/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * **************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #include <sys/resource.h> #endif #include <mysql/mysql.h> #include "merc.h" #include "db.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "olc.h" #include "clan.h" #include "changes.h" #if !defined(macintosh) extern int _filbuf args ((FILE *)); #endif #if !defined(OLD_RAND) #if !defined(linux) #if !defined(QMFIXES) long random (); #endif #endif #if !defined(QMFIXES) void srandom (unsigned int); #endif int getpid (); time_t time (time_t * tloc); #endif /* externals for counting purposes */ extern OBJ_DATA *obj_free; extern CHAR_DATA *char_free; extern DESCRIPTOR_DATA *descriptor_free; extern PC_DATA *pcdata_free; extern AFFECT_DATA *affect_free; extern MYSQL *mydb; /* * Globals. */ HELP_DATA *help_first; HELP_DATA *help_last; HELP_AREA *had_list; SHOP_DATA *shop_first; SHOP_DATA *shop_last; NOTE_DATA *note_free; MPROG_CODE *mprog_list; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA *char_list; char *help_greeting; char *help_menu_1; char log_buf[2 * MAX_INPUT_LENGTH]; KILL_DATA kill_table[MAX_LEVEL]; OBJ_DATA *object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; /* Xrakisis */ sh_int gsn_claws; sh_int gsn_satiate; sh_int gsn_hunger; sh_int gsn_thirst; sh_int gsn_precision; sh_int gsn_shield_levitation; sh_int gsn_phase; sh_int gsn_unnerve; sh_int gsn_shand; sh_int gsn_sacredcloak; sh_int gsn_rampage; sh_int gsn_knee; sh_int gsn_weaken; sh_int gsn_doppelganger; sh_int gsn_forging; sh_int gsn_secondary_attack; sh_int gsn_power_stun; sh_int gsn_web; sh_int gsn_relinquish; sh_int gsn_counter; sh_int gsn_circle; sh_int gsn_tesseract; sh_int gsn_dual_backstab; sh_int gsn_dual_circle; sh_int gsn_bomuzite; sh_int gsn_cleave; sh_int gsn_precisionstrike; sh_int gsn_assassinate; sh_int gsn_grip; sh_int gsn_jugular_slice; sh_int gsn_critical; sh_int gsn_backstab; sh_int gsn_dodge; sh_int gsn_envenom; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_disarm; sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_fourth_attack; sh_int gsn_fifth_attack; sh_int gsn_sixth_attack; sh_int gsn_seventh_attack; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_plague; sh_int gsn_sleep; sh_int gsn_sanctuary; sh_int gsn_fly; /* new gsns */ sh_int gsn_axe; sh_int gsn_dagger; sh_int gsn_flail; sh_int gsn_mace; sh_int gsn_polearm; sh_int gsn_shield_block; sh_int gsn_spear; sh_int gsn_sword; sh_int gsn_whip; sh_int gsn_bash; sh_int gsn_berserk; sh_int gsn_dirt; sh_int gsn_hand_to_hand; sh_int gsn_trip; sh_int gsn_fast_healing; sh_int gsn_haggle; sh_int gsn_lore; sh_int gsn_meditation; sh_int gsn_scrolls; sh_int gsn_staves; sh_int gsn_wands; sh_int gsn_recall; /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; char *string_hash[MAX_KEY_HASH]; AREA_DATA *area_first; AREA_DATA *area_last; AREA_DATA *current_area; char *string_space; char *top_string; char str_empty[1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int top_mprog_index; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ // #define MAX_STRING 1413120 #define MAX_STRING 2413120 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void *rgFreeList[MAX_MEM_LIST]; const int rgSizeList[MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args ((void)); void load_area args ((FILE * fp)); void new_load_area args ((FILE * fp)); /* OLC */ void load_helps args ((FILE * fp, char *fname)); void load_old_mob args ((FILE * fp)); void load_mobiles args ((FILE * fp)); void load_old_obj args ((FILE * fp)); void load_objects args ((FILE * fp)); void load_resets args ((FILE * fp)); void load_rooms args ((FILE * fp)); void load_shops args ((FILE * fp)); void load_socials args ((FILE * fp)); void load_specials args ((FILE * fp)); void load_bans args ((void)); void load_mobprogs args ((FILE * fp)); void fix_exits args ((void)); void fix_mobprogs args ((void)); void reset_area args ((AREA_DATA * pArea)); /* * Big mama top level function. */ void boot_db () { /* * Init some data space stuff. */ { if ((string_space = calloc (1, MAX_STRING)) == NULL) { bug ("Boot_db: can't alloc %d string space.", MAX_STRING); exit (1); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm (); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 7 && time_info.month <= 12) weather_info.mmhg += number_range (1, 50); else weather_info.mmhg += number_range (1, 80); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].pgsn != NULL) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ((fpList = fopen (AREA_LIST, "r")) == NULL) { perror (AREA_LIST); exit (1); } for (;;) { strcpy (strArea, fread_word (fpList)); if (strArea[0] == '$') break; if (strArea[0] == '-') { fpArea = stdin; } else { if ((fpArea = fopen (strArea, "r")) == NULL) { perror (strArea); exit (1); } } current_area = NULL; for (;;) { char *word; if (fread_letter (fpArea) != '#') { bug ("Boot_db: # not found.", 0); exit (1); } word = fread_word (fpArea); if (word[0] == '$') break; else if (!str_cmp (word, "AREA")) { load_area (fpArea); } /* OLC */ else if (!str_cmp (word, "AREADATA")) new_load_area (fpArea); else if (!str_cmp (word, "HELPS")) load_helps (fpArea, strArea); else if (!str_cmp (word, "MOBOLD")) load_old_mob (fpArea); else if (!str_cmp (word, "MOBILES")) load_mobiles (fpArea); else if (!str_cmp (word, "MOBPROGS")) load_mobprogs (fpArea); else if (!str_cmp (word, "OBJOLD")) load_old_obj (fpArea); else if (!str_cmp (word, "OBJECTS")) load_objects (fpArea); else if (!str_cmp (word, "RESETS")) load_resets (fpArea); else if (!str_cmp (word, "ROOMS")) load_rooms (fpArea); else if (!str_cmp (word, "SHOPS")) load_shops (fpArea); else if (!str_cmp (word, "SOCIALS")) load_socials (fpArea); else if (!str_cmp (word, "SPECIALS")) load_specials (fpArea); else { bug ("Boot_db: bad section name.", 0); exit (1); } } if (fpArea != stdin) fclose (fpArea); fpArea = NULL; } fclose (fpList); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { fix_exits (); fix_mobprogs (); fBootDb = FALSE; convert_objects (); /* ROM OLC */ area_update (); load_boards(); save_notes(); load_bans (); load_changes (); load_gods (); load_coreinfo (); } /* init mysql */ { mydb = mysql_init(NULL); if(!mysql_real_connect(mydb, "localhost", "username", "password", "database", 0, NULL, 0 ) ) { fprintf(stderr, "Failed to connect to mysql database error %s\n", mysql_error(mydb) ); // exit(1); } } return; } /* * Snarf an 'area' header line. */ void load_area (FILE * fp) { AREA_DATA *pArea; pArea = alloc_perm (sizeof (*pArea)); pArea->file_name = fread_string (fp); /* Pretty up the log a little */ log_f("Loading area %s", pArea->file_name); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 9; /* OLC *//* 9 -- Hugin */ pArea->builders = str_dup ("None"); /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->name = fread_string (fp); pArea->credits = fread_string (fp); pArea->min_vnum = fread_number (fp); pArea->max_vnum = fread_number (fp); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; if (!area_first) area_first = pArea; if (area_last) { area_last->next = pArea; REMOVE_BIT (area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area (FILE * fp) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm (sizeof (*pArea)); pArea->age = 15; pArea->nplayer = 0; pArea->file_name = str_dup (strArea); pArea->vnum = top_area; pArea->name = str_dup ("New Area"); pArea->builders = str_dup (""); pArea->security = 9; /* 9 -- Hugin */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; /* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */ for (;;) { word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case 'N': SKEY ("Name", pArea->name); break; case 'S': KEY ("Security", pArea->security, fread_number (fp)); break; case 'V': if (!str_cmp (word, "VNUMs")) { pArea->min_vnum = fread_number (fp); pArea->max_vnum = fread_number (fp); } break; case 'E': if (!str_cmp (word, "End")) { fMatch = TRUE; if (area_first == NULL) area_first = pArea; if (area_last != NULL) area_last->next = pArea; area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } break; case 'B': SKEY ("Builders", pArea->builders); break; case 'C': SKEY ("Credits", pArea->credits); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum (int vnum) { if (area_last->min_vnum == 0 || area_last->max_vnum == 0) area_last->min_vnum = area_last->max_vnum = vnum; if (vnum != URANGE (area_last->min_vnum, vnum, area_last->max_vnum)) { if (vnum < area_last->min_vnum) area_last->min_vnum = vnum; else area_last->max_vnum = vnum; } return; } /* * Snarf a help section. */ void load_helps (FILE * fp, char *fname) { HELP_DATA *pHelp; int level; char *keyword; for (;;) { HELP_AREA *had; level = fread_number (fp); keyword = fread_string (fp); if (keyword[0] == '$') break; if (!had_list) { had = new_had (); had->filename = str_dup (fname); had->area = current_area; if (current_area) current_area->helps = had; had_list = had; } else if (str_cmp (fname, had_list->filename)) { had = new_had (); had->filename = str_dup (fname); had->area = current_area; if (current_area) current_area->helps = had; had->next = had_list; had_list = had; } else had = had_list; pHelp = new_help (); pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string (fp); if (!str_cmp (pHelp->keyword, "greeting")) help_greeting = pHelp->text; if (!str_cmp (pHelp->keyword, "menu_1")) help_menu_1 = pHelp->text; if (help_first == NULL) help_first = pHelp; if (help_last != NULL) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; if (!had->first) had->first = pHelp; if (!had->last) had->last = pHelp; had->last->next_area = pHelp; had->last = pHelp; pHelp->next_area = NULL; top_help++; } return; } /* * Snarf a mob section. old style */ void load_old_mob (FILE * fp) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; if (!area_last) { /* OLC */ bug ("Load_mobiles: no #AREA seen yet.", 0); exit (1); } for (;;) { sh_int vnum; char letter; int iHash; letter = fread_letter (fp); if (letter != '#') { bug ("Load_mobiles: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mob_index (vnum) != NULL) { bug ("Load_mobiles: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pMobIndex = alloc_perm (sizeof (*pMobIndex)); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string (fp); pMobIndex->short_descr = fread_string (fp); pMobIndex->long_descr = fread_string (fp); pMobIndex->description = fread_string (fp); pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER (pMobIndex->description[0]); pMobIndex->act = fread_flag (fp) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag (fp); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number (fp); letter = fread_letter (fp); pMobIndex->level = fread_number (fp); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number (fp); /* Unused */ fread_number (fp); /* Unused */ fread_number (fp); /* Unused */ /* 'd' */ fread_letter (fp); /* Unused */ fread_number (fp); /* Unused */ /* '+' */ fread_letter (fp); /* Unused */ fread_number (fp); /* Unused */ fread_number (fp); /* Unused */ /* 'd' */ fread_letter (fp); /* Unused */ fread_number (fp); /* Unused */ /* '+' */ fread_letter (fp); /* Unused */ fread_number (fp); /* Unused */ pMobIndex->wealth = fread_number (fp) / 20; /* xp can't be used! */ fread_number (fp); /* Unused */ pMobIndex->start_pos = fread_number (fp); /* Unused */ pMobIndex->default_pos = fread_number (fp); /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number (fp); /* compute the race BS */ one_argument (pMobIndex->player_name, name); if (name[0] == '\0' || (race = race_lookup (name)) == 0) { /* fill in with blanks */ pMobIndex->race = race_lookup ("human"); pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL; pMobIndex->parts = PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE | race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if (letter != 'S') { bug ("Load_mobiles: vnum %d non-S.", vnum); exit (1); } convert_mobile (pMobIndex); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum (vnum); /* OLC */ kill_table[URANGE (0, pMobIndex->level, MAX_LEVEL - 1)].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj (FILE * fp) { OBJ_INDEX_DATA *pObjIndex; if (!area_last) { /* OLC */ bug ("Load_objects: no #AREA seen yet.", 0); exit (1); } for (;;) { sh_int vnum; char letter; int iHash; letter = fread_letter (fp); if (letter != '#') { bug ("Load_objects: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; fBootDb = FALSE; if (get_obj_index (vnum) != NULL) { bug ("Load_objects: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pObjIndex = alloc_perm (sizeof (*pObjIndex)); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string (fp); pObjIndex->short_descr = fread_string (fp); pObjIndex->description = fread_string (fp); /* Action description */ fread_string (fp); pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER (pObjIndex->description[0]); pObjIndex->material = str_dup (""); pObjIndex->item_type = fread_number (fp); pObjIndex->extra_flags = fread_flag (fp); pObjIndex->wear_flags = fread_flag (fp); pObjIndex->value[0] = fread_number (fp); pObjIndex->value[1] = fread_number (fp); pObjIndex->value[2] = fread_number (fp); pObjIndex->value[3] = fread_number (fp); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number (fp); pObjIndex->cost = fread_number (fp); /* Unused */ /* Cost per day */ fread_number (fp); if (pObjIndex->item_type == ITEM_WEAPON) { if (is_name ("two", pObjIndex->name) || is_name ("two-handed", pObjIndex->name) || is_name ("claymore", pObjIndex->name)) SET_BIT (pObjIndex->value[4], WEAPON_TWO_HANDS); } for (;;) { char letter; letter = fread_letter (fp); if (letter == 'A') { AFFECT_DATA *paf; paf = alloc_perm (sizeof (*paf)); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number (fp); paf->modifier = fread_number (fp); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm (sizeof (*ed)); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc (letter, fp); break; } } /* fix armors */ if (pObjIndex->item_type == ITEM_ARMOR) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch (pObjIndex->item_type) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup (pObjIndex->value[1]); pObjIndex->value[2] = slot_lookup (pObjIndex->value[2]); pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]); pObjIndex->value[4] = slot_lookup (pObjIndex->value[4]); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum (vnum); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset (ROOM_INDEX_DATA * pR, RESET_DATA * pReset) { RESET_DATA *pr; if (!pR) return; pr = pR->reset_last; if (!pr) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } /* top_reset++; no estamos asignando memoria!!!! */ return; } /* * Snarf a reset section. */ void load_resets (FILE * fp) { RESET_DATA *pReset; EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; int rVnum = -1; if (!area_last) { bug ("Load_resets: no #AREA seen yet.", 0); exit (1); } for (;;) { char letter; if ((letter = fread_letter (fp)) == 'S') break; if (letter == '*') { fread_to_eol (fp); continue; } pReset = new_reset_data (); pReset->command = letter; /* if_flag */ fread_number (fp); pReset->arg1 = fread_number (fp); pReset->arg2 = fread_number (fp); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number (fp); pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number (fp) : 0; fread_to_eol (fp); switch (pReset->command) { case 'M': case 'O': rVnum = pReset->arg3; break; case 'P': case 'G': case 'E': break; case 'D': pRoomIndex = get_room_index ((rVnum = pReset->arg1)); if (pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR || !pRoomIndex || !(pexit = pRoomIndex->exit[pReset->arg2]) || !IS_SET (pexit->rs_flags, EX_ISDOOR)) { bugf ("Load_resets: 'D': exit %d, room %d not door.", pReset->arg2, pReset->arg1); exit (1); } switch (pReset->arg3) { default: bug ("Load_resets: 'D': bad 'locks': %d.", pReset->arg3); break; case 0: break; case 1: SET_BIT (pexit->rs_flags, EX_CLOSED); SET_BIT (pexit->exit_info, EX_CLOSED); break; case 2: SET_BIT (pexit->rs_flags, EX_CLOSED | EX_LOCKED); SET_BIT (pexit->exit_info, EX_CLOSED | EX_LOCKED); break; case 3: SET_BIT (pexit->rs_flags, EX_HIDDEN); SET_BIT (pexit->exit_info, EX_HIDDEN); break; } break; case 'R': rVnum = pReset->arg1; break; } if (rVnum == -1) { bugf ("load_resets : rVnum == -1"); exit (1); } if (pReset->command != 'D') new_reset (get_room_index (rVnum), pReset); else free_reset_data (pReset); } return; } /* * Snarf a room section. */ void load_rooms (FILE * fp) { ROOM_INDEX_DATA *pRoomIndex; if (area_last == NULL) { bug ("Load_resets: no #AREA seen yet.", 0); exit (1); } for (;;) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter (fp); if (letter != '#') { bug ("Load_rooms: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; fBootDb = FALSE; if (get_room_index (vnum) != NULL) { bug ("Load_rooms: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pRoomIndex = alloc_perm (sizeof (*pRoomIndex)); pRoomIndex->owner = str_dup (""); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string (fp); pRoomIndex->description = fread_string (fp); /* Area number */ fread_number (fp); pRoomIndex->room_flags = fread_flag (fp); /* horrible hack */ if (3000 <= vnum && vnum < 3400) SET_BIT (pRoomIndex->room_flags, ROOM_LAW); pRoomIndex->sector_type = fread_number (fp); pRoomIndex->light = 0; for (door = 0; door <= 5; door++) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for (;;) { letter = fread_letter (fp); if (letter == 'S') break; if (letter == 'H') /* healing room */ pRoomIndex->heal_rate = fread_number (fp); else if (letter == 'M') /* mana room */ pRoomIndex->mana_rate = fread_number (fp); else if (letter == 'C') { /* clan */ if (pRoomIndex->clan) { bug ("Load_rooms: duplicate clan fields.", 0); exit (1); } pRoomIndex->clan = clan_lookup (fread_string (fp)); } else if (letter == 'D') { EXIT_DATA *pexit; int locks; door = fread_number (fp); if (door < 0 || door > 5) { bug ("Fread_rooms: vnum %d has bad door number.", vnum); exit (1); } pexit = alloc_perm (sizeof (*pexit)); pexit->description = fread_string (fp); pexit->keyword = fread_string (fp); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number (fp); pexit->key = fread_number (fp); pexit->u1.vnum = fread_number (fp); pexit->orig_door = door; /* OLC */ switch (locks) { case 1: pexit->exit_info = EX_ISDOOR; pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR | EX_NOPASS; pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 4: pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; break; case 5: pexit->exit_info = EX_HIDDEN; pexit->rs_flags = EX_HIDDEN; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm (sizeof (*ed)); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { bug ("Load_rooms: duplicate owner.", 0); exit (1); } pRoomIndex->owner = fread_string (fp); } else { bug ("Load_rooms: vnum %d has flag not 'DES'.", vnum); exit (1); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum (vnum); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops (FILE * fp) { SHOP_DATA *pShop; for (;;) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm (sizeof (*pShop)); pShop->keeper = fread_number (fp); if (pShop->keeper == 0) break; for (iTrade = 0; iTrade < MAX_TRADE; iTrade++) pShop->buy_type[iTrade] = fread_number (fp); pShop->profit_buy = fread_number (fp); pShop->profit_sell = fread_number (fp); pShop->open_hour = fread_number (fp); pShop->close_hour = fread_number (fp); fread_to_eol (fp); pMobIndex = get_mob_index (pShop->keeper); pMobIndex->pShop = pShop; if (shop_first == NULL) shop_first = pShop; if (shop_last != NULL) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials (FILE * fp) { for (;;) { MOB_INDEX_DATA *pMobIndex; char letter; switch (letter = fread_letter (fp)) { default: bug ("Load_specials: letter '%c' not *MS.", letter); exit (1); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index (fread_number (fp)); pMobIndex->spec_fun = spec_lookup (fread_word (fp)); if (pMobIndex->spec_fun == 0) { bug ("Load_specials: 'M': vnum %d.", pMobIndex->vnum); exit (1); } break; } fread_to_eol (fp); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits (void) { extern const sh_int rev_dir[]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; RESET_DATA *pReset; ROOM_INDEX_DATA *iLastRoom, *iLastObj; int iHash; int door; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; iLastRoom = iLastObj = NULL; /* OLC : new check of resets */ for (pReset = pRoomIndex->reset_first; pReset; pReset = pReset->next) { switch (pReset->command) { default: bugf ("fix_exits : room %d with reset cmd %c", pRoomIndex->vnum, pReset->command); exit (1); break; case 'M': get_mob_index (pReset->arg1); iLastRoom = get_room_index (pReset->arg3); break; case 'O': get_obj_index (pReset->arg1); iLastObj = get_room_index (pReset->arg3); break; case 'P': get_obj_index (pReset->arg1); if (iLastObj == NULL) { bugf ("fix_exits : reset in room %d with iLastObj NULL", pRoomIndex->vnum); exit (1); } break; case 'G': case 'E': get_obj_index (pReset->arg1); if (iLastRoom == NULL) { bugf ("fix_exits : reset in room %d with iLastRoom NULL", pRoomIndex->vnum); exit (1); } iLastObj = iLastRoom; break; case 'D': bugf ("???"); break; case 'R': get_room_index (pReset->arg1); if (pReset->arg2 < 0 || pReset->arg2 > MAX_DIR) { bugf ("fix_exits : reset in room %d with arg2 %d >= MAX_DIR", pRoomIndex->vnum, pReset->arg2); exit (1); } break; } /* switch */ } /* for */ fexit = FALSE; for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { if (pexit->u1.vnum <= 0 || get_room_index (pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index (pexit->u1.vnum); } } } if (!fexit) SET_BIT (pRoomIndex->room_flags, ROOM_NO_MOB); } } for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL && (to_room = pexit->u1.to_room) != NULL && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { sprintf (buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum); bug (buf, 0); } } } } return; } /* * Load mobprogs section */ void load_mobprogs (FILE * fp) { MPROG_CODE *pMprog; if (area_last == NULL) { bug ("Load_mobprogs: no #AREA seen yet.", 0); exit (1); } for (;;) { sh_int vnum; char letter; letter = fread_letter (fp); if (letter != '#') { bug ("Load_mobprogs: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mprog_index (vnum) != NULL) { bug ("Load_mobprogs: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pMprog = alloc_perm (sizeof (*pMprog)); pMprog->vnum = vnum; pMprog->code = fread_string (fp); if (mprog_list == NULL) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } top_mprog_index++; } log_f("Loaded %d mobprogs.", top_mprog_index); return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs (void) { MOB_INDEX_DATA *pMobIndex; MPROG_LIST *list; MPROG_CODE *prog; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { for (list = pMobIndex->mprogs; list != NULL; list = list->next) { if ((prog = get_mprog_index (list->vnum)) != NULL) list->code = prog->code; else { bug ("Fix_mobprogs: code vnum %d not found.", list->vnum); exit (1); } } } } } /* * Repopulate areas periodically. */ void area_update (void) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { if (++pArea->age < 3) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { ROOM_INDEX_DATA *pRoomIndex; reset_area (pArea); sprintf (buf, "%s has just been reset.", pArea->name); wiznet (buf, NULL, NULL, WIZ_RESETS, 0, 0); pArea->age = number_range (0, 3); pRoomIndex = get_room_index (ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room (ROOM_INDEX_DATA * pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit]) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ ) { pExit->exit_info = pExit->rs_flags; if ((pExit->u1.to_room != NULL) && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]]))) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; int count, limit = 0; switch (pReset->command) { default: bug ("Reset_room: bad command %c.", pReset->command); break; case 'M': if (!(pMobIndex = get_mob_index (pReset->arg1))) { bug ("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL) { bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } /* */ count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; /* */ pMob = create_mobile (pMobIndex); /* * Some more hard coding. */ if (room_is_dark (pRoom)) SET_BIT (pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index (pRoom->vnum - 1); if (pRoomIndexPrev && IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP)) SET_BIT (pMob->act, ACT_PET); } char_to_room (pMob, pRoom); LastMob = pMob; level = URANGE (0, pMob->level - 2, LEVEL_HERO - 1); /* -1 ROM */ last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index (pReset->arg1))) { bug ("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1); sprintf (buf, "%d %d %d %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); bug (buf, 1); continue; } if (!(pRoomIndex = get_room_index (pReset->arg3))) { bug ("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3); sprintf (buf, "%d %d %d %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); bug (buf, 1); continue; } if (pRoom->area->nplayer > 0 || count_obj_list (pObjIndex, pRoom->contents) > 0) { last = FALSE; break; } pObj = create_object (pObjIndex, /* UMIN - ROM OLC */ UMIN (number_fuzzy (level), LEVEL_HERO - 1)); pObj->cost = 0; obj_to_room (pObj, pRoom); last = TRUE; break; case 'P': if (!(pObjIndex = get_obj_index (pReset->arg1))) { bug ("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index (pReset->arg3))) { bug ("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if (pRoom->area->nplayer > 0 || (LastObj = get_obj_type (pObjToIndex)) == NULL || (LastObj->in_room == NULL && !last) || (pObjIndex->count >= limit /* && number_range(0,4) != 0 */ ) || (count = count_obj_list (pObjIndex, LastObj->contains)) > pReset->arg4) { last = FALSE; break; } /* lastObj->level - ROM */ while (count < pReset->arg4) { pObj = create_object (pObjIndex, number_fuzzy (LastObj->level)); obj_to_obj (pObj, LastObj); count++; if (pObjIndex->count >= limit) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if (!(pObjIndex = get_obj_index (pReset->arg1))) { bug ("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!LastMob) { bug ("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (LastMob->pIndexData->pShop) { /* Shop-keeper? */ int olevel = 0, i, j; if (!pObjIndex->new_format) switch (pObjIndex->item_type) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = 53; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < MAX_CLASS; j++) { olevel = UMIN (olevel, skill_table [pObjIndex->value [i]].skill_level [j]); } } } olevel = UMAX (0, (olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range (10, 20); break; case ITEM_STAFF: olevel = number_range (15, 25); break; case ITEM_ARMOR: olevel = number_range (5, 15); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range (5, 15); break; case ITEM_TREASURE: olevel = number_range (10, 20); break; #if 0 /* envy version */ case ITEM_WEAPON: if (pReset->command == 'G') olevel = number_range (5, 15); else olevel = number_fuzzy (level); #endif /* envy version */ break; } pObj = create_object (pObjIndex, olevel); SET_BIT (pObj->extra_flags, ITEM_INVENTORY); /* ROM OLC */ #if 0 /* envy version */ if (pReset->command == 'G') SET_BIT (pObj->extra_flags, ITEM_INVENTORY); #endif /* envy version */ } else { /* ROM OLC else version */ int limit; if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */ limit = 999; else limit = pReset->arg2; if (pObjIndex->count < limit || number_range (0, 4) == 0) { pObj = create_object (pObjIndex, UMIN (number_fuzzy (level), LEVEL_HERO - 1)); /* error message if it is too high */ if (pObj->level > LastMob->level + 3 || (pObj->item_type == ITEM_WEAPON && pReset->command == 'E' && pObj->level < LastMob->level - 5 && pObj->level < 45)) { log_f ("Check Levels:"); log_f (" Object: (VNUM %5d)(Level %2d) %s", pObj->pIndexData->vnum, pObj->level, pObj->short_descr); log_f (" Mob: (VNUM %5d)(Level %2d) %s", LastMob->pIndexData->vnum, LastMob->level, LastMob->short_descr); } } else break; } obj_to_char (pObj, LastMob); if (pReset->command == 'E') equip_char (LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': break; case 'R': if (!(pRoomIndex = get_room_index (pReset->arg1))) { bug ("Reset_room: 'R': bad vnum %d.", pReset->arg1); continue; } { EXIT_DATA *pExit; int d0; int d1; for (d0 = 0; d0 < pReset->arg2 - 1; d0++) { d1 = number_range (d0, pReset->arg2 - 1); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area (AREA_DATA * pArea) { ROOM_INDEX_DATA *pRoom; int vnum; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pRoom = get_room_index (vnum))) reset_room (pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile (MOB_INDEX_DATA * pMobIndex) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if (pMobIndex == NULL) { bug ("Create_mobile: NULL pMobIndex.", 0); exit (1); } mob = new_char (); mob->pIndexData = pMobIndex; mob->name = str_dup (pMobIndex->player_name); /* OLC */ mob->short_descr = str_dup (pMobIndex->short_descr); /* OLC */ mob->long_descr = str_dup (pMobIndex->long_descr); /* OLC */ mob->description = str_dup (pMobIndex->description); /* OLC */ mob->id = get_mob_id (); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = NULL; mob->mprog_target = NULL; if (pMobIndex->wealth == 0) { mob->silver = 0; mob->gold = 0; } else { long wealth; wealth = number_range (pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2); mob->gold = number_range (wealth / 200, wealth / 100); mob->silver = wealth - (mob->gold * 100); } if (pMobIndex->new_format) /* load in new style */ { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act; mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice (pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; // Making Mobs Harder- Xrakisis if (mob->level > 10) mob->max_hit += mob->max_hit * 4; mob->hit = mob->max_hit; mob->max_mana = dice (pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; if (mob->level > 10) mob->damage[DICE_NUMBER] += mob->damage[DICE_NUMBER] * 4; if (mob->level > 10) mob->damage[DICE_TYPE] += mob->damage[DICE_TYPE] * 4; mob->dam_type = pMobIndex->dam_type; if (mob->dam_type == 0) switch (number_range (1, 3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range (1, 2); mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = str_dup (pMobIndex->material); /* computed on the spot */ for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = UMIN (25, 11 + mob->level / 4); if (IS_SET (mob->act, ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET (mob->act, ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET (mob->act, ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET (mob->act, ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET (mob->act, ACT_PALADIN)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET (mob->act, ACT_ANTIPALADIN)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET (mob->act, ACT_RANGER)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET (mob->act, ACT_NECROMANCER)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET (mob->act, ACT_BARD)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET (mob->act, ACT_MONK)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET (mob->off_flags, OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; /* let's get some spell action */ if (IS_AFFECTED (mob, AFF_SANCTUARY)) { af.where = TO_AFFECTS; af.type = skill_lookup ("sanctuary"); af.level = mob->level; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; affect_to_char (mob, &af); } if (IS_AFFECTED (mob, AFF_HASTE)) { af.where = TO_AFFECTS; af.type = skill_lookup ("haste"); af.level = mob->level; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) + (mob->level >= 32); af.bitvector = AFF_HASTE; affect_to_char (mob, &af); } if (IS_AFFECTED (mob, AFF_PROTECT_EVIL)) { af.where = TO_AFFECTS; af.type = skill_lookup ("protection evil"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; affect_to_char (mob, &af); } if (IS_AFFECTED (mob, AFF_PROTECT_GOOD)) { af.where = TO_AFFECTS; af.type = skill_lookup ("protection good"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; affect_to_char (mob, &af); } } else { /* read in old format and convert */ mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = 0; mob->max_hit = mob->level * 8 + number_range (mob->level * mob->level / 4, mob->level * mob->level); mob->max_hit *= .9; mob->hit = mob->max_hit; mob->max_mana = 100 + dice (mob->level, 10); mob->mana = mob->max_mana; switch (number_range (1, 3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 3; i++) mob->armor[i] = interpolate (mob->level, 100, -100); mob->armor[3] = interpolate (mob->level, 100, 0); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = ""; for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = 11 + mob->level / 4; } mob->position = mob->start_pos; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile (CHAR_DATA * parent, CHAR_DATA * clone) { int i; AFFECT_DATA *paf; if (parent == NULL || clone == NULL || !IS_NPC (parent)) return; /* start fixing values */ clone->name = str_dup (parent->name); clone->version = parent->version; clone->short_descr = str_dup (parent->short_descr); clone->long_descr = str_dup (parent->long_descr); clone->description = str_dup (parent->description); clone->group = parent->group; clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup (parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char (clone, paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object (OBJ_INDEX_DATA * pObjIndex, int level) { AFFECT_DATA *paf; OBJ_DATA *obj; if (pObjIndex == NULL) { bug ("Create_object: NULL pObjIndex.", 0); exit (1); } obj = new_obj (); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX (0, level); obj->wear_loc = -1; obj->name = str_dup (pObjIndex->name); /* OLC */ obj->short_descr = str_dup (pObjIndex->short_descr); /* OLC */ obj->description = str_dup (pObjIndex->description); /* OLC */ obj->material = str_dup (pObjIndex->material); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy (10) * number_fuzzy (level) * number_fuzzy (level); /* * Mess with object properties. */ switch (obj->item_type) { default: bug ("Read_object: vnum %d bad type.", pObjIndex->vnum); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: if (!pObjIndex->new_format) obj->cost /= 5; break; case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: case ITEM_SMITH_FURNACE: case ITEM_SMITH_ORE: case ITEM_SMITH_ANVIL: case ITEM_SMITH_HAMMER: case ITEM_SMITH_BARREL: case ITEM_SMITH_GRINDER: break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy (obj->value[0]); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy (obj->value[0]); obj->value[1] = number_fuzzy (obj->value[1]); obj->value[2] = obj->value[1]; } if (!pObjIndex->new_format) obj->cost *= 2; break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy (number_fuzzy (1 * level / 4 + 2)); obj->value[2] = number_fuzzy (number_fuzzy (3 * level / 4 + 6)); } break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy (level / 5 + 3); obj->value[1] = number_fuzzy (level / 5 + 3); obj->value[2] = number_fuzzy (level / 5 + 3); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy (number_fuzzy (obj->value[0])); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if (paf->location == APPLY_SPELL_AFFECT) affect_to_obj (obj, paf); obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object (OBJ_DATA * parent, OBJ_DATA * clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed, *ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup (parent->name); clone->short_descr = str_dup (parent->short_descr); clone->description = str_dup (parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = str_dup (parent->material); clone->timer = parent->timer; for (i = 0; i < 5; i++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj (clone, paf); /* extended desc */ for (ed = parent->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr (); ed_new->keyword = str_dup (ed->keyword); ed_new->description = str_dup (ed->description); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char (CHAR_DATA * ch) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->logon = current_time; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->pcdata->h_vnum = 0; ch->pcdata->horesets = 0; ch->pcdata->hmresets = 0; ch->on = NULL; ch->pcdata->gold_bank = 0; ch->pcdata->silver_bank = 0; for (i = 0; i < MAX_STATS; i++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Get an extra description from a list. */ char *get_extra_descr (const char *name, EXTRA_DESCR_DATA * ed) { for (; ed != NULL; ed = ed->next) { if (is_name ((char *) name, ed->keyword)) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index (int vnum) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (pMobIndex->vnum == vnum) return pMobIndex; } if (fBootDb) { bug ("Get_mob_index: bad vnum %d.", vnum); exit (1); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index (int vnum) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if (pObjIndex->vnum == vnum) return pObjIndex; } if (fBootDb) { bug ("Get_obj_index: bad vnum %d.", vnum); exit (1); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index (int vnum) { ROOM_INDEX_DATA *pRoomIndex; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->vnum == vnum) return pRoomIndex; } if (fBootDb) { bug ("Get_room_index: bad vnum %d.", vnum); exit (1); } return NULL; } MPROG_CODE *get_mprog_index (int vnum) { MPROG_CODE *prg; for (prg = mprog_list; prg; prg = prg->next) { if (prg->vnum == vnum) return (prg); } return NULL; } /* * Read a letter from a file. */ char fread_letter (FILE * fp) { char c; do { c = getc (fp); } while (isspace (c)); return c; } /* * Read a number from a file. */ int fread_number (FILE * fp) { int number; bool sign; char c; do { c = getc (fp); } while (isspace (c)); number = 0; sign = FALSE; if (c == '+') { c = getc (fp); } else if (c == '-') { sign = TRUE; c = getc (fp); } if (!isdigit (c)) { bug ("Fread_number: bad format.", 0); exit (1); } while (isdigit (c)) { number = number * 10 + c - '0'; c = getc (fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number (fp); else if (c != ' ') ungetc (c, fp); return number; } long fread_flag (FILE * fp) { int number; char c; bool negative = FALSE; do { c = getc (fp); } while (isspace (c)); if (c == '-') { negative = TRUE; c = getc (fp); } number = 0; if (!isdigit (c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert (c); c = getc (fp); } } while (isdigit (c)) { number = number * 10 + c - '0'; c = getc (fp); } if (c == '|') number += fread_flag (fp); else if (c != ' ') ungetc (c, fp); if (negative) return -1 * number; return number; } long flag_convert (char letter) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i--) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string (FILE * fp) { char *plast; char c; plast = top_string + sizeof (char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit (1); } /* * Skip blanks. * Read first char. */ do { c = getc (fp); } while (isspace (c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch (*plast = getc (fp)) { default: plast++; break; case EOF: /* temp fix */ bug ("Fread_string: EOF", 0); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof (char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof (char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof (char *); if (top_string[sizeof (char *)] == pHash[0] && !strcmp (top_string + sizeof (char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof (char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof (char *); } else { return str_dup (top_string + sizeof (char *)); } } } } } char *fread_string_eol (FILE * fp) { static bool char_special[256 - EOF]; char *plast; char c; if (char_special[EOF - EOF] != TRUE) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof (char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit (1); } /* * Skip blanks. * Read first char. */ do { c = getc (fp); } while (isspace (c)); if ((*plast++ = c) == '\n') return &str_empty[0]; for (;;) { if (!char_special[(*plast++ = getc (fp)) - EOF]) continue; switch (plast[-1]) { default: break; case EOF: bug ("Fread_string_eol EOF", 0); exit (1); break; case '\n': case '\r': { union { char *pc; char rgc[sizeof (char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof (char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof (char *); if (top_string[sizeof (char *)] == pHash[0] && !strcmp (top_string + sizeof (char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof (char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof (char *); } else { return str_dup (top_string + sizeof (char *)); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol (FILE * fp) { char c; do { c = getc (fp); } while (c != '\n' && c != '\r'); do { c = getc (fp); } while (c == '\n' || c == '\r'); ungetc (c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word (FILE * fp) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc (fp); } while (isspace (cEnd)); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = getc (fp); if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd) { if (cEnd == ' ') ungetc (*pword, fp); *pword = '\0'; return word; } } bug ("Fread_word: word too long.", 0); exit (1); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem (int sMem) { void *pMem; int *magic; int iList; sMem += sizeof (*magic); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug ("Alloc_mem: size %d too large.", sMem); exit (1); } if (rgFreeList[iList] == NULL) { pMem = alloc_perm (rgSizeList[iList]); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = *((void **) rgFreeList[iList]); } magic = (int *) pMem; *magic = MAGIC_NUM; pMem += sizeof (*magic); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem (void *pMem, int sMem) { int iList; int *magic; pMem -= sizeof (*magic); magic = (int *) pMem; if (*magic != MAGIC_NUM) { bug ("Attempt to recyle invalid memory of size %d.", sMem); bug ((char *) pMem + sizeof (*magic), 0); return; } *magic = 0; sMem += sizeof (*magic); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug ("Free_mem: size %d too large.", sMem); exit (1); } *((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm (int sMem) { static char *pMemPerm; static int iMemPerm; void *pMem; while (sMem % sizeof (long) != 0) sMem++; if (sMem > MAX_PERM_BLOCK) { bug ("Alloc_perm: %d too large.", sMem); exit (1); } if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) { iMemPerm = 0; if ((pMemPerm = calloc (1, MAX_PERM_BLOCK)) == NULL) { perror ("Alloc_perm"); exit (1); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup (const char *str) { char *str_new; if (str[0] == '\0') return &str_empty[0]; if (str >= string_space && str < top_string) return (char *) str; str_new = alloc_mem (strlen (str) + 1); strcpy (str_new, str); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string (char *pstr) { if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) return; free_mem (pstr, strlen (pstr) + 1); return; } void do_areas (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { send_to_char ("No argument is used with this command.\n\r", ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for (iArea = 0; iArea < iAreaHalf; iArea++) pArea2 = pArea2->next; for (iArea = 0; iArea < iAreaHalf; iArea++) { sprintf (buf, "%-39s%-39s\n\r", pArea1->credits, (pArea2 != NULL) ? pArea2->credits : ""); send_to_char (buf, ch); pArea1 = pArea1->next; if (pArea2 != NULL) pArea2 = pArea2->next; } return; } void do_memory (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; sprintf (buf, "Affects %5d\n\r", top_affect); send_to_char (buf, ch); sprintf (buf, "Areas %5d\n\r", top_area); send_to_char (buf, ch); sprintf (buf, "ExDes %5d\n\r", top_ed); send_to_char (buf, ch); sprintf (buf, "Exits %5d\n\r", top_exit); send_to_char (buf, ch); sprintf (buf, "Helps %5d\n\r", top_help); send_to_char (buf, ch); sprintf (buf, "Socials %5d\n\r", social_count); send_to_char (buf, ch); sprintf (buf, "Mobs %5d(%d new format)\n\r", top_mob_index, newmobs); send_to_char (buf, ch); sprintf (buf, "(in use)%5d\n\r", mobile_count); send_to_char (buf, ch); sprintf (buf, "Objs %5d(%d new format)\n\r", top_obj_index, newobjs); send_to_char (buf, ch); sprintf (buf, "Resets %5d\n\r", top_reset); send_to_char (buf, ch); sprintf (buf, "Rooms %5d\n\r", top_room); send_to_char (buf, ch); sprintf (buf, "Shops %5d\n\r", top_shop); send_to_char (buf, ch); sprintf (buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING); send_to_char (buf, ch); sprintf (buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm); send_to_char (buf, ch); return; } void do_dump (CHAR_DATA * ch, char *argument) { int count, count2, num_pcs, aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *exit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; int vnum, nMatch = 0; /* open file */ fclose (fpReserve); fp = fopen ("mem.dmp", "w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf (fp, "MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof (*pMobIndex))); /* mobs */ count = 0; count2 = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; fprintf (fp, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof (*fch)), count2, count2 * (sizeof (*fch))); /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; fprintf (fp, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof (*pc)), count, count * (sizeof (*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d = descriptor_free; d != NULL; d = d->next) count2++; fprintf (fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof (*d)), count2, count2 * (sizeof (*d))); /* object prototypes */ for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index (vnum)) != NULL) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf (fp, "ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof (*pObjIndex))); /* objects */ count = 0; count2 = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; fprintf (fp, "Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof (*obj)), count2, count2 * (sizeof (*obj))); /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; fprintf (fp, "Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof (*af)), count, count * (sizeof (*af))); /* rooms */ fprintf (fp, "Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof (*room))); /* exits */ fprintf (fp, "Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof (*exit))); fclose (fp); /* start printing out mobile data */ fp = fopen ("mob.dmp", "w"); fprintf (fp, "\nMobile Analysis\n"); fprintf (fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index (vnum)) != NULL) { nMatch++; fprintf (fp, "#%-4d %3d active %3d killed %s\n", pMobIndex->vnum, pMobIndex->count, pMobIndex->killed, pMobIndex->short_descr); } fclose (fp); /* start printing out object data */ fp = fopen ("obj.dmp", "w"); fprintf (fp, "\nObject Analysis\n"); fprintf (fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index (vnum)) != NULL) { nMatch++; fprintf (fp, "#%-4d %3d active %3d reset %s\n", pObjIndex->vnum, pObjIndex->count, pObjIndex->reset_num, pObjIndex->short_descr); } /* close file */ fclose (fp); fpReserve = fopen (NULL_FILE, "r"); } /* * Stick a little fuzz on a number. */ int number_fuzzy (int number) { switch (number_bits (2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX (1, number); } /* * Generate a random number. */ int number_range (int from, int to) { int power; int number; if (from == 0 && to == 0) return 0; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1); while ((number = number_mm () & (power - 1)) >= to); return from + number; } /* * Generate a percentile roll. */ int number_percent (void) { int percent; while ((percent = number_mm () & (128 - 1)) > 99); return 1 + percent; } /* * Generate a random door. */ int number_door (void) { int door; while ((door = number_mm () & (8 - 1)) > 5); return door; } int number_bits (int width) { return number_mm () & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2 + 55]; #endif void init_mm () { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for (iState = 2; iState < 55; iState++) { piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1); } #else srandom (time (NULL) ^ getpid ()); #endif return; } long number_mm (void) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if (++iState1 == 55) iState1 = 0; if (++iState2 == 55) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else return random () >> 6; #endif } /* * Roll some dice. */ int dice (int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range (1, size); return sum; } /* * Simple linear interpolation. */ int interpolate (int level, int value_00, int value_32) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde (char *str) { for (; *str != '\0'; str++) { if (*str == '~') *str = '-'; } return; } /* * Removes dollar signs to keep snerts from crashing us. * Posted to ROM list by Kyndig. JR -- 10/15/00 */ void smash_dollar( char *str ) { for( ; *str != '\0'; str++) { if( *str == '$' ) *str = 'S'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp (const char *astr, const char *bstr) { if (astr == NULL) { bug ("Str_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug ("Str_cmp: null bstr.", 0); return TRUE; } for (; *astr || *bstr; astr++, bstr++) { if (LOWER (*astr) != LOWER (*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix (const char *astr, const char *bstr) { if (astr == NULL) { bug ("Strn_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug ("Strn_cmp: null bstr.", 0); return TRUE; } for (; *astr; astr++, bstr++) { if (LOWER (*astr) != LOWER (*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix (const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = LOWER (astr[0])) == '\0') return FALSE; sstr1 = strlen (astr); sstr2 = strlen (bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix (const char *astr, const char *bstr) { int sstr1; int sstr2; sstr1 = strlen (astr); sstr2 = strlen (bstr); if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1)) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize (const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER (str[i]); strcap[i] = '\0'; strcap[0] = UPPER (strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file (CHAR_DATA * ch, char *file, char *str) { FILE *fp; if (IS_NPC (ch) || str[0] == '\0') return; fclose (fpReserve); if ((fp = fopen (file, "a")) == NULL) { perror (file); send_to_char ("Could not open the file!\n\r", ch); } else { fprintf (fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); return; } /* * Reports a bug. */ void bug (const char *str, int param) { char buf[MAX_STRING_LENGTH]; if (fpArea != NULL) { int iLine; int iChar; if (fpArea == stdin) { iLine = 0; } else { iChar = ftell (fpArea); fseek (fpArea, 0, 0); for (iLine = 0; ftell (fpArea) < iChar; iLine++) { while (getc (fpArea) != '\n'); } fseek (fpArea, iChar, 0); } sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine); log_string (buf); /* RT removed because we don't want bugs shutting the mud if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } */ } strcpy (buf, "[*****] BUG: "); sprintf (buf + strlen (buf), str, param); log_string (buf); /* RT removed due to bug-file spamming fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); */ return; } /* * Writes a string to the log. */ void log_string (const char *str) { char *strtime; strtime = ctime (¤t_time); strtime[strlen (strtime) - 1] = '\0'; fprintf (stderr, "%s :: %s\n", strtime, str); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain (void) { return; } /* Added this as part of a bugfix suggested by Chris Litchfield (of * "The Mage's Lair" fame). Pets were being loaded with any saved * affects, then having those affects loaded again. -- JR 2002/01/31 */ bool check_pet_affected(int vnum, AFFECT_DATA *paf) { MOB_INDEX_DATA *petIndex; petIndex = get_mob_index(vnum); if (petIndex == NULL) return FALSE; if (paf->where == TO_AFFECTS) if (IS_AFFECTED(petIndex, paf->bitvector)) return TRUE; return FALSE; }