ur/
ur/boards/
ur/clans/
ur/councils/
ur/homes/
ur/planets/
#AREA   {PROTO} Halcyon's area in progress~



#AUTHOR Halcyon~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 6313279

#CLIMATE 4 3 0

#MOBILES
#5101
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5102
repair technician~
a repair technician~
A repair technician is inspecting a freighter.
~
~
268435459 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5103
Customs Officer~
a Customs Officer~
A Customs Officer is sitting at his desk.
~
~
268468227 0 0 Z
60 0 -50 12d10+600 6d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
12 12 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the east.~
nod 
say May I help you? 
~
> speech_prog weapon storage confiscate confiscated confiscation~
say We store all confiscated weapons here. 
say There's a 1000 credit fee to retrieve your weapon. 
nod 
~
> bribe_prog 1000~
nod 
if ovnuminv(5108) >= 1 
unlock s 
open s 
else 
mpoload 5108 
unlock s 
open s 
endif 
say There you are. 
mpdeposit 1000 
~
> rand_prog 25~
mpat 5139 drop all 
~
|
#5104
bartender~
a bartender~
&Y&OA bartender is serving drinks.&w
~
~
268435459 0 0 Z
15 0 62 3d10+150 1d4+2
351 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
2 0 0 0 3 2 0
3 3 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 75~
emote nods as $n walks in. 
say What'll you have? 
~
|
#5105
station guard~
The Gate Keeper~
The Gate Keeper stands here greeting guests of Wilksen.
~
~
268468227 0 0 Z
45 0 -12 9d10+450 4d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
9 9 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5106
clerk droid~
a clerk droid~
A clerk droid is selling merchandise of dubious quality.
~
~
67108867 4194344 0 Z
75 0 -200 15d10+750 7d4+2
351 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
15 15 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5107
shop clerk~
a shop clerk~
A clerk is selling rations and similar items.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
6 6 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5108
shop clerk~
a shop clerk~
A clerk is ringing up merchandise.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5109
3PO Protocol Droid~
a 3PO Protocol Droid~
&C&cA silver protocol droid is standing here.&w
~
~
68157699 4194344 0 Z
15 0 62 3d10+150 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
3 3 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5110
shop clerk~
a shop clerk~
A clerk is selling used droids.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5111
ASP-9 Worker Drone~
an ASP-9 Worker Drone~
&Y&OA lumbering ASP-9 worker drone is here.&w
~
~
67109123 0 0 Z
25 0 -50 5d10+250 2d4+2
0 0
8 8 0
25 10 10 25 18 10 10
0 0 0 0 0
0 0 0 0 67108864 67108864 0
5 5 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5112
binary load lifter~
a binary load lifter~
&C&cA binary load lifter is here.&w
~
~
67109123 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 0
10 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 67108864 67108864 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5113
dewback~
a dewback~
&G&gA dewback is snorting loudly.&w
~
~
3 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1073741824 1073741824 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5114
waitress~
a waitress~
&Y&OA waitress is serving drinks.&w
~
~
268435459 0 0 Z
15 0 62 3d10+150 1d4+2
351 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
5 0 0 0 21 20 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5115
clerk droid~
a clerk droid~
A clerk droid is selling electronics.
~
~
67108867 4194344 0 Z
75 0 -200 15d10+750 7d4+2
351 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5116
shop clerk~
a shop clerk~
A clerk is selling weapons and similar items.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5117
waitress~
a waitress~
&c&CA waitress is serving diner patrons.&w
~
~
268435459 0 0 Z
15 0 62 3d10+150 1d4+2
351 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
14 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 90~
nod 
say What can I get you? 
~
> speech_prog water~
say Sure thing. 
mpforce $n give 4 credits waitress 
mpoload 5147 
give water $n 
say Enjoy. 
~
> speech_prog ryshcate~
nod 
mpforce $n give 14 credits waitress 
mpoload 5148 
give ryshcate $n 
~
> speech_prog caf~
emote pours $n a mug of caf. 
mpoload 5146 
mpforce $n give 8 credits waitress 
give caf $n 
~
> speech_prog tubers~
mpoload 5145 
give tubers $n 
mpforce $n give 20 credits waitress 
say Thanks for the tip. 
~
> speech_prog steak~
mpoload 5144 
give steak $n 
mpforce $n give 30 credits waitress 
smile 
~
> speech_prog p alzat rimmer~
emote looks up in surprise. 
say Uh... Alzat Rimmer? 
say I.. don't know him... 
~
> speech_prog lie lying liar~
say I just don't want him to get hurt, that's all... 
sniff 
~
|
#5118
pawnshop clerk~
a pawnshop clerk~
A grimy-looking pawnshop clerk is sitting behind a counter.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5119
hokum keeper~
a hokum keeper~
A hokum keeper is distributing illegal substances.
~
~
67108867 4194344 0 Z
75 0 -200 15d10+750 7d4+2
351 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5120
shop clerk~
a shop clerk~
A clerk is watching over his merchandise.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5121
shop clerk~
a shop clerk~
A clerk is watching over his merchandise.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5122
shop clerk~
a shop clerk~
A clerk is selling needles and cloth.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5123
medic~
a medic~
&c&CA medic is monitoring the bacta readouts.&w
~
~
402654723 0 500 Z
64 0 -60 12d10+640 6d4+2
0 0
8 8 2
4 20 15 16 14 17 10
0 0 0 0 0
0 0 0 0 1 0 0
12 12 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5124
clerk droid~
a clerk droid~
A droid is selling furniture.
~
~
67108867 4194344 0 Z
75 0 -200 15d10+750 7d4+2
351 0
8 8 0
25 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5125
butcher~
a Wookiee butcher~
A butcher is laboring to cut slabs of meat.
~
~
268435459 4194344 0 Z
65 0 -62 13d10+650 6d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
1 0 0 0 1 1043389 0
13 13 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5126
shop clerk~
a shop clerk~
A clerk is selling armor and similar items.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5127
bounty hunter~
a bounty hunter~
A brawny-looking bounty hunter is standing here.
~
~
1342181379 4194344 0 Z
90 0 -125 18d10+900 9d4+2
273 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
13 0 0 0 7 6 0
18 18 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog p alzat rimmer~
say Oh, interested in him? 
chuckle 
say Apparently, he sliced into the Imperial Ubiqtorate database. 
say The Imps want him brought back in a bag. 
say Somebody says they saw him walking down Entraepot a week ago. 
shrug 
~
> act_prog alzat~
if ovnuminv(5207) >= 1 
nod $n 
say Good job, they've been looking for him for a while. 
mpwithdraw 7500 
give 7500 credits $n 
mpgain $n 3 50000 
else 
say That's not Alzat Rimmer... 
sneer 
endif 
mpat 4 drop all 
mpat 4 mppurge corpse 
~
|
#5128
shop clerk~
a shop clerk~
A clerk is selling second-hand clothing.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5129
jewelry clerk~
a jewelry clerk~
A clerk is selling second-rate jewelry.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5130
receptionist droid~
a receptionist droid~
&B&bA snooty-looking receptionist droid is in the center of the room.&w
~
~
67108867 4194344 0 Z
75 0 -200 15d10+750 7d4+2
351 0
8 8 0
25 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 2147483647 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog factory~
if ovnuminv(5206) >= 1  
stare $n  
say This is for the factory foreman...  
drop foreman  
else  
emote looks at $n disdainfully.  
endif  
~
> act_prog p arrives from the east.~
say Greetings, how may I serve you?  
emote makes electronic sounds.  
mpechoat $n A receptionist droid turns away from you.  
mpechoat $n A receptionist droid ignores you completely.  
mpechoaround $n A receptionist droid begins to ignore $n.  
~
|
#5131
male citizen~
a male citizen~
A grungy-looking male citizen is walking down the street.
~
~
268435521 0 -20 Z
6 0 85 1d10+60 0d4+2
8 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5132
female citizen~
a female citizen~
A female citizen is walking quickly down the lane.
~
~
268435649 0 10 Z
6 0 85 1d10+60 0d4+2
4 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5133
Rodian~
a Rodian~
A Rodian is wandering about warily.
~
~
268435521 0 -20 Z
14 0 65 2d10+140 1d4+2
45 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
3 0 0 0 3 3 0
2 2 0 0 0 0 0 0
-2147483648 0 0 0 0 0 0 0
#5134
Station Guard~
a Station Guard~
&C&cA station guard is monitoring through traffic.&w
~
~
268468227 0 0 Z
45 0 -12 9d10+450 4d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5135
dirty chef~
a dirty chef~
A dirty chef is dishing out food.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5136
Bith musician~
a Bith musician~
A Bith musician is playing a strange instrument for money.
~
~
402653889 0 100 Z
12 0 70 2d10+120 1d4+2
400 0
8 8 2
10 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 17~
emote plays a nice jizz tune. 
~
> bribe_prog 100~
say Thank you! 
smile 
mpdeposit 100 
if ovnuminv(5199) >= 1 
say Here, take this to Nakka and he'll give you a job. 
give data $n 
else 
bow $n 
endif 
~
> time_prog 14~
if ovnuminv(5199) >= 1 
emote wails some jizz. 
else 
mpoload 5199 
endif 
~
> speech_prog p shut up~
emote raises her hand, holding all fingers down but the middle one. 
emote goes back to playing. 
~
|
#5137
Nakka~
Nakka~
A Twi'lek is sitting at a desk.
~
~
671088643 4194344 -400 Z
70 0 -75 14d10+700 7d4+2
700 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
2 0 0 0 3 2 0
14 14 0 0 0 0 0 0
-2147483648 0 0 0 0 0 0 0
> act_prog data-disc.~
if ovnuminv(5199) >= 1  
say Ah, Leenen sent you?  
smile  
say I can put you to work right away!  
mpoload 5203  
say Give this to the Hutt working at the Information Brokerage.  
give packet $n  
else  
say Pardon me?  
endif  
mpat 4 drop all  
~
> speech_prog p Alzat Rimmer~
cough 
say Uh... Alzat Rimmer? 
say No... I haven't seen him... 
~
|
#5138
Hutt~
a Hutt~
A large Hutt is glancing about warily.
~
~
1207959555 4194344 -400 Z
20 0 -300 4d10+200 2d4+2
0 0
8 8 0
10 10 10 10 20 10 10
0 0 0 0 0
4 0 0 0 -1 16 0
4 4 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog packet.~
if ovnuminv(5203) >= 1 
emote chortles loudly. 
say I've been waiting for this. 
mpwithdraw 1000 
give 1000 credits $n 
mpgain $n 4 50000 
say Hmm... would you be interested in another job?
else 
growl 
endif 
~
> speech_prog no~
if ovnuminv(5203) >= 1 
smile 
mpat 4 drop all 
emote chortles loudly. 
else 
eyebrow 
endif 
~
> speech_prog yes~
if ovnuminv(5203) >= 1 
smile 
mpoload 5204 
give chit $n 
mpat 4 drop packet 
emote chortles loudly. 
say Take that to the Shipping Guild. 
say They'll know what to do with it. 
emote laughs ominously... 
else 
stare $n 
endif 
~
|
#5139
Quarren~
a Quarren~
A Quarren looks a bit bored.
~
~
1879048195 4194344 0 Z
45 0 -12 9d10+450 4d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
15 0 0 0 11 11 0
9 9 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog small~
if ovnuminv(5204) >= 1 
emote blinks. 
say Oh, Barda sent you! 
emote chuckles nervously. 
say I need you to retrieve a package from Warehouse 9421. 
say You might have to dig around a bit to find it... 
emote chuckles nervously again. 
else 
say Uh... I don't think I can help you... 
emote glances about nervously. 
endif 
mpat 4 drop all 
~
> act_prog crate~
if ovnuminv(5205) >= 1 
say Ah! Thank you! 
smile 
mpwithdraw 1000 
give 1000 credits $n 
mpgain $n 4 50000 
say Oh, if you like, I have another package I need delivered... 
else 
say I don't believe that's what I was looking for... 
mpat 4 drop all 
endif 
~
> speech_prog no~
if ovnuminv(5205) >= 1 
say Oh... all right then. 
shrug 
else 
glare $n 
endif 
mpat 4 drop all 
~
> speech_prog yes~
if ovnuminv(5205) >= 1 
say Excellent! 
mpoload 5206 
give foreman $n 
else 
eyebrow $n 
endif 
mpat 4 drop all 
~
|
#5140
factory foreman~
the factory foreman~
The factory foreman is sitting at his desk.
~
~
2013265923 4194344 0 Z
70 0 -75 14d10+700 7d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
2 0 0 0 3 2 0
14 14 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog factory~
if ovnuminv(5206) >= 1 
say Ah, finally! 
smile 
mpwithdraw 2000 
give 2000 credits $n 
mpgain $n 4 75000 
emote looks around warily. 
say Hmm... I don't suppose you'd be interested in, uh... 
eyebrow 
say Slaves? 
else 
mpat 4 drop all 
stare $n 
endif 
~
> speech_prog yes~
if ovnuminv(5206) >= 1 
smile 
say I thought so. 
say You look like the... discerning sort. 
evilgrin 
mpopenpassage 5236 5264 5 
mpforce $n down 
mpclosepassage 5236 5 
else 
glare $n 
endif 
mpat 4 drop all 
~
> speech_prog no~
if ovnuminv(5206) >= 1 
say Then get out! 
growl 
else 
glare $n 
endif 
mpat 4 drop all 
~
|
#5141
Twi'lek Dancer~
a Twi'lek Dancer~
A beautiful Twi'lek Dancer is standing here.
~
~
536871683 0 200 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 2
8 14 10 20 12 20 10
0 0 0 0 0
2 0 0 0 3 2 0
5 5 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5142
shop clerk~
a shop clerk~
A clerk is watching over his merchandise.
~
~
268435459 4194344 0 Z
34 0 15 6d10+340 3d4+2
273 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5143
Bodyguard~
a bodyguard~
A hulking brute of a bodyguard is standing here.
~
~
259 0 100 Z
75 0 -87 15d10+750 7d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
15 15 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5144
Kubaz~
a Kubaz spy~
&x&zA suspicious looking Kubaz is loitering around.&w
~
~
4099 65576 -400 Z
67 0 -67 13d10+670 6d4+2
1230 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 512 0
13 13 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog p alzat rimmer~
say 1,000 credits and I can tell you where he is... 
emote rubs his fingers together. 
~
> bribe_prog 1000~
emote makes a squeaking noise. 
say He's hiding in the Old Republic ruins east of the oil fields... 
say A girl working at one of the diners takes him food sometimes. 
mpdeposit 1000 
say Pleasure doing business with you... 
chuckle 
~
|
#5145
Alzat Rimmer~
Alzat Rimmer~
A shadowed form is hunched over with its back turned.
~
~
671125633 0 20 Z
75 0 -87 15d10+750 7d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
15 15 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 5146 
mpforce roon mpoload 5207 
mpforce roon drop all 
mppurge roon 
~
|
#5146
roon~
a mouse droid~
A mouse droid is trundling about.
~
~
1677721601 4259882 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 67108865 67108864 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5147
systems droid~
a systems droid~
A systems droid is methodically performing its tasks.
~
~
1677721603 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#5400
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#5101
first object~
a first object~
A first object is here.~
~
7 0 0
0 0 0 0
1 0 0
#5102
fuel tank~
a fuel tank~
&c&CA massive fuel tank is making gurgling noises...&w~
~
37 2 0
0 0 0 0
5000 0 0
#5103
crane~
a large crane~
&C&cA large crane is loading heavy crates of cargo.&w~
~
49 4098 0
0 0 0 -1
2500 0 0
#5104
durasteel handrails~
a durasteel handrail~
&C&cDurasteel handrails line the walkway on either side.&w~
~
6 4096 0
0 0 33 0
1200 0 0
#5105
duraplast bench~
a duraplast bench~
&G&gA duraplast bench is sitting against a wall.&w~
~
6 4096 0
0 0 585 0
1400 0 0
#5106
durasteel guardrail~
a durasteel guardrail~
&C&cA durasteel guardrail surrounds the entire observation deck.&w~
~
6 4096 0
0 0 33 0
1200 0 0
#5107
flight control console~
a flight control console~
A flight control console is making strange noises...~
~
6 4098 0
0 0 2340 0
1400 0 0
#5108
key~
a key~
An electronic cypher key is lying on the ground.~
~
11 2 16385
0 0 0 0
1 25 2
#5109
synth-wood desk~
a synth-wood desk~
&Y&OA synth-wood desk is in the center of the room.&w~
~
6 4098 0
0 0 2340 0
1400 0 0
#5110
flashing sign~
a flashing sign~
&c&CA flashing sign is advertising a local drinking establishment.&w~
~
49 4097 0
0 0 0 -1
2500 0 0
E
flashing sign ad advertisement list~
^z&RTRAMP'S CANTINA 
^z&YBest Liquer in Urbis! 
~
#5111
glass of Whyren's Reserve~
a glass of Whyren's Reserve~
A shot glass is lying on the ground.~
~
10 0 16385
3 3 3 0
1 20 2
#5112
mug of lum~
a mug of lum~
A mug is lying on the ground.~
~
10 0 16385
4 4 1 0
1 8 0
#5113
glass of Abrax Cognac~
a glass of Abrax Cognac~
A shot glass is lying on the ground.~
~
10 0 16385
3 3 2 0
1 14 1
#5114
duraplast table~
a duraplast table~
&C&cDuraplast tables are scattered about the bar.&w~
~
6 4098 0
0 0 2340 0
1400 0 0
#5115
bantha-shank couch~
a bantha-shank couch~
&Y&OA battered old bantha-shank couch is sitting against a wall.&w~
~
6 4096 0
0 0 585 0
1400 0 0
#5116
oil pumping rig~
an oil-pumping rig~
&C&cOil rigs are pumping laborously.&w~
~
49 4098 0
0 0 0 -1
2500 0 0
#5117
row of bunks~
a small bed~
&C&cA row of bunks line the walls on either side.&w~
~
6 4096 0
0 0 585 0
1400 0 0
#5118
comlink headset~
a comlink headset~
A comlink headset is lying on the ground.~
~
42 2 17
0 0 0 0
1 50 5
A
17 -2
#5119
hydrospanner~
a hydrospanner~
A hydrospanner might come in handy...~
~
36 0 1
0 0 0 0
3 77 7
#5120
flightsuit~
a flightsuit~
A flightsuit is lying on the floor in a wad.~
~
4 0 9 16
6 6 0 0
1 98 9
#5121
battery~
a battery~
A battery is lying on the ground... maybe there's still some charge left.~
~
35 0 1
50 0 0 0
1 6 0
#5122
a ration bar~
a ration bar~
A ration bar is lying on the ground...~
~
12 8192 1
25 25 0 0
2 5 0
#5123
packet of rations~
a packet of rations~
A packet of rations has been left here.~
~
12 8192 1
65 65 0 0
2 25 2
#5124
canteen~
a canteen~
A canteen is lying on the ground.~
~
10 0 1
20 20 0 0
7 25 2
#5125
bottle of energy drink~
a bottle of energy drink~
A bottle of energy drink is lying on the ground.~
~
10 0 1
20 20 9 0
3 40 4
#5126
statue of a bloated old Hutt~
a statue of a bloated old Hutt~
&C&cA statue of a bloated old Hutt is in the center of the square.&w~
~
45 4096 0
0 0 0 0
1200 0 0
#5127
leather backpack~
a leather backpack~
A backpack is lying on the ground.~
~
8 0 524289
10 0 0 20
1 115 11
#5128
whuffa-hide briefcase~
a whuffa-hide briefcase~
&Y&OA briefcase is lying on the ground.&w~
~
8 0 16385
6 0 0 15
1 75 7
#5129
travel suitcase~
a travel suitcase~
&C&cA grey suitcase was foolishly left here.&w~
~
8 0 16385
25 0 0 20
1 240 24
#5130
identity device~
an identity scanner~
&C&cAn identity scanner is embedded in the wall.&w~
~
49 4098 0
0 0 0 -1
1 0 0
#5131
glass of Corellian Ale~
a glass of Corellian Ale~
A shot glass is lying on the ground.~
~
10 0 16385
3 3 3 0
1 10 1
#5132
repulsorlift track~
a repulsorlift track~
&c&CA repulsorlift track is running down the center of the path.&w~
~
49 4098 0
0 0 0 -1
1200 0 0
#5133
sign~
a sign~
&C&cA sign has been mounted beside the track.&w~
~
3 4096 0
0 0 0 0
1 0 0
E
sign~
&YNorth &c- &rMining Station Isk 
  
&YEast &c- &rLumber Yards 
  
&YSouth &c- &rUrbis Spaceport 
~
#5134
pile timber~
a pile of timber~
&Y&ORecently cut timber has been piled here.&w~
~
54 33554432 1
0 0 0 0
4000 0 0
#5135
some timber~
some timber~
&Y&OA loose piece of timber is lying on the ground.&w~
~
54 33554432 1
0 0 0 0
40 0 0
#5136
pile timber~
a pile of timber~
&Y&OA pile of freshly-cut timber has been stacked on the ground.&w~
~
54 0 1
0 0 0 0
2000 0 0
#5137
some timber~
some timber~
&Y&OA loose piece of timber is lying on the ground.&w~
~
54 33554432 1
0 0 0 0
20 0 0
#5138
visor~
a visor~
A visor is here.~
~
7 0 17
0 0 0 0
1 0 0
A
20 32
#5139
portable scanner~
a portable scanner~
A portable scanner is lying on the ground.~
~
49 0 16385
0 4 4 53
1 125 12
#5140
Concussion Rifle~
a Concussion Rifle~
&C&cA silver concussion rifle is lying on the ground.&w~
~
2 6 8193
20 20 2 6 800 800
20 8500 850
#5141
pocket vibro-blade~
a pocket vibro-blade~
A small vibro-blade could be hidden easily.~
~
2 64 8193
12 3 8 2
3 500 50
#5142
Concussion Cell~
a Concussion Cell~
A bulky-looking ammunition cell is lying on the ground.~
~
25 0 1
800 0 0 0
4 75 7
#5143
dirty table~
a dirty table~
&C&cDirty tables are scattered about the diner.&w~
~
6 4096 0
0 0 2340 0
1400 0 0
#5144
gundark steak~
a gundark steak~
&Y&OSome gundark steak has been grilled to perfection... or something close to that.&w~
~
12 0 1
8 8 0 0
1 8 0
#5145
bowl of tubers~
a bowl of tubers~
A bowl of tubers was left here.~
~
12 0 1
4 4 0 0
1 6 0
#5146
mug of caf~
a mug of caf~
&c&CA ceramic mug of hot caf is here.&w~
~
10 0 1
4 3 12 0
1 4 0
#5147
glass of water~
a glass of water~
A glass of water is sitting here.~
~
10 0 1
5 4 0 0
1 2 0
#5148
some ryshcate~
some ryshcate~
Some ryshcate is sitting on a small plate.~
~
12 0 1
4 4 0 0
1 7 0
#5149
comlink~
a comlink~
A comlink is making strange noises.~
~
42 2 16385
0 0 0 0
1 23 2
#5150
some glitterstim~
some glitterstim~
Some glitterstim was foolishly dropped on the ground.~
~
47 0 1
0 10 0 0
1 512 51
#5151
vial of dilluted ryll~
a vial of dilluted ryll~
A vial of some strange substance is lying on the ground.~
~
47 0 1
2 10 0 0
1 332 33
#5152
vial of pure glit~
a vial of pure glit~
A glass vial is lying on the ground.~
~
47 0 1
0 30 0 0
1 2500 250
#5153
old couch~
an old couch~
&C&cA tattered old couch is intended for any beings too high to leave the premises.&w~
~
6 4096 0
0 0 585 0
1400 0 0
#5154
well~
a well~
A well in the center of the street is used by locals as a water source.~
~
16 0 0
2000 2000 0 0
1 0 0
#5155
Wartaki Reed Pipe~
a Wartaki Reed Pipe~
A pipe is lying on the ground.~
~
19 0 1
1 0 0 0
1 250 25
A
21 2
#5156
chunk of pipeweed~
a chunk of pipeweed~
A chunk of strange-smelling herbs is here.~
~
21 0 1
0 2 0 0
1 21 2
#5157
some breadl herbs~
some breadl~
Some herbs were dropped on the ground.~
~
21 0 1
0 4 5 0
1 36 3
#5158
cabarra root~
some cabarra root~
Some cabarra roots are lying on the ground.~
~
21 0 1
0 2 4 0
1 22 2
#5159
mini thermal detonator~
a mini thermal detonator~
A small silver ball is lying on the ground...~
~
50 0 16385
100 50 0 0
3 1500 150
#5160
proton mine~
a proton mine~
A suspicious looking object is partially buried here...~
~
51 0 16385
90 190 0 0
7 1250 100
#5161
concussion shield~
a concussion shield~
An energy shield is lying on the ground.~
~
4 0 513
19 20 0 0
10 5172 517
#5162
sewing needle~
a sewing needle~
A small needle is lying on the ground.~
~
46 0 1
0 0 0 0
1 179 17
#5163
some satin~
a some satin~
A some satin is here.~
~
44 0 0
0 0 0 0
1 0 0
#5164
synth-wood desk~
a synth-wood desk~
&Y&OA synth-wood desk is sitting in a corner.&w~
~
6 0 1
0 0 2340 0
80 472 47
#5165
comfortable bed~
a comfortable bed~
&C&cA comfortable bed is sitting here.&w~
~
6 0 1
0 0 585 0
100 734 73
#5166
whuffa-hide sofa~
a whuffa-hide sofa~
&Y&OA whuffa-hide sofa is sitting against a wall.&w~
~
6 0 1
0 0 585 0
130 613 61
#5167
headstone~
a headstone~
&x&zHeadstones are scattered about the somber field.&w~
~
3 4096 0
0 0 0 0
1200 0 0
E
headstone headstones~
&C&cApparently, quite a few beings hereabouts die early... This planet
doesn't seem to be conducive to long life.

~
#5168
slab of nerf~
a slab of nerf~
&Y&OA perfect slab of nerf was left here!&w~
~
12 0 1
12 12 0 0
3 19 1
#5169
tongue of bantha~
a tongue of bantha~
A grilled bantha tongue was left here...~
~
12 0 1
13 13 0 0
2 12 1
#5170
KZZ Riot Armor~
KZZ Riot Armor~
Some armor was foolishly left lying on the ground.~
~
4 0 9 8
5 5 0 0
4 6000 600
#5171
pair of Infra-red Goggles~
a pair of Infra-red Goggles~
Some goggles are lying on the ground.~
~
49 0 131073 128
0 0 0 -1
1 2500 250
A
20 8
#5172
blast helmet~
a blast helmet~
A blast helmet is here.~
~
4 0 17 128
6 6 0 0
4 1600 160
#5173
a Stormtrooper shoulder plate~
a Stormtrooper shoulder plate~
A shoulder plate is lying on the ground.~
~
4 0 5 2
4 4 0 0
3 2700 270
#5174
ammunition cell ammo~
an ammunition cell~
An ammunition cell was carelessly left here.~
~
25 8192 16385
500 500 0 0
1 10 1
#5175
list of Galactic Bounties~
a list of Galactic Bounties~
A list of Galactic Bounties has been mounted on the wall.~
~
49 4096 0
0 0 0 -1
1 0 0
E
list l li lis bounty bounties galactic~
&GThere are currently &r&R1 &g&Gbounties posted. 
  
&C&cAlzat Rimmer &O&Y- &r&RWANTED&C&c for Treason &O&Y - &r&R7,500 credits&w 
~
#5176
pair of black boots~
a pair of black boots~
&x&zA pair of black boots were left here.&w~
~
4 0 65
3 3 0 0
3 213 21
#5177
some brown robes~
some brown robes~
&Y&OSome brown robes are all wadded up on the ground.&w~
~
4 0 1025 32
2 2 0 0
1 116 11
#5178
old flightsuit~
an old flightsuit~
A flightsuit is lying on the floor in a wad.~
~
4 0 9 1
4 4 0 0
1 74 7
#5179
leather holster~
a leather holster~
&Y&OA leather holster is lying on the ground.&w~
~
4 0 2049 8
2 2 0 0
1 40 4
#5180
brass ring~
a brass ring~
A brass ring is lying on the ground.~
~
3 0 3 8
2 8 0 0
1 220 22
#5181
small necklace~
a small necklace~
A small necklace is lying on the ground.~
~
3 0 5 64
0 1 0 0
1 74 7
#5182
small diamond~
a small diamond~
A small diamond was dropped on the ground!~
~
3 0 16385
0 20 0 0
4 500 50
#5183
workbench bench~
a workbench~
&C&cA workbench seems to see a lot of use.&w~
~
6 4096 0
0 0 609 0
1500 0 0
#5184
conveyor belt~
a conveyor belt~
&C&cA conveyor belt is moving items past various work stations.&w~
~
6 4098 0
0 0 2149 0
2500 0 0
#5185
pile of crates~
a pile of crates~
&Y&OPiles of crates fill the warehouse.&w~
~
6 0 1
0 0 585 0
5000 0 0
#5186
oil tank~
an oil tank~
&x&zA large oil tank has been installed here.&w~
~
37 2 0
0 0 0 0
5000 0 0
#5187
pump~
a pump~
&x&zA large pump is working laborously to refine oil.&w~
~
49 2 0
0 0 0 -1
5000 0 0
#5188
ornate desk~
an ornate desk~
&c&CAn ornate desk is in the center of the room.&w~
~
6 4098 0
0 0 2340 0
1400 0 0
#5189
conference table~
a conference table~
&C&cA conference table is at the front of the room.&w~
~
6 4096 0
0 0 2340 0
1400 0 0
#5190
duraplast bench~
a duraplast bench~
&G&gRows of duraplast benches face the conference table.&w~
~
6 4096 0
0 0 585 0
1400 0 0
#5191
duraplast desk~
a duraplast desk~
&C&cA duraplast desk is in the center of the room.&w~
~
6 4096 0
0 0 2340 0
1400 0 0
#5192
abstract painting~
an abstract painting~
&O&YAn abstract painting is hanging on the western wall.&w~
~
3 4096 0
0 0 0 0
1 0 0
E
painting abstract art~
&O&YA flurry of colors and shapes, it's hard to tell what the art is
supposed to mean... or why anyone would want to buy such a thing.

~
#5193
vial of ryll~
a vial of ryll~
A vial of some strange substance is lying on the ground.~
~
47 33554432 1
2 10 0 0
1 332 33
#5194
bantha stew~
a bantha stew~
A bowl of stew was left here.~
~
12 0 1
5 5 0 0
1 9 0
#5195
dirty table~
a dirty table~
&C&cDirty tables have been set up underneath the canopy.&w~
~
6 4096 0
0 0 2340 0
1400 0 0
#5196
lichens~
some lichens~
Mossy lichens hang from the walls.~
~
30 4096 0
0 0 0 0 -1 -1
1 0 0
#5197
row of flowers~
a row of flowers~
&O&YRows of beautiful flowers line the garden.&w~
~
12 0 0
0 0 0 0
1 0 0
#5198
drafting table~
a drafting table~
&Y&OSeveral drafting tables are covered with papers.&w~
~
6 4096 0
0 0 2340 0
1400 0 0
#5199
data-disc~
a data-disc~
A datacard is lying on the ground.~
~
3 2 1
0 0 0 0
1 500 50
#5200
ruins of a wall~
the ruins of a wall~
&x&zThe ruins of a long-ago constructed wall intersect with the road.&w~
~
7 4096 0
0 0 0 0
3000 0 0
#5201
spa~
an ornate spa~
&C&cAn ornate spa has steam emanating from it.&w~
~
49 4096 0
0 0 0 -1
4000 0 0
#5202
cheap desk~
a cheap desk~
&C&cA cheap desk is in the center of the room.&w~
~
6 4096 0
0 0 2340 0
1400 0 0
#5203
packet~
a packet~
A packet of some sort is lying on the ground.~
~
8 0 1
0 0 0 0
4 0 0
#5204
small chit~
a small chit~
A small chit is lying on the ground.~
~
3 0 1
0 0 0 0
1 0 0
#5205
crate addressed to the Shipping Guild~
a crate addressed to the Shipping Guild~
A Shipping Guild crate has fallen on the floor.~
~
8 33554432 1
0 0 0 0
40 2000 200
#5206
a package to the Textiles Factory foreman~
a package to the Textiles Factory foreman~
A package is lying on the ground.~
~
8 0 1
0 0 0 0
70 0 0
#5207
corpse of Alzat Rimmer~
the corpse of Alzat Rimmer~
The corpse of Alzat Rimmer is lying in a pool of blood.~
~
14 0 1
0 0 0 0
40 0 0
#5208
row of beds~
a comfortable bed~
&G&gRows of fairly comfortable beds line the walls.&w~
~
6 1073741824 1
0 0 585 0
1400 734 73
#5400
first object~
a first object~
A first object is here.~
~
7 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#5101
Urbis Landing Field~
Urbis Landing Field is a large slab of ferrocrete which, though fairly
recently built, already harbors cracks and ion burns from constant use. To
the east, a small fueling station has been erected, complementing the
cargo loading area to the south. A walkway to the north leads to the main
portion of the spaceport.

~
0 0 0
D0
~
~
0 -1 5106
D1
~
~
0 -1 5104
D2
~
~
0 -1 5102
S
#5102
Cargo Loading Area~
A large cargo area has been constructed here, with cargo conveyors and
massive cranes moving crates, barrels, and timber here and there. Several
cargo ships are docked here as they are loaded with valuable commodities.
To the north, the main landing field of Urbis Spaceport sits.

~
0 0 0
D0
~
~
0 -1 5101
D1
~
'durasteel gate'~
3 -1 5120
S
#5103
Spaceport Square~
You are in the central square of Urbis Spaceport, a fairly new stardock
that seems to have attracted riff-raff rather quickly. Above you is an
observation tower, where one can watch the ships launching and landing,
though usually the persons observing the spaceport aren't exactly
tourists.

~
0 0 0
D0
~
~
0 -1 5108
D1
~
~
0 -1 5150
D2
~
~
0 -1 5106
D3
~
~
0 -1 5107
D4
~
~
0 -1 5109
D5
~
~
0 -1 5110
S
#5104
Fueling Station~
To deal with the great amounts of space traffic coming into and out of
Urbis, a fuel station has been placed at a convenient position for large
freighers and other fuel-guzzling starships. Even though Urbis has a
virtually bottomless supply of fuel deposits, the price to fill your
vessel is still quite high. This probably wouldn't be a safe place to have
a firefight. 
~
0 0 0
D0
~
~
0 -1 5105
D3
~
~
0 -1 5101
S
#5105
Repair Bay~
Located in a fairly large hangar bay, this building seems to have been set
aside for ship repairs. The technicians always seem to be quite busy,
taking ships apart and then putting them back together again. If you look
around, you might be able to find a tech willing to fix broken equipment,
as well. 
~
0 0 0
D2
~
~
0 -1 5104
S
#5106
Spaceport Walkway~
Leading from the landing field to the main spaceport center, this small
walkway acts as a bridge over a ditch that seems to be used primarily to
dump refuse... Suprisingly, handrails have been installed on either side
of the walkway to keep you from falling into the mess below. 
~
0 0 0
D0
~
~
0 -1 5103
D2
~
~
0 -1 5101
S
#5107
Customs Office~
Off to one side of the Spaceport Square, the Urbis Customs Office is a
little-used place. Since Urbis is controlled by the Hutts, there isn't
really any sort of law enforcement, and the majority of persons arriving
in Urbis never bother to check in at Customs anyway. 
~
16 0 0 1
D1
~
~
0 -1 5103
D2
~
~
7 5108 5139
S
#5108
Durasteel Catwalk~
Leading from the Spaceport Square to the Urbis city proper, this durasteel
catwalk seperates the poured-ferrocrete island on which the spaceport was
constructed, and the boomtown that has sprung up to the north. The city
has been growing quickly ever since the Hutts discovered fuel deposits in
Urbis' soil.

~
0 0 0
D0
~
~
0 -1 5111
D2
~
~
0 -1 5103
S
#5109
Observation Tower~
~
0 0 0
D2
~
~
33554432 -1 5101
D5
~
~
0 -1 5103
S
#5110
Flight Control Office~
The Flight Control Office is the command center of Urbis Spaceport. From
this location, all incoming and outgoing ships are monitored and assigned
docking spaces. Most of the controls are automated, requiring little
sentient supervision of any kind. As a result, this office usually
contains no more than a handful of beings.

~
16 0 0 1
D4
~
~
0 -1 5103
S
#5111
Urbis Spaceport Entrance~
You stand at the entrance to Urbis Spaceport, the gateway between the rowdy
city to the north and the spaceport to the south. Looking south from this
location, one can see the rolling shantytowns and prefabricated building
that have sprung up near the Hutt fuel-drilling operations. 
~
8 0 0 1
D0
~
~
0 -1 5112
D2
~
~
0 -1 5108
S
#5112
Dernier Square~
You stand in a dirty, ill-lit sqare in the city of Urbis. All around you,
the stench of industry prevails. In the distance, smokestacks rise from
refineries and factories, while large prefabricated warehouses and shops
line the crooked roads. This doesn't look like the safest place in the
galaxy to be...

~
0 0 0
D0
~
~
0 -1 5113
D1
~
~
0 -1 5121
D2
~
~
0 -1 5111
D3
~
~
0 -1 5122
S
#5113
Dernier Street~
Running directly from Urbis Spaceport to the Governing Quarters to the
north, Dernier Street is one of the few well-lit and generally clean areas
of the city. Apart from a thug here and there, the street is generally a
pleasant place to be (compared to other parts of the city). 
~
0 0 0
D0
~
~
0 -1 5114
D1
~
~
0 -1 5131
D2
~
~
0 -1 5112
D3
~
~
0 -1 5132
S
#5114
Dernier Street~
Running directly from Urbis Spaceport to the Governing Quarters to the
north, Dernier Street is one of the few well-lit and generally clean areas
of the city. Apart from a thug here and there, the street is generally a
pleasant place to be (compared to other parts of the city).  
~
0 0 0
D0
~
~
0 -1 5115
D1
~
~
0 -1 5134
D2
~
~
0 -1 5113
D3
~
~
0 -1 5133
S
#5115
Dernier Street~
Running directly from Urbis Spaceport to the Governing Quarters to the
north, Dernier Street is one of the few well-lit and generally clean areas
of the city. Apart from a thug here and there, the street is generally a
pleasant place to be (compared to other parts of the city).  
~
0 0 0
D0
~
~
0 -1 5116
D1
~
~
0 -1 5135
D2
~
~
0 -1 5114
D3
~
~
0 -1 5136
S
#5116
Dernier Street~
Running directly from Urbis Spaceport to the Governing Quarters to the
north, Dernier Street is one of the few well-lit and generally clean areas
of the city. Apart from a thug here and there, the street is generally a
pleasant place to be (compared to other parts of the city).  
~
0 0 0
D0
~
~
0 -1 5117
D1
~
~
0 -1 5138
D2
~
~
0 -1 5115
D3
~
~
0 -1 5137
S
#5117
Urbis Square~
Directly in front of the planetary Governing Quarters, Urbis Square is a
fair-sized area that does little more than serve as a buffer between the
more affluent portions of the Urbis heirarchy and the low-rent
neighborhoods to the south. 
~
0 0 0
D0
~
~
0 -1 5118
D1
~
~
0 -1 5241
D2
~
~
0 -1 5116
S
#5118
Urbis Governing Quarters~
The Urbis Governing Quarters are located in a large, prefabricated building
looming over the rest of the city of Urbis. The "Government" of Urbis is a
commercially-run organisation controlled by the Hutts. The leader wears
the title of Proconsul, though that may change upon his eventual usurpal.

~
24 0 0 1
D0
~
~
0 -1 5119
D2
~
~
0 -1 5117
S
#5119
Reception Lounge~
The reception lounge of the Urbis Governing Quarters is fairly
well-appointed, filled with thick rugs, ornate paintings, and a rather
ugly couch sitting in one corner. It's doubtful you'll find anyone willing
to help you here, but it still *looks* nice. 
~
24 0 0 1
D0
~
~
0 -1 5250
D2
~
~
0 -1 5118
S
#5120
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
8 0 0 1
D1
~
~
0 -1 5140
D3
~
'durasteel gate'~
35 -1 5102
S
#5121
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5199
D1
~
~
0 -1 5185
D2
~
~
0 -1 5196
D3
~
~
0 -1 5112
S
#5122
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5129
D1
~
~
0 -1 5112
D2
~
~
0 -1 5130
D3
~
~
0 -1 5123
S
#5123
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5127
D1
~
~
0 -1 5122
D2
~
~
0 -1 5126
D3
~
~
0 -1 5124
S
#5124
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5125
D1
~
~
0 -1 5123
D2
~
~
0 -1 5128
D3
~
~
0 -1 5163
S
#5125
Spacer's Hotel~
The Spacer's Hotel is a low-rent hostel used mostly by freighter pilots and
bounty hunters. The rooms are cheap, and fairly clean, which makes the
Spacer a fairly popular place.

&R&rYou may QUIT at this location.&w 
~
524816 0 0 1
D2
~
~
0 -1 5124
S
#5126
Tramp's Cantina~
Tramp's Cantina is one of many such establishments in Urbis, catering to
freighter pilots and transport crews eager to spend their pay. However,
the liquor doesn't seem to be watered down *too* much, so you might be
able to get nice and drunk if you feel like it. 
~
16 0 0 1
D0
~
~
0 -1 5123
S
#5127
Warehouse 6127~
This is just one of many warehouses located in Urbis. The warehouses are
used to store all manner of items, from fuel bins to crates of timber, but
the warehouses more often serve merely as an attractant to all manner of
crime.

~
16 0 0 1
D2
~
~
0 -1 5123
S
#5128
Warehouse 5723~
This is just one of many warehouses located in Urbis. The warehouses are
used to store all manner of items, from fuel bins to crates of timber, but
the warehouses more often serve merely as an attractant to all manner of
crime. 
~
16 0 0 1
D0
~
~
0 -1 5124
S
#5129
Shipping Guild~
You are in the local Shipping Guild offices, a loose-knit organisation
spanning many sectors in the galaxy. Most Guild members are either
smugglers or pirates, though a few are legitimate freight-haulers. You
could probably get a job here, if you had some sort of references.

~
24 0 0 1
D2
~
~
0 -1 5122
S
#5130
Warehouse 6924~
This is just one of many warehouses located in Urbis. The warehouses are
used to store all manner of items, from fuel bins to crates of timber, but
the warehouses more often serve merely as an attractant to all manner of
crime.

~
16 0 0 1
D0
~
~
0 -1 5122
S
#5131
Entech Ration Company~
You are in a small outlet shop that seems to specialize in rations and
other survival equipment. Though rations aren't known for their taste,
they're still quite popular, especially with freighter pilots and other
beings who spend their time scraping together as much money as they can.

~
24 0 0 1
D3
~
~
0 -1 5113
S
#5132
Warehouse 5153~
This is just one of many warehouses located in Urbis. The warehouses are
used to store all manner of items, from fuel bins to crates of timber, but
the warehouses more often serve merely as an attractant to all manner of
crime.

~
24 0 0 1
D1
~
~
0 -1 5113
S
#5133
Corusca Luggage~
With the influx of travelers, it's no wonder that a shop like this sees a
lot of business. Corusca Luggage sells all types of containers, from
backpacks to suitcases. The store, unlike many in Urbis, actually has an
air of respectability about it. 
~
24 0 0 1
D1
~
~
0 -1 5114
S
#5134
Nar-Ebba Ship Supply~
Nar-Ebba Ship Supply is a Hutt-owned supplier with stores on several major
smuggling/freight destinations, including Ord Mantell and Nar Shaddaa. The
store sells a wide variety of products, all of them geared towards
freighter crews. 
~
24 0 0 1
D3
~
~
0 -1 5114
S
#5135
White Krayt Bistro~
~
24 0 0 1
D3
~
~
0 -1 5115
S
#5136
Grand Galactic Bank~
Grand Galactic Bank is the largest banking establishment in the galaxy,
with literally tens of thousands of branches all over the galaxy. GGB has
a good reputation, so storing money with them is probably a safe bet.
There's even an identity scanner to make sure no-one impersonates you.

~
152 0 0 1
D1
~
~
0 -1 5115
> entry_prog 100~
mpecho A vox says, 'Identity confirmed.' 
mpecho A vox says, 'Welcome to the Galactic Bank, $n.' 
~
|
S
#5137
Chempat Road~
A wide, bumpy boulevard, Chempat Road stretches across the northern end of
the city, directly before the Governing Quarters and other more prestigous
buildings. Small hovels line the road, along with the occasional shop
selling trinkets and other harmless objects. There's a bit more lighting
here than in other parts of the city.

~
0 0 0
D0
~
~
0 -1 5226
D1
~
~
0 -1 5116
D2
~
~
0 -1 5227
D3
~
~
0 -1 5228
S
#5138
Chempat Road~
A wide, bumpy boulevard, Chempat Road stretches across the northern end of
the city, directly before the Governing Quarters and other more prestigous
buildings. Small hovels line the road, along with the occasional shop
selling trinkets and other harmless objects. There's a bit more lighting
here than in other parts of the city.

~
0 0 0
D0
~
~
0 -1 5217
D1
~
~
0 -1 5220
D2
~
~
0 -1 5218
D3
~
~
0 -1 5116
S
#5139
Confiscation Storage~
Located in a small closet in the Urbis Customs Office, this room is used to
store any and all confiscated items. This closet is seldom full, since
there's barely any law enforcement on Urbis anyway. However, you might be
able to find something worthwhile if you dig around a bit.

~
24 0 0 1
D0
~
~
1 -1 5107
S
#5140
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
8 0 0 1
D1
~
~
0 -1 5141
D3
~
~
0 -1 5120
S
#5141
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D0
~
~
0 -1 5142
D3
~
~
0 -1 5140
S
#5142
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D0
~
~
0 -1 5143
D2
~
~
0 -1 5141
D3
~
~
33554432 -1 5162
S
#5143
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D0
~
~
0 -1 5144
D2
~
~
0 -1 5142
S
#5144
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D0
~
~
0 -1 5145
D2
~
~
0 -1 5143
S
#5145
Track Junction~
A makeshift repulsor-track junction is located here, with the main line
branching off north towards the Oil fields and east towards the Timber
yards. The main Spaceport Line runs south and then west, towards the city
of Urbis. The repulsorlift tracks seem to be giving off heat, which makes
the oppressive humidity even worse.

~
0 0 0
D0
~
~
0 -1 5146
D1
~
~
0 -1 5171
D2
~
~
0 -1 5144
S
#5146
Repulsor-track Isk~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D0
~
~
0 -1 5147
D2
~
~
0 -1 5145
S
#5147
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D0
~
~
0 -1 5148
D2
~
~
0 -1 5146
S
#5148
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D0
~
~
0 -1 5149
D2
~
~
0 -1 5147
S
#5149
Loading Station~
Located on a raised platform above the repulsorlift track, this loading
station is used to set heavy barrels of oil onto the repulsor-tracks so
that they may be transported to the spaceport located to the south-west of
this location. 
~
0 0 0
D2
~
~
0 -1 5148
D3
~
~
3 -1 5151
S
#5150
Rest Lounge~
Intended to serve as a resting place for beings waiting for chartered
flights to arrive, this lounge is more often than not commandeered by
freighter crews as their ships are loaded or unloaded. Still, the lounge
is kept fairly clean, and there's a CommNet access terminal.

~
524816 0 0 1
D3
~
~
0 -1 5103
S
#5151
Control Room~
The control room for Loading Station Isk is small, cramped, and almost
unbearably hot. Aside from a few control panels and varied cargo lists and
schedules, there's nothing of interest. Rather crass pictures of Rodian
females in compromising positions have been tacked on the walls. 
~
16 0 0 1
D0
~
~
0 -1 5152
D1
~
~
3 -1 5149
S
#5152
Crew Lounge~
The crew lounge for Loading Station Isk isn't anything special, with little
entertainment at all. There are a few old holo-magazines scattered about,
but otherwise the room is pretty bare. The lounge is used every once in a
while by members of the oil crews while they wait for their cargo to be
loaded onto the repulsor-tracks.

~
524304 0 0 1
D0
~
~
0 -1 5153
D2
~
~
0 -1 5151
S
#5153
Loading Station Isk~
Slightly cooler than the humid heat outside, Loading Station Isk is just
one of many oil/fuel cargo platforms. From here, barrels of precious oil
are sent down a repulsorlift track to Urbis Spaceport, where they are
loaded onto freighters and distributed throughout the galaxy.

~
0 0 0
D0
~
~
0 -1 5154
D2
~
~
0 -1 5152
S
#5154
Gravel Walkway~
With the humidity being what it is, standing here on a gravel walkway is
like being in an oven. Even a frequent breeze through the area isn't
enough to keep the area from becoming scolding hot, especially in the
summer months. From this location, oil-pumping rigs can be clearly made
out. 
~
0 0 0
D0
~
~
0 -1 5155
D2
~
~
0 -1 5153
D3
~
~
0 -1 5249
S
#5155
Gravel Walkway~
With the humidity being what it is, standing here on a gravel walkway is
like being in an oven. Even a frequent breeze through the area isn't
enough to keep the area from becoming scolding hot, especially in the
summer months. From this location, oil-pumping rigs can be clearly made
out.  
~
0 0 0
D0
~
~
0 -1 5156
D1
~
~
0 -1 5160
D2
~
~
0 -1 5154
D3
~
~
0 -1 5161
S
#5156
Gravel Walkway~
With the humidity being what it is, standing here on a gravel walkway is
like being in an oven. Even a frequent breeze through the area isn't
enough to keep the area from becoming scolding hot, especially in the
summer months. From this location, oil-pumping rigs can be clearly made
out.  
~
0 0 0
D0
~
~
0 -1 5157
D1
~
~
0 -1 5158
D2
~
~
0 -1 5155
D3
~
~
0 -1 5159
S
#5157
Pumping Station #1~
One of many oil pumping stations installed in the swamps and marshes of
Urbis, oil rigs work to bring an endless supply of fuel (and credits) into
the hands of the Hutts who control this world. The stench of oil, combined
with the hot, humid weather, leads one to wish for the comforts of an
environmental control unit. 
~
0 0 0
D2
~
~
0 -1 5156
S
#5158
Pumping Station #2~
One of many oil pumping stations installed in the swamps and marshes of
Urbis, oil rigs work to bring an endless supply of fuel (and credits) into
the hands of the Hutts who control this world. The stench of oil, combined
with the hot, humid weather, leads one to wish for the comforts of an
environmental control unit.  There seems to be something beneath the
rig... 
~
0 0 0
D3
~
~
0 -1 5156
D5
~
~
2048 -1 5266
S
#5159
Pumping Station #3~
One of many oil pumping stations installed in the swamps and marshes of
Urbis, oil rigs work to bring an endless supply of fuel (and credits) into
the hands of the Hutts who control this world. The stench of oil, combined
with the hot, humid weather, leads one to wish for the comforts of an
environmental control unit.  
~
0 0 0
D1
~
~
0 -1 5156
S
#5160
Crew Barracks~
Little more than a big prefabricated box, these barracks serve as the home
for several dozen beings working as an oil crew. There is little in the
way of amenities, though there is an environmental control unit blowing
blessedly cool air. 
~
524304 0 0 1
D3
~
~
0 -1 5155
S
#5161
Canopied Cafeteria~
Basically nothing more than a large tent, this cafeteria provides food and
drink for the oil crews. Though it's still fairly hot and humid, the shade
provided by the canopy above cools it down a little. The ground, however,
is covered with the same gravel as the walkway outside.

~
16 0 0 1
D1
~
~
0 -1 5155
S
#5162
Guard Station~
This is a small guard station where personnel are assigned to make sure
nothing bad happens to cargo moving along the tracks. Unfortunately, the
station guards sleep most of the time. Natch.

~
16 0 0 1
D1
~
~
33554432 -1 5142
S
#5163
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5166
D1
~
~
0 -1 5124
D2
~
~
0 -1 5164
D3
~
~
0 -1 5167
S
#5164
Reeka's Droids~
Reeka's Droids provides used and refurbished droids to the populace of
Urbis, as well as any freighters passing through. You get that sense that
if Jawas lived on this planet, they'd own this shop. However, most of the
stock doesn't look too beat up, so you might be able to take a chance.

~
2072 0 0 1
D0
~
~
0 -1 5163
S
#5165
Droid Storage Room~
~
8 0 0 1
S
#5166
Twin Eopies Mounts~
You are in a hot corral, filled with snorting dewbacks. The animals are
obviously meant for sale or rent, but you could easily make off with one
without the owner even knowing. The air is hot and muggy, almost
unbearably so. 
~
8 0 0 1
D2
~
~
0 -1 5163
S
#5167
Intersection of Entraepot and Daen~
Like most parts of the city, this intersection is dark, grimy, and rather
grungy-looking. The pavement is uneven, and the lack of lighting sends a
wary chill down your spine. This street corner, like many other places in
Urbis, could easily witness a murder daily. A warm wind blows through,
making you want to continue to another portion of the city. 
~
0 0 0
D0
~
~
0 -1 5168
D1
~
~
0 -1 5163
S
#5168
Daen Road~
One of the darker and more foreboding sections of Urbis, Daen Road is a
hilly, poorly paved lane running along the western portion of the city.
Many of the businesses on Daen look a bit less-than-legitimate, though the
occasional shop looks like it doesn't cheat *all* of its customers.  
~
0 0 0
D0
~
~
0 -1 5189
D1
~
~
0 -1 5169
D2
~
~
0 -1 5167
D3
~
~
0 -1 5170
S
#5169
Information Brokerage~
You are in a small shack just off of Daen Road. An information brokering
service seems to have been set up here, dealing in bytes and data-cards. A
being could retrieve any information in the galaxy from a source like
this... for a price. 
~
24 0 0 1
D3
~
~
0 -1 5168
S
#5170
Swamp Wampa Bar~
You are in a dirty, smoke-filled bar that look as if it attracts some rough
characters. Though some attempts are made to hide them, there are very
distinct blaster holes on the walls, and signs of a recent bar scuffle are
evident. 
~
24 0 0 1
D1
~
~
0 -1 5168
S
#5171
Repulsorlift Side-track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D1
~
~
0 -1 5172
D3
~
~
0 -1 5145
S
#5172
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D1
~
~
0 -1 5173
D3
~
~
0 -1 5171
S
#5173
Repulsorlift Track~
Recently built in drained portions of the marshes surrounding the city of
Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills
and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav
field, allowing normally heavy crates and barrels to be moved almost
effortlessly. 
~
0 0 0
D1
~
~
0 -1 5174
D3
~
~
0 -1 5172
S
#5174
Loading Station~
Located on a raised platform above the repulsorlift track, this loading
station is used to set heavy loads of freshly-cut timber onto the
repulsor-tracks so that they may be transported to the spaceport located
to the south-west of this location. 
~
0 0 0
D2
~
'durasteel gate'~
3 -1 5175
D3
~
~
0 -1 5173
S
#5175
Loading Dock~
Loads of timber are stored here, away from the hostile elements of Urbis,
until they are ready to be loaded on the repulsor-tracks and ferried to
Urbis Spaceport. To keep the timber fresh, this area is sealed and kept
fairly cold. 
~
16 0 0 1
D0
~
'durasteel gate'~
3 -1 5174
D1
~
~
0 -1 5176
S
#5176
Mossy Path~
You walk along a recently-built path that already has moss creeping up on
it. All around you, the marsh-forests of Urbis loom above. Most of the
nearby trees have been cut, though a few remain. A few hundred yards
distant, however, the forest rises up like an impenetrable wall.

~
0 0 0
D0
~
~
0 -1 5180
D1
~
~
0 -1 5177
D2
~
~
0 -1 5181
D3
~
~
0 -1 5175
S
#5177
Mossy Path~
You walk along a recently-built path that already has moss creeping up on
it. All around you, the marsh-forests of Urbis loom above. Most of the
nearby trees have been cut, though a few remain. A few hundred yards
distant, however, the forest rises up like an impenetrable wall.

~
0 0 0
D1
~
~
0 -1 5178
D3
~
~
0 -1 5176
S
#5178
Mossy Path~
You walk along a recently-built path that already has moss creeping up on
it. All around you, the marsh-forests of Urbis loom above. Most of the
nearby trees have been cut, though a few remain. A few hundred yards
distant, however, the forest rises up like an impenetrable wall.

~
0 0 0
D0
~
~
0 -1 5182
D1
~
~
0 -1 5179
D2
~
~
0 -1 5183
D3
~
~
0 -1 5177
S
#5179
Forest Edge~
The edge of the swamp-forest is quiet, though a few avians can be heard
making noise as they fly overhead. Directly to the east, the forest
begins, though a large fence seems to have been mounted there to keep
predators out of the Yards. 
~
-2147483648 0 0 1
D1
~
'chainlink gate'~
8389671 -1 5184
D3
~
~
0 -1 5178
D7
~
~
0 -1 5182
D9
~
~
0 -1 5183
S
#5180
Timber Storage~
Freshly-cut timber is piled here until it is examined and prepared for
transport. The wood seems to be of good quality, though the bark has a
strange consistency that must be indigenous to this planet. Perhaps if you
look around, you'll find some spare pieces of wood with which to build
something nice.

~
0 0 0
D2
~
~
0 -1 5176
S
#5181
Timber Storage~
Freshly-cut timber is piled here until it is examined and prepared for
transport. The wood seems to be of good quality, though the bark has a
strange consistency that must be indigenous to this planet. Perhaps if you
look around, you'll find some spare pieces of wood with which to build
something nice.

~
0 0 0
D0
~
~
0 -1 5176
S
#5182
Forest Clearing~
The spongy ground dulls the sound of footsteps in this clearing, where
until recently full-grown swamp trees lived. This area has been cleared
entirely of such trees, to be used to construct expensive desks and other
exotic furniture. A large fence to the east keep predators out of the
timber yards at night.

~
0 0 0
D1
~
'chainlink fence'~
8389671 -1 5184
D2
~
~
0 -1 5178
D8
~
~
0 -1 5179
S
#5183
Forest Clearing~
The spongy ground dulls the sound of footsteps in this clearing, where
until recently full-grown swamp trees lived. This area has been cleared
entirely of such trees, to be used to construct expensive desks and other
exotic furniture. A large fence to the east keep predators out of the
timber yards at night.

~
0 0 0
D0
~
~
0 -1 5178
D1
~
'chainlink fence'~
8389671 -1 5184
D6
~
~
0 -1 5179
S
#5184
Forest~
~
8 0 0 1
D3
~
~
0 -1 5183
S
#5185
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5197
D1
~
~
0 -1 5186
D2
~
~
0 -1 5198
D3
~
~
0 -1 5121
S
#5186
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5188
D1
~
~
0 -1 5200
D2
~
~
0 -1 5187
D3
~
~
0 -1 5185
S
#5187
Nal Drulla Oil Refinery~
Nall Drulla Oil Refinery is one of the many fuel refineries in the city.
The refinery is generally a dirty, smelly place filled with half-wit
workers spouting endless strings of profanities. With luck, you ought to
be able to fit right in. 
~
24 0 0 1
D0
~
~
0 -1 5186
D1
~
~
0 -1 5238
D2
~
~
0 -1 5239
S
#5188
Retah Electronics~
You are in a small electronics store that deals mostly in replacement parts
for freighters and other ships. Even if you aren't a freighter pilot,
there are a few items that might be worth looking at.

~
24 0 0 1
D2
~
~
0 -1 5186
S
#5189
Daen Road~
One of the darker and more foreboding sections of Urbis, Daen Road is a
hilly, poorly paved lane running along the western portion of the city.
Many of the businesses on Daen look a bit less-than-legitimate, though the
occasional shop looks like it doesn't cheat *all* of its customers.  
~
0 0 0
D0
~
~
0 -1 5192
D1
~
~
0 -1 5190
D2
~
~
0 -1 5168
D3
~
~
0 -1 5191
S
#5190
Tukatu Weapons~
You are in a small weapons shop just off of Daen Road. The store is filled
with evil-looking weapons of every sort, from Imperial blaster rifles to
Concussion rifles. It's obvious that Urbis doesn't have a very good law
system, or else stores like these would be illegal. 
~
24 0 0 1
D3
~
~
0 -1 5189
S
#5191
Desilijic Textiles Factory~
One of the many factories in Urbis, this textiles factory is run by the
Desilijic clan of Hutts. In other words, most of the workers here are
probably slave labor. The reception area doesn't look like it's cleaned
often, and the temperature controls are dialed up to accomodate Hutts.

~
24 0 0 1
D0
~
~
3 -1 5234
D1
~
~
0 -1 5189
S
#5192
Daen Road~
One of the darker and more foreboding sections of Urbis, Daen Road is a
hilly, poorly paved lane running along the western portion of the city.
Many of the businesses on Daen look a bit less-than-legitimate, though the
occasional shop looks like it doesn't cheat *all* of its customers. 
~
0 0 0
D0
~
~
0 -1 5195
D1
~
~
0 -1 5193
D2
~
~
0 -1 5189
D3
~
~
0 -1 5194
S
#5193
Chempat Explosives~
You are in a small shop devoted to explosives. It should be hoped that this
section of the city never catches fire, or all that may be left is a very
large crater. you get the sense that most of the customers to this shop
are bounty hunters, assassins, and all around bad guys.

~
16 0 0 1
D3
~
~
0 -1 5192
S
#5194
Elite Bodyguard Consortium~
~
24 0 0 1
D1
~
~
0 -1 5192
S
#5195
Intersection of Daen and Chempat~
Like most parts of the city, this intersection is dark, grimy, and rather
grungy-looking. The pavement is uneven, and the lack of lighting sends a
wary chill down your spine. This street corner, like many other places in
Urbis, could easily witness a murder daily. 
~
0 0 0
D1
~
~
0 -1 5231
D2
~
~
0 -1 5192
S
#5196
Macrofuser Diner~
You step into a small diner that is obviously run with freighter crews in
mind. The food is greasy, the lighting is dim, and the atmosphere is...
less than pleasant. However, the food seems to be *fairly* good, which is
a step above some of the other food establishments in the surrounding
area.

~
24 0 0 1
D0
~
~
0 -1 5121
S
#5197
Hyperspeed Courier Offices~
~
24 0 0 1
D2
~
~
0 -1 5185
S
#5198
Arana Speeder Rentals~
This looks like the local speeder rental/purchase lot, though most of the
stock looks pretty beat up. Still, it's probably safer to use a speeder
than chance walking the streets at night. Standing on the ferrocrete slab
that the lot is located on, it's hard to ignore the oppressive heat.

~
8 0 0 1
D0
~
~
0 -1 5185
S
#5199
Nakka Transport Services~
Housed in a small, pre-fabricated module, Nakka Transport Services is a
small transport company that gets a fair amount of business from the
Hutts. Naturally, most of the cargo being transported is not entirely
legal...

~
24 0 0 1
D2
~
~
0 -1 5121
S
#5200
Entraepot Street~
Entraepot Street was one of the first parts of the city to be built,
filling up quickly with businesses catering to the influx of freighter
crews, as well as ominously dark warehouses. The beings that seem to have
settled this city don't look like the most refined people in the galaxy,
but their eyes betray a certain intelligence from living off of their
wits.

~
0 0 0
D0
~
~
0 -1 5201
D1
~
~
0 -1 5203
D2
~
~
0 -1 5202
D3
~
~
0 -1 5186
S
#5201
Dhuliwal Jewelry~
One of many less-than-reliable businesses in Urbis, Dhuliwal Jewelry mostly
sells cheap trinkets and fake jewelry, though every once in a while
authentic precious metals will make their way into the inventory.

~
24 0 0 1
D2
~
~
0 -1 5200
S
#5202
Warehouse 9421~
This is just one of many warehouses located in Urbis. The warehouses are
used to store all manner of items, from fuel bins to crates of timber, but
the warehouses more often serve merely as an attractant to all manner of
crime.

~
24 0 0 1
D0
~
~
0 -1 5200
S
#5203
Intersection of Entraepot and Valerius~
Like most parts of the city, this intersection is dark, grimy, and rather
grungy-looking. The pavement is uneven, and the lack of lighting sends a
wary chill down your spine. This street corner, like many other places in
Urbis, could easily witness a murder daily. 
~
0 0 0
D0
~
~
0 -1 5204
D3
~
~
0 -1 5200
S
#5204
Valerius Road~
Valerius Road is a hilly lane stretching across the eastern portion of
Urbis. Most of the buildings on the street seem to be devoted to
businesses, and some of them even look a bit legitimate. It's a step up
from the area surrounding the spaceport, anyway. 
~
0 0 0
D0
~
~
0 -1 5207
D1
~
~
0 -1 5205
D2
~
~
0 -1 5203
D3
~
~
0 -1 5206
S
#5205
Hokum Shop~
You are in a Hokum Shop just off of Valerius Road. This tiny, smoke-filled
shack houses dozens of substances all but illegal on most planets in the
galaxy. However, since Urbis is controlled by the Hutts, drugs such as
glit and andris are available without even so much as a tariff.

~
24 0 0 1
D3
~
~
0 -1 5204
S
#5206
Glitterspin Pawn Shop~
Cramped, grimy, and filled mostly with worthless junk, the Glitterspin Pawn
Shop is one of many questionable establishments in Urbis. The Glitterspin
seems to be especially popular with glitbiters and junkies, who pawn
whatever they can for a quick fix.

~
24 0 0 1
D1
~
~
0 -1 5204
S
#5207
Valerius Road~
Valerius Road is a hilly lane stretching across the eastern portion of
Urbis. Most of the buildings on the street seem to be devoted to
businesses, and some of them even look a bit legitimate. It's a step up
from the area surrounding the spaceport, anyway.  
~
0 0 0
D0
~
~
0 -1 5210
D1
~
~
0 -1 5208
D2
~
~
0 -1 5204
D3
~
~
0 -1 5209
S
#5208
2nd-Hand Clothing Store~
You are in a small second-hand clothing store just off of Valerius Road.
Racks of old, out-of-fashion shirts, dresses, pants, and capes are hanging
all about, though there are a few lone islands of fashionably sensible
clothing. Still, some of the prices seem a bit steep, but if you really
need clothing in a jam...

~
24 0 0 1
D3
~
~
0 -1 5207
S
#5209
Urbis Bounty Offices~
The Urbis Bounty Offices are just like any other hunter guild office in the
galaxy. A list of especially dangerous Galactic Bounties are mounted on
the wall, along with pictures of various outlaws. Out of work bounty
hunters lounge about, hoping to be available when a call comes in.

~
16777240 0 0 1
D1
~
~
0 -1 5207
S
#5210
Valerius Road~
Valerius Road is a hilly lane stretching across the eastern portion of
Urbis. Most of the buildings on the street seem to be devoted to
businesses, and some of them even look a bit legitimate. It's a step up
from the area surrounding the spaceport, anyway.  
~
0 0 0
D0
~
~
0 -1 5213
D1
~
~
0 -1 5211
D2
~
~
0 -1 5207
D3
~
~
0 -1 5212
S
#5211
Antarian Armor && Supply~
Antarian Armor && Supply is a fair-sized shop located just off of Valerius
Road. Various forms of armor are sold, as well as other forms of defense
and offense. Some of the armor is in fairly good shape, while some of it
is just about falling apart. 
~
24 0 0 1
D3
~
~
0 -1 5210
S
#5212
Nerfherder's Butcher-shop~
Nerfherder's Butcher-shop is a locally-run operation, dealing in fair
quality meats of all types. The prices are actually quite good, and the
meat is usually grilled to perfection right before your eyes. You might
want to stay away from the tongue of Bantha, though... 
~
24 0 0 1
D1
~
~
0 -1 5210
S
#5213
Intersection of Valerius and Chempat~
Like most parts of the city, this intersection is dark, grimy, and rather
grungy-looking. The pavement is uneven, and the lack of lighting sends a
wary chill down your spine. This street corner, like many other places in
Urbis, could easily witness a murder daily. 
~
0 0 0
D2
~
~
0 -1 5210
D3
~
~
0 -1 5214
S
#5214
Chempat Road~
A wide, bumpy boulevard, Chempat Road stretches across the northern end of
the city, directly before the Governing Quarters and other more prestigous
buildings. Small hovels line the road, along with the occasional shop
selling trinkets and other harmless objects. There's a bit more lighting
here than in other parts of the city.

~
0 0 0
D0
~
~
0 -1 5215
D1
~
~
0 -1 5213
D2
~
~
0 -1 5216
D3
~
~
0 -1 5223
S
#5215
Small Hovel~
You are in a small hovel on Urbis. Though it's not the most pristine or
luxurious home in the world, it's cheap and would do very well for a
person involved in the smuggling or piloting trade. Just a few touches,
and it would be quite comfortable. 
~
135004688 0 0 1
D2
~
~
0 -1 5214
S
#5216
Urbis Cemetary~
The local cemetary has been situated in a small field on Chempat Road. Rows
of headstones are scattered all about, a mix of local deaths and
by-products of vicious barfights. Many of the headstones betray the cold
hard truth that life is short in a place like this. 
~
8 0 0 2
D0
~
~
0 -1 5214
S
#5217
Chempa MedStation~
One of the few medical facilities in the city, this medstation gets more
action than you might think. Barroom brawls happen quite often on Urbis,
and countless freighter crewers have the scars to show it. In any case,
the bacta tank is to the east. 
~
24&2 0 0 1
D1
~
~
0 -1 5219
D2
~
~
0 -1 5138
S
#5218
Small Hovel~
You are in a small hovel on Urbis. Though it's not the most pristine or
luxurious home in the world, it's cheap and would do very well for a
person involved in the smuggling or piloting trade. Just a few touches,
and it would be quite comfortable. 
~
135004688 0 0 1
D0
~
~
0 -1 5138
S
#5219
Bacta Tank~
Floating around in a bacta tank isn't exactly one of the top ten things on
a person's wish list, but the sticky fluid is an amazing healer of wounds,
no matter how serious. The fluid is an emerald-purple color, and it leaves
a bad taste in your mouth, so you should either put a rebreather on or
avoid talking.

~
16 0 0 1 0 0 3
D3
~
~
0 -1 5217
> rand_prog 40~
mpecho The bacta slowly rejuvenates your body... 
mprestore $n 200 
~
|
S
#5220
Chempat Road~
A wide, bumpy boulevard, Chempat Road stretches across the northern end of
the city, directly before the Governing Quarters and other more prestigous
buildings. Small hovels line the road, along with the occasional shop
selling trinkets and other harmless objects. There's a bit more lighting
here than in other parts of the city.

~
0 0 0
D0
~
~
0 -1 5221
D1
~
~
0 -1 5223
D2
~
~
0 -1 5222
D3
~
~
0 -1 5138
S
#5221
Beow's Furniture~
Beow's Furniture is one of the more popular furnishing stores in Urbis:
most homeowners go there when they need new furniture. While the selection
isn't as varied as it would be on a planet on the Inner Rim, it still has
a good array of choices. 
~
24 0 0 1
D2
~
~
0 -1 5220
S
#5222
Small Hovel~
You are in a small hovel on Urbis. Though it's not the most pristine or
luxurious home in the world, it's cheap and would do very well for a
person involved in the smuggling or piloting trade. Just a few touches,
and it would be quite comfortable. 
~
135004696 0 0 1
D0
~
~
0 -1 5220
S
#5223
Chempat Road~
A wide, bumpy boulevard, Chempat Road stretches across the northern end of
the city, directly before the Governing Quarters and other more prestigous
buildings. Small hovels line the road, along with the occasional shop
selling trinkets and other harmless objects. There's a bit more lighting
here than in other parts of the city.

~
0 0 0
D0
~
~
0 -1 5224
D1
~
~
0 -1 5214
D2
~
~
0 -1 5225
D3
~
~
0 -1 5220
S
#5224
Ranger's Pipe Store~
Dim and a bit musky, Ranger's deals in pipes and herbs, one of the many
past-times of beings in the galaxy. While not as cheap as cigarras, pipes
have more flavour, often providing the user with a clearer mind. Wartaki
Reed Pipes were originally made by Wookiees, but the design has spread
throughout the galaxy.

~
24 0 0 1
D2
~
~
0 -1 5223
S
#5225
Small Hovel~
You are in a small hovel on Urbis. Though it's not the most pristine or
luxurious home in the world, it's cheap and would do very well for a
person involved in the smuggling or piloting trade. Just a few touches,
and it would be quite comfortable. 
~
135004696 0 0 1
D0
~
~
0 -1 5223
S
#5226
Garden Plaza~
This small, picturesque plaza seems almost out of place in the midst of the
suburban sprawl of Urbis... flowers here are carefully tended, with tiny
fountains spaced at intervals. Most likely this garden was built for the
wealthier (and more corrupt) beings, such as the Hutts and the ruling
consulars.

~
8 0 0 2
D2
~
~
0 -1 5137
S
#5227
Small Hovel~
You are in a small hovel on Urbis. Though it's not the most pristine or
luxurious home in the world, it's cheap and would do very well for a
person involved in the smuggling or piloting trade. Just a few touches,
and it would be quite comfortable. 
~
135004696 0 0 1
D0
~
~
0 -1 5137
S
#5228
Chempat Road~
A wide, bumpy boulevard, Chempat Road stretches across the northern end of
the city, directly before the Governing Quarters and other more prestigous
buildings. Small hovels line the road, along with the occasional shop
selling trinkets and other harmless objects. There's a bit more lighting
here than in other parts of the city.

~
0 0 0
D0
~
~
0 -1 5229
D1
~
~
0 -1 5137
D2
~
~
0 -1 5230
D3
~
~
0 -1 5231
S
#5229
Twine's Sewing Shop~
You are in a small shop devoted to sewing, needlepoint, and all manner of
such exciting hobbies... Well, you never know, it might be good to learn
how to sew, just in case. In any case, you can buy needles, thread, and
fabric here. 
~
24 0 0 1
D2
~
~
0 -1 5228
S
#5230
Small Hovel~
You are in a small hovel on Urbis. Though it's not the most pristine or
luxurious home in the world, it's cheap and would do very well for a
person involved in the smuggling or piloting trade. Just a few touches,
and it would be quite comfortable. 
~
135004696 0 0 1
D0
~
~
0 -1 5228
S
#5231
Chempat Road~
A wide, bumpy boulevard, Chempat Road stretches across the northern end of
the city, directly before the Governing Quarters and other more prestigous
buildings. Small hovels line the road, along with the occasional shop
selling trinkets and other harmless objects. There's a bit more lighting
here than in other parts of the city.

~
0 0 0
D0
~
~
0 -1 5232
D1
~
~
0 -1 5228
D2
~
~
0 -1 5233
D3
~
~
0 -1 5195
S
#5232
Small Hovel~
You are in a small hovel on Urbis. Though it's not the most pristine or
luxurious home in the world, it's cheap and would do very well for a
person involved in the smuggling or piloting trade. Just a few touches,
and it would be quite comfortable. 
~
135004696 0 0 1
D2
~
~
0 -1 5231
S
#5233
Mercenary Barracks~
Originally built for Red Syndicate mercenaries working for the Hutt
overlords, this prefabricated unit is now used to house troops in the
Urbian Defense Corps. The UDC generally does little more than accept
bribes and bully citizens, but the Proconsul mostly ignores it.

~
268435480 0 0 1
D0
~
~
0 -1 5231
S
#5234
Assembly Line~
Hot and noisy, the assembly line is a motley collection of half-working
machines and tired-looking workers. Row after row of textiles move past,
making one feel hypnotized if they stare at it long enough. Working here
is no doubt a colossal bore. 
~
4194328 0 0 1
D0
~
~
0 -1 5235
D2
~
~
3 -1 5191
S
#5235
Assembly Line~
Hot and noisy, the assembly line is a motley collection of half-working
machines and tired-looking workers. Row after row of textiles move past,
making one feel hypnotized if they stare at it long enough. Working here
is no doubt a colossal bore. 
~
4194328 0 0 1
D0
~
~
0 -1 5237
D1
~
~
3 -1 5236
D2
~
~
0 -1 5234
S
#5236
Foreman's Office~
The foreman's office is located in a tiny room just off of the Assembly
Line. It does mute the sound coming off the factory floor, which is a
plus. There is little in this room save a desk and some pictures hanging
on the wall. 
~
24 0 0 1
D3
~
~
3 -1 5235
S
#5237
Machine Shop~
The factory machine shop is the portion of the complex tasked with keeping
the assembly line machinery funcitoning. Unfortunately, it doesn't look
like a very good job is being done. The tools here see a lot of use,
however. There's obviously a lot of breakdowns in a given day.

~
4194328 0 0 1
D2
~
~
0 -1 5235
S
#5238
Loading Dock~
Fuel/Oil production is the main industry on Urbis, which can explain why
this loading dock is so full of activity. Droids and organics rush about,
moving barrels and crates as the precious fuel is loaded onto speeders and
shipped out. 
~
24 0 0 1
D2
~
~
0 -1 5240
D3
~
~
0 -1 5187
S
#5239
Oil Refinery~
The main portion of the refinery is a massive room in which large pumps
work to refine oil into valuable ship fuel. The noise is very loud, but
not loud enough to avoid hearing off-color jokes coming from the workers.

~
2097176 0 0 1
D0
~
~
0 -1 5187
D1
~
~
0 -1 5240
S
#5240
Storage XL7~
Once oil is refined, it is placed in a large holding tank in rooms like
this, where the liquid is stored until it can be loaded into barrels and
shipped off. The storage room is dirty and grimy, and the lack of an
environmental unit means it's extremely hot and humid. 
~
24 0 0 1
D0
~
~
0 -1 5238
D3
~
~
0 -1 5239
S
#5241
Traeden Street~
A small, fairly well-paved road, Traeden Street leads from the main city to
the fuel/oil drilling operations to the east of Urbis. The road also leads
to a fighting colosseum that is being built for the entertainment of the
Hutt overlords. 
~
8 0 0 1
D0
~
~
0 -1 5261
D1
~
~
0 -1 5242
D3
~
~
0 -1 5117
S
#5242
Traeden Street~
A small, fairly well-paved road, Traeden Street leads from the main city to
the fuel/oil drilling operations to the east of Urbis. The road also leads
to a fighting colosseum that is being built for the entertainment of the
Hutt overlords.  
~
0 0 0
D1
~
~
0 -1 5243
D3
~
~
0 -1 5241
S
#5243
Traeden Street~
A small, fairly well-paved road, Traeden Street leads from the main city to
the fuel/oil drilling operations to the east of Urbis. The road also leads
to a fighting colosseum that is being built for the entertainment of the
Hutt overlords.  
~
0 0 0
D1
~
~
0 -1 5244
D3
~
~
0 -1 5242
S
#5244
Traeden Street~
A small, fairly well-paved road, Traeden Street leads from the main city to
the fuel/oil drilling operations to the east of Urbis. The road also leads
to a fighting colosseum that is being built for the entertainment of the
Hutt overlords.  
~
0 0 0
D1
~
~
0 -1 5245
D3
~
~
0 -1 5243
S
#5245
Traeden Street~
A small, fairly well-paved road, Traeden Street leads from the main city to
the fuel/oil drilling operations to the east of Urbis. The road also leads
to a fighting colosseum that is being built for the entertainment of the
Hutt overlords.  
~
0 0 0
D1
~
~
0 -1 5246
D3
~
~
0 -1 5244
S
#5246
Traeden Street~
A small, fairly well-paved road, Traeden Street leads from the main city to
the fuel/oil drilling operations to the east of Urbis. The road also leads
to a fighting colosseum that is being built for the entertainment of the
Hutt overlords.  
~
0 0 0
D1
~
~
0 -1 5247
D3
~
~
0 -1 5245
S
#5247
Gatehouse~
You are in a small gatehouse that monitors through-traffic from the main
thoroughfares to the fuel/oil drilling operations in the hot, muggy
marshes to the east. The main road ends here, while a speeder path leads
into the oil fields. It was fairly warm in the city, but out here the
humidity is almost unbearable. 
~
0 0 0
D1
~
~
0 -1 5248
D3
~
~
0 -1 5246
S
#5248
Speeder Path~
This speeder path runs along a marsh that was drained to allow for oil/fuel
drilling operations to commence. Off to the side, skeletons of dead
aquatic creatures have been picked clean by the local scavengers.
Strange-looking trees rise up from the marshes in the distance. 
~
0 0 0
D1
~
~
0 -1 5249
D3
~
~
0 -1 5247
S
#5249
Speeder Path~
This speeder path runs along a marsh that was drained to allow for oil/fuel
drilling operations to commence. Off to the side, skeletons of dead
aquatic creatures have been picked clean by the local scavengers.
Strange-looking trees rise up from the marshes in the distance. 

~
0 0 0
D1
~
~
0 -1 5154
D3
~
~
0 -1 5248
S
#5250
Meeting Hall~
The large meeting hall in the center of the Urbis Governing Quarters is
where the Proconsul holds court, hearing pleas and requests from citizens
of Urbis. There is a large conference table, where the Consuls of
different departments sit with the governor as he makes decisions.

~
16 0 0 1
D1
~
~
3 -1 5251
D2
~
~
0 -1 5119
D3
~
~
3 -1 5258
S
#5251
Ornate Hallway~
You are standing in an ornate corridor overlaid with wood plating and
covered with carpets and tapestries of all sorts. Obviously the rules of
this planet have done quite well for themselves... whether or not it was
done through legal means is another matter. 
~
0 0 0
D0
~
~
0 -1 5255
D1
~
~
0 -1 5252
D2
~
~
0 -1 5254
D3
~
~
3 -1 5250
S
#5252
Ornate Hallway~
You are standing in an ornate corridor overlaid with wood plating and
covered with carpets and tapestries of all sorts. Obviously the rules of
this planet have done quite well for themselves... whether or not it was
done through legal means is another matter.  
~
0 0 0
D0
~
~
0 -1 5256
D1
~
~
0 -1 5253
D2
~
~
0 -1 5257
D3
~
~
0 -1 5251
S
#5253
Proconsul's Office~
The Proconsul, though a very despicable creature, has nonetheless done some
good to the populace of Urbis. Productivity has skyrocketed since he took
control of the government, nad he's smart enough not to become too
extravegant in his excesses, allowing him to stay in the Hutt's good
graces. 
~
16 0 0 1
D3
~
~
0 -1 5252
S
#5254
Finance Consul~
The Consul of Finances keeps track of the budget allotted to Urbis by the
Hutt Overclan. However, a good percentage of the subsidiaries often finds
its way into the pockets of the Consul. The remaining budget is then
skimmed by the Proconsul, the Legal Consul, the Trade Consul, and the
Corporate Liaison...

~
16 0 0 1
D0
~
~
0 -1 5251
S
#5255
Legal Consul~
Tasked with overseeing any legal matters that come before the ruling
council, the Legal Consul more often than not bends the law around to suit
his own purposes. He's made quite a bit of money off of his job, and not
just from paychecks. 
~
16 0 0 1
D2
~
~
0 -1 5251
S
#5256
Trade Consul~
Urbis sees a lot of commerce and trade, making this concul a rather
integral part of the government. Unfortunately, like the other government
leaders, this consul is more concerned with stuffing her own pockets than
dealing with real problems. 
~
16 0 0 1
D2
~
~
0 -1 5252
S
#5257
Corporate Liaison~
The Corporate Liaison is a Hutt that deals directly with the leading
businesses and corporations on Urbis. Among other things, the Liaison
collects bribes and gifts from corporate lackeys not wishing their
exploits to be made known to the upper echelons. 
~
16 0 0 1
D0
~
~
0 -1 5252
S
#5258
Greel-wood Stairway~
You are on an ornate stairway made of very fine greel-wood. It's suprising
that such an out-of-the-way boom planet would have such expensive
appointments, but it's obvious that the governing leaders have an extra
influx of credits from somewhere. This stairway doesn't even look as if
it's used that much...

~
24 0 0 1
D1
~
~
3 -1 5250
D5
~
~
0 -1 5259
S
#5259
Greel-wood Stairway~
You are on an ornate stairway made of very fine greel-wood. It's
suprising;that such an out-of-the-way boom planet would have such
expensive;appointments, but it's obvious that the governing leaders have
an extra influx of credits from somewhere. This stairway doesn't even look
as if;it's used that much...

~
24 0 0 1
D1
~
~
0 -1 5260
D4
~
~
0 -1 5258
S
#5260
Scriptorium~
The scriptorium is a small room whose entire purpose is to serve as a place
for scribes to draw up chronicles, letters, charters, treaties, contracts,
and all other manner of paperwork. Apart from the scribes, it doesn't look
like anyone else ever bothers to come down here. 
~
24 0 0 1
D3
~
~
0 -1 5259
S
#5261
Urbian Baths~
~
0 0 0
D1
~
spa~
657408 -1 5262
D2
~
~
0 -1 5241
S
#5262
Ornate Spa~
~
0 0 0
D10
~
baths~
788480 -1 5261
S
#5263
Floating in a void~
~
8 0 0 1
S
#5264
Slave Shop~
~
2064 0 0 1
D4
~
~
0 -1 5236
S
#5265
Mob Storage - DO NOT TOUCH~
~
8728 0 0 1
S
#5266
Dirt Path~
~
8 0 0 2
D1
~
~
0 -1 5267
D4
~
~
0 -1 5158
S
#5267
Dirt Path~
~
8 0 0 2
D1
~
~
0 -1 5268
D3
~
~
0 -1 5266
S
#5268
Dirt Path~
~
8 0 0 2
D1
~
~
0 -1 5269
D3
~
~
0 -1 5267
S
#5269
Dirt Path~
~
8 0 0 2
D1
~
~
0 -1 5270
D3
~
~
0 -1 5268
S
#5270
Marshy Clearing~
~
8 0 0 2
D3
~
~
0 -1 5269
D8
~
~
0 -1 5271
S
#5271
Marshes~
~
0 0 0
D1
~
~
0 -1 5272
D7
~
~
0 -1 5270
S
#5272
Marshes~
~
8 0 0 0
D0
~
~
0 -1 5274
D1
~
~
0 -1 5273
D3
~
~
0 -1 5271
S
#5273
Marshes~
~
0 0 0
D3
~
~
0 -1 5272
S
#5274
Ancient Ruins~
~
0 0 0
D0
~
~
0 -1 5275
D2
~
~
0 -1 5272
D3
~
~
0 -1 5276
S
#5275
Ruins of a Building~
~
16 0 0 1
D2
~
~
0 -1 5274
S
#5276
Watch Tower~
~
16 0 0 2
D1
~
~
0 -1 5274
D2
~
~
33554432 -1 5271
D3
~
~
33554432 -1 5270
S
#5277
Floating in a void~
~
8 0 0 1
S
#5278
Floating in a void~
~
8 0 0 1
S
#5279
Floating in a void~
~
8 0 0 1
S
#5280
Floating in a void~
~
8 0 0 1
S
#5395
West Range~
~
8 0 0 1
D1
~
~
0 -1 5399
S
#5396
North Range~
~
8 0 0 1
D2
~
~
0 -1 5399
S
#5397
South Range~
~
8 0 0 1
D0
~
~
0 -1 5399
S
#5398
East Range~
~
8 0 0 1
D3
~
~
0 -1 5399
S
#5399
Grenade Test Range~
~
8 0 0 1
D0
~
~
0 -1 5396
D1
~
~
0 -1 5398
D2
~
~
0 -1 5397
D3
~
~
0 -1 5395
S
#5400
Floating in a void~
~
8 0 0 1
S
#0


#RESETS
M 1 5400 1 5400
M 1 5101 1 5400
O 1 5102 1 5104
O 1 5103 1 5102
D 0 5102 1 1
O 1 5104 1 5106
O 1 5105 1 5103
O 1 100 1 5150
O 1 5106 1 5109
O 1 5107 1 5110
M 1 5103 1 5107
G 1 5108 1
O 1 5109 1 5107
D 0 5107 2 2
O 1 5104 1 5108
O 1 5110 1 5111
M 1 5104 1 5126
G 1 5113 1
G 1 5111 1
G 1 5112 1
O 1 5114 1 5126
O 1 5115 1 5125
D 0 5151 1 1
O 1 5116 1 5159
O 1 5116 1 5158
O 1 5116 1 5157
O 1 5117 1 5160
M 1 5105 1 5162
E 1 51 1 16
M 1 5106 1 5134
G 1 5121 1
G 1 5118 1
G 1 5119 1
G 1 5120 1
M 1 5107 1 5131
G 1 5125 1
G 1 5124 1
G 1 5122 1
G 1 5123 1
O 1 5126 1 5112
M 1 5108 1 5133
G 1 5127 1
G 1 5128 1
G 1 5129 1
O 1 5130 1 5136
M 1 5109 1 5165
M 1 5111 1 5165
M 1 5112 1 5165
M 1 5110 1 5164
M 1 5113 3 5166
M 1 5113 3 5166
M 1 5113 3 5166
M 1 5114 1 5170
G 1 5112 1
G 1 5113 1
G 1 5131 1
O 1 5132 1 5148
O 1 5132 1 5147
O 1 5132 1 5146
O 1 5132 1 5144
O 1 5132 1 5143
O 1 5132 1 5142
O 1 5132 1 5141
O 1 5132 1 5140
O 1 5132 1 5120
D 0 5120 3 1
O 1 5132 1 5173
O 1 5132 1 5172
O 1 5132 1 5171
O 1 5133 1 5145
D 0 5175 0 1
O 1 5134 1 5181
O 1 5135 1 5181
O 1 5103 1 5174
D 0 5174 2 1
M 1 5102 1 5105
M 1 5115 1 5188
G 1 5139 1
G 1 5149 1
M 1 5118 1 5206
M 1 5119 1 5205
G 1 5151 1
G 1 5152 1
G 1 5150 1
O 1 5153 1 5205
O 1 5154 1 5116
M 1 5120 1 5224
G 1 5155 1
G 1 5156 1
G 1 5157 1
G 1 5158 1
M 1 5121 1 5193
G 1 5159 1
G 1 5160 1
G 1 5161 1
M 1 5123 1 5217
M 1 5124 1 5221
G 1 5164 1
G 1 5166 1
G 1 5165 1
O 1 5167 1 5216
M 1 5125 1 5212
G 1 5144 1
G 1 5168 1
G 1 5169 1
M 1 5126 1 5211
G 1 5170 1
G 1 5171 1
G 1 5172 1
G 1 5174 1
G 1 5173 1
M 1 5128 1 5208
G 1 5177 1
G 1 5176 1
G 1 5178 1
G 1 5179 1
M 1 5129 1 5201
G 1 5182 1
G 1 5181 1
G 1 5180 1
O 1 5183 1 5237
O 1 5184 1 5234
D 0 5234 2 1
M 1 5130 1 5191
D 0 5191 0 1
O 1 5185 1 5128
O 1 5185 1 5130
O 1 5103 1 5238
O 1 5186 1 5240
O 1 5187 1 5239
M 1 5131 1 5213
M 1 5131 2 5138
M 1 5131 3 5228
M 1 5131 4 5192
M 1 5131 5 5167
M 1 5131 6 5122
M 1 5132 1 5189
M 1 5132 2 5123
M 1 5132 3 5121
M 1 5132 4 5186
M 1 5132 5 5204
M 1 5132 6 5210
M 1 5132 7 5223
M 1 5132 8 5137
M 1 5132 9 5195
M 1 5133 1 5168
M 1 5133 2 5124
M 1 5133 3 5185
M 1 5133 4 5207
M 1 5133 5 5113
M 1 5132 10 5114
M 1 5131 8 5115
M 1 5134 1 5247
O 1 5109 1 5256
O 1 5109 1 5257
O 1 5109 1 5255
O 1 5109 1 5254
D 0 5251 3 1
M 1 5130 2 5119
O 1 5192 1 5119
O 1 5191 1 5119
O 1 5115 1 5119
O 1 5193 1 5139
D 0 5139 0 0
M 1 5135 1 5161
G 1 5194 1
G 1 5145 1
G 1 5147 1
G 1 5131 1
O 1 5195 1 5161
O 1 5115 1 5152
O 1 5136 1 5180
O 1 5196 1 5226
O 1 5197 1 5226
M 1 5122 1 5229
M 1 5116 1 5190
G 1 52 1
G 1 50 1
G 1 5140 1
G 1 5141 1
G 1 5142 1
O 1 5189 1 5250
O 1 5190 1 5250
D 0 5250 1 1
D 0 5250 3 1
D 0 5258 1 1
O 1 5198 1 5260
O 1 5185 1 5132
O 1 5184 1 5235
D 0 5235 1 1
M 1 5136 1 5117
G 1 5199 1
O 1 5200 1 5244
O 1 5201 1 5261
M 1 5137 1 5199
O 1 5202 1 5199
M 1 5138 1 5169
O 1 5185 1 5202
O 1 5205 1 5202
M 1 5139 1 5129
O 1 5202 1 5129
M 1 5140 1 5236
O 1 5109 1 5236
D 0 5236 3 1
M 1 5142 1 5264
M 1 5141 1 5265
M 1 5143 1 5265
O 1 5103 1 5149
D 0 5149 3 1
M 1 5127 1 5209
O 1 5175 1 5209
M 1 5144 1 5127
E 1 52 1 16
G 1 3 1
O 1 5185 1 5127
M 1 5117 1 5196
G 1 5144 1
G 1 5145 1
G 1 5146 1
G 1 5148 1
G 1 5147 1
O 1 5143 1 5196
M 1 5145 1 5275
O 1 5208 1 5233
M 1 5147 1 5253
O 1 5188 1 5253
S


#SHOPS
 5104    0  0  0  0  0   120  90         0 23    ; a bartender
 5106    0  0  0  0  0   120  90         0 23    ; a clerk droid
 5107    0  0  0  0  0   120  90         0 23    ; a shop clerk
 5108    0  0  0  0  0   120  90         0 23    ; a shop clerk
 5110    0  0  0  0  0   120  90         0 23    ; a shop clerk
 5114    0  0  0  0  0   120 110         0 23    ; a waitress
 5115    0  0  0  0  0   120  90         0 23    ; a clerk droid
 5116    0  0  0  0  0   120 100         0 23    ; a shop clerk
 5117    0  0  0  0  0   120  90         0 23    ; a waitress
 5118    2  4  8  3 49   100  50         0 23    ; a pawnshop clerk
 5119    0  0  0  0  0   120 114         0 23    ; a hokum keeper
 5120    0  0  0  0  0   120  90         0 23    ; a shop clerk
 5121    0  0  0  0  0   100  80         0 23    ; a shop clerk
 5124    0  0  0  0  0   120  90         0 23    ; a clerk droid
 5125    0  0  0  0  0   130  90         0 23    ; a Wookiee butcher
 5126    0  0  0  0  0   100  90         0 23    ; a shop clerk
 5128    0  0  0  0  0   120  90         0 23    ; a shop clerk
 5129    0  3 45 37  0   140  90         0 23    ; a jewelry clerk
 5135    0  0  0  0  0   120  90         0 23    ; a dirty chef
 5142    0  0  0  0  0   300 100         0 23    ; a shop clerk
0


#REPAIRS
 5102    2  4 49         125   1         0 23    ; a repair technician
0


#SPECIALS
M  5103 spec_finer
M  5103 spec_customs_weapons
M  5147 spec_clan_order
S


#$