/*************************************************************************** * _/ _/ * * _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ * *************************************************************************** * Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), * * Additional credits are in the help file CODECREDITS * * All Rights Reserved. * ***************************************************************************/ /* Samurai bits */ #define SAMURAI_FOCUS 1 #define SAMURAI_LAST 2 #define SAMURAI_MARTIAL 3 #define SAM_SLIDE 1 #define SAM_SIDESTEP 2 #define SAM_BLOCK 4 #define SAM_COUNTERMOVE 8 #define SAM_DRAINSWORD 16 #define SAM_LITSWORD 32 #define SAM_SWORD 64 #define SAM_SOULSWORD 128 #define SAM_ICESWORD 256 #define SAM_FIRESWORD 512 #define IS_SAMPOWER(ch, sn) (IS_SET((ch)->pcdata->powers[SAMURAI_MARTIAL], (sn)))