/*************************************************************************** * STAR WARS REALITY 1.0 * *--------------------------------------------------------------------------* * Star Wars Reality Code Additions and changes from the Smaug Code * * copyright (c) 1997 by Sean Cooper * * -------------------------------------------------------------------------* * Starwars and Starwars Names copyright(c) Lucas Film Ltd. * *--------------------------------------------------------------------------* * SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Low-level communication module * ****************************************************************************/ #include <sys/types.h> #include <sys/time.h> #include <sys/stat.h> #include <ctype.h> #include <errno.h> #include <stdio.h> #include <time.h> #include <string.h> #include <fcntl.h> #include <signal.h> #include <stdarg.h> #include "mud.h" /* * Socket and TCP/IP stuff. */ #ifdef WIN32 #include <io.h> #undef EINTR #undef EMFILE #define EINTR WSAEINTR #define EMFILE WSAEMFILE #define EWOULDBLOCK WSAEWOULDBLOCK #define MAXHOSTNAMELEN 32 #define TELOPT_ECHO '\x01' #define GA '\xF9' #define SB '\xFA' #define WILL '\xFB' #define WONT '\xFC' #define DO '\xFD' #define DONT '\xFE' #define IAC '\xFF' void bailout(void); void shutdown_checkpoint (void); #else #include <sys/socket.h> #include <netinet/in.h> #include <netinet/in_systm.h> #include <netinet/ip.h> #include <arpa/inet.h> #include <arpa/telnet.h> #include <netdb.h> #define closesocket close #endif #ifdef sun int gethostname ( char *name, int namelen ); #endif #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; void auth_maxdesc args( ( int *md, fd_set *ins, fd_set *outs, fd_set *excs ) ); void auth_check args( ( fd_set *ins, fd_set *outs, fd_set *excs ) ); void set_auth args( ( DESCRIPTOR_DATA *d ) ); void kill_auth args( ( DESCRIPTOR_DATA *d ) ); void save_sysdata args( ( SYSTEM_DATA sys ) ); /* from act_info? */ void show_condition args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); /* from new_auth.c */ void save_auth_list args( ( ) ); /* * Global variables. */ DESCRIPTOR_DATA * first_descriptor; /* First descriptor */ DESCRIPTOR_DATA * last_descriptor; /* Last descriptor */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ int num_descriptors; FILE * fpReserve; /* Reserved file handle */ bool mud_down; /* Shutdown */ bool service_shut_down; /* Shutdown by operator closing down service */ bool wizlock; /* Game is wizlocked */ time_t boot_time; HOUR_MIN_SEC set_boot_time_struct; HOUR_MIN_SEC * set_boot_time; struct tm * new_boot_time; struct tm new_boot_struct; char str_boot_time[MAX_INPUT_LENGTH]; char lastplayercmd[MAX_INPUT_LENGTH*2]; time_t current_time; /* Time of this pulse */ int control; /* Controlling descriptor */ int control2; /* Controlling descriptor */ int newdesc; /* New descriptor */ fd_set in_set; /* Set of desc's for reading */ fd_set out_set; /* Set of desc's for writing */ fd_set exc_set; /* Set of desc's with errors */ int maxdesc; char * alarm_section = "(unknown)"; /* * OS-dependent local functions. */ void game_loop args( ( ) ); int init_socket args( ( int port ) ); void new_descriptor args( ( int new_desc ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name, bool newchar ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name, bool kick ) ); bool check_multi args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool flush_buffer args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void free_desc args( ( DESCRIPTOR_DATA *d ) ); void display_prompt args( ( DESCRIPTOR_DATA *d ) ); int make_color_sequence args( ( const char *col, char *buf, DESCRIPTOR_DATA *d ) ); void set_pager_input args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool pager_output args( ( DESCRIPTOR_DATA *d ) ); void mail_count args( ( CHAR_DATA *ch ) ); void tax_player args( ( CHAR_DATA *ch ) ); int port; #ifdef WIN32 int mainthread( int argc, char **argv ) #else int main( int argc, char **argv ) #endif { struct timeval now_time; char hostn[128]; bool fCopyOver = !TRUE; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif DONT_UPPER = FALSE; num_descriptors = 0; first_descriptor = NULL; last_descriptor = NULL; sysdata.NO_NAME_RESOLVING = TRUE; sysdata.WAIT_FOR_AUTH = TRUE; /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; /* gettimeofday( &boot_time, NULL); okay, so it's kludgy, sue me :) */ boot_time = time(0); /* <-- I think this is what you wanted */ strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Init boot time. */ set_boot_time = &set_boot_time_struct; set_boot_time->manual = 0; new_boot_time = update_time(localtime(¤t_time)); /* Copies *new_boot_time to new_boot_struct, and then points new_boot_time to new_boot_struct again. -- Alty */ new_boot_struct = *new_boot_time; new_boot_time = &new_boot_struct; new_boot_time->tm_mday += 1; if(new_boot_time->tm_hour > 12) new_boot_time->tm_mday += 1; new_boot_time->tm_sec = 0; new_boot_time->tm_min = 0; new_boot_time->tm_hour = 6; /* Update new_boot_time (due to day increment) */ new_boot_time = update_time(new_boot_time); new_boot_struct = *new_boot_time; new_boot_time = &new_boot_struct; /* Bug fix submitted by Gabe Yoder */ new_boot_time_t = mktime(new_boot_time); reboot_check(mktime(new_boot_time)); /* Set reboot time string for do_time */ get_reboot_string(); /* * Reserve two channels for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } if ( ( fpLOG = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 4000; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); control2 = atoi(argv[4]); } else fCopyOver = FALSE; } /* * Run the game. */ #ifdef WIN32 { /* Initialise Windows sockets library */ unsigned short wVersionRequested = MAKEWORD(1, 1); WSADATA wsadata; int err; /* Need to include library: wsock32.lib for Windows Sockets */ err = WSAStartup(wVersionRequested, &wsadata); if (err) { fprintf(stderr, "Error %i on WSAStartup\n", err); exit(1); } /* standard termination signals */ signal(SIGINT, (void *) bailout); signal(SIGTERM, (void *) bailout); } #endif /* WIN32 */ log_string("Booting Database"); boot_db( fCopyOver ); log_string("Initializing socket"); if (!fCopyOver) /* We have already the port if copyover'ed */ { control = init_socket (port); } /* I don't know how well this will work on an unnamed machine as I don't have one handy, and the man pages are ever-so-helpful.. -- Alty */ if (gethostname(hostn, sizeof(hostn)) < 0) { perror("main: gethostname"); strcpy(hostn, "unresolved"); } sprintf( log_buf, "Unknown Regions ready on port %d.", port ); log_string( log_buf ); game_loop( ); close( control ); #ifdef WIN32 if (service_shut_down) { CHAR_DATA *vch; /* Save all characters before booting. */ for ( vch = first_char; vch; vch = vch->next ) if ( !IS_NPC( vch ) ) { shutdown_checkpoint (); save_char_obj( vch ); } } /* Shut down Windows sockets */ WSACleanup(); /* clean up */ kill_timer(); /* stop timer thread */ #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } int init_socket( int port ) { char hostname[64]; struct sockaddr_in sa; int x = 1; int fd; gethostname(hostname, sizeof(hostname)); if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (void *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close( fd ); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (void *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); closesocket( fd ); exit( 1 ); } } #endif memset(&sa, '\0', sizeof(sa)); sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) == -1 ) { perror( "Init_socket: bind" ); close( fd ); exit( 1 ); } if ( listen( fd, 50 ) < 0 ) { perror( "Init_socket: listen" ); close( fd ); exit( 1 ); } return fd; } /* * LAG alarm! -Thoric */ static void caught_alarm() { char buf[MAX_STRING_LENGTH]; sprintf( buf, "ALARM CLOCK! In section %s", alarm_section ); bug( buf ); strcpy( buf, "Alas, the hideous malevalent entity known only as 'Lag' rises once more!\n\r" ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); if ( newdesc ) { FD_CLR( newdesc, &in_set ); FD_CLR( newdesc, &out_set ); FD_CLR( newdesc, &exc_set ); log_string( "clearing newdesc" ); } } bool check_bad_desc( int desc ) { if ( FD_ISSET( desc, &exc_set ) ) { FD_CLR( desc, &in_set ); FD_CLR( desc, &out_set ); log_string( "Bad FD caught and disposed." ); return TRUE; } return FALSE; } /* * Determine whether this player is to be watched --Gorog */ bool chk_watch(sh_int player_level, char *player_name, char *player_site) { WATCH_DATA *pw; /* char buf[MAX_INPUT_LENGTH]; sprintf( buf, "che_watch entry: plev=%d pname=%s psite=%s", player_level, player_name, player_site); log_string(buf); */ if ( !first_watch ) return FALSE; for ( pw = first_watch; pw; pw = pw->next ) { if ( pw->target_name ) { if ( !str_cmp(pw->target_name, player_name) && player_level < pw->imm_level ) return TRUE; } else if ( pw->player_site ) { if ( !str_prefix(pw->player_site, player_site) && player_level < pw->imm_level ) return TRUE; } } return FALSE; } void accept_new( int ctrl ) { static struct timeval null_time; DESCRIPTOR_DATA *d; /* int maxdesc; Moved up for use with id.c as extern */ #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( ctrl, &in_set ); maxdesc = ctrl; newdesc = 0; for ( d = first_descriptor; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); if ( d == last_descriptor ) break; } auth_maxdesc(&maxdesc, &in_set, &out_set, &exc_set); if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "accept_new: select: poll" ); exit( 1 ); } if ( FD_ISSET( ctrl, &exc_set ) ) { bug( "Exception raise on controlling descriptor %d", ctrl,0 ); FD_CLR( ctrl, &in_set ); FD_CLR( ctrl, &out_set ); } else if ( FD_ISSET( ctrl, &in_set ) ) { newdesc = ctrl; new_descriptor( newdesc ); } } void game_loop( ) { struct timeval last_time; char cmdline[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; /* time_t last_check = 0; */ #ifndef WIN32 signal( SIGPIPE, SIG_IGN ); signal( SIGALRM, caught_alarm ); #endif /* signal( SIGSEGV, SegVio ); */ gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !mud_down ) { accept_new( control ); auth_check(&in_set, &out_set, &exc_set); /* * Kick out descriptors with raised exceptions * or have been idle, then check for input. */ for ( d = first_descriptor; d; d = d_next ) { if ( d == d->next ) { bug( "descriptor_loop: loop found & fixed",0 ); d->next = NULL; } d_next = d->next; d->idle++; /* make it so a descriptor can idle out */ if ( d->idle > 1200 && !IS_SET(d->character->act, PLR_AFK)) { write_to_descriptor( d->descriptor, "AFK Check... You are now Afk.\n\r", 0 ); SET_BIT(d->character->act, PLR_AFK); } if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket( d, TRUE ); continue; } else if ( (!d->character && d->idle > 360) /* 2 mins */ || ( d->connected != CON_PLAYING && d->idle > 1200) /* 5 mins */ || d->idle > 28800 ) /* 2 hrs */ { write_to_descriptor( d->descriptor, "Idle timeout... disconnecting.\n\r", 0 ); d->outtop = 0; close_socket( d, TRUE ); continue; } else { d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { d->idle = 0; if ( d->character ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket( d, FALSE ); continue; } } if ( d->character && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); strcpy( cmdline, d->incomm ); d->incomm[0] = '\0'; if ( d->character ) set_cur_char( d->character ); if ( d->pagepoint ) set_pager_input(d, cmdline); else switch( d->connected ) { default: nanny( d, cmdline ); break; case CON_PLAYING: interpret( d->character, cmdline ); break; case CON_EDITING: edit_buffer( d->character, cmdline ); break; } } } if ( d == last_descriptor ) break; } /* * Autonomous game motion. */ update_handler( ); /* * Check REQUESTS pipe */ check_requests( ); /* * Output. */ for ( d = first_descriptor; d; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( d->pagepoint ) { if ( !pager_output(d) ) { if ( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket(d, FALSE); } } else if ( !flush_buffer( d, TRUE ) ) { if ( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket( d, FALSE ); } } if ( d == last_descriptor ) break; } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Check every 5 seconds... (don't need it right now) if ( last_check+5 < current_time ) { CHECK_LINKS(first_descriptor, last_descriptor, next, prev, DESCRIPTOR_DATA); last_check = current_time; } */ } fflush(stderr); /* make sure strerr is flushed */ return; } void new_descriptor( int new_desc ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; int size; /* char bugbuf[MAX_STRING_LENGTH];*/ #ifdef WIN32 unsigned long arg = 1; #endif size = sizeof(sock); if ( check_bad_desc( new_desc ) ) { set_alarm( 0 ); return; } set_alarm( 20 ); alarm_section = "new_descriptor::accept"; if ( ( desc = accept( new_desc, (struct sockaddr *) &sock, &size) ) < 0 ) { set_alarm( 0 ); return; } if ( check_bad_desc( new_desc ) ) { set_alarm( 0 ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif set_alarm( 20 ); alarm_section = "new_descriptor: after accept"; #ifdef WIN32 if ( ioctlsocket(desc, FIONBIO, &arg) == -1 ) #else if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) #endif { perror( "New_descriptor: fcntl: FNDELAY" ); set_alarm( 0 ); return; } if ( check_bad_desc( new_desc ) ) return; CREATE( dnew, DESCRIPTOR_DATA, 1 ); init_descriptor(dnew, desc ); dnew->port = ntohs(sock.sin_port); strcpy( buf, inet_ntoa( sock.sin_addr ) ); sprintf( log_buf, "Sock.sinaddr: %s, port %hd.", buf, dnew->port ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); dnew->host = STRALLOC( buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); CREATE( dnew->outbuf, char, dnew->outsize ); strcpy( buf, inet_ntoa( sock.sin_addr ) ); sprintf( log_buf, "Sock.sinaddr: %s, port %hd.", buf, dnew->port ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); if ( sysdata.NO_NAME_RESOLVING ) dnew->host = STRALLOC( buf ); else { from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = STRALLOC( (char *)( from ? from->h_name : buf) ); } if ( check_total_bans( dnew ) ) { write_to_descriptor (desc, "Your site has been banned from this Mud.\n\r", 0); free_desc (dnew); set_alarm (0); return; } /* * Init descriptor data. */ if ( !last_descriptor && first_descriptor ) { DESCRIPTOR_DATA *d; bug( "New_descriptor: last_desc is NULL, but first_desc is not! ...fixing" ); for ( d = first_descriptor; d; d = d->next ) if ( !d->next ) last_descriptor = d; } LINK( dnew, first_descriptor, last_descriptor, next, prev ); /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting+1, 0 ); else write_to_buffer( dnew, help_greeting , 0 ); } alarm_section = "new_descriptor: set_auth"; set_auth(dnew); alarm_section = "new_descriptor: after set_auth"; if ( ++num_descriptors > sysdata.maxplayers ) sysdata.maxplayers = num_descriptors; if ( sysdata.maxplayers > sysdata.alltimemax ) { if ( sysdata.time_of_max ) DISPOSE(sysdata.time_of_max); sprintf(buf, "%24.24s", ctime(¤t_time)); sysdata.time_of_max = str_dup(buf); sysdata.alltimemax = sysdata.maxplayers; sprintf( log_buf, "Broke all-time maximum player record: %d", sysdata.alltimemax ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL ); save_sysdata( sysdata ); } set_alarm(0); return; } void free_desc( DESCRIPTOR_DATA *d ) { kill_auth(d); closesocket( d->descriptor ); STRFREE( d->host ); DISPOSE( d->outbuf ); STRFREE( d->user ); /* identd */ if ( d->pagebuf ) DISPOSE( d->pagebuf ); DISPOSE( d ); /* --num_descriptors; This is called from more than close_socket -- Alty */ return; } void close_socket( DESCRIPTOR_DATA *dclose, bool force ) { CHAR_DATA *ch; DESCRIPTOR_DATA *d; bool DoNotUnlink = FALSE; /* flush outbuf */ if ( !force && dclose->outtop > 0 ) flush_buffer( dclose, FALSE ); /* say bye to whoever's snooping this descriptor */ if ( dclose->snoop_by ) write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); /* stop snooping everyone else */ for ( d = first_descriptor; d; d = d->next ) if ( d->snoop_by == dclose ) d->snoop_by = NULL; /* Check for switched people who go link-dead. -- Altrag */ if ( dclose->original ) { if ( ( ch = dclose->character ) != NULL ) do_return(ch, ""); else { bug( "Close_socket: dclose->original without character %s", (dclose->original->name ? dclose->original->name : "unknown") ,0 ); dclose->character = dclose->original; dclose->original = NULL; } } ch = dclose->character; /* sanity check :( */ if ( !dclose->prev && dclose != first_descriptor ) { DESCRIPTOR_DATA *dp, *dn; bug( "Close_socket: %s desc:%p != first_desc:%p and desc->prev = NULL!", ch ? ch->name : d->host, dclose, first_descriptor,0 ); dp = NULL; for ( d = first_descriptor; d; d = dn ) { dn = d->next; if ( d == dclose ) { bug( "Close_socket: %s desc:%p found, prev should be:%p, fixing.", ch ? ch->name : d->host, dclose, dp ,0 ); dclose->prev = dp; break; } dp = d; } if ( !dclose->prev ) { bug( "Close_socket: %s desc:%p could not be found!.", ch ? ch->name : dclose->host, dclose,0 ); DoNotUnlink = TRUE; } } if ( !dclose->next && dclose != last_descriptor ) { DESCRIPTOR_DATA *dp, *dn; bug( "Close_socket: %s desc:%p != last_desc:%p and desc->next = NULL!", ch ? ch->name : d->host, dclose, last_descriptor,0 ); dn = NULL; for ( d = last_descriptor; d; d = dp ) { dp = d->prev; if ( d == dclose ) { bug( "Close_socket: %s desc:%p found, next should be:%p, fixing.", ch ? ch->name : d->host, dclose, dn,0 ); dclose->next = dn; break; } dn = d; } if ( !dclose->next ) { bug( "Close_socket: %s desc:%p could not be found!.", ch ? ch->name : dclose->host, dclose,0 ); DoNotUnlink = TRUE; } } if ( dclose->character ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->top_level ) ); /* if ( ch->top_level < LEVEL_DEMI ) to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->top_level ); */ if ( dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING ) { act( AT_ACTION, "$g has lost $s link.", ch, NULL, NULL, TO_ROOM ); ch->desc = NULL; } else { /* clear descriptor pointer to get rid of bug message in log */ dclose->character->desc = NULL; free_char( dclose->character ); } } if ( !DoNotUnlink ) { /* make sure loop doesn't get messed up */ if ( d_next == dclose ) d_next = d_next->next; UNLINK( dclose, first_descriptor, last_descriptor, next, prev ); } if ( dclose->descriptor == maxdesc ) --maxdesc; free_desc( dclose ); --num_descriptors; return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart, iErr; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\rYou cannot enter the same command more than 20 consecutive times!\n\r", 0 ); return FALSE; } for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); #ifdef WIN32 iErr = WSAGetLastError (); #else iErr = errno; #endif if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string_plus( "EOF encountered on read.", LOG_COMM, sysdata.log_level ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r' && i<MAX_INBUF_SIZE; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { /* if ( k >= 254 ) */ if ( k >= 1000 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ /* for ( ; d->inbuf[i] != '\0' || i>= MAX_INBUF_SIZE ; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } */ d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if ( ++d->repeat >= 20 ) { write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\rYou cannot enter the same command more than 20 consecutive times!\n\r", 0 ); /*strcpy( d->incomm, "quit" );*/ } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool flush_buffer( DESCRIPTOR_DATA *d, bool fPrompt ) { char buf[MAX_INPUT_LENGTH]; extern bool mud_down; /* * If buffer has more than 4K inside, spit out .5K at a time -Thoric */ if ( !mud_down && d->outtop > 4096 ) { memcpy( buf, d->outbuf, 512 ); d->outtop -= 512; memmove( d->outbuf, d->outbuf + 512, d->outtop ); if ( d->snoop_by ) { char snoopbuf[MAX_INPUT_LENGTH]; buf[512] = '\0'; if ( d->character && d->character->name ) { if (d->original && d->original->name) sprintf( snoopbuf, "%s (%s)", d->character->name, d->original->name ); else sprintf( snoopbuf, "%s", d->character->name); write_to_buffer( d->snoop_by, snoopbuf, 0); } write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, buf, 0 ); } if ( !write_to_descriptor( d->descriptor, buf, 512 ) ) { d->outtop = 0; return FALSE; } return TRUE; } /* * Bust a prompt. */ if ( fPrompt && !mud_down && d->connected == CON_PLAYING ) { CHAR_DATA *ch; ch = d->original ? d->original : d->character; if ( IS_SET(ch->act, PLR_BLANK) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET(ch->act, PLR_PROMPT) ) display_prompt(d); if ( IS_SET(ch->act, PLR_TELNET_GA) ) write_to_buffer( d, go_ahead_str, 0 ); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by ) { /* without check, 'force mortal quit' while snooped caused crash, -h */ if ( d->character && d->character->name ) { /* Show original snooped names. -- Altrag */ if ( d->original && d->original->name ) sprintf( buf, "%s (%s)", d->character->name, d->original->name ); else sprintf( buf, "%s", d->character->name); write_to_buffer( d->snoop_by, buf, 0); } write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { if ( !d ) { bug( "Write_to_buffer: NULL descriptor" ,0); return; } /* * Normally a bug... but can happen if loadup is used. */ if ( !d->outbuf ) return; /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* Uncomment if debugging or something if ( length != strlen(txt) ) { bug( "Write_to_buffer: length(%d) != strlen(txt)!", length ); length = strlen(txt); } */ /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { if (d->outsize > 32000) { /* empty buffer */ d->outtop = 0; close_socket(d, TRUE); bug("Buffer overflow. Closing (%s).", d->character ? d->character->name : "???" ,0); return; } d->outsize *= 2; RECREATE( d->outbuf, char, d->outsize ); } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; d->outbuf[d->outtop] = '\0'; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } void show_title( DESCRIPTOR_DATA *d ) { CHAR_DATA *ch; ch = d->character; set_char_color( AT_RED, ch ); write_to_buffer( d, "---------------------------------------\n\r", 0 ); /* Added By Gavin*/ set_char_color( AT_WHITE, ch ); write_to_buffer( d, "Welcome to ", 0 ); /* SWR: THE Unknown Regions!!! */ set_char_color( AT_RED, ch ); write_to_buffer( d, "++(", 0 ); /* SWR: THE Unknown Regions!!! */ set_char_color( AT_WHITE, ch ); write_to_buffer( d, " SWR: The Unknown Regions ", 0 ); /* SWR: THE Unknown Regions!!! */ set_char_color( AT_RED, ch ); write_to_buffer( d, ")++ \n\r", 0 ); /* SWR: THE Unknown Regions!!! */ set_char_color( AT_RED, ch ); write_to_buffer( d, "---------------------------------------\n\r", 0 ); set_char_color( AT_WHITE, ch ); write_to_buffer( d, "Press enter...\n\r", 0 ); d->connected = CON_PRESS_ENTER; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; int iRace, iClass; bool fOld, chk; while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ,0); close_socket( d, TRUE ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d, FALSE ); return; } argument[0] = UPPER(argument[0]); /* Old players can keep their characters. -- Alty */ if ( !check_parse_name( argument, (d->newstate != 0) ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } if ( !str_cmp( argument, "New" ) ) { if (d->newstate == 0) { /* New player */ /* Don't allow new players if DENY_NEW_PLAYERS is true */ if (sysdata.DENY_NEW_PLAYERS == TRUE) { sprintf( buf, "The mud is currently preparing for a reboot.\n\r" ); write_to_buffer( d, buf, 0 ); sprintf( buf, "New players are not accepted during this time.\n\r" ); write_to_buffer( d, buf, 0 ); sprintf( buf, "Please try again in a few minutes.\n\r" ); write_to_buffer( d, buf, 0 ); close_socket( d, FALSE ); } sprintf( buf, "\n\rChoosing a name is one of the most important parts of this game...\n\r" "Make sure to pick a name appropriate to the character you are going\n\r" "to role play, and be sure that it suits our Star Wars theme.\n\r" "If the name you select is not acceptable, you will be asked to choose\n\r" "another one.\n\r\n\rPlease choose a name for your character: "); write_to_buffer( d, buf, 0 ); d->newstate++; d->connected = CON_GET_NAME; return; } /* if (d->newstate == 0) */ else { write_to_buffer(d, "Illegal name, try another.\n\rName: ", 0); return; } } /* if ( !str_cmp( argument, "New" ) ) */ if ( check_playing( d, argument, FALSE ) == BERR ) { write_to_buffer( d, "Name: ", 0 ); return; } fOld = load_char_obj( d, argument, TRUE ); if ( !d->character ) { sprintf( log_buf, "Bad player file %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "Your playerfile is corrupt...Please notify ur_gavin@hotmail.com.\n\r", 0 ); close_socket( d, FALSE ); return; } ch = d->character; if ( check_bans( ch, BAN_SITE ) ) { write_to_buffer (d, "Your site has been banned from this Mud.\n\r", 0); close_socket (d, FALSE); return; } if ( fOld ) { if ( check_bans( ch, BAN_CLASS ) ) { write_to_buffer (d, "Your class has been banned from this Mud.\n\r", 0); close_socket (d, FALSE); return; } if ( check_bans( ch, BAN_RACE ) ) { write_to_buffer (d, "Your race has been banned from this Mud.\n\r", 0); close_socket (d, FALSE); return; } } /* if ( fOld ) */ if ( IS_SET(ch->act, PLR_DENY) ) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); if (d->newstate != 0) { write_to_buffer( d, "That name is already taken. Please choose another: ", 0 ); d->connected = CON_GET_NAME; d->character->desc = NULL; free_char( d->character ); /* Big Memory Leak before --Shaddai */ d->character = NULL; return; } write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d, FALSE ); return; } /* if ( IS_SET(ch->act, PLR_DENY) ) */ chk = check_reconnect( d, argument, FALSE ); if ( chk == BERR ) return; if ( chk ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "The game is wizlocked. Only immortals can connect now.\n\r", 0 ); write_to_buffer( d, "Please try back later.\n\r", 0 ); close_socket( d, FALSE ); return; } } /* else - if ( chk ) */ if ( fOld ) { if (d->newstate != 0) { write_to_buffer( d, "That name is already taken. Please choose another: ", 0 ); d->connected = CON_GET_NAME; d->character->desc = NULL; free_char( d->character ); /* Big Memory Leak before --Shaddai */ d->character = NULL; return; } /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } /* if ( fOld ) */ else { if (d->newstate == 0) { write_to_buffer( d, "\n\rNo such player exists.\n\rPlease check your spelling, or type new to start a new player.\n\r\n\rName: ", 0 ); d->connected = CON_GET_NAME; d->character->desc = NULL; free_char( d->character ); d->character = NULL; return; } sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } /* else */ break; case CON_GET_OLD_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Wrong password.\n\r", 0 ); /* clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; close_socket( d, FALSE ); return; } write_to_buffer( d, echo_on_str, 0 ); if ( check_playing( d, ch->name, TRUE ) ) return; chk = check_reconnect( d, ch->name, TRUE ); if ( chk == BERR ) { if ( d->character && d->character->desc ) d->character->desc = NULL; close_socket( d, FALSE ); return; } if ( chk == TRUE ) return; if ( check_multi( d , ch->name ) ) { close_socket( d, FALSE ); return; } sprintf( buf, ch->name ); d->character->desc = NULL; free_char( d->character ); d->character = NULL; fOld = load_char_obj( d, buf, FALSE ); ch = d->character; sprintf( log_buf, "%s@%s(%s) has connected.", ch->name, d->host, d->user ); if ( ch->top_level < LEVEL_DEMI ) { /*to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->top_level );*/ log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); } else log_string_plus( log_buf, LOG_COMM, ch->top_level ); if ( !IS_IMMORTAL(ch) ) { sh_int char_age = get_age(ch); if ( char_age < 3 ) { char agebuf [MAX_INPUT_LENGTH]; if (char_age == 3) sprintf(agebuf, "You should not play for another year.\n\r" ); else sprintf(agebuf, "You should not play for another %d years.\n\r", (3 - char_age) ); write_to_buffer(d, agebuf, 0); close_socket( d, FALSE ); return; } } show_title(d); if ( ch->pcdata->area ) do_loadarea(ch , "" ); break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "\n\rMake sure to use a password that won't be easily guessed by someone else." "\n\rPick a good password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); /* clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No. ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } DISPOSE( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "\n\rPlease retype the password to confirm: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "\n\rWould you like ANSI or no graphic/color support [A|N]? ", 0 ); d->connected = CON_GET_WANT_RIPANSI; break; case CON_GET_WANT_RIPANSI: switch ( argument[0] ) { case 'a': case 'A': SET_BIT(ch->act,PLR_ANSI); break; case 'n': case 'N': break; default: write_to_buffer( d, "Invalid selection.\n\rANSI or NONE? ", 0 ); return; } send_to_char( "\n\r&rWhat is your sex (&R[M]&rale or &R[F]&remale)? ", ch ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; default: send_to_char( "&RThat's not a sex.\n\rWhat IS your sex?&w ", ch ); return; } /* ------------------------------------------------------------------------------------- */ send_to_char( "\n\r&rPlease choose a main ability from the folowing list:\n\r", ch ); buf[0] = '\0'; for ( iClass = 0; iClass < MAX_ABILITY ; iClass++ ) { if (ability_name[iClass] && ability_name[iClass][0] != '\0' ) { sprintf( buf, "&r[&R%2d&r] [&R%-15.15s&r] ",iClass,ability_name[iClass]); send_to_char( buf, ch ); buf[0] = '\0'; if ( (iClass % 3) == 2) send_to_char("\n\r",ch); } } strcat( buf, "\n\r: " ); send_to_char( buf, ch ); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: argument = one_argument(argument, arg); if (!str_cmp(arg, "help")) { for ( iClass = 0; iClass < MAX_ABILITY ; iClass++ ) { if (ability_name[iClass] && ability_name[iClass][0] != '\0' ) { if (toupper(argument[0])==toupper(ability_name[iClass][0]) && !str_prefix( argument, ability_name[iClass] ) ) { do_help(ch, argument); send_to_char( "&rPlease choose an ability: ", ch ); return; } } } send_to_char( "&RNo such help topic&r. Please choose an ability: ", ch ); return; } if ( is_number(arg) ) { iClass = atoi(arg); if ( iClass < 0 || iClass >= MAX_ABILITY ) { iClass = MAX_ABILITY; send_to_char( "&rThat is &Rnot&r an ability.\n\rPlease pick a proper one. ", ch ); return; } else ch->main_ability = iClass; } else { for ( iClass = 0; iClass < MAX_ABILITY; iClass++ ) { if ( toupper(arg[0]) == toupper(ability_name[iClass][0]) && !str_prefix( arg, ability_name[iClass] ) ) { ch->main_ability = iClass; break; } } } if ( iClass == (MAX_ABILITY) || !ability_name[iClass] || ability_name[iClass][0] == '\0' ) { send_to_char( "&rThat is &Rnot&r an ability.\n\rPlease pick a proper one. ", ch ); return; } if ( check_bans( ch, BAN_CLASS ) ) { send_to_char("&rThat class is currently &Rnot avaiable&r.\n\rPlease pick another. ",ch); return; } send_to_char( "\n\r&rYou may choose from the following races, or type &Rhelp [race]&r to learn more:\n\r", ch ); buf[0] = '\0'; for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) { if ( race_table[iRace]->race_name && race_table[iRace]->race_name[0] != '\0' && !IS_SET(race_table[iRace]->class_restriction, 1 << ch->main_ability) && str_cmp(race_table[iRace]->race_name,"unused") ) { sprintf( buf, "&r[&R%2d&r] [&R%-15.15s&r] ", iRace , race_table[iRace]->race_name); send_to_char( buf, ch ); buf[0] = '\0'; if ( (iRace % 3) == 2) send_to_char("\n\r",ch); } else if ( race_table[iRace]->race_name && race_table[iRace]->race_name[0] != '\0' && str_cmp(race_table[iRace]->race_name,"unused") ) { send_to_char( " ",ch); if ( (iRace % 3) == 2) send_to_char("\n\r",ch); } } strcat( buf, "\n\r: " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: argument = one_argument(argument, arg); if (!str_cmp( arg, "help") ) { for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) { if ( toupper(argument[0]) == toupper(race_table[iRace]->race_name[0]) && !str_prefix( argument, race_table[iRace]->race_name) ) { do_help(ch, argument); send_to_char( "&rPlease choose a race: ", ch); return; } } send_to_char( "&rNo help on that topic. Please choose a race: ", ch ); return; } if ( is_number(arg) ) { iRace = atoi(arg); if ( iClass < 0 || iRace >= MAX_PC_RACE ) { iRace = MAX_PC_RACE; send_to_char( "&rThat is &Rnot&r a race.\n\rPlease pick a proper one. ", ch ); return; } else if ( iRace == MAX_PC_RACE || !race_table[iRace]->race_name || race_table[iRace]->race_name[0] == '\0' || IS_SET(race_table[iRace]->class_restriction, 1 << ch->main_ability ) || !str_cmp(race_table[iRace]->race_name,"unused") ) { send_to_char( "&rThat's &Rnot&r a race.\n\rWhat &RIS&r your race going to be? ", ch ); return; } else ch->race = iRace; } else { for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) { if ( toupper(arg[0]) == toupper(race_table[iRace]->race_name[0]) && !str_prefix( arg, race_table[iRace]->race_name ) ) { ch->race = iRace; break; } } } if ( iRace == MAX_PC_RACE || !race_table[iRace]->race_name || race_table[iRace]->race_name[0] == '\0' || IS_SET(race_table[iRace]->class_restriction, 1 << ch->main_ability ) || !str_cmp(race_table[iRace]->race_name,"unused") ) { send_to_char( "&rThat's &Rnot&r a race.\n\rWhat &RIS&r your race going to be? ", ch ); return; } if ( check_bans( ch, BAN_RACE ) ) { send_to_char("&rThat race is currently &Rnot available&r.\n\rWhat is your race? ", ch); return; } send_to_char( "\n\r&rPlease choose a &Rhair color&r from the following list:\n\r", ch ); buf[0] = '\0'; for ( iClass = 0; iClass < MAX_HAIR; iClass++ ) { sprintf( buf, "&r[&R%2d&r] [&R%-15.15s&r] ", iClass , hair_color[iClass]); send_to_char( buf, ch ); buf[0] = '\0'; if ( (iClass % 3) == 2) send_to_char("\n\r",ch); } strcat( buf, "\n\r: " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_HAIR; break; case CON_GET_NEW_HAIR: argument = one_argument(argument, arg); if (!str_cmp( arg, "help") ) { do_help(ch, argument); send_to_char( "&rPlease choose a hair color: ", ch); return; } if ( is_number(arg) ) { iClass = atoi(arg); if ( iClass < 0 || iClass >= MAX_HAIR ) { iClass = MAX_HAIR; send_to_char( "&rThat is not a hair color.\n\rWhat &RIS&r it going to be? ", ch ); return; } else ch->pcdata->haircolor = iClass; } else { for ( iClass = 0; iClass < MAX_HAIR; iClass++ ) { if ( toupper(arg[0]) == toupper(hair_color[iClass][0]) && !str_prefix( arg, hair_color[iClass] ) ) { ch->pcdata->haircolor = iClass; break; } } } if ( iClass == MAX_HAIR || !hair_color[iClass] || hair_color[iClass][0] == '\0' ) { send_to_char( "&rThat's not a hair color.\n\rWhat &RIS&r it going to be? ", ch ); return; } /* ------------------------------------------------------------------------------------- */ send_to_char( "\n\r&rPlease choose an &Reye color&r from the following list:\n\r", ch ); buf[0] = '\0'; buf2[0] = '\0'; for ( iClass = 0; iClass < MAX_EYE; iClass++ ) { sprintf( buf, "&r[&R%2d&r] [&R%-15.15s&r] ", iClass , eye_color[iClass]); send_to_char( buf, ch ); buf[0] = '\0'; if ( (iClass % 3) == 2) send_to_char("\n\r",ch); } strcat( buf, "\n\r: " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_EYE; break; case CON_GET_NEW_EYE: argument = one_argument(argument, arg); if (!str_cmp( arg, "help") ) { do_help(ch, argument); send_to_char( "&rPlease choose a different eye color: ", ch); return; } if ( is_number(arg) ) { iClass = atoi(arg); if ( iClass < 0 || iClass >= MAX_EYE ) { iClass = MAX_EYE; send_to_char( "&rThat's not a eye color.\n\rWhat &RIS&r it going to be? ", ch ); return; } else ch->pcdata->eyes = iClass; } else { for ( iClass = 0; iClass < MAX_EYE; iClass++ ) { if ( toupper(arg[0]) == toupper(eye_color[iClass][0]) && !str_prefix( arg, eye_color[iClass] ) ) { ch->pcdata->eyes = iClass; break; } } } if ( iClass == MAX_EYE || !eye_color[iClass] || eye_color[iClass][0] == '\0' ) { send_to_char( "*rThat is not a eye color.\n\rWhat &RIS&r it going to be? ", ch ); return; } /* ------------------------------------------------------------------------------------- */ send_to_char( "\n\r&rPlease choose &Ra build type &rfrom the following list:\n\r", ch ); for ( iClass = 0; iClass < MAX_BUILD; iClass++ ) { sprintf( buf, "&r[&R%2d&r] [&R%-15.15s&r] ", iClass , build_type[iClass]); send_to_char( buf, ch ); buf[0] = '\0'; if ( (iClass % 3) == 2) send_to_char("\n\r",ch); } send_to_char( "\n\r: ", ch); d->connected = CON_GET_NEW_BUILD; break; case CON_GET_NEW_BUILD: argument = one_argument(argument, arg); if ( is_number(arg) ) { iClass = atoi(arg); if ( iClass < 0 || iClass >= MAX_BUILD ) { iClass = MAX_BUILD; send_to_char( "&rThat is not a build type.\n\rWhat &RIS&r it going to be? ",ch ); return; } else ch->pcdata->build = iClass; } else { for ( iClass = 0; iClass < MAX_BUILD; iClass++ ) { if ( toupper(arg[0]) == toupper(build_type[iClass][0]) && !str_prefix( arg, build_type[iClass] ) ) { ch->pcdata->build = iClass; break; } } } if ( iClass == MAX_BUILD || !build_type[iClass] || build_type[iClass][0] == '\0' ) { send_to_char( "&rThat is not a build type.\n\rWhat &RIS&r it going to be? ", ch ); return; } /* ------------------------------------------------------------------------------------- */ send_to_char( "\n\r&rPlease choose a &Rcomplexion type&r from the following list:\n\r", ch ); for ( iClass = 0; iClass < MAX_COMPLEX; iClass++ ) { sprintf( buf, "&r[&R%2d&r] [&R%-15.15s&r] ", iClass , complex_type[iClass]); send_to_char( buf, ch ); buf[0] = '\0'; if ( (iClass % 3) == 2) send_to_char("\n\r",ch); } send_to_char( "\n\r: ",ch ); d->connected = CON_GET_NEW_COMPLEX; break; case CON_GET_NEW_COMPLEX: argument = one_argument(argument, arg); if ( is_number(arg) ) { iClass = atoi(arg); if ( iClass < 0 || iClass >= MAX_COMPLEX ) { iClass = MAX_COMPLEX; send_to_char( "&rThat's not a complex type.\n\r" "What &RIS&r it going to be? ", ch ); return; } else ch->pcdata->complex = iClass; } else { for ( iClass = 0; iClass < MAX_COMPLEX; iClass++ ) { if ( toupper(arg[0]) == toupper(complex_type[iClass][0]) && !str_prefix( arg, complex_type[iClass] ) ) { ch->pcdata->complex = iClass; break; } } } if ( iClass == MAX_COMPLEX || !complex_type[iClass] || complex_type[iClass][0] == '\0' ) { send_to_char( "&rThat's not a complex type.\n\r" "What &RIS&r it going to be? ", ch ); return; } /* ------------------------------------------------------------------------------------- */ send_to_char( "\n\r&rPlease Pick a starting age &R[blank = 17]&r:", ch ); d->connected = CON_GET_CHILD_BOOL; break; case CON_GET_CHILD_BOOL: ch->pcdata->age = 17; ch->pcdata->birthday = time_info; ch->pcdata->birthday.hour = time_info.hour; ch->pcdata->birthday.day = time_info.day; ch->pcdata->birthday.month = time_info.month; ch->pcdata->birthday.year = time_info.year; if ( argument[0] != '\0' ) { int age; if ( is_number(argument)) { age = atoi(argument); if ( age > 700 ) { send_to_char( "\n\r&rThat age is &Rtoo high&r, please pick again:", ch); d->connected = CON_GET_CHILD_BOOL; return; } else if ( age < 8 ) { send_to_char( "\n\rThat age is &Rtoo low&r, please pick again:", ch); d->connected = CON_GET_CHILD_BOOL; return; } else { ch->pcdata->age = age; ch->pcdata->birthday = time_info; ch->pcdata->birthday.hour = time_info.hour; ch->pcdata->birthday.day = time_info.day; ch->pcdata->birthday.month = time_info.month; ch->pcdata->birthday.year = time_info.year; } } else { send_to_char( "\n\r&rThat is not an age, please pick again:", ch); d->connected = CON_GET_CHILD_BOOL; return; } } else { ch->pcdata->age = 17; ch->pcdata->birthday = time_info; ch->pcdata->birthday.hour = time_info.hour; ch->pcdata->birthday.day = time_info.day; ch->pcdata->birthday.month = time_info.month; ch->pcdata->birthday.year = time_info.year; } ch->perm_str = number_range(1, 6)+number_range(1, 6)+number_range(1, 6); ch->perm_int = number_range(3, 6)+number_range(1, 6)+number_range(1, 6); ch->perm_wis = number_range(3, 6)+number_range(1, 6)+number_range(1, 6); ch->perm_dex = number_range(3, 6)+number_range(1, 6)+number_range(1, 6); ch->perm_con = number_range(3, 6)+number_range(1, 6)+number_range(1, 6); ch->perm_cha = number_range(3, 6)+number_range(1, 6)+number_range(1, 6); ch->perm_lck = number_range(3, 6)+number_range(1, 6)+number_range(1, 6); ch->perm_str += race_table[ch->race]->str_plus; ch->perm_int += race_table[ch->race]->int_plus; ch->perm_wis += race_table[ch->race]->wis_plus; ch->perm_dex += race_table[ch->race]->dex_plus; ch->perm_con += race_table[ch->race]->con_plus; ch->perm_cha += race_table[ch->race]->cha_plus; ch->perm_lck += race_table[ch->race]->lck_plus; send_to_char("&rDoes your mud client have the &RMud Sound Protocol&r? ", ch ); d->connected = CON_GET_MSP; break; case CON_GET_MSP: switch ( argument[0] ) { case 'y': case 'Y': SET_BIT(ch->act,PLR_SOUND); break; case 'n': case 'N': break; default: send_to_char( "&rInvalid selection.\n\r&RYES&r or &RNO&r? ", ch ); return; } sprintf( log_buf, "%s@%s new %s.", ch->name, d->host, race_table[ch->race]->race_name); log_string_plus( log_buf, LOG_COMM, sysdata.log_level); to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL ); send_to_char( "Press [ENTER] ", ch ); show_title(d); { int ability; for ( ability =0 ; ability < MAX_ABILITY ; ability++ ) ch->skill_level[ability] = 0; } ch->top_level = 0; ch->position = POS_STANDING; d->connected = CON_PRESS_ENTER; return; break; case CON_PRESS_ENTER: if ( chk_watch(get_trust(ch), ch->name, d->host) ) /* --Gorog */ SET_BIT( ch->pcdata->flags, PCFLAG_WATCH ); else REMOVE_BIT( ch->pcdata->flags, PCFLAG_WATCH ); if ( IS_SET(ch->act, PLR_ANSI) ) send_to_pager( "\033[2J", ch ); else send_to_pager( "\014", ch ); if ( ch->top_level > 0 ) { send_to_pager( "\n\r&G&WMessage of the Day&w\n\r", ch ); send_to_pager( "&G&R---------------------------&w\n\r", ch ); do_help( ch, "motd" ); } if ( ch->top_level == 100) { send_to_pager( "\n\r&G&WAvatar Message of the Day&w\n\r", ch ); send_to_pager( "&G&R---------------------------&w\n\r", ch ); do_help( ch, "amotd" ); } if ( IS_IMMORTAL(ch) ) { send_to_pager( "&G&WImmortal Message of the Day&w\n\r", ch ); send_to_pager( "&G&R---------------------------&w\n\r", ch ); do_help( ch, "imotd" ); } if ( ch->top_level == 0 ) { send_to_pager( "&G&WNewbie Message of the Day&w\n\r", ch ); send_to_pager( "&G&R---------------------------&w\n\r", ch ); do_help( ch, "nmotd" ); } send_to_pager( "\n\r&WPress [ENTER] &Y", ch ); d->connected = CON_READ_MOTD; if ( IS_SET( ch->act2, PCFLAG_MXP) ) { send_to_char( "\033[1z<!ELEMENT RName FLAG=\"RoomName\" TAG=10>\n",ch); send_to_char( "\033[1z<!ELEMENT RDesc FLAG=\"RoomDesc\" TAG=11>\n",ch); send_to_char( "\033[1z<!ELEMENT RExits FLAG=\"RoomExit\" TAG=12>\n",ch); send_to_char( "\033[1z<!ELEMENT RNum FLAG=\"RoomNum\">\n",ch); } break; case CON_READ_MOTD: { char motdbuf[MAX_STRING_LENGTH]; sprintf( motdbuf, "\n\rWelcome to %s...\n\r", sysdata.mud_name); write_to_buffer( d, motdbuf, 0 ); } add_char( ch ); d->connected = CON_PLAYING; if ( !ch->pcdata->birthday.hour ) ch->pcdata->birthday.hour = time_info.hour; if ( !ch->pcdata->birthday.day ) ch->pcdata->birthday.day = time_info.day; if ( !ch->pcdata->birthday.month ) ch->pcdata->birthday.month = time_info.month; if ( !ch->pcdata->birthday.year ) ch->pcdata->birthday.year = time_info.year; if ( ch->top_level == 0 ) { OBJ_DATA *obj; int iLang; ch->pcdata->clan_name = STRALLOC( "" ); ch->pcdata->clan = NULL; ch->affected_by = race_table[ch->race]->affected; if ( !ch->pcdata->birthday.hour ) ch->pcdata->birthday.hour = time_info.hour; if ( !ch->pcdata->birthday.day ) ch->pcdata->birthday.day = time_info.day; if ( !ch->pcdata->birthday.month ) ch->pcdata->birthday.month = time_info.month; if ( !ch->pcdata->birthday.year ) ch->pcdata->birthday.year = time_info.year; ch->height = number_range(race_table[ch->race]->height *.9, race_table[ch->race]->height *1.1); ch->weight = number_range(race_table[ch->race]->weight *.9, race_table[ch->race]->weight *1.1); { /* Langs Start */ int sn; for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) { if ( lang_array[iLang] == lang_array[race_table[ch->race]->language] ) { if ( (sn = skill_lookup(lang_names[iLang])) != -1 ) { ch->pcdata->learned[sn] = 100; ch->speaks = lang_array[iLang]; ch->speaking = lang_array[iLang]; } } } } /* Langs End */ name_stamp_stats( ch ); { int ability; for ( ability =0 ; ability < MAX_ABILITY ; ability++ ) { ch->skill_level[ability] = 1; ch->experience[ability] = 0; } } ch->top_level = 1; ch->full_name = STRALLOC( ch->name ); ch->hit = ch->max_hit; ch->move = ch->max_move; ch->max_mana = 0; ch->mana = ch->max_mana; sprintf( buf, "%s the %s",ch->name, race_table[ch->race]->race_name ); set_title( ch, buf ); /* Added by Narn. Start new characters with autoexit and autgold already turned on. Very few people don't use those. */ SET_BIT( ch->act, PLR_AUTOGOLD ); SET_BIT( ch->act, PLR_AUTOEXIT ); /*Gives the player 3k credits */ ch->gold += 3000; /* New players don't have to earn some eq */ obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_LIGHT ); obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_DAGGER), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); /* comlink */ { OBJ_INDEX_DATA *obj_ind = get_obj_index( 10424 ); if ( obj_ind != NULL ) { obj = create_object( obj_ind, 0 ); obj_to_char( obj, ch ); } } if (!sysdata.WAIT_FOR_AUTH) { char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); /*ch->pcdata->auth_state = 3; */ } else { char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); ch->pcdata->auth_state = 1; SET_BIT(ch->pcdata->flags, PCFLAG_UNAUTHED); } /* Display_prompt interprets blank as default */ ch->pcdata->prompt = STRALLOC(""); ch->pcdata->fprompt = STRALLOC(""); ch->pcdata->comchan = 0; } /* if ( ch->top_level == 0 ) */ else { if ( !IS_IMMORTAL(ch) && ch->pcdata->release_date > current_time ) { char_to_room( ch, get_room_index(6) ); } else if ( ch->in_room && !IS_IMMORTAL( ch ) && !xIS_SET( ch->in_room->room_flags, ROOM_SPACECRAFT ) && ch->in_room != get_room_index(6) ) { char_to_room( ch, ch->in_room ); } else if ( ch->in_room && !IS_IMMORTAL( ch ) && xIS_SET( ch->in_room->room_flags, ROOM_SPACECRAFT ) && ch->in_room != get_room_index(6) ) { SHIP_DATA *ship; for ( ship = first_ship; ship; ship = ship->next ) if ( ch->in_room->vnum >= ship->firstroom && ch->in_room->vnum <= ship->lastroom ) if ( ship->class != SHIP_PLATFORM || ship->starsystem ) char_to_room( ch, ch->in_room ); } else { char_to_room( ch, get_room_index( wherehome(ch) ) ); } if ( get_timer( ch, TIMER_SHOVEDRAG ) > 0 ) remove_timer( ch, TIMER_SHOVEDRAG ); if ( get_timer( ch, TIMER_PKILLED ) > 0 ) remove_timer( ch, TIMER_PKILLED ); if ( ch->pcdata->plr_home != NULL ) { char filename[256]; FILE *fph; ROOM_INDEX_DATA *storeroom = ch->pcdata->plr_home; OBJ_DATA *obj; OBJ_DATA *obj_next; for ( obj = storeroom->first_content; obj; obj = obj_next ) { obj_next = obj->next_content; extract_obj( obj ); } sprintf( filename, "%s%c/%s.home", PLAYER_DIR, tolower(ch->name[0]), capitalize( ch->name ) ); if ( ( fph = fopen( filename, "r" ) ) != NULL ) { int iNest; bool found; OBJ_DATA *tobj, *tobj_next; rset_supermob(storeroom); for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fph ); if ( letter == '*' ) { fread_to_eol( fph ); continue; } if ( letter != '#' ) { bug( "Load_plr_home: # not found.", 0 ); bug( ch->name, 0 ); break; } word = fread_word( fph ); if ( !str_cmp( word, "OBJECT" ) ) /* Objects */ fread_obj ( supermob, fph, OS_CARRY ); else if ( !str_cmp( word, "END" ) ) /* Done */ break; else { bug( "Load_plr_home: bad section.", 0 ); bug( ch->name, 0 ); break; } } /* for ( ; ; ) */ fclose( fph ); for ( tobj = supermob->first_carrying; tobj; tobj = tobj_next ) { tobj_next = tobj->next_content; obj_from_char( tobj ); obj_to_room( tobj, storeroom ); } release_supermob(); } /* if ( ( fph = fopen( filename, "r" ) ) != NULL ) */ } /* if ( ch->pcdata->plr_home != NULL ) */ act( AT_ACTION, "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); if ( ch->pcdata->pet ) { act( AT_ACTION, "$n returns to $s master from the Void.", ch->pcdata->pet, NULL, ch, TO_NOTVICT ); act( AT_ACTION, "$N returns with you to the realms.", ch, NULL, ch->pcdata->pet, TO_CHAR ); } do_look( ch, "auto" ); mail_count(ch); break; } } return; } bool is_reserved_name( char *name ) { RESERVE_DATA *res; for (res = first_reserved; res; res = res->next) if ((*res->name == '*' && !str_infix(res->name+1, name)) || !str_cmp(res->name, name)) return TRUE; return FALSE; } bool check_parse_name( char *name, bool newchar ) { /* * Names checking should really only be done on new characters, otherwise * we could end up with people who can't access their characters. Would * have also provided for that new area havoc mentioned below, while still * disallowing current area mobnames. I personally think that if we can * have more than one mob with the same keyword, then may as well have * players too though, so I don't mind that removal. -- Alty */ /* if ( is_name( name, "all auto someone immortal self god supreme demigod dog guard cityguard cat cornholio spock hicaine hithoric death ass fuck shit piss crap quit " ) && newchar ) return FALSE; if ( is_name( name, "chewbacca chewy " ) && newchar ) return FALSE; */ if ( is_reserved_name(name) && newchar ) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; if ( strlen(name) > 12 ) return FALSE; /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; } /* * Code that followed here used to prevent players from naming * themselves after mobs... this caused much havoc when new areas * would go in... */ return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = first_char; ch; ch = ch->next ) { if ( !IS_NPC(ch) && ( !fConn || !ch->desc ) && ch->name && !str_cmp( name, ch->name ) ) { if ( fConn && ch->switched ) { write_to_buffer( d, "Already playing.\n\rName: ", 0 ); d->connected = CON_GET_NAME; if ( d->character ) { /* clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; free_char( d->character ); d->character = NULL; } return BERR; } if ( fConn == FALSE ) { DISPOSE( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { /* clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting.\n\r", ch ); act( AT_ACTION, "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s(%s) reconnected.", ch->name, d->host, d->user ); log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->top_level ) ); /* if ( ch->top_level < LEVEL_SAVIOR ) to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->top_level ); */ if ( IS_SET( ch->act2, PCFLAG_MXP) ) { ch_printf( ch, "\033[1z<!ELEMENT RName FLAG=\"RoomName\" TAG=10>\n"); ch_printf( ch, "\033[1z<!ELEMENT RDesc FLAG=\"RoomDesc\" TAG=11>\n"); ch_printf( ch, "\033[1z<!ELEMENT RExits FLAG=\"RoomExit\" TAG=12>\n"); ch_printf( ch, "\033[1z<!ELEMENT RNum FLAG=\"RoomNum\">\n"); } d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_multi( DESCRIPTOR_DATA *d , char *name ) { DESCRIPTOR_DATA *dold; for ( dold = first_descriptor; dold; dold = dold->next ) { if ( dold != d && ( dold->character || dold->original ) && str_cmp( name, dold->original ? dold->original->name : dold->character->name ) && !str_cmp(dold->host , d->host ) ) { const char *ok = "64.59.146.78"; const char *ok2 = "24.113.40.59"; int iloop; if ( get_trust( d->character ) >= LEVEL_IMPLEMENTOR || get_trust( dold->original ? dold->original : dold->character ) >= LEVEL_IMPLEMENTOR ) return FALSE; for ( iloop = 0 ; iloop < 11 ; iloop++ ) { if ( ok[iloop] != d->host[iloop] ) break; } if ( iloop >= 10 ) return FALSE; for ( iloop = 0 ; iloop < 11 ; iloop++ ) { if ( ok2[iloop] != d->host[iloop] ) break; } if ( iloop >= 10 ) return FALSE; write_to_buffer( d, "Sorry multi-playing is not allowed ... have you other character quit first.\n\r", 0 ); sprintf( log_buf, "%s attempting to multiplay with %s.", dold->original ? dold->original->name : dold->character->name , d->character->name ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); d->character = NULL; free_char( d->character ); return TRUE; } } return FALSE; } bool check_playing( DESCRIPTOR_DATA *d, char *name, bool kick ) { CHAR_DATA *ch; DESCRIPTOR_DATA *dold; int cstate; for ( dold = first_descriptor; dold; dold = dold->next ) { if ( dold != d && ( dold->character || dold->original ) && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { cstate = dold->connected; ch = dold->original ? dold->original : dold->character; if ( !ch->name || ( cstate != CON_PLAYING && cstate != CON_EDITING ) ) { write_to_buffer( d, "Already connected - try again.\n\r", 0 ); sprintf( log_buf, "%s already connected.", ch->name ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); return BERR; } if ( !kick ) return TRUE; write_to_buffer( d, "Already playing... Kicking off old connection.\n\r", 0 ); write_to_buffer( dold, "Kicking off old connection... bye!\n\r", 0 ); close_socket( dold, FALSE ); /* clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; if ( ch->switched ) do_return( ch->switched, "" ); ch->switched = NULL; send_to_char( "Reconnecting.\n\r", ch ); act( AT_ACTION, "$n has reconnected, kicking off old link.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected, kicking off old link.", ch->name, d->host ); log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->top_level ) ); if ( IS_SET( ch->act2, PCFLAG_MXP) ) { ch_printf( ch, "\033[1z<!ELEMENT RName FLAG=\"RoomName\" TAG=10>\n"); ch_printf( ch, "\033[1z<!ELEMENT RDesc FLAG=\"RoomDesc\" TAG=11>\n"); ch_printf( ch, "\033[1z<!ELEMENT RExits FLAG=\"RoomExit\" TAG=12>\n"); ch_printf( ch, "\033[1z<!ELEMENT RNum FLAG=\"RoomNum\">\n"); } /* if ( ch->top_level < LEVEL_SAVIOR ) to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->top_level ); */ d->connected = cstate; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( !ch || !ch->desc || ch->desc->connected != CON_PLAYING || !ch->was_in_room || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( AT_ACTION, "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Same as above, but converts &color codes to ANSI sequences.. */ void send_to_char_color( const char *txt, CHAR_DATA *ch ) { DESCRIPTOR_DATA *d; char *colstr; const char *prevstr = txt; char colbuf[20]; int ln; if ( !ch ) { bug( "Send_to_char_color: NULL *ch",0 ); return; } if ( !txt || !ch->desc ) return; d = ch->desc; /* Clear out old color stuff */ /* make_color_sequence(NULL, NULL, NULL);*/ while ( (colstr = strpbrk(prevstr, "&^")) != NULL ) { if (colstr > prevstr) write_to_buffer(d, prevstr, (colstr-prevstr)); ln = make_color_sequence(colstr, colbuf, d); if ( ln < 0 ) { prevstr = colstr+1; break; } else if ( ln > 0 ) write_to_buffer(d, colbuf, ln); prevstr = colstr+2; } if ( *prevstr ) write_to_buffer(d, prevstr, 0); return; } void write_to_pager( DESCRIPTOR_DATA *d, const char *txt, int length ) { int pageroffset; /* Pager fix by thoric */ if ( length <= 0 ) length = strlen(txt); if ( length == 0 ) return; if ( !d->pagebuf ) { d->pagesize = MAX_STRING_LENGTH; CREATE( d->pagebuf, char, d->pagesize ); } if ( !d->pagepoint ) { d->pagepoint = d->pagebuf; d->pagetop = 0; d->pagecmd = '\0'; } if ( d->pagetop == 0 && !d->fcommand ) { d->pagebuf[0] = '\n'; d->pagebuf[1] = '\r'; d->pagetop = 2; } pageroffset = d->pagepoint - d->pagebuf; /* pager fix (goofup fixed 08/21/97) */ while ( d->pagetop + length >= d->pagesize ) { if ( d->pagesize > 32000 ) { bug( "Pager overflow. Ignoring.\n\r",0 ); d->pagetop = 0; d->pagepoint = NULL; DISPOSE(d->pagebuf); d->pagesize = MAX_STRING_LENGTH; return; } d->pagesize *= 2; RECREATE(d->pagebuf, char, d->pagesize); } d->pagepoint = d->pagebuf + pageroffset; /* pager fix (goofup fixed 08/21/97) */ strncpy(d->pagebuf+d->pagetop, txt, length); d->pagetop += length; d->pagebuf[d->pagetop] = '\0'; return; } void send_to_pager_color( const char *txt, CHAR_DATA *ch ) { DESCRIPTOR_DATA *d; char *colstr; const char *prevstr = txt; char colbuf[20]; int ln; if ( !ch ) { bug( "Send_to_pager_color: NULL *ch",0 ); return; } if ( !txt || !ch->desc ) return; d = ch->desc; ch = d->original ? d->original : d->character; if ( IS_NPC(ch) || !IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) ) { send_to_char_color(txt, d->character); return; } /* Clear out old color stuff */ /* make_color_sequence(NULL, NULL, NULL);*/ while ( (colstr = strpbrk(prevstr, "&^")) != NULL ) { if ( colstr > prevstr ) write_to_pager(d, prevstr, (colstr-prevstr)); ln = make_color_sequence(colstr, colbuf, d); if ( ln < 0 ) { prevstr = colstr+1; break; } else if ( ln > 0 ) write_to_pager(d, colbuf, ln); prevstr = colstr+2; } if ( *prevstr ) write_to_pager(d, prevstr, 0); return; } void set_char_color( sh_int AType, CHAR_DATA *ch ) { char buf[16]; CHAR_DATA *och; if ( !ch || !ch->desc ) return; och = (ch->desc->original ? ch->desc->original : ch); if ( !IS_NPC(och) && IS_SET(och->act, PLR_ANSI) ) { if ( AType == 7 ) strcpy( buf, "\033[m" ); else sprintf(buf, "\033[0;%d;%s%dm", (AType & 8) == 8, (AType > 15 ? "5;" : ""), (AType & 7)+30); write_to_buffer( ch->desc, buf, strlen(buf) ); } return; } void set_pager_color( sh_int AType, CHAR_DATA *ch ) { char buf[16]; CHAR_DATA *och; if ( !ch || !ch->desc ) return; och = (ch->desc->original ? ch->desc->original : ch); if ( !IS_NPC(och) && IS_SET(och->act, PLR_ANSI) ) { if ( AType == 7 ) strcpy( buf, "\033[m" ); else sprintf(buf, "\033[0;%d;%s%dm", (AType & 8) == 8, (AType > 15 ? "5;" : ""), (AType & 7)+30); send_to_pager( buf, ch ); ch->desc->pagecolor = AType; } return; } /* * The primary output interface for formatted output. */ /* Major overhaul. -- Alty */ void ch_printf_color(CHAR_DATA *ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH*2]; va_list args; va_start(args, fmt); vsprintf(buf, fmt, args); va_end(args); send_to_char_color(buf, ch); } void pager_printf_color(CHAR_DATA *ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH*2]; va_list args; va_start(args, fmt); vsprintf(buf, fmt, args); va_end(args); send_to_pager_color(buf, ch); } void ch_printf(CHAR_DATA *ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH*2]; va_list args; va_start(args, fmt); vsprintf(buf, fmt, args); va_end(args); send_to_char_color(buf, ch); } void pager_printf(CHAR_DATA *ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH*2]; va_list args; va_start(args, fmt); vsprintf(buf, fmt, args); va_end(args); send_to_pager_color(buf, ch); } /* From Erwin */ void log_printf(char *fmt, ...) { char buf[MAX_STRING_LENGTH*2]; va_list args; va_start(args, fmt); vsprintf(buf, fmt, args); va_end(args); log_string(buf); } char *obj_short( OBJ_DATA *obj ) { static char buf[MAX_STRING_LENGTH]; if ( obj->count > 1 ) { sprintf( buf, "%s (%d)", obj->short_descr, obj->count ); return buf; } return obj->short_descr; } /* * The primary output interface for formatted output. */ /* Major overhaul. -- Alty */ #define NAME(ch) (IS_NPC(ch) ? ch->short_descr : ch->full_name[0] != '\0' ? ch->full_name : ch->name ) #define NAME2(ch) (IS_NPC(ch) ? ch->short_descr : ch->name ) char *act_string(const char *format, CHAR_DATA *to, CHAR_DATA *ch, const void *arg1, const void *arg2, int flags) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; static char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; char *point = buf; const char *str = format; const char *i; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; if ( str[0] == '$' ) DONT_UPPER = FALSE; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %c:", *str,0 ); bug( format,0 ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %c.", *str,0 ); i = " <@@@> "; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'V': case 'v': i = (char *) ch->name; break; case 'n': i = (to ? PERS( ch, to) : NAME( ch)); break; case 'N': i = (to ? PERS(vch, to) : NAME(vch)); break; case 'G': i = (can_hear_chan(to, ch) ? NAME2(ch) : "someone"); break; case 'g': i = (to ? PERS( ch, to) : NAME2( ch)); break; case 'e': if (ch->sex > 2 || ch->sex < 0) { bug("act_string: player %s has sex set at %d!", ch->name, ch->sex,0); i = "it"; } else i = he_she [URANGE(0, ch->sex, 2)]; break; case 'E': if (vch->sex > 2 || vch->sex < 0) { bug("act_string: player %s has sex set at %d!", vch->name, vch->sex,0); i = "it"; } else i = he_she [URANGE(0, vch->sex, 2)]; break; case 'm': if (ch->sex > 2 || ch->sex < 0) { bug("act_string: player %s has sex set at %d!", ch->name, ch->sex,0); i = "it"; } else i = him_her[URANGE(0, ch->sex, 2)]; break; case 'M': if (vch->sex > 2 || vch->sex < 0) { bug("act_string: player %s has sex set at %d!", vch->name, vch->sex,0); i = "it"; } else i = him_her[URANGE(0, vch->sex, 2)]; break; case 's': if (ch->sex > 2 || ch->sex < 0) { bug("act_string: player %s has sex set at %d!", ch->name, ch->sex,0); i = "its"; } else i = his_her[URANGE(0, ch->sex, 2)]; break; case 'S': if (vch->sex > 2 || vch->sex < 0) { bug("act_string: player %s has sex set at %d!", vch->name, vch->sex,0); i = "its"; } else i = his_her[URANGE(0, vch->sex, 2)]; break; case 'q': i = (to == ch) ? "" : "s"; break; case 'Q': i = (to == ch) ? "your" : his_her[URANGE(0, ch->sex, 2)]; break; case 'p': i = (!to || can_see_obj(to, obj1) ? obj_short(obj1) : "something"); break; case 'P': i = (!to || can_see_obj(to, obj2) ? obj_short(obj2) : "something"); break; case 'd': if ( !arg2 || ((char *) arg2)[0] == '\0' ) i = "door"; else { one_argument((char *) arg2, fname); i = fname; } break; } } ++str; while ( (*point = *i) != '\0' ) ++point, ++i; } strcpy(point, "\n\r"); if ( !DONT_UPPER ) buf[0] = UPPER(buf[0]); return buf; } #undef NAME #undef NAME2 void act( sh_int AType, const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { char *txt; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *)arg2; /* * Discard null and zero-length messages. */ if ( !format || format[0] == '\0' ) return; if ( !ch ) { bug( "Act: null ch. (%s)", format,0 ); return; } if ( !ch->in_room ) to = NULL; else if ( type == TO_CHAR ) to = ch; else to = ch->in_room->first_person; /* * ACT_SECRETIVE handling */ if ( IS_NPC(ch) && IS_SET(ch->act, ACT_SECRETIVE) && type != TO_CHAR ) return; if ( type == TO_VICT ) { if ( !vch ) { bug( "Act: null vch with TO_VICT.",0 ); bug( "%s (%s)", ch->name, format ,0); return; } if ( !vch->in_room ) { bug( "Act: vch in NULL room!",0 ); bug( "%s -> %s (%s)", ch->name, vch->name, format,0 ); return; } to = vch; /* to = vch->in_room->first_person;*/ } if ( MOBtrigger && type != TO_CHAR && type != TO_VICT && to ) { OBJ_DATA *to_obj; txt = act_string(format, NULL, ch, arg1, arg2, STRING_IMM); if ( IS_SET(to->in_room->progtypes, ACT_PROG) ) rprog_act_trigger(txt, to->in_room, ch, (OBJ_DATA *)arg1, (void *)arg2); for ( to_obj = to->in_room->first_content; to_obj; to_obj = to_obj->next_content ) if ( IS_SET(to_obj->pIndexData->progtypes, ACT_PROG) ) oprog_act_trigger(txt, to_obj, ch, (OBJ_DATA *)arg1, (void *)arg2); } /* Anyone feel like telling me the point of looping through the whole room when we're only sending to one char anyways..? -- Alty */ for ( ; to; to = (type == TO_CHAR || type == TO_VICT) ? NULL : to->next_in_room ) { if ((!to->desc && ( IS_NPC(to) && !IS_SET(to->pIndexData->progtypes, ACT_PROG) )) || !IS_AWAKE(to) ) continue; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( type == TO_CANSEE && ( to == ch || (!IS_IMMORTAL(to) && !IS_NPC(ch) && (IS_SET(ch->act, PLR_WIZINVIS) && (get_trust(to) < (ch->pcdata ? ch->pcdata->wizinvis : 0) ) ) ) ) ) continue; if ( IS_IMMORTAL(to) ) txt = act_string (format, to, ch, arg1, arg2, STRING_IMM); else txt = act_string (format, to, ch, arg1, arg2, STRING_NONE); if (to->desc) { set_char_color(AType, to); send_to_char_color( txt, to ); } if (MOBtrigger) { /* Note: use original string, not string with ANSI. -- Alty */ mprog_act_trigger( txt, to, ch, (OBJ_DATA *)arg1, (void *)arg2 ); } } MOBtrigger = TRUE; return; } void do_name( CHAR_DATA *ch, char *argument ) { char fname[1024]; struct stat fst; CHAR_DATA *tmp; char log_buf[MAX_STRING_LENGTH]; if ( !NOT_AUTHED(ch) || ch->pcdata->auth_state != 2) { send_to_char("Huh?\n\r", ch); return; } argument[0] = UPPER(argument[0]); if (!check_parse_name(argument, TRUE)) { send_to_char("Illegal name, try another.\n\r", ch); return; } if (!str_cmp(ch->name, argument)) { send_to_char("That's already your name!\n\r", ch); return; } for ( tmp = first_char; tmp; tmp = tmp->next ) { if (!str_cmp(argument, tmp->name)) break; } if ( tmp ) { send_to_char("That name is already taken. Please choose another.\n\r", ch); return; } sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower(argument[0]), capitalize( argument ) ); if ( stat( fname, &fst ) != -1 ) { send_to_char("That name is already taken. Please choose another.\n\r", ch); return; } STRFREE( ch->name ); ch->name = STRALLOC( argument ); STRFREE( ch->full_name ); ch->full_name = STRALLOC( argument ); STRFREE( ch->pcdata->filename ); ch->pcdata->filename = STRALLOC( argument ); send_to_char("Your name has been changed. Please apply again.\n\r", ch); sprintf( log_buf, "%s@%s new %s %s %s applying...", ch->name, ch->desc->host, ch->sex == SEX_MALE ? "Male" : ch->sex == SEX_FEMALE ? "Female" : "Neutral", race_table[ch->race]->race_name, ability_name[ch->main_ability] ); log_string( log_buf ); to_channel( log_buf, CHANNEL_AUTH, "Auth", LEVEL_IMMORTAL ); add_timer(ch, TIMER_APPLIED, 10, NULL, 0); ch->pcdata->auth_state = 1; return; } char *default_prompt( CHAR_DATA *ch , char * argument ) { if ( !argument || argument[0] == '\0' || !str_cmp("default",argument) ) { static char buf[MAX_STRING_LENGTH]; strcpy( buf,"" ); strcat(buf, "&P[&R%T&P] &PH&pealth&P:&R%h&B/&R%H &PM&pove&P:&R%v&B/&R%V"); strcat(buf, "&C >&w"); return buf; } else { static char buf[MAX_STRING_LENGTH]; strcpy( buf,"" ); strcat(buf, "&P[&R%T&P] &PH&pealth&P:&R%h&B/&R%H &PM&pove&P:&R%v&B/&R%V"); strcat(buf, "&C >&w"); return buf; } return ""; } char *default_fprompt( CHAR_DATA *ch , char * argument ) { if ( !argument || argument[0] == '\0' || !str_cmp("default",argument)) { static char buf[MAX_STRING_LENGTH]; strcpy( buf,"" ); strcat(buf,"&BHealth:&R%h&r/&R%H &BMove:&R%m&r/&R%M &BOpponent:&r[&R%c&r]"); strcat(buf, "&C >&w"); return buf; } else { static char buf[MAX_STRING_LENGTH]; strcpy( buf,"" ); strcat(buf,"&BHealth:&R%h&r/&R%H &BMove:&R%m&r/&R%M &BOpponent:&r[&R%c&r]"); strcat(buf, "&C >&w"); return buf; } return ""; } int getcolor(char clr) { static const char colors[16] = "xrgObpcwzRGYBPCW"; int r; for ( r = 0; r < 16; r++ ) if ( clr == colors[r] ) return r; return -1; } void display_prompt( DESCRIPTOR_DATA *d ) { CHAR_DATA *ch = d->character; CHAR_DATA *och = (d->original ? d->original : d->character); CHAR_DATA *victim; bool ansi = (!IS_NPC(och) && IS_SET(och->act, PLR_ANSI)); const char *prompt; const char *helpstart = "<Type HELP START>"; char buf[MAX_STRING_LENGTH]; char *pbuf = buf; int stat, percent; if ( !ch ) { bug( "display_prompt: NULL ch",0 ); return; } if ( !IS_NPC(ch) && !IS_SET(ch->pcdata->flags, PCFLAG_HELPSTART ) ) prompt = helpstart; else if ( !IS_NPC(ch) && ch->substate != SUB_NONE && ch->pcdata->subprompt && ch->pcdata->subprompt[0] != '\0' ) prompt = ch->pcdata->subprompt; else if (IS_NPC (ch) || (!ch->fighting && (!ch->pcdata->prompt || !*ch->pcdata->prompt) ) ) prompt = default_prompt (ch,"default"); else if ( ch->fighting ) { if ( !ch->pcdata->fprompt || !*ch->pcdata->fprompt ) prompt = default_fprompt ( ch, "default" ); else prompt = ch->pcdata->fprompt; } else prompt = ch->pcdata->prompt; if ( ansi ) { strcpy(pbuf, "\033[m"); d->prevcolor = 0x07; pbuf += 3; } /* Clear out old color stuff */ /* make_color_sequence(NULL, NULL, NULL);*/ for ( ; *prompt; prompt++ ) { /* * '&' = foreground color/intensity bit * '^' = background color/blink bit * '%' = prompt commands * Note: foreground changes will revert background to 0 (black) */ if ( *prompt != '&' && *prompt != '^' && *prompt != '%' ) { *(pbuf++) = *prompt; continue; } ++prompt; if ( !*prompt ) break; if ( *prompt == *(prompt-1) ) { *(pbuf++) = *prompt; continue; } switch(*(prompt-1)) { default: bug( "Display_prompt: bad command char '%c'.", *(prompt-1),0 ); break; case '&': case '^': stat = make_color_sequence(&prompt[-1], pbuf, d); if ( stat < 0 ) --prompt; else if ( stat > 0 ) pbuf += stat; break; case '%': *pbuf = '\0'; stat = 0x80000000; switch(*prompt) { case '%': *pbuf++ = '%'; *pbuf = '\0'; break; case 'a': if ( IS_GOOD(ch) ) strcpy(pbuf, "good"); else if ( IS_EVIL(ch) ) strcpy(pbuf, "evil"); else strcpy(pbuf, "neutral"); break; case 'A': sprintf( pbuf, "%s%s%s", IS_AFFECTED( ch, AFF_INVISIBLE ) ? "I" : "", IS_AFFECTED( ch, AFF_HIDE ) ? "H" : "", IS_AFFECTED( ch, AFF_SNEAK ) ? "S" : "" ); break; case 'C': /* Tank */ if ( !ch->fighting || ( victim = ch->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else if(!victim->fighting||(victim = victim->fighting->who)==NULL) strcpy( pbuf, "N/A" ); else { if ( ch->max_hit > 0 ) percent = (100 * ch->hit) / ch->max_hit; else percent = -1; if (percent >= 100) strcpy (pbuf, "perfect health"); else if (percent >= 90) strcpy (pbuf, "slightly scratched"); else if (percent >= 80) strcpy (pbuf, "few bruises"); else if (percent >= 70) strcpy (pbuf, "some cuts"); else if (percent >= 60) strcpy (pbuf, "several wounds"); else if (percent >= 50) strcpy (pbuf, "nasty wounds"); else if (percent >= 40) strcpy (pbuf, "bleeding freely"); else if (percent >= 30) strcpy (pbuf, "covered in blood"); else if (percent >= 20) strcpy (pbuf, "leaking guts"); else if (percent >= 10) strcpy (pbuf, "almost dead"); else strcpy (pbuf, "DYING"); } break; case 'c': /*if ( !IS_IMMORTAL( ch ) ) break;*/ if ( !ch->fighting || ( victim = ch->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else { if ( victim->max_hit > 0 ) percent = (100 * victim->hit) / victim->max_hit; else percent = -1; if (percent >= 100) strcpy (pbuf, "perfect health"); else if (percent >= 90) strcpy (pbuf, "slightly scratched"); else if (percent >= 80) strcpy (pbuf, "few bruises"); else if (percent >= 70) strcpy (pbuf, "some cuts"); else if (percent >= 60) strcpy (pbuf, "several wounds"); else if (percent >= 50) strcpy (pbuf, "nasty wounds"); else if (percent >= 40) strcpy (pbuf, "bleeding freely"); else if (percent >= 30) strcpy (pbuf, "covered in blood"); else if (percent >= 20) strcpy (pbuf, "leaking guts"); else if (percent >= 10) strcpy (pbuf, "almost dead"); else strcpy (pbuf, "DYING"); } break; case 'h': stat = ch->hit; break; case 'H': stat = ch->max_hit; break; case 'N': /* Tank */ if ( !IS_IMMORTAL(ch) ) break; if ( !ch->fighting || ( victim = ch->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else if(!victim->fighting||(victim=victim->fighting->who)==NULL) strcpy( pbuf, "N/A" ); else { if ( ch == victim ) strcpy ( pbuf, "You" ); else if ( IS_NPC(victim) ) strcpy ( pbuf, victim->short_descr ); else strcpy ( pbuf, victim->name ); pbuf[0] = UPPER( pbuf[0] ); } break; case 'n': if ( !IS_IMMORTAL(ch) ) break; if (!ch->fighting || (victim = ch->fighting->who) == NULL ) strcpy( pbuf, "N/A" ); else { if ( ch == victim ) strcpy ( pbuf, "You" ); else if ( IS_NPC(victim) ) strcpy ( pbuf, victim->short_descr ); else strcpy ( pbuf, victim->name ); pbuf[0] = UPPER( pbuf[0] ); } break; case 'T': if ( time_info.hour < 5 ) strcpy( pbuf, "night" ); else if ( time_info.hour < 6 ) strcpy( pbuf, "dawn" ); else if ( time_info.hour < 19 ) strcpy( pbuf, "day" ); else if ( time_info.hour < 21 ) strcpy( pbuf, "dusk" ); else strcpy( pbuf, "night" ); break; case 'u': stat = num_descriptors; break; case 'U': stat = sysdata.maxplayers; break; case 'v': stat = ch->move; break; case 'V': stat = ch->max_move; break; case 'g': stat = ch->gold; break; case 'G': if ( !IS_NPC(och) ) stat = ch->pcdata->bank; break; case 'r': if ( IS_IMMORTAL(och) ) stat = ch->in_room->vnum; break; case 'R': if ( IS_SET(och->pcdata->flags, PCFLAG_ROOMVNUM) ) sprintf(pbuf, "<#%d> ", ch->in_room->vnum); break; case 'i': if ( (!IS_NPC(ch) && IS_SET(ch->act, PLR_WIZINVIS)) || (IS_NPC(ch) && IS_SET(ch->act, ACT_MOBINVIS)) ) sprintf(pbuf, "(Invis %d) ", (IS_NPC(ch) ? ch->mobinvis : ch->pcdata->wizinvis)); else if ( IS_AFFECTED(ch, AFF_INVISIBLE) ) sprintf(pbuf, "(Invis) " ); break; case 'I': stat = (IS_NPC(ch) ? (IS_SET(ch->act, ACT_MOBINVIS) ? ch->mobinvis : 0) : (IS_SET(ch->act, PLR_WIZINVIS) ? ch->pcdata->wizinvis : 0)); break; } if ( stat != 0x80000000 ) sprintf(pbuf, "%d", stat); pbuf += strlen(pbuf); break; } } *pbuf = '\0'; write_to_buffer(d, buf, (pbuf-buf)); return; } int make_color_sequence(const char *col, char *buf, DESCRIPTOR_DATA *d) { int ln; const char *ctype = col; unsigned char cl; CHAR_DATA *och; bool ansi; och = (d->original ? d->original : d->character); ansi = (!IS_NPC(och) && IS_SET(och->act, PLR_ANSI)); col++; if ( !*col ) ln = -1; else if ( *ctype != '&' && *ctype != '^' ) { bug("Make_color_sequence: command '%c' not '&' or '^'.", *ctype,0); ln = -1; } else if ( *col == *ctype ) { buf[0] = *col; buf[1] = '\0'; ln = 1; } else if ( !ansi ) ln = 0; else { cl = d->prevcolor; switch(*ctype) { default: bug( "Make_color_sequence: bad command char '%c'.", *ctype,0 ); ln = -1; break; case '&': if ( *col == '-' ) { buf[0] = '~'; buf[1] = '\0'; ln = 1; break; } case '^': { int newcol; if ( (newcol = getcolor(*col)) < 0 ) { ln = 0; break; } else if ( *ctype == '&' ) cl = (cl & 0xF0) | newcol; else cl = (cl & 0x0F) | (newcol << 4); } if ( cl == d->prevcolor ) { ln = 0; break; } strcpy(buf, "\033["); if ( (cl & 0x88) != (d->prevcolor & 0x88) ) { strcat(buf, "m\033["); if ( (cl & 0x08) ) strcat(buf, "1;"); if ( (cl & 0x80) ) strcat(buf, "5;"); d->prevcolor = 0x07 | (cl & 0x88); ln = strlen(buf); } else ln = 2; if ( (cl & 0x07) != (d->prevcolor & 0x07) ) { sprintf(buf+ln, "3%d;", cl & 0x07); ln += 3; } if ( (cl & 0x70) != (d->prevcolor & 0x70) ) { sprintf(buf+ln, "4%d;", (cl & 0x70) >> 4); ln += 3; } if ( buf[ln-1] == ';' ) buf[ln-1] = 'm'; else { buf[ln++] = 'm'; buf[ln] = '\0'; } d->prevcolor = cl; } } if ( ln <= 0 ) *buf = '\0'; return ln; } void set_pager_input( DESCRIPTOR_DATA *d, char *argument ) { while ( isspace(*argument) ) argument++; d->pagecmd = *argument; return; } bool pager_output( DESCRIPTOR_DATA *d ) { register char *last; CHAR_DATA *ch; int pclines; register int lines; bool ret; if ( !d || !d->pagepoint || d->pagecmd == -1 ) return TRUE; ch = d->original ? d->original : d->character; pclines = UMAX(ch->pcdata->pagerlen, 5) - 1; switch(LOWER(d->pagecmd)) { default: lines = 0; break; case 'b': lines = -1-(pclines*2); break; case 'r': lines = -1-pclines; break; case 'q': d->pagetop = 0; d->pagepoint = NULL; flush_buffer(d, TRUE); DISPOSE(d->pagebuf); d->pagesize = MAX_STRING_LENGTH; return TRUE; } while ( lines < 0 && d->pagepoint >= d->pagebuf ) if ( *(--d->pagepoint) == '\n' ) ++lines; if ( *d->pagepoint == '\n' && *(++d->pagepoint) == '\r' ) ++d->pagepoint; if ( d->pagepoint < d->pagebuf ) d->pagepoint = d->pagebuf; for ( lines = 0, last = d->pagepoint; lines < pclines; ++last ) if ( !*last ) break; else if ( *last == '\n' ) ++lines; if ( *last == '\r' ) ++last; if ( last != d->pagepoint ) { if ( !write_to_descriptor(d->descriptor, d->pagepoint, (last-d->pagepoint)) ) return FALSE; d->pagepoint = last; } while ( isspace(*last) ) ++last; if ( !*last ) { d->pagetop = 0; d->pagepoint = NULL; flush_buffer(d, TRUE); DISPOSE(d->pagebuf); d->pagesize = MAX_STRING_LENGTH; return TRUE; } d->pagecmd = -1; if ( IS_SET( ch->act, PLR_ANSI ) ) if ( write_to_descriptor(d->descriptor, "\033[1;36m", 7) == FALSE ) return FALSE; if ( (ret=write_to_descriptor(d->descriptor, "(C)ontinue, (R)efresh, (B)ack, (Q)uit: [C] ", 0)) == FALSE ) return FALSE; if ( IS_SET( ch->act, PLR_ANSI ) ) { char buf[32]; if ( d->pagecolor == 7 ) strcpy( buf, "\033[0m" ); else sprintf(buf, "\033[0;%d;%s%dm", (d->pagecolor & 8) == 8, (d->pagecolor > 15 ? "5;" : ""), (d->pagecolor & 7)+30); ret = write_to_descriptor( d->descriptor, buf, 0 ); } return ret; } void do_news( CHAR_DATA *ch, char *argument ) { do_help( ch, "news" ); } /* * Function to strip off the "a" or "an" or "the" or "some" from an object's * short description for the purpose of using it in a sentence sent to * the owner of the object. (Ie: an object with the short description * "a long dark blade" would return "long dark blade" for use in a sentence * like "Your long dark blade". The object name isn't always appropriate * since it contains keywords that may not look proper. -Thoric */ char *myobj( OBJ_DATA *obj ) { if ( !str_prefix("a ", obj->short_descr) ) return obj->short_descr + 2; if ( !str_prefix("an ", obj->short_descr) ) return obj->short_descr + 3; if ( !str_prefix("the ", obj->short_descr) ) return obj->short_descr + 4; if ( !str_prefix("some ", obj->short_descr) ) return obj->short_descr + 5; return obj->short_descr; } #ifdef WIN32 void shutdown_mud( char *reason ); void bailout(void) { echo_to_all( AT_IMMORT, "MUD shutting down by system operator NOW!!", ECHOTAR_ALL ); shutdown_mud( "MUD shutdown by system operator" ); log_string ("MUD shutdown by system operator"); Sleep (5000); /* give "echo_to_all" time to display */ mud_down = TRUE; /* This will cause game_loop to exit */ service_shut_down = TRUE; /* This will cause characters to be saved */ fflush(stderr); return; } #endif