cotn25/area/
cotn25/src/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***********************************
 * Dystopian Kingdom Code, by Jobo *
 ***********************************/

#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

void imm_cset     args (( CHAR_DATA *ch, char *argument ));

void save_kingdoms()
{
  int i;
  FILE *fp;

  if ((fp = fopen("../txt/kingdoms.txt","w")) == NULL)
  {
    log_string("Error writing to kingdoms.txt");
    return;
  }
  for (i = 1; i <= MAX_KINGDOM; i++)
  {
    fprintf(fp, "%s~\n", kingdom_table[i].name);
    fprintf(fp, "%s~\n", kingdom_table[i].whoname);
    fprintf(fp, "%s~\n", kingdom_table[i].lord);
    fprintf(fp, "%s~\n", kingdom_table[i].general);
    fprintf(fp, "%s~\n", kingdom_table[i].colonel);
    fprintf(fp, "%s~\n", kingdom_table[i].major);
    fprintf(fp, "%s~\n", kingdom_table[i].captain);
    fprintf(fp, "%s~\n", kingdom_table[i].sergent);
    fprintf(fp, "%s~\n", kingdom_table[i].private);
    fprintf(fp, "%d %d %d\n",
      kingdom_table[i].kills, kingdom_table[i].deaths, kingdom_table[i].qps);
  }
  fclose(fp);
}

void load_kingdoms()
{
  int i;
  FILE *fp;

  kingdom_table[0].name = "";
  kingdom_table[0].whoname = "";
  kingdom_table[0].lord = "";
  kingdom_table[0].general = "";
  kingdom_table[0].colonel = "";
  kingdom_table[0].major = "";
  kingdom_table[0].captain = "";
  kingdom_table[0].sergent = "";
  kingdom_table[0].private = "";
  kingdom_table[0].kills = 0;
  kingdom_table[0].deaths = 0;
  kingdom_table[0].qps = 0;

  if ((fp = fopen("../txt/kingdoms.txt", "r")) == NULL)
  {
    log_string("Fatal Error: kingdoms.txt not found!");
    exit(1);
  }
  for (i = 1; i <= MAX_KINGDOM; i++)
  {
    kingdom_table[i].name = fread_string(fp);
    kingdom_table[i].whoname = fread_string(fp);
    kingdom_table[i].lord = fread_string(fp);
    kingdom_table[i].general = fread_string(fp);
    kingdom_table[i].colonel = fread_string(fp);
    kingdom_table[i].major = fread_string(fp);
    kingdom_table[i].captain = fread_string(fp);
    kingdom_table[i].sergent = fread_string(fp);
    kingdom_table[i].private = fread_string(fp);
    kingdom_table[i].kills = fread_number(fp);
    kingdom_table[i].deaths = fread_number(fp);
    kingdom_table[i].qps = fread_number(fp);
  }
  fclose(fp);
}

void do_clans(CHAR_DATA *ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  char pkratio[20];  // perhaps some colors :)
  int i;

  if (IS_NPC(ch)) return;

  sprintf(buf, "Name          Pkills  Pdeaths  Ratio   REQS : QP       \n\r");
  for (i = 1; i <= MAX_KINGDOM; i++)
  {
    /*
     * calculation ratio
     */
    if (kingdom_table[i].kills > 0)
    {
      if (100 * kingdom_table[i].kills/(kingdom_table[i].kills + kingdom_table[i].deaths) < 100)
        sprintf(pkratio, "0.%-2d",
          (100 * kingdom_table[i].kills/(kingdom_table[i].kills + kingdom_table[i].deaths)));
      else
        sprintf(pkratio, "1.00");
    }
    else sprintf(pkratio, "0.00");

    /*
     * buffering everything
     */
    sprintf(buf2, "%-14s  %3d      %3d      %s                           \n\r",
      kingdom_table[i].name, kingdom_table[i].kills, kingdom_table[i].deaths, pkratio);
      strcat(buf, buf2);
  }
  send_to_char(buf, ch);
  return;
}

void do_cinduct(CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *victim;
  char arg[MAX_INPUT_LENGTH];

  one_argument(argument, arg);

  if (IS_NPC(ch)) return;
  if (ch->pcdata->kingdom == 0)
  {
    send_to_char("What kingdoms did you say you where from ?\n\r", ch);
    return;
  }
  if ((victim = get_char_room(ch, arg)) == NULL)
  {
    send_to_char("They are not here.\n\r", ch);
    return;
  }
  if (IS_NPC(victim))
  {
    send_to_char("That's silly.\n\r", ch);
    return;
  }
  if (victim->pcdata->kingdom != 0)
  {
    send_to_char("They are already a member of another kingdom.\n\r", ch);
    return;
  }
  if (victim->pcdata->quest < kingdom_table[ch->pcdata->kingdom].req_qps)
  {
    send_to_char("They don't have the QP to get inducted.\n\r", ch);
    return;
  }
  if (!IS_SET(victim->pcdata->jflags, JFLAG_WANT_KINGDOM))
  {
    send_to_char("They don't want to be inducted.\n\r", ch);
    return;
  }
  victim->pcdata->kingdom = ch->pcdata->kingdom;
  victim->pcdata->quest -= kingdom_table[ch->pcdata->kingdom].req_qps;
  kingdom_table[ch->pcdata->kingdom].qps += kingdom_table[ch->pcdata->kingdom].req_qps;
  send_to_char("You induct them into your Clan.\n\r", ch);
  send_to_char("You have been inducted into a Clan.\n\r", victim);
  return;
}

void do_wantclan(CHAR_DATA *ch, char *argument)
{
  if (IS_NPC(ch)) return;

  if (IS_SET(ch->pcdata->jflags, JFLAG_WANT_KINGDOM))
  {
    REMOVE_BIT(ch->pcdata->jflags, JFLAG_WANT_KINGDOM);
    send_to_char("You can no longer be inducted.\n\r", ch);
    return;
  }
  SET_BIT(ch->pcdata->jflags, JFLAG_WANT_KINGDOM);
  send_to_char("You can now be inducted.\n\r", ch);
  return;
}

void do_cset(CHAR_DATA *ch, char *argument)
{
  char keyword[MAX_INPUT_LENGTH];
  char value[MAX_INPUT_LENGTH];

  if (IS_NPC(ch)) return;
  if (ch->level > 6)
  {
    imm_cset(ch, argument);
    return;
  }
  argument = one_argument(argument, keyword);
  one_argument(argument, value);
  if (ch->pcdata->kingdom == 0)
  {
    send_to_char("But you are not a member of a kingdom.\n\r", ch);
    return;
  }
  if (str_cmp(kingdom_table[ch->pcdata->kingdom].lord, ch->name))
  {
    send_to_char("Only the leader can change the kingdom settings.\n\r", ch);
    return;
  }
  if (ch->pcdata->kingdom == 1)
  {
  if (keyword[0] == '\0' || value[0] == '\0')
  {
    send_to_char("What do you want to change ?\n\r\n\r", ch);
    send_to_char("QP req, General, SS, SA,  Private.\n\r", ch);
    return;
  }
  else if (!str_cmp(keyword, "general"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].general);
    kingdom_table[ch->pcdata->kingdom].general = str_dup(value);
  }
  else if (!str_cmp(keyword, "ss"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].colonel);
    kingdom_table[ch->pcdata->kingdom].colonel = str_dup(value);
  }
  else if (!str_cmp(keyword, "sa"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].major);
    kingdom_table[ch->pcdata->kingdom].major = str_dup(value);
  }
  else if (!str_cmp(keyword, "private"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].private);
    kingdom_table[ch->pcdata->kingdom].private = str_dup(value);
  }
}

  if (ch->pcdata->kingdom == 2)
  {
  if (keyword[0] == '\0' || value[0] == '\0')
  {
    send_to_char("What do you want to change ?\n\r\n\r", ch);
    send_to_char("QP req, General, Colonel, Major, Captain, Sergent, Private.\n\r", ch);
    return;
  }
  else if (!str_cmp(keyword, "general"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].general);
    kingdom_table[ch->pcdata->kingdom].general = str_dup(value);
  }
  else if (!str_cmp(keyword, "colonel"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].colonel);
    kingdom_table[ch->pcdata->kingdom].colonel = str_dup(value);
  }
  else if (!str_cmp(keyword, "major"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].major);
    kingdom_table[ch->pcdata->kingdom].major = str_dup(value);
  }
  else if (!str_cmp(keyword, "captain"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].captain);
    kingdom_table[ch->pcdata->kingdom].captain = str_dup(value);
  }
  else if (!str_cmp(keyword, "sergent"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].sergent);
    kingdom_table[ch->pcdata->kingdom].sergent = str_dup(value);
  }
  else if (!str_cmp(keyword, "private"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].private);
    kingdom_table[ch->pcdata->kingdom].private = str_dup(value);
  }
}
  if (ch->pcdata->kingdom == 3)
  {
  if (keyword[0] == '\0' || value[0] == '\0')
  {
    send_to_char("What do you want to change ?\n\r\n\r", ch);
    send_to_char("QP req, Director, Trustee, Dealer, Assassin, Mercenary, Merchant, Clerk.\n\r", ch);
    return;
  }
  else if (!str_cmp(keyword, "director"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].general);
    kingdom_table[ch->pcdata->kingdom].general = str_dup(value);
  }
  else if (!str_cmp(keyword, "trustee"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].colonel);
    kingdom_table[ch->pcdata->kingdom].colonel = str_dup(value);
  }
  else if (!str_cmp(keyword, "dealer"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].major);
    kingdom_table[ch->pcdata->kingdom].major = str_dup(value);
  }
  else if (!str_cmp(keyword, "assassin"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].captain);
    kingdom_table[ch->pcdata->kingdom].captain = str_dup(value);
  }
  else if (!str_cmp(keyword, "merchant"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].sergent);
    kingdom_table[ch->pcdata->kingdom].sergent = str_dup(value);
  }
  else if (!str_cmp(keyword, "mercenary"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].private);
    kingdom_table[ch->pcdata->kingdom].private = str_dup(value);
  }
}
  if (ch->pcdata->kingdom == 4)
  {
  if (keyword[0] == '\0' || value[0] == '\0')
  {
    send_to_char("What do you want to change ?\n\r\n\r", ch);
    send_to_char("Warlord, Maurauder, Assassin, Raider, Warrior, Soldier.\n\r", ch);
    return;
  }
  else if (!str_cmp(keyword, "warlord"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].general);
    kingdom_table[ch->pcdata->kingdom].general = str_dup(value);
  }
  else if (!str_cmp(keyword, "maurauder"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].colonel);
    kingdom_table[ch->pcdata->kingdom].colonel = str_dup(value);
  }
  else if (!str_cmp(keyword, "assassin"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].major);
    kingdom_table[ch->pcdata->kingdom].major = str_dup(value);
  }
  else if (!str_cmp(keyword, "raider"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].captain);
    kingdom_table[ch->pcdata->kingdom].captain = str_dup(value);
  }
  else if (!str_cmp(keyword, "warrior"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].sergent);
    kingdom_table[ch->pcdata->kingdom].sergent = str_dup(value);
  }
  else if (!str_cmp(keyword, "soldier"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].private);
    kingdom_table[ch->pcdata->kingdom].private = str_dup(value);
  }
}
  if (ch->pcdata->kingdom == 5)
  {
  if (keyword[0] == '\0' || value[0] == '\0')
  {
    send_to_char("What do you want to change Knight, Colonel, Major, Captain, Sergent, Soldier ?\n\r\n\r", ch);
    send_to_char("QP req, .\n\r", ch);
    return;
  }
  else if (!str_cmp(keyword, "knight"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].general);
    kingdom_table[ch->pcdata->kingdom].general = str_dup(value);
  }
  else if (!str_cmp(keyword, "colonel"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].colonel);
    kingdom_table[ch->pcdata->kingdom].colonel = str_dup(value);
  }
  else if (!str_cmp(keyword, "major"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].major);
    kingdom_table[ch->pcdata->kingdom].major = str_dup(value);
  }
  else if (!str_cmp(keyword, "captain"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].captain);
    kingdom_table[ch->pcdata->kingdom].captain = str_dup(value);
  }
  else if (!str_cmp(keyword, "sergent"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].sergent);
    kingdom_table[ch->pcdata->kingdom].sergent = str_dup(value);
  }
  else if (!str_cmp(keyword, "soldier"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].private);
    kingdom_table[ch->pcdata->kingdom].private = str_dup(value);
  }
}
  if (ch->pcdata->kingdom == 5)
  {
  if (keyword[0] == '\0' || value[0] == '\0')
  {
    send_to_char("What do you want to change Prince, Primogen, Elder, Justicar, Childe, Neonate, Soldier' ?\n\r\n\r", ch);
    send_to_char("QP req, .\n\r", ch);
    return;
  }
  else if (!str_cmp(keyword, "prince"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].general);
    kingdom_table[ch->pcdata->kingdom].general = str_dup(value);
  }
  else if (!str_cmp(keyword, "elder"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].colonel);
    kingdom_table[ch->pcdata->kingdom].colonel = str_dup(value);
  }
  else if (!str_cmp(keyword, "justicar"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].major);
    kingdom_table[ch->pcdata->kingdom].major = str_dup(value);
  }
  else if (!str_cmp(keyword, "childe"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].captain);
    kingdom_table[ch->pcdata->kingdom].captain = str_dup(value);
  }
  else if (!str_cmp(keyword, "neonate"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].sergent);
    kingdom_table[ch->pcdata->kingdom].sergent = str_dup(value);
  }
  else if (!str_cmp(keyword, "soldier"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].private);
    kingdom_table[ch->pcdata->kingdom].private = str_dup(value);
  }
}


  else
  {
    do_cset(ch, "");
    return;
  }
  send_to_char("Done.\n\r", ch);
  save_kingdoms();
  return;
}

void imm_cset(CHAR_DATA *ch, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char arg3[MAX_INPUT_LENGTH];
  int i;
  char value[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];

  argument = one_argument(argument, arg1);
  argument = one_argument(argument, arg2);
  one_argument(argument, arg3);

  if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
  {
    send_to_char("Syntax       : cset <kingdom> <field> <value>\n\r", ch);
    send_to_char("Valid fields : Lord, name, whoname, kills, deaths\n\r", ch);
    return;
  }
  if (!is_number(arg1))
  {
    send_to_char("Please pick a number as the kingdom.\n\r", ch);
    return;
  }
  i = atoi(arg1);
  if (i < 1 || i > MAX_KINGDOM)
  {
    send_to_char("Please pick a real kingdom.\n\r", ch);
    return;
  }
  if (!str_cmp(arg2, "lord"))
  {
    free_string(kingdom_table[i].lord);
    arg3[0] = UPPER(arg3[0]);
    kingdom_table[i].lord = str_dup(arg3);
  }
  else if (!str_cmp(arg2, "name"))
  {
    free_string(kingdom_table[i].name);
//    arg3[0] = UPPER(arg3[0]);
    arg3[0] = LOWER(arg3[0]);
    kingdom_table[i].name = str_dup(arg3);
  }


//    arg3[0] = UPPER(arg3[0]);
//    arg3[0] = LOWER(arg3[0]);
//      arg3[30] = ' ';
//    kingdom_table[i].whoname = str_dup(arg3);
//    smash_tilde( argument );
//    strcpy(buf,argument);
//    set_prefix( ch, argument );
//    send_to_char( "Prefix Set.\n\r", ch );


/*
  else if (!str_cmp(arg2, "whoname"))
  {
    free_string(kingdom_table[i].whoname); 
    smash_tilde( arg3 );
    sprintf(buf,"#n");
    strcpy(buf,arg3);
    kingdom_table[i].whoname = arg3;
    send_to_char( "Whoname Set.\n\r", ch );
  }

*/

  else if (!str_cmp(arg2, "whoname"))
  {
    free_string(kingdom_table[i].whoname); 
//    arg3[0] = UPPER(arg3[0]);
    kingdom_table[i].whoname = str_dup(arg3);
  }



  else if (!str_cmp(arg2, "kills"))
  {
    kingdom_table[i].kills = atoi(arg3);
  }
  else if (!str_cmp(arg2, "deaths"))
  {
    kingdom_table[i].deaths = atoi(arg3);
  }
  else
  {
    imm_cset(ch, "");
    return;
  }
  send_to_char("Done.\n\r", ch);
  save_kingdoms();
  return;
}

void do_coutcast(CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *victim;
  char arg[MAX_INPUT_LENGTH];

  one_argument(argument, arg);

  if (IS_NPC(ch)) return;
  if (ch->pcdata->kingdom == 0)
  {
    send_to_char("What kingdoms did you say you where from ?\n\r", ch);
    return;
  }
  if (str_cmp(kingdom_table[ch->pcdata->kingdom].lord, ch->name) &&
      str_cmp(kingdom_table[ch->pcdata->kingdom].general, ch->name))
  {
    send_to_char("You are not allowed to outcast members.\n\r", ch);
    return;
  }
  if ((victim = get_char_room(ch, arg)) == NULL)
  {
    send_to_char("Outcast whom?\n\r", ch);
    return;
  }
  if (IS_NPC(victim))
  {
    send_to_char("That's a monster, not a player.\n\r", ch);
    return;
  }
  if (ch == victim)
  {
    send_to_char("You cannot outcast yourself.\n\r", ch);
    return;
  }
  if (victim->pcdata->kingdom != ch->pcdata->kingdom)
  {
    send_to_char("They are not a member of your kingdom.\n\r", ch);
    return;
  }
  if (!str_cmp(victim->name, kingdom_table[ch->pcdata->kingdom].lord))
  {
    send_to_char("That is not a good plan.\n\r", ch);
    return;
  }
  victim->pcdata->kingdom = 0;
  send_to_char("Done.\n\r", ch);
  send_to_char("You have been outcasted from your kingdom.\n\r", victim);
  return;
}

void do_cstats(CHAR_DATA *ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  int i;

  if (IS_NPC(ch)) return;
  if ((i = ch->pcdata->kingdom) == 0)
  {
    send_to_char("You are not a member of any kingdom.\n\r", ch);
    return;
  }
  sprintf(buf, " [***]  The Kingdom stats of %s  [***]\n\r\n\r", kingdom_table[i].whoname);
  sprintf(buf2, " Current Lord    : %s\n\r", kingdom_table[i].lord);
  strcat(buf, buf2);
  sprintf(buf2, " Current General   : %s\n\r", kingdom_table[i].general);
  strcat(buf, buf2);
  sprintf(buf2, " Treasury          : %d qps\n\r", kingdom_table[i].qps);
  strcat(buf, buf2);
  send_to_char(buf, ch);
  return;
}

void do_clanset(CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *victim;
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  int i;

  if (IS_NPC(ch) || ch->level < 7)
  {
    send_to_char("Huh?\n\r", ch);
    return;
  }
  argument = one_argument(argument, arg1);
  one_argument(argument, arg2);
  if (arg1[0] == '\0' || arg2[0] == '\0')
  {
    send_to_char("Syntax : clanset <player> <kingdom number>\n\r", ch);
    return;
  }
  if ((victim = get_char_world(ch, arg1)) == NULL)
  {
    send_to_char("They are not here.\n\r", ch);
    return;
  }
  if ((i = atoi(arg2)) < 1 || i > MAX_KINGDOM)
  {
    send_to_char("Please pick a valid kingdom.\n\r", ch);
    return;
  }
  if (IS_NPC(victim))
  {
    send_to_char("Please pick a player.\n\r", ch);
    return;
  }
  victim->pcdata->kingdom = i;
  send_to_char("Ok.\n\r", ch);
  send_to_char("Your Clan has been changed.\n\r", victim);
  return;
}