/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * _/ _/ * * _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ * *************************************************************************** * Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), * * Additional credits are in the help file CODECREDITS * * All Rights Reserved. * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdarg.h> #include <time.h> #include "merc.h" #include "changes.h" #include "recycle.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Globals. */ bool nodamcap = FALSE; HELP_DATA * help_first; HELP_DATA * help_last; DUMMY_ARG * dummy_free; DUMMY_ARG * dummy_list; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; BAN_DATA * ban_free; BAN_DATA * newbieban_free; MOB_TRIGGER * trigger_free; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char *help_greetinga; char *help_greetingb; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int gsn_stuntubes; AUCTION_DATA auction_info; PROG_CODE * mprog_list; PROG_CODE * oprog_list; PROG_CODE * rprog_list; // Cotn sh_int gsn_malice; sh_int gsn_takaura; sh_int gsn_retribution; sh_int gsn_holyaura; sh_int gsn_stench; sh_int gsn_zomplague; sh_int gsn_shin; sh_int gsn_shinfire; sh_int gsn_shinholy; sh_int gsn_shinshadow; sh_int gsn_shinwater; sh_int gsn_shinearth; sh_int gsn_shinwind; sh_int gsn_requiem; sh_int gsn_thrownpie; sh_int gsn_bash; sh_int gsn_tattoo; sh_int gsn_smack; sh_int gsn_thwack; sh_int gsn_mocha; sh_int gsn_plasma; sh_int gsn_telekinetic; sh_int gsn_potato; sh_int gsn_laser; sh_int gsn_backstab; sh_int gsn_shred; sh_int gsn_quills; sh_int gsn_stinger; sh_int gsn_bladespin; sh_int gsn_faith; sh_int gsn_thorns; sh_int gsn_fiery; sh_int gsn_hooves; sh_int gsn_fireball; sh_int gsn_tentacle; sh_int gsn_lightning; sh_int gsn_supreme; sh_int gsn_deathaura; sh_int gsn_wrathofgod; sh_int gsn_claws; sh_int gsn_heavenlyaura; sh_int gsn_mageshield; sh_int gsn_breath; sh_int gsn_darktendrils; sh_int gsn_cheapshot; sh_int gsn_spit; sh_int gsn_venomtong; sh_int gsn_spiketail; sh_int gsn_badbreath; sh_int gsn_magma; sh_int gsn_lunarflare; sh_int gsn_hellfire; sh_int gsn_shards; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_spiderform; sh_int gsn_garotte; sh_int gsn_disarm; sh_int gsn_tendrils; sh_int gsn_berserk; sh_int gsn_punch; sh_int gsn_headbutt; sh_int gsn_spiket; sh_int gsn_venomt; sh_int gsn_shards; sh_int gsn_magma; sh_int gsn_shiroken; sh_int gsn_inferno; sh_int gsn_blinky; sh_int gsn_fangs; sh_int gsn_buffet; sh_int gsn_sweep; sh_int gsn_knee; sh_int gsn_lightningslash; sh_int gsn_rfangs; sh_int gsn_thrustkick; sh_int gsn_spinkick; sh_int gsn_backfist; sh_int gsn_elbow; sh_int gsn_shinkick; sh_int gsn_palmstrike; sh_int gsn_lightningkick; sh_int gsn_tornadokick; sh_int gsn_jumpkick; sh_int gsn_spinkick; sh_int gsn_monksweep; sh_int gsn_circle; sh_int gsn_booming; sh_int gsn_chillhand; sh_int gsn_kick; sh_int gsn_hurl; sh_int gsn_rescue; sh_int gsn_track; sh_int gsn_polymorph; sh_int gsn_web; sh_int gsn_drowfire; sh_int gsn_infirmity; sh_int gsn_spew; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_sleep; sh_int gsn_multiplearms; sh_int gsn_darkness; sh_int gsn_paradox; sh_int gsn_nova; /* shadow attacks (CLASS_REMOVE) */ sh_int gsn_knifespin; sh_int gsn_wakasashislice; sh_int gsn_caltrops; sh_int gsn_soulreaper; sh_int gsn_moonstrike; sh_int gsn_shadowthrust; sh_int gsn_gutcutter; sh_int gsn_dirtthrow; sh_int gsn_soulseeker; /* cyberdemon attacks (CLASS_REMOVE) */ sh_int gsn_steam; sh_int gsn_machinegun; sh_int gsn_rocket; sh_int gsn_pincers; sh_int gsn_stinger; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * update_room_list = NULL; AREA_DATA * area_first; AREA_DATA * area_last; ROOM_INDEX_DATA * room_list; HELP_DATA * first_help; HELP_DATA * last_help; char * string_space; char * top_string; char str_empty [1]; int top_affect; int top_area; int top_rt; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int top_mprog_index; /* OLC */ int top_oprog_index; int top_rprog_index; bool CHAOS = FALSE; bool VISOR = FALSE; bool DARKNESS = FALSE; bool SPEED = FALSE; bool BRACELET = FALSE; bool TORC = FALSE; bool ARMOUR = FALSE; bool CLAWS = FALSE; bool ITEMAFFMANTIS = FALSE; bool ITEMAFFENTROPY = FALSE; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 2097152 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList[MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm = 0; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_helps args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_specials args (( FILE * fp )); void load_area args (( FILE * fp )); void load_rooms args (( FILE * fp )); void load_projects args( ( void ) ); void fix_exits args( ( void ) ); void load_artis args( ( void ) ); void randomize_object args( (int vnum) ); void reset_area args( ( AREA_DATA * pArea ) ); void load_wizlist args( ( void ) ); //olc stuff void load_mobprogs args( ( FILE *fp ) ); void load_objprogs args(( FILE *fp )); void load_roomprogs args(( FILE *fp )); void fix_mobprogs args( ( void ) ); void fix_objprogs args( ( void ) ); void fix_roomprogs args( ( void ) ); /* * Big mama top level function. */ void boot_db(bool fCopyOver) { char buf[MAX_STRING_LENGTH]; /* * Init some data space stuff. */ { if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } auction_info.item = NULL; auction_info.owner = NULL; auction_info.high_bidder = NULL; auction_info.current_bid = 0; auction_info.status = 0; auction_info.bones_held = 0; /* * Set time and weather. */ { long lhour, lday, lmonth; log_string(LOG_GAME, "Setting time and weather."); lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; //weather_info.mmhg = 960; //if ( time_info.month >= 7 && time_info.month <=12 ) // weather_info.mmhg += number_range( 1, 50 ); //else // weather_info.mmhg += number_range( 1, 80 ); //if (weather_info.mmhg <= 980) //weather_info.sky = SKY_LIGHTNING; //else if (weather_info.mmhg <= 1000) //weather_info.sky = SKY_RAINING; //else if (weather_info.mmhg <= 1020) //weather_info.sky = SKY_CLOUDY; //else //weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { sprintf(buf,"loading %s",strArea); log_string(LOG_GAME, buf); if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if (word[0] == '$') break; else if (!str_cmp(word, "HELPS")) load_helps(fpArea); else if (!str_cmp(word, "MOBILES")) load_mobiles(fpArea); else if (!str_cmp(word, "OBJECTS")) load_objects(fpArea); else if (!str_cmp(word, "RESETS")) load_resets(fpArea); else if (!str_cmp(word, "ROOMS")) load_rooms(fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea); else if ( !str_cmp( word, "OBJPROGS" ) ) load_objprogs(fpArea); else if ( !str_cmp( word, "ROOMPROGS") ) load_roomprogs(fpArea); else if (!str_cmp(word, "AREADATA")) load_area( fpArea ); else if (!str_cmp(word, "ROOMDATA")) load_rooms( fpArea ); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Load stuff */ { fix_exits(); fBootDb = FALSE; area_update(); log_string(LOG_GAME, "Loading Bans"); load_bans(); load_newbiebans(); log_string(LOG_GAME, "Loading Leaderboard"); load_topboard(); load_religions(); load_leaderboard(); log_string(LOG_GAME, "Loading Kingdoms"); load_kingdoms(); log_string(LOG_GAME, "Loading Religions"); load_religions(); log_string(LOG_GAME, "Loading Wars"); load_war(); log_string(LOG_GAME, "Loading Boards"); load_boards(); log_string(LOG_GAME, "Loading Notes"); save_notes(); log_string(LOG_GAME, "Loading Disabled"); load_disabled(); log_string(LOG_GAME, "Loading Mudinfo"); load_mudinfo(); log_string(LOG_GAME, "Loading CCenter"); load_ccenter(); log_string(LOG_GAME, "Loading Projects"); load_projects( ); log_string(LOG_GAME, "Loading Coreinfo"); load_coreinfo(); log_string(LOG_GAME, "Loading Changes"); load_changes(); log_string(LOG_GAME, "Loading Wizlist." ); load_wizlist(); init_tell_storage(); log_string(LOG_GAME, "Loading Socials"); load_social_table(); log_string(LOG_GAME, "Fixing Mob/Obj/room progs"); fix_mobprogs( ); fix_objprogs( ); fix_roomprogs( ); log_string(LOG_GAME, "Loading Gods"); load_gods(); log_string(LOG_GAME, "Loading Xcenter"); load_balance(); log_string(LOG_GAME, "Loading Artifacts"); load_artis( ); init_channel_storage(); } if (fCopyOver) copyover_recover(); return; } #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. dv * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * End */ void load_area(FILE * fp) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm( sizeof(*pArea) ); pArea->affects = NULL; pArea->age = 6; pArea->nplayer = 0; pArea->filename = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->music = str_dup("default.mid"); pArea->areabits = 0; pArea->security = 3; pArea->lvnum = 0; pArea->uvnum = 0; pArea->cvnum = 0; pArea->area_flags = 0; pArea->empty = FALSE; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': SKEY( "Name", pArea->name ); break; case 'A': KEY("Areabits", pArea->areabits, fread_number(fp)); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'C': KEY("Cvnum", pArea->cvnum, fread_number(fp)); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); } break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ); break; case 'M': SKEY("Music", pArea->music); break; case 'R': if (!str_cmp(word, "Recall")) { fread_number(fp); break; } break; } } log_string(LOG_GAME, pArea->name ); } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) { if ( vnum < area_last->lvnum ) { area_last->lvnum = vnum; } else { area_last->uvnum = vnum; } } return; } /* * Returns an uppercase string. */ char *strupper( const char *str ) { static char strup[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strup[i] = UPPER(str[i]); strup[i] = '\0'; return strup; } /* * Adds a help page to the list if it is not a duplicate of an existing page. * Page is insert-sorted by keyword. -Thoric * (The reason for sorting is to keep do_hlist looking nice) */ void add_help( HELP_DATA *pHelp ) { HELP_DATA *tHelp; /* char buf[MAX_STRING_LENGTH];*/ int match; for ( tHelp = first_help; tHelp; tHelp = tHelp->next ) { if ( (match=strcmp(pHelp->keyword[0]=='\'' ? pHelp->keyword+1 : pHelp->keyword, tHelp->keyword[0] == '\'' ? tHelp->keyword + 1 : tHelp->keyword)) < 0 || (match == 0 && pHelp->level > tHelp->level)) { if ( !tHelp->prev ) first_help = pHelp; else tHelp->prev->next = pHelp; pHelp->prev = tHelp->prev; pHelp->next = tHelp; tHelp->prev = pHelp; break; } } if ( !tHelp ) LINK( pHelp, first_help, last_help, next, prev ); top_help++; } /* * Load a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { CREATE( pHelp, HELP_DATA, 1 ); pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( pHelp->keyword[0] == '\0' ) { STRFREE( pHelp->text ); STRFREE( pHelp->keyword ); DISPOSE( pHelp ); continue; } if (!str_cmp(pHelp->keyword, "greeting1")) help_greetinga = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting2")) help_greetingb = pHelp->text; add_help( pHelp ); } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_number( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_number( fp ); pMobIndex->itemaffect = 0; pMobIndex->alignment = fread_number( fp ); pMobIndex->level = number_fuzzy( fread_number( fp ) ); pMobIndex->toughness = fread_number(fp); pMobIndex->extra_attack = fread_number(fp); pMobIndex->dam_modifier = fread_number(fp); pMobIndex->sex = fread_number( fp ); pMobIndex->natural_attack = fread_number(fp); pMobIndex->bones = fread_number(fp); pMobIndex->default_pos = fread_number(fp); //letter = fread_letter( fp ); if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; //keep mobs from holding too many bones pMobIndex->bones = 0; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'M' ) { PROG_LIST *pMprog; char *word; int trigger = 0; pMprog = alloc_perm(sizeof(*pMprog)); word = fread_word( fp ); if ( !(trigger = flag_lookup( word, mprog_flags )) ) if ( (trigger = flag_lookup( word, mprog_flags )) == NO_FLAG ) { bug("MOBprogs: invalid trigger.",0); exit(1); } SET_BIT( pMobIndex->mprog_flags, trigger ); pMprog->trig_type = trigger; pMprog->vnum = fread_number( fp ); pMprog->trig_phrase = fread_string( fp ); pMprog->next = pMobIndex->mprogs; pMobIndex->mprogs = pMprog; } else if (letter == 'P') { MOB_TRIGGER *mProg; mProg = alloc_perm(sizeof(*mProg)); mProg->type = fread_number(fp); mProg->vnum = fread_number(fp); mProg->keywords = fread_string(fp); mProg->roomOutput = fread_string(fp); mProg->chOutput = fread_string(fp); mProg->next = pMobIndex->triggers; pMobIndex->triggers = mProg; letter = fread_letter(fp); } else { ungetc(letter, fp ); break; } } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Load mobprogs section */ void load_mobprogs( FILE *fp ) { PROG_CODE *pMprog; if ( area_last == NULL ) { bug( "Load_mobprogs: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobprogs: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_prog_index( vnum, PRG_MPROG ) != NULL ) { bug( "Load_mobprogs: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMprog = alloc_perm( sizeof(*pMprog) ); pMprog->vnum = vnum; pMprog->code = fread_string( fp ); if ( mprog_list == NULL ) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } top_mprog_index++; } return; } void load_objprogs( FILE *fp ) { PROG_CODE *pOprog; if ( area_last == NULL ) { bug( "Load_objprogs: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objprogs: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_prog_index( vnum, PRG_OPROG ) != NULL ) { bug( "Load_objprogs: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pOprog = alloc_perm( sizeof(*pOprog) ); pOprog->vnum = vnum; pOprog->code = fread_string( fp ); if ( oprog_list == NULL ) oprog_list = pOprog; else { pOprog->next = oprog_list; oprog_list = pOprog; } top_oprog_index++; } return; } void load_roomprogs( FILE *fp ) { PROG_CODE *pRprog; if ( area_last == NULL ) { bug( "Load_roomprogs: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_roomprogs: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_prog_index( vnum, PRG_RPROG ) != NULL ) { bug( "Load_roomprogs: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRprog = alloc_perm( sizeof(*pRprog) ); pRprog->vnum = vnum; pRprog->code = fread_string( fp ); if ( rprog_list == NULL ) rprog_list = pRprog; else { pRprog->next = rprog_list; rprog_list = pRprog; } top_rprog_index++; } return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs( void ) { MOB_INDEX_DATA *pMobIndex; PROG_LIST *list; PROG_CODE *prog; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { for( list = pMobIndex->mprogs; list != NULL; list = list->next ) { if ( ( prog = get_prog_index( list->vnum, PRG_MPROG ) ) != NULL ) list->code = prog->code; else { bug( "Fix_mobprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } } } void fix_objprogs( void ) { OBJ_INDEX_DATA *pObjIndex; PROG_LIST *list; PROG_CODE *prog; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pObjIndex = obj_index_hash[iHash]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { for( list = pObjIndex->oprogs; list != NULL; list = list->next ) { if ( ( prog = get_prog_index( list->vnum, PRG_OPROG ) ) != NULL ) list->code = prog->code; else { bug( "Fix_objprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } } } void fix_roomprogs( void ) { ROOM_INDEX_DATA *pRoomIndex; PROG_LIST *list; PROG_CODE *prog; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for( list = pRoomIndex->rprogs; list != NULL; list = list->next ) { if ( ( prog = get_prog_index( list->vnum, PRG_RPROG ) ) != NULL ) list->code = prog->code; else { bug( "Fix_roomprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } } } void load_artis( void ) { randomize_object(33960); randomize_object(33961); randomize_object(33962); randomize_object(33963); randomize_object(33964); randomize_object(33965); randomize_object(33966); randomize_object(33967); randomize_object(33968); randomize_object(33969); randomize_object(33970); randomize_object(33971); randomize_object(33972); randomize_object(33973); randomize_object(33974); randomize_object(33975); randomize_object(33976); randomize_object(34000); } /* * Snarf an obj section. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if (!area_last) { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; /* init object */ pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; pObjIndex->affected = NULL; pObjIndex->extra_descr = NULL; /* loading object from file */ pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_number( fp ); pObjIndex->quest = fread_number( fp ); pObjIndex->wear_flags = fread_number( fp ); pObjIndex->condition = fread_number( fp ); pObjIndex->toughness = fread_number( fp ); pObjIndex->resistance = fread_number( fp ); switch (pObjIndex->item_type) { case ITEM_WAND: case ITEM_STAFF: pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = fread_number(fp); pObjIndex->value[2] = fread_number(fp); pObjIndex->value[3] = skill_lookup(fread_word(fp)); break; case ITEM_POTION: case ITEM_PILL: case ITEM_SCROLL: pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = skill_lookup(fread_word(fp)); pObjIndex->value[2] = skill_lookup(fread_word(fp)); pObjIndex->value[3] = skill_lookup(fread_word(fp)); break; default: pObjIndex->value[0] = fread_number( fp ); pObjIndex->value[1] = fread_number( fp ); pObjIndex->value[2] = fread_number( fp ); pObjIndex->value[3] = fread_number( fp ); break; } pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ pObjIndex->affected = NULL; pObjIndex->extra_descr = NULL; pObjIndex->chpoweron = NULL; pObjIndex->chpoweroff = NULL; pObjIndex->chpoweruse = NULL; pObjIndex->victpoweron = NULL; pObjIndex->victpoweroff = NULL; pObjIndex->victpoweruse = NULL; pObjIndex->spectype = 0; pObjIndex->specpower = 0; /* Cost per day fread_number( fp ); */ for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->buffer1 = fread_string(fp); ed->buffer2 = fread_string(fp); ed->type = fread_number(fp); ed->vnum = fread_number(fp); ed->action = fread_number(fp); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else if ( letter == 'O' ) { PROG_LIST *pOprog; char *word; int trigger = 0; pOprog = alloc_perm(sizeof(*pOprog)); word = fread_word( fp ); if ( !(trigger = flag_lookup( word, oprog_flags )) ) { bug( "OBJprogs: invalid trigger.",0); exit(1); } SET_BIT( pObjIndex->oprog_flags, trigger ); pOprog->trig_type = trigger; pOprog->vnum = fread_number( fp ); pOprog->trig_phrase = fread_string( fp ); pOprog->next = pObjIndex->oprogs; pObjIndex->oprogs = pOprog; } else if ( letter == 'Q' ) { pObjIndex->chpoweron = fread_string( fp ); pObjIndex->chpoweroff = fread_string( fp ); pObjIndex->chpoweruse = fread_string( fp ); pObjIndex->victpoweron = fread_string( fp ); pObjIndex->victpoweroff = fread_string( fp ); pObjIndex->victpoweruse = fread_string( fp ); pObjIndex->spectype = fread_number( fp ); pObjIndex->specpower = fread_number( fp ); } else { ungetc( letter, fp ); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: case ITEM_STAFF: case ITEM_WAND: if ( vnum == 29503 ) CHAOS = TRUE; if ( vnum == 29515 ) VISOR = TRUE; if ( vnum == 29512 ) DARKNESS = TRUE; if ( vnum == 29505 ) SPEED = TRUE; if ( vnum == 29518 ) BRACELET = TRUE; if ( vnum == 29504 ) TORC = TRUE; if ( vnum == 29514 ) ARMOUR = TRUE; if ( vnum == 29516 ) CLAWS = TRUE; if (vnum == 29555) ITEMAFFMANTIS = TRUE; if (vnum == 2654) ITEMAFFENTROPY = TRUE; if (vnum == 29598 ) ITEMAFFENTROPY = TRUE; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. Changed for OLC. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof( *pReset ) ); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) /* OLC 1.1b */ { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT(pexit->rs_flags, EX_CLOSED); break; case 2: SET_BIT(pexit->rs_flags, EX_CLOSED | EX_LOCKED); break; } break; case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */ { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) new_reset( pRoomIndex, pReset ); break; } } return; } /* OLC 1.1b */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; pRoomIndex->blood = 0; pRoomIndex->roomtext = NULL; for ( door = 0; door <= 4; door++) { pRoomIndex->track[door]= str_dup(""); pRoomIndex->track_dir[door] = 0; } for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof( *pexit ) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); locks = fread_number( fp ); pexit->exit_info = locks; pexit->rs_flags = locks; pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->buffer1 = fread_string(fp); ed->buffer2 = fread_string(fp); ed->type = fread_number(fp); ed->vnum = fread_number(fp); ed->action = fread_number(fp); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if ( letter == 'T' ) { ROOMTEXT_DATA *rt; rt = alloc_perm( sizeof(*rt) ); rt->input = fread_string( fp ); rt->output = fread_string( fp ); rt->choutput = fread_string( fp ); rt->name = fread_string( fp ); rt->type = fread_number( fp ); rt->power = fread_number( fp ); rt->mob = fread_number( fp ); rt->next = pRoomIndex->roomtext; pRoomIndex->roomtext = rt; top_rt++; } else if ( letter == 'R' ) { PROG_LIST *pRprog; char *word; int trigger = 0; pRprog = alloc_perm(sizeof(*pRprog)); word = fread_word( fp ); if ( !(trigger = flag_lookup( word, rprog_flags )) ) { bug( "ROOMprogs: invalid trigger.",0); exit(1); } SET_BIT( pRoomIndex->rprog_flags, trigger ); pRprog->trig_type = trigger; pRprog->vnum = fread_number( fp ); pRprog->trig_phrase = fread_string( fp ); pRprog->next = pRoomIndex->rprogs; pRoomIndex->rprogs = pRprog; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; case 'Q': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->quest_fun = quest_lookup(fread_word(fp)); if (pMobIndex->quest_fun == 0) { bug("Load_specials: 'Q': vnum %d.", pMobIndex->vnum); exit(1); } break; case 'Z': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->shop_fun = shop_lookup(fread_word(fp)); if (pMobIndex->shop_fun == 0) { bug("Load_specials: 'Z': vnum %d.", pMobIndex->vnum); exit(1); } break; } fread_to_eol( fp ); } } char *fread_string_eol(FILE * fp) { static bool char_special[256 - EOF]; char *plast; char c; if (char_special[EOF - EOF] != TRUE) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc(fp); } while (isspace(c)); if ((*plast++ = c) == '\n') return &str_empty[0]; for (;;) { if (!char_special[(*plast++ = getc(fp)) - EOF]) continue; switch (plast[-1]) { default: break; case EOF: bug("Fread_string_eol EOF", 0); exit(1); break; case '\n': case '\r': { union { char *pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->to_room != pRoomIndex ) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->to_room == NULL) ? 0 : pexit_rev->to_room->vnum ); /* bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; int hash; ROOM_INDEX_DATA *room; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { AREA_AFFECT *paf; AREA_AFFECT *paf_next; /* * Update Area Affects - Jobo */ for (paf = pArea->affects; paf; paf = paf_next) { paf_next = paf->next; if (paf->duration > 0) paf->duration--; else { area_affect_remove(pArea, paf); } } if ( ++pArea->age < 3 ) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 6). */ if ( pArea->nplayer == 0 || pArea->age >= 6 ) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 6 - 3; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } /* * ROOMprog Triggers! */ for ( hash = 0; hash < MAX_KEY_HASH; hash++ ) for ( room = room_index_hash[hash]; room; room = room->next ) { if ( room->area->nplayer == 0 ) continue; if ( HAS_TRIGGER_ROOM( room, TRIG_DELAY ) && room->rprog_delay > 0 ) { if ( --room->rprog_delay <= 0 ) p_percent_trigger( NULL, NULL, room, NULL, NULL, NULL, TRIG_DELAY ); } else if ( HAS_TRIGGER_ROOM( room, TRIG_RANDOM ) ) p_percent_trigger( NULL, NULL, room, NULL, NULL, NULL, TRIG_RANDOM ); } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room(ROOM_INDEX_DATA * pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; extern const sh_int rev_dir[]; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit])) { pExit->exit_info = pExit->rs_flags; if ((pExit->to_room != NULL) && ((pExit = pExit->to_room->exit[rev_dir[iExit]]))) { /* * nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch (pReset->command) { default: bug("Reset_room: bad command %c.", pReset->command); break; case 'M': if (!(pMobIndex = get_mob_index(pReset->arg1))) { bug("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } pMob = create_mobile(pMobIndex); /* * Some more hard coding. */ if (room_is_dark(pRoom)) SET_BIT(pMob->affected_by, AFF_INFRARED); char_to_room(pMob, pRoom); LastMob = pMob; level = URANGE(0, pMob->level - 2, LEVEL_HERO); last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'O': bad vnum %d.", pReset->arg1); continue; } if (!(pRoomIndex = get_room_index(pReset->arg3))) { bug("Reset_room: 'O': bad vnum %d.", pReset->arg3); continue; } if (pRoom->area->nplayer > 0 || count_obj_list(pObjIndex, pRoom->contents) > 0) break; pObj = create_object(pObjIndex, number_fuzzy(level)); pObj->cost = 0; obj_to_room(pObj, pRoom); break; case 'P': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index(pReset->arg3))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (pRoom->area->nplayer > 0 || !(LastObj = get_obj_type(pObjToIndex)) || count_obj_list(pObjIndex, LastObj->contains) > 0) break; pObj = create_object(pObjIndex, number_fuzzy(level)); obj_to_obj(pObj, LastObj); /* * Ensure that the container gets reset. OLC 1.1b */ if (LastObj->item_type == ITEM_CONTAINER) { LastObj->value[1] = LastObj->pIndexData->value[1]; } else { /* * THIS SPACE INTENTIONALLY LEFT BLANK */ } break; case 'G': case 'E': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!LastMob) { bug("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } pObj = create_object(pObjIndex, number_fuzzy(level)); obj_to_char(pObj, LastMob); if (pReset->command == 'E') equip_char(LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': break; case 'R': /* OLC 1.1b if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } */ break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA * create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int tempvalue; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if ( char_free == NULL ) { mob = alloc_perm( sizeof(*mob) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->hunting = str_dup( "" ); mob->lord = str_dup( "" ); mob->morph = str_dup( "" ); mob->createtime = str_dup( "" ); mob->lasttime = str_dup( "" ); mob->lasthost = str_dup( "" ); mob->powertype = str_dup( "" ); mob->poweraction = str_dup( "" ); mob->pload = str_dup( "" ); mob->prompt = str_dup( "" ); mob->cprompt = str_dup( "" ); mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->spec_fun = pMobIndex->spec_fun; mob->quest_fun = pMobIndex->quest_fun; mob->shop_fun = pMobIndex->shop_fun; mob->mprog_target = NULL; mob->home = 3001; mob->form = 32767; mob->level = number_fuzzy( pMobIndex->level ); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->bones = pMobIndex->bones; mob->default_pos = pMobIndex->default_pos; mob->decay_pulse = -1; mob->armor = interpolate( mob->level, 100, -100 ); tempvalue = mob->level * 12 + number_range( mob->level * mob->level / 4, mob->level * mob->level ); if (tempvalue > 300000 || tempvalue < 0) mob->max_hit = 300000; else mob->max_hit = tempvalue; mob->hit = mob->max_hit; mob->hitroll = mob->level; mob->damroll = mob->level; mob->practice = mob->level * (number_range(10, 20) / 5); /* Random Forge Objects */ if (!mob->shop_fun) { if (number_percent() < 3) { OBJ_DATA *obj; obj = create_object( get_obj_index( number_range( 30048,30071 ) ), 0 ); if( obj->pIndexData->vnum == 30052 ) { if (number_range(1,5) == 2) obj_to_char(obj,mob); else extract_obj(obj); } else if( obj->pIndexData->vnum == OBJ_VNUM_MITHRIL ) { if (number_range(1,15) == 5) obj_to_char(obj,mob); else extract_obj(obj); } else obj_to_char(obj,mob); } } /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } PROG_CODE *get_prog_index( int vnum, int type ) { PROG_CODE *prg; switch ( type ) { case PRG_MPROG: prg = mprog_list; break; case PRG_OPROG: prg = oprog_list; break; case PRG_RPROG: prg = rprog_list; break; default: return NULL; } for( ; prg; prg = prg->next ) { if ( prg->vnum == vnum ) return( prg ); } return NULL; } /* * Create an instance of an object. */ OBJ_DATA * create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ if (pObjIndex->chpoweron != NULL) { obj->chpoweron = pObjIndex->chpoweron; obj->chpoweroff = pObjIndex->chpoweroff; obj->chpoweruse = pObjIndex->chpoweruse; obj->victpoweron = pObjIndex->victpoweron; obj->victpoweroff = pObjIndex->victpoweroff; obj->victpoweruse = pObjIndex->victpoweruse; obj->spectype = pObjIndex->spectype; obj->specpower = pObjIndex->specpower; } else { obj->chpoweron = str_dup( "(null)" ); obj->chpoweroff = str_dup( "(null)" ); obj->chpoweruse = str_dup( "(null)" ); obj->victpoweron = str_dup( "(null)" ); obj->victpoweroff = str_dup( "(null)" ); obj->victpoweruse = str_dup( "(null)" ); obj->spectype = 0; obj->specpower = 0; } obj->questmaker = str_dup( "" ); obj->questowner = str_dup( "" ); obj->chobj = NULL; obj->points = 0; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->quest = pObjIndex->quest; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; if (obj->pIndexData->vnum >= 33800 && obj->pIndexData->vnum <= 33899) /* Prizes */ { SET_BIT(obj->quest, QUEST_PRIZE); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; obj->level = 60; obj->cost = 1000000; } else if (obj->pIndexData->vnum >= 33000 && obj->pIndexData->vnum <= 33320) /* normal class eq */ { obj->condition = 100; obj->toughness = 100; obj->resistance = 1; SET_BIT(obj->quest,QUEST_RELIC); } else if (obj->pIndexData->vnum >= 33321 && obj->pIndexData->vnum <= 33421) /* normal class eq */ { obj->condition = 100; obj->toughness = 100; obj->resistance = 1; SET_BIT(obj->quest,QUEST_RELIC); } else if (obj->pIndexData->vnum >= 33178 && obj->pIndexData->vnum <= 33326) /* normal class eq */ { obj->condition = 100; obj->toughness = 100; obj->resistance = 1; SET_BIT(obj->quest,QUEST_RELIC); } else if (obj->pIndexData->vnum >= 6204 && obj->pIndexData->vnum <= 6216) /* normal class eq */ { obj->condition = 100; obj->toughness = 100; obj->resistance = 1; SET_BIT(obj->quest,QUEST_RELIC); } else if (obj->pIndexData->vnum >= 29775 && obj->pIndexData->vnum <= 29990) /* Undead Knight eq */ { obj->condition = 100; obj->toughness = 100; obj->resistance = 1; SET_BIT(obj->quest,QUEST_RELIC); } else if(obj->pIndexData->vnum >= 800 && obj->pIndexData->vnum <= 825) /* rune EQ */ { SET_BIT(obj->quest, QUEST_RELIC); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; } if(obj->condition == 0) obj->condition = 100; if(obj->toughness == 0) obj->toughness = 5; if(obj->toughness == 0) obj->resistance = 25; /* * Special bits for class eq */ if (obj->pIndexData->vnum >= 33060 && obj->pIndexData->vnum <= 33079) SET_BIT(obj->spectype,SITEM_DROW); if (obj->pIndexData->vnum >= 33120 && obj->pIndexData->vnum <= 33139) SET_BIT(obj->spectype, SITEM_DEMONIC); /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_GRENADE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_PORTAL: case ITEM_EGG: case ITEM_HOLYSYMBOL: case ITEM_VOODOO: case ITEM_STAKE: case ITEM_MISSILE: case ITEM_AMMO: case ITEM_QUEST: case ITEM_PIECE: case ITEM_MITHRIL: case ITEM_SYMBOL: case ITEM_BOOK: case ITEM_PAGE: case ITEM_TOOL: case ITEM_COPPER: case ITEM_IRON: case ITEM_STEEL: case ITEM_ADAMANTITE: case ITEM_COOKINGPOT: case ITEM_GEMSTONE: case ITEM_HILT: case ITEM_SCROLL: case ITEM_WAND: case ITEM_STAFF: case ITEM_FAITHTOKEN: break; case ITEM_WEAPON: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_PRIZE)) { obj->value[1] = number_range( obj->value[1], obj->value[2] ); obj->value[2] = number_range((obj->value[1]+1),(obj->value[1]*2)); } break; case ITEM_SLOT_MACHINE: if (obj->value[2] > 5) obj->value[2] = 5; else if(obj->value[2] < 3) obj->value[2] = 3; break; case ITEM_ARMOR: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_PRIZE)) obj->value[0] = number_range( 10, obj->value[0] ); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->lord = &str_empty[0]; ch->morph = &str_empty[0]; ch->createtime = &str_empty[0]; ch->lasthost = &str_empty[0]; ch->lasttime = &str_empty[0]; ch->powertype = &str_empty[0]; ch->poweraction = &str_empty[0]; ch->pload = &str_empty[0]; ch->prompt = &str_empty[0]; ch->cprompt = &str_empty[0]; ch->hunting = &str_empty[0]; ch->tracking = FALSE; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->practice = 0; ch->hit = 1000; ch->max_hit = 1000; ch->mana = 1500; ch->max_mana = 1500; ch->move = 1500; ch->max_move = 1500; ch->master = NULL; ch->leader = NULL; ch->fighting = NULL; ch->mount = NULL; ch->wizard = NULL; ch->paradox[0] = 0; ch->paradox[1] = 0; ch->paradox[2] = 0; ch->damcap[0] = 1000; ch->damcap[1] = 0; return; } void free_char( CHAR_DATA *ch ) { AFFECT_DATA *paf, *paf_next; AFFECT2_DATA *paf2, *paf2_next; ALIAS_DATA *ali, *ali_next; QUEST_DATA *quest, *quest_next; MOB_TRIGGER *mProg, *mProg_next; OBJ_DATA *obj, *obj_next; for( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; extract_obj( obj ); } for( paf2 = ch->affected2; paf2 != NULL; paf2 = paf2_next ) { paf2_next = paf2->next; affect2_remove( ch, paf2 ); } for( paf = ch->affected; paf != NULL; paf = paf_next ) { paf_next = paf->next; affect_remove( ch, paf ); } for( mProg = ch->triggers; mProg != NULL; mProg = mProg_next ) { mProg_next = mProg->next; trigger_remove( ch, mProg ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); free_string( ch->lord ); free_string( ch->morph ); free_string( ch->createtime ); free_string( ch->lasttime ); free_string( ch->lasthost ); free_string( ch->powertype ); free_string( ch->poweraction ); free_string( ch->pload ); free_string( ch->prompt ); free_string( ch->cprompt ); free_string( ch->hunting ); free_string( ch->prefix ); free_string( ch->long_descr_orig ); free_string( ch->inter_editing ); free_string( ch->objdesc ); free_string( ch->clan ); if (ch->pcdata != NULL) { strip_history( ch ); #ifdef I3 free_i3chardata( ch ); #endif for( ali = ch->pcdata->alias; ali; ali = ali_next ) { ali_next = ali->next; alias_remove( ch, ali ); } for( quest = ch->pcdata->quests; quest; quest = quest_next ) { quest_next = quest->next; quest_from_char( ch, quest ); } free_string( ch->pcdata->retaliation); free_string( ch->pcdata->switchname ); free_string( ch->pcdata->last_decap[0]); free_string( ch->pcdata->last_decap[1]); free_string( ch->pcdata->logoutmessage ); free_string( ch->pcdata->avatarmessage ); free_string( ch->pcdata->loginmessage ); free_string( ch->pcdata->decapmessage ); free_string( ch->pcdata->tiemessage ); free_string( ch->pcdata->last_global); free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->title ); free_string( ch->pcdata->conception ); free_string( ch->pcdata->parents ); free_string( ch->pcdata->cparents ); free_string( ch->pcdata->marriage ); free_string( ch->pcdata->soultarget ); free_string( ch->pcdata->love ); free_string( ch->pcdata->host ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char *ptr; int c; ptr = top_string + sizeof(char *); do { c = getc( fp ); *ptr = c; } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc(fp); *ptr = c; } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); *ptr = c; } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); *ptr = c; } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; int c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ c = getc(fp); *plast = c; switch(c) // switch ( *plast = getc( fp ) ) { default: plast++; break; case EOF: bug( "Fread_string: EOF", 0 ); exit( 1 ); break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char buf[100]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } word[20] = '\0'; sprintf(buf, "Fread_word: word '%s' too long.", word); bug(buf, 0); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; pthread_mutex_lock(&memory_mutex); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( rgFreeList[iList] == NULL ) { pthread_mutex_unlock(&memory_mutex); pMem = alloc_perm( rgSizeList[iList] ); pthread_mutex_lock(&memory_mutex); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ((void **) rgFreeList[iList]); } pthread_mutex_unlock(&memory_mutex); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; pthread_mutex_lock(&memory_mutex); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; pthread_mutex_unlock(&memory_mutex); return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; pthread_mutex_lock(&memory_mutex); while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL ) { dump_last_command(); perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; pthread_mutex_unlock(&memory_mutex); return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) { return &str_empty[0]; } if ( str >= string_space && str < top_string ) { return (char *) str; } str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) { return; } free_mem( pstr, strlen(pstr) + 1 ); return; } void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; WAIT_STATE(ch,10); iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf(buf, "%-39s%-39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : ""); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "Affects %5d\n\r", top_affect); send_to_char(buf, ch); sprintf(buf, "Areas %5d\n\r", top_area); send_to_char(buf, ch); sprintf(buf, "RmTxt %5d\n\r", top_rt); send_to_char(buf, ch); sprintf(buf, "ExDes %5d\n\r", top_ed); send_to_char(buf, ch); sprintf(buf, "Exits %5d\n\r", top_exit); send_to_char(buf, ch); sprintf(buf, "Helps %5d\n\r", top_help); send_to_char(buf, ch); sprintf(buf, "Mobs %5d\n\r", top_mob_index); send_to_char(buf, ch); sprintf(buf, "Objs %5d\n\r", top_obj_index); send_to_char(buf, ch); sprintf(buf, "Resets %5d\n\r", top_reset); send_to_char(buf, ch); sprintf(buf, "Rooms %5d\n\r", top_room); send_to_char(buf, ch); sprintf(buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING); send_to_char( buf, ch ); sprintf(buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm); send_to_char( buf, ch ); sprintf(buf, "\n\rMccp Allocated %7d bytes.\n\r", mccp_mem_usage); send_to_char(buf, ch); sprintf(buf, "Mccp Freed %7d bytes.\n\r", mccp_mem_freed); send_to_char(buf, ch); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & (power - 1) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & (8-1) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf(fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; FILE *fp; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string(LOG_BUG, buf ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string(LOG_BUG, buf ); fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Writes a string to the log. */ /* void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } */ /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; }