALE) xprintf(buf, "#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks his puny mortal body#n", ch->name); else xprintf(buf, "#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks her puny mortal body#n", ch->name); do_info(ch, buf); ch->hit = -10; ch->max_move = (ch->max_move * 90) / 100; ch->max_mana = (ch->max_mana * 90) / 100; ch->combat = NULL; update_pos(ch); do_escape(ch, ""); SET_BIT(ch->extra, TIED_UP); SET_BIT(ch->extra, GAGGED); SET_BIT(ch->extra, BLINDFOLDED); return; } void do_wizhelp(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; int cmd; int col; int level; for (level = get_trust(ch); level >= LEVEL_IMMORTAL; level--) { xprintf(buf, "#r----------------------------------- #WLevel %2d #r-----------------------------------#n\n\r", level); send_to_char(buf, ch); col = 0; for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) { if (cmd_table[cmd].level == level) { xprintf(buf, "%-12s", cmd_table[cmd].name); send_to_char(buf, ch); if (++col % 6 == 0) send_to_char("\n\r", ch); } } if (col % 6 != 0) send_to_char("\n\r", ch); } return; } void do_bamfin(CHAR_DATA * ch, char *argument) { if (!IS_NPC(ch)) { smash_tilde(argument); free_string(ch->pcdata->bamfin); ch->pcdata->bamfin = str_dup(argument); send_to_char("Ok.\n\r", ch); } return; } void do_bamfout(CHAR_DATA * ch, char *argument) { if (!IS_NPC(ch)) { smash_tilde(argument); free_string(ch->pcdata->bamfout); ch->pcdata->bamfout = str_dup(argument); send_to_char("Ok.\n\r", ch); } return; } void do_nosummon(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_NPC(ch)) return; if (arg[0] == '\0') { send_to_char("Do you wish to switch summon ON or OFF?\n\r", ch); return; } if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "off")) { REMOVE_BIT(ch->immune, IMM_SUMMON); send_to_char ("You now cant be the target of summon and portal.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "off")) { send_to_char("But it is already off!\n\r", ch); return; } else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "on")) { SET_BIT(ch->immune, IMM_SUMMON); send_to_char ("You now can be the target of summon and portal.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "on")) { send_to_char("But it is already on!\n\r", ch); return; } else send_to_char("Do you wish to switch it ON or OFF?\n\r", ch); return; } void do_transport(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_NPC(ch)) return; if (arg[0] == '\0') { send_to_char("Do you wish to switch transport ON or OFF?\n\r", ch); return; } if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "off")) { REMOVE_BIT(ch->immune, IMM_TRANSPORT); send_to_char ("You can no longer be the target of transport spells.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "off")) { send_to_char("But it is already off!\n\r", ch); return; } else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "on")) { SET_BIT(ch->immune, IMM_TRANSPORT); send_to_char ("You can now be the target of transport spells.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "on")) { send_to_char("But it is already on!\n\r", ch); return; } else send_to_char("Do you wish to switch it ON or OFF?\n\r", ch); return; } void do_deny(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; int days; argument = one_argument(argument, arg); one_argument(argument, arg2); if (arg[0] == '\0') { send_to_char("Deny whom?\n\r", ch); return; } days = atoi(arg2); if (days < 1 || days > 10) { send_to_char("Between 1 and 10 days please.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } SET_BIT(victim->act, PLR_DENY); victim->pcdata->denied = current_time + (days * 24L * 3600L); xprintf(buf, "You have been denied access for %d days.\n\r", days); send_to_char(buf, victim); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); send_to_char("OK.\n\r", ch); victim->fight_timer = 0; victim->position = POS_STANDING; do_quit(victim, ""); return; } void do_wipe(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Wipe whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } SET_BIT(victim->act2, PLR_WIPED); xprintf(buf, "$N wipes access to %s", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); send_to_char("OK.\n\r", ch); save_char_obj(victim); stop_fighting(victim, TRUE); do_disconnect(ch, victim->name); return; } void do_disconnect(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Disconnect whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { act("$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d == victim->desc) { close_socket(d); send_to_char("Ok.\n\r", ch); return; } } bug("Do_disconnect: desc not found.", 0); send_to_char("Descriptor not found!\n\r", ch); return; } void do_info(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0') { return; } xprintf(buf, "#b-=#B[ #RInfo #B]#b=-#n #w%s#n\n\r", argument); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO)) { send_to_char(buf, d->character); } } return; } void do_ainfo(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0') { return; } xprintf(buf, "#C@#D[#yxxx#D]#w(#W>>>#BArena#W>>#r>#R> #w%s#n\n\r", argument); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO)) { send_to_char(buf, d->character); } } return; } void do_hint(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0') { return; } xprintf(buf, "#P<- #GHint #P->#n %s\n\r", argument); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_HINT)) { send_to_char(buf, d->character); } } return; } void do_echo(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Echo what?\n\r", ch); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING) { send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } return; } void do_recho(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Recho what?\n\r", ch); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room == ch->in_room) { send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } return; } ROOM_INDEX_DATA *find_location(CHAR_DATA * ch, char *arg) { CHAR_DATA *victim; OBJ_DATA *obj; if (is_number(arg)) return get_room_index(atoi(arg)); if ((victim = get_char_world(ch, arg)) != NULL) if (can_see(ch, victim)) return victim->in_room; if ((obj = get_obj_world(ch, arg)) != NULL && obj->in_room != NULL) return obj->in_room; if (obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL) return obj->carried_by->in_room; if (obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL) return obj->in_obj->in_room; if (obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL) return obj->in_obj->carried_by->in_room; return NULL; } void do_transfer(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; CHAR_DATA *mount; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Transfer whom (and where)?\n\r", ch); return; } if (!str_cmp(arg1, "all")) { for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see(ch, d->character)) { char buf[MAX_STRING_LENGTH]; xprintf(buf, "%s %s", d->character->name, arg2); do_transfer(ch, buf); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if (arg2[0] == '\0') { location = ch->in_room; } else { if ((location = find_location(ch, arg2)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (room_is_private(location)) { send_to_char("That room is private right now.\n\r", ch); return; } } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->in_room == NULL) { send_to_char("They are in limbo.\n\r", ch); return; } if (victim->fighting != NULL) stop_fighting(victim, TRUE); act("$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM); char_from_room(victim); char_to_room(victim, location); act("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM); if (ch != victim) act("$n has transferred you.", ch, NULL, victim, TO_VICT); do_look(victim, "auto"); send_to_char("Ok.\n\r", ch); if ((mount = victim->mount) == NULL) return; char_from_room(mount); char_to_room(mount, get_room_index(victim->in_room->vnum)); if (ch != mount) act("$n has transferred you.", ch, NULL, mount, TO_VICT); do_look(mount, "auto"); } void do_at(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char("At where what?\n\r", ch); return; } if ((location = find_location(ch, arg)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (room_is_private(location)) { send_to_char("That room is private right now.\n\r", ch); return; } original = ch->in_room; char_from_room(ch); char_to_room(ch, location); interpret(ch, argument); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for (wch = char_list; wch != NULL; wch = wch->next) { if (wch == ch) { char_from_room(ch); char_to_room(ch, original); break; } } return; } /* void do_goto( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *in_room; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Goto where?\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { stc("No such location.\n\r",ch); return; } in_room = ch->in_room; if ( ch->fighting ) stop_fighting( ch, TRUE ); if ( !IS_SET(ch->act, PLR_WIZINVIS) ) act( "$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfout[0] != '\0') ? ch->pcdata->bamfout : "leaves in a swirling mist.", TO_ROOM ); char_from_room( ch ); char_to_room( ch, location ); if ( !IS_SET(ch->act, PLR_WIZINVIS) ) act("$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM ); do_look( ch, "auto" ); if ( ch->in_room == in_room ) return; return; } */ void do_goto(CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; char arg[MAX_INPUT_LENGTH]; char buf[MSL]; int count = 0; if ((argument[0] == '\0') && (IS_NPC(ch))) { send_to_char("Goto where?\n\r", ch); return; } if ((argument[0] == '\0') && (!ch->home)) { send_to_char("Goto where?\n\r", ch); return; } if ((argument[0] == '\0') && (ch->home)) { xprintf(arg, "%d", ch->home); } else { xprintf(arg, "%s", argument); } if ((location = find_location(ch, arg)) == NULL) { send_to_char("No such location.\n\r", ch); return; } count = 0; for (rch = location->people; rch != NULL; rch = rch->next_in_room) count++; if (room_is_private(location) && (count > 1 || ch->level < MAX_LEVEL)) { send_to_char("That room is private right now.\n\r", ch); return; } if (ch->fighting != NULL) stop_fighting(ch, TRUE); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if ((rch->level >= ch->invis_level) && (rch->level >= ch->ghost_level)) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') { act("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); } else { if (MOUNTED(ch)) xprintf(buf, "$n leaves in a swirling mist mounted on %s.", MOUNTED(ch)->short_descr); else xprintf(buf, "$n leaves in a swirling mist."); act(buf, ch, NULL, rch, TO_VICT); } } } char_from_room(ch); char_to_room(ch, location); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if ((rch->level >= ch->invis_level) && (rch->level >= ch->ghost_level)) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); else act("$n appears in a swirling mist.", ch, NULL, rch, TO_VICT); } } if (MOUNTED(ch)) { char_from_room(MOUNTED(ch)); char_to_room(MOUNTED(ch), location); send_to_char ("Your rider is a god, and did a goto. You went along for the ride.\n\r", MOUNTED(ch)); } do_look(ch, "auto"); return; } void do_rstat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument(argument, arg); location = (arg[0] == '\0') ? ch->in_room : find_location(ch, arg); if (location == NULL) { send_to_char("No such location.\n\r", ch); return; } if (ch->in_room != location && room_is_private(location)) { send_to_char("That room is private right now.\n\r", ch); return; } xprintf(buf, "Name: '%s.'\n\rArea: '%s'.\n\r", location->name, location->area->name); send_to_char(buf, ch); xprintf(buf, "Vnum: %d. Sector: %d. Light: %d.\n\r", location->vnum, location->sector_type, location->light); send_to_char(buf, ch); xprintf(buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description); send_to_char(buf, ch); if (location->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char("Extra description keywords: '", ch); for (ed = location->extra_descr; ed; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } send_to_char("'.\n\r", ch); } send_to_char("Characters:", ch); for (rch = location->people; rch; rch = rch->next_in_room) { send_to_char(" ", ch); one_argument(rch->name, buf); send_to_char(buf, ch); } send_to_char(".\n\rObjects: ", ch); for (obj = location->contents; obj; obj = obj->next_content) { send_to_char(" ", ch); one_argument(obj->name, buf); send_to_char(buf, ch); } send_to_char(".\n\r", ch); for (door = 0; door <= 5; door++) { EXIT_DATA *pexit; if ((pexit = location->exit[door]) != NULL) { xprintf(buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, pexit->to_room != NULL ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r"); send_to_char(buf, ch); } } return; } void do_ostat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char nm1[40]; char nm2[40]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Ostat what?\n\r", ch); return; } if ((obj = get_obj_world(ch, arg)) == NULL) { send_to_char ("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) xprintf(nm1, obj->questmaker); else xprintf(nm1, "None"); if (obj->questowner != NULL && strlen(obj->questowner) > 1) xprintf(nm2, obj->questowner); else xprintf(nm2, "None"); xprintf(buf, "Name: %s.\n\r", obj->name); send_to_char(buf, ch); xprintf(buf, "Vnum: %d. Type: %s.\n\r", obj->pIndexData->vnum, item_type_name(obj)); send_to_char(buf, ch); xprintf(buf, "Short description: %s.\n\rLong description: %s\n\r", obj->short_descr, obj->description); send_to_char(buf, ch); xprintf(buf, "Object creator: %s. Object owner: %s. Quest points: %d.\n\r", nm1, nm2, obj->points); send_to_char(buf, ch); if (obj->quest != 0) { send_to_char("Quest selections:", ch); if (IS_SET(obj->quest, QUEST_STR)) send_to_char(" Str", ch); if (IS_SET(obj->quest, QUEST_DEX)) send_to_char(" Dex", ch); if (IS_SET(obj->quest, QUEST_INT)) send_to_char(" Int", ch); if (IS_SET(obj->quest, QUEST_WIS)) send_to_char(" Wis", ch); if (IS_SET(obj->quest, QUEST_CON)) send_to_char(" Con", ch); if (IS_SET(obj->quest, QUEST_HIT)) send_to_char(" Hp", ch); if (IS_SET(obj->quest, QUEST_MANA)) send_to_char(" Mana", ch); if (IS_SET(obj->quest, QUEST_MOVE)) send_to_char(" Move", ch); if (IS_SET(obj->quest, QUEST_HITROLL)) send_to_char(" Hit", ch); if (IS_SET(obj->quest, QUEST_DAMROLL)) send_to_char(" Dam", ch); if (IS_SET(obj->quest, QUEST_AC)) send_to_char(" Ac", ch); send_to_char(".\n\r", ch); } xprintf(buf, "Wear bits: %d. Extra bits: %s.\n\r", obj->wear_flags, extra_bit_name(obj->extra_flags)); send_to_char(buf, ch); xprintf(buf, "Other Quest Bits: %s.\n\r", quest_bit_name(obj->quest)); send_to_char(buf, ch); xprintf(buf, "Weight: %d/%d. OwnerID : %d.\n\r", obj->weight, get_obj_weight(obj), obj->ownerid); send_to_char(buf, ch); xprintf(buf, "Cost: %d. Timer: %d. Level: %d.\n\r", obj->cost, obj->timer, obj->level); send_to_char(buf, ch); xprintf(buf, "In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : obj->carried_by->name, obj->wear_loc); send_to_char(buf, ch); xprintf(buf, "Values: %d %d %d %d %d %d %d %d %d %d %d.\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5], obj->value[6], obj->value[7], obj->value[8], obj->value[9], obj->value[10]); send_to_char(buf, ch); if (obj->item_type == ITEM_FAMILIAR) sprintf(buf, "Char Hit Message: %s \n\r", obj->hit_msg1); send_to_char(buf, ch); sprintf(buf, "Vict Hit Message: %s \n\r", obj->hit_msg2); send_to_char(buf, ch); if (obj->spectype == SITEM_SIGIL) send_to_char ("Sigil Affects: AtkLvl | FireLvl | WaterLvl | LightningLvl | EarthLvl\n\r", ch); xprintf(buf, "Sigil Levels : %d | %d | %d | %d | %d\n\r", obj->attack_level, obj->fire_level, obj->water_level, obj->lightning_level, obj->earth_level); send_to_char(buf, ch); xprintf(buf, "Number of Sigils Applied: %d.\n\r", obj->sigil_level); send_to_char(buf, ch); if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char("Extra description keywords: '", ch); for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } for (ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } send_to_char("'.\n\r", ch); } for (paf = obj->affected; paf != NULL; paf = paf->next) { xprintf(buf, "Affects %s by %d.\n\r", affect_loc_name(paf->location), paf->modifier); send_to_char(buf, ch); } for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next) { xprintf(buf, "Affects %s by %d.\n\r", affect_loc_name(paf->location), paf->modifier); send_to_char(buf, ch); } return; } void do_mstat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Mstat whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } xprintf(buf, "Name: %s.\n\r", victim->name); send_to_char(buf, ch); xprintf(buf, "Vnum: %d. Sex: %s. Room: %d.\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, victim->sex == SEX_MALE ? "male" : victim->sex == SEX_FEMALE ? "female" : "neutral", victim->in_room == NULL ? 0 : victim->in_room->vnum); send_to_char(buf, ch); xprintf(buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r", get_curr_str(victim), get_curr_int(victim), get_curr_wis(victim), get_curr_dex(victim), get_curr_con(victim)); send_to_char(buf, ch); xprintf(buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->practice); send_to_char(buf, ch); xprintf(buf, "Lv: %d. Align: %d. AC: %d. Exp: %ld.\n\r", victim->level, victim->alignment, char_ac(victim), victim->exp); send_to_char(buf, ch); xprintf(buf, "Generation: %d. Genexp %d.\n\r", victim->generation, victim->genexp); stc(buf, ch); xprintf(buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r", char_hitroll(victim), char_damroll(victim), victim->position, victim->wimpy); send_to_char(buf, ch); xprintf(buf, "Fighting: %s.\n\r", victim->fighting ? victim->fighting->name : "(none)"); send_to_char(buf, ch); if (!IS_NPC(victim)) { xprintf(buf, "Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->saving_throw); send_to_char(buf, ch); if (IS_CLASS(victim, CLASS_VAMPIRE) || IS_CLASS(victim, CLASS_WEREWOLF)) { xprintf(buf, "Rage: %d. ", victim->rage); send_to_char(buf, ch); if (IS_CLASS(victim, CLASS_VAMPIRE)) { xprintf(buf, "Beast: %d. ", victim->beast); send_to_char(buf, ch); xprintf(buf, "Blood: %d.", victim->pcdata-> condition[COND_THIRST]); send_to_char(buf, ch); } send_to_char("\n\r", ch); } if (IS_CLASS(victim, CLASS_DEMON)) { xprintf(buf, "Demonic armor: %d pieces. ", victim->pcdata->stats[DEMON_POWER]); send_to_char(buf, ch); xprintf(buf, "Power: %d (%d).", victim->pcdata->stats[DEMON_CURRENT], victim->pcdata->stats[DEMON_TOTAL]); send_to_char(buf, ch); send_to_char("\n\r", ch); } } xprintf(buf, "Carry number: %d. Carry weight: %d.\n\r", victim->carry_number, victim->carry_weight); send_to_char(buf, ch); xprintf(buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r", get_age(victim), (int) victim->played, victim->timer, victim->act); send_to_char(buf, ch); xprintf(buf, "Master: %s. Leader: %s. Affected by: %s.\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", affect_bit_name(victim->affected_by)); send_to_char(buf, ch); if (!IS_NPC(victim)) /* OLC */ { xprintf(buf, "Security: %d.\n\r", victim->pcdata->security); send_to_char(buf, ch); } xprintf(buf, "Short description: %s.\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r"); send_to_char(buf, ch); if (IS_NPC(victim) && victim->spec_fun != 0) send_to_char("Mobile has spec fun.\n\r", ch); for (paf = victim->affected; paf != NULL; paf = paf->next) { xprintf(buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r", skill_table[(int) paf->type].name, affect_loc_name(paf->location), paf->modifier, paf->duration, affect_bit_name(paf->bitvector)); send_to_char(buf, ch); } return; } void do_mfind(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Mfind whom?\n\r", ch); return; } fAll = FALSE; found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_mob_index; vnum++) { if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; if (fAll || is_name(arg, pMobIndex->player_name)) { found = TRUE; xprintf(buf, "[%5d] %s\n\r", pMobIndex->vnum, capitalize(pMobIndex->short_descr)); send_to_char(buf, ch); } } } if (!found) send_to_char ("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } void do_ofind(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Ofind what?\n\r", ch); return; } fAll = FALSE; found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_obj_index; vnum++) { if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; if (fAll || is_name(arg, pObjIndex->name)) { found = TRUE; xprintf(buf, "[%5d] %s\n\r", pObjIndex->vnum, capitalize(pObjIndex->short_descr)); send_to_char(buf, ch); } } } if (!found) send_to_char ("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } void do_owhere(CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; if (argument[0] == '\0') { send_to_char("Find what?\n\r", ch); return; } for (obj = object_list; obj != NULL; obj = obj->next) { if (!can_see_obj(ch, obj) || !is_name(argument, obj->name) || ch->level < obj->level || (obj->carried_by != NULL && !can_see(ch, obj->carried_by))) continue; found = TRUE; number++; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj) ; if (in_obj->carried_by != NULL && can_see(ch, in_obj->carried_by) && in_obj->carried_by->in_room != NULL) xprintf(buf, "%3d) %s is carried by %s [Room %d]\n\r", number, obj->short_descr, PERS(in_obj->carried_by, ch), in_obj->carried_by->in_room->vnum); else if (in_obj->in_room != NULL) xprintf(buf, "%3d) %s is in %s [Room %d]\n\r", number, obj->short_descr, in_obj->in_room->name, in_obj->in_room->vnum); else xprintf(buf, "%3d) %s is somewhere\n\r", number, obj->short_descr); send_to_char(buf, ch); if (number >= max_found) break; } if (!found) send_to_char("Nothing like that in heaven or earth.\n\r", ch); } void do_mwhere(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Mwhere whom?\n\r", ch); return; } found = FALSE; for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) && victim->in_room != NULL && is_name(arg, victim->name)) { found = TRUE; xprintf(buf, "[%5d] %-28s [%5d] %s\n\r", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name); send_to_char(buf, ch); } } if (!found) act("You didn't find any $T.", ch, NULL, arg, TO_CHAR); return; } void do_shutdow(CHAR_DATA * ch, char *argument) { send_to_char("If you want to SHUTDOWN, spell it out.\n\r", ch); return; } void do_shutdown(CHAR_DATA * ch, char *argument) { extern bool merc_down; CHAR_DATA *gch; OBJ_DATA *obj; char buf[MAX_STRING_LENGTH]; int i; /* * Store all mudwide data before doing anything else */ save_coreinfo(); /* * Make sure all chars are ready for the shutdown */ do_restore(ch, "all"); for (gch = char_list; gch != NULL; gch = gch->next) { if (IS_NPC(gch)) continue; /* * Fix any possibly head/object forms */ if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH)) { REMOVE_BIT(gch->loc_hp[0], LOST_HEAD); REMOVE_BIT(gch->affected_by, AFF_POLYMORPH); REMOVE_BIT(gch->extra, EXTRA_OSWITCH); gch->morph = str_dup(""); gch->pcdata->chobj = NULL; gch->pcdata->obj_vnum = 0; char_from_room(gch); char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR)); } /* * Take care of possibly artifacts */ for (i = 0; i < MAX_WEAR; i++) { if ((obj = get_eq_char(gch, i)) != NULL) { if (IS_SET(obj->quest, QUEST_ARTIFACT)) unequip_char(gch, obj); } } /* * Make sure the player is saved with all his eq */ do_stand(gch, ""); do_call(gch, "all"); save_char_obj(gch); } xprintf(buf, "Shutdown by %s.", ch->name); append_file(ch, SHUTDOWN_FILE, buf); strcat(buf, "\n\r"); do_echo(ch, buf); do_asave(ch, "changed"); do_forceauto(ch, "save"); do_autosave(ch, ""); merc_down = TRUE; return; } void do_snoop(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MSL]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Snoop whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { send_to_char("No descriptor to snoop.\n\r", ch); return; } if (victim == ch) { send_to_char("Cancelling all snoops.\n\r", ch); if (ch->level < MAX_LEVEL) { wiznet("$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust(ch)); } for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == ch->desc) d->snoop_by = NULL; } return; } if (victim->desc->snoop_by != NULL) { send_to_char("Busy already.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (ch->desc != NULL) { for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by) { if (d->character == victim || d->original == victim) { send_to_char("No snoop loops.\n\r", ch); return; } } } victim->desc->snoop_by = ch->desc; if (ch->level < MAX_LEVEL) { xprintf(buf, "$N starts snooping on %s", (IS_NPC(ch) ? victim->short_descr : victim->name)); wiznet(buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust(ch)); } send_to_char("Ok.\n\r", ch); return; } void do_oswitch(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *mount; one_argument(argument, arg); if (IS_NPC(ch)) return; if (arg[0] == '\0') { send_to_char("Switch into what?\n\r", ch); return; } if (IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch, LOST_HEAD)) { send_to_char("You are already oswitched.\n\r", ch); return; } if (IS_AFFECTED(ch, AFF_POLYMORPH)) { send_to_char("Not while polymorphed.\n\r", ch); return; } if (IS_NPC(ch) || IS_EXTRA(ch, EXTRA_SWITCH)) { send_to_char("Not while switched.\n\r", ch); return; } if ((obj = get_obj_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (obj->chobj != NULL) { send_to_char("Object in use.\n\r", ch); return; } if ((mount = ch->mount) != NULL) do_dismount(ch, ""); obj->chobj = ch; ch->pcdata->chobj = obj; SET_BIT(ch->affected_by, AFF_POLYMORPH); SET_BIT(ch->extra, EXTRA_OSWITCH); free_string(ch->morph); ch->morph = str_dup(obj->short_descr); send_to_char("Ok.\n\r", ch); return; } void do_oreturn(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; one_argument(argument, arg); if (IS_NPC(ch)) return; if (!IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch, LOST_HEAD)) { send_to_char("You are not oswitched.\n\r", ch); return; } if ((obj = ch->pcdata->chobj) != NULL) obj->chobj = NULL; ch->pcdata->chobj = NULL; REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); REMOVE_BIT(ch->extra, EXTRA_OSWITCH); if (IS_HEAD(ch, LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD); free_string(ch->morph); ch->morph = str_dup(""); char_from_room(ch); char_to_room(ch, get_room_index(ROOM_VNUM_ALTAR)); send_to_char("Ok.\n\r", ch); return; } void do_switch(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MSL]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Switch into whom?\n\r", ch); return; } if (ch->desc == NULL) return; if (ch->desc->original != NULL) { send_to_char("You are already switched.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim == ch) { send_to_char("Ok.\n\r", ch); return; } if (victim->desc != NULL) { send_to_char("Character in use.\n\r", ch); return; } xprintf(buf, "$N switches into %s", victim->short_descr); wiznet(buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch)); SET_BIT(ch->extra, EXTRA_SWITCH); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; send_to_char("Ok.\n\r", victim); return; } void do_return(CHAR_DATA * ch, char *argument) { char buf[MSL]; if (ch->desc == NULL) return; if (ch->desc->original == NULL) { send_to_char("You aren't switched.\n\r", ch); return; } send_to_char("You return to your original body.\n\r", ch); xprintf(buf, "$N returns from %s.", ch->short_descr); wiznet(buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch)); REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } void do_mload(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MSL]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0' || !is_number(arg)) { send_to_char("Syntax: mload <vnum>.\n\r", ch); return; } if ((pMobIndex = get_mob_index(atoi(arg))) == NULL) { send_to_char("No mob has that vnum.\n\r", ch); return; } victim = create_mobile(pMobIndex); char_to_room(victim, ch->in_room); act("$n has created $N!", ch, NULL, victim, TO_ROOM); act("You have created $N!", ch, NULL, victim, TO_CHAR); xprintf(buf, "$N loads %s.", victim->short_descr); wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); return; } void do_pload(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *in_room; bool fOld; if (IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL) return; if (argument[0] == '\0') { send_to_char("Syntax: pload <name>.\n\r", ch); return; } if (!check_parse_name(argument)) { send_to_char("Thats an illegal name.\n\r", ch); return; } if (!char_exists(FALSE, argument)) { send_to_char("That player doesn't exist.\n\r", ch); return; } argument[0] = UPPER(argument[0]); xprintf(buf, "You transform into %s.\n\r", argument); send_to_char(buf, ch); xprintf(buf, "$n transforms into %s.", argument); act(buf, ch, NULL, NULL, TO_ROOM); d = ch->desc; do_autosave(ch, ""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; fOld = load_char_obj(d, argument); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch, in_room); return; } void do_preturn(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; bool fOld; if (IS_NPC(ch)) { send_to_char("Huh?\n\r", ch); return; } if (ch->pload == NULL) { send_to_char("Huh?\n\r", ch); return; } xprintf(arg, ch->pload); if (strlen(arg) < 3 || strlen(arg) > 8) { send_to_char("Huh?\n\r", ch); return; } if (!str_cmp(ch->name, arg)) { send_to_char("Huh?\n\r", ch); return; } d = ch->desc; xprintf(buf, "You transform back into %s.\n\r", capitalize(ch->pload)); send_to_char(buf, ch); xprintf(buf, "$n transforms back into %s.", capitalize(ch->pload)); act(buf, ch, NULL, NULL, TO_ROOM); do_autosave(ch, ""); if (ch != NULL && ch->desc != NULL) extract_char(ch, TRUE); else if (ch != NULL) extract_char(ch, TRUE); if (ch->desc) ch->desc->character = NULL; /* ch->next = char_list; char_list = ch; */ fOld = load_char_obj(d, capitalize(arg)); if (ch->in_room != NULL) char_to_room(ch, ch->in_room); else char_to_room(ch, get_room_index(ROOM_VNUM_ALTAR)); free_string(ch->pload); ch->pload = str_dup(""); return; } void do_load(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" load mob <vnum>\n\r", ch); send_to_char(" load obj <vnum> <amount> <level>\n\r", ch); if (IS_IMMORTAL(ch)) send_to_char(" load voodoo <player>\n\r", ch); return; } if (!str_cmp(arg, "mob") || !str_cmp(arg, "char")) { do_mload(ch, argument); return; } if (!str_cmp(arg, "obj")) { do_oload(ch, argument); return; } if (!str_cmp(arg, "voodoo") && (ch->level >= LEVEL_IMMORTAL)) { do_vload(ch, argument); return; } /* * echo syntax */ do_load(ch, ""); } void do_vload(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; DESCRIPTOR_DATA *d; bool found = FALSE; char *name; argument = one_argument(argument, arg1); if (arg1[0] == '\0') { send_to_char("Syntax: load voodoo <player>\n\r", ch); return; } for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *wch; if (d->connected != CON_PLAYING || !can_see(ch, d->character)) continue; wch = (d->original != NULL) ? d->original : d->character; if (!can_see(ch, wch)) continue; if (!str_prefix(arg1, wch->name) && !found) { if (IS_NPC(wch)) continue; if (wch->level > ch->level) continue; found = TRUE; if ((pObjIndex = get_obj_index(OBJ_VNUM_VOODOO_DOLL)) == NULL) { send_to_char ("Cannot find the voodoo doll vnum.\n\r", ch); return; } obj = create_object(pObjIndex, 0); name = wch->name; xprintf(buf, "%s voodoo doll", name); free_string(obj->name); obj->name = str_dup(buf); xprintf(buf, "a voodoo doll of %s", name); free_string(obj->short_descr); obj->short_descr = str_dup(buf); xprintf(buf, "A voodoo doll of %s lies here.", name); free_string(obj->description); obj->description = str_dup(buf); if (CAN_WEAR(obj, ITEM_TAKE)) obj_to_char(obj, ch); else obj_to_room(obj, ch->in_room); act("$n has created $p!", ch, obj, NULL, TO_ROOM); wiznet("$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); send_to_char("Ok.\n\r", ch); return; } } send_to_char("No one of that name is playing.\n\r", ch); return; } void do_oload(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MSL]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj = NULL; int level, randmsg = 0; int i = 0, j = 0; randmsg = number_range(1, 5); if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); if (arg1[0] == '\0' || !is_number(arg1)) { send_to_char("Syntax: oload <vnum> <amount> <level>.\n\r", ch); return; } if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) { send_to_char("No object has that vnum.\n\r", ch); return; } if (arg3[0] == '\0') { level = get_trust(ch); } else { level = atoi(arg3); /* * New feature from Alander. */ if (!is_number(arg3)) { send_to_char ("Syntax: oload <vnum> <amount> <level>.\n\r", ch); return; } if (level < 0 || level > get_trust(ch)) { send_to_char("Limited to your trust level.\n\r", ch); return; } } if (arg2[0] == '\0') { i = 1; } else { if (!is_number(arg2)) { send_to_char ("Syntax: oload <vnum> <amount> <level>.\n\r", ch); return; } i = atoi(arg2); if (i < 1 || i > 100) { send_to_char("Oh come on now, lets be real.\n\r", ch); return; } if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) { send_to_char("No object has that vnum.\n\r", ch); return; } if (i > 1) { for (j = 0; j < i; j++) { obj = create_object(pObjIndex, level); obj_to_char(obj, ch); } act("$n pull a whole bunch of $p from their ass!", ch, obj, NULL, TO_ROOM); act("You pull a whole bunch of $p out of your ass!.", ch, obj, NULL, TO_CHAR); xprintf(buf, "$N loads %d of %s.", i, obj->short_descr); wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); return; } } obj = create_object(pObjIndex, level); if (CAN_WEAR(obj, ITEM_TAKE)) { obj_to_char(obj, ch); switch (randmsg) { default: act("$n pulls $p out of their ass!", ch, obj, NULL, TO_ROOM); break; case 1: act("$n weaves their butthair into $p!", ch, obj, NULL, TO_ROOM); break; case 2: act("$n pulls $p out of their nose!", ch, obj, NULL, TO_ROOM); break; case 3: act("$n pulls $p out of their ear!", ch, obj, NULL, TO_ROOM); break; case 4: act("$n takes a crap and finds $p in the turd!", ch, obj, NULL, TO_ROOM); break; } } else { obj_to_room(obj, ch->in_room); switch (randmsg) { default: act("$n drops $p out of their ass!", ch, obj, NULL, TO_ROOM); break; case 1: act("$n weaves their butthair into $p!", ch, obj, NULL, TO_ROOM); break; case 2: act("$n pulls $p out of their nose!", ch, obj, NULL, TO_ROOM); break; case 3: act("$n pulls $p out of their ear!", ch, obj, NULL, TO_ROOM); break; case 4: act("$n takes a crap and finds $p in the turd!", ch, obj, NULL, TO_ROOM); break; } } switch (randmsg) { default: act("You pull $p out of your ass!.", ch, obj, NULL, TO_CHAR); break; case 1: act("You weave your butthair into $p!", ch, obj, NULL, TO_CHAR); break; case 2: act("You pull $p out of your nose!", ch, obj, NULL, TO_CHAR); break; case 3: act("You pull $p out of your ear!", ch, obj, NULL, TO_CHAR); break; case 4: act("You take a crap and find $p in the #yturd#n!", ch, obj, NULL, TO_CHAR); break; } if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); xprintf(buf, "$N loads %s.", obj->short_descr); wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); return; } void do_purge(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *mount; OBJ_DATA *obj; one_argument(argument, arg); if (arg[0] == '\0') { /* * 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for (victim = ch->in_room->people; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL) extract_char(victim, TRUE); } for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) { obj_next = obj->next_content; extract_obj(obj); } act("$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char("Ok.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } if (victim->desc != NULL) { send_to_char("Not on switched players.\n\r", ch); return; } act("$n purges $N.", ch, NULL, victim, TO_NOTVICT); extract_char(victim, TRUE); return; } void do_trust(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax: trust <char> <trust>.\n\r", ch); send_to_char ("Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } if (!str_cmp(arg2, "none")) level = 0; else if (!str_cmp(arg2, "builder")) level = 7; else if (!str_cmp(arg2, "questmaker")) level = 8; else if (!str_cmp(arg2, "enforcer")) level = 9; else if (!str_cmp(arg2, "judge")) level = 10; else if (!str_cmp(arg2, "highjudge")) level = 11; else { send_to_char ("Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch); return; } if (level >= get_trust(ch)) { send_to_char("Limited to below your trust.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); victim->trust = level; return; } void do_restore(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MSL]; CHAR_DATA *victim; DESCRIPTOR_DATA *d; one_argument(argument, arg); if (get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg, "all")) { /* * cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC(victim)) continue; { if (IS_SET(victim->extra, TIED_UP)) REMOVE_BIT(victim->extra, TIED_UP); affect_strip(victim, gsn_drowfire); affect_strip(victim, gsn_poison); affect_strip(victim, gsn_blindness); affect_strip(victim, gsn_sleep); affect_strip(victim, gsn_curse); victim->loc_hp[0] = 0; victim->loc_hp[1] = 0; victim->loc_hp[2] = 0; victim->loc_hp[3] = 0; victim->loc_hp[4] = 0; victim->loc_hp[5] = 0; victim->loc_hp[6] = 0; update_pos(victim); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos(victim); if (victim->in_room != NULL) act("$n has restored you.", ch, NULL, victim, TO_VICT); } } send_to_char("All active players restored.\n\r", ch); wiznet("All active players restored.\n\r", ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust(ch)); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->loc_hp[0] = 0; victim->loc_hp[1] = 0; victim->loc_hp[2] = 0; victim->loc_hp[3] = 0; victim->loc_hp[4] = 0; victim->loc_hp[5] = 0; victim->loc_hp[6] = 0; update_pos(victim); act("$n has restored you.", ch, NULL, victim, TO_VICT); xprintf(buf, "$N restored %s", IS_NPC(victim) ? victim->short_descr : victim->name); wiznet(buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust(ch)); if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char("Ok.\n\r", ch); return; } void do_freeze(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MSL]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Bitchslap whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->act, PLR_FREEZE)) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char("You stop crying.\n\r", victim); send_to_char("Crybaby removed.\n\r", ch); xprintf(buf, "$N thaws %s.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char ("You recieve a BITCHSLAP, and start crying like the bitch you are!\n\r", victim); send_to_char("Crybaby set.\n\r", ch); xprintf(buf, "$N puts %s in the deep freeze.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } save_char_obj(victim); return; } void do_log(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Log whom?\n\r", ch); return; } if (!str_cmp(arg, "all")) { if (fLogAll) { fLogAll = FALSE; send_to_char("Log ALL off.\n\r", ch); } else { fLogAll = TRUE; send_to_char("Log ALL on.\n\r", ch); } return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } /* * No level check, gods can log anyone. */ if (IS_SET(victim->act, PLR_LOG)) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char("LOG removed.\n\r", ch); } else { SET_BIT(victim->act, PLR_LOG); send_to_char("LOG set.\n\r", ch); } return; } void do_undeny(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *oldname; CHAR_DATA *victim; DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *in_room; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Undeny whom?", ch); return; } if ((victim = get_char_world(ch, arg)) != NULL) { send_to_char("They are already online.\n\r", ch); return; } if (!char_exists(FALSE, arg)) { send_to_char("They aren't here.\n\r", ch); return; } oldname = str_dup(ch->pcdata->switchname); d = ch->desc; do_autosave(ch, ""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; load_char_obj(d, arg); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch, in_room); if (IS_SET(ch->act, PLR_DENY)) { REMOVE_BIT(ch->act, PLR_DENY); send_to_char("DENY removed.\n\r", ch); } else { send_to_char("They are not DENIED.\n\r", ch); } d = ch->desc; do_autosave(ch, ""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; load_char_obj(d, oldname); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch, in_room); return; } void do_silence(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MSL]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Silence whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->act, PLR_SILENCE)) { REMOVE_BIT(victim->act, PLR_SILENCE); // send_to_char( "You can use channels again.\n\r", victim ); send_to_char("SILENCE removed.\n\r", ch); xprintf(buf, "$N has removed silence for %s", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT(victim->act, PLR_SILENCE); // send_to_char( "You can't use channels!\n\r", victim ); send_to_char("SILENCE set.\n\r", ch); xprintf(buf, "$N has silenced %s", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_peace(CHAR_DATA * ch, char *argument) { CHAR_DATA *rch; for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting(rch, TRUE); } if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char("Ok.\n\r", ch); return; } void do_ban(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BAN_DATA *pban; if (IS_NPC(ch)) return; argument = one_argument(argument, arg); if (arg[0] == '\0') { strcpy(buf, "Banned sites:\n\r"); for (pban = ban_list; pban != NULL; pban = pban->next) { strcat(buf, pban->name); strcat(buf, " ("); strcat(buf, pban->reason); strcat(buf, ")\n\r"); } send_to_char(buf, ch); return; } for (pban = ban_list; pban != NULL; pban = pban->next) { if (!str_cmp(arg, pban->name)) { send_to_char("That site is already banned!\n\r", ch); return; } } if (ban_free == NULL) { pban = alloc_perm(sizeof(*pban)); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = str_dup(arg); if (argument[0] == '\0') pban->reason = str_dup("no reason given"); else pban->reason = str_dup(argument); pban->next = ban_list; ban_list = pban; send_to_char("Ok.\n\r", ch); save_bans(); return; } void do_allow(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; BAN_DATA *prev; BAN_DATA *curr; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Remove which site from the ban list?\n\r", ch); return; } prev = NULL; for (curr = ban_list; curr != NULL; prev = curr, curr = curr->next) { if (!str_cmp(arg, curr->name)) { if (prev == NULL) ban_list = ban_list->next; else prev->next = curr->next; free_string(curr->name); free_string(curr->reason); curr->next = ban_free; ban_free = curr; send_to_char("Ok.\n\r", ch); save_bans(); return; } } send_to_char("Site is not banned.\n\r", ch); return; } void do_wizlock(CHAR_DATA * ch, char *argument) { extern bool wizlock; wizlock = !wizlock; if (wizlock) { send_to_char("Game wizlocked.\n\r", ch); wiznet("$N has wizlocked the game.", ch, NULL, 0, 0, 0); } else { send_to_char("Game un-wizlocked.\n\r", ch); wiznet("$N has unwizlocked the game.", ch, NULL, 0, 0, 0); } return; } void do_closemud(CHAR_DATA * ch, char *argument) { extern bool wizlock; wizlock = !wizlock; if (wizlock) { send_to_char("Game wizlocked.\n\r", ch); wiznet("$N has wizlocked the game.", ch, NULL, 0, 0, 0); } else { send_to_char("Game un-wizlocked.\n\r", ch); wiznet("$N has unwizlocked the game.", ch, NULL, 0, 0, 0); } return; } void do_slookup(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Slookup what?\n\r", ch); return; } if (!str_cmp(arg, "all")) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL) break; xprintf(buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char(buf, ch); } } else { if ((sn = skill_lookup(arg)) < 0) { send_to_char("No such skill or spell.\n\r", ch); return; } xprintf(buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char(buf, ch); } return; } void do_sset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#wSyntax: sset <victim> <skill> <value>\n\r", ch); send_to_char("#wor: sset <victim> all <value>\n\r", ch); send_to_char("#YSkill being any skill or spell.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } fAll = !str_cmp(arg2, "all"); sn = 0; if (!fAll && (sn = skill_lookup(arg2)) < 0) { send_to_char("No such skill or spell.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); if (value < 0 || value > 100) { send_to_char("Value range is 0 to 100.\n\r", ch); return; } if (fAll) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } send_to_char("Ok.\n\r", ch); return; } void do_mset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#wSyntax: mset <victim> <field> <value>\n\r", ch); send_to_char("#wor: mset <victim> <string> <value>\n\r", ch); send_to_char("\n\r", ch); send_to_char("#wField being one of:\n\r", ch); send_to_char("#0 str int wis dex con sex level exp kingrank\n\r", ch); send_to_char("#0 hp mana move primal align toughness\n\r", ch); send_to_char("#0 thirst drunk full hit dam ac dp cp\n\r", ch); send_to_char("#0 security extra bounty hours bones\n\r", ch); send_to_char("#wString being one of:\n\r", ch); send_to_char ("#0 name short long description title spec#n\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = is_number(arg3) ? atoi(arg3) : -1; /* * Set something. */ if (!str_cmp(arg2, "extra")) { if (IS_NPC(victim)) { stc("Not on mobs.\n\r", ch); return; } if (!str_cmp(arg3, "pregnant")) { if (IS_EXTRA(victim, EXTRA_PREGNANT)) REMOVE_BIT(victim->extra, EXTRA_PREGNANT); else SET_BIT(victim->extra, EXTRA_PREGNANT); stc("Ok.\n\r", ch); return; } else if (!str_cmp(arg3, "poly")) { if (IS_SET(victim->affected_by, AFF_POLYMORPH)) REMOVE_BIT(victim->affected_by, AFF_POLYMORPH); else SET_BIT(victim->affected_by, AFF_POLYMORPH); stc("Ok.\n\r", ch); return; } else if (!str_cmp(arg3, "zuloform")) { if (IS_SET(victim->polyaff, POLY_ZULOFORM)) REMOVE_BIT(victim->polyaff, POLY_ZULOFORM); else SET_BIT(victim->polyaff, POLY_ZULOFORM); stc("Ok.\n\r", ch); return; } else if (!str_cmp(arg3, "pdragon")) { if (IS_SET(victim->polyaff, POLY_DRAGON)) REMOVE_BIT(victim->polyaff, POLY_DRAGON); else SET_BIT(victim->polyaff, POLY_DRAGON); stc("Ok.\n\r", ch); return; } else if (!str_cmp(arg3, "dragon")) { if (IS_EXTRA(victim, EXTRA_DRAGON)) REMOVE_BIT(victim->extra, EXTRA_DRAGON); else SET_BIT(victim->extra, EXTRA_DRAGON); stc("Ok.\n\r", ch); return; } else { stc("Pregnant, dragon, pdragon, zuloform, poly.\n\r", ch); return; } } if (!str_cmp(arg2, "bounty")) { if (IS_NPC(victim)) { stc("Not on mobs.\n\r", ch); return; } if (value < 0) value = 0; victim->pcdata->bounty = value; xprintf(buf, "%s bounty is now at %d.\n\r", victim->name, victim->pcdata->bounty); stc(buf, ch); return; } else if (!str_cmp(arg2, "toughness")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 50 || value > 100) { send_to_char("Toughness range is 50 to 100.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->damreduct = value; victim->pcdata->damreductdec = 0; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } else if (!str_cmp(arg2, "hours")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); if (value < 0 || value > 999) { send_to_char("Value must be betwen 0 and 999.\n\r", ch); return; } value *= 3600; victim->played = value; return; } if (!str_cmp(arg2, "str")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 110) { send_to_char("Strength range is 3 to 110.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_str = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "dp")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 1 || value > 10000000) { send_to_char("Valid range is 1 to 10000000.\n\r", ch); return; } victim->pcdata->stats[DEMON_CURRENT] = value; victim->pcdata->stats[DEMON_TOTAL] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "cp")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 1 || value > 10000000) { send_to_char("Valid range is 1 to 10000000.\n\r", ch); return; } if (IS_CLASS(ch, CLASS_CYBORG)) victim->pcdata->stats[CYBORG_POWER] = value; if (IS_CLASS(ch, CLASS_DROID)) victim->pcdata->stats[DROID_POWER] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "int")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 110) { send_to_char("Intelligence range is 3 to 110.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_int = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "wis")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 110) { send_to_char("Wisdom range is 3 to 110.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_wis = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "bones")) { if (value > 100000 && !IS_JUDGE(ch)) send_to_char("Don't be so damn greedy!\n\r", ch); else { victim->bones = value; send_to_char("Ok.\n\r", ch); } return; } if (!str_cmp(arg2, "dex")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 110) { send_to_char("Dexterity range is 3 to 110.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_dex = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "con")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 110) { send_to_char("Constitution range is 3 to 110.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_con = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "sex")) { if (value < 0 || value > 2) { send_to_char("Sex range is 0 to 2.\n\r", ch); return; } victim->sex = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "level")) { if (IS_NPC(victim) && (value < 1 || value > 5000)) { send_to_char("Level range is 1 to 5000 for mobs.\n\r", ch); return; } else if (!IS_JUDGE(ch)) { send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg3, "mortal")) value = 2; else if (!str_cmp(arg3, "avatar")) value = 3; else if (!str_cmp(arg3, "apprentice")) value = 4; else if (!str_cmp(arg3, "mage")) value = 5; else if (!str_cmp(arg3, "monk")) value = 6; else if (!str_cmp(arg3, "archmage")) value = 6; else if (!str_cmp(arg3, "builder")) value = 7; else if (!str_cmp(arg3, "questmaker")) value = 8; else if (!str_cmp(arg3, "enforcer")) value = 9; else if (!str_cmp(arg3, "judge")) value = 10; else if (!str_cmp(arg3, "highjudge")) value = 11; else if (!IS_NPC(victim)) { send_to_char ("Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r", ch); return; } if (value >= ch->level && !IS_NPC(victim)) send_to_char("Sorry, no can do...\n\r", ch); else { victim->level = value; victim->trust = value; if (victim->level > 10) victim->pcdata->security = 9; send_to_char("Ok.\n\r", ch); if (victim->level > 6) { update_wizlist(victim, value); } } return; } if (!str_cmp(arg2, "hitroll") || !str_cmp(arg2, "hit")) { if (!IS_NPC(victim) && (value < 0 || value > 50)) { send_to_char("Hitroll range is 0 to 50.\n\r", ch); return; } else if (IS_NPC(victim) && (value < 0 || value > 250)) { send_to_char("Hitroll range is 0 to 250.\n\r", ch); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char("Sorry, no can do...\n\r", ch); return; } victim->hitroll = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "damroll") || !str_cmp(arg2, "dam")) { if (!IS_NPC(victim) && (value < 0 || value > 50)) { send_to_char("Damroll range is 0 to 50.\n\r", ch); return; } else if (IS_NPC(victim) && (value < 0 || value > 250)) { send_to_char("Damroll range is 0 to 250.\n\r", ch); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char("Sorry, no can do...\n\r", ch); return; } victim->damroll = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "armor") || !str_cmp(arg2, "ac")) { if (!IS_NPC(victim) && (value < -200 || value > 200)) { send_to_char("Armor class range is -200 to 200.\n\r", ch); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char("Sorry, no can do...\n\r", ch); return; } victim->armor = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "kingrank")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim)) { victim->pcdata->kingrank = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "race")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value == "elf") victim->pcRace = RACE_ELF; return; } if (!str_cmp(arg2, "exp")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim)) { victim->exp = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "hp")) { if (value < 1 || value > 300000) { send_to_char ("Hp range is 1 to 300,000 hit points.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim))) { victim->max_hit = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "mana")) { if (value < 0 || value > 300000) { send_to_char ("Mana range is 0 to 300,000 mana points.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim))) { victim->max_mana = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "move")) { if (value < 0 || value > 300000) { send_to_char ("Move range is 0 to 300,000 move points.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim))) { victim->max_move = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "primal")) { if (value < 0) { send_to_char("Primal range is 0 to infinate.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim)) { victim->practice = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "align")) { if (value < -1000 || value > 1000) { send_to_char("Alignment range is -1000 to 1000.\n\r", ch); return; } victim->alignment = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "thirst")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 3000) { send_to_char("Thirst range is 0 to 2000.\n\r", ch); return; } victim->pcdata->condition[COND_THIRST] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "drunk")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 100) { send_to_char("Drunk range is 0 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_DRUNK] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "full")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 1200) { send_to_char("Full range is 0 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_FULL] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "name")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } free_string(victim->name); victim->name = str_dup(arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "short")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } free_string(victim->short_descr); victim->short_descr = str_dup(arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "long")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } free_string(victim->long_descr); victim->long_descr = str_dup(arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "clan")) { free_string(victim->clan); victim->clan = str_dup(arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "title")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } set_title(victim, arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "spec")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } if ((victim->spec_fun = spec_lookup(arg3)) == 0) { send_to_char("No such spec fun.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "security")) /* OLC */ { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value > ch->pcdata->security || value < 0) { if (ch->pcdata->security != 0) { xprintf(buf, "Valid security is 0-%d.\n\r", ch->pcdata->security); send_to_char(buf, ch); } else { send_to_char("Valid security is 0 only.\n\r", ch); } return; } victim->pcdata->security = value; return; } /* * Generate usage message. */ do_mset(ch, ""); return; } void do_oset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; OBJ_DATA *morph; OBJ_INDEX_DATA *pObjIndex; int value; if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#wSyntax: oset <object> <field> <value>\n\r", ch); send_to_char("#wor: oset <object> <string> <value>\n\r", ch); send_to_char("#wor: oset <object> <affect> <value>\n\r", ch); send_to_char("\n\r", ch); send_to_char("#wField being one of:\n\r", ch); send_to_char("#Y value0 value1 value2 value3\n\r", ch); send_to_char("#Y level weight cost timer morph\n\r", ch); send_to_char("\n\r", ch); send_to_char("#wString being one of:\n\r", ch); send_to_char ("#Y name short long ed type extra wear owner\n\r", ch); send_to_char("\n\r", ch); send_to_char("#wAffect being one of:\n\r", ch); send_to_char("#Y str dex int wis con quint\n\r", ch); send_to_char("#Y hit dam ac hp mana move\n\r", ch); stc(" #Yattackgood\n\r", ch); return; } if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char ("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker))) { send_to_char ("You don't have permission to change that item.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = atoi(arg3); /* * Set something. */ if (!str_cmp(arg2, "value0") || !str_cmp(arg2, "v0")) { if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) { send_to_char ("You are not authorised to create spell weapons.\n\r", ch); return; } /* else if (obj->item_type == ITEM_QUEST) { send_to_char("You cannot change a quest tokens value with oset.\n\r", ch); return;} else if (obj->item_type == ITEM_ARMOR && value > 15) obj->value[0] = 15;*/ else obj->value[0] = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "value1") || !str_cmp(arg2, "v1")) { /* if (obj->item_type == ITEM_WEAPON && value > 10) obj->value[1] = 10; else*/ obj->value[1] = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "value2") || !str_cmp(arg2, "v2")) { obj->value[2] = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "value3") || !str_cmp(arg2, "v3")) { if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch)) send_to_char ("You are not authorised to create spell armour.\n\r", ch); else { obj->value[3] = value; send_to_char("Ok.\n\r", ch); } if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "morph")) { int mnum; if (IS_SET(obj->spectype, SITEM_MORPH)) { send_to_char("This item can already morph.\n\r", ch); return; } if ((pObjIndex = get_obj_index(value)) == NULL) { send_to_char("No object has that vnum.\n\r", ch); return; } morph = create_object(pObjIndex, obj->level); if (!CAN_WEAR(morph, ITEM_TAKE)) SET_BIT(morph->wear_flags, ITEM_TAKE); if (!IS_SET(obj->spectype, SITEM_MORPH)) SET_BIT(obj->spectype, SITEM_MORPH); if (!IS_SET(morph->spectype, SITEM_MORPH)) SET_BIT(morph->spectype, SITEM_MORPH); obj_to_char(morph, ch); act("$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM); act("$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR); mnum = obj->wear_loc; obj_from_char(obj); obj_to_obj(obj, morph); if (morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE) equip_char(ch, morph, mnum); if (morph->questmaker != NULL) free_string(morph->questmaker); morph->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "extra")) { if (!str_cmp(arg3, "glow")) value = ITEM_GLOW; else if (!str_cmp(arg3, "hum")) value = ITEM_HUM; else if (!str_cmp(arg3, "thrown")) value = ITEM_THROWN; else if (!str_cmp(arg3, "vanish")) value = ITEM_VANISH; else if (!str_cmp(arg3, "invis")) value = ITEM_INVIS; else if (!str_cmp(arg3, "magic")) value = ITEM_MAGIC; else if (!str_cmp(arg3, "nodrop")) value = ITEM_NODROP; else if (!str_cmp(arg3, "bless")) value = ITEM_BLESS; else if (!str_cmp(arg3, "anti-good")) value = ITEM_ANTI_GOOD; else if (!str_cmp(arg3, "anti-evil")) value = ITEM_ANTI_EVIL; else if (!str_cmp(arg3, "anti-neutral")) value = ITEM_ANTI_NEUTRAL; else if (!str_cmp(arg3, "noremove")) value = ITEM_NOREMOVE; else if (!str_cmp(arg3, "inventory")) value = ITEM_INVENTORY; else if (!str_cmp(arg3, "loyal")) value = ITEM_LOYAL; else if (!str_cmp(arg3, "noclaim")) value = ITEM_NOCLAIM; else if (!str_cmp(arg3, "nolocate")) value = ITEM_NOLOCATE; else { send_to_char ("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis, Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove, Inventory, Loyal, Noclaim, Nolocate.\n\r", ch); return; } /* * Removing magic flag allows multiple enchants */ if (IS_SET(obj->extra_flags, value) && value == ITEM_MAGIC && !IS_JUDGE(ch)) { send_to_char("Sorry, no can do...\n\r", ch); return; } if (IS_SET(obj->extra_flags, value)) REMOVE_BIT(obj->extra_flags, value); else SET_BIT(obj->extra_flags, value); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "wear")) { if (!str_cmp(arg3, "none") || !str_cmp(arg3, "clear")) { obj->wear_flags = 0; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if (!str_cmp(arg3, "take")) { if (IS_SET(obj->wear_flags, ITEM_TAKE)) REMOVE_BIT(obj->wear_flags, ITEM_TAKE); else SET_BIT(obj->wear_flags, ITEM_TAKE); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if (!str_cmp(arg3, "finger")) value = ITEM_WEAR_FINGER; else if (!str_cmp(arg3, "neck")) value = ITEM_WEAR_NECK; else if (!str_cmp(arg3, "body")) value = ITEM_WEAR_BODY; else if (!str_cmp(arg3, "head")) value = ITEM_WEAR_HEAD; else if (!str_cmp(arg3, "legs")) value = ITEM_WEAR_LEGS; else if (!str_cmp(arg3, "feet")) value = ITEM_WEAR_FEET; else if (!str_cmp(arg3, "hands")) value = ITEM_WEAR_HANDS; else if (!str_cmp(arg3, "arms")) value = ITEM_WEAR_ARMS; else if (!str_cmp(arg3, "about")) value = ITEM_WEAR_ABOUT; else if (!str_cmp(arg3, "waist")) value = ITEM_WEAR_WAIST; else if (!str_cmp(arg3, "wrist")) value = ITEM_WEAR_WRIST; else if (!str_cmp(arg3, "hold")) value = ITEM_WIELD; else if (!str_cmp(arg3, "face")) value = ITEM_WEAR_FACE; else if (!str_cmp(arg3, "float")) value = ITEM_WEAR_FLOAT; else if (!str_cmp(arg3, "medal")) value = ITEM_WEAR_MEDAL; else if (!str_cmp(arg3, "special")) value = ITEM_WEAR_SPECIAL; else if (!str_cmp(arg3, "bodyart")) value = ITEM_WEAR_BODYART; else if (!str_cmp(arg3, "familiar")) value = ITEM_WEAR_FAMILIAR; else { send_to_char ("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs, Hands, Arms, About, Waist, Hold, Face, Medal, Bodyart, Familiar.\n\r", ch); return; } if (IS_SET(obj->wear_flags, ITEM_TAKE)) value += 1; obj->wear_flags = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "level")) { if (value < 1) value = 1; else if (value > 200) value = 200; if (!IS_JUDGE(ch)) send_to_char ("You are not authorised to change an items level.\n\r", ch); else { obj->level = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); } return; } if (!str_cmp(arg2, "weight")) { obj->weight = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "cost")) { if (value > 100000 && !IS_JUDGE(ch)) send_to_char("Don't be so damn greedy!\n\r", ch); else { obj->cost = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); } return; } if (!str_cmp(arg2, "timer")) { obj->timer = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "attackgood")) { SET_BIT(obj->extra_flags2, ITEM_ATTACK_GOOD); stc("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "hitroll") || !str_cmp(arg2, "hit")) { oset_affect(ch, obj, value, APPLY_HITROLL, FALSE); return; } else if (!str_cmp(arg2, "damroll") || !str_cmp(arg2, "dam")) { oset_affect(ch, obj, value, APPLY_DAMROLL, FALSE); return; } else if (!str_cmp(arg2, "armor") || !str_cmp(arg2, "ac")) { oset_affect(ch, obj, value, APPLY_AC, FALSE); return; } else if (!str_cmp(arg2, "hitpoints") || !str_cmp(arg2, "hp")) { oset_affect(ch, obj, value, APPLY_HIT, FALSE); return; } else if (!str_cmp(arg2, "mana")) { oset_affect(ch, obj, value, APPLY_MANA, FALSE); return; } else if (!str_cmp(arg2, "move") || !str_cmp(arg2, "movement")) { oset_affect(ch, obj, value, APPLY_MOVE, FALSE); return; } else if (!str_cmp(arg2, "str") || !str_cmp(arg2, "strength")) { oset_affect(ch, obj, value, APPLY_STR, FALSE); return; } else if (!str_cmp(arg2, "dex") || !str_cmp(arg2, "dexterity")) { oset_affect(ch, obj, value, APPLY_DEX, FALSE); return; } else if (!str_cmp(arg2, "int") || !str_cmp(arg2, "intelligence")) { oset_affect(ch, obj, value, APPLY_INT, FALSE); return; } else if (!str_cmp(arg2, "wis") || !str_cmp(arg2, "wisdom")) { oset_affect(ch, obj, value, APPLY_WIS, FALSE); return; } else if (!str_cmp(arg2, "con") || !str_cmp(arg2, "constitution")) { oset_affect(ch, obj, value, APPLY_CON, FALSE); return; } if (!str_cmp(arg2, "quint")) { if (obj->item_type != ITEM_WEAPON) { act("$p is not a weapon.", ch, obj, NULL, TO_CHAR); return; } if (!str_cmp(arg3, "off")) { REMOVE_BIT(obj->extra_flags, ITEM_MENCHANT); stc("Removed from weapon\n\r", ch); } else if (!str_cmp(arg3, "on")) { SET_BIT(obj->extra_flags, ITEM_MENCHANT); stc("Set on weapon\n\r", ch); } else { stc("On or off please\n\r", ch); return; } return; } if (!str_cmp(arg2, "type")) { if (!IS_JUDGE(ch)) { send_to_char ("You are not authorised to change an item type.\n\r", ch); return; } if (!str_cmp(arg3, "light")) obj->item_type = 1; else if (!str_cmp(arg3, "scroll")) obj->item_type = 2; else if (!str_cmp(arg3, "wand")) obj->item_type = 3; else if (!str_cmp(arg3, "staff")) obj->item_type = 4; else if (!str_cmp(arg3, "weapon")) obj->item_type = 5; else if (!str_cmp(arg3, "treasure")) obj->item_type = 8; else if (!str_cmp(arg3, "armor")) obj->item_type = 9; else if (!str_cmp(arg3, "armour")) obj->item_type = 9; else if (!str_cmp(arg3, "potion")) obj->item_type = 10; else if (!str_cmp(arg3, "furniture")) obj->item_type = 12; else if (!str_cmp(arg3, "trash")) obj->item_type = 13; else if (!str_cmp(arg3, "container")) obj->item_type = 15; else if (!str_cmp(arg3, "drink")) obj->item_type = 17; else if (!str_cmp(arg3, "key")) obj->item_type = 18; else if (!str_cmp(arg3, "food")) obj->item_type = 19; else if (!str_cmp(arg3, "money")) obj->item_type = 20; else if (!str_cmp(arg3, "boat")) obj->item_type = 22; else if (!str_cmp(arg3, "corpse")) obj->item_type = 23; else if (!str_cmp(arg3, "fountain")) obj->item_type = 25; else if (!str_cmp(arg3, "pill")) obj->item_type = 26; else if (!str_cmp(arg3, "grenade")) obj->item_type = ITEM_GRENADE; else if (!str_cmp(arg3, "portal")) obj->item_type = 27; else if (!str_cmp(arg3, "stake")) obj->item_type = 30; else { send_to_char ("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor, Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse, Fountain, Pill, Portal, Stake.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "owner")) { if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker))) { send_to_char ("Someone else has already changed this item.\n\r", ch); return; } if ((victim = get_char_world(ch, arg3)) == NULL) { send_to_char ("You cannot find any player by that name.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->name); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "name")) { free_string(obj->name); obj->name = str_dup(arg3); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "short")) { free_string(obj->short_descr); obj->short_descr = str_dup(arg3); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "long")) { free_string(obj->description); obj->description = str_dup(arg3); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "ed")) { EXTRA_DESCR_DATA *ed; argument = one_argument(argument, arg3); if (argument == NULL) { send_to_char ("Syntax: oset <object> ed <keyword> <string>\n\r", ch); return; } if (extra_descr_free == NULL) { ed = alloc_perm(sizeof(*ed)); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = str_dup(arg3); ed->description = str_dup(argument); ed->next = obj->extra_descr; obj->extra_descr = ed; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } /* * Generate usage message. */ do_oset(ch, ""); return; } void do_rset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#wSyntax: rset <location> <field> value\n\r", ch); send_to_char("\n\r", ch); send_to_char("#wField being one of:\n\r", ch); send_to_char("#Y flags sector\n\r", ch); return; } if ((location = find_location(ch, arg1)) == NULL) { send_to_char("No such location.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); /* * Set something. */ if (!str_cmp(arg2, "flags")) { location->room_flags = value; return; } if (!str_cmp(arg2, "sector")) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset(ch, ""); return; } void do_omni(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (IS_NPC(ch)) return; xprintf(buf, " Name |Level|Trust|Gen| Hit | Mana | Move | HR| DR| AC| Bones\n\r"); send_to_char(buf, ch); xprintf(buf, "--------------|-----|-----|---|------|------|------|----|----|-----|--------\n\r"); send_to_char(buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *wch; if (d->connected != CON_PLAYING) continue; wch = (d->original != NULL) ? d->original : d->character; xprintf(buf, "%-14s|%5d|%5d|%3d|%6d|%6d|%6d|%4d|%4d|%5d|%8d\n\r", wch->pcdata->switchname, wch->level, wch->trust, wch->generation, wch->max_hit, wch->max_mana, wch->max_move, char_hitroll(wch), char_damroll(wch), char_ac(wch), wch->bones); send_to_char(buf, ch); } return; } void do_users(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; int count; char *st; count = 0; buf[0] = '\0'; for (d = descriptor_list; d != NULL; d = d->next) { if (d->lookup_status != STATUS_DONE) continue; if (d->character != NULL && can_see(ch, d->character)) { count++; switch (d->connected) { case CON_PLAYING: st = "#Y PLAYING #n "; break; case CON_GET_NAME: st = "#c Get Name #n "; break; case CON_GET_OLD_PASSWORD: st = "#cGet Old Passwd#n "; break; case CON_CONFIRM_NEW_NAME: st = "#c Confirm Name #n "; break; case CON_GET_NEW_PASSWORD: st = "#cGet New Passwd#n "; break; case CON_CONFIRM_NEW_PASSWORD: st = "#cConfirm Passwd#n "; break; case CON_GET_NEW_SEX: st = "#c Get New Sex #n "; break; case CON_GET_NEW_ANSI: st = "#c Picking ANSI #n "; break; case CON_READ_MOTD: st = "#c Reading MOTD#n "; break; case CON_GET_NEW_CLASS: st = "#c Picking Class#n "; break; case CON_NOT_PLAYING: st = "#c *Not* Playing#n "; break; case CON_NOTE_TO: case CON_NOTE_SUBJECT: case CON_NOTE_EXPIRE: case CON_NOTE_TEXT: case CON_NOTE_FINISH: st = "#2 Writing Note #n "; break; default: st = "#4 !UNKNOWN!#n "; break; } if (strlen(d->character->lasthost) < 2) { xcatf(buf, "#Y[#w%3d %16s#Y] #R%s#G@#Y%s\n\r", d->descriptor, st, d->original ? d->original->pcdata-> switchname : d->character ? d-> character->pcdata-> switchname : "(none)", d->host); } else { xcatf(buf, "#Y[#w%3d %16s#Y] #R%s#G@#Y%s\n\r", d->descriptor, st, d->original ? d->original->pcdata-> switchname : d->character ? d-> character->pcdata-> switchname : "(none)", d->character->lasthost); } } } xprintf(buf2, "%d user%s\n\r", count, count == 1 ? "" : "s"); send_to_char(buf2, ch); send_to_char(buf, ch); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; bool afk; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char("Force whom to do what?\n\r", ch); return; } if (!str_cmp(arg, "all")) { CHAR_DATA *vch; CHAR_DATA *vch_next; char buf[MAX_STRING_LENGTH]; xprintf(buf, "%s force all : %s\n\r", ch->name, argument); if (get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch)) { if (IS_SET(vch->extra, EXTRA_AFK)) afk = TRUE; else afk = FALSE; act(buf, ch, NULL, vch, TO_VICT); interpret(vch, argument); if (afk) SET_BIT(vch->extra, EXTRA_AFK); } } } else { CHAR_DATA *victim; if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim == ch) { send_to_char("Aye aye, right away!\n\r", ch); return; } if ((get_trust(victim) >= get_trust(ch)) && (ch->level < MAX_LEVEL)) { send_to_char("Do it yourself!\n\r", ch); return; } act("$n forces you to '$t'.", ch, argument, victim, TO_VICT); interpret(victim, argument); } send_to_char("Ok.\n\r", ch); return; } void do_forceauto(CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; CHAR_DATA *vch_next; for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC(vch) && vch != ch) { act("Autocommand: $t.", ch, argument, vch, TO_VICT); interpret(vch, argument); } } return; } /* * New routines by Dionysos. */ void do_invis(CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* * RT code for taking a level argument */ one_argument(argument, arg); if (arg[0] == '\0') /* * take the default path */ if (ch->invis_level) { ch->invis_level = 0; if (!IS_TRUSTED(ch, LEVEL_IMPLEMENTOR)) { act("$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM); } else { act("$n appears in a blinding #f#Wflash#n!", ch, NULL, NULL, TO_ROOM); } send_to_char ("You slowly fade back into existence.\n\r", ch); } else { if (!IS_TRUSTED(ch, LEVEL_IMPLEMENTOR)) { act("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); } else { act("A #Wblinding white light#n envelops $n, then #f#wvanishes#n.", ch, NULL, NULL, TO_ROOM); } send_to_char("You slowly vanish into thin air.\n\r", ch); ch->invis_level = get_trust(ch); } else /* * do the level thing */ { level = atoi(arg); if (level < 1 || level > get_trust(ch)) { send_to_char ("Invis level must be between 1 and your level.\n\r", ch); return; } else { if (!IS_TRUSTED(ch, LEVEL_IMPLEMENTOR)) { act("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); } else { act("A #Wblinding white light#n envelops $n, then #f#0vanishes#n.", ch, NULL, NULL, TO_ROOM); } send_to_char("You slowly vanish into thin air.\n\r", ch); ch->reply = NULL; ch->invis_level = level; } } return; } void do_incognito(CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* * RT code for taking a level argument */ one_argument(argument, arg); if (arg[0] == '\0') /* * take the default path */ if (ch->incog_level) { ch->incog_level = 0; act("$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM); send_to_char("You are no longer cloaked.\n\r", ch); } else { ch->incog_level = get_trust(ch); ch->ghost_level = 0; act("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); send_to_char("You cloak your presence.\n\r", ch); } else /* * do the level thing */ { level = atoi(arg); if (level < 1 || level > get_trust(ch)) { send_to_char ("Incog level must be between 1 and your level.\n\r", ch); return; } else { ch->reply = NULL; ch->incog_level = level; ch->ghost_level = 0; act("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); send_to_char("You cloak your presence.\n\r", ch); } } return; } void do_ghost(CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* * RT code for taking a level argument */ one_argument(argument, arg); if (arg[0] == '\0') /* * take the default path */ if (ch->ghost_level) { ch->ghost_level = 0; act("$n steps out from the mist.", ch, NULL, NULL, TO_ROOM); send_to_char("You step out from the mist.\n\r", ch); } else { ch->ghost_level = get_trust(ch); ch->incog_level = 0; act("$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM); send_to_char("You vanish into a mist.\n\r", ch); } else /* * do the level thing */ { level = atoi(arg); if (level < 1 || level > get_trust(ch)) { send_to_char ("Ghost level must be between 1 and your level.\n\r", ch); return; } else { ch->reply = NULL; ch->ghost_level = level; ch->incog_level = 0; act("$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM); send_to_char("You vanish into a mist.\n\r", ch); } } return; } void do_holylight(CHAR_DATA * ch, char *argument) { if (IS_NPC(ch)) return; if (IS_SET(ch->act, PLR_HOLYLIGHT)) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("#YHoly light mode off.\n\r", ch); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("#YHoly light mode on.\n\r", ch); } return; } void do_safe(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_SET(ch->in_room->room_flags, ROOM_SAFE)) send_to_char ("You cannot be attacked by other players here.\n\r", ch); else send_to_char ("You are not safe from player attacks in this room.\n\r", ch); if (!IS_CLASS(ch, CLASS_VAMPIRE)) return; if (ch->in_room->sector_type == SECT_INSIDE) { send_to_char ("You are inside, which means you are safe from sunlight.\n\r", ch); return; } if (weather_info.sunlight == SUN_DARK) { send_to_char ("It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch); return; } if (room_is_dark(ch->in_room)) { send_to_char ("This room is dark, and will protect you from the sunlight.\n\r", ch); return; } send_to_char ("This room will provide you no protection from the sunlight.\n\r", ch); return; } void do_qstat(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Which item?\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg, ch)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } xprintf(buf, "Object %s.\n\r", obj->short_descr); send_to_char(buf, ch); xprintf(buf, "Owner when worn: %s\n\r", obj->chpoweron); send_to_char(buf, ch); xprintf(buf, "Other when worn: %s\n\r", obj->victpoweron); send_to_char(buf, ch); xprintf(buf, "Owner when removed: %s\n\r", obj->chpoweroff); send_to_char(buf, ch); xprintf(buf, "Other when removed: %s\n\r", obj->victpoweroff); send_to_char(buf, ch); xprintf(buf, "Owner when used: %s\n\r", obj->chpoweruse); send_to_char(buf, ch); xprintf(buf, "Other when used: %s\n\r", obj->victpoweruse); send_to_char(buf, ch); send_to_char("Type:", ch); // if (IS_SET(obj->spectype, SITEM_ACTIVATE)) // send_to_char(" Activate", ch); // if (IS_SET(obj->spectype, SITEM_TWIST)) // send_to_char(" Twist", ch); // if (IS_SET(obj->spectype, SITEM_PRESS)) // send_to_char(" Press", ch); // if (IS_SET(obj->spectype, SITEM_PULL)) // send_to_char(" Pull", ch); if (IS_SET(obj->spectype, SITEM_TARGET)) send_to_char(" Target", ch); if (IS_SET(obj->spectype, SITEM_SPELL)) send_to_char(" Spell", ch); if (IS_SET(obj->spectype, SITEM_TRANSPORTER)) send_to_char(" Transporter", ch); if (IS_SET(obj->spectype, SITEM_TELEPORTER)) send_to_char(" Teleporter", ch); if (IS_SET(obj->spectype, SITEM_OBJECT)) send_to_char(" Object", ch); if (IS_SET(obj->spectype, SITEM_MOBILE)) send_to_char(" Mobile", ch); if (IS_SET(obj->spectype, SITEM_ACTION)) send_to_char(" Action", ch); if (IS_SET(obj->spectype, SITEM_DELAY1)) send_to_char(" Delay1", ch); if (IS_SET(obj->spectype, SITEM_DELAY2)) send_to_char(" Delay2", ch); // if (!IS_SET(obj->spectype, SITEM_ACTIVATE) // && !IS_SET(obj->spectype, SITEM_TWIST) // && !IS_SET(obj->spectype, SITEM_PRESS) // && !IS_SET(obj->spectype, SITEM_PULL) if (!IS_SET(obj->spectype, SITEM_TARGET) && !IS_SET(obj->spectype, SITEM_SPELL) && !IS_SET(obj->spectype, SITEM_TELEPORTER) && !IS_SET(obj->spectype, SITEM_DELAY1) && !IS_SET(obj->spectype, SITEM_DELAY2) && !IS_SET(obj->spectype, SITEM_OBJECT) && !IS_SET(obj->spectype, SITEM_MOBILE) && !IS_SET(obj->spectype, SITEM_ACTION) && !IS_SET(obj->spectype, SITEM_TRANSPORTER)) send_to_char(" No flags set", ch); send_to_char(".\n\r", ch); xprintf(buf, "Power: %d.\n\r", obj->specpower); send_to_char(buf, ch); return; } void do_qset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0') { send_to_char("You can change the following fields...\n\r", ch); send_to_char ("chwear = Message to owner when item is worn.\n\r", ch); send_to_char ("chrem = Message to owner when item is removed.\n\r", ch); send_to_char ("chuse = Message to owner when item is used.\n\r", ch); send_to_char ("victwear = Message to others in room when item is worn.\n\r", ch); send_to_char ("victrem = Message to others in room when item is removed.\n\r", ch); send_to_char ("victuse = Message to others in room when item is used.\n\r", ch); send_to_char ("type activate = Item can be activated.\n\r", ch); send_to_char (" twist = Item can be twisted.\n\r", ch); send_to_char (" press = Item can be pressed.\n\r", ch); send_to_char (" pull = Item can be pulled.\n\r", ch); send_to_char (" target = Item can target people (for spell, etc).\n\r", ch); send_to_char (" spell = Item can cast spells.\n\r", ch); send_to_char (" transporter = Owner can transport freely between two locations.\n\r", ch); send_to_char (" teleporter = Owner can transport to target location at will.\n\r", ch); send_to_char (" object = Owner can create the specified object.\n\r", ch); send_to_char (" mobile = Owner can create the specified mobile.\n\r", ch); send_to_char (" action = Target must perform an action.\n\r", ch); send_to_char (" delay1 = Sets a delay of half a round on spell items.\n\r", ch); send_to_char (" delay2 = Sets a delay of one round on spell items.\n\r", ch); send_to_char ("power <value> = Spell number/transporter room number.\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg1, ch)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } value = is_number(arg3) ? atoi(arg3) : -1; if (!str_cmp(arg2, "chwear")) { if (obj->chpoweron != NULL) strcpy(buf, obj->chpoweron); if (!str_cmp(arg3, "clear")) { free_string(obj->chpoweron); obj->chpoweron = str_dup("(null)"); } else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf, "(null)")) { if (strlen(buf) + strlen(arg3) >= MAX_STRING_LENGTH - 4) { send_to_char("Line too long.\n\r", ch); return; } else { free_string(obj->chpoweron); strcat(buf, "\n\r"); strcat(buf, arg3); obj->chpoweron = str_dup(buf); } } else { free_string(obj->chpoweron); obj->chpoweron = str_dup(arg3); } } else if (!str_cmp(arg2, "chrem")) { if (obj->chpoweroff != NULL) strcpy(buf, obj->chpoweroff); if (!str_cmp(arg3, "clear")) { free_string(obj->chpoweroff); obj->chpoweroff = str_dup("(null)"); } else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf, "(null)")) { if (strlen(buf) + strlen(arg3) >= MAX_STRING_LENGTH - 4) { send_to_char("Line too long.\n\r", ch); return; } else { free_string(obj->chpoweroff); strcat(buf, "\n\r"); strcat(buf, arg3); obj->chpoweroff = str_dup(buf); } } else { free_string(obj->chpoweroff); obj->chpoweroff = str_dup(arg3); } } else if (!str_cmp(arg2, "chuse")) { if (obj->chpoweruse != NULL) strcpy(buf, obj->chpoweruse); if (!str_cmp(arg3, "clear")) { free_string(obj->chpoweruse); obj->chpoweruse = str_dup("(null)"); } else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf, "(null)")) { if (strlen(buf) + strlen(arg3) >= MAX_STRING_LENGTH - 4) { send_to_char("Line too long.\n\r", ch); return; } else { free_string(obj->chpoweruse); strcat(buf, "\n\r"); strcat(buf, arg3); obj->chpoweruse = str_dup(buf); } } else { free_string(obj->chpoweruse); obj->chpoweruse = str_dup(arg3); } } else if (!str_cmp(arg2, "victwear")) { if (obj->victpoweron != NULL) strcpy(buf, obj->victpoweron); if (!str_cmp(arg3, "clear")) { free_string(obj->victpoweron); obj->victpoweron = str_dup("(null)"); } else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf, "(null)")) { if (strlen(buf) + strlen(arg3) >= MAX_STRING_LENGTH - 4) { send_to_char("Line too long.\n\r", ch); return; } else { free_string(obj->victpoweron); strcat(buf, "\n\r"); strcat(buf, arg3); obj->victpoweron = str_dup(buf); } } else { free_string(obj->victpoweron); obj->victpoweron = str_dup(arg3); } } else if (!str_cmp(arg2, "victrem")) { if (obj->victpoweroff != NULL) strcpy(buf, obj->victpoweroff); if (!str_cmp(arg3, "clear")) { free_string(obj->victpoweroff); obj->victpoweroff = str_dup("(null)"); } else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf, "(null)")) { if (strlen(buf) + strlen(arg3) >= MAX_STRING_LENGTH - 4) { send_to_char("Line too long.\n\r", ch); return; } else { free_string(obj->victpoweroff); strcat(buf, "\n\r"); strcat(buf, arg3); obj->victpoweroff = str_dup(buf); } } else { free_string(obj->victpoweroff); obj->victpoweroff = str_dup(arg3); } } else if (!str_cmp(arg2, "victuse")) { if (obj->victpoweruse != NULL) strcpy(buf, obj->victpoweruse); if (!str_cmp(arg3, "clear")) { free_string(obj->victpoweruse); obj->victpoweruse = str_dup("(null)"); } else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf, "(null)")) { if (strlen(buf) + strlen(arg3) >= MAX_STRING_LENGTH - 4) { send_to_char("Line too long.\n\r", ch); return; } else { free_string(obj->victpoweruse); strcat(buf, "\n\r"); strcat(buf, arg3); obj->victpoweruse = str_dup(buf); } } else { free_string(obj->victpoweruse); obj->victpoweruse = str_dup(arg3); } } else if (!str_cmp(arg2, "type")) { // if (!str_cmp(arg3, "activate") // && IS_SET(obj->spectype, SITEM_ACTIVATE)) // REMOVE_BIT(obj->spectype, SITEM_ACTIVATE); // else if (!str_cmp(arg3, "activate") // && !IS_SET(obj->spectype, SITEM_ACTIVATE)) // SET_BIT(obj->spectype, SITEM_ACTIVATE); // else if (!str_cmp(arg3, "twist") // && IS_SET(obj->spectype, SITEM_TWIST)) // REMOVE_BIT(obj->spectype, SITEM_TWIST); // else if (!str_cmp(arg3, "twist") // && !IS_SET(obj->spectype, SITEM_TWIST)) // SET_BIT(obj->spectype, SITEM_TWIST); // else if (!str_cmp(arg3, "press") // && IS_SET(obj->spectype, SITEM_PRESS)) // REMOVE_BIT(obj->spectype, SITEM_PRESS); // else if (!str_cmp(arg3, "press") // && !IS_SET(obj->spectype, SITEM_PRESS)) // SET_BIT(obj->spectype, SITEM_PRESS); // else if (!str_cmp(arg3, "pull") // && IS_SET(obj->spectype, SITEM_PULL)) // REMOVE_BIT(obj->spectype, SITEM_PULL); // else if (!str_cmp(arg3, "pull") // && !IS_SET(obj->spectype, SITEM_PULL)) // SET_BIT(obj->spectype, SITEM_PULL); if (!str_cmp(arg3, "target") && IS_SET(obj->spectype, SITEM_TARGET)) REMOVE_BIT(obj->spectype, SITEM_TARGET); else if (!str_cmp(arg3, "target") && !IS_SET(obj->spectype, SITEM_TARGET)) SET_BIT(obj->spectype, SITEM_TARGET); else if (!str_cmp(arg3, "spell") && IS_SET(obj->spectype, SITEM_SPELL)) REMOVE_BIT(obj->spectype, SITEM_SPELL); else if (!str_cmp(arg3, "spell") && !IS_SET(obj->spectype, SITEM_SPELL)) SET_BIT(obj->spectype, SITEM_SPELL); else if (!str_cmp(arg3, "transporter") && IS_SET(obj->spectype, SITEM_TRANSPORTER)) REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER); else if (!str_cmp(arg3, "transporter") && !IS_SET(obj->spectype, SITEM_TRANSPORTER)) SET_BIT(obj->spectype, SITEM_TRANSPORTER); else if (!str_cmp(arg3, "teleporter") && IS_SET(obj->spectype, SITEM_TELEPORTER)) REMOVE_BIT(obj->spectype, SITEM_TELEPORTER); else if (!str_cmp(arg3, "teleporter") && !IS_SET(obj->spectype, SITEM_TELEPORTER)) SET_BIT(obj->spectype, SITEM_TELEPORTER); else if (!str_cmp(arg3, "object") && IS_SET(obj->spectype, SITEM_OBJECT)) REMOVE_BIT(obj->spectype, SITEM_OBJECT); else if (!str_cmp(arg3, "object") && !IS_SET(obj->spectype, SITEM_OBJECT)) SET_BIT(obj->spectype, SITEM_OBJECT); else if (!str_cmp(arg3, "mobile") && IS_SET(obj->spectype, SITEM_MOBILE)) REMOVE_BIT(obj->spectype, SITEM_MOBILE); else if (!str_cmp(arg3, "mobile") && !IS_SET(obj->spectype, SITEM_MOBILE)) SET_BIT(obj->spectype, SITEM_MOBILE); else if (!str_cmp(arg3, "action") && IS_SET(obj->spectype, SITEM_ACTION)) REMOVE_BIT(obj->spectype, SITEM_ACTION); else if (!str_cmp(arg3, "action") && !IS_SET(obj->spectype, SITEM_ACTION)) SET_BIT(obj->spectype, SITEM_ACTION); else if (!str_cmp(arg3, "delay1") && IS_SET(obj->spectype, SITEM_DELAY1)) REMOVE_BIT(obj->spectype, SITEM_DELAY1); else if (!str_cmp(arg3, "delay1") && !IS_SET(obj->spectype, SITEM_DELAY1)) SET_BIT(obj->spectype, SITEM_DELAY1); else if (!str_cmp(arg3, "delay2") && IS_SET(obj->spectype, SITEM_DELAY2)) REMOVE_BIT(obj->spectype, SITEM_DELAY2); else if (!str_cmp(arg3, "delay2") && !IS_SET(obj->spectype, SITEM_DELAY2)) SET_BIT(obj->spectype, SITEM_DELAY2); else if ( !str_cmp( arg3, "basic" ) && !IS_SET(obj->spectype, SITEM_COMMON) ) SET_BIT(obj->spectype, SITEM_COMMON); else if ( !str_cmp( arg3, "unid" ) && !IS_SET(obj->spectype, SITEM_UNID) ) SET_BIT(obj->spectype, SITEM_UNID); else if ( !str_cmp( arg3, "rare" ) && !IS_SET(obj->spectype, SITEM_RARE) ) SET_BIT(obj->spectype, SITEM_RARE); else if ( !str_cmp( arg3, "wrare" ) && !IS_SET(obj->spectype, SITEM_RAREWEAP) ) SET_BIT(obj->spectype, SITEM_RAREWEAP); else if ( !str_cmp( arg3, "rune" ) && !IS_SET(obj->spectype, SITEM_RUNE) ) SET_BIT(obj->spectype, SITEM_RUNE); else { send_to_char("No such flag to set.\n\r", ch); return; } xprintf(buf, "%s flag toggled.\n\r", capitalize(arg3)); send_to_char(buf, ch); return; } else if (!str_cmp(arg2, "power")) obj->specpower = value; else { send_to_char("No such flag.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); return; } void do_oclone(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; OBJ_DATA *obj2; AFFECT_DATA *paf; AFFECT_DATA *paf2; argument = one_argument(argument, arg1); if (arg1[0] == '\0') { send_to_char("Make a clone of what object?\n\r", ch); return; } if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char ("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char("You can only clone your own creations.\n\r", ch); return; } pObjIndex = get_obj_index(obj->pIndexData->vnum); obj2 = create_object(pObjIndex, obj->level); /* * Copy any changed parts of the object. */ free_string(obj2->name); obj2->name = str_dup(obj->name); free_string(obj2->short_descr); obj2->short_descr = str_dup(obj->short_descr); free_string(obj2->description); obj2->description = str_dup(obj->description); if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) { free_string(obj2->questmaker); obj2->questmaker = str_dup(obj->questmaker); } if (obj->chpoweron != NULL) { free_string(obj2->chpoweron); obj2->chpoweron = str_dup(obj->chpoweron); } if (obj->chpoweroff != NULL) { free_string(obj2->chpoweroff); obj2->chpoweroff = str_dup(obj->chpoweroff); } if (obj->chpoweruse != NULL) { free_string(obj2->chpoweruse); obj2->chpoweruse = str_dup(obj->chpoweruse); } if (obj->victpoweron != NULL) { free_string(obj2->victpoweron); obj2->victpoweron = str_dup(obj->victpoweron); } if (obj->victpoweroff != NULL) { free_string(obj2->victpoweroff); obj2->victpoweroff = str_dup(obj->victpoweroff); } if (obj->victpoweruse != NULL) { free_string(obj2->victpoweruse); obj2->victpoweruse = str_dup(obj->victpoweruse); } obj2->item_type = obj->item_type; obj2->extra_flags = obj->extra_flags; obj2->wear_flags = obj->wear_flags; obj2->weight = obj->weight; obj2->spectype = obj->spectype; obj2->specpower = obj->specpower; obj2->condition = obj->condition; obj2->toughness = obj->toughness; obj2->resistance = obj->resistance; obj2->quest = obj->quest; obj2->points = obj->points; obj2->cost = obj->cost; obj2->value[0] = obj->value[0]; obj2->value[1] = obj->value[1]; obj2->value[2] = obj->value[2]; obj2->value[3] = obj->value[3]; /*****************************************/ obj_to_char(obj2, ch); if (obj->affected != NULL) { for (paf = obj->affected; paf != NULL; paf = paf->next) { if (affect_free == NULL) paf2 = alloc_perm(sizeof(*paf)); else { paf2 = affect_free; affect_free = affect_free->next; } paf2->type = 0; paf2->duration = paf->duration; paf2->location = paf->location; paf2->modifier = paf->modifier; paf2->bitvector = 0; paf2->next = obj2->affected; obj2->affected = paf2; } } act("You create a clone of $p.", ch, obj, NULL, TO_CHAR); return; } void do_evileye(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int value; smash_tilde(argument); argument = one_argument(argument, arg1); strcpy(arg2, argument); if (!IS_CLASS(ch, CLASS_DEMON) || IS_NPC(ch)) { send_to_char("Huh?\n\r", ch); return; } if (ch->power[DISC_DAEM_DISC] < 2) { stc("You must obtain a level two Mastery of Discord.\n\r", ch); return; } if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Format is: evileye <option> <value>\n\r", ch); send_to_char ("Option ACTION is a text string action performed by you or the viewer.\n\r", ch); send_to_char ("Option MESSAGE is a text string shown to the person looking at you.\n\r", ch); send_to_char ("Option TOGGLE has values: spell, self, other.\n\r\n\r", ch); send_to_char ("Using actions that will cause players to quit, lose connection\n\r", ch); send_to_char ("or spend experience on anything (train commands)\n\r", ch); send_to_char ("is not allowed, and you will regret using such an evileye.\n\r\n\r", ch); if (ch->poweraction != NULL) { xprintf(buf, "Current action: %s.\n\r", ch->poweraction); send_to_char(buf, ch); } if (ch->powertype != NULL) { xprintf(buf, "Current message: %s.\n\r", ch->powertype); send_to_char(buf, ch); } send_to_char("Current flags:", ch); if (IS_SET(ch->spectype, EYE_SPELL)) send_to_char(" Spell", ch); if (IS_SET(ch->spectype, EYE_SELFACTION)) send_to_char(" Self", ch); if (IS_SET(ch->spectype, EYE_ACTION)) send_to_char(" Other", ch); if (!IS_SET(ch->spectype, EYE_SPELL) && !IS_SET(ch->spectype, EYE_SELFACTION) && !IS_SET(ch->spectype, EYE_ACTION)) send_to_char(" None", ch); send_to_char(".\n\r", ch); return; } value = is_number(arg2) ? atoi(arg2) : -1; if (!str_cmp(arg1, "action")) { free_string(ch->poweraction); ch->poweraction = str_dup(arg2); return; } else if (!str_cmp(arg1, "message")) { free_string(ch->powertype); ch->powertype = str_dup(arg2); return; } else if (!str_cmp(arg1, "toggle")) { if (!str_cmp(arg2, "spell") && IS_SET(ch->spectype, EYE_SPELL)) REMOVE_BIT(ch->spectype, EYE_SPELL); else if (!str_cmp(arg2, "spell") && !IS_SET(ch->spectype, EYE_SPELL)) SET_BIT(ch->spectype, EYE_SPELL); else if (!str_cmp(arg2, "self") && IS_SET(ch->spectype, EYE_SELFACTION)) REMOVE_BIT(ch->spectype, EYE_SELFACTION); else if (!str_cmp(arg2, "self") && !IS_SET(ch->spectype, EYE_SELFACTION)) SET_BIT(ch->spectype, EYE_SELFACTION); else if (!str_cmp(arg2, "other") && IS_SET(ch->spectype, EYE_ACTION)) REMOVE_BIT(ch->spectype, EYE_ACTION); else if (!str_cmp(arg2, "other") && !IS_SET(ch->spectype, EYE_ACTION)) SET_BIT(ch->spectype, EYE_ACTION); else { send_to_char ("TOGGLE flag should be one of: spell, self, other.\n\r", ch); return; } xprintf(buf, "%s flag toggled.\n\r", capitalize(arg2)); send_to_char(buf, ch); return; } else { send_to_char("Format is: evileye <option> <value>\n\r", ch); send_to_char ("Option ACTION is a text string action performed by you or the viewer.\n\r", ch); send_to_char ("Option MESSAGE is a text string shown to the person looking at you.\n\r", ch); send_to_char ("Option TOGGLE has values: spell, self, other.\n\r\n\r", ch); if (ch->poweraction != NULL) { xprintf(buf, "Current action: %s.\n\r", ch->poweraction); send_to_char(buf, ch); } if (ch->powertype != NULL) { xprintf(buf, "Current message: %s.\n\r", ch->powertype); send_to_char(buf, ch); } send_to_char("Current flags:", ch); if (IS_SET(ch->spectype, EYE_SPELL)) send_to_char(" Spell", ch); if (IS_SET(ch->spectype, EYE_SELFACTION)) send_to_char(" Self", ch); if (IS_SET(ch->spectype, EYE_ACTION)) send_to_char(" Other", ch); if (!IS_SET(ch->spectype, EYE_SPELL) && !IS_SET(ch->spectype, EYE_SELFACTION) && !IS_SET(ch->spectype, EYE_ACTION)) send_to_char(" None", ch); send_to_char(".\n\r", ch); } return; } void do_artifact(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } found = FALSE; for (obj = object_list; obj != NULL; obj = obj->next) { if (!IS_SET(obj->quest, QUEST_ARTIFACT)) continue; found = TRUE; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj) ; if (in_obj->carried_by != NULL) { xprintf(buf2, "%s", PERS(in_obj->carried_by, ch)); } else { xprintf(buf2, "in %d", in_obj->in_room->vnum); } if (IS_IMMORTAL(ch)) { xprintf(buf, "%5d | %20.20s | %-10.10s#n | %s\n\r", obj->pIndexData->vnum, obj->name, buf2, obj->short_descr); } else if (in_obj->carried_by != NULL) { xprintf(buf, "%s, #0which has been discovered by #B%s#n.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch)); } else { xprintf(buf, "%s, which has not yet been discovered.\n\r", obj->short_descr); } buf[0] = UPPER(buf[0]); send_to_char(buf, ch); } if (!found) send_to_char("There are no artifacts in the game.\n\r", ch); return; } void do_locate(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } found = FALSE; for (obj = object_list; obj != NULL; obj = obj->next) { if (!can_see_obj(ch, obj) || obj->questowner == NULL || strlen(obj->questowner) < 2 || str_cmp(ch->pcdata->switchname, obj->questowner)) continue; found = TRUE; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj) ; if (in_obj->carried_by != NULL) { xprintf(buf, "%s carried by %s.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch)); } else { xprintf(buf, "%s in %s.\n\r", obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name); } buf[0] = UPPER(buf[0]); send_to_char(buf, ch); } if (!found) send_to_char ("You cannot locate any items belonging to you.\n\r", ch); return; } void do_snatch(CHAR_DATA * ch, char *argument) { CHAR_DATA *victim; OBJ_DATA *obj; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); if ((arg1[0] == '\0') || (arg2[0] == '\0')) { send_to_char("Syntax : snatch <object> <player>\n\r", ch); return; } if (!(victim = get_char_world(ch, arg2))) { send_to_char("They are not here!\n\r", ch); return; } if (!(obj = get_obj_list(ch, arg1, victim->carrying))) { send_to_char("They do not have that item.\n\r", ch); return; } if (victim->level >= ch->level && str_cmp(ch->pcdata->switchname, "Zarius")) { send_to_char("You Failed.\r\n", ch); return; } if (obj->wear_loc != WEAR_NONE) unequip_char(victim, obj); obj_from_char(obj); obj_to_char(obj, ch); act("You snatch $p from $N.", ch, obj, victim, TO_CHAR); if (arg3[0] == '\0' || !str_cmp(arg3, "yes") || !str_cmp(arg3, "true")) act("You no longer own $p.", ch, obj, victim, TO_VICT); return; } void do_create(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int itemtype = 13; int level; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') itemtype = ITEM_TRASH; else if (!str_cmp(arg1, "light")) itemtype = ITEM_LIGHT; else if (!str_cmp(arg1, "scroll")) itemtype = ITEM_SCROLL; else if (!str_cmp(arg1, "wand")) itemtype = ITEM_WAND; else if (!str_cmp(arg1, "staff")) itemtype = ITEM_STAFF; else if (!str_cmp(arg1, "weapon")) itemtype = ITEM_WEAPON; else if (!str_cmp(arg1, "treasure")) itemtype = ITEM_TREASURE; else if (!str_cmp(arg1, "armor")) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1, "armour")) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1, "potion")) itemtype = ITEM_POTION; else if (!str_cmp(arg1, "furniture")) itemtype = ITEM_FURNITURE; else if (!str_cmp(arg1, "trash")) itemtype = ITEM_TRASH; else if (!str_cmp(arg1, "container")) itemtype = ITEM_CONTAINER; else if (!str_cmp(arg1, "drink")) itemtype = ITEM_DRINK_CON; else if (!str_cmp(arg1, "key")) itemtype = ITEM_KEY; else if (!str_cmp(arg1, "food")) itemtype = ITEM_FOOD; else if (!str_cmp(arg1, "money")) itemtype = ITEM_MONEY; else if (!str_cmp(arg1, "boat")) itemtype = ITEM_BOAT; else if (!str_cmp(arg1, "corpse")) itemtype = ITEM_CORPSE_NPC; else if (!str_cmp(arg1, "fountain")) itemtype = ITEM_FOUNTAIN; else if (!str_cmp(arg1, "pill")) itemtype = ITEM_PILL; else if (!str_cmp(arg1, "portal")) itemtype = ITEM_PORTAL; else if (!str_cmp(arg1, "egg")) itemtype = ITEM_EGG; else if (!str_cmp(arg1, "stake")) itemtype = ITEM_STAKE; else if (!str_cmp(arg1, "missile")) itemtype = ITEM_MISSILE; else itemtype = ITEM_TRASH; if (arg2[0] == '\0' || !is_number(arg2)) { level = 0; } else { level = atoi(arg2); if (level < 1 || level > 50) { send_to_char ("Level should be within range 1 to 50.\n\r", ch); return; } } if ((pObjIndex = get_obj_index(OBJ_VNUM_PROTOPLASM)) == NULL) { send_to_char ("Error...missing object, please inform KaVir.\n\r", ch); return; } obj = create_object(pObjIndex, level); obj->level = level; obj->item_type = itemtype; obj_to_char(obj, ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); act("You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR); act("$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM); return; } void do_token(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; CHAR_DATA *victim; int value; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (IS_NPC(ch) || (ch->bones < 1 && !IS_JUDGE(ch))) { send_to_char("You are unable to make a bone token.\n\r", ch); return; } else if (arg1[0] == '\0' || !is_number(arg1)) { send_to_char("Please specify a value for the bone token.\n\r", ch); return; } else { value = atoi(arg1); if (value < 1 || value > 100000) { send_to_char ("Bone tokens should have a value between 1 and 100000.\n\r", ch); return; } else if (value > ch->bones && !IS_JUDGE(ch)) { xprintf(buf, "You only have %d bones left to put into tokens.\n\r", ch->bones); send_to_char(buf, ch); return; } } victim = get_char_room(ch, NULL, arg2); if ((pObjIndex = get_obj_index(OBJ_VNUM_PROTOPLASM)) == NULL) { send_to_char ("Error...missing object, please inform Trace.\n\r", ch); return; } ch->bones -= value; if (ch->bones < 0) ch->bones = 0; obj = create_object(pObjIndex, value); obj->value[0] = value; obj->level = 1; obj->cost = value * 1000; obj->item_type = ITEM_QUEST; obj_to_char(obj, ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); free_string(obj->name); obj->name = str_dup("bone token"); xprintf(buf, "a %d point bone token", value); free_string(obj->short_descr); obj->short_descr = str_dup(buf); xprintf(buf, "A %d point bone token lies on the floor.", value); free_string(obj->description); obj->description = str_dup(buf); if (victim != NULL && victim != ch) { act("You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR); act("$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT); act("$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT); } else { act("You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR); act("$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM); } return; } void do_qtrust(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Syntax: qtrust <char> <on/off>.\n\r", ch); return; } if (arg2[0] == '\0') { send_to_char("Do you wish to set qtrust ON or OFF?\n\r", ch); return; } if ((victim = get_char_room(ch, NULL, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } if (str_cmp(arg2, "on") && str_cmp(arg2, "off")) { send_to_char("Do you want to set their qtrust ON or OFF?\n\r", ch); return; } if (!str_cmp(arg2, "off")) { if (!IS_EXTRA(victim, EXTRA_TRUSTED)) { send_to_char("Their qtrust is already off.\n\r", ch); return; } REMOVE_BIT(victim->extra, EXTRA_TRUSTED); send_to_char("Quest trust OFF.\n\r", ch); send_to_char("You are no longer quest trusted.\n\r", victim); return; } else if (!str_cmp(arg2, "on")) { if (IS_EXTRA(victim, EXTRA_TRUSTED)) { send_to_char("Their qtrust is already on.\n\r", ch); return; } SET_BIT(victim->extra, EXTRA_TRUSTED); send_to_char("Quest trust ON.\n\r", ch); send_to_char("You are now quest trusted.\n\r", victim); return; } return; } void do_clearstats(CHAR_DATA * ch, char *argument) { OBJ_DATA *obj; OBJ_DATA *obj_next; if (IS_NPC(ch)) return; if ((ch->in_room == NULL || ch->in_room->vnum != 3054)) { send_to_char ("You can only clear your stats at the Temple Altar of Midgaard.\n\r", ch); return; } powerdown(ch); /* remove class shit - Jobo */ for (obj = ch->carrying; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (obj->wear_loc != WEAR_NONE) { obj_from_char(obj); obj_to_char(obj, ch); } } /* Dragon check */ //GryphonHawk if (IS_CLASS(ch, CLASS_DRAGON) && IS_POLYAFF(ch, POLY_DRAGON)) do_drackform (ch, ""); while (ch->affected) affect_remove(ch, ch->affected); if (IS_SET(ch->affected_by, AFF_POLYMORPH)) REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); if (IS_SET(ch->affected_by, AFF_ETHEREAL)) REMOVE_BIT(ch->affected_by, AFF_ETHEREAL); if (IS_EXTRA(ch, EXTRA_DRAGON)) REMOVE_BIT(ch->extra, EXTRA_DRAGON); if (IS_SET(ch->newbits2, NEW2_EAGLES)) REMOVE_BIT(ch->newbits2, NEW2_EAGLES); if (IS_SET(ch->newbits2, NEW2_VVIGOR)) REMOVE_BIT(ch->newbits2, NEW2_VVIGOR); if (IS_SET(ch->newbits, NEW_CLOUDBLESS)) REMOVE_BIT(ch->newbits, NEW_CLOUDBLESS); if (IS_SET(ch->newbits2, NEW2_HAWKEYES)) REMOVE_BIT(ch->newbits2, NEW2_HAWKEYES); if (IS_SET(ch->sohbits, SOH_TALONS)) { stc("#rYour talons retract back into your fingers#n\n\r", ch); REMOVE_BIT(ch->sohbits, SOH_TALONS); ch->hitroll -= 50; ch->damroll -= 50; } if (IS_SET(ch->newbits2, NEW2_ACIDBLOOD)) { stc("#0The deadly #Gacidity #0fades from your blood.#n\n\r", ch); REMOVE_BIT(ch->newbits2, NEW2_ACIDBLOOD); } if (IS_SET(ch->newbits2, NEW2_SCALES)) { stc("#GYour scales #7shimmer and vanish.#n\n\r", ch); REMOVE_BIT(ch->newbits2, NEW2_SCALES); ch->armor += 150; } if (!TIME_UP(ch, TIMER_SLOW) || IS_SET(ch->sohbits, SOH_SLOW)) { SET_TIMER(ch, TIMER_SLOW, 0); REMOVE_BIT(ch->sohbits, SOH_SLOW); stc("#pYour movements return to normal speed.#n\n\r", ch); } if (!TIME_UP(ch, TIMER_HASTE) || IS_SET(ch->sohbits, SOH_HASTE)) { SET_TIMER(ch, TIMER_HASTE, 0); REMOVE_BIT(ch->sohbits, SOH_HASTE); stc("#LYour movements return to normal speed.#n\n\r", ch); } if (!TIME_UP(ch, TIMER_ACCURACY) || IS_SET(ch->sohbits, SOH_ACCURACY)) { SET_TIMER(ch, TIMER_ACCURACY, 0); REMOVE_BIT(ch->sohbits, SOH_ACCURACY); stc("#gThe #Ggreen #yglow #gabout you fades.#n\n\r", ch); ch->hitroll -= 200; } if (!TIME_UP(ch, TIMER_REGEN) || IS_SET(ch->sohbits, SOH_REGEN)) { SET_TIMER(ch, TIMER_REGEN, 0); REMOVE_BIT(ch->sohbits, SOH_REGEN); send_to_char ("#gThe soft #gg#Gree#gn #yglow #garound you fades.#n\n\r", ch); } if (!TIME_UP(ch, TIMER_MIGHT) || IS_SET(ch->sohbits, SOH_MIGHT)) { SET_TIMER(ch, TIMER_MIGHT, 0); REMOVE_BIT(ch->sohbits, SOH_MIGHT); send_to_char("#rThe #Rred #yglow #raround you fades.#n\n\r", ch); ch->damroll -= 200; } if (!TIME_UP(ch, TIMER_SHARDS) || IS_SET(ch->sohbits, SOH_SHARDS)) { SET_TIMER(ch, TIMER_SHARDS, 0); REMOVE_BIT(ch->sohbits, SOH_SHARDS); send_to_char ("#CThe cr#7ys#Cta#7ll#Cine #cshield #Cabout you #cs#Ch#7a#Ct#ct#Ce#7r#Cs!#n\n\r", ch); ch->armor += 200; } ch->affected_by = 0; ch->armor = 100; ch->hit = UMAX(1, ch->hit); ch->mana = UMAX(1, ch->mana); ch->move = UMAX(1, ch->move); ch->hitroll = 0; ch->damroll = 0; ch->rage = 0; ch->form = 1048575; ch->saving_throw = 0; ch->pcdata->mod_str = 0; ch->pcdata->mod_int = 0; ch->pcdata->mod_wis = 0; ch->pcdata->mod_dex = 0; ch->pcdata->mod_con = 0; if (IS_SET(ch->sohbits, SOH_SPELLREADY)) REMOVE_BIT(ch->sohbits, SOH_SPELLREADY); if (IS_SET(ch->sohbits, SOH_SPELLTRUESIGHT)) REMOVE_BIT(ch->sohbits, SOH_SPELLTRUESIGHT); if (IS_SET(ch->sohbits, SOH_SPELLSCRY)) REMOVE_BIT(ch->sohbits, SOH_SPELLSCRY); if (IS_SET(ch->sohbits, SOH_SPELLTELEPORT)) REMOVE_BIT(ch->sohbits, SOH_SPELLTELEPORT); if (IS_SET(ch->sohbits, SOH_SPELLSLOW)) REMOVE_BIT(ch->sohbits, SOH_SPELLSLOW); if (IS_SET(ch->sohbits, SOH_SPELLHASTE)) REMOVE_BIT(ch->sohbits, SOH_SPELLHASTE); if (IS_SET(ch->sohbits, SOH_SPELLACCURACY)) REMOVE_BIT(ch->sohbits, SOH_SPELLACCURACY); if (IS_SET(ch->sohbits, SOH_SPELLMIGHT)) REMOVE_BIT(ch->sohbits, SOH_SPELLMIGHT); if (IS_SET(ch->sohbits, SOH_SPELLSHARDS)) REMOVE_BIT(ch->sohbits, SOH_SPELLSHARDS); if (IS_SET(ch->sohbits, SOH_SPELLHEAL)) REMOVE_BIT(ch->sohbits, SOH_SPELLHEAL); if (IS_SET(ch->sohbits, SOH_SPELLREGEN)) REMOVE_BIT(ch->sohbits, SOH_SPELLREGEN); if (IS_SET(ch->sohbits, SOH_SPELLSORC1)) REMOVE_BIT(ch->sohbits, SOH_SPELLSORC1); if (IS_SET(ch->sohbits, SOH_SPELLSORC2)) REMOVE_BIT(ch->sohbits, SOH_SPELLSORC2); if (IS_SET(ch->sohbits, SOH_SPELLSORC3)) REMOVE_BIT(ch->sohbits, SOH_SPELLSORC3); if (IS_SET(ch->sohbits, SOH_SPELLSORC4)) REMOVE_BIT(ch->sohbits, SOH_SPELLSORC4); if (IS_SET(ch->sohbits, SOH_SPELLSORC5)) REMOVE_BIT(ch->sohbits, SOH_SPELLSORC5); if (IS_SET(ch->sohbits, SOH_SPELLENCHANT1)) REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT1); if (IS_SET(ch->sohbits, SOH_SPELLENCHANT2)) REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT2); if (IS_SET(ch->sohbits, SOH_SPELLENCHANT3)) REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT3); if (IS_SET(ch->sohbits, SOH_SPELLENCHANT4)) REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT4); if (IS_SET(ch->sohbits, SOH_SPELLENCHANT5)) REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT5); save_char_obj(ch); send_to_char ("Your stats have been cleared. Please rewear your equipment.\n\r", ch); return; } void do_otransfer(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; ROOM_INDEX_DATA *chroom; ROOM_INDEX_DATA *objroom; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Otransfer which object?\n\r", ch); return; } if (arg2[0] == '\0') victim = ch; else if ((victim = get_char_world(ch, arg2)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char ("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char ("You don't have permission to otransfer that item.\n\r", ch); return; } if (obj->carried_by != NULL) { act("$p vanishes from your hands in an explosion of energy.", obj->carried_by, obj, NULL, TO_CHAR); act("$p vanishes from $n's hands in an explosion of energy.", obj->carried_by, obj, NULL, TO_ROOM); obj_from_char(obj); } else if (obj->in_obj != NULL) obj_from_obj(obj); else if (obj->in_room != NULL) { chroom = ch->in_room; objroom = obj->in_room; char_from_room(ch); char_to_room(ch, objroom); act("$p vanishes from the ground in an explosion of energy.", ch, obj, NULL, TO_ROOM); if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.", ch, obj, NULL, TO_CHAR); char_from_room(ch); char_to_room(ch, chroom); obj_from_room(obj); } else { send_to_char("You were unable to get it.\n\r", ch); return; } obj_to_char(obj, victim); act("$p appears in your hands in an explosion of energy.", victim, obj, NULL, TO_CHAR); act("$p appears in $n's hands in an explosion of energy.", victim, obj, NULL, TO_ROOM); return; } void bind_char(CHAR_DATA * ch) { OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *location; if (IS_NPC(ch) || ch->pcdata->obj_vnum < 1) return; if ((pObjIndex = get_obj_index(ch->pcdata->obj_vnum)) == NULL) return; if (ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { location = get_room_index(ROOM_VNUM_ALTAR); char_from_room(ch); char_to_room(ch, location); } else location = ch->in_room; obj = create_object(pObjIndex, 50); obj_to_room(obj, location); obj->chobj = ch; ch->pcdata->chobj = obj; SET_BIT(ch->affected_by, AFF_POLYMORPH); SET_BIT(ch->extra, EXTRA_OSWITCH); free_string(ch->morph); ch->morph = str_dup(obj->short_descr); send_to_char("You reform yourself.\n\r", ch); act("$p fades into existance on the floor.", ch, obj, NULL, TO_ROOM); do_look(ch, "auto"); return; } void do_bind(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax: bind <player> <object>\n\r", ch); return; } if ((victim = get_char_room(ch, NULL, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } if (ch == victim) { send_to_char("You can't do this to yourself.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } else if (IS_AFFECTED(victim, AFF_POLYMORPH)) { send_to_char ("You cannot do this while they are polymorphed.\n\r", ch); return; } else if (IS_IMMORTAL(victim)) { send_to_char("Only on mortals or avatars.\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg2, ch)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } if (obj->chobj != NULL) { send_to_char("That item already has someone bound in it.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); act("$n transforms into a white vapour and pours into $p.", victim, obj, NULL, TO_ROOM); act("You transform into a white vapour and pour into $p.", victim, obj, NULL, TO_CHAR); victim->pcdata->obj_vnum = obj->pIndexData->vnum; obj->chobj = victim; victim->pcdata->chobj = obj; SET_BIT(victim->affected_by, AFF_POLYMORPH); SET_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(obj->short_descr); return; } void do_release(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax: release <object>\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg, ch)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } if ((victim = obj->chobj) == NULL) { send_to_char("There is nobody bound in that item.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); victim->pcdata->obj_vnum = 0; obj->chobj = NULL; victim->pcdata->chobj = NULL; REMOVE_BIT(victim->affected_by, AFF_POLYMORPH); REMOVE_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(""); act("A white vapour pours out of $p and forms into $n.", victim, obj, NULL, TO_ROOM); act("Your spirit floats out of $p and reforms its body.", victim, obj, NULL, TO_CHAR); return; } void do_contraception(CHAR_DATA * ch, char *argument) { if (IS_NPC(ch)) return; if (ch->sex != SEX_FEMALE) return; if (IS_SET(ch->affected_by2, AFF_CONTRACEPTION)) { stc("You remove your contraception.\n\r", ch); REMOVE_BIT(ch->affected_by2, AFF_CONTRACEPTION); return; } else { stc("You use your contraception.\n\r", ch); SET_BIT(ch->affected_by2, AFF_CONTRACEPTION); return; } return; } /*---------------------------------------------------------------- * functions for RELOAD command. --Zarniwoop@Dutch Mountains (4-28-97) * Snippet intended for Merc 2.0, 2.1 and 2.2 * * ready to go, except for two things: * 1. make the usual modifications for do_reload (merc.h, interp.c) * 2. in merc.h, after the declaration of help_first, declare help_last * so it is global. * * Bugs, comments: remmelt@kosterix.icce.rug.nl */ bool free_helps(CHAR_DATA * ch, char *arg) { char buf[MAX_STRING_LENGTH]; HELP_DATA *h, *h_next; HELP_DATA *prev = NULL; bool found = FALSE; prev = help_first; for (h = help_first; h; h = h_next) { h_next = h->next; if (!str_cmp(h->keyword, arg)) { free_string(h->keyword); free_string(h->text); if (h == help_first) help_first = h->next; else prev->next = h->next; if (h == help_last) help_last = prev; free_mem(h, sizeof(*h)); found = TRUE; } prev = h; } if (!found) { xprintf(buf, "Help entry %s not found.\n\r", arg); send_to_char(buf, ch); return FALSE; } return TRUE; } bool read_entry(CHAR_DATA * ch, FILE * fp, char *filename, char *arg) { char buf[MAX_STRING_LENGTH]; HELP_DATA *new; HELP_DATA *debug; char *test_keyword = 0; char *test_text = 0; int test_level = 0; if (fread_letter(fp) != '#') { xprintf(buf, "read_entry: # not in %s.\n\r", filename); send_to_char(buf, ch); return FALSE; } fread_word(fp); /* read the word HELPS */ new = alloc_mem(sizeof(*new)); new->next = NULL; for (;;) { test_level = fread_number(fp); test_keyword = fread_string(fp); if (!str_cmp(test_keyword, "$")) /* end of file */ { free_string(test_keyword); free_string(test_text); free_mem(new, sizeof(*new)); return FALSE; } test_text = fread_string(fp); if (!str_cmp(test_keyword, arg)) /* match */ { new->keyword = test_keyword; new->level = test_level; new->text = test_text; debug = help_last; if (help_last) help_last->next = new; help_last = new; xprintf(buf, "entry %s updated.\n\r", new->keyword); send_to_char(buf, ch); return TRUE; } else { free_string(test_keyword); free_string(test_text); } } return FALSE; } void do_hreload(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; FILE *fp; bool found = FALSE; int i; /* * in order of 'importance' */ char *helpfile[1] = { "../area/help.are", }; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Usage: reload <help-keyword>\n\r", ch); return; } /* * remove help entry from the list */ if (!free_helps(ch, arg)) return; /* * here we go */ fclose(fpReserve); for (i = 0; i < 9; i++) { if ((fp = fopen(helpfile[i], "r")) == NULL) { xprintf(buf, "do_reload: couldn't open %s.\n\r", helpfile[i]); send_to_char(buf, ch); } else { if ((found = read_entry(ch, fp, helpfile[i], arg)) == TRUE) { fclose(fp); break; } fclose(fp); } } fpReserve = fopen(NULL_FILE, "r"); return; } void do_resetpassword(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; char *pwdnew; if (IS_NPC(ch)) return; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); victim = get_char_world(ch, arg1); if ((ch->pcdata->pwd != '\0') && (arg1[0] == '\0' || arg2[0] == '\0')) { send_to_char("Syntax: password <char> <new>.\n\r", ch); return; } if (victim == '\0') { send_to_char ("That person isn't here, they have to be here to reset pwd's.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("You cannot change the password of NPCs!\n\r", ch); return; } if ((victim->level > LEVEL_IMMORTAL) || (get_trust(victim) > LEVEL_IMMORTAL)) { send_to_char ("You can't change the password of that player.\n\r", ch); return; } if (strlen(arg2) < 5) { send_to_char ("New password must be at least five characters long.\n\r", ch); return; } pwdnew = crypt(arg2, victim->name); free_string(victim->pcdata->pwd); victim->pcdata->pwd = str_dup(pwdnew); save_char_obj(victim); send_to_char("Ok.\n\r", ch); xprintf(buf, "Your password has been changed to %s.", arg2); send_to_char(buf, victim); return; } #define CH(descriptor) ((descriptor)->original ? \ (descriptor)->original : (descriptor)->character) \ /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* This is the executable file */ #define EXE_FILE "../src/mcloud" extern int port, control; /* db.c */ void copyover_update(void) { OBJ_DATA *obj; FILE *fp; CHAR_DATA *gch; DESCRIPTOR_DATA *d, *d_next; char buf[100], buf2[100], buf3[100]; int i; /* * Is it possibly to do a copyover ? */ if ((fp = fopen(COPYOVER_FILE, "w")) == NULL) { xlogf("Could not write to copyover file: %s", COPYOVER_FILE); perror("do_copyover:fopen"); return; } /* * Store all mudwide data before doing anything else */ save_coreinfo(); /* * Make sure all chars are ready for the copyover */ for (gch = char_list; gch != NULL; gch = gch->next) { bool afk = FALSE; if (IS_NPC(gch)) continue; /* * temporary, need a better place for this */ if (IS_CLASS(gch, CLASS_LICH)) { REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_FIRE); REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_IRON); REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_STONE); REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_CLAY); } /* * Fix any possibly head/object forms */ if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH)) { REMOVE_BIT(gch->loc_hp[0], LOST_HEAD); REMOVE_BIT(gch->affected_by, AFF_POLYMORPH); REMOVE_BIT(gch->extra, EXTRA_OSWITCH); gch->morph = str_dup(""); gch->pcdata->chobj = NULL; gch->pcdata->obj_vnum = 0; char_from_room(gch); char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR)); } /* * Take care of possibly artifacts */ for (i = 0; i < MAX_WEAR; i++) { if ((obj = get_eq_char(gch, i)) != NULL) { if (IS_SET(obj->quest, QUEST_ARTIFACT)) unequip_char(gch, obj); } } /* * Make sure the player is saved with all his eq */ if (IS_SET(gch->extra, EXTRA_AFK)) afk = TRUE; do_stand(gch, ""); do_call(gch, "all"); if (afk) SET_BIT(gch->extra, EXTRA_AFK); save_char_obj(gch); } /* * save all changed areas */ /* * Have to disable compression when doing a copyover */ for (d = descriptor_list; d; d = d->next) { if (d->lookup_status != STATUS_DONE) continue; if (d->character != NULL) gch = d->character; else continue; if (gch->desc->out_compress) { if (!compressEnd2(gch->desc)) send_to_char ("Could not disable compression, you'll have to reconect in 5 seconds.\n", gch); } } xprintf(buf, "\n\r <*> It is a time of changes <*>\n\r"); /* * For each playing descriptor, save its state */ for (d = descriptor_list; d; d = d_next) { CHAR_DATA *och = CH(d); d_next = d->next; /* * drop those that haven't logged in yet */ if (!d->character || d->connected != CON_PLAYING) { write_to_descriptor_2(d->descriptor, "\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r", 0); close_socket(d); } else { fprintf(fp, "%d %s %s\n", d->descriptor, och->name, d->host); if (och->level == 1) { write_to_descriptor_2(d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0); och->level++; save_char_obj(och); } write_to_descriptor_2(d->descriptor, buf, 0); } } fprintf(fp, "-1\n"); fclose(fp); /* * Close reserve and other always-open files and release other resources */ fclose(fpReserve); /* * recycle descriptors */ recycle_descriptors(); #ifdef I3 if (I3_is_connected()) { I3_savechanlist(); I3_savemudlist(); I3_savehistory(); } #endif #ifdef IMC imc_shutdown(FALSE); #endif /* * exec - descriptors are inherited */ xprintf(buf, "%d", port); xprintf(buf2, "%d", control); #ifdef I3 snprintf(buf3, 100, "%d", I3_socket); #else strncpy(buf3, "-1", 100); #endif execl(EXE_FILE, "mcloud", buf, "copyover", buf2, buf3, (char *) NULL); /* * Failed - sucessful exec will not return */ perror("do_copyover: execl"); } void do_copyover(CHAR_DATA * ch, char *argument) { OBJ_DATA *obj; FILE *fp; CHAR_DATA *gch; DESCRIPTOR_DATA *d, *d_next; char buf[100], buf2[100], buf3[100]; int i; /* * Is it possibly to do a copyover ? */ if ((fp = fopen(COPYOVER_FILE, "w")) == NULL) { send_to_char("Copyover file not writeable, aborted.\n\r", ch); xlogf("Could not write to copyover file: %s", COPYOVER_FILE); perror("do_copyover:fopen"); return; } /* * Store all mudwide data before doing anything else */ save_coreinfo(); do_asave(ch, "changed"); // save_classes(); /* * Make sure all chars are ready for the copyover */ do_restore(ch, "all"); for (gch = char_list; gch != NULL; gch = gch->next) { bool afk = FALSE; if (IS_NPC(gch)) continue; /* * temporary, need a better place for this */ if (IS_CLASS(gch, CLASS_LICH)) { REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_FIRE); REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_IRON); REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_STONE); REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON], HAS_SUMMONED_CLAY); } /* * Fix any possibly head/object forms */ if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH)) { REMOVE_BIT(gch->loc_hp[0], LOST_HEAD); REMOVE_BIT(gch->affected_by, AFF_POLYMORPH); REMOVE_BIT(gch->extra, EXTRA_OSWITCH); gch->morph = str_dup(""); gch->pcdata->chobj = NULL; gch->pcdata->obj_vnum = 0; char_from_room(gch); char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR)); } /* * Take care of possibly artifacts */ for (i = 0; i < MAX_WEAR; i++) { if ((obj = get_eq_char(gch, i)) != NULL) { if (IS_SET(obj->quest, QUEST_ARTIFACT)) unequip_char(gch, obj); } } /* * Make sure the player is saved with all his eq */ if (IS_SET(gch->extra, EXTRA_AFK)) afk = TRUE; do_stand(gch, ""); do_call(gch, "all"); if (afk) SET_BIT(gch->extra, EXTRA_AFK); save_char_obj(gch); } /* * save all changed areas */ do_asave(ch, "changed"); /* * Have to disable compression when doing a copyover */ for (d = descriptor_list; d; d = d->next) { if (d->lookup_status != STATUS_DONE) continue; if (d->character != NULL) gch = d->character; else continue; if (gch->desc->out_compress) { if (!compressEnd2(gch->desc)) send_to_char ("Could not disable compression, you'll have to reconect in 5 seconds.\n", gch); } } xprintf(buf, "\n\r <*> It is a time of changes <*>\n\r"); /* * For each playing descriptor, save its state */ for (d = descriptor_list; d; d = d_next) { CHAR_DATA *och = CH(d); d_next = d->next; /* * drop those that haven't logged in yet */ if (!d->character || d->connected != CON_PLAYING) { write_to_descriptor_2(d->descriptor, "\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r", 0); close_socket(d); } else { fprintf(fp, "%d %s %s\n", d->descriptor, och->name, d->host); if (och->level == 1) { write_to_descriptor_2(d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0); och->level++; save_char_obj(och); } write_to_descriptor_2(d->descriptor, buf, 0); } } fprintf(fp, "-1\n"); fclose(fp); /* * Close reserve and other always-open files and release other resources */ fclose(fpReserve); /* * recycle descriptors */ recycle_descriptors(); #ifdef I3 if (I3_is_connected()) { I3_savechanlist(); I3_savemudlist(); I3_savehistory(); } #endif #ifdef IMC imc_shutdown(FALSE); #endif /* * exec - descriptors are inherited */ xprintf(buf, "%d", port); xprintf(buf2, "%d", control); #ifdef I3 snprintf(buf3, 100, "%d", I3_socket); #else strncpy(buf3, "-1", 100); #endif execl(EXE_FILE, "mcloud", buf, "copyover", buf2, buf3, (char *) NULL); /* * Failed - sucessful exec will not return */ perror("do_copyover: execl"); send_to_char("Copyover FAILED!\n\r", ch); } /* Recover from a copyover - load players */ void copyover_recover() { DESCRIPTOR_DATA *d; FILE *fp; char name[100]; char host[MSL]; int desc; bool fOld; xlogf("Copyover recovery initiated"); fp = fopen(COPYOVER_FILE, "r"); if (!fp) /* there are some descriptors open which will hang forever then ? */ { perror("copyover_recover:fopen"); xlogf("Copyover file not found. Exitting.\n\r"); exit(1); } unlink(COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf(fp, "%d %s %s\n", &desc, name, host); if (desc == -1) break; /* * Write something, and check if it goes error-free */ if (!write_to_descriptor_2 (desc, "\n\r <*> The world goes dark <*>\n\r", 0)) { close(desc); continue; } d = alloc_perm(sizeof(DESCRIPTOR_DATA)); init_descriptor(d, desc); /* set up various stuff */ players_logged++; d->host = str_dup(host); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* * Now, find the pfile */ fOld = load_char_obj(d, name); if (!fOld) /* Player file not found?! */ { write_to_descriptor_2(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); close_socket(d); } else /* ok! */ { write_to_descriptor_2(desc, "\n\r <*> And nothing will ever be the same again <*>\n\r", 0); /* * Just In Case */ if (!d->character->in_room) d->character->in_room = get_room_index(ROOM_VNUM_TEMPLE); /* * Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room(d->character, d->character->in_room); do_look(d->character, ""); act("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; d->lookup_status = STATUS_DONE; retell_mccp(d); } } fclose(fp); } void do_superlog(CHAR_DATA * ch, char *argument) { if (extra_log) { extra_log = FALSE; send_to_char("Stopped Logging.\n\r", ch); return; } extra_log = TRUE; send_to_char("Started Logging.\n\r", ch); return; } void do_implag(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Who you wanna lag?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't playing you dufus!\n\r", ch); return; } else { if (IS_NPC(victim)) { send_to_char("Not on NPC's!\n\r", ch); return; } else if (IS_AFF2(victim, PLR_IMPLAG)) { REMOVE_BIT(victim->affected_by2, PLR_IMPLAG); xprintf(buf, "You make %s's life better.\n\r", victim->name); send_to_char(buf, ch); xprintf(buf, "You suddenly look at the world normally.\n\r"); send_to_char(buf, victim); return; } else { SET_BIT(victim->affected_by2, PLR_IMPLAG); xprintf(buf, "You make %s's life totally suck.\n\r", victim->name); send_to_char(buf, ch); return; } } } void do_toggle(CHAR_DATA * ch, char *argument) { char arg[MIL]; char buf[MSL]; char arg2[MIL]; argument = one_argument(argument, arg); argument = one_argument(argument, arg2); if (!strcmp(argument, "qp") && !strcmp(argument, "chaos") && !strcmp(argument, "cp") && !strcmp(argument, "dt") && !strcmp(argument, "exp") && !strcmp(argument, "extra_log")) { send_to_char("Syntax: toggle <bones|exp|cp|dt|all> <on|off>.\n\r", ch); return; } if (!str_cmp(arg, "exp")) { if (!str_cmp(arg2, "on")) { if (global_exp) { send_to_char ("Double exp is already in affect!\n\r", ch); return; } global_exp = TRUE; do_info(ch, "Double Experience is #G#fON#n!!!!"); return; } if (!str_cmp(arg2, "off")) { if (!global_exp) { send_to_char ("The global exp flag isn't on!.\n\r", ch); return; } global_exp = FALSE; do_info(ch, "Double exp is now #R#fOFF#n"); return; } } if (!str_cmp(arg, "extra_log")) { if (!str_cmp(arg2, "on")) { if (extra_log == TRUE) { send_to_char("Already on!\n\r", ch); return; } extra_log = TRUE; send_to_char("Logging as a little bastard!\n\r", ch); return; } if (!str_cmp(arg2, "off")) { if (extra_log == FALSE) { send_to_char("Already of!\n\r", ch); return; } extra_log = FALSE; send_to_char("OK, stopped logging!\n\r", ch); return; } } if (!str_cmp(arg, "bones")) { if (!str_cmp(arg2, "on")) { if (global_qp == TRUE) { send_to_char ("Double bones is already in affect!\n\r", ch); return; } global_qp = TRUE; xprintf(buf, "%s has declared double bones for everyone \n\r", ch->name); do_info(ch, buf); return; } if (!str_cmp(arg2, "off")) { if (global_qp == FALSE) { send_to_char("Double Bones isn't on!.\n\r", ch); return; } global_qp = FALSE; xprintf(buf, "%s has removed double bones!\n\r", ch->name); do_info(ch, buf); return; } } if (!str_cmp(arg, "dt")) { if (!str_cmp(arg2, "on")) { if (global_dt == TRUE) { send_to_char ("Super Training is now in affect!\n\r", ch); return; } global_dt = TRUE; xprintf(buf, "#R#fSuper Training#n #wNOW in affect!\n\r"); do_info(ch, buf); //send_to_char("Double qp is now in affect!\n\r",ch); return; } if (!str_cmp(arg2, "off")) { if (global_dt == FALSE) { send_to_char ("The global dt flag isn't on!.\n\r", ch); return; } global_dt = FALSE; xprintf(buf, "#RSUPER TRAINING #wmode off!\n\r"); do_info(ch, buf); //send_to_char( "The double qp flag is now off!\n\r", ch ); return; } } if (!str_cmp(arg, "cp")) { if (!str_cmp(arg2, "on")) { if (global_cp == TRUE) { send_to_char ("Double Class Points is already in affect!\n\r", ch); return; } global_cp = TRUE; xprintf(buf, "%s has declared double Class Points for everyone \n\r", ch->name); do_info(ch, buf); return; } if (!str_cmp(arg2, "off")) { if (global_cp == FALSE) { send_to_char ("The global cp flag isn't on!.\n\r", ch); return; } global_cp = FALSE; xprintf(buf, "%s has removed double class points!\n\r", ch->name); do_info(ch, buf); return; } } if (!str_cmp(arg, "all")) { if (!str_cmp(arg2, "on")) { global_cp = TRUE; global_exp = TRUE; global_dt = TRUE; global_qp = TRUE; xprintf(buf, "%s has turned on double Class Points, Quest Points, Exp, and Supertraining.\n\r", ch->name); do_info(ch, buf); return; } if (!str_cmp(arg2, "off")) { global_cp = FALSE; global_exp = FALSE; global_dt = FALSE; global_qp = FALSE; xprintf(buf, "%s has turned off double Class Points, Quest Points, Exp, and Supertraining.\n\r", ch->name); do_info(ch, buf); return; } } if (!str_cmp(arg, "chaos")) { if (!str_cmp(arg2, "on")) { if (global_chaos == TRUE) { send_to_char ("Chaos is already in affect!\n\r", ch); return; } global_chaos = TRUE; xprintf(buf, "%s throws the world into #sC#sH#sA#sO#sS#n\n\r", ch->name); do_info(ch, buf); return; } if (!str_cmp(arg2, "off")) { if (global_chaos == FALSE) { send_to_char ("The global chaos flag isn't on!.\n\r", ch); return; } global_chaos = FALSE; xprintf(buf, "%s restores #YOrder#n to the world#n\n\r", ch->name); do_info(ch, buf); return; } } send_to_char("Syntax: toggle <exp|bones|cp|dt|chaos|all> <on|off>\n\r", ch); }