#AREA {PROTO} Halcyon's area in progress~ #AUTHOR Halcyon~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 6313279 #CLIMATE 4 3 0 #MOBILES #5101 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5102 repair technician~ a repair technician~ A repair technician is inspecting a freighter. ~ ~ 268435459 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5103 Customs Officer~ a Customs Officer~ A Customs Officer is sitting at his desk. ~ ~ 268468227 0 0 Z 60 0 -50 12d10+600 6d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog p arrives from the east.~ nod say May I help you? ~ > speech_prog weapon storage confiscate confiscated confiscation~ say We store all confiscated weapons here. say There's a 1000 credit fee to retrieve your weapon. nod ~ > bribe_prog 1000~ nod if ovnuminv(5108) >= 1 unlock s open s else mpoload 5108 unlock s open s endif say There you are. mpdeposit 1000 ~ > rand_prog 25~ mpat 5139 drop all ~ | #5104 bartender~ a bartender~ &Y&OA bartender is serving drinks.&w ~ ~ 268435459 0 0 Z 15 0 62 3d10+150 1d4+2 351 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 2 0 0 0 3 2 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 75~ emote nods as $n walks in. say What'll you have? ~ | #5105 station guard~ The Gate Keeper~ The Gate Keeper stands here greeting guests of Wilksen. ~ ~ 268468227 0 0 Z 45 0 -12 9d10+450 4d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5106 clerk droid~ a clerk droid~ A clerk droid is selling merchandise of dubious quality. ~ ~ 67108867 4194344 0 Z 75 0 -200 15d10+750 7d4+2 351 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5107 shop clerk~ a shop clerk~ A clerk is selling rations and similar items. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5108 shop clerk~ a shop clerk~ A clerk is ringing up merchandise. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5109 3PO Protocol Droid~ a 3PO Protocol Droid~ &C&cA silver protocol droid is standing here.&w ~ ~ 68157699 4194344 0 Z 15 0 62 3d10+150 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5110 shop clerk~ a shop clerk~ A clerk is selling used droids. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5111 ASP-9 Worker Drone~ an ASP-9 Worker Drone~ &Y&OA lumbering ASP-9 worker drone is here.&w ~ ~ 67109123 0 0 Z 25 0 -50 5d10+250 2d4+2 0 0 8 8 0 25 10 10 25 18 10 10 0 0 0 0 0 0 0 0 0 67108864 67108864 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5112 binary load lifter~ a binary load lifter~ &C&cA binary load lifter is here.&w ~ ~ 67109123 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 0 10 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 67108864 67108864 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5113 dewback~ a dewback~ &G&gA dewback is snorting loudly.&w ~ ~ 3 0 0 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1073741824 1073741824 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5114 waitress~ a waitress~ &Y&OA waitress is serving drinks.&w ~ ~ 268435459 0 0 Z 15 0 62 3d10+150 1d4+2 351 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 5 0 0 0 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5115 clerk droid~ a clerk droid~ A clerk droid is selling electronics. ~ ~ 67108867 4194344 0 Z 75 0 -200 15d10+750 7d4+2 351 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5116 shop clerk~ a shop clerk~ A clerk is selling weapons and similar items. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5117 waitress~ a waitress~ &c&CA waitress is serving diner patrons.&w ~ ~ 268435459 0 0 Z 15 0 62 3d10+150 1d4+2 351 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 14 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 90~ nod say What can I get you? ~ > speech_prog water~ say Sure thing. mpforce $n give 4 credits waitress mpoload 5147 give water $n say Enjoy. ~ > speech_prog ryshcate~ nod mpforce $n give 14 credits waitress mpoload 5148 give ryshcate $n ~ > speech_prog caf~ emote pours $n a mug of caf. mpoload 5146 mpforce $n give 8 credits waitress give caf $n ~ > speech_prog tubers~ mpoload 5145 give tubers $n mpforce $n give 20 credits waitress say Thanks for the tip. ~ > speech_prog steak~ mpoload 5144 give steak $n mpforce $n give 30 credits waitress smile ~ > speech_prog p alzat rimmer~ emote looks up in surprise. say Uh... Alzat Rimmer? say I.. don't know him... ~ > speech_prog lie lying liar~ say I just don't want him to get hurt, that's all... sniff ~ | #5118 pawnshop clerk~ a pawnshop clerk~ A grimy-looking pawnshop clerk is sitting behind a counter. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5119 hokum keeper~ a hokum keeper~ A hokum keeper is distributing illegal substances. ~ ~ 67108867 4194344 0 Z 75 0 -200 15d10+750 7d4+2 351 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5120 shop clerk~ a shop clerk~ A clerk is watching over his merchandise. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5121 shop clerk~ a shop clerk~ A clerk is watching over his merchandise. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5122 shop clerk~ a shop clerk~ A clerk is selling needles and cloth. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5123 medic~ a medic~ &c&CA medic is monitoring the bacta readouts.&w ~ ~ 402654723 0 500 Z 64 0 -60 12d10+640 6d4+2 0 0 8 8 2 4 20 15 16 14 17 10 0 0 0 0 0 0 0 0 0 1 0 0 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5124 clerk droid~ a clerk droid~ A droid is selling furniture. ~ ~ 67108867 4194344 0 Z 75 0 -200 15d10+750 7d4+2 351 0 8 8 0 25 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5125 butcher~ a Wookiee butcher~ A butcher is laboring to cut slabs of meat. ~ ~ 268435459 4194344 0 Z 65 0 -62 13d10+650 6d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 1 0 0 0 1 1043389 0 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5126 shop clerk~ a shop clerk~ A clerk is selling armor and similar items. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5127 bounty hunter~ a bounty hunter~ A brawny-looking bounty hunter is standing here. ~ ~ 1342181379 4194344 0 Z 90 0 -125 18d10+900 9d4+2 273 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 13 0 0 0 7 6 0 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog p alzat rimmer~ say Oh, interested in him? chuckle say Apparently, he sliced into the Imperial Ubiqtorate database. say The Imps want him brought back in a bag. say Somebody says they saw him walking down Entraepot a week ago. shrug ~ > act_prog alzat~ if ovnuminv(5207) >= 1 nod $n say Good job, they've been looking for him for a while. mpwithdraw 7500 give 7500 credits $n mpgain $n 3 50000 else say That's not Alzat Rimmer... sneer endif mpat 4 drop all mpat 4 mppurge corpse ~ | #5128 shop clerk~ a shop clerk~ A clerk is selling second-hand clothing. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5129 jewelry clerk~ a jewelry clerk~ A clerk is selling second-rate jewelry. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5130 receptionist droid~ a receptionist droid~ &B&bA snooty-looking receptionist droid is in the center of the room.&w ~ ~ 67108867 4194344 0 Z 75 0 -200 15d10+750 7d4+2 351 0 8 8 0 25 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 2147483647 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog factory~ if ovnuminv(5206) >= 1 stare $n say This is for the factory foreman... drop foreman else emote looks at $n disdainfully. endif ~ > act_prog p arrives from the east.~ say Greetings, how may I serve you? emote makes electronic sounds. mpechoat $n A receptionist droid turns away from you. mpechoat $n A receptionist droid ignores you completely. mpechoaround $n A receptionist droid begins to ignore $n. ~ | #5131 male citizen~ a male citizen~ A grungy-looking male citizen is walking down the street. ~ ~ 268435521 0 -20 Z 6 0 85 1d10+60 0d4+2 8 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5132 female citizen~ a female citizen~ A female citizen is walking quickly down the lane. ~ ~ 268435649 0 10 Z 6 0 85 1d10+60 0d4+2 4 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5133 Rodian~ a Rodian~ A Rodian is wandering about warily. ~ ~ 268435521 0 -20 Z 14 0 65 2d10+140 1d4+2 45 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 3 0 0 0 3 3 0 2 2 0 0 0 0 0 0 -2147483648 0 0 0 0 0 0 0 #5134 Station Guard~ a Station Guard~ &C&cA station guard is monitoring through traffic.&w ~ ~ 268468227 0 0 Z 45 0 -12 9d10+450 4d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5135 dirty chef~ a dirty chef~ A dirty chef is dishing out food. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5136 Bith musician~ a Bith musician~ A Bith musician is playing a strange instrument for money. ~ ~ 402653889 0 100 Z 12 0 70 2d10+120 1d4+2 400 0 8 8 2 10 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 17~ emote plays a nice jizz tune. ~ > bribe_prog 100~ say Thank you! smile mpdeposit 100 if ovnuminv(5199) >= 1 say Here, take this to Nakka and he'll give you a job. give data $n else bow $n endif ~ > time_prog 14~ if ovnuminv(5199) >= 1 emote wails some jizz. else mpoload 5199 endif ~ > speech_prog p shut up~ emote raises her hand, holding all fingers down but the middle one. emote goes back to playing. ~ | #5137 Nakka~ Nakka~ A Twi'lek is sitting at a desk. ~ ~ 671088643 4194344 -400 Z 70 0 -75 14d10+700 7d4+2 700 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 2 0 0 0 3 2 0 14 14 0 0 0 0 0 0 -2147483648 0 0 0 0 0 0 0 > act_prog data-disc.~ if ovnuminv(5199) >= 1 say Ah, Leenen sent you? smile say I can put you to work right away! mpoload 5203 say Give this to the Hutt working at the Information Brokerage. give packet $n else say Pardon me? endif mpat 4 drop all ~ > speech_prog p Alzat Rimmer~ cough say Uh... Alzat Rimmer? say No... I haven't seen him... ~ | #5138 Hutt~ a Hutt~ A large Hutt is glancing about warily. ~ ~ 1207959555 4194344 -400 Z 20 0 -300 4d10+200 2d4+2 0 0 8 8 0 10 10 10 10 20 10 10 0 0 0 0 0 4 0 0 0 -1 16 0 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog packet.~ if ovnuminv(5203) >= 1 emote chortles loudly. say I've been waiting for this. mpwithdraw 1000 give 1000 credits $n mpgain $n 4 50000 say Hmm... would you be interested in another job? else growl endif ~ > speech_prog no~ if ovnuminv(5203) >= 1 smile mpat 4 drop all emote chortles loudly. else eyebrow endif ~ > speech_prog yes~ if ovnuminv(5203) >= 1 smile mpoload 5204 give chit $n mpat 4 drop packet emote chortles loudly. say Take that to the Shipping Guild. say They'll know what to do with it. emote laughs ominously... else stare $n endif ~ | #5139 Quarren~ a Quarren~ A Quarren looks a bit bored. ~ ~ 1879048195 4194344 0 Z 45 0 -12 9d10+450 4d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 15 0 0 0 11 11 0 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog small~ if ovnuminv(5204) >= 1 emote blinks. say Oh, Barda sent you! emote chuckles nervously. say I need you to retrieve a package from Warehouse 9421. say You might have to dig around a bit to find it... emote chuckles nervously again. else say Uh... I don't think I can help you... emote glances about nervously. endif mpat 4 drop all ~ > act_prog crate~ if ovnuminv(5205) >= 1 say Ah! Thank you! smile mpwithdraw 1000 give 1000 credits $n mpgain $n 4 50000 say Oh, if you like, I have another package I need delivered... else say I don't believe that's what I was looking for... mpat 4 drop all endif ~ > speech_prog no~ if ovnuminv(5205) >= 1 say Oh... all right then. shrug else glare $n endif mpat 4 drop all ~ > speech_prog yes~ if ovnuminv(5205) >= 1 say Excellent! mpoload 5206 give foreman $n else eyebrow $n endif mpat 4 drop all ~ | #5140 factory foreman~ the factory foreman~ The factory foreman is sitting at his desk. ~ ~ 2013265923 4194344 0 Z 70 0 -75 14d10+700 7d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 2 0 0 0 3 2 0 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog factory~ if ovnuminv(5206) >= 1 say Ah, finally! smile mpwithdraw 2000 give 2000 credits $n mpgain $n 4 75000 emote looks around warily. say Hmm... I don't suppose you'd be interested in, uh... eyebrow say Slaves? else mpat 4 drop all stare $n endif ~ > speech_prog yes~ if ovnuminv(5206) >= 1 smile say I thought so. say You look like the... discerning sort. evilgrin mpopenpassage 5236 5264 5 mpforce $n down mpclosepassage 5236 5 else glare $n endif mpat 4 drop all ~ > speech_prog no~ if ovnuminv(5206) >= 1 say Then get out! growl else glare $n endif mpat 4 drop all ~ | #5141 Twi'lek Dancer~ a Twi'lek Dancer~ A beautiful Twi'lek Dancer is standing here. ~ ~ 536871683 0 200 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 2 8 14 10 20 12 20 10 0 0 0 0 0 2 0 0 0 3 2 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5142 shop clerk~ a shop clerk~ A clerk is watching over his merchandise. ~ ~ 268435459 4194344 0 Z 34 0 15 6d10+340 3d4+2 273 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5143 Bodyguard~ a bodyguard~ A hulking brute of a bodyguard is standing here. ~ ~ 259 0 100 Z 75 0 -87 15d10+750 7d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5144 Kubaz~ a Kubaz spy~ &x&zA suspicious looking Kubaz is loitering around.&w ~ ~ 4099 65576 -400 Z 67 0 -67 13d10+670 6d4+2 1230 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 512 0 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog p alzat rimmer~ say 1,000 credits and I can tell you where he is... emote rubs his fingers together. ~ > bribe_prog 1000~ emote makes a squeaking noise. say He's hiding in the Old Republic ruins east of the oil fields... say A girl working at one of the diners takes him food sometimes. mpdeposit 1000 say Pleasure doing business with you... chuckle ~ | #5145 Alzat Rimmer~ Alzat Rimmer~ A shadowed form is hunched over with its back turned. ~ ~ 671125633 0 20 Z 75 0 -87 15d10+750 7d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 5146 mpforce roon mpoload 5207 mpforce roon drop all mppurge roon ~ | #5146 roon~ a mouse droid~ A mouse droid is trundling about. ~ ~ 1677721601 4259882 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 67108865 67108864 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5147 systems droid~ a systems droid~ A systems droid is methodically performing its tasks. ~ ~ 1677721603 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5400 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #5101 first object~ a first object~ A first object is here.~ ~ 7 0 0 0 0 0 0 1 0 0 #5102 fuel tank~ a fuel tank~ &c&CA massive fuel tank is making gurgling noises...&w~ ~ 37 2 0 0 0 0 0 5000 0 0 #5103 crane~ a large crane~ &C&cA large crane is loading heavy crates of cargo.&w~ ~ 49 4098 0 0 0 0 -1 2500 0 0 #5104 durasteel handrails~ a durasteel handrail~ &C&cDurasteel handrails line the walkway on either side.&w~ ~ 6 4096 0 0 0 33 0 1200 0 0 #5105 duraplast bench~ a duraplast bench~ &G&gA duraplast bench is sitting against a wall.&w~ ~ 6 4096 0 0 0 585 0 1400 0 0 #5106 durasteel guardrail~ a durasteel guardrail~ &C&cA durasteel guardrail surrounds the entire observation deck.&w~ ~ 6 4096 0 0 0 33 0 1200 0 0 #5107 flight control console~ a flight control console~ A flight control console is making strange noises...~ ~ 6 4098 0 0 0 2340 0 1400 0 0 #5108 key~ a key~ An electronic cypher key is lying on the ground.~ ~ 11 2 16385 0 0 0 0 1 25 2 #5109 synth-wood desk~ a synth-wood desk~ &Y&OA synth-wood desk is in the center of the room.&w~ ~ 6 4098 0 0 0 2340 0 1400 0 0 #5110 flashing sign~ a flashing sign~ &c&CA flashing sign is advertising a local drinking establishment.&w~ ~ 49 4097 0 0 0 0 -1 2500 0 0 E flashing sign ad advertisement list~ ^z&RTRAMP'S CANTINA ^z&YBest Liquer in Urbis! ~ #5111 glass of Whyren's Reserve~ a glass of Whyren's Reserve~ A shot glass is lying on the ground.~ ~ 10 0 16385 3 3 3 0 1 20 2 #5112 mug of lum~ a mug of lum~ A mug is lying on the ground.~ ~ 10 0 16385 4 4 1 0 1 8 0 #5113 glass of Abrax Cognac~ a glass of Abrax Cognac~ A shot glass is lying on the ground.~ ~ 10 0 16385 3 3 2 0 1 14 1 #5114 duraplast table~ a duraplast table~ &C&cDuraplast tables are scattered about the bar.&w~ ~ 6 4098 0 0 0 2340 0 1400 0 0 #5115 bantha-shank couch~ a bantha-shank couch~ &Y&OA battered old bantha-shank couch is sitting against a wall.&w~ ~ 6 4096 0 0 0 585 0 1400 0 0 #5116 oil pumping rig~ an oil-pumping rig~ &C&cOil rigs are pumping laborously.&w~ ~ 49 4098 0 0 0 0 -1 2500 0 0 #5117 row of bunks~ a small bed~ &C&cA row of bunks line the walls on either side.&w~ ~ 6 4096 0 0 0 585 0 1400 0 0 #5118 comlink headset~ a comlink headset~ A comlink headset is lying on the ground.~ ~ 42 2 17 0 0 0 0 1 50 5 A 17 -2 #5119 hydrospanner~ a hydrospanner~ A hydrospanner might come in handy...~ ~ 36 0 1 0 0 0 0 3 77 7 #5120 flightsuit~ a flightsuit~ A flightsuit is lying on the floor in a wad.~ ~ 4 0 9 16 6 6 0 0 1 98 9 #5121 battery~ a battery~ A battery is lying on the ground... maybe there's still some charge left.~ ~ 35 0 1 50 0 0 0 1 6 0 #5122 a ration bar~ a ration bar~ A ration bar is lying on the ground...~ ~ 12 8192 1 25 25 0 0 2 5 0 #5123 packet of rations~ a packet of rations~ A packet of rations has been left here.~ ~ 12 8192 1 65 65 0 0 2 25 2 #5124 canteen~ a canteen~ A canteen is lying on the ground.~ ~ 10 0 1 20 20 0 0 7 25 2 #5125 bottle of energy drink~ a bottle of energy drink~ A bottle of energy drink is lying on the ground.~ ~ 10 0 1 20 20 9 0 3 40 4 #5126 statue of a bloated old Hutt~ a statue of a bloated old Hutt~ &C&cA statue of a bloated old Hutt is in the center of the square.&w~ ~ 45 4096 0 0 0 0 0 1200 0 0 #5127 leather backpack~ a leather backpack~ A backpack is lying on the ground.~ ~ 8 0 524289 10 0 0 20 1 115 11 #5128 whuffa-hide briefcase~ a whuffa-hide briefcase~ &Y&OA briefcase is lying on the ground.&w~ ~ 8 0 16385 6 0 0 15 1 75 7 #5129 travel suitcase~ a travel suitcase~ &C&cA grey suitcase was foolishly left here.&w~ ~ 8 0 16385 25 0 0 20 1 240 24 #5130 identity device~ an identity scanner~ &C&cAn identity scanner is embedded in the wall.&w~ ~ 49 4098 0 0 0 0 -1 1 0 0 #5131 glass of Corellian Ale~ a glass of Corellian Ale~ A shot glass is lying on the ground.~ ~ 10 0 16385 3 3 3 0 1 10 1 #5132 repulsorlift track~ a repulsorlift track~ &c&CA repulsorlift track is running down the center of the path.&w~ ~ 49 4098 0 0 0 0 -1 1200 0 0 #5133 sign~ a sign~ &C&cA sign has been mounted beside the track.&w~ ~ 3 4096 0 0 0 0 0 1 0 0 E sign~ &YNorth &c- &rMining Station Isk &YEast &c- &rLumber Yards &YSouth &c- &rUrbis Spaceport ~ #5134 pile timber~ a pile of timber~ &Y&ORecently cut timber has been piled here.&w~ ~ 54 33554432 1 0 0 0 0 4000 0 0 #5135 some timber~ some timber~ &Y&OA loose piece of timber is lying on the ground.&w~ ~ 54 33554432 1 0 0 0 0 40 0 0 #5136 pile timber~ a pile of timber~ &Y&OA pile of freshly-cut timber has been stacked on the ground.&w~ ~ 54 0 1 0 0 0 0 2000 0 0 #5137 some timber~ some timber~ &Y&OA loose piece of timber is lying on the ground.&w~ ~ 54 33554432 1 0 0 0 0 20 0 0 #5138 visor~ a visor~ A visor is here.~ ~ 7 0 17 0 0 0 0 1 0 0 A 20 32 #5139 portable scanner~ a portable scanner~ A portable scanner is lying on the ground.~ ~ 49 0 16385 0 4 4 53 1 125 12 #5140 Concussion Rifle~ a Concussion Rifle~ &C&cA silver concussion rifle is lying on the ground.&w~ ~ 2 6 8193 20 20 2 6 800 800 20 8500 850 #5141 pocket vibro-blade~ a pocket vibro-blade~ A small vibro-blade could be hidden easily.~ ~ 2 64 8193 12 3 8 2 3 500 50 #5142 Concussion Cell~ a Concussion Cell~ A bulky-looking ammunition cell is lying on the ground.~ ~ 25 0 1 800 0 0 0 4 75 7 #5143 dirty table~ a dirty table~ &C&cDirty tables are scattered about the diner.&w~ ~ 6 4096 0 0 0 2340 0 1400 0 0 #5144 gundark steak~ a gundark steak~ &Y&OSome gundark steak has been grilled to perfection... or something close to that.&w~ ~ 12 0 1 8 8 0 0 1 8 0 #5145 bowl of tubers~ a bowl of tubers~ A bowl of tubers was left here.~ ~ 12 0 1 4 4 0 0 1 6 0 #5146 mug of caf~ a mug of caf~ &c&CA ceramic mug of hot caf is here.&w~ ~ 10 0 1 4 3 12 0 1 4 0 #5147 glass of water~ a glass of water~ A glass of water is sitting here.~ ~ 10 0 1 5 4 0 0 1 2 0 #5148 some ryshcate~ some ryshcate~ Some ryshcate is sitting on a small plate.~ ~ 12 0 1 4 4 0 0 1 7 0 #5149 comlink~ a comlink~ A comlink is making strange noises.~ ~ 42 2 16385 0 0 0 0 1 23 2 #5150 some glitterstim~ some glitterstim~ Some glitterstim was foolishly dropped on the ground.~ ~ 47 0 1 0 10 0 0 1 512 51 #5151 vial of dilluted ryll~ a vial of dilluted ryll~ A vial of some strange substance is lying on the ground.~ ~ 47 0 1 2 10 0 0 1 332 33 #5152 vial of pure glit~ a vial of pure glit~ A glass vial is lying on the ground.~ ~ 47 0 1 0 30 0 0 1 2500 250 #5153 old couch~ an old couch~ &C&cA tattered old couch is intended for any beings too high to leave the premises.&w~ ~ 6 4096 0 0 0 585 0 1400 0 0 #5154 well~ a well~ A well in the center of the street is used by locals as a water source.~ ~ 16 0 0 2000 2000 0 0 1 0 0 #5155 Wartaki Reed Pipe~ a Wartaki Reed Pipe~ A pipe is lying on the ground.~ ~ 19 0 1 1 0 0 0 1 250 25 A 21 2 #5156 chunk of pipeweed~ a chunk of pipeweed~ A chunk of strange-smelling herbs is here.~ ~ 21 0 1 0 2 0 0 1 21 2 #5157 some breadl herbs~ some breadl~ Some herbs were dropped on the ground.~ ~ 21 0 1 0 4 5 0 1 36 3 #5158 cabarra root~ some cabarra root~ Some cabarra roots are lying on the ground.~ ~ 21 0 1 0 2 4 0 1 22 2 #5159 mini thermal detonator~ a mini thermal detonator~ A small silver ball is lying on the ground...~ ~ 50 0 16385 100 50 0 0 3 1500 150 #5160 proton mine~ a proton mine~ A suspicious looking object is partially buried here...~ ~ 51 0 16385 90 190 0 0 7 1250 100 #5161 concussion shield~ a concussion shield~ An energy shield is lying on the ground.~ ~ 4 0 513 19 20 0 0 10 5172 517 #5162 sewing needle~ a sewing needle~ A small needle is lying on the ground.~ ~ 46 0 1 0 0 0 0 1 179 17 #5163 some satin~ a some satin~ A some satin is here.~ ~ 44 0 0 0 0 0 0 1 0 0 #5164 synth-wood desk~ a synth-wood desk~ &Y&OA synth-wood desk is sitting in a corner.&w~ ~ 6 0 1 0 0 2340 0 80 472 47 #5165 comfortable bed~ a comfortable bed~ &C&cA comfortable bed is sitting here.&w~ ~ 6 0 1 0 0 585 0 100 734 73 #5166 whuffa-hide sofa~ a whuffa-hide sofa~ &Y&OA whuffa-hide sofa is sitting against a wall.&w~ ~ 6 0 1 0 0 585 0 130 613 61 #5167 headstone~ a headstone~ &x&zHeadstones are scattered about the somber field.&w~ ~ 3 4096 0 0 0 0 0 1200 0 0 E headstone headstones~ &C&cApparently, quite a few beings hereabouts die early... This planet doesn't seem to be conducive to long life. ~ #5168 slab of nerf~ a slab of nerf~ &Y&OA perfect slab of nerf was left here!&w~ ~ 12 0 1 12 12 0 0 3 19 1 #5169 tongue of bantha~ a tongue of bantha~ A grilled bantha tongue was left here...~ ~ 12 0 1 13 13 0 0 2 12 1 #5170 KZZ Riot Armor~ KZZ Riot Armor~ Some armor was foolishly left lying on the ground.~ ~ 4 0 9 8 5 5 0 0 4 6000 600 #5171 pair of Infra-red Goggles~ a pair of Infra-red Goggles~ Some goggles are lying on the ground.~ ~ 49 0 131073 128 0 0 0 -1 1 2500 250 A 20 8 #5172 blast helmet~ a blast helmet~ A blast helmet is here.~ ~ 4 0 17 128 6 6 0 0 4 1600 160 #5173 a Stormtrooper shoulder plate~ a Stormtrooper shoulder plate~ A shoulder plate is lying on the ground.~ ~ 4 0 5 2 4 4 0 0 3 2700 270 #5174 ammunition cell ammo~ an ammunition cell~ An ammunition cell was carelessly left here.~ ~ 25 8192 16385 500 500 0 0 1 10 1 #5175 list of Galactic Bounties~ a list of Galactic Bounties~ A list of Galactic Bounties has been mounted on the wall.~ ~ 49 4096 0 0 0 0 -1 1 0 0 E list l li lis bounty bounties galactic~ >here are currently &r&R1 &g&Gbounties posted. &C&cAlzat Rimmer &O&Y- &r&RWANTED&C&c for Treason &O&Y - &r&R7,500 credits&w ~ #5176 pair of black boots~ a pair of black boots~ &x&zA pair of black boots were left here.&w~ ~ 4 0 65 3 3 0 0 3 213 21 #5177 some brown robes~ some brown robes~ &Y&OSome brown robes are all wadded up on the ground.&w~ ~ 4 0 1025 32 2 2 0 0 1 116 11 #5178 old flightsuit~ an old flightsuit~ A flightsuit is lying on the floor in a wad.~ ~ 4 0 9 1 4 4 0 0 1 74 7 #5179 leather holster~ a leather holster~ &Y&OA leather holster is lying on the ground.&w~ ~ 4 0 2049 8 2 2 0 0 1 40 4 #5180 brass ring~ a brass ring~ A brass ring is lying on the ground.~ ~ 3 0 3 8 2 8 0 0 1 220 22 #5181 small necklace~ a small necklace~ A small necklace is lying on the ground.~ ~ 3 0 5 64 0 1 0 0 1 74 7 #5182 small diamond~ a small diamond~ A small diamond was dropped on the ground!~ ~ 3 0 16385 0 20 0 0 4 500 50 #5183 workbench bench~ a workbench~ &C&cA workbench seems to see a lot of use.&w~ ~ 6 4096 0 0 0 609 0 1500 0 0 #5184 conveyor belt~ a conveyor belt~ &C&cA conveyor belt is moving items past various work stations.&w~ ~ 6 4098 0 0 0 2149 0 2500 0 0 #5185 pile of crates~ a pile of crates~ &Y&OPiles of crates fill the warehouse.&w~ ~ 6 0 1 0 0 585 0 5000 0 0 #5186 oil tank~ an oil tank~ &x&zA large oil tank has been installed here.&w~ ~ 37 2 0 0 0 0 0 5000 0 0 #5187 pump~ a pump~ &x&zA large pump is working laborously to refine oil.&w~ ~ 49 2 0 0 0 0 -1 5000 0 0 #5188 ornate desk~ an ornate desk~ &c&CAn ornate desk is in the center of the room.&w~ ~ 6 4098 0 0 0 2340 0 1400 0 0 #5189 conference table~ a conference table~ &C&cA conference table is at the front of the room.&w~ ~ 6 4096 0 0 0 2340 0 1400 0 0 #5190 duraplast bench~ a duraplast bench~ &G&gRows of duraplast benches face the conference table.&w~ ~ 6 4096 0 0 0 585 0 1400 0 0 #5191 duraplast desk~ a duraplast desk~ &C&cA duraplast desk is in the center of the room.&w~ ~ 6 4096 0 0 0 2340 0 1400 0 0 #5192 abstract painting~ an abstract painting~ &O&YAn abstract painting is hanging on the western wall.&w~ ~ 3 4096 0 0 0 0 0 1 0 0 E painting abstract art~ &O&YA flurry of colors and shapes, it's hard to tell what the art is supposed to mean... or why anyone would want to buy such a thing. ~ #5193 vial of ryll~ a vial of ryll~ A vial of some strange substance is lying on the ground.~ ~ 47 33554432 1 2 10 0 0 1 332 33 #5194 bantha stew~ a bantha stew~ A bowl of stew was left here.~ ~ 12 0 1 5 5 0 0 1 9 0 #5195 dirty table~ a dirty table~ &C&cDirty tables have been set up underneath the canopy.&w~ ~ 6 4096 0 0 0 2340 0 1400 0 0 #5196 lichens~ some lichens~ Mossy lichens hang from the walls.~ ~ 30 4096 0 0 0 0 0 -1 -1 1 0 0 #5197 row of flowers~ a row of flowers~ &O&YRows of beautiful flowers line the garden.&w~ ~ 12 0 0 0 0 0 0 1 0 0 #5198 drafting table~ a drafting table~ &Y&OSeveral drafting tables are covered with papers.&w~ ~ 6 4096 0 0 0 2340 0 1400 0 0 #5199 data-disc~ a data-disc~ A datacard is lying on the ground.~ ~ 3 2 1 0 0 0 0 1 500 50 #5200 ruins of a wall~ the ruins of a wall~ &x&zThe ruins of a long-ago constructed wall intersect with the road.&w~ ~ 7 4096 0 0 0 0 0 3000 0 0 #5201 spa~ an ornate spa~ &C&cAn ornate spa has steam emanating from it.&w~ ~ 49 4096 0 0 0 0 -1 4000 0 0 #5202 cheap desk~ a cheap desk~ &C&cA cheap desk is in the center of the room.&w~ ~ 6 4096 0 0 0 2340 0 1400 0 0 #5203 packet~ a packet~ A packet of some sort is lying on the ground.~ ~ 8 0 1 0 0 0 0 4 0 0 #5204 small chit~ a small chit~ A small chit is lying on the ground.~ ~ 3 0 1 0 0 0 0 1 0 0 #5205 crate addressed to the Shipping Guild~ a crate addressed to the Shipping Guild~ A Shipping Guild crate has fallen on the floor.~ ~ 8 33554432 1 0 0 0 0 40 2000 200 #5206 a package to the Textiles Factory foreman~ a package to the Textiles Factory foreman~ A package is lying on the ground.~ ~ 8 0 1 0 0 0 0 70 0 0 #5207 corpse of Alzat Rimmer~ the corpse of Alzat Rimmer~ The corpse of Alzat Rimmer is lying in a pool of blood.~ ~ 14 0 1 0 0 0 0 40 0 0 #5208 row of beds~ a comfortable bed~ &G&gRows of fairly comfortable beds line the walls.&w~ ~ 6 1073741824 1 0 0 585 0 1400 734 73 #5400 first object~ a first object~ A first object is here.~ ~ 7 0 0 0 0 0 0 1 0 0 #0 #ROOMS #5101 Urbis Landing Field~ Urbis Landing Field is a large slab of ferrocrete which, though fairly recently built, already harbors cracks and ion burns from constant use. To the east, a small fueling station has been erected, complementing the cargo loading area to the south. A walkway to the north leads to the main portion of the spaceport. ~ 0 0 0 D0 ~ ~ 0 -1 5106 D1 ~ ~ 0 -1 5104 D2 ~ ~ 0 -1 5102 S #5102 Cargo Loading Area~ A large cargo area has been constructed here, with cargo conveyors and massive cranes moving crates, barrels, and timber here and there. Several cargo ships are docked here as they are loaded with valuable commodities. To the north, the main landing field of Urbis Spaceport sits. ~ 0 0 0 D0 ~ ~ 0 -1 5101 D1 ~ 'durasteel gate'~ 3 -1 5120 S #5103 Spaceport Square~ You are in the central square of Urbis Spaceport, a fairly new stardock that seems to have attracted riff-raff rather quickly. Above you is an observation tower, where one can watch the ships launching and landing, though usually the persons observing the spaceport aren't exactly tourists. ~ 0 0 0 D0 ~ ~ 0 -1 5108 D1 ~ ~ 0 -1 5150 D2 ~ ~ 0 -1 5106 D3 ~ ~ 0 -1 5107 D4 ~ ~ 0 -1 5109 D5 ~ ~ 0 -1 5110 S #5104 Fueling Station~ To deal with the great amounts of space traffic coming into and out of Urbis, a fuel station has been placed at a convenient position for large freighers and other fuel-guzzling starships. Even though Urbis has a virtually bottomless supply of fuel deposits, the price to fill your vessel is still quite high. This probably wouldn't be a safe place to have a firefight. ~ 0 0 0 D0 ~ ~ 0 -1 5105 D3 ~ ~ 0 -1 5101 S #5105 Repair Bay~ Located in a fairly large hangar bay, this building seems to have been set aside for ship repairs. The technicians always seem to be quite busy, taking ships apart and then putting them back together again. If you look around, you might be able to find a tech willing to fix broken equipment, as well. ~ 0 0 0 D2 ~ ~ 0 -1 5104 S #5106 Spaceport Walkway~ Leading from the landing field to the main spaceport center, this small walkway acts as a bridge over a ditch that seems to be used primarily to dump refuse... Suprisingly, handrails have been installed on either side of the walkway to keep you from falling into the mess below. ~ 0 0 0 D0 ~ ~ 0 -1 5103 D2 ~ ~ 0 -1 5101 S #5107 Customs Office~ Off to one side of the Spaceport Square, the Urbis Customs Office is a little-used place. Since Urbis is controlled by the Hutts, there isn't really any sort of law enforcement, and the majority of persons arriving in Urbis never bother to check in at Customs anyway. ~ 16 0 0 1 D1 ~ ~ 0 -1 5103 D2 ~ ~ 7 5108 5139 S #5108 Durasteel Catwalk~ Leading from the Spaceport Square to the Urbis city proper, this durasteel catwalk seperates the poured-ferrocrete island on which the spaceport was constructed, and the boomtown that has sprung up to the north. The city has been growing quickly ever since the Hutts discovered fuel deposits in Urbis' soil. ~ 0 0 0 D0 ~ ~ 0 -1 5111 D2 ~ ~ 0 -1 5103 S #5109 Observation Tower~ ~ 0 0 0 D2 ~ ~ 33554432 -1 5101 D5 ~ ~ 0 -1 5103 S #5110 Flight Control Office~ The Flight Control Office is the command center of Urbis Spaceport. From this location, all incoming and outgoing ships are monitored and assigned docking spaces. Most of the controls are automated, requiring little sentient supervision of any kind. As a result, this office usually contains no more than a handful of beings. ~ 16 0 0 1 D4 ~ ~ 0 -1 5103 S #5111 Urbis Spaceport Entrance~ You stand at the entrance to Urbis Spaceport, the gateway between the rowdy city to the north and the spaceport to the south. Looking south from this location, one can see the rolling shantytowns and prefabricated building that have sprung up near the Hutt fuel-drilling operations. ~ 8 0 0 1 D0 ~ ~ 0 -1 5112 D2 ~ ~ 0 -1 5108 S #5112 Dernier Square~ You stand in a dirty, ill-lit sqare in the city of Urbis. All around you, the stench of industry prevails. In the distance, smokestacks rise from refineries and factories, while large prefabricated warehouses and shops line the crooked roads. This doesn't look like the safest place in the galaxy to be... ~ 0 0 0 D0 ~ ~ 0 -1 5113 D1 ~ ~ 0 -1 5121 D2 ~ ~ 0 -1 5111 D3 ~ ~ 0 -1 5122 S #5113 Dernier Street~ Running directly from Urbis Spaceport to the Governing Quarters to the north, Dernier Street is one of the few well-lit and generally clean areas of the city. Apart from a thug here and there, the street is generally a pleasant place to be (compared to other parts of the city). ~ 0 0 0 D0 ~ ~ 0 -1 5114 D1 ~ ~ 0 -1 5131 D2 ~ ~ 0 -1 5112 D3 ~ ~ 0 -1 5132 S #5114 Dernier Street~ Running directly from Urbis Spaceport to the Governing Quarters to the north, Dernier Street is one of the few well-lit and generally clean areas of the city. Apart from a thug here and there, the street is generally a pleasant place to be (compared to other parts of the city). ~ 0 0 0 D0 ~ ~ 0 -1 5115 D1 ~ ~ 0 -1 5134 D2 ~ ~ 0 -1 5113 D3 ~ ~ 0 -1 5133 S #5115 Dernier Street~ Running directly from Urbis Spaceport to the Governing Quarters to the north, Dernier Street is one of the few well-lit and generally clean areas of the city. Apart from a thug here and there, the street is generally a pleasant place to be (compared to other parts of the city). ~ 0 0 0 D0 ~ ~ 0 -1 5116 D1 ~ ~ 0 -1 5135 D2 ~ ~ 0 -1 5114 D3 ~ ~ 0 -1 5136 S #5116 Dernier Street~ Running directly from Urbis Spaceport to the Governing Quarters to the north, Dernier Street is one of the few well-lit and generally clean areas of the city. Apart from a thug here and there, the street is generally a pleasant place to be (compared to other parts of the city). ~ 0 0 0 D0 ~ ~ 0 -1 5117 D1 ~ ~ 0 -1 5138 D2 ~ ~ 0 -1 5115 D3 ~ ~ 0 -1 5137 S #5117 Urbis Square~ Directly in front of the planetary Governing Quarters, Urbis Square is a fair-sized area that does little more than serve as a buffer between the more affluent portions of the Urbis heirarchy and the low-rent neighborhoods to the south. ~ 0 0 0 D0 ~ ~ 0 -1 5118 D1 ~ ~ 0 -1 5241 D2 ~ ~ 0 -1 5116 S #5118 Urbis Governing Quarters~ The Urbis Governing Quarters are located in a large, prefabricated building looming over the rest of the city of Urbis. The "Government" of Urbis is a commercially-run organisation controlled by the Hutts. The leader wears the title of Proconsul, though that may change upon his eventual usurpal. ~ 24 0 0 1 D0 ~ ~ 0 -1 5119 D2 ~ ~ 0 -1 5117 S #5119 Reception Lounge~ The reception lounge of the Urbis Governing Quarters is fairly well-appointed, filled with thick rugs, ornate paintings, and a rather ugly couch sitting in one corner. It's doubtful you'll find anyone willing to help you here, but it still *looks* nice. ~ 24 0 0 1 D0 ~ ~ 0 -1 5250 D2 ~ ~ 0 -1 5118 S #5120 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 8 0 0 1 D1 ~ ~ 0 -1 5140 D3 ~ 'durasteel gate'~ 35 -1 5102 S #5121 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5199 D1 ~ ~ 0 -1 5185 D2 ~ ~ 0 -1 5196 D3 ~ ~ 0 -1 5112 S #5122 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5129 D1 ~ ~ 0 -1 5112 D2 ~ ~ 0 -1 5130 D3 ~ ~ 0 -1 5123 S #5123 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5127 D1 ~ ~ 0 -1 5122 D2 ~ ~ 0 -1 5126 D3 ~ ~ 0 -1 5124 S #5124 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5125 D1 ~ ~ 0 -1 5123 D2 ~ ~ 0 -1 5128 D3 ~ ~ 0 -1 5163 S #5125 Spacer's Hotel~ The Spacer's Hotel is a low-rent hostel used mostly by freighter pilots and bounty hunters. The rooms are cheap, and fairly clean, which makes the Spacer a fairly popular place. &R&rYou may QUIT at this location.&w ~ 524816 0 0 1 D2 ~ ~ 0 -1 5124 S #5126 Tramp's Cantina~ Tramp's Cantina is one of many such establishments in Urbis, catering to freighter pilots and transport crews eager to spend their pay. However, the liquor doesn't seem to be watered down *too* much, so you might be able to get nice and drunk if you feel like it. ~ 16 0 0 1 D0 ~ ~ 0 -1 5123 S #5127 Warehouse 6127~ This is just one of many warehouses located in Urbis. The warehouses are used to store all manner of items, from fuel bins to crates of timber, but the warehouses more often serve merely as an attractant to all manner of crime. ~ 16 0 0 1 D2 ~ ~ 0 -1 5123 S #5128 Warehouse 5723~ This is just one of many warehouses located in Urbis. The warehouses are used to store all manner of items, from fuel bins to crates of timber, but the warehouses more often serve merely as an attractant to all manner of crime. ~ 16 0 0 1 D0 ~ ~ 0 -1 5124 S #5129 Shipping Guild~ You are in the local Shipping Guild offices, a loose-knit organisation spanning many sectors in the galaxy. Most Guild members are either smugglers or pirates, though a few are legitimate freight-haulers. You could probably get a job here, if you had some sort of references. ~ 24 0 0 1 D2 ~ ~ 0 -1 5122 S #5130 Warehouse 6924~ This is just one of many warehouses located in Urbis. The warehouses are used to store all manner of items, from fuel bins to crates of timber, but the warehouses more often serve merely as an attractant to all manner of crime. ~ 16 0 0 1 D0 ~ ~ 0 -1 5122 S #5131 Entech Ration Company~ You are in a small outlet shop that seems to specialize in rations and other survival equipment. Though rations aren't known for their taste, they're still quite popular, especially with freighter pilots and other beings who spend their time scraping together as much money as they can. ~ 24 0 0 1 D3 ~ ~ 0 -1 5113 S #5132 Warehouse 5153~ This is just one of many warehouses located in Urbis. The warehouses are used to store all manner of items, from fuel bins to crates of timber, but the warehouses more often serve merely as an attractant to all manner of crime. ~ 24 0 0 1 D1 ~ ~ 0 -1 5113 S #5133 Corusca Luggage~ With the influx of travelers, it's no wonder that a shop like this sees a lot of business. Corusca Luggage sells all types of containers, from backpacks to suitcases. The store, unlike many in Urbis, actually has an air of respectability about it. ~ 24 0 0 1 D1 ~ ~ 0 -1 5114 S #5134 Nar-Ebba Ship Supply~ Nar-Ebba Ship Supply is a Hutt-owned supplier with stores on several major smuggling/freight destinations, including Ord Mantell and Nar Shaddaa. The store sells a wide variety of products, all of them geared towards freighter crews. ~ 24 0 0 1 D3 ~ ~ 0 -1 5114 S #5135 White Krayt Bistro~ ~ 24 0 0 1 D3 ~ ~ 0 -1 5115 S #5136 Grand Galactic Bank~ Grand Galactic Bank is the largest banking establishment in the galaxy, with literally tens of thousands of branches all over the galaxy. GGB has a good reputation, so storing money with them is probably a safe bet. There's even an identity scanner to make sure no-one impersonates you. ~ 152 0 0 1 D1 ~ ~ 0 -1 5115 > entry_prog 100~ mpecho A vox says, 'Identity confirmed.' mpecho A vox says, 'Welcome to the Galactic Bank, $n.' ~ | S #5137 Chempat Road~ A wide, bumpy boulevard, Chempat Road stretches across the northern end of the city, directly before the Governing Quarters and other more prestigous buildings. Small hovels line the road, along with the occasional shop selling trinkets and other harmless objects. There's a bit more lighting here than in other parts of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5226 D1 ~ ~ 0 -1 5116 D2 ~ ~ 0 -1 5227 D3 ~ ~ 0 -1 5228 S #5138 Chempat Road~ A wide, bumpy boulevard, Chempat Road stretches across the northern end of the city, directly before the Governing Quarters and other more prestigous buildings. Small hovels line the road, along with the occasional shop selling trinkets and other harmless objects. There's a bit more lighting here than in other parts of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5217 D1 ~ ~ 0 -1 5220 D2 ~ ~ 0 -1 5218 D3 ~ ~ 0 -1 5116 S #5139 Confiscation Storage~ Located in a small closet in the Urbis Customs Office, this room is used to store any and all confiscated items. This closet is seldom full, since there's barely any law enforcement on Urbis anyway. However, you might be able to find something worthwhile if you dig around a bit. ~ 24 0 0 1 D0 ~ ~ 1 -1 5107 S #5140 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 8 0 0 1 D1 ~ ~ 0 -1 5141 D3 ~ ~ 0 -1 5120 S #5141 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D0 ~ ~ 0 -1 5142 D3 ~ ~ 0 -1 5140 S #5142 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D0 ~ ~ 0 -1 5143 D2 ~ ~ 0 -1 5141 D3 ~ ~ 33554432 -1 5162 S #5143 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D0 ~ ~ 0 -1 5144 D2 ~ ~ 0 -1 5142 S #5144 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D0 ~ ~ 0 -1 5145 D2 ~ ~ 0 -1 5143 S #5145 Track Junction~ A makeshift repulsor-track junction is located here, with the main line branching off north towards the Oil fields and east towards the Timber yards. The main Spaceport Line runs south and then west, towards the city of Urbis. The repulsorlift tracks seem to be giving off heat, which makes the oppressive humidity even worse. ~ 0 0 0 D0 ~ ~ 0 -1 5146 D1 ~ ~ 0 -1 5171 D2 ~ ~ 0 -1 5144 S #5146 Repulsor-track Isk~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D0 ~ ~ 0 -1 5147 D2 ~ ~ 0 -1 5145 S #5147 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D0 ~ ~ 0 -1 5148 D2 ~ ~ 0 -1 5146 S #5148 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D0 ~ ~ 0 -1 5149 D2 ~ ~ 0 -1 5147 S #5149 Loading Station~ Located on a raised platform above the repulsorlift track, this loading station is used to set heavy barrels of oil onto the repulsor-tracks so that they may be transported to the spaceport located to the south-west of this location. ~ 0 0 0 D2 ~ ~ 0 -1 5148 D3 ~ ~ 3 -1 5151 S #5150 Rest Lounge~ Intended to serve as a resting place for beings waiting for chartered flights to arrive, this lounge is more often than not commandeered by freighter crews as their ships are loaded or unloaded. Still, the lounge is kept fairly clean, and there's a CommNet access terminal. ~ 524816 0 0 1 D3 ~ ~ 0 -1 5103 S #5151 Control Room~ The control room for Loading Station Isk is small, cramped, and almost unbearably hot. Aside from a few control panels and varied cargo lists and schedules, there's nothing of interest. Rather crass pictures of Rodian females in compromising positions have been tacked on the walls. ~ 16 0 0 1 D0 ~ ~ 0 -1 5152 D1 ~ ~ 3 -1 5149 S #5152 Crew Lounge~ The crew lounge for Loading Station Isk isn't anything special, with little entertainment at all. There are a few old holo-magazines scattered about, but otherwise the room is pretty bare. The lounge is used every once in a while by members of the oil crews while they wait for their cargo to be loaded onto the repulsor-tracks. ~ 524304 0 0 1 D0 ~ ~ 0 -1 5153 D2 ~ ~ 0 -1 5151 S #5153 Loading Station Isk~ Slightly cooler than the humid heat outside, Loading Station Isk is just one of many oil/fuel cargo platforms. From here, barrels of precious oil are sent down a repulsorlift track to Urbis Spaceport, where they are loaded onto freighters and distributed throughout the galaxy. ~ 0 0 0 D0 ~ ~ 0 -1 5154 D2 ~ ~ 0 -1 5152 S #5154 Gravel Walkway~ With the humidity being what it is, standing here on a gravel walkway is like being in an oven. Even a frequent breeze through the area isn't enough to keep the area from becoming scolding hot, especially in the summer months. From this location, oil-pumping rigs can be clearly made out. ~ 0 0 0 D0 ~ ~ 0 -1 5155 D2 ~ ~ 0 -1 5153 D3 ~ ~ 0 -1 5249 S #5155 Gravel Walkway~ With the humidity being what it is, standing here on a gravel walkway is like being in an oven. Even a frequent breeze through the area isn't enough to keep the area from becoming scolding hot, especially in the summer months. From this location, oil-pumping rigs can be clearly made out. ~ 0 0 0 D0 ~ ~ 0 -1 5156 D1 ~ ~ 0 -1 5160 D2 ~ ~ 0 -1 5154 D3 ~ ~ 0 -1 5161 S #5156 Gravel Walkway~ With the humidity being what it is, standing here on a gravel walkway is like being in an oven. Even a frequent breeze through the area isn't enough to keep the area from becoming scolding hot, especially in the summer months. From this location, oil-pumping rigs can be clearly made out. ~ 0 0 0 D0 ~ ~ 0 -1 5157 D1 ~ ~ 0 -1 5158 D2 ~ ~ 0 -1 5155 D3 ~ ~ 0 -1 5159 S #5157 Pumping Station #1~ One of many oil pumping stations installed in the swamps and marshes of Urbis, oil rigs work to bring an endless supply of fuel (and credits) into the hands of the Hutts who control this world. The stench of oil, combined with the hot, humid weather, leads one to wish for the comforts of an environmental control unit. ~ 0 0 0 D2 ~ ~ 0 -1 5156 S #5158 Pumping Station #2~ One of many oil pumping stations installed in the swamps and marshes of Urbis, oil rigs work to bring an endless supply of fuel (and credits) into the hands of the Hutts who control this world. The stench of oil, combined with the hot, humid weather, leads one to wish for the comforts of an environmental control unit. There seems to be something beneath the rig... ~ 0 0 0 D3 ~ ~ 0 -1 5156 D5 ~ ~ 2048 -1 5266 S #5159 Pumping Station #3~ One of many oil pumping stations installed in the swamps and marshes of Urbis, oil rigs work to bring an endless supply of fuel (and credits) into the hands of the Hutts who control this world. The stench of oil, combined with the hot, humid weather, leads one to wish for the comforts of an environmental control unit. ~ 0 0 0 D1 ~ ~ 0 -1 5156 S #5160 Crew Barracks~ Little more than a big prefabricated box, these barracks serve as the home for several dozen beings working as an oil crew. There is little in the way of amenities, though there is an environmental control unit blowing blessedly cool air. ~ 524304 0 0 1 D3 ~ ~ 0 -1 5155 S #5161 Canopied Cafeteria~ Basically nothing more than a large tent, this cafeteria provides food and drink for the oil crews. Though it's still fairly hot and humid, the shade provided by the canopy above cools it down a little. The ground, however, is covered with the same gravel as the walkway outside. ~ 16 0 0 1 D1 ~ ~ 0 -1 5155 S #5162 Guard Station~ This is a small guard station where personnel are assigned to make sure nothing bad happens to cargo moving along the tracks. Unfortunately, the station guards sleep most of the time. Natch. ~ 16 0 0 1 D1 ~ ~ 33554432 -1 5142 S #5163 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5166 D1 ~ ~ 0 -1 5124 D2 ~ ~ 0 -1 5164 D3 ~ ~ 0 -1 5167 S #5164 Reeka's Droids~ Reeka's Droids provides used and refurbished droids to the populace of Urbis, as well as any freighters passing through. You get that sense that if Jawas lived on this planet, they'd own this shop. However, most of the stock doesn't look too beat up, so you might be able to take a chance. ~ 2072 0 0 1 D0 ~ ~ 0 -1 5163 S #5165 Droid Storage Room~ ~ 8 0 0 1 S #5166 Twin Eopies Mounts~ You are in a hot corral, filled with snorting dewbacks. The animals are obviously meant for sale or rent, but you could easily make off with one without the owner even knowing. The air is hot and muggy, almost unbearably so. ~ 8 0 0 1 D2 ~ ~ 0 -1 5163 S #5167 Intersection of Entraepot and Daen~ Like most parts of the city, this intersection is dark, grimy, and rather grungy-looking. The pavement is uneven, and the lack of lighting sends a wary chill down your spine. This street corner, like many other places in Urbis, could easily witness a murder daily. A warm wind blows through, making you want to continue to another portion of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5168 D1 ~ ~ 0 -1 5163 S #5168 Daen Road~ One of the darker and more foreboding sections of Urbis, Daen Road is a hilly, poorly paved lane running along the western portion of the city. Many of the businesses on Daen look a bit less-than-legitimate, though the occasional shop looks like it doesn't cheat *all* of its customers. ~ 0 0 0 D0 ~ ~ 0 -1 5189 D1 ~ ~ 0 -1 5169 D2 ~ ~ 0 -1 5167 D3 ~ ~ 0 -1 5170 S #5169 Information Brokerage~ You are in a small shack just off of Daen Road. An information brokering service seems to have been set up here, dealing in bytes and data-cards. A being could retrieve any information in the galaxy from a source like this... for a price. ~ 24 0 0 1 D3 ~ ~ 0 -1 5168 S #5170 Swamp Wampa Bar~ You are in a dirty, smoke-filled bar that look as if it attracts some rough characters. Though some attempts are made to hide them, there are very distinct blaster holes on the walls, and signs of a recent bar scuffle are evident. ~ 24 0 0 1 D1 ~ ~ 0 -1 5168 S #5171 Repulsorlift Side-track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D1 ~ ~ 0 -1 5172 D3 ~ ~ 0 -1 5145 S #5172 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D1 ~ ~ 0 -1 5173 D3 ~ ~ 0 -1 5171 S #5173 Repulsorlift Track~ Recently built in drained portions of the marshes surrounding the city of Urbis, fairly low-tech repulsorlift tracks run from the Oil/Fuel Drills and Timber Yards to Urbis Spaceport. The tracks generate an anti-grav field, allowing normally heavy crates and barrels to be moved almost effortlessly. ~ 0 0 0 D1 ~ ~ 0 -1 5174 D3 ~ ~ 0 -1 5172 S #5174 Loading Station~ Located on a raised platform above the repulsorlift track, this loading station is used to set heavy loads of freshly-cut timber onto the repulsor-tracks so that they may be transported to the spaceport located to the south-west of this location. ~ 0 0 0 D2 ~ 'durasteel gate'~ 3 -1 5175 D3 ~ ~ 0 -1 5173 S #5175 Loading Dock~ Loads of timber are stored here, away from the hostile elements of Urbis, until they are ready to be loaded on the repulsor-tracks and ferried to Urbis Spaceport. To keep the timber fresh, this area is sealed and kept fairly cold. ~ 16 0 0 1 D0 ~ 'durasteel gate'~ 3 -1 5174 D1 ~ ~ 0 -1 5176 S #5176 Mossy Path~ You walk along a recently-built path that already has moss creeping up on it. All around you, the marsh-forests of Urbis loom above. Most of the nearby trees have been cut, though a few remain. A few hundred yards distant, however, the forest rises up like an impenetrable wall. ~ 0 0 0 D0 ~ ~ 0 -1 5180 D1 ~ ~ 0 -1 5177 D2 ~ ~ 0 -1 5181 D3 ~ ~ 0 -1 5175 S #5177 Mossy Path~ You walk along a recently-built path that already has moss creeping up on it. All around you, the marsh-forests of Urbis loom above. Most of the nearby trees have been cut, though a few remain. A few hundred yards distant, however, the forest rises up like an impenetrable wall. ~ 0 0 0 D1 ~ ~ 0 -1 5178 D3 ~ ~ 0 -1 5176 S #5178 Mossy Path~ You walk along a recently-built path that already has moss creeping up on it. All around you, the marsh-forests of Urbis loom above. Most of the nearby trees have been cut, though a few remain. A few hundred yards distant, however, the forest rises up like an impenetrable wall. ~ 0 0 0 D0 ~ ~ 0 -1 5182 D1 ~ ~ 0 -1 5179 D2 ~ ~ 0 -1 5183 D3 ~ ~ 0 -1 5177 S #5179 Forest Edge~ The edge of the swamp-forest is quiet, though a few avians can be heard making noise as they fly overhead. Directly to the east, the forest begins, though a large fence seems to have been mounted there to keep predators out of the Yards. ~ -2147483648 0 0 1 D1 ~ 'chainlink gate'~ 8389671 -1 5184 D3 ~ ~ 0 -1 5178 D7 ~ ~ 0 -1 5182 D9 ~ ~ 0 -1 5183 S #5180 Timber Storage~ Freshly-cut timber is piled here until it is examined and prepared for transport. The wood seems to be of good quality, though the bark has a strange consistency that must be indigenous to this planet. Perhaps if you look around, you'll find some spare pieces of wood with which to build something nice. ~ 0 0 0 D2 ~ ~ 0 -1 5176 S #5181 Timber Storage~ Freshly-cut timber is piled here until it is examined and prepared for transport. The wood seems to be of good quality, though the bark has a strange consistency that must be indigenous to this planet. Perhaps if you look around, you'll find some spare pieces of wood with which to build something nice. ~ 0 0 0 D0 ~ ~ 0 -1 5176 S #5182 Forest Clearing~ The spongy ground dulls the sound of footsteps in this clearing, where until recently full-grown swamp trees lived. This area has been cleared entirely of such trees, to be used to construct expensive desks and other exotic furniture. A large fence to the east keep predators out of the timber yards at night. ~ 0 0 0 D1 ~ 'chainlink fence'~ 8389671 -1 5184 D2 ~ ~ 0 -1 5178 D8 ~ ~ 0 -1 5179 S #5183 Forest Clearing~ The spongy ground dulls the sound of footsteps in this clearing, where until recently full-grown swamp trees lived. This area has been cleared entirely of such trees, to be used to construct expensive desks and other exotic furniture. A large fence to the east keep predators out of the timber yards at night. ~ 0 0 0 D0 ~ ~ 0 -1 5178 D1 ~ 'chainlink fence'~ 8389671 -1 5184 D6 ~ ~ 0 -1 5179 S #5184 Forest~ ~ 8 0 0 1 D3 ~ ~ 0 -1 5183 S #5185 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5197 D1 ~ ~ 0 -1 5186 D2 ~ ~ 0 -1 5198 D3 ~ ~ 0 -1 5121 S #5186 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5188 D1 ~ ~ 0 -1 5200 D2 ~ ~ 0 -1 5187 D3 ~ ~ 0 -1 5185 S #5187 Nal Drulla Oil Refinery~ Nall Drulla Oil Refinery is one of the many fuel refineries in the city. The refinery is generally a dirty, smelly place filled with half-wit workers spouting endless strings of profanities. With luck, you ought to be able to fit right in. ~ 24 0 0 1 D0 ~ ~ 0 -1 5186 D1 ~ ~ 0 -1 5238 D2 ~ ~ 0 -1 5239 S #5188 Retah Electronics~ You are in a small electronics store that deals mostly in replacement parts for freighters and other ships. Even if you aren't a freighter pilot, there are a few items that might be worth looking at. ~ 24 0 0 1 D2 ~ ~ 0 -1 5186 S #5189 Daen Road~ One of the darker and more foreboding sections of Urbis, Daen Road is a hilly, poorly paved lane running along the western portion of the city. Many of the businesses on Daen look a bit less-than-legitimate, though the occasional shop looks like it doesn't cheat *all* of its customers. ~ 0 0 0 D0 ~ ~ 0 -1 5192 D1 ~ ~ 0 -1 5190 D2 ~ ~ 0 -1 5168 D3 ~ ~ 0 -1 5191 S #5190 Tukatu Weapons~ You are in a small weapons shop just off of Daen Road. The store is filled with evil-looking weapons of every sort, from Imperial blaster rifles to Concussion rifles. It's obvious that Urbis doesn't have a very good law system, or else stores like these would be illegal. ~ 24 0 0 1 D3 ~ ~ 0 -1 5189 S #5191 Desilijic Textiles Factory~ One of the many factories in Urbis, this textiles factory is run by the Desilijic clan of Hutts. In other words, most of the workers here are probably slave labor. The reception area doesn't look like it's cleaned often, and the temperature controls are dialed up to accomodate Hutts. ~ 24 0 0 1 D0 ~ ~ 3 -1 5234 D1 ~ ~ 0 -1 5189 S #5192 Daen Road~ One of the darker and more foreboding sections of Urbis, Daen Road is a hilly, poorly paved lane running along the western portion of the city. Many of the businesses on Daen look a bit less-than-legitimate, though the occasional shop looks like it doesn't cheat *all* of its customers. ~ 0 0 0 D0 ~ ~ 0 -1 5195 D1 ~ ~ 0 -1 5193 D2 ~ ~ 0 -1 5189 D3 ~ ~ 0 -1 5194 S #5193 Chempat Explosives~ You are in a small shop devoted to explosives. It should be hoped that this section of the city never catches fire, or all that may be left is a very large crater. you get the sense that most of the customers to this shop are bounty hunters, assassins, and all around bad guys. ~ 16 0 0 1 D3 ~ ~ 0 -1 5192 S #5194 Elite Bodyguard Consortium~ ~ 24 0 0 1 D1 ~ ~ 0 -1 5192 S #5195 Intersection of Daen and Chempat~ Like most parts of the city, this intersection is dark, grimy, and rather grungy-looking. The pavement is uneven, and the lack of lighting sends a wary chill down your spine. This street corner, like many other places in Urbis, could easily witness a murder daily. ~ 0 0 0 D1 ~ ~ 0 -1 5231 D2 ~ ~ 0 -1 5192 S #5196 Macrofuser Diner~ You step into a small diner that is obviously run with freighter crews in mind. The food is greasy, the lighting is dim, and the atmosphere is... less than pleasant. However, the food seems to be *fairly* good, which is a step above some of the other food establishments in the surrounding area. ~ 24 0 0 1 D0 ~ ~ 0 -1 5121 S #5197 Hyperspeed Courier Offices~ ~ 24 0 0 1 D2 ~ ~ 0 -1 5185 S #5198 Arana Speeder Rentals~ This looks like the local speeder rental/purchase lot, though most of the stock looks pretty beat up. Still, it's probably safer to use a speeder than chance walking the streets at night. Standing on the ferrocrete slab that the lot is located on, it's hard to ignore the oppressive heat. ~ 8 0 0 1 D0 ~ ~ 0 -1 5185 S #5199 Nakka Transport Services~ Housed in a small, pre-fabricated module, Nakka Transport Services is a small transport company that gets a fair amount of business from the Hutts. Naturally, most of the cargo being transported is not entirely legal... ~ 24 0 0 1 D2 ~ ~ 0 -1 5121 S #5200 Entraepot Street~ Entraepot Street was one of the first parts of the city to be built, filling up quickly with businesses catering to the influx of freighter crews, as well as ominously dark warehouses. The beings that seem to have settled this city don't look like the most refined people in the galaxy, but their eyes betray a certain intelligence from living off of their wits. ~ 0 0 0 D0 ~ ~ 0 -1 5201 D1 ~ ~ 0 -1 5203 D2 ~ ~ 0 -1 5202 D3 ~ ~ 0 -1 5186 S #5201 Dhuliwal Jewelry~ One of many less-than-reliable businesses in Urbis, Dhuliwal Jewelry mostly sells cheap trinkets and fake jewelry, though every once in a while authentic precious metals will make their way into the inventory. ~ 24 0 0 1 D2 ~ ~ 0 -1 5200 S #5202 Warehouse 9421~ This is just one of many warehouses located in Urbis. The warehouses are used to store all manner of items, from fuel bins to crates of timber, but the warehouses more often serve merely as an attractant to all manner of crime. ~ 24 0 0 1 D0 ~ ~ 0 -1 5200 S #5203 Intersection of Entraepot and Valerius~ Like most parts of the city, this intersection is dark, grimy, and rather grungy-looking. The pavement is uneven, and the lack of lighting sends a wary chill down your spine. This street corner, like many other places in Urbis, could easily witness a murder daily. ~ 0 0 0 D0 ~ ~ 0 -1 5204 D3 ~ ~ 0 -1 5200 S #5204 Valerius Road~ Valerius Road is a hilly lane stretching across the eastern portion of Urbis. Most of the buildings on the street seem to be devoted to businesses, and some of them even look a bit legitimate. It's a step up from the area surrounding the spaceport, anyway. ~ 0 0 0 D0 ~ ~ 0 -1 5207 D1 ~ ~ 0 -1 5205 D2 ~ ~ 0 -1 5203 D3 ~ ~ 0 -1 5206 S #5205 Hokum Shop~ You are in a Hokum Shop just off of Valerius Road. This tiny, smoke-filled shack houses dozens of substances all but illegal on most planets in the galaxy. However, since Urbis is controlled by the Hutts, drugs such as glit and andris are available without even so much as a tariff. ~ 24 0 0 1 D3 ~ ~ 0 -1 5204 S #5206 Glitterspin Pawn Shop~ Cramped, grimy, and filled mostly with worthless junk, the Glitterspin Pawn Shop is one of many questionable establishments in Urbis. The Glitterspin seems to be especially popular with glitbiters and junkies, who pawn whatever they can for a quick fix. ~ 24 0 0 1 D1 ~ ~ 0 -1 5204 S #5207 Valerius Road~ Valerius Road is a hilly lane stretching across the eastern portion of Urbis. Most of the buildings on the street seem to be devoted to businesses, and some of them even look a bit legitimate. It's a step up from the area surrounding the spaceport, anyway. ~ 0 0 0 D0 ~ ~ 0 -1 5210 D1 ~ ~ 0 -1 5208 D2 ~ ~ 0 -1 5204 D3 ~ ~ 0 -1 5209 S #5208 2nd-Hand Clothing Store~ You are in a small second-hand clothing store just off of Valerius Road. Racks of old, out-of-fashion shirts, dresses, pants, and capes are hanging all about, though there are a few lone islands of fashionably sensible clothing. Still, some of the prices seem a bit steep, but if you really need clothing in a jam... ~ 24 0 0 1 D3 ~ ~ 0 -1 5207 S #5209 Urbis Bounty Offices~ The Urbis Bounty Offices are just like any other hunter guild office in the galaxy. A list of especially dangerous Galactic Bounties are mounted on the wall, along with pictures of various outlaws. Out of work bounty hunters lounge about, hoping to be available when a call comes in. ~ 16777240 0 0 1 D1 ~ ~ 0 -1 5207 S #5210 Valerius Road~ Valerius Road is a hilly lane stretching across the eastern portion of Urbis. Most of the buildings on the street seem to be devoted to businesses, and some of them even look a bit legitimate. It's a step up from the area surrounding the spaceport, anyway. ~ 0 0 0 D0 ~ ~ 0 -1 5213 D1 ~ ~ 0 -1 5211 D2 ~ ~ 0 -1 5207 D3 ~ ~ 0 -1 5212 S #5211 Antarian Armor && Supply~ Antarian Armor && Supply is a fair-sized shop located just off of Valerius Road. Various forms of armor are sold, as well as other forms of defense and offense. Some of the armor is in fairly good shape, while some of it is just about falling apart. ~ 24 0 0 1 D3 ~ ~ 0 -1 5210 S #5212 Nerfherder's Butcher-shop~ Nerfherder's Butcher-shop is a locally-run operation, dealing in fair quality meats of all types. The prices are actually quite good, and the meat is usually grilled to perfection right before your eyes. You might want to stay away from the tongue of Bantha, though... ~ 24 0 0 1 D1 ~ ~ 0 -1 5210 S #5213 Intersection of Valerius and Chempat~ Like most parts of the city, this intersection is dark, grimy, and rather grungy-looking. The pavement is uneven, and the lack of lighting sends a wary chill down your spine. This street corner, like many other places in Urbis, could easily witness a murder daily. ~ 0 0 0 D2 ~ ~ 0 -1 5210 D3 ~ ~ 0 -1 5214 S #5214 Chempat Road~ A wide, bumpy boulevard, Chempat Road stretches across the northern end of the city, directly before the Governing Quarters and other more prestigous buildings. Small hovels line the road, along with the occasional shop selling trinkets and other harmless objects. There's a bit more lighting here than in other parts of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5215 D1 ~ ~ 0 -1 5213 D2 ~ ~ 0 -1 5216 D3 ~ ~ 0 -1 5223 S #5215 Small Hovel~ You are in a small hovel on Urbis. Though it's not the most pristine or luxurious home in the world, it's cheap and would do very well for a person involved in the smuggling or piloting trade. Just a few touches, and it would be quite comfortable. ~ 135004688 0 0 1 D2 ~ ~ 0 -1 5214 S #5216 Urbis Cemetary~ The local cemetary has been situated in a small field on Chempat Road. Rows of headstones are scattered all about, a mix of local deaths and by-products of vicious barfights. Many of the headstones betray the cold hard truth that life is short in a place like this. ~ 8 0 0 2 D0 ~ ~ 0 -1 5214 S #5217 Chempa MedStation~ One of the few medical facilities in the city, this medstation gets more action than you might think. Barroom brawls happen quite often on Urbis, and countless freighter crewers have the scars to show it. In any case, the bacta tank is to the east. ~ 24&2 0 0 1 D1 ~ ~ 0 -1 5219 D2 ~ ~ 0 -1 5138 S #5218 Small Hovel~ You are in a small hovel on Urbis. Though it's not the most pristine or luxurious home in the world, it's cheap and would do very well for a person involved in the smuggling or piloting trade. Just a few touches, and it would be quite comfortable. ~ 135004688 0 0 1 D0 ~ ~ 0 -1 5138 S #5219 Bacta Tank~ Floating around in a bacta tank isn't exactly one of the top ten things on a person's wish list, but the sticky fluid is an amazing healer of wounds, no matter how serious. The fluid is an emerald-purple color, and it leaves a bad taste in your mouth, so you should either put a rebreather on or avoid talking. ~ 16 0 0 1 0 0 3 D3 ~ ~ 0 -1 5217 > rand_prog 40~ mpecho The bacta slowly rejuvenates your body... mprestore $n 200 ~ | S #5220 Chempat Road~ A wide, bumpy boulevard, Chempat Road stretches across the northern end of the city, directly before the Governing Quarters and other more prestigous buildings. Small hovels line the road, along with the occasional shop selling trinkets and other harmless objects. There's a bit more lighting here than in other parts of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5221 D1 ~ ~ 0 -1 5223 D2 ~ ~ 0 -1 5222 D3 ~ ~ 0 -1 5138 S #5221 Beow's Furniture~ Beow's Furniture is one of the more popular furnishing stores in Urbis: most homeowners go there when they need new furniture. While the selection isn't as varied as it would be on a planet on the Inner Rim, it still has a good array of choices. ~ 24 0 0 1 D2 ~ ~ 0 -1 5220 S #5222 Small Hovel~ You are in a small hovel on Urbis. Though it's not the most pristine or luxurious home in the world, it's cheap and would do very well for a person involved in the smuggling or piloting trade. Just a few touches, and it would be quite comfortable. ~ 135004696 0 0 1 D0 ~ ~ 0 -1 5220 S #5223 Chempat Road~ A wide, bumpy boulevard, Chempat Road stretches across the northern end of the city, directly before the Governing Quarters and other more prestigous buildings. Small hovels line the road, along with the occasional shop selling trinkets and other harmless objects. There's a bit more lighting here than in other parts of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5224 D1 ~ ~ 0 -1 5214 D2 ~ ~ 0 -1 5225 D3 ~ ~ 0 -1 5220 S #5224 Ranger's Pipe Store~ Dim and a bit musky, Ranger's deals in pipes and herbs, one of the many past-times of beings in the galaxy. While not as cheap as cigarras, pipes have more flavour, often providing the user with a clearer mind. Wartaki Reed Pipes were originally made by Wookiees, but the design has spread throughout the galaxy. ~ 24 0 0 1 D2 ~ ~ 0 -1 5223 S #5225 Small Hovel~ You are in a small hovel on Urbis. Though it's not the most pristine or luxurious home in the world, it's cheap and would do very well for a person involved in the smuggling or piloting trade. Just a few touches, and it would be quite comfortable. ~ 135004696 0 0 1 D0 ~ ~ 0 -1 5223 S #5226 Garden Plaza~ This small, picturesque plaza seems almost out of place in the midst of the suburban sprawl of Urbis... flowers here are carefully tended, with tiny fountains spaced at intervals. Most likely this garden was built for the wealthier (and more corrupt) beings, such as the Hutts and the ruling consulars. ~ 8 0 0 2 D2 ~ ~ 0 -1 5137 S #5227 Small Hovel~ You are in a small hovel on Urbis. Though it's not the most pristine or luxurious home in the world, it's cheap and would do very well for a person involved in the smuggling or piloting trade. Just a few touches, and it would be quite comfortable. ~ 135004696 0 0 1 D0 ~ ~ 0 -1 5137 S #5228 Chempat Road~ A wide, bumpy boulevard, Chempat Road stretches across the northern end of the city, directly before the Governing Quarters and other more prestigous buildings. Small hovels line the road, along with the occasional shop selling trinkets and other harmless objects. There's a bit more lighting here than in other parts of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5229 D1 ~ ~ 0 -1 5137 D2 ~ ~ 0 -1 5230 D3 ~ ~ 0 -1 5231 S #5229 Twine's Sewing Shop~ You are in a small shop devoted to sewing, needlepoint, and all manner of such exciting hobbies... Well, you never know, it might be good to learn how to sew, just in case. In any case, you can buy needles, thread, and fabric here. ~ 24 0 0 1 D2 ~ ~ 0 -1 5228 S #5230 Small Hovel~ You are in a small hovel on Urbis. Though it's not the most pristine or luxurious home in the world, it's cheap and would do very well for a person involved in the smuggling or piloting trade. Just a few touches, and it would be quite comfortable. ~ 135004696 0 0 1 D0 ~ ~ 0 -1 5228 S #5231 Chempat Road~ A wide, bumpy boulevard, Chempat Road stretches across the northern end of the city, directly before the Governing Quarters and other more prestigous buildings. Small hovels line the road, along with the occasional shop selling trinkets and other harmless objects. There's a bit more lighting here than in other parts of the city. ~ 0 0 0 D0 ~ ~ 0 -1 5232 D1 ~ ~ 0 -1 5228 D2 ~ ~ 0 -1 5233 D3 ~ ~ 0 -1 5195 S #5232 Small Hovel~ You are in a small hovel on Urbis. Though it's not the most pristine or luxurious home in the world, it's cheap and would do very well for a person involved in the smuggling or piloting trade. Just a few touches, and it would be quite comfortable. ~ 135004696 0 0 1 D2 ~ ~ 0 -1 5231 S #5233 Mercenary Barracks~ Originally built for Red Syndicate mercenaries working for the Hutt overlords, this prefabricated unit is now used to house troops in the Urbian Defense Corps. The UDC generally does little more than accept bribes and bully citizens, but the Proconsul mostly ignores it. ~ 268435480 0 0 1 D0 ~ ~ 0 -1 5231 S #5234 Assembly Line~ Hot and noisy, the assembly line is a motley collection of half-working machines and tired-looking workers. Row after row of textiles move past, making one feel hypnotized if they stare at it long enough. Working here is no doubt a colossal bore. ~ 4194328 0 0 1 D0 ~ ~ 0 -1 5235 D2 ~ ~ 3 -1 5191 S #5235 Assembly Line~ Hot and noisy, the assembly line is a motley collection of half-working machines and tired-looking workers. Row after row of textiles move past, making one feel hypnotized if they stare at it long enough. Working here is no doubt a colossal bore. ~ 4194328 0 0 1 D0 ~ ~ 0 -1 5237 D1 ~ ~ 3 -1 5236 D2 ~ ~ 0 -1 5234 S #5236 Foreman's Office~ The foreman's office is located in a tiny room just off of the Assembly Line. It does mute the sound coming off the factory floor, which is a plus. There is little in this room save a desk and some pictures hanging on the wall. ~ 24 0 0 1 D3 ~ ~ 3 -1 5235 S #5237 Machine Shop~ The factory machine shop is the portion of the complex tasked with keeping the assembly line machinery funcitoning. Unfortunately, it doesn't look like a very good job is being done. The tools here see a lot of use, however. There's obviously a lot of breakdowns in a given day. ~ 4194328 0 0 1 D2 ~ ~ 0 -1 5235 S #5238 Loading Dock~ Fuel/Oil production is the main industry on Urbis, which can explain why this loading dock is so full of activity. Droids and organics rush about, moving barrels and crates as the precious fuel is loaded onto speeders and shipped out. ~ 24 0 0 1 D2 ~ ~ 0 -1 5240 D3 ~ ~ 0 -1 5187 S #5239 Oil Refinery~ The main portion of the refinery is a massive room in which large pumps work to refine oil into valuable ship fuel. The noise is very loud, but not loud enough to avoid hearing off-color jokes coming from the workers. ~ 2097176 0 0 1 D0 ~ ~ 0 -1 5187 D1 ~ ~ 0 -1 5240 S #5240 Storage XL7~ Once oil is refined, it is placed in a large holding tank in rooms like this, where the liquid is stored until it can be loaded into barrels and shipped off. The storage room is dirty and grimy, and the lack of an environmental unit means it's extremely hot and humid. ~ 24 0 0 1 D0 ~ ~ 0 -1 5238 D3 ~ ~ 0 -1 5239 S #5241 Traeden Street~ A small, fairly well-paved road, Traeden Street leads from the main city to the fuel/oil drilling operations to the east of Urbis. The road also leads to a fighting colosseum that is being built for the entertainment of the Hutt overlords. ~ 8 0 0 1 D0 ~ ~ 0 -1 5261 D1 ~ ~ 0 -1 5242 D3 ~ ~ 0 -1 5117 S #5242 Traeden Street~ A small, fairly well-paved road, Traeden Street leads from the main city to the fuel/oil drilling operations to the east of Urbis. The road also leads to a fighting colosseum that is being built for the entertainment of the Hutt overlords. ~ 0 0 0 D1 ~ ~ 0 -1 5243 D3 ~ ~ 0 -1 5241 S #5243 Traeden Street~ A small, fairly well-paved road, Traeden Street leads from the main city to the fuel/oil drilling operations to the east of Urbis. The road also leads to a fighting colosseum that is being built for the entertainment of the Hutt overlords. ~ 0 0 0 D1 ~ ~ 0 -1 5244 D3 ~ ~ 0 -1 5242 S #5244 Traeden Street~ A small, fairly well-paved road, Traeden Street leads from the main city to the fuel/oil drilling operations to the east of Urbis. The road also leads to a fighting colosseum that is being built for the entertainment of the Hutt overlords. ~ 0 0 0 D1 ~ ~ 0 -1 5245 D3 ~ ~ 0 -1 5243 S #5245 Traeden Street~ A small, fairly well-paved road, Traeden Street leads from the main city to the fuel/oil drilling operations to the east of Urbis. The road also leads to a fighting colosseum that is being built for the entertainment of the Hutt overlords. ~ 0 0 0 D1 ~ ~ 0 -1 5246 D3 ~ ~ 0 -1 5244 S #5246 Traeden Street~ A small, fairly well-paved road, Traeden Street leads from the main city to the fuel/oil drilling operations to the east of Urbis. The road also leads to a fighting colosseum that is being built for the entertainment of the Hutt overlords. ~ 0 0 0 D1 ~ ~ 0 -1 5247 D3 ~ ~ 0 -1 5245 S #5247 Gatehouse~ You are in a small gatehouse that monitors through-traffic from the main thoroughfares to the fuel/oil drilling operations in the hot, muggy marshes to the east. The main road ends here, while a speeder path leads into the oil fields. It was fairly warm in the city, but out here the humidity is almost unbearable. ~ 0 0 0 D1 ~ ~ 0 -1 5248 D3 ~ ~ 0 -1 5246 S #5248 Speeder Path~ This speeder path runs along a marsh that was drained to allow for oil/fuel drilling operations to commence. Off to the side, skeletons of dead aquatic creatures have been picked clean by the local scavengers. Strange-looking trees rise up from the marshes in the distance. ~ 0 0 0 D1 ~ ~ 0 -1 5249 D3 ~ ~ 0 -1 5247 S #5249 Speeder Path~ This speeder path runs along a marsh that was drained to allow for oil/fuel drilling operations to commence. Off to the side, skeletons of dead aquatic creatures have been picked clean by the local scavengers. Strange-looking trees rise up from the marshes in the distance. ~ 0 0 0 D1 ~ ~ 0 -1 5154 D3 ~ ~ 0 -1 5248 S #5250 Meeting Hall~ The large meeting hall in the center of the Urbis Governing Quarters is where the Proconsul holds court, hearing pleas and requests from citizens of Urbis. There is a large conference table, where the Consuls of different departments sit with the governor as he makes decisions. ~ 16 0 0 1 D1 ~ ~ 3 -1 5251 D2 ~ ~ 0 -1 5119 D3 ~ ~ 3 -1 5258 S #5251 Ornate Hallway~ You are standing in an ornate corridor overlaid with wood plating and covered with carpets and tapestries of all sorts. Obviously the rules of this planet have done quite well for themselves... whether or not it was done through legal means is another matter. ~ 0 0 0 D0 ~ ~ 0 -1 5255 D1 ~ ~ 0 -1 5252 D2 ~ ~ 0 -1 5254 D3 ~ ~ 3 -1 5250 S #5252 Ornate Hallway~ You are standing in an ornate corridor overlaid with wood plating and covered with carpets and tapestries of all sorts. Obviously the rules of this planet have done quite well for themselves... whether or not it was done through legal means is another matter. ~ 0 0 0 D0 ~ ~ 0 -1 5256 D1 ~ ~ 0 -1 5253 D2 ~ ~ 0 -1 5257 D3 ~ ~ 0 -1 5251 S #5253 Proconsul's Office~ The Proconsul, though a very despicable creature, has nonetheless done some good to the populace of Urbis. Productivity has skyrocketed since he took control of the government, nad he's smart enough not to become too extravegant in his excesses, allowing him to stay in the Hutt's good graces. ~ 16 0 0 1 D3 ~ ~ 0 -1 5252 S #5254 Finance Consul~ The Consul of Finances keeps track of the budget allotted to Urbis by the Hutt Overclan. However, a good percentage of the subsidiaries often finds its way into the pockets of the Consul. The remaining budget is then skimmed by the Proconsul, the Legal Consul, the Trade Consul, and the Corporate Liaison... ~ 16 0 0 1 D0 ~ ~ 0 -1 5251 S #5255 Legal Consul~ Tasked with overseeing any legal matters that come before the ruling council, the Legal Consul more often than not bends the law around to suit his own purposes. He's made quite a bit of money off of his job, and not just from paychecks. ~ 16 0 0 1 D2 ~ ~ 0 -1 5251 S #5256 Trade Consul~ Urbis sees a lot of commerce and trade, making this concul a rather integral part of the government. Unfortunately, like the other government leaders, this consul is more concerned with stuffing her own pockets than dealing with real problems. ~ 16 0 0 1 D2 ~ ~ 0 -1 5252 S #5257 Corporate Liaison~ The Corporate Liaison is a Hutt that deals directly with the leading businesses and corporations on Urbis. Among other things, the Liaison collects bribes and gifts from corporate lackeys not wishing their exploits to be made known to the upper echelons. ~ 16 0 0 1 D0 ~ ~ 0 -1 5252 S #5258 Greel-wood Stairway~ You are on an ornate stairway made of very fine greel-wood. It's suprising that such an out-of-the-way boom planet would have such expensive appointments, but it's obvious that the governing leaders have an extra influx of credits from somewhere. This stairway doesn't even look as if it's used that much... ~ 24 0 0 1 D1 ~ ~ 3 -1 5250 D5 ~ ~ 0 -1 5259 S #5259 Greel-wood Stairway~ You are on an ornate stairway made of very fine greel-wood. It's suprising;that such an out-of-the-way boom planet would have such expensive;appointments, but it's obvious that the governing leaders have an extra influx of credits from somewhere. This stairway doesn't even look as if;it's used that much... ~ 24 0 0 1 D1 ~ ~ 0 -1 5260 D4 ~ ~ 0 -1 5258 S #5260 Scriptorium~ The scriptorium is a small room whose entire purpose is to serve as a place for scribes to draw up chronicles, letters, charters, treaties, contracts, and all other manner of paperwork. Apart from the scribes, it doesn't look like anyone else ever bothers to come down here. ~ 24 0 0 1 D3 ~ ~ 0 -1 5259 S #5261 Urbian Baths~ ~ 0 0 0 D1 ~ spa~ 657408 -1 5262 D2 ~ ~ 0 -1 5241 S #5262 Ornate Spa~ ~ 0 0 0 D10 ~ baths~ 788480 -1 5261 S #5263 Floating in a void~ ~ 8 0 0 1 S #5264 Slave Shop~ ~ 2064 0 0 1 D4 ~ ~ 0 -1 5236 S #5265 Mob Storage - DO NOT TOUCH~ ~ 8728 0 0 1 S #5266 Dirt Path~ ~ 8 0 0 2 D1 ~ ~ 0 -1 5267 D4 ~ ~ 0 -1 5158 S #5267 Dirt Path~ ~ 8 0 0 2 D1 ~ ~ 0 -1 5268 D3 ~ ~ 0 -1 5266 S #5268 Dirt Path~ ~ 8 0 0 2 D1 ~ ~ 0 -1 5269 D3 ~ ~ 0 -1 5267 S #5269 Dirt Path~ ~ 8 0 0 2 D1 ~ ~ 0 -1 5270 D3 ~ ~ 0 -1 5268 S #5270 Marshy Clearing~ ~ 8 0 0 2 D3 ~ ~ 0 -1 5269 D8 ~ ~ 0 -1 5271 S #5271 Marshes~ ~ 0 0 0 D1 ~ ~ 0 -1 5272 D7 ~ ~ 0 -1 5270 S #5272 Marshes~ ~ 8 0 0 0 D0 ~ ~ 0 -1 5274 D1 ~ ~ 0 -1 5273 D3 ~ ~ 0 -1 5271 S #5273 Marshes~ ~ 0 0 0 D3 ~ ~ 0 -1 5272 S #5274 Ancient Ruins~ ~ 0 0 0 D0 ~ ~ 0 -1 5275 D2 ~ ~ 0 -1 5272 D3 ~ ~ 0 -1 5276 S #5275 Ruins of a Building~ ~ 16 0 0 1 D2 ~ ~ 0 -1 5274 S #5276 Watch Tower~ ~ 16 0 0 2 D1 ~ ~ 0 -1 5274 D2 ~ ~ 33554432 -1 5271 D3 ~ ~ 33554432 -1 5270 S #5277 Floating in a void~ ~ 8 0 0 1 S #5278 Floating in a void~ ~ 8 0 0 1 S #5279 Floating in a void~ ~ 8 0 0 1 S #5280 Floating in a void~ ~ 8 0 0 1 S #5395 West Range~ ~ 8 0 0 1 D1 ~ ~ 0 -1 5399 S #5396 North Range~ ~ 8 0 0 1 D2 ~ ~ 0 -1 5399 S #5397 South Range~ ~ 8 0 0 1 D0 ~ ~ 0 -1 5399 S #5398 East Range~ ~ 8 0 0 1 D3 ~ ~ 0 -1 5399 S #5399 Grenade Test Range~ ~ 8 0 0 1 D0 ~ ~ 0 -1 5396 D1 ~ ~ 0 -1 5398 D2 ~ ~ 0 -1 5397 D3 ~ ~ 0 -1 5395 S #5400 Floating in a void~ ~ 8 0 0 1 S #0 #RESETS M 1 5400 1 5400 M 1 5101 1 5400 O 1 5102 1 5104 O 1 5103 1 5102 D 0 5102 1 1 O 1 5104 1 5106 O 1 5105 1 5103 O 1 100 1 5150 O 1 5106 1 5109 O 1 5107 1 5110 M 1 5103 1 5107 G 1 5108 1 O 1 5109 1 5107 D 0 5107 2 2 O 1 5104 1 5108 O 1 5110 1 5111 M 1 5104 1 5126 G 1 5113 1 G 1 5111 1 G 1 5112 1 O 1 5114 1 5126 O 1 5115 1 5125 D 0 5151 1 1 O 1 5116 1 5159 O 1 5116 1 5158 O 1 5116 1 5157 O 1 5117 1 5160 M 1 5105 1 5162 E 1 51 1 16 M 1 5106 1 5134 G 1 5121 1 G 1 5118 1 G 1 5119 1 G 1 5120 1 M 1 5107 1 5131 G 1 5125 1 G 1 5124 1 G 1 5122 1 G 1 5123 1 O 1 5126 1 5112 M 1 5108 1 5133 G 1 5127 1 G 1 5128 1 G 1 5129 1 O 1 5130 1 5136 M 1 5109 1 5165 M 1 5111 1 5165 M 1 5112 1 5165 M 1 5110 1 5164 M 1 5113 3 5166 M 1 5113 3 5166 M 1 5113 3 5166 M 1 5114 1 5170 G 1 5112 1 G 1 5113 1 G 1 5131 1 O 1 5132 1 5148 O 1 5132 1 5147 O 1 5132 1 5146 O 1 5132 1 5144 O 1 5132 1 5143 O 1 5132 1 5142 O 1 5132 1 5141 O 1 5132 1 5140 O 1 5132 1 5120 D 0 5120 3 1 O 1 5132 1 5173 O 1 5132 1 5172 O 1 5132 1 5171 O 1 5133 1 5145 D 0 5175 0 1 O 1 5134 1 5181 O 1 5135 1 5181 O 1 5103 1 5174 D 0 5174 2 1 M 1 5102 1 5105 M 1 5115 1 5188 G 1 5139 1 G 1 5149 1 M 1 5118 1 5206 M 1 5119 1 5205 G 1 5151 1 G 1 5152 1 G 1 5150 1 O 1 5153 1 5205 O 1 5154 1 5116 M 1 5120 1 5224 G 1 5155 1 G 1 5156 1 G 1 5157 1 G 1 5158 1 M 1 5121 1 5193 G 1 5159 1 G 1 5160 1 G 1 5161 1 M 1 5123 1 5217 M 1 5124 1 5221 G 1 5164 1 G 1 5166 1 G 1 5165 1 O 1 5167 1 5216 M 1 5125 1 5212 G 1 5144 1 G 1 5168 1 G 1 5169 1 M 1 5126 1 5211 G 1 5170 1 G 1 5171 1 G 1 5172 1 G 1 5174 1 G 1 5173 1 M 1 5128 1 5208 G 1 5177 1 G 1 5176 1 G 1 5178 1 G 1 5179 1 M 1 5129 1 5201 G 1 5182 1 G 1 5181 1 G 1 5180 1 O 1 5183 1 5237 O 1 5184 1 5234 D 0 5234 2 1 M 1 5130 1 5191 D 0 5191 0 1 O 1 5185 1 5128 O 1 5185 1 5130 O 1 5103 1 5238 O 1 5186 1 5240 O 1 5187 1 5239 M 1 5131 1 5213 M 1 5131 2 5138 M 1 5131 3 5228 M 1 5131 4 5192 M 1 5131 5 5167 M 1 5131 6 5122 M 1 5132 1 5189 M 1 5132 2 5123 M 1 5132 3 5121 M 1 5132 4 5186 M 1 5132 5 5204 M 1 5132 6 5210 M 1 5132 7 5223 M 1 5132 8 5137 M 1 5132 9 5195 M 1 5133 1 5168 M 1 5133 2 5124 M 1 5133 3 5185 M 1 5133 4 5207 M 1 5133 5 5113 M 1 5132 10 5114 M 1 5131 8 5115 M 1 5134 1 5247 O 1 5109 1 5256 O 1 5109 1 5257 O 1 5109 1 5255 O 1 5109 1 5254 D 0 5251 3 1 M 1 5130 2 5119 O 1 5192 1 5119 O 1 5191 1 5119 O 1 5115 1 5119 O 1 5193 1 5139 D 0 5139 0 0 M 1 5135 1 5161 G 1 5194 1 G 1 5145 1 G 1 5147 1 G 1 5131 1 O 1 5195 1 5161 O 1 5115 1 5152 O 1 5136 1 5180 O 1 5196 1 5226 O 1 5197 1 5226 M 1 5122 1 5229 M 1 5116 1 5190 G 1 52 1 G 1 50 1 G 1 5140 1 G 1 5141 1 G 1 5142 1 O 1 5189 1 5250 O 1 5190 1 5250 D 0 5250 1 1 D 0 5250 3 1 D 0 5258 1 1 O 1 5198 1 5260 O 1 5185 1 5132 O 1 5184 1 5235 D 0 5235 1 1 M 1 5136 1 5117 G 1 5199 1 O 1 5200 1 5244 O 1 5201 1 5261 M 1 5137 1 5199 O 1 5202 1 5199 M 1 5138 1 5169 O 1 5185 1 5202 O 1 5205 1 5202 M 1 5139 1 5129 O 1 5202 1 5129 M 1 5140 1 5236 O 1 5109 1 5236 D 0 5236 3 1 M 1 5142 1 5264 M 1 5141 1 5265 M 1 5143 1 5265 O 1 5103 1 5149 D 0 5149 3 1 M 1 5127 1 5209 O 1 5175 1 5209 M 1 5144 1 5127 E 1 52 1 16 G 1 3 1 O 1 5185 1 5127 M 1 5117 1 5196 G 1 5144 1 G 1 5145 1 G 1 5146 1 G 1 5148 1 G 1 5147 1 O 1 5143 1 5196 M 1 5145 1 5275 O 1 5208 1 5233 M 1 5147 1 5253 O 1 5188 1 5253 S #SHOPS 5104 0 0 0 0 0 120 90 0 23 ; a bartender 5106 0 0 0 0 0 120 90 0 23 ; a clerk droid 5107 0 0 0 0 0 120 90 0 23 ; a shop clerk 5108 0 0 0 0 0 120 90 0 23 ; a shop clerk 5110 0 0 0 0 0 120 90 0 23 ; a shop clerk 5114 0 0 0 0 0 120 110 0 23 ; a waitress 5115 0 0 0 0 0 120 90 0 23 ; a clerk droid 5116 0 0 0 0 0 120 100 0 23 ; a shop clerk 5117 0 0 0 0 0 120 90 0 23 ; a waitress 5118 2 4 8 3 49 100 50 0 23 ; a pawnshop clerk 5119 0 0 0 0 0 120 114 0 23 ; a hokum keeper 5120 0 0 0 0 0 120 90 0 23 ; a shop clerk 5121 0 0 0 0 0 100 80 0 23 ; a shop clerk 5124 0 0 0 0 0 120 90 0 23 ; a clerk droid 5125 0 0 0 0 0 130 90 0 23 ; a Wookiee butcher 5126 0 0 0 0 0 100 90 0 23 ; a shop clerk 5128 0 0 0 0 0 120 90 0 23 ; a shop clerk 5129 0 3 45 37 0 140 90 0 23 ; a jewelry clerk 5135 0 0 0 0 0 120 90 0 23 ; a dirty chef 5142 0 0 0 0 0 300 100 0 23 ; a shop clerk 0 #REPAIRS 5102 2 4 49 125 1 0 23 ; a repair technician 0 #SPECIALS M 5103 spec_finer M 5103 spec_customs_weapons M 5147 spec_clan_order S #$