/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * _/ _/ * * _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ * *************************************************************************** * Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), * * Additional credits are in the help file CODECREDITS * * All Rights Reserved. * ***************************************************************************/ /* * Bits or defines for Lichs */ #define CON_LORE 1 #define LIFE_LORE 2 #define DEATH_LORE 3 #define CHAOS_MAGIC 4 #define NECROMANTIC 5 #define GOLEMS_SUMMON 6 #define MOUNT_SUMMON 7 #define HAS_SUMMONED_IRON 1 #define HAS_SUMMONED_STONE 2 #define HAS_SUMMONED_CLAY 4 #define HAS_SUMMONED_FIRE 8 #define HAS_SUMMONED_NIGHTMARE 16 /*Warlock Stuff*/ #define WL_FIREBOLT 0 #define WL_NEGATIVE 1 #define WL_THUNDERC 2 #define WL_ICELANCE 4 #define WL_PSHIFT 8 #define WL_CHAOS 16 #define WL_PARADISE 32 #define WL_HELLBLADE 64 #define WL_VORTEX 128 #define WL_ENTROPY 256 #define WL_WRATH 512 #define WL_SKILLS 10 #define WL_SPELLS 11