rom-test-port/doc/MPDocs/
rom-test-port/gods/
rom-test-port/txt/
#AREADATA
Name The Valar Cathedral~
Builders Fluffy Halodar~
VNUMs 5800 5899
Credits 30 51} Orome Valar Cathedral~
Security 9
End



#MOBILES
#5800
acolyte~
An Acolyte~
A lowly acolyte is here reciting benedictions.
~
The lowly acolyte is wearing a plain brown robe, and has a holy symbol, in
the shape of two suns shining above a mountain, around his neck.
~
unique~
ACGHQ 0 100 0
10 10 21d3+102 10d10+85 3d3+10 punch
2 2 2 4
IR 0 B M
stand stand either 200
AHMV ABCDEFGHIJK medium unknown
#5801
priest~
A Priest~
A devout priest is here offering prayers to enlighten the masses.
~
The devout priest wears a white robe and a holy symbol, in the shape of two
suns shining over a mountain, around his neck. He looks ready to defend his
faith.
~
unique~
ACGHQ 0 200 0
20 20 41d6+203 20d10+85 6d3+15 punch
-3 -3 -3 0
IR 0 0 0
stand stand either 400
AHMV ABCDEFGHIJK medium unknown
#5802
bishop~
A Bishop~
His grace the bishop is here preaching about Eru, the One.
~
His grace wears red robes, a holy symbol in the shape of two suns shining
over a mountain, and a red miter.  However, making fun of him is not a wise
idea.
~
unique~
ACGHQT CN 300 0
35 35 71d11+354 35d10+85 11d3+22 none
-13 -13 -13 -6
CINR 0 ABM 0
stand stand male 2100
AHMV ABCDEFGHIJK medium unknown
#5803
celestian patriarch~
Celestian the Patriarch~
Celestian the cathedral's patriarch is here reading holy books.
~
Celestian the patriarch is a handsome man surrounded by a blinding white
aura.  He smiles with pleasure as you look him over.  Your not sure if this
is good or bad because, who knows what a fanatical holy man thinks.
~
unique~
ABGQT CHN 500 0
50 50 101d16+506 50d10+85 16d3+30 pound
-24 -24 -24 -14
CFINR AB M 0
sit stand male 5000
AHMV ABCDEFGHIJK medium unknown
#5804
angelica matriarch~
Angelica the Matriarch~
Angelica the cathedral's matriarch is here spouting religion.
~
Angelica the matriarch is a beautiful woman with long golden hair and bright
blue eyes.  Her gown and religious garb make her look even more regal.  It
would be a awful shame for you to hurt her, so don't even think about it.
~
unique~
ABGQT CHN 500 0
50 50 101d16+506 50d10+85 16d3+30 slap
-24 -24 -24 -14
FR AB M 0
stand stand female 11000
AHMV ABCDEFGHIJK medium unknown
#5805
astral deva~
The Astral Deva~
An astral deva is standing guard here.
~
This astral deva appears stunningly handsome and has large, feathery wings
fanning gracefully from his shoulders.  It's aura bathes you in holy light
and a feeling of peace washes over you.
~
unique~
ABGT BCDEHNT 600 0
40 40 81d13+405 40d10+85 13d3+25 divine
-17 -17 -17 -9
CFP ABIJLMO ABCH 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5806
planetar~
The Planetar~
A planetar is here, ready to punish evil and wickedness.
~
This planetar has emerald skin, white feathered wings and penetrating blue
eyes.  His commanding presence projects strength and confidence and his
mind probes into your thoughts looking for any signs of evil.
~
unique~
ABGQT BCDEFHNTc 650 0
50 50 101d16+506 50d10+85 16d3+30 divine
-24 -24 -24 -14
CFHP ABIJLMO CH 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5807
solar~
The Solar~
A solar is here, ready to serve the cathedral in its time of need.
~
Being next unto a deity himself, and the most powerful of stewards, this
large beautiful being stands here diligently.  He has a muscular body,
perfect wings and brilliant topaz colored eyes.  His voice is deep and
commanding.  Under your scrutiny he says 'Do not cause harm within this
cathedral!  ' 
~
unique~
ABGQT BCDEFLNTVc 750 0
50 50 101d16+506 50d10+85 16d3+30 divine
-24 -24 -24 -14
CFHP ABIJKLMO CDH 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5808
hound archon~
A Hound Archon~
A hound archon is here ready to defend the cathedral.
~
This archon befits his name, resembling a well muscled human with a canine 
head.  He wears a collar of tin around his neck and has his weapon at the 
ready.
~
unique~
ABGT CJN 400 0
20 20 41d6+203 20d10+85 6d3+15 bite
-3 -3 -3 0
CDNP 0 AB 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5809
warden archon~
A Warden Archon~
A warden archon is here ready to defend the cathedral.
~
This archon has a humanoid body and a bear-like head.  He is wearing a brass
collar as well as brass arm bracers but is carrying no weapon.
~
unique~
ABGQT CJN 450 0
25 25 51d8+253 25d10+85 8d3+17 bite
-7 -7 -7 -1
CEHKOP 0 AB 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5810
sword archon~
A Sword Archon~
A sword archon is here ready to defend the cathedral.
~
This archon looks totally human except for the wings where his arms should 
be.  He has silvery hair, eyes that glow with an inner light and wears a 
bronze collar, breastplate and a pair of greaves.
~
unique~
ABGQT CJNT 500 0
30 30 61d10+304 30d10+85 10d3+20 peckb
-10 -10 -10 -4
CEHP AB 0 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5811
trumpet archon~
A Trumpet Archon~
A trumpet archon is here ready to defend the cathedral.
~
This archon looks elven in appearance but has a beautiful set of white wings
as well.  He wears a silver collar and breastplate, and carries an ornate 
silver trumpet in one hand, a silver sword in the other.
~
unique~
ABFGQT CDFJNT 550 0
35 35 71d11+354 35d10+85 11d3+22 punch
-13 -13 -13 -6
CFNP AB C 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5812
throne archon~
A Throne Archon~
A throne archon is here ready to defend the cathedral.
~
This archon looks like a metal-clad human with golden skin and fair hair. 
He carries a sword belted at his waist and wears a gold helmet and glowing
gold breastplate.
~
unique~
ABFGQT CDFJNT 600 0
40 40 81d13+405 40d10+85 13d3+25 smash
-17 -17 -17 -9
CFHNP AB C 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5813
tome archon~
The Tome Archon~
A tome archon is here ready to defend the cathedral.
~
This archon looks like a winged human, with a hawks head.  His body is 
covered head to toe in armor - a point to remember.  His armor is of
glowing platinum and an aura surrounds his body.
~
unique~
ABFGQT CDFHJNT 750 0
50 50 101d16+506 50d10+85 16d3+30 divine
-24 -24 -24 -14
CFHNP AB C 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5814
paladin ghost~
The Ghostly Paladin~
The ghost of a paladin is mad for having her tomb desecrated.
~
This apparition is full of rage.  You have desecrated her resting place with
your presence and she will now be taking her rage out on you.  You had best 
leave as soon as you get a chance. 
~
unique~
ABFGOQT DFHJUZ 100 0
50 50 101d16+506 50d10+85 16d3+30 drain
-24 -24 -24 -14
FG ABIJLMPQR 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5815
feathered serpent~
The Feathered Serpent~
A beautiful feathered serpent is fluttering about here.
~
This beautiful serpent, also called a couatl, is a over a dozen feet long, 
has feathered wings the color of a rainbow, and large poisonous fangs.
~
unique~
AGQY BCEGT 500 0
40 40 81d13+405 40d10+85 13d3+25 bite
-17 -17 -17 -9
CFGMR 0 ABC 0
stand stand either 0
AHMV ABCDEFGHIJK large unknown
#5816
beautiful woman~
The Gold Dragon~
A beautiful woman in a white dress, singing of lost love, is here.
~
This woman has long gold hair that shines brightly in the light of the two
trees.  She wears a gorgeous white dress that clings to her body like a
second skin.  Her smile is like the dawn of a new day and her eyes are like
deep pools of crystal clear water.  Her very presence makes you feel at
peace.
~
unique~
AGRTY DFHZ 750 5616
55 55 111d18+1111 55d10+85 18d3+32 bite
-27 -27 -27 -16
CEHIKMN AHL BCD 0
sit stand female 32500
AHMV ABCDEFGHIJK giant unknown
#5817
white swan~
A Swanmay~
A white swan is here swimming in the garden's well.
~
This elegant swan is swimming and frolicking in the garden's well.  When it
sees you it honks out a warning, not that it is much of a threat.
~
unique~
ABGT T 250 5616
25 25 51d8+253 25d10+85 8d3+17 punch
-7 -7 -7 -1
FHI 0 AB 0
stand stand female 750
AHMV ABCDEFGHIJK medium unknown
#5818
lesser lammasu~
A Lesser Lammasu~
A lesser lammasu is here with the rest of his pride.
~
This regal being has the golden brown body of a lion, the wings of an eagle
and a human head.  It sits here loungingly with the rest of his pride.  He
and his fellows all look pretty calm and relaxed, but you sense a readiness
to fight evil and villiany.
~
unique~
ABGQT NT 400 5618
30 30 61d10+304 30d10+85 10d3+20 claw
-10 -10 -10 -4
CEH 0 AB 0
rest stand either 0
AHMV ABCDEFGHIJK large unknown
#5819
greater lammasu~
The Greater Lammasu~
A greater lammasu is here watching over the pride.
~
This lammasu is even bigger than his lesser cousins.  However, he is just as
relaxed as his lesser brethren.  His face carries that same expression of
readiness mixed with compassion.
~
unique~
ABGQT NT 500 5618
40 40 81d13+405 40d10+85 13d3+25 claw
-17 -17 -17 -9
CEH 0 ABC 0
rest stand male 0
AHMV ABCDEFGHIJK large unknown
#5820
celestial lammasu~
The Celestial Lammasu~
This celestial lammasu guards against the forces of evil.
~
As might be expected, this lammasu has the body of a large, powerful lion. 
Extending from its back are great wings with long, beautiful feathers.  Its
face is human and has keen, intelligent eyes and a long, flowing mane.  An
aura of power charges the air around its body and makes your skin tingle.
~
unique~
ABGQT HNTc 600 5618
50 50 101d16+506 50d10+85 16d3+30 claw
-24 -24 -24 -14
CEH 0 ABCD 0
rest stand male 0
AHMV ABCDEFGHIJK huge unknown
#5821
lesser shedu~
A Lesser Shedu~
A lesser shedu is here learning from the greater shedu.
~
Shedu have powerful, stocky equine bodies with short, powerful feathered
wings.  Its head is large and humanoid, and rather dwarven in appearance. 
It has a beard and mustache and its hair is very bristly, and curls into
tight waves.
~
unique~
ABGR T 400 5621
30 30 61d10+304 30d10+85 10d3+20 charge
-10 -10 -10 -4
CI 0 AB 0
stand stand either 0
AHMV ABCDEFGHIJK large unknown
#5822
greater shedu~
The Greater Shedu~
A greater shedu is here teaching the ways to his lesser kin.
~
Shedu have powerful, stocky equine bodies with short, powerful feathered
wings.  Its head is large and humanoid, and rather dwarven in appearance. 
It has a beard and mustache and its hair is very bristly, and curls into
tight waves.
~
unique~
ABGR NT 500 5621
45 45 91d15+455 45d10+85 15d3+27 charge
-21 -21 -21 -11
CHI 0 ABC 0
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#5823
ki-rin~
The Ki-rin~
A ki-rin is here in search of good deeds to reward and evil to punish.
~
This ki-rin's equine body is covered with luminous golden scales like a
sunrise on a clear morning.  The thick mane and tail are a darker gold. 
Its horn and hooves are gold tinged with pink and its eyes are a deep
violet.
~
unique~
ABGR BHTV 600 0
40 40 81d13+405 40d10+85 13d3+25 pierce
-17 -17 -17 -9
FHIP 0 ABC 0
stand stand either 0
AHMV ABCDEFGHIJK huge unknown
#5824
t'uen-rin~
The T'uen-rin~
A t'uen-rin is here ready to battle evil whenever it strikes.
~
This t'uen-rin's equine body is covered with fine golden scales that
scintillate with impossible shades of color.  Its mane and tail are deep,
dark gold, and its hooves and horn are pinkish-ivory.  The t'uen-rin's face
is wise and beautiful, and its eyes are liquid orbs of deep violet.
~
unique~
ABGR BHTV 750 0
50 50 101d16+506 50d10+85 16d3+30 pierce
-24 -24 -24 -14
FHIP 0 ABCD 0
stand stand either 0
AHMV ABCDEFGHIJK huge unknown
#5825
statue aule~
The Statue of Aule~
A statue of Aule, Lord of the Earth is here.
~
Aule is 7' tall, stout and strong.  His long braided hair, black beard, and
red-brown skin give him the image of a large dwarf.  Indeed, his children
do resemble their father.  A large black war hammer, inlaid with gold rests
in his hand.
~
unique~
ABGRTU Lc 0 0
58 58 117d19+1171 58d10+85 19d3+34 pound
-29 -29 -29 -17
CEK ABLPQR ABCD 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5826
statue este~
The Statue of Este~
A statue of Este, The Healer is here.
~
This tall regal woman is dressed all in grey.  She has long, flowing blonde
hair and a fair complexion.  Her eyes are a dark grey, and her face is full
of compassion.  She carries a large stone in one hand that glows softly.
~
unique~
ABGQTU Lc 0 0
55 55 111d18+1111 55d10+85 18d3+32 pound
-27 -27 -27 -16
CEK ABLPQR CD 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5827
statue irmo~
The Statue of Irmo~
A statue of Irmo, the Dream Master is here.
~
Irmo is garbed in a deep forest-blue, like the color of trees in the
moonlight.  His tall, lithe form and gentle manner suggests inner peace,
but the fire of desire kindles a spark within his eyes.  He wears a mithril
circlet adorned with a deep blue diamond on his brow.
~
unique~
ABGRTU Lc 0 0
52 52 105d17+526 52d10+85 17d3+31 pound
-25 -25 -25 -14
CEK ABLPQR CD 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5828
statue manwe~
The Statue of Manwe~
A statue of Manwe, King of the Valar is here.
~
Manwe is a wise, bearded, white-haired man with clear skin and sky-blue
eyes.  Robed in rich blue, he appears every bit a king.  Pure white stars
shine from deep within his eyes, giving him a glowing gaze.  He carries a
glowing sky-blue, steel broadsword in his hand.
~
unique~
ABGQTU HLVc 0 0
60 60 121d20+1213 60d10+85 20d3+35 pound
-30 -30 -30 -18
CEFIKN ABLPQR CD 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5829
statue melkor~
The Statue of Melkor~
A statue of Melkor, the Black Enemy is here.
~
Melkor, or Morgoth as he is also known, has a dark and exceedingly strong
form.  Contrived to invoke fear, his form burns with a visible and undying
rage.  No image before or since will ever seem so terrible.  He wears a
black iron crown which is adorned with two gems.
~
unique~
ABGRT BHLOVc -1000 0
60 60 121d20+1213 60d10+85 20d3+35 pound
-30 -30 -30 -18
CEFIKN ABLMPQR CD N
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5830
statue namo~
The Statue of Namo~
A statue of Namo, Lord of the Halls of Awaiting is here.
~
Namo wears a guise of gloom.  Black robes adorn his form, that of a tall,
angular, pale body without hair, punctuated with deep-set black eyes.  He
wears a set of black gloves upon his hands that seem to shimmer.
~
unique~
ABGQTU Lc 0 0
57 57 115d19+1151 57d10+85 19d3+33 pound
-29 -29 -29 -17
CEK ABLPQR CD 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5831
statue nessa~
The Statue of Nessa~
A statue of Nessa, Mistress of Joy is here.
~
Nessa is an agile but graceful young woman with fiery red-orange hair and
eyes as green as meadow grass.  Upon her head she wears a laurel of green
roses.
~
unique~
ABGSTU Lc 0 0
51 51 103d17+516 51d10+85 17d3+30 pound
-25 -25 -25 -14
CEFKN ABLPQR CD 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5832
statue nienna~
The Statue of Nienna~
A statue of Nienna, The Sufferer is here.
~
Nienna's appearance illustrates her role.  Pale, and red-eyed, with scarlet
cheeks marked by her unending tears.  There is strength in her watery eyes
however, for she is strong enough to endure the pain of all the children of
Eru.  She leans upon a quarterstaff of silver wood.
~
unique~
ABGRTU Lc 0 0
57 57 115d19+1151 57d10+85 19d3+33 pound
-29 -29 -29 -17
CEK ABLPQR CD 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5833
statue orome~
The Statue of Orome~
A statue of Orome, Huntsman of the Valar is here.
~
Orome is fair and strong of build.  Silver-haired and cloaked in a flowing
white cloak, he looks like a pale whirlwind through the moon-soaked woods. 
He holds a white bow with an arrow cocked and ready, in his hands.
~
unique~
ABGTU LVc 0 0
57 57 115d19+1151 57d10+85 19d3+33 pound
-29 -29 -29 -17
CEFIKN ABLPQR CD 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5834
statue tulkas~
The Statue of Tulkas~
A statue of Tulkas, Champion of the Valar is here.
~
Tulkas has gold hair, a gold beard, and a joyful, ruddy complexion.  His
deep, joyous laugh and dancing eyes lend him a gentle (albeit powerful)
visage.  He carries no weapons and wears no armor, but that doesn't mean he
doesn't know how to fight.
~
unique~
ABGTU LVc 0 0
55 55 111d18+1111 55d10+85 18d3+32 smash
-27 -27 -27 -16
CDEFHIKN ABLPQR CD 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5835
statue ulmo~
The Statue of Ulmo~
A statue of Ulmo, King of the Sea is here.
~
Ulmo's indigo eyes peer from beneath a chain hood and he wears a coat of
ever-washed armor whose color gradually changes from silver to a deep
green.  Ulmo's black beard also varies its color, occasionally seeming to
be nothing more than tangled seaweed.
~
unique~
ABGRTU Lc 0 0
59 59 119d19+1191 59d10+85 19d3+34 pound
-30 -30 -30 -18
CEK ABLPQR CD 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#5836
statue vaire~
The Statue of Vaire~
A statue of Vaire, Mistress of Time is here.
~
Quiet and serious, Vaire's deep purple garb seems very somber draped over
her slight build.  It provides her an air of authority suited to her great
role.  She carries a black mace inlaid with amethyst, in her hands.
~
unique~
ABGSTU Lc 0 0
53 53 107d17+1071 53d10+85 17d3+31 pound
-26 -26 -26 -15
CEFKN ABLPQR CD 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5837
statue vana~
The Statue of Vana~
A statue of Vana, Mistress of Flowers and Song is here.
~
Vana is the picture of the ever-young.  She is wildly beautiful, bright,
graceful and always beaming with a golden smile.  She wears no garb and
obviously shuns material things.
~
unique~
ABGSTU Lc 0 0
52 52 105d17+526 52d10+85 17d3+31 pound
-25 -25 -25 -14
CEFKN ABLPQR CD 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5838
statue varda~
The Statue of Varda~
A statue of Varda, Queen of the Valar is here.
~
Varda's form shines white, like the glittering snow atop starstruck
mountains.  Stunningly beautiful, it is beyond compare.  A simple, white
headband adorned with a single gem rests on her noble brow.
~
unique~
ABGQTU HLVc 0 0
60 60 121d20+1213 60d10+85 20d3+35 pound
-30 -30 -30 -18
CEK ABLPQR CD 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5839
statue yavanna~
The Statue of Yavanna~
A statue of Yavanna, Queen of the Earth is here.
~
Yavanna is a beautiful creature covered in a rich, deep-green garb, and her
aura glows like newborn fruit in the noonday sun.  A veil of leaves covers
her face and a golden staff rests in her hands.
~
unique~
ABGQTU Lc 0 0
58 58 117d19+1171 58d10+85 19d3+34 pound
-29 -29 -29 -17
CEK ABLPQR CD 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#5840
statue eru~
The Statue of Eru~
A statue of Eru, The One is here.
~
You see before you an enormous statue of Eru, the One, and creator of all. 
Eru's mind gave form to the Valar, and together they created Ea, Menel, and
Arda with their song.  The Flame Imperishable, that which gave life, gleams
upon his brow.
~
unique~
ABGRTU HLVc 0 0
65 65 131d21+1313 65d10+85 21d3+37 wrath
-34 -34 -34 -20
CEFHK ABLPQR CD 0
stand stand male 0
AHMV ABCDEFGHIJK huge unknown
#0



#OBJECTS
#0



#ROOMS
#5800
Entrance to the Cathedral.~
A magical glow keeps this part of the forest in a hazy afterlight.  The
underbrush is thick and ancient, contrasting with the light airy canopy at
the top of the forest.  The trees begin to sway, and the forest begins to
waver.  A majestic cathedral appears in the forest, and all is quiet.  
~
0 0 1
E
symbol~
The symbol engraved into the cathedral doors is that of two suns shining
above a mountain.  This symbol represents the two lamps, Illuin and Ormal,
which shone from their mountain pillars to light the world.
~
E
sign~
+----------------------------------------+
|     Welcome to the Valar Cathedral     |
|            Coded by Aalanon            |
|                01/07/96                |
+----------------------------------------+
~
D1
The Cathedral's Foyer.
~
~
1 -1 5801
D3
~
~
0 0 9611
S
#5801
The Cathedral's Foyer.~
The fantastic gates open, revealing a mythical foyer upon entering the
Cathedral.  The surrounding trees bend to become the walls, and their leaves
become the roof.  An eternal glow shines through the foyor, illuminating the
trees.  Birds fly freely, and the dirt ground is covered by soft beds of
bright green moss.  An intersection to other areas of the Cathedral is to
the east.  
~
0 8 0
E
runes~
The runes etched into the walls form some kind of music which is too complex
to decipher.  It is most likely the Great Music that gave birth to Ea.
~
E
banners paintings~
These banners and paintings portray the wonders that were created by Eru and
the Valar.  Included is the creation Ea, Menel, and Arda, the spring of
Arda, and the two lamps, Illuin and Ormal, and their fall.  Battles with
the Black Enemy and the creation of the two trees, Telperion and Laurelin,
also hang from the walls.
~
D1
In Front of the Chapel Doors.
~
~
0 -1 5802
D3
Entrance to the Cathedral.
~
~
1 -1 5800
S
#5802
In Front of the Chapel Doors.~
The erie glow dims, yet focuses most of its power on two sturdy doors,
the entrance to the Chapel.  The strong doors are decorated with engravings
of each tree found in the surrounding forest.  A dark green dye outlines the
etchings, and dark black beads line each side of the doors.  
~
0 8 0
E
message~
The Valar Hallway is not for the faint of heart.  Anyone may look upon the
forms of the Valar, but only a hero has any chance of surviving a battle
with one.  This applies to anything else with an amber aura as well!  Also, 
be prepared for other surprises. :>
                                         This is your only warning,
                                         Aalanon your friendly IMP!
~
E
sign~
+-------------------------+
|  Robing Alcove   -East  |
|  Valar Hallway   -South |
|  Entrance Foyer  -West  |
| Cathedral Chapel -North |
+-------------------------+
~
D0
Within the Chapel.
~
~
1 -1 5829
D1
An Empty Alcove.
~
~
0 -1 5803
D2
Southern Hallway.
~
~
0 -1 5804
D3
The Cathedral's Foyer.
~
~
0 -1 5801
S
#5803
An Empty Alcove.~
The alcove is a dark and stuffy room, with the only light source, a small
lantern in the middle of a dark walnut table.  Set aside from the rest of
the cathedral, the alcove is a small room designated for visitors to put on
ceremonail robes before entering the chapel.  A small rack is set neatly in
a corner with disheveled robes tossed carelessly on hangers.  
~
0 8 0
D3
In Front of the Chapel Doors.
~
~
0 -1 5802
D5
Beneath the Alcove.
~
~
1 -1 5896
S
#5804
Southern Hallway.~
This is the beginning of roughly a hundred feet of hallway, and doors
line the walls all the way down its length.  There are two doors in this
section of the hall and each has a sign attached to it.  The doors are
banded in gold and the signs are made of some shiny metal.  
~
0 8 0
E
western sign~
+-----------------------------+
| Yavanna, Queen of the Earth |
|         Wife of Aule        |
+-----------------------------+
~
E
eastern sign~
+------------------------------+
| Aule, The Smith of the Valar |
|      Husband of Yavanna      |
+------------------------------+
~
D0
In Front of the Chapel Doors.
~
~
0 -1 5802
D1
Aule's Room.
~
~
1 -1 5811
D2
Along the Southern Hallway.
~
~
0 -1 5805
D3
Yavanna's Room.
~
~
1 -1 5825
S
#5805
Along the Southern Hallway.~
You are standing in the expanse of the southern hallway.  Doors line the
walls and the ones opposite you are banded in gold.  A sign is attached to
each door, obviously telling the observer of which Valar resides within each
room.  
~
0 8 0
E
western sign~
+---------------------------+
| Varda, Queen of the Valar |
|       Wife of Manwe       |
+---------------------------+
~
E
eastern sign~
+----------------------------------+
| Este, Mistress of Peace and Rest |
|           Wife of Irmo           |
+----------------------------------+
~
D0
Southern Hallway.
~
~
0 -1 5804
D1
Este's Room.
~
~
1 -1 5812
D2
Along the Southern Hallway.
~
~
0 -1 5806
D3
Varda's Room.
~
~
1 -1 5824
S
#5806
Along the Southern Hallway.~
You still stand within the southern hallway that extends before you. 
Again the doors opposite you are banded in gold and a sign is attached to
each.  
~
0 8 0
E
western sign~
+--------------------------+
| Vana, Mistress of Spring |
|      Wife of Orome       |
+--------------------------+
~
E
eastern sign~
+-----------------------+
| Irmo, Lord of Visions |
|    Husband of Este    |
+-----------------------+
~
D0
Along the Southern Hallway.
~
~
0 -1 5805
D1
Irmo's Room.
~
~
1 -1 5813
D2
Along the Southern Hallway.
~
~
0 -1 5807
D3
Vana's Room.
~
~
1 -1 5823
S
#5807
Along the Southern Hallway.~
You have reached the midpoint of the southern hallway.  The doors stretch
ahead and behind you, and the ones opposite you are still banded in gold and
have a sign attached to each.  
~
0 8 0
E
western sign~
+-------------------------+
| Vaire, Mistress of Time |
|       Wife of Namo      |
+-------------------------+
~
E
eastern sign~
+--------------------------+
| Manwe, King of the Valar |
|     Husband of Varda     |
+--------------------------+
~
D0
Along the Southern Hallway.
~
~
0 -1 5806
D1
Manwe's Room.
~
~
1 -1 5814
D2
Along the Southern Hallway.
~
~
0 -1 5808
D3
Vaire's Room.
~
~
1 -1 5822
S
#5808
Along the Southern Hallway.~
Traveling down the southern hallway you come upon a difference.  The door
to the west is banded in gold and has a sign attached.  However, the door to
the east is banded in black iron and has no sign.  Actually upon closer
examination you can see that used to have one but has since been removed. 
How odd!  
~
0 8 0
E
western sign~
+-----------------------+
| Ulmo, King of the Sea |
+-----------------------+
~
D0
Along the Southern Hallway.
~
~
0 -1 5807
D1
Melkor's Room.
~
door~
2 5879 5815
D2
Along the Southern Hallway.
~
~
0 -1 5809
D3
Ulmo's Room.
~
~
1 -1 5821
S
#5809
Nearing the End of the Hallway.~
You are nearing the end of the hallway and the doors have reverted back
to the normal progression.  Each is again banded in gold and has a sign
attached to them.  
~
0 8 0
E
western sign~
+-------------------------------+
| Tulkas, Champion of the Valar |
|       Husband of Nessa        |
+-------------------------------+
~
E
eastern sign~
+--------------------------+
| Namo, Keeper of the Dead |
|     Husband of Vaire     |
+--------------------------+
~
D0
Along the Southern Hallway.
~
~
0 -1 5808
D1
Namo's Room.
~
~
1 -1 5816
D2
End of the Southern Hallway.
~
~
0 -1 5810
D3
Tulkas' Room.
~
~
1 -1 5820
S
#5810
End of the Southern Hallway.~
Finally!  You have reached the end of the southern hallway and you are
confronted by three doors, each banded in gold, and each bearing a sign just
like the rest.  
~
0 8 0
E
western sign~
+------------------------------+
| Orome, Huntsman of the Valar |
|        Husband of Vana       |
+------------------------------+
~
E
southern sign~
+----------------------------+
| Nienna, Mistress of Sorrow |
+----------------------------+
~
E
eastern sign~
+------------------------+
| Nessa, Mistress of Joy |
|     Wife of Tulkas     |
+------------------------+
~
D0
Near the End of the Southern Hallway.
~
~
0 -1 5809
D1
Nessa's Room.
~
~
1 -1 5817
D2
Nienna's Room.
~
~
1 -1 5818
D3
Orome's Room.
~
~
1 -1 5819
S
#5811
Aule's Room.~
The walls in this room are covered in paintings showing the achievements
of Aule, and has a brown motif.  The most notable are the creation of the
Two Lamps, Illuin and Ormal.  Other pictures show the fashioning of
adornments, weapons, and trappings required by his fellow Valar, and another
shows the creation of Dwarves upon Aule's forge.  
~
0 8 0
D3
Southern Hallway.
~
~
1 -1 5804
S
#5812
Este's Room.~
The walls in this room are covered with one huge mural, and has a grey
motif.  The mural shows Este caring for the Fountains of Renewal within the
Forest of Lorien, all the while caring for the sick and wounded that lie at
her feet.  
~
0 8 0
D3
Along the Southern Hallway.
~
~
1 -1 5805
S
#5813
Irmo's Room.~
The walls in this room are bedecked with paintings showing Irmo, the
Dream Master, overseeing the wishes and hopes inherent in all of Eru's
children.  A deep blue colour pervades the room.  
~
0 8 0
D3
Along the Southern Hallway.
~
~
1 -1 5806
S
#5814
Manwe's Room.~
This brilliant blue room is dedicated to Manwe, Lord of the Sky and King
of the Valar.  The room shows Manwe, his breath governing the winds, his
vision clearing the mists, and his anger spawning the storms that pound the
earth.  As leader he was counselor, teacher, and overseer of his people as
well.  
~
0 8 0
D3
Along the Southern Hallway.
~
~
1 -1 5807
S
#5815
Melkor's Room.~
This room is vacant of all colour.  Not just black or white, but the true
absence of colour.  Staying in this room causes vertigo and hurts the eyes,
maybe you should leave before....  OUCH!  , THAT HURT, YOU MUST HAVE PASSED
OUT FOR A SECOND....  Hmmm, maybe now would be a good time to make a quick
exit.  
~
0 8 0
D3
Along the Southern Hallway.
~
door~
2 5879 5808
S
#5816
Namo's Room.~
This is the room of Namo, Lord of the Halls of Awaiting.  The room is
almost entirely black and the portraits and paintings in the room are filled
with images of inner visions and destinies.  They show Namo as the arbiter
of doom, and the caretaker of souls in the afterlife.  
~
0 8 0
D3
Nearing the End of the Hallway.
~
~
1 -1 5809
S
#5817
Nessa's Room.~
This room is bright and beautiful, and is orange in colour, the colour of
Nessa's choosing.  The pictures show Nessa running, playing, laughing, and
taking delight in the celebration of life.  This room, like Nessa herself,
embodies mirth, joy and happiness.  
~
0 8 0
D3
End of the Southern Hallway.
~
~
1 -1 5810
S
#5818
Nienna's Room.~
This room is the colour of sadness, the colour of eyes after grieving to
long, the colour of blood.  For this is the room of Nienna, the Mourner, the
Weeper, the Sufferer.  The portraits picture Nienna assuming the sadness of
others, for without her life's trials may have been too great for the
children of Eru.  
~
0 8 0
D0
End of the Southern Hallway.
~
~
1 -1 5810
S
#5819
Orome's Room.~
The colour of silver fills this room, the room of Orome, Master of the
Wild and Huntsman of the Valar.  Scenes of Orome's travels surround you as
you stand within his room.  Scenes of battles with the Black Enemy's minions
are also interspersed about the room.  
~
0 8 0
D1
End of the Southern Hallway.
~
~
1 -1 5810
S
#5820
Tulkas' Room.~
This room is bathed in a reddish gold light and all about are pictures of
Tulkas.  Tulkas the consummate warrior, fighting without weapons, anger or
fear, knowing no equal in strength or speed.  All throughout can be seen a
joy of battle, for Tulkas is always laughing no matter the foe or danger.  
~
0 8 0
D1
Nearing the End of the Hallway.
~
~
1 -1 5809
S
#5821
Ulmo's Room.~
This room is the colour of the open sea, the sheltered cove, and the
alpine stream.  The essence of Ulmo can be seen in all the paintings,
whether swirling through the rain, coursing through streams, laying in
pools, or with each morning's dew.  Ulmo embodies the 'blood' of the world,
residing in the highest snows and the deepest springs.  
~
0 8 0
D1
Along the Southern Hallway.
~
~
1 -1 5808
S
#5822
Vaire's Room.~
Purple light is awash in this room, and Vaire, the Mistress of Time is
seen in her Place of Souls.  She weaves the record of Time, and uses her
chronicle to judge the doom of spirits.  
~
0 8 0
D1
Along the Southern Hallway.
~
~
1 -1 5807
S
#5823
Vana's Room.~
The warmth and smell of spring exudes from this room and a bright green
tinge covers everything.  Vana, Mistress of Flowers and Songs embodies the
Spring of Life, and her passionate songs can be heard throughout the room. 
Your heart leaps and memories of your younger years are stirred within your
heart.  
~
0 8 0
D1
Along the Southern Hallway.
~
~
1 -1 5806
S
#5824
Varda's Room.~
This white room is dedicated to Varda, Queen of the Valar and the
counterpart of Manwe.  Scanning the room, you gaze upon the compassion and
wisdom that Varda embodies.  Her works were many, for she created the stars,
kindled the Two Lamps, illuminated the Two Trees, blessed the Silmarils, and
filled the vessels which became the Sun and the Moon.  
~
0 8 0
D1
Along the Southern Hallway.
~
~
1 -1 5805
S
#5825
Yavanna's Room.~
Yavanna, Queen of the Earth resides within this room of deep green. 
Yavanna can be seen making living things grow and flourish for her labours
gave the World all its plants, including the Two Trees of Valinor, Laurelin
and Telperion.  
~
0 8 0
D1
Southern Hallway.
~
~
1 -1 5804
S
#5826
Within the Chapel.~
You are standing northeast of the chapel entrance among a section of
pews.  At the other end of the room you can see the altar and a huge statue
of Eru.  This room glitters and sparkles, either emanating from the walls or
off of the many gold and silver menara spread about the room.  
~
0 8 0
D0
Beside the Altar.
~
~
0 -1 5832
D2
Within the Chapel.
~
~
0 -1 5827
D3
Within the Chapel.
~
~
0 -1 5828
S
#5827
Within the Chapel.~
You are standing east of the chapel entrance among a section of pews.  At
the other end of the room you can see the altar and a huge statue of Eru. 
This room glitters and sparkles, either emanating from the walls or off of
the many gold and silver menara spread about the room.  
~
0 8 0
D0
Within the Chapel.
~
~
0 -1 5826
D3
Within the Chapel.
~
~
0 -1 5829
S
#5828
Within the Chapel.~
You are standing north of the chapel entrance.  At the other end of the
room you can see the altar and a huge statue of Eru.  This room glitters and
sparkles, either from the walls or off of the many gold and silver menara
spread about the room.  
~
0 8 0
D0
The Chapel Altar.
~
~
0 -1 5833
D1
Within the Chapel.
~
~
0 -1 5826
D2
Within the Chapel.
~
~
0 -1 5829
D3
Within the Chapel.
~
~
0 -1 5830
S
#5829
Entrance to the Chapel.~
You are standing at the entrance to the chapel.  At the other end of the
room you can see the altar and a huge statue of Eru.  This room glitters and
sparkles, either emanating from the walls or off of the many gold and silver
menara spread about the room.  
~
0 8 0
D0
Within the Chapel.
~
~
0 -1 5828
D1
Within the Chapel.
~
~
0 -1 5827
D2
In Front of the Chapel Doors.
~
~
1 -1 5802
D3
Within the Chapel.
~
~
0 -1 5831
S
#5830
Within the Chapel.~
You are standing northwest of the chapel entrance among a section of
pews.  At the other end of the room you can see the altar and a huge statue
of Eru.  This room glitters and sparkles, either emanating from the walls or
off of the many gold and silver menara spread about the room.  
~
0 8 0
D0
Beside the Altar.
~
~
0 -1 5834
D1
Within the Chapel.
~
~
0 -1 5828
D2
Within the Chapel.
~
~
0 -1 5831
S
#5831
Within the Chapel.~
You are standing west of the chapel entrance among a section of pews.  At
the other end of the room you can see the altar and a huge statue of Eru. 
This room glitters and sparkles, either emanating from the walls or off of
the many gold and silver menara spread about the room.  
~
0 8 0
D0
Within the Chapel.
~
~
0 -1 5830
D1
Within the Chapel.
~
~
0 -1 5829
S
#5832
Beside the Altar.~
An altar dedicated to Eru is to the west and a large statue of that same
being is to the northwest.  Rows and rows of pews are lined up to the south
and gold and silver covers every surface.  
~
0 8 0
D0
Beside the Statue.
~
~
0 -1 5835
D2
Within the Chapel.
~
~
0 -1 5826
D3
The Chapel Altar.
~
~
0 -1 5833
S
#5833
The Chapel Altar.~
How stand before the chapel's altar.  Gold and silver runes are etched
upon its surface and a open book rests beside a holy symbol, both on top the
altar.  A menara stands at each side of the altar, the left glowing with a
gold light, the other silver.  
~
0 8 0
E
runes~
...and though nowhere and in no work was their will and purpose wholly
fulfilled, and all things were in hue and shape other than the Valar had at
first intended, slowly nonetheless the Earth was fashioned and made firm. 
And thus was the habitation of the Children of Iluvatar established at the
last in the Deeps of Time and amidst the innumerable stars.
~
D0
The Statue of Eru.
~
~
0 -1 5836
D1
Beside the Altar.
~
~
0 -1 5832
D2
Within the Chapel.
~
~
0 -1 5828
D3
Beside the Altar.
~
~
0 -1 5834
S
#5834
Beside the Altar.~
An altar dedicated to Eru is to the east and a large statue of that same
being is to the northeast.  Rows and rows of pews are lined up to the south
and gold and silver covers every surface.  
~
0 8 0
D0
Beside the Statue.
~
~
0 -1 5837
D1
The Chapel Altar.
~
~
0 -1 5833
D2
Within the Chapel.
~
~
0 -1 5830
S
#5835
Beside the Statue.~
You stand to the east of an enormous statue of the one true god, Eru. 
The wall to the north is painted with scenes of Eru's visions.  Among his
visions are the birth of the Valar, the creation of Ea (existence), and the
forging of Menel (the Heavens) and Arda (the Earth).  At the heart of Ea is
the Flame Imperishable, that which gave life.  
~
0 8 0
D1
Along the Northern Hallway.
~
~
1 -1 5841
D2
Beside the Altar.
~
~
0 -1 5832
D3
The Statue of Eru.
~
~
0 -1 5836
S
#5836
The Statue of Eru.~
You stand in front of an enormous statue of the one true god, Eru.  The
wall to the north is painted with scenes of Eru's visions.  Among his
visions are the birth of the Valar, the creation of Ea (existence), and the
forging of Menel (the Heavens) and Arda (the Earth).  At the heart of Ea is
the Flame Imperishable, that which gave life.  
~
0 8 0
D1
Beside the Statue.
~
~
0 -1 5835
D2
The Chapel Altar.
~
~
0 -1 5833
D3
Beside the Statue.
~
~
0 -1 5837
S
#5837
Beside the Statue.~
You stand to the west of an enormous statue of the one true god, Eru. 
The wall to the north is painted with scenes of Eru's visions.  Among his
visions are the birth of the Valar, the creation of Ea (existence), and the
forging of Menel (the Heavens) and Arda (the Earth).  At the heart of Ea is
the Flame Imperishable, that which gave life.  
~
0 8 0
D1
The Statue of Eru.
~
~
0 -1 5836
D2
Beside the Altar.
~
~
0 -1 5834
D3
Along the Northern Hallway.
~
~
1 -1 5855
S
#5838
One End of the Northern Hallway.~
You are standing at one end of the northern hallway.  You can see that it
stretches far to the north and many doors line its walls.  That same inner
light emanates from the walls to light the area.  There is a door to the
east, and gold and silver filagree cover the door and walls here too.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5839
D1
Acolyte's Room.
~
~
1 -1 5871
S
#5839
Along the Northern Hallway.~
You are near one end of the northern hallway.  It's end lies to the south
and it stretches off into a luminous gloom to the north.  Doors can be seen
in both directions and gold and silver filagree cover most of the surfaces
as well.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5840
D2
One End of the Northern Hallway.
~
~
0 -1 5838
S
#5840
Along the Northern Hallway.~
Still within the northern hallway and the glowing walls make it hard to
see anything except what you are close to.  You think you see a door far to
the south, as well as a couple to the north.  All that gold and silver
filagree glints and sparkles, and this is what is making visibility tough in
such a well lit hallway.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5841
D2
Along the Northern Hallway.
~
~
0 -1 5839
S
#5841
Along the Northern Hallway.~
This section of the hallway has a door to the east, behind which you can
here the chatter of speech.  A door leading into the chapel lies to the west
and the whisper of its worshippers can be heard even out here.  Filagree
sparkles from the light emanating out of the walls and makes it hard to see
anything more than a few feet ahead of you.  
~
0 8 0
D0
Eastern Intersection in the Northern Hallway.
~
~
0 -1 5842
D1
Acolyte's Room.
~
~
1 -1 5874
D2
Along the Northern Hallway.
~
~
0 -1 5840
D3
Beside the Statue.
~
~
1 -1 5835
S
#5842
Eastern Intersection in the Northern Hallway.~
You are standing at an intersection in the northern hallway, another lies
to the west.  In the middle of a short hallway connecting the two is an
archway leading outside.  A door is to the east and many doors line the
hallway in either direction.  The glare in this section hampers your sight
just like in any other section of the hallway.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5843
D1
Bishop's Room.
~
~
1 -1 5875
D2
Along the Northern Hallway.
~
~
0 -1 5841
D3
Eastern Approach.
~
~
0 -1 5859
S
#5843
Along the Northern Hallway.~
This section of the hallway is even brighter than most, probably because
the stained-glass windows to the west let in the light from two enormous
trees, one gold, the other silver.  Obviously some sort of garden lies
within the confines of the cathedral.  The hallway continues off in both
directions, with a bend far to the north and an intersection to the south.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5844
D2
Eastern Intersection in the Northern Hallway.
~
~
0 -1 5842
S
#5844
Along the Northern Hallway.~
Stained-glass windows line the west wall of the hallway here.  The light
from two enormous trees baths this hallway with even more light than what
normally emanates from the very rock.  You can barely see two doors to the
north just before a bend heading west, and the intersection to the south is
also just as indiscernible.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5845
D2
Along the Northern Hallway.
~
~
0 -1 5843
S
#5845
Along the Northern Hallway.~
A bend heading west is just north of this section of the hallway but the
hallway is so bright that you can't tell what lies to the south.  A door is
also to the east and the overwhelming smell of cat hair fills your nostrils.
A door to the north, and another around the corner can barely be seen as
well.  
~
0 8 0
D0
Bend in the Northern Hallway.
~
~
0 -1 5846
D1
The Lammasu's Room.
~
~
1 -1 5878
D2
Along the Northern Hallway.
~
~
0 -1 5844
S
#5846
Bend in the Northern Hallway.~
You stand at a bend in the northern hallway.  Just to the south is a
door, but you can't see much else in that direction.  The door to the east
is closed and has the symbol of Eru etched into it.  You can also make out
three doors along the hallway heading west.  The amount of light bathing
this section is causing your eyes to protest.  
~
0 8 0
E
symbol~
The symbol is the same one which you have seen about the rest of the
cathedral.  That of two suns shining over a mountain.
~
D1
Celestian's Quarters.
~
~
1 -1 5879
D2
Along the Northern Hallway.
~
~
0 -1 5845
D3
Along the Northern Hallway.
~
~
0 -1 5847
S
#5847
Along the Northern Hallway.~
You stand within a connecting hallway linking the two sections of the
northern hallway.  Obviously it runs all the way around the northern half of
the cathedral.  The door to the north has a musty smell coming from it and
to the east and west are more doors.  Another bend can barely be seen far to
the west.  
~
0 8 0
D0
The Library.
~
~
1 -1 5882
D1
Bend in the Northern Hallway.
~
~
0 -1 5846
D3
Along the Northern Hallway.
~
~
0 -1 5848
S
#5848
Along the Northern Hallway.~
You are now in the middle of the connecting hallway in-between both
halves of the northern hallway.  From this vantage point you can see the
garden to the south via the stained-glass windows, three doors along the
north wall and two other doors at either bend in the hallway.  The door
directly to your north is plain, unadorned and out of place in comparison to
the rest of the cathedral.  
~
0 8 0
D0
The Ki-rin's Room.
~
~
1 -1 5883
D1
Along the Northern Hallway.
~
~
0 -1 5847
D3
Along the Northern Hallway.
~
~
0 -1 5849
S
#5849
Along the Northern Hallway.~
You stand within a connecting hallway linking the two sections of the
northern hallway.  Obviously it runs all the way around the northern half of
the cathedral.  The door to the north has many symbols etched into its
surface and to the east and west are more doors.  Another bend can barely be
seen far to the east.  
~
0 8 0
E
north door~
This door has the symbol of two suns shining over a mountain, engraved into
its surface.
~
D0
A Private Shrine.
~
door~
2 5881 5884
D1
Along the Northern Hallway.
~
~
0 -1 5848
D3
Bend in the Northern Hallway.
~
~
0 -1 5850
S
#5850
Bend in the Northern Hallway.~
You stand at a bend in the northern hallway.  Just to the south is a
door, but you can't see much else in that direction.  The door to the west
is closed and has the symbol of Eru etched into it.  You can also make out
three doors along the hallway heading east.  The amount of light bathing
this section of hallway is making your eyes water.  
~
0 8 0
E
symbol~
Again, this symbol is of two suns shining above a mountain.
~
D1
Along the Northern Hallway.
~
~
0 -1 5849
D2
Along the Northern Hallway.
~
~
0 -1 5851
D3
Angelica's Quarters.
~
~
1 -1 5887
S
#5851
Along the Northern Hallway.~
This bright stretch of hallway continues south and bends around to the
east just north of here.  The stained glass windows to the east let in the
light from two enormous trees, one silver, the other gold.  There is a door
to the west and another just to the north.  Other than these two doors no
other exits from this hallway can be seen easily.  The odd smell of horse
hair is noticed in this section of the hallway.  
~
0 8 0
D0
Bend in the Northern Hallway.
~
~
0 -1 5850
D2
Along the Northern Hallway.
~
~
0 -1 5852
D3
The Shedu's Room.
~
~
1 -1 5888
S
#5852
Along the Northern Hallway.~
This light is starting to grate on your nerves, its like being blind, but
only when looking past the length of your arm.  You can see a door to the
north and maybe one far to the south.  In the distance you can hear a soft
hum coming from the south.  Its probably the worshippers in the cathedral's
chapel, but you can't be sure.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5851
D2
Along the Northern Hallway.
~
~
0 -1 5853
S
#5853
Along the Northern Hallway.~
This stretch of hallway is so well lit it is hard to see more than a
couple feet in front of you.  You can see an intersection and a couple of
doors to the south, but to the north you cant see a thing other than the
light.  This cathedral must have been built to emulate the Flame
Imperishable.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5852
D2
Western Intersection in the Northern Hallway.
~
~
0 -1 5854
S
#5854
Western Intersection in the Northern Hallway.~
This is the western intersection in the northern hallway.  The hallway to
the east has a slight breeze coming from it and a scattering of green and
silver leaves are on the floor.  An archway leading outside can be seen to
the east and three doors, one to the west, and two to the south are close at
hand.  Beyond that, not much else can be seen through the ever-present
glare.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5853
D1
Western Approach.
~
~
0 -1 5861
D2
Along the Southern Hallway.
~
~
0 -1 5855
D3
Bishop's Room.
~
~
1 -1 5891
S
#5855
Along the Northern Hallway.~
The door to the east in this section of the hallway leads into the
chapel, and another door leads west.  The sparkling filagree makes you
squint and other than a door to the north, everything else is lost in the
motes of light.  
~
0 8 0
D0
Western Intersection in the Northern Hallway.
~
~
0 -1 5854
D1
Beside the Statue.
~
~
1 -1 5837
D2
Along the Northern Hallway.
~
~
0 -1 5856
D3
Priest's Room.
~
~
1 -1 5892
S
#5856
Along the Northern Hallway.~
Far to the south you can see the end of this section of the northern
hallway.  One door lies in that direction and a couple lie to the north. 
The sparks and glitters coming off the walls hampers your sight and
everything you are wearing either shines brightly or contrasts to such a
degree that you could easily become a really big target.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5855
D2
Along the Northern Hallway.
~
~
0 -1 5857
S
#5857
Along the Northern Hallway.~
Will this god forsaken light ever let up.  By the time you leave this
place you will probably be blind, so you better let a cleric know now.  The
end of the hallway and a single door are just to the south and everything to
the north is lost in this ever-present light.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5856
D2
One End of the Northern Hallway.
~
~
0 -1 5858
S
#5858
One End of the Northern Hallway.~
This is one end of the hallway, and with any luck the layout to the east
is about the same.  The door to the west is closed but you can hear speech. 
Obviously someone is in that direction, actually a couple someone's.  Maybe
you should go see, anything is probably better than this blinding light
coming out of the walls.  
~
0 8 0
D0
Along the Northern Hallway.
~
~
0 -1 5857
D3
Priest's Room.
~
~
1 -1 5895
S
#5859
Eastern Approach.~
As you walk through this short hallway you can smell flowers and grass on
the slight breeze.  An archway leads into what looks like a garden just to
the west and two intersections can be seen, one to the east and another to
the west.  Through the stained-glass windows you can see a pool of some
sort, situated between the two trees, with swans swimming in it.  
~
0 8 0
D1
Eastern Intersection in the Northern Hallway.
~
~
0 -1 5842
D3
The Garden Entryway.
~
~
0 -1 5860
S
#5860
The Garden Entryway.~
An enormous archway leads into the garden here.  An what a garden it is,
small animals and birds frolic about and you think you even see someone
sitting in the grass.  The two trees are just incredible because this
cathedral is large, but it doesn't even compare to these trees.  The smell
and warmth of spring bathe you as you approach.  
~
0 8 0
D0
Within the Garden.
~
~
0 -1 5863
D1
Eastern Approach.
~
~
0 -1 5859
D3
Western Approach.
~
~
0 -1 5861
S
#5861
Western Approach.~
All your senses seem to be on fire here.  Sweet smells, beautiful
singing, and a veritable rainbow of flowers all lie just to the east through
the archway.  The garden is ten times more beautiful than this cold,
although well lit, cathedral.  If the garden doesn't meet your tastes then
an intersection lies both far to the east and just to the west.  
~
0 8 0
D1
The Garden Entryway.
~
~
0 -1 5860
D3
Western Intersection in the Northern Hallway.
~
~
0 -1 5854
S
#5862
Within the Garden.~
This garden is like a taste of paradise.  All around you is nature in all
its glory, and you wonder how something this beautiful could exist within
the confines of a large granite structure.  Obviously nature must play a
large part in the lives of the cathedral's inhabitants.  Rising above you to
the north is Telperion, and to the northwest is Laurelin with some kind of
pool in-between.  
~
0 0 2
D0
Telperion.
~
~
0 -1 5865
D3
Within the Garden.
~
~
0 -1 5863
S
#5863
Within the Garden.~
You stand at the entrance to the garden and the view is breath-taking. 
Birds and small animals play within its confines, and they seem to enjoy
your presence.  A single bird lands on your shoulder and starts to sing, and
your heart leaps with joy.  The garden spreads out to the north but the two
trees and the pool in-between draw your eyes.  A lithe woman sits in the
grass next to the pool, happily splashing the swans that honk in reply.  
~
0 0 2
D0
The Wells of Varda.
~
~
0 -1 5866
D1
Within the Garden.
~
~
0 -1 5862
D2
The Garden Entryway.
~
~
0 -1 5860
D3
Within the Garden.
~
~
0 -1 5864
S
#5864
Within the Garden.~
This garden is just incredible.  You have never seen so many different
kinds of flowers all growing in the same spot.  Chipmunks and birds chatter
at each other playfully, all the while oblivious to your presence.  Or maybe
they just don't mind that your here, your not quite sure.  To the immediate
north is Laurelin, and to the northeast is Telperion with the pool situated
between them.  
~
0 0 2
D0
Laurelin.
~
~
0 -1 5867
D1
Within the Garden.
~
~
0 -1 5863
S
#5865
Telperion.~
The garden surrounds you on all sides except to the east.  Stained-glass
windows allow the light of the two trees to brighten the cathedral in that
direction.  All your senses are filled with the essence of spring, but what
really draws your attention is the tree.  Not just any tree, but one of two
trees that rise hundreds of feet into the air.  
~
0 0 2
D0
Within the Garden.
~
~
0 -1 5868
D2
Within the Garden.
~
~
0 -1 5862
D3
The Wells of Varda.
~
~
0 -1 5866
S
#5866
The Well of Varda.~
A large pool with a marble rim sits within the middle of the garden.  A
number of small birds are playing in it, and even a single doe looks up at
you, as you enter, while it drinks.  This spot would be the perfect place
for a picnic or a romantic interlude.  Spring is always in the air here so
why not use it to its full potential right.  
~
0 0 2
D0
Within the Garden.
~
~
0 -1 5869
D1
Telperion.
~
~
0 -1 5865
D2
Within the Garden.
~
~
0 -1 5863
D3
Laurelin.
~
~
0 -1 5867
S
#5867
Laurelin.~
The foliage of this beautiful garden surrounds you on every side, except
for the stained-glass windows to the west.  The chirping of insects, the
songs of birds, and the chatter of chipmunks drifts on the summer breeze
that blows through here.  Could life get any better if this were heaven. 
There is only one thing distracting you, that really big tree that is
glowing with a golden light.  
~
0 0 2
D0
All you can see is a hedge maze.
~
~
0 -1 5870
D1
The Wells of Varda.
~
~
0 -1 5866
D2
Within the Garden.
~
~
0 -1 5864
S
#5868
Within the Garden.~
This garden brings back memories.  Memories of your younger years,
playing in the woods or taking moonlit walks with your first love.  This is
what this garden means to the residents of the cathedral, Love and
Happiness.  It even seems like the garden resembles the ones you remember,
but only when looking out of the corner of your eye.  Telperion reaches
skyward to the south with Laurelin to the southwest and the pool in-between.
~
0 0 2
D2
Telperion.
~
~
0 -1 5865
D3
Within the Garden.
~
~
0 -1 5869
S
#5869
Within the Garden.~
Stained-glass windows line the northern wall of the garden and the
shadowy outline of what looks like a horse can be seen walking in the
hallway on the other side.  This seems a little bit strange, you must be
getting heady from all the smells in the garden.  As you stand here a swarm
of tiny birds flies south to the pool and splash about.  
~
0 0 2
D1
Within the Garden.
~
~
0 -1 5868
D2
The Wells of Varda.
~
~
0 -1 5866
D3
All you can see is a hedge maze.
~
~
0 -1 5870
S
#5870
Within the Garden.~
This corner of the garden has a small hedge maze with an oak bench in the
center.  Definately a nice private place for a secret rendevous with a loved
one.  Even the birds sing in pairs while you wander through the tiny maze. 
Laurelin and Telperion rise up above the cathedral to the south and
southeast respectively, but pool is lost from view.  
~
0 0 2
D1
The hedge maze blocks your view.
~
~
0 -1 5869
D2
Laurelin.
~
~
0 -1 5867
S
#5871
Acolyte's Room.~
This large room has two sections.  A dining area, which you are standing
in, and a sleeping area to the north, which is filled with bunk beds.  The
room itself is sparse so it is obviously the room of the low level priests
for the cathedral.  
~
0 8 0
D0
Acolyte's Room.
~
~
0 -1 5872
D3
One End of the Northern Hallway.
~
~
1 -1 5838
S
#5872
Acolyte's Room.~
This is the sleeping area for the acolyte's of the cathedral.  Sparsely
decorated, it wouldn't seem to have any other purpose.  Especially since all
it contains is a couple bunk beds and a clothing chest.  
~
0 8 0
D2
Acolyte's Room.
~
~
0 -1 5871
S
#5873
Acolyte's Room.~
This half of the room is obviously a sleeping chamber.  A couple of bunk
beds line the bare walls, and an open chest of cloths sits in one corner. 
It is not likely anything valuable is in here.  
~
0 8 0
D0
Acolyte's Room.
~
~
0 -1 5874
S
#5874
Acolyte's Room.~
These are a set of quarters for the acolyte's of the cathedral.  This
half is the dining area, which consists of a table and two benchs.  The
second half, which lies to the south, is the sleeping area.  
~
0 8 0
D2
Acolyte's Room.
~
~
0 -1 5873
D3
Along the Northern Hallway.
~
~
1 -1 5841
S
#5875
Bishop's Room.~
This room is a little more elaborate than the acolyte's rooms.  That is
because this is the room of only two bishop's, not a dozen acolyte's.  An
oak table and two chairs sit in one corner, making this the dining area. 
Meanwhile, a single bunkbed and two wardrobes sit to the north.  A few
paintings hang on the walls adding colour to the room.  
~
0 8 0
E
paintings~
A couple paintings of the Valar, as well as a large mural of the cathedral
hang from the walls.
~
D0
Bishop's Room.
~
~
0 -1 5876
D3
Eastern Intersection in the Northern Hallway.
~
~
1 -1 5842
S
#5876
Bishop's Room.~
This half of the room is for sleeping obviously, and that would be what
the bunk bed is for.  A menara filled with candles flickers softly, lighting
the room and a few paintings adorn the walls.  
~
0 8 0
E
paintings~
Two paintings adorn the walls here.  One is a portrait of Eru, the other a
portrait of a man and woman in priestly garb.  A small nameplate on the
second portrait says "Angelica and Celestian, Matriarch and Patriarch of
the Valar Cathedral."
~
D2
Bishop's Room.
~
~
0 -1 5875
S
#5877
The Lammasu's Room.~
The northern half of this room is much like the other half.  Except that
two of the biggest winged lions you have ever seen, (actually no small feat
since this is probably the first time you have seen winged lions), sit
regally in here.  They watch you as you approach but show no outward signs
of wanting to have you for a snack.  
~
0 8 0
D0
The Lammasu's Room.
~
~
0 -1 5878
S
#5878
The Lammasu's Room.~
The smell of cat hair assails your nostrils as you enter.  Then you
realize why!  A pride of lions, actually winged lions, lay about the room,
and you wonder why they are here and whether they are hungry?  Let's hope
for your sake they are not.  
~
0 8 0
D2
The Lammasu's Room.
~
~
0 -1 5877
D3
Along the Northern Hallway.
~
~
1 -1 5845
S
#5879
Celestian's Quarters.~
This room is well furnished and quite grand.  Wall hangings cover every
inch and all the furniture is made of oak.  This half of the room is a study
and dining area, while to the north is a bedroom.  Religious periphenalia
and such are strewn about the room, and most of it is gold, silver or
crystal.  Obviously someone important lives in these quarters.  
~
0 8 0
E
wall hangings~
These wall hangings depict many religious ceremonies as well as great
accomplishments of the Valar.
~
E
religious periphenalia~
Whether made of gold, silver or crystal, all of them have the symbol of two
suns shining over a mountain somewhere in the design.  While valuable,
taking any of them would be useless since they would obviously be spotted
as stolen merchandise.
~
D0
Celestian's Quarters.
~
~
0 -1 5880
D3
Bend in the Northern Hallway.
~
~
1 -1 5846
S
#5880
Celestian's Quarters.~
This is the bedroom which goes along with the study to the south. 
Elegantly carved furniture sits in different places, and again the walls are
covered in ornate wall hangings.  While you stand here you realize why there
are so many them.  They are here to keep the glowing walls from becoming
annoying, especially when trying to sleep.  
~
0 8 0
E
wall hangings~
These hangings depict the life of a handsome young man, well at least he was
once.  Obviously that man is the current occupant of this room, Celestian,
the cathedral's patriarch.
~
D2
Celestian's Quarters.
~
~
0 -1 5879
S
#5881
The Library.~
This half room contains shelves filled with books.  Most of the books
obviously have religious signifigence, and therefore won't interest you.  A
couple people are here reading at a table and a couple of books are piled on
it at one end.  Maybe these books will have something interesting to read
about.  
~
0 8 0
E
book third~
This is the third book and continues the story started in the second.

...upon the mound there came forth two slender shoots; and silence was over
all the world in that hour, nor was there any other sound save the chanting
of Yavanna.  Under her song the saplings grew and became fair and tall, and
came to flower; and thus there awoke in the world the Two Trees of Valinor,
Telperion and Laurelin.
~
E
book second~
This is the second book.  Upon its spine is the title, Quenta Silmarillion.

...Melkor, trusting in the strength of his fortress and the might of his
servants, came forth suddenly to war, and struck the first blow, ere the
Valar were prepared; and he assailed the lights of Illuin and Ormal, and
cast down their pillars and broke their lamps.  In the confusion and the
darkness Melkor escaped, though fear fell upon him; for above the roaring
of the seas he heard the voice of Manwe as a mightly wind.
~
E
book first~
This is the first of three books.  The title on the spine reads, Valaquenta.

...though men often call them gods.  The Lords of the Valar are seven; and
the Valier, the Queens of the Valar, are seven also.  The names of the
Lords in due order are: Manwe, Ulmo, Aule, Orome, Namo, Irmo, and Tulkas;
and the names of the Queens are: Varda, Yavanna, Nienna, Este, Vaire, Vana
and Nessa.  Melkor is counted no longer among the Valar, and his name is
not spoken upon Earth.
~
D3
The Library.
~
~
0 -1 5882
S
#5882
The Library.~
You have just entered the cathedral library.  Small partitioned cubicles
are interspersed about this half of the room, and the eastern half contains
a number of book shelves, all full, and a table.  A couple of people are
reading in here, as well as at the table.  
~
0 8 0
D1
The Library.
~
~
0 -1 5881
D2
Along the Northern Hallway.
~
~
1 -1 5847
S
#5883
The Ki-rin's Room.~
This small room is very plain.  An odd smell, your not sure what it is,
can be sensed in the room, but at the moment it doesn't look like anything
or anyone is in here.  Then you hear an odd sound and feel a small rush of
air over your head.  Hmmmm, something must be here you can't see.  
~
0 8 0
D2
Along the Northern Hallway.
~
~
1 -1 5848
S
#5884
A Private Shrine.~
This room looks like a miniature version of the chapel without the pews. 
An altar sits in the west end of the room, two menara flanking it.  Eru's
symbol is carved into each wall and some kind of script runs around the room
as a border.  
~
0 8 0
E
script~
This elegant script flows all the way around both halves of the room, and
says...       'And the Valar drew unto them many companions, some less,
some well nigh as great as themselves, and they laboured together in the
ordering of the Earth as powers visible, clad in the raiment of the World,
and were lovely and glorious to see, and blissful, and that the Earth was
becoming as a garden for their delight, for its turmoils were subdued.'
~
E
symbol~
As is expected, the symbol consists of two suns shining over a mountain.
~
D2
Along the Northern Hallway.
~
door~
2 5881 5849
D3
A Private Shrine.
~
~
0 -1 5885
S
#5885
A Private Shrine.~
This end of the room has an altar identical to the one in the chapel, and
two menara, one gold, the other silver, flank it.  Eru's symbol is engraved
upon each wall and that same script, which started in the other half of the
room continues here.  
~
0 8 0
E
script~
This elegant script flows all the way around both halves of the room, and
says...       'And the Valar drew unto them many companions, some less,
some well nigh as great as themselves, and they laboured together in the
ordering of the Earth as powers visible, clad in the raiment of the World,
and were lovely and glorious to see, and blissful, and that the Earth was
becoming as a garden for their delight, for its turmoils were subdued.'
~
E
symbol~
As is expected, the symbol consists of two suns shining over a mountain.
~
D1
A Private Shrine.
~
~
0 -1 5884
S
#5886
Angelica's Quarters.~
This half of the room is a bedroom and sitting room.  An elegant four
poster bed sits in one corner and a plush, oak chair sits in another. 
Paintings of nature schenes decorate the walls which are covered in curtains
of black satin.  The curtains keep the light from the walls out when
sleeping and can be opened to light the room when awake.  
~
0 8 0
E
paintings~
Most of the paintings are of forest schenes, but one catches your eye.  This
lone picture is of a young girl standing in a field of corn with an older
gentleman.  It is most probably Angelica and her father, but you can't be
certain.
~
D2
Angelica's Quarters.
~
~
0 -1 5887
S
#5887
Angelica's Quarters.~
This beautiful room is divided into two separate parts, which can be
divided by a black satin curtain.  This half is a dining area, whether
private or public, it seems capable of both, and the other half to the north
is a sleeping area as well as a sitting room.  The symbol of Eru, that of
two suns shining over a mountain are visible throughout both halves.  
~
0 8 0
D0
Angelica's Quarters.
~
~
0 -1 5886
D1
Bend in the Northern Hallway.
~
~
1 -1 5850
S
#5888
The Shedu's Room.~
Upon entering, you are assaulted by the smell of horses.  Now normally
that would seem strange, but this time it makes sense.  Within the room you
see a couple of horses, actually horse-shaped individuals, with humanoid
heads.  They turn to you and one says "Can we help you?  Oh!  I'm sorry, we
are of the Shedu race, please don't be frightened."  
~
0 8 0
D1
Along the Northern Hallway.
~
~
1 -1 5851
D2
The Shedu's Room.
~
~
0 -1 5889
S
#5889
The Shedu's Room.~
This half of the room is obviously set aside for teaching of some sort. 
One lone shedu wearing a diamond-studded headband has a number of other
shedu, all wearing gold headband's, in a semi-circle.  None of them say a
word, but the leader is obviously approving of what the others are doing,
not that anything is being done that you can see.  
~
0 8 0
D0
The Shedu's Room.
~
~
0 -1 5888
S
#5890
Bishop's Room.~
This half of the room is for sleeping obviously, and that would be what
the bunk bed is for.  A menara filled with candles flickers softly, lighting
the room and a few paintings adorn the walls.  
~
0 8 0
E
paintings~
Two paintings adorn the walls here.  One is a portrait of Eru, the other a
portrait of a man and woman in priestly garb.  A small nameplate on the
second portrait says "Angelica and Celestian, Matriarch and Patriarch of
the Valar Cathedral."
~
D2
Bishop's Room.
~
~
0 -1 5891
S
#5891
Bishop's Room.~
This room is a little more elaborate than the priest's rooms.  That is
because this is the room of only two bishop's, not a dozen acolyte's.  An
oak table and two chairs sit in one corner, making this the dining area. 
Meanwhile, a single bunkbed and two wardrobes sit to the north.  A few
paintings hang on the walls adding colour to the room.  
~
0 8 0
E
paintings~
A couple paintings of the Valar, as well as a large mural of the cathedral
hang from the walls.
~
D0
Bishop's Room.
~
~
0 -1 5890
D1
Western Intersection in the Northern Hallway.
~
~
1 -1 5854
S
#5892
Priest's Room.~
This is the dining room area for this set of priest's quarters.  A oak
table and two benches sit in this side of the room.  To the south are three
bunk beds and a couple of clothing chests.  The whole room is draped in
black curtains so that the light from the walls doesn't bother the priests
that are sleeping.  
~
0 8 0
D1
Along the Northern Hallway.
~
~
1 -1 5855
D2
Priest's Room.
~
~
0 -1 5893
S
#5893
Priest's Room.~
This half of the room is for sleeping in.  Three bunk beds line one wall
and a chest of clothes sits by each.  The room is otherwise unfurnished.  
~
0 8 0
D0
Priest's Room.
~
~
0 -1 5892
S
#5894
Priest's Room.~
This half of the room is for sleeping.  Three bunkbeds line one wall and
a chest of clothes sits beside each.  The room is otherwise unfurnished.  
~
0 8 0
D2
Priest's Room.
~
~
0 -1 5895
S
#5895
Priest's Room.~
This is the dining area for this set of priest's quarters.  An oak table
and two benches sit in this side of the room.  To the north are three
bunkbeds and a couple of clothing chests.  The whole room is draped in long
black curtains so that the light from the cathedral walls doesn't wake
anyone that is sleeping.  
~
0 8 0
D0
Priest's Room.
~
~
0 -1 5894
D1
One End of the Northern Hallway.
~
~
1 -1 5858
S
#5896
Beneath the Alcove.~
You are standing beneath the alcove in a secret hallway.  It is very dark
so obviously the walls were not meant to glow down here.  Three guardians
keep you from advancing any further.  They look like winged elves in armor,
and as you enter they say in unison, 'You should not be here, please leave
now or we will be forced to deal with you!  ' 
~
0 9 0
D3
Somewhere Beneath the Cathedral.
~
~
0 -1 5897
D4
An Empty Alcove.
~
~
1 -1 5803
S
#5897
Somewhere Beneath the Cathedral.~
You are now far beneath the cathedral and it is still very, very dark. 
Two metal-clad humans block your advance and say, "You are not authorized to
be here, leave or die!  ' 
~
0 9 0
D0
The Crypt Entrance.
~
~
1 -1 5898
D1
Beneath the Alcove.
~
~
0 -1 5896
S
#5898
The Crypt Entrance.~
You are now standing in front of a large set of marble doors.  They are
sealed and contain a lock.  The guardian steps up, a hawk-headed humanoid
and says, 'You should not be here at the crypt entrance.  ' He then screams
and attacks.  
~
0 9 0
E
symbol~
Obviously the symbol is of two suns shining over a mountain.
~
E
doors~
These enormous marble doors have the symbol of Eru engraved into them.  A
locking mechanism can be seen and seals are placed at regular intervals
around the outside edges.
~
D0
Within the Crypt.
~
door~
2 5878 5899
D2
Somewhere Beneath the Cathedral.
~
~
1 -1 5897
S
#5899
Within the Crypt.~
This elaborate crypt was obviously excavated for the sole purpose of
holding the remains of some great holy figure of the cathedral.  Religious
icons decorate the room and a large coffin sits in the middle of the room. 
Suddenly a glowing apparition materializes, and you think you might be in
trouble.  Actually you are certain that you are in trouble!  
~
0 9 0
E
icons~
These icons all bare the symbol of Eru, that of two suns shining over a
mountain.  Taking them would be fruitless, for obviously they would be seen
as stolen merchandise.
~
D2
The Crypt Entrance.
~
door~
2 5878 5898
S
#0



#SPECIALS
M 5800 spec_cast_cleric
M 5801 spec_cast_cleric
M 5802 spec_cast_cleric
M 5803 spec_cast_cleric
M 5804 spec_cast_cleric
M 5806 spec_cast_cleric
M 5807 spec_cast_cleric
M 5809 spec_cast_cleric
M 5810 spec_cast_cleric
M 5811 spec_cast_cleric
M 5812 spec_cast_cleric
M 5813 spec_cast_cleric
M 5814 spec_cast_cleric
M 5815 spec_poison
M 5816 spec_breath_fire
M 5818 spec_cast_cleric
M 5819 spec_cast_cleric
M 5820 spec_cast_cleric
M 5821 spec_cast_mage
M 5822 spec_cast_mage
M 5823 spec_cast_mage
M 5824 spec_cast_mage
M 5825 spec_cast_mage
M 5826 spec_cast_cleric
M 5827 spec_cast_mage
M 5828 spec_cast_cleric
M 5829 spec_cast_mage
M 5830 spec_cast_cleric
M 5832 spec_cast_mage
M 5835 spec_cast_mage
M 5838 spec_cast_cleric
M 5839 spec_cast_cleric
M 5840 spec_cast_mage
S



#RESETS
D 0 5800 1 1
D 0 5801 3 1
D 0 5802 0 1
D 0 5803 5 1
D 0 5804 1 1
D 0 5804 3 1
D 0 5805 1 1
D 0 5805 3 1
D 0 5806 1 1
D 0 5806 3 1
D 0 5807 1 1
D 0 5807 3 1
D 0 5808 1 2
D 0 5808 3 1
D 0 5809 1 1
D 0 5809 3 1
D 0 5810 1 1
D 0 5810 2 1
D 0 5810 3 1
D 0 5811 3 1
D 0 5812 3 1
D 0 5813 3 1
D 0 5814 3 1
D 0 5815 3 2
D 0 5816 3 1
D 0 5817 3 1
D 0 5818 0 1
D 0 5819 1 1
D 0 5820 1 1
D 0 5821 1 1
D 0 5822 1 1
D 0 5823 1 1
D 0 5824 1 1
D 0 5825 1 1
D 0 5829 2 1
D 0 5835 1 1
D 0 5837 3 1
D 0 5838 1 1
D 0 5841 1 1
D 0 5841 3 1
D 0 5842 1 1
D 0 5845 1 1
D 0 5846 1 1
D 0 5847 0 1
D 0 5848 0 1
D 0 5849 0 2
D 0 5850 3 1
D 0 5851 3 1
D 0 5854 3 1
D 0 5855 1 1
D 0 5855 3 1
D 0 5858 3 1
D 0 5871 3 1
D 0 5874 3 1
D 0 5875 3 1
D 0 5878 3 1
D 0 5879 3 1
D 0 5882 2 1
D 0 5883 2 1
D 0 5884 2 2
D 0 5887 1 1
D 0 5888 1 1
D 0 5891 1 1
D 0 5892 1 1
D 0 5895 1 1
D 0 5896 4 1
D 0 5897 0 1
D 0 5898 0 2
D 0 5898 2 1
D 0 5899 2 2
M 0 5807 1 5800 1 Load The Solar
M 0 5809 5 5802 1 Load A Warden Archon
M 0 5800 8 5805 2 Load An Acolyte
M 0 5800 8 5805 2 Load An Acolyte
M 0 5801 6 5805 1 Load A Priest
M 0 5825 1 5811 1 Load The Statue of Aule
M 0 5826 1 5812 1 Load The Statue of Este
M 0 5827 1 5813 1 Load The Statue of Irmo
M 0 5828 1 5814 1 Load The Statue of Manwe
M 0 5829 1 5815 1 Load The Statue of Melkor
M 0 5830 1 5816 1 Load The Statue of Namo
M 0 5831 1 5817 1 Load The Statue of Nessa
M 0 5832 1 5818 1 Load The Statue of Nienna
M 0 5833 1 5819 1 Load The Statue of Orome
M 0 5834 1 5820 1 Load The Statue of Tulkas
M 0 5835 1 5821 1 Load The Statue of Ulmo
M 0 5836 1 5822 1 Load The Statue of Vaire
M 0 5837 1 5823 1 Load The Statue of Vana
M 0 5838 1 5824 1 Load The Statue of Varda
M 0 5839 1 5825 1 Load The Statue of Yavanna
M 0 5801 6 5826 1 Load A Priest
M 0 5800 8 5827 1 Load An Acolyte
M 0 5810 4 5827 1 Load A Sword Archon
M 0 5800 8 5828 1 Load An Acolyte
M 0 5800 8 5830 1 Load An Acolyte
M 0 5801 6 5830 1 Load A Priest
M 0 5800 8 5831 1 Load An Acolyte
M 0 5810 4 5831 1 Load A Sword Archon
M 0 5804 1 5833 1 Load Angelica the Matriarch
M 0 5805 1 5833 1 Load The Astral Deva
M 0 5810 4 5835 1 Load A Sword Archon
M 0 5840 1 5836 1 Load The Statue of Eru
M 0 5810 4 5837 1 Load A Sword Archon
M 0 5808 6 5838 1 Load A Hound Archon
M 0 5802 4 5841 1 Load A Bishop
M 0 5808 6 5842 1 Load A Hound Archon
M 0 5808 6 5846 1 Load A Hound Archon
M 0 5808 6 5850 1 Load A Hound Archon
M 0 5808 6 5854 1 Load A Hound Archon
M 0 5808 6 5858 1 Load A Hound Archon
M 0 5816 1 5866 1 Load The Gold Dragon
M 0 5817 3 5866 3 Load A Swanmay
M 0 5817 3 5866 3 Load A Swanmay
M 0 5817 3 5866 3 Load A Swanmay
M 0 5815 1 5870 1 Load The Feathered Serpent
M 0 5800 8 5873 1 Load An Acolyte
M 0 5800 8 5874 1 Load An Acolyte
M 0 5809 5 5875 1 Load A Warden Archon
M 0 5818 5 5877 2 Load A Lesser Lammasu
M 0 5818 5 5877 2 Load A Lesser Lammasu
M 0 5820 1 5877 1 Load The Celestial Lammasu
M 0 5818 5 5878 3 Load A Lesser Lammasu
M 0 5818 5 5878 3 Load A Lesser Lammasu
M 0 5818 5 5878 3 Load A Lesser Lammasu
M 0 5819 1 5878 1 Load The Greater Lammasu
M 0 5803 1 5879 1 Load Celestian the Patriarch
M 0 5809 5 5879 1 Load A Warden Archon
M 0 5824 1 5881 1 Load The T'uen-rin
M 0 5823 1 5883 1 Load The Ki-rin
M 0 5802 4 5885 1 Load A Bishop
M 0 5806 1 5885 1 Load The Planetar
M 0 5809 5 5887 1 Load A Warden Archon
M 0 5821 6 5888 4 Load A Lesser Shedu
M 0 5821 6 5888 4 Load A Lesser Shedu
M 0 5821 6 5888 4 Load A Lesser Shedu
M 0 5821 6 5888 4 Load A Lesser Shedu
M 0 5821 6 5889 2 Load A Lesser Shedu
M 0 5821 6 5889 2 Load A Lesser Shedu
M 0 5822 1 5889 1 Load The Greater Shedu
M 0 5802 4 5890 1 Load A Bishop
M 0 5802 4 5891 1 Load A Bishop
M 0 5809 5 5891 1 Load A Warden Archon
M 0 5801 6 5894 1 Load A Priest
M 0 5801 6 5895 1 Load A Priest
M 0 5801 6 5895 1 Load A Priest
M 0 5811 3 5896 3 Load A Trumpet Archon
M 0 5811 3 5896 3 Load A Trumpet Archon
M 0 5811 3 5896 3 Load A Trumpet Archon
M 0 5812 2 5897 2 Load A Throne Archon
M 0 5812 2 5897 2 Load A Throne Archon
M 0 5813 1 5898 1 Load The Tome Archon
M 0 5814 1 5899 1 Load The Ghostly Paladin
S



#SHOPS
0



#MOBPROGS
#0

#$