/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#include <sys/types.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"
#include "interp.h"
CH_CMD (do_heal)
{
CHAR_DATA *mob;
char arg[MAX_INPUT_LENGTH];
int cost, sn;
SPELL_FUN *spell;
char *words;
/* check for healer */
for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
{
if (IS_NPC (mob) && IS_SET (mob->act, ACT_IS_HEALER))
break;
}
if (mob == NULL)
{
chprintln (ch, "You can't do that here.");
return;
}
one_argument (argument, arg);
if (arg[0] == '\0')
{
/* display price list */
act ("$N says 'I offer the following spells:'", ch, NULL, mob,
TO_CHAR);
chprintln (ch, " light: cure light wounds 10 gold");
chprintln (ch, " serious: cure serious wounds 15 gold");
chprintln (ch, " critic: cure critical wounds 25 gold");
chprintln (ch, " heal: healing spell 50 gold");
chprintln (ch, " blind: cure blindness 20 gold");
chprintln (ch, " disease: cure disease 15 gold");
chprintln (ch, " poison: cure poison 25 gold");
chprintln (ch, " uncurse: remove curse 50 gold");
chprintln (ch, " refresh: restore movement 5 gold");
chprintln (ch, " mana: restore mana 10 gold");
chprintln (ch, " Type heal <type> to be healed.");
return;
}
if (!str_prefix (arg, "light"))
{
spell = spell_cure_light;
sn = skill_lookup ("cure light");
words = "judicandus dies";
cost = 1000;
}
else if (!str_prefix (arg, "serious"))
{
spell = spell_cure_serious;
sn = skill_lookup ("cure serious");
words = "judicandus gzfuajg";
cost = 1600;
}
else if (!str_prefix (arg, "critical"))
{
spell = spell_cure_critical;
sn = skill_lookup ("cure critical");
words = "judicandus qfuhuqar";
cost = 2500;
}
else if (!str_prefix (arg, "heal"))
{
spell = spell_heal;
sn = skill_lookup ("heal");
words = "pzar";
cost = 5000;
}
else if (!str_prefix (arg, "blindness"))
{
spell = spell_cure_blindness;
sn = skill_lookup ("cure blindness");
words = "judicandus noselacri";
cost = 2000;
}
else if (!str_prefix (arg, "disease"))
{
spell = spell_cure_disease;
sn = skill_lookup ("cure disease");
words = "judicandus eugzagz";
cost = 1500;
}
else if (!str_prefix (arg, "poison"))
{
spell = spell_cure_poison;
sn = skill_lookup ("cure poison");
words = "judicandus sausabru";
cost = 2500;
}
else if (!str_prefix (arg, "uncurse") || !str_prefix (arg, "curse"))
{
spell = spell_remove_curse;
sn = skill_lookup ("remove curse");
words = "candussido judifgz";
cost = 5000;
}
else if (!str_prefix (arg, "mana") || !str_prefix (arg, "energize"))
{
spell = NULL;
sn = -1;
words = "energizer";
cost = 1000;
}
else if (!str_prefix (arg, "refresh") || !str_prefix (arg, "moves"))
{
spell = spell_refresh;
sn = skill_lookup ("refresh");
words = "candusima";
cost = 500;
}
else
{
act ("$N says 'Type 'heal' for a list of spells.'", ch, NULL, mob,
TO_CHAR);
return;
}
if (cost > (ch->gold * 100 + ch->silver))
{
act ("$N says 'You do not have enough gold for my services.'", ch,
NULL, mob, TO_CHAR);
return;
}
WAIT_STATE (ch, PULSE_VIOLENCE);
deduct_cost (ch, cost);
mob->gold += cost / 100;
mob->silver += cost % 100;
act ("$n utters the words '$T'.", mob, NULL, words, TO_ROOM);
if (spell == NULL) /* restore mana trap...kinda hackish */
{
ch->mana += dice (2, 8) + mob->level / 3;
ch->mana = UMIN (ch->mana, ch->max_mana);
chprintln (ch, "A warm glow passes through you.");
return;
}
if (sn == -1)
return;
spell (sn, mob->level, mob, ch, TARGET_CHAR);
}