rom-test-port/doc/MPDocs/
rom-test-port/gods/
rom-test-port/txt/
#AREADATA
Name Chaotic Dwellings~
Builders Fluffy Halodar~
VNUMs 4800 4825
Credits {280 300} Goku        Chaos Dwelling~
Security 9
End



#MOBILES
#4800
wraith tall figure thief~
{DA thieving Wraith{X~
{DA tall dark figure stands in the shadows.{X
~
Before you lies a tall wraith, larger than most, with its eyes glowing a deep red.
~
unique~
ABGT BDFLQTZ -1000 0
283 283 567d94+17149 283d10+85 94d3+146 slash
-182 -182 -182 -122
EFHKX ABILMNPQS EJQ FHJN
stand stand none 2000
ACHMV ABCDEFGHIJK medium unknown
#4801
dragon~
{WThe Huge Dragon{X~
{WAn enormous {DDragon {Wsurrounded in {Rf{rl{Ra{rm{Re{rs{D.{X
~
Black scales decorate its hide while fires dances in its eyes and about its body.
~
unique~
AB DFHLTVZc -1000 0
290 290 581d96+17575 290d10+85 96d3+150 claw
-187 -187 -187 -126
EHW AB EK J
stand stand none 4000
AHZ ACDEFHJKLOPQUVWXY large unknown
#4802
fierce vampire~
{DA {Rf{ri{Re{rr{Rc{re {DVampire{X~
{DA vampire cloaks his presence as he watches your movements.{X
~
A vampire studies your movements, its fangs over its lower lip.  Its eyes are trained on every movement of yours.
~
unique~
ABT BP -1000 0
285 285 571d95+17269 285d10+85 95d3+147 drain
-183 -183 -183 -123
EHIKX ABL Q HNS
stand stand none 2500
AHMV ABCDEFGHIJK medium unknown
#4803
ice dragon~
{CI{cc{Ce {DD{Wr{Da{Wg{Do{Wn{X~
{DA D{Wr{Da{Wg{Do{Wn {Dsurrounded {Win {CI{cc{Ce{D.{X
~
This immense dragon towers above most of everything in this area.  Its
mere presence in the room seems to have turned everything into ice.
~
unique~
AB HTd -1000 0
320 320 641d106+22625 320d10+85 106d3+165 frbite
-207 -207 -207 -140
FMX ABI L H
stand stand none 50000
AHZ ACDEFHJKLOPQUVWXY huge unknown
#4810
small creature ancient baby~
{DThe Ancient Dragon's Baby{X~
{DA small creature curled into a ball.{X
~
{WA small dragon is curled up into a ball.
~
unique~
AB RTVc -1000 0
290 290 581d96+17575 290d10+85 96d3+150 claw
-187 -187 -187 -126
H AB EK J
sleep stand none 4000
AHZ ACDEFHJKLOPQUVWXY medium unknown
#4812
old wizard~
{WAn Old Wizard{X~
{WA crippled old wizard is here{X
~
An old wizard stands before you, crippled from his historic battles
against the unstoppable force at the end of the caves.  He has dedicated
his life to helping those in the hunt to slay the beast, and has devised a
powerful tool to aid in the hunt.
~
unique~
AB BQ 0 0
280 280 561d93+16969 280d10+85 93d3+145 none
-180 -180 -180 -121
0 AB CD 0
stand stand none 0
0 0 medium unknown
#4823
ancient dragon~
{WThe {DA{Wn{Dc{Wi{De{Wn{Dt {WDragon{X~
{WA dragon as old as the realm stands before you.{X
~
This ancient dragon is massive, almost occupying the whole room.  It looks
down upon you, flames shooting from its nostrils.
~
unique~
ABFR BDFHJLQTVacd -1000 0
305 305 611d101+18481 305d10+85 101d3+157 claw
-196 -196 -196 -132
BCDEFHIKNVWX AB EK 0
stand stand none 100000
AHZ ACDEFHJKLOPQUVWXY medium unknown
#0



#OBJECTS
#0



#ROOMS
#4800
{WThe Gates to the Chaotic Dwellings~
{DTo the north lies a deserted path.  The land along the way is scorched
and barren.  Fear seeps from every stone and dead tree.  Only the brave or
foolhardy would dare pass these gates.  A note is held in place on the wall
by a bloodied dagger.  
~
0 1 1
E
Sign~
The sign says:
{YAbandon all hope, ye who enter here! (unless you're level 80 or above)
~
E
note~
{RWarning -- Beware the Ancient Dragon that resides within this cave!{x
~
D0
~
~
0 0 4801
D2
~
~
0 0 11210
S
#4801
{WA Dark Hallway Within The Cave{X~
{DA long, dank hallway streches into inky blackness both ways.  Crushed
and shredded armor lies on moldy bones at the side of the passage.  The reek
of decaying flesh is apparent.  
~
0 0 0
D0
~
~
0 0 4805
D2
~
~
0 0 4800
S
#4803
~
~
0 4 0
D3
~
~
0 0 4800
S
#4804
~
~
0 4 0
S
#4805
{WA Large Cavern~
{DThe soil in this area is a darker color than the rest, feathering at
the edges which creates a blending effect into the rest of the soil
elsewhere through this place.  {D A faint, underlying smell of blood
torments the senses.  A creature of unfathomable power must be about to
create the death and destruction in the area.  
~
0 0 0
D0
~
~
0 0 4806
D2
~
~
0 0 4801
S
#4806
{WA Bend in the Cave{x~
{DA path leads east, continuing the journey undertaken.  The passage back
is to the south.  Icy cold eminates from every crack and crevice in the
room, making frosty designs on metal armor.  Any fire in the room almost
goes out with the icy gusts in the area.  
~
0 0 0
D1
~
~
0 0 4808
D2
~
~
0 0 4805
S
#4808
{WFurther into the Lair~
{DThe smell becomes repulsive as an old, stale mist lingers about this
cave.  The further you travel east, the more pungent the aroma gets.  You
watch your step as you manuever about the decayed bones that lay about,
almost decorating the dark hallway.  {x 
~
0 0 0
D1
~
~
0 0 4809
D3
~
~
0 0 4806
S
#4809
{WA {rBlood {WStream{X~
{DA stream of blood flows into this room, making a pool of life force for
those to feed upon.  It must be the blood from all the creatures that have
tried to slay the ancient dragon.  {X 
~
0 0 0
D1
~
~
0 0 4810
D3
~
~
0 0 4808
S
#4810
{WSleeping Chamber{x~
{DThere seems to be some kind of subtle movement about this room.  Soft
hisses can be heard coming from the east.  {x 
~
0 1024 0
D1
~
~
0 0 4811
D3
~
~
0 0 4809
S
#4811
{WFurther into the Lair{X~
{DA small hut is in the middle of this room.  The trail continues east
and west.  {x 
~
0 0 0
D1
~
~
0 0 4813
D3
~
~
0 0 4810
S
#4812
A Small Hut~
{DYou stand in a small hut.  It is very small and is not furnished.  A
small fire burning in the middle of the floor.  
~
0 4 0
D3
~
~
5 4824 4824
S
#4813
{WFurther into the Lair{X~
{DYou continue your journey in the dark corridors of this cave.  The
corridor extends to the east and west.  
~
0 0 0
D1
~
~
0 0 4814
D3
~
~
0 0 4811
S
#4814
{WFurther into the Lair{X~
{DYou continue your way in the dark corridors of the cave.  To the east
you see a very dim light.  The place is a bit chilly compared to the other
parts of the cave.  
~
0 0 0
D1
~
~
0 0 4815
D3
~
~
0 0 4813
S
#4815
{WFurther into the Lair{X~
{DThe stench becomes stronger and more repulsive as you continue along
this long hallway.  The light to the east seems to grow and dim every so
often.  
~
0 0 0
D1
~
~
0 0 4816
D3
~
~
0 0 4814
S
#4816
{WAn Intersection{X~
{DYou walk into an intersection in the cave.  Each direction looks
different from the rest.  You hear faint breathing to the north.  
~
0 0 0
D0
~
~
0 0 4817
D1
~
~
0 0 4818
D2
~
~
0 0 4819
D3
~
~
0 0 4815
S
#4817
{WTraveling North{X~
{DYou see a small pool of blood on the stone floor.  The paths continue
north and south.  
~
0 0 0
D0
~
~
0 0 4821
D2
~
~
0 0 4816
S
#4818
{WFurthur East..{X~
{D You come across a decayed corpse laying upon the ground.  It seems as
if it was a highly decorated officer by the magnificant armor that surrounds
these unfortunate remains of an old warrior.  {X 
~
0 0 0
D1
~
~
0 0 4820
D3
~
~
0 0 4816
S
#4819
{WA Dead End{X~
{DYour path takes you to a dead end.  There is a small fountain in the
room, making the place a nice resting area.  {x 
~
0 0 0
D0
~
~
0 0 4816
S
#4820
{WDead End{X~
{DIt seems your travels come to a hault as you find yourself with no
where to go, but back from which you came.  
~
0 0 0
D3
~
~
0 0 4818
S
#4821
{WQuietness{X~
{DThe noises seem to dull as you continue on your way.  The path
continues north and south.  
~
0 0 0
D0
~
~
0 0 4822
D2
~
~
0 0 4817
S
#4822
{WA Dead Calm..{X~
{DThis room is deathly silent compared to the rest of the caves.  The
only sounds are the ones you make as you pass through this room.  You can go
north or south.  
~
0 0 0
D0
~
~
0 0 4823
D2
~
~
0 0 4821
S
#4823
{WThe {DA{Wn{Dc{Wi{De{Wn{Dt {WDragon~
{DThis is the lair of what must be the biggest dragon ever to reside in
Alanthia.  From the claw marks upon the thick granite walls, this dragon
must be extremely powerful.  The cave is littered with emaciated corpses and
half-crunched bones of victims not worthy to face such power and strength.  
~
0 0 0
D2
~
~
0 0 4822
S
#4824
{WSecret Room{X~
{DYou have stumbled into a secret room that the old wizard uses as a sort
of storage place.  
~
0 0 0
D1
~
~
5 0 4812
S
#0



#SPECIALS
S



#RESETS
M 0 4802 4 4801 4 Load {DA {Rf{ri{Re{rr{Rc{re {DVampire{X
M 0 4800 8 4801 8 Load {DA thieving Wraith{X
M 0 4800 8 4801 8 Load {DA thieving Wraith{X
M 0 4801 1 4805 1 Load {WThe Huge Dragon{X
M 0 4803 6 4806 6 Load {CI{cc{Ce {DD{Wr{Da{Wg{Do{Wn{X
M 0 4803 6 4806 6 Load {CI{cc{Ce {DD{Wr{Da{Wg{Do{Wn{X
M 0 4803 6 4806 6 Load {CI{cc{Ce {DD{Wr{Da{Wg{Do{Wn{X
M 0 4803 6 4806 6 Load {CI{cc{Ce {DD{Wr{Da{Wg{Do{Wn{X
M 0 4802 4 4808 4 Load {DA {Rf{ri{Re{rr{Rc{re {DVampire{X
M 0 4800 8 4808 8 Load {DA thieving Wraith{X
M 0 4803 6 4808 6 Load {CI{cc{Ce {DD{Wr{Da{Wg{Do{Wn{X
M 0 4803 6 4808 6 Load {CI{cc{Ce {DD{Wr{Da{Wg{Do{Wn{X
M 0 4810 4 4810 4 Load {DThe Ancient Dragon's Baby{X
M 0 4810 4 4810 4 Load {DThe Ancient Dragon's Baby{X
M 0 4810 4 4810 4 Load {DThe Ancient Dragon's Baby{X
M 0 4810 4 4810 4 Load {DThe Ancient Dragon's Baby{X
M 0 4812 1 4812 1 Load {WAn Old Wizard{X
M 0 4802 4 4813 4 Load {DA {Rf{ri{Re{rr{Rc{re {DVampire{X
M 0 4800 8 4813 8 Load {DA thieving Wraith{X
M 0 4800 8 4813 8 Load {DA thieving Wraith{X
M 0 4800 8 4815 8 Load {DA thieving Wraith{X
M 0 4800 8 4815 8 Load {DA thieving Wraith{X
M 0 4800 8 4815 8 Load {DA thieving Wraith{X
M 0 4802 4 4816 4 Load {DA {Rf{ri{Re{rr{Rc{re {DVampire{X
M 0 4823 1 4823 1 Load {WThe {DA{Wn{Dc{Wi{De{Wn{Dt {WDragon{X
S



#SHOPS
0



#MOBPROGS
#0

#$