#AREA {PROTO} Itzana's area in progress~ #AUTHOR Itzana~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 103016411 #CLIMATE 2 2 2 #MOBILES #3301 Marcie~ Frauline Marcie, clothing Designer~ Frauline Marcie, clothing Designer ~ ~ 3 0 0 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 2 25 10 10 10 10 10 10 0 0 0 0 0 2 0 0 0 -2147483643 2 0 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #3302 joe pirate~ Joe Pirate~ Joe Pirate ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpat 3385 mptransfer captain 3406 mpforce captain say Thats it, your all under arrest! mptransfer captain 3385 mptransfer all 3385 ~ | #3303 hermit~ Old forest Hermit~ Old forest Hermit ~ The Hermit is a short old man with a knowledge that sparkles in his eyes. He has seen much and been almost everywhere, now he just wanders about and collects artifacts from ages long lost and forgotten. His most recent aquisition: A very old and dangerous artifact from the great war that ravaged these lands, it appears to still be intact but it will take much to make this hermit part with it. ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #3304 Dhacia gelfling~ Dhacia, the small Gelfling~ Dhacia, the small Gelfling ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 41 57 1 0 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #3305 Itzana Kintouni~ &B&bI&rtzana &bK&rintouni&G~ &B&bI&rtzana &bK&rintouni&G ~ Itzana is a wonderfully curvascious twi'lek thats edging on the tall side, she has pale skin and rich jade green eyes which seem to call out to whom she looks upon, he lekku are about waist length and gently sway as she walks. She usually has a bright smile on her face and plays the part of the innocent young female, but you wonder what might truely be behind that facade. ~ 3 0 0 Z 190 0 -375 38d10+1900 19d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 2 0 0 0 1 2 0 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #3306 seldar~ Seldar, Inn bartender~ Seldar, Inn bartender ~ ~ 1 0 0 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #3307 todar~ Todar~ Todar, resident Bard ~ ~ 131 0 0 Z 190 0 -375 38d10+1900 19d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #3308 huntsmen~ A Forest Huntsmen~ A Forest Huntsmen ~ ~ 1 0 800 Z 100 0 -150 20d10+1000 10d4+2 50000 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 4 20 20 0 0 0 0 512 3 0 0 0 0 0 0 0 0 #3309 headhunter~ The Head Huntsmen~ The Head Huntsmen ~ ~ 196609 0 0 Z 190 0 -375 38d10+1900 19d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 20 38 38 0 0 2097152 0 2032 3 0 0 0 0 0 0 0 0 #3310 Outer Gate Keeper~ The Gate Keeper~ The Gate Keeper stands here greeting guests of Wilksen. ~ ~ 32771 0 1000 Z 100 0 -150 20d10+1000 10d4+2 700 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 4 20 20 0 0 0 0 0 3 0 0 0 0 0 0 0 0 > speech_prog 'open the gate'~ if isevil ($n) say BE GONE EVIL VERMIN! slap $n say Thou shalt not infiltrate this haven with your filth! else say Welcome to the town of Wilksen sire, may your stay be pleasant and fruitful... bow $n unlock north open north endif ~ > speech_prog 'close the gate'~ if isevil ($n) glare $n say Anything to keep the likes of you away from our city.. else bow $n say Yes sire, I do hope you enjoyed your time here.. endif close north lock north ~ > greet_prog 100~ close north lock north say Halt, identify yourself stranger.. if isevil ($n) l $n blink $n say VILE DEMON! Your kind is not wanted here! Be gone! slap $n mpechoat $n The Gate Keeper hefts you up and chucks you southward mpechoaround $n The Gate Keeper picks up $n and chucks them to the south mptransfer $n 3382 else say Ahh I am sorry sire, I did not know it was you.. bow $n say How may I be of assistance? endif ~ | #3311 yojo master blacksmith~ Yojo~ Yojo the Master Blacksmith ~ ~ 3 0 200 Z 100 0 -150 20d10+1000 10d4+2 10000 0 8 8 1 25 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isevil($n) say You shall not defile my shop with your presence! say OUT WITH YOU! emote grabs $n by the nape of the neck and hauls them southward. mptransfer $n 3400 else smile say Hello $n, welcome to my shop. say Feel free to look about the merchandise and see if you like any of it. endif ~ | #3312 Inner Gate Keeper~ The Gate Keeper~ The Gate Keeper stands here greeting guests of Wilksen ~ ~ 32771 0 0 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 20 20 0 0 0 0 0 3 0 0 0 0 0 0 0 0 > speech_prog 'open the gate'~ if isevil ($n) say Vile Demon! Though shalt not escape this city alive! mpkill $n else bow $n say Good bye sire, I do hope you stay was most pleasant. smile $n unlock south open south endif ~ > speech_prog 'close the gate'~ if isevil ($n) blink $n say How does thou enter the city?? Tis no matter, though shalt not live to escape it! close south lock south mpkill $n else smile $n say Welcome to our city sire, do enjoy your visit, this city has much to offer.. close south lock south endif ~ > greet_prog 100~ close south lock south say Halt, identify yourself stranger.. if isevil ($n) l $n blink $n say VILE DEMON! Your kind is not wanted here! Be gone! slap $n mpechoat $n The Gate Keeper hefts you up and chucks you northward mpechoaround $n The Gate Keeper picks up $n and chucks them to the north mptransfer $n 3386 else say Ahh I am sorry sire, I did not know it was you.. bow $n say How may I be of assistance? endif ~ | #3313 Cell Guard~ A Cell Guard~ A cell guard stands here, a sleepy look upon his face. ~ ~ 32771 0 0 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 20 20 0 0 0 0 0 3 0 0 0 0 0 0 0 0 > bribe_prog 25000~ sneer $n say Bout time one of your kind finally paid their way out.. mpechoat $n The guard grabs you by the collar and drags you out of town. mpechoaround $n The guard grabs $n and drags them out of town. mptransfer $n 3382 mpdeposit ~ | #3314 Captain guard~ The Captain of the Guard~ The Captain of the city guard stands here going over the daily reports.. ~ ~ 131073 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 768 3 0 0 0 0 0 0 0 0 #3315 town guard wilksen~ A member of the city patrol~ A member of the Wilksen town guard. ~ ~ 32769 0 0 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 20 20 0 0 0 0 0 1 0 0 0 0 0 0 0 0 > greet_prog 100~ emote looks $n over carefully for a moment if isevil($n) say Halt where you stand $n! Your kind is not wanted in our town! say You shall pay for your trespass... mpkill $n else bow $n say Good day $n. smile endif ~ > death_prog 100~ mpmload 3314 mpforce captain emote comes running in at the cry of his guard. mpforce captain say What is going on here?!? mpforce captain say Doesn't matter, your all under arrest RIGHT NOW! mpforce captain emote calls for more guard to take you all to prison. mptransfer all 3496 mppurge captain ~ | #0 #OBJECTS #3301 Comm Station~ a Comm Station~ A Comm Station is here.~ ~ 6 0 0 0 0 260 0 1 0 0 #3302 Gunnery Station~ a Gunnery Station~ A Gunnery Station is here.~ ~ 6 0 0 0 0 260 0 1 0 0 #3303 Engineering Station~ a Engineering Station~ A Engineering Station is here.~ ~ 6 0 0 0 0 260 0 1 0 0 #3304 cash register~ An old fashioned cash register~ An old fashioned cash register~ ~ 6 0 0 0 0 36 0 1 0 0 #3305 Satchel Charge~ Satchel Charge~ A boxlike object~ ~ 50 2 16385 10000 25000 0 0 75 25000000 1000000 E instructions~ &Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/ &Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/ &z/&z/&Y/&Y/&r INSTRUCTIONS: &Y/&Y/&z/&z/ &z/&Y/&Y/&z/&r 1: Hold Device &Y/&z/&z/&Y/ &Y/&Y/&z/&z/&r 2: Arm Device &z/&z/&Y/&Y/ &Y/&z/&z/&Y/&r 3: Place Device &z/&Y/&Y/&z/ &z/&z/&Y/&Y/&r 4: Vacate Planet &Y/&Y/&z/&z/ &z/&Y/&Y/&z/&r WARNING: Falure &Y/&z/&z/&Y/ &Y/&Y/&z/&z/&r to complete #4 &z/&z/&Y/&Y/ &Y/&z/&z/&Y/&r will result in &z/&Y/&Y/&z/ &z/&z/&Y/&Y/&r personal death. &Y/&Y/&z/&z/ &z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/ &Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/&z/&z/&Y/&Y/ ~ E satchel~ This thing is box shaped, the dimensions are about 4"x6"x12". On the top part is a panel covering the arming switches, just below the panel, outlined by yellow and black stripes are the &YINSTRUCTIONS&g for it. It is highly advised you read them. ~ > wear_prog 100~ mpechoat $n &rYou flip open the panel and prime the arming circuits mpechoaround $n &rThey open a small console and push a couple buttons. ~ | #3306 couch~ &rItzana's couch~ &rItzana's couch in the corner~ ~ 6 0 0 0 0 577 0 1 0 0 #3307 shades~ &YGold Wireframed Clip Shades~ &YGold Wireframed Clip Shades~ ~ 4 0 131073 5 5 0 -1 5 1500000000 150000000 A 18 10000 A 20 8 A 20 32 A 20 4194304 A 20 512 A 20 2 A 20 16777216 #3308 A large beach towel~ A large beach towel~ A folded up beach towel set next to the pool~ ~ 4 0 1025 1 1 0 0 1 0 0 #3309 agat anklet~ &xBlack Agat Anklet~ &xBlack Agat Anklet~ ~ 4 0 2097153 1 1 1 0 0 1 250000000 25000000 A 20 65536 #3310 Hub Keycard~ a Hub Keycard~ Magnetic Keycard~ ~ 13 0 1 0 0 0 0 1 0 0 #3311 silver bracelet chain~ &B&WSilver Bracelet Chain~ &B&WSilver Bracelet Chain~ ~ 4 0 4097 1 2 2 0 0 1 500000000 50000000 A 19 5000 #3312 pendant~ &cA tetragram pendant with &rRuby, &bSaphire, &B&WDiamond &cand &zHematite &cstones at each corner~ &cA tetragram pendant with &rRuby, &bSaphire, &B&WDiamond &cand &zHematite &cstones at each corner~ ~ 4 0 5 1 2 2 0 0 3 1500000000 150000000 A 17 -10000 A 20 33554432 A 20 67108864 A 20 268435456 A 20 128 #3313 crystal~ &cCrystal&b Teardrop Earring~ &cCrystal&b Teardrop Earring~ ~ 4 0 65537 1 1 1 0 0 1 500000000 50000000 A 4 5 A 3 5 A 20 4 #3314 glass ring~ &zA scorched glass ring~ &zA scorched glass ring~ ~ 4 1 3 1 1 1 0 0 1 250000000 25000000 A 20 256 A 20 8192 #3315 chime anklet~ &CAnklet of silent chimes~ &CAnklet of silent chimes~ ~ 4 0 2097153 12 0 0 0 1 250000000 25000000 A 20 32768 #3316 ark~ &YArk of the Covenant&G~ &YA golden box covered in cherubs~ ~ 8 0 16385 10000 1 3317 12 1 1000000 100000 #3317 key~ &YA Golden Cherub Key~ &YA long golden key, the handle of which appears to be a Cherub of sorts~ ~ 7 0 65 1 0 0 0 0 1 50000000 5000000 #3318 bed~ &rItzana's Bed~ &rA comfy bed with a nice quilt&G~ ~ 6 0 0 0 0 641 0 1 0 0 #3319 crib~ &B&rA small crib next to the bed~ &B&rA small crib next to the bed~ ~ 6 0 0 0 0 1152 0 1 0 0 #3320 fritos~ Fritos scoops with spicy cheese sauce.~ A tray of Fritos~ ~ 12 0 16385 100 100 0 0 1 0 0 #3321 root beer~ bottle of Root Beer~ A bottle of something~ ~ 10 0 16385 100 6 8 0 1 0 0 #3322 arm chair~ &rA rustic old arm chair&G~ &rA rustic old arm chair sitting in the shadowy corner&G~ ~ 6 0 0 0 0 1154 0 1 0 0 #3323 hammock~ &BA small hammock&G~ &BA small hammock hanging from supporting posts&G~ ~ 6 0 0 0 0 1154 0 1 0 0 #3324 bar stool~ &zOne of many stools&G~ &zNumerous bar stools&G~ ~ 6 0 0 0 0 513 0 1 0 0 #3325 Bar~ &OA long mahagony bar~ &OA long mahagony bar~ ~ 6 0 0 0 0 32 0 1 0 0 #3326 platter~ &B&WA silver platter&g~ &B&WA silver platter&g~ ~ 8 0 1 10 0 0 12 1 500 50 #3327 forest map~ a forest map~ A forest map is here.~ ~ 7 128 16385 0 0 0 0 1 250000 25000 E map~ &G=================== &RR&B&W-Rhapsody Inn &G=&g......&b*&B&W-&b*&B&W-&b*&g......&G= &G=&g......&B&W|&g.&B&W|&g..&B&W\&g.....&G= &RS&B&W-Entry point &G=&g....&b*&B&W-&b*&g.&b*&g...&b*&B&W-&b*&g..&G= &G=&g...&B&W/|\&g.&B&W/&g.&B&W\&g..&B&W|/&g...&G= &RE&B&W-Exit point &G=&g..&b*&g.&b*&g.&b*&g.&RR&g.&b*&B&W-&b*&g....&G= &G=&g.&B&W/&g.&B&W\|&g.&B&W|&g.&B&W|/&g..&B&W|&g....&G= &G=&g&b*&B&W-&b*&B&W-&b*&g.&b*&B&W-&b*&B&W-&b*&B&W-&b*&B&W-&b*&g..&G= &G=&g&B&W|/&g...&B&W/&g..&B&W|&g...&B&W|&g..&B&W\&g.&G= &G=&g&b*&B&W-&b*&B&W-&b*&B&W-&b*&g.&b*&B&W-&b*&B&W-&b*&g.&b*&B&W-&RS&G= &G=&g&g..&B&W|&g...&B&W|&g...&B&W|&g..&B&W\|&g..&G= &G=&g&g..&b*&B&W-&b*&B&W-&b*&B&W-&RE&g.&b*&g...&b*&g..&G= &G=&g&g.......&B&W\&g.&B&W/&g...&B&W/&g...&G= &G=&g&g........&b*&B&W-&b*&B&W-&b*&g....&G= &G=&g&g..........&B&W|&g......&G= &G=&g&g........&b*&B&W-&b*&g......&G= &G=================== &rWARNING!! Do not stray from &rthe shown paths, if you do &ryou may become forever lost &rin the forest! ~ #3328 cot~ one of the two cots~ A couple of cots against the wall~ ~ 6 0 0 0 0 576 0 1 0 0 #3329 Ye Ole Immortal Enhancer~ Ye Ole Immortal Enhancer~ Ye Ole Immortal Enhancer~ ~ 27 0 0 0 0 0 0 1 0 0 > push_prog 100~ if level ($n) > 100 mpgain $n 0 5000000 mpgain $n 1 5000000 mpgain $n 2 5000000 mpgain $n 3 5000000 mpgain $n 4 5000000 mpgain $n 5 5000000 mpgain $n 6 5000000 mpgain $n 7 5000000 endif mpforce $n pull immortal ~ | #3330 red dress~ &RA Sheer Silk Dress~ &RA Sheer Silk Dress~ ~ 4 0 2089 4 10 10 0 0 4 250 25 #3331 blouse~ &bA Business-like Satin Blouse~ &bA Business-like Satin Blouse~ ~ 4 0 9 4 5 5 0 0 5 175 17 #3332 skirt~ &bA Matching Business-like Skirt~ &bA Matching Business-like Skirt~ ~ 4 0 2049 4 5 5 0 0 3 145 14 #3333 silk skirt~ &RA Sheer Silk Skirt~ &RA Sheer Silk Skirt~ ~ 4 0 2049 4 10 10 0 0 2 235 23 #3334 pantyhose~ &B&WA pair of panty hose~ &B&WA pair of nice pantyhose~ ~ 4 0 33 1 2 2 0 0 1 25 2 #3335 stockings~ &zThigh length stockings~ &zThigh length stockings~ ~ 4 0 33 1 3 3 0 0 2 100 10 #3336 thong~ &zA black lace thong~ &zA black lace thong~ ~ 4 0 2049 1 4 4 0 0 1 125 12 #3337 bra~ &zBlack lace bra~ &zBlack lace bra~ ~ 4 0 9 1 3 3 0 0 1 125 12 #3338 garter~ &zBlack lace garter belt~ &zBlack lace garter belt~ ~ 4 0 2049 2 1 1 0 0 1 100 10 #3339 corset~ &zBlack lace corset~ &zBlack lace corset~ ~ 4 0 9 2 5 5 0 0 4 200 20 #3340 red pumps~ &RSleek looking red pumps~ &RSleek looking red pumps~ ~ 4 0 65 254 2 2 0 0 2 200 20 #3341 black heels~ &zBlack 6" Stiletto Heels~ &zBlack 6" Stiletto Heels~ ~ 4 8193 65 254 2 2 0 0 2 200 20 #3342 red sleeves~ &RSheer Silk Sleeves~ &RSheer Silk Sleeves~ ~ 4 0 257 4 3 3 0 0 2 100 10 #3343 Kethelin Breast Plate~ &B&WKethelin Breast Plate&G~ &B&WKethelin Breast Plate&G~ ~ 4 0 9 240 35 35 0 0 25 35000 3500 E breast~ This is an impressive suite of Kethelin Fullplate. It is made of many small metal plates that lock together and brace eachother, across breast plate is an itricate engraving of the magical construction shop of Itzana, this plate never seems to get dented or scratched.. ever. In addition to all these wonderful features the armor seems to be magically light and cool at all times. ~ #3344 Kethelin Helm~ &B&WKethelin Helm&G~ &B&WKethelin Helm&G~ ~ 4 0 17 240 10 10 0 0 5 10000 1000 E helm~ This is a highly decorative helm, it is made out of hardened titanium and has attachment points for a full neckguard and visor, you look upon it but see no way to penetrate it, you wonder how the person wearing it could even see out or breathe but somehow they can, this helm looks like it was designed to compliment the Kethelin Fullplate. ~ #3345 Kethelin Leg Guards~ &B&WKethelin Leg Guards&G~ &B&WKethelin Leg Guards&G~ ~ 4 0 33 224 25 25 0 0 20 25000 2500 E leg~ These breeches are made from a layer of soft leather covered with chainmail, sewn into place, and then plate greaves over the chain, the greaves are delicately engraved with runes and appear to compliment the Kethelin Fullplate armour. ~ #3346 Kethelin Arm Guards~ &B&WKethelin Arm Guards&G~ &B&WKethelin Arm Guards&G~ ~ 4 0 257 240 20 20 0 0 20 22000 2200 E Arm~ These armguards are composed of a small tube of chainmail which leads from the shoulder hooks down to the wrists. On the exterior of this tube are a couple bracers around the forarms and two small shields which are attached to the outside of the upper arm so if a weapon fails to block an attack the sholder can be raised to deflect it instead, this looks like it was designed to compliment the Kethelin Fullplate. ~ #3347 Kethelin Boots~ &B&WKethelin Boots&G~ &B&WKethelin Boots&G~ ~ 4 0 65 240 15 15 0 0 4 15000 1500 E boots~ These aren't your everyday pair of boots, these things have been carefully crafted with extremly strong yet altogether moveable metal plates, they seem about impossible to penetrate, unless of course you count where the foot is supposed to enter it at the top. They look like they were made to compliment the Kethelin Fullplate. ~ #3348 Kethelin Gauntlets~ &B&WKethelin Gauntlets&G~ &B&WKethelin Gauntlets&G~ ~ 4 0 129 240 15 15 0 0 3 15000 1500 E gauntlets~ These gauntlets have been crafted from alot of small steel plates, they have been carefully fitted together to give good range of movement and extreme protection for the hands, they look like they were made to compliment the Kethelin Fullplate. ~ #3349 Kethelin Visor~ &B&WKethelin Visor&G~ &B&WKethelin Visor&G~ ~ 4 0 131073 240 10 10 0 0 2 15000 1500 E visor~ This Visor is a piece of curved titanium with a couple small slits for you to see out of, at its ends are a couple clasps to attach it to the helm it was designed to go with. As you examine it you see intricate etchings put into it which must raise its value a good deal, it appears to have been made to compliment the Kethelin Fullplate. ~ #3350 Kethelin Neck Guard~ &B&WKethelin Neck Guard&G~ &B&WKethelin Neck Guard&G~ ~ 4 0 5 240 10 10 0 0 2 15000 1500 E neck~ The Neck guard is built from two carefully crafted and curved metal plates. When they lock together they hook up under the helm and down under the neck opening of the breastplates thus providing good protecting to the neck, while you can still turn your head fairly easily this does hamper movement a bit, it appears to have been constructed to compliment the Kethelin Fullplate. ~ #3351 Kethelin Waist Guard~ &B&WKethelin Waist Guard&G~ &B&WKethelin Waist Guard&G~ ~ 4 0 2049 240 15 15 0 0 4 20000 2000 E waist~ The Waist Guard is composed of vertical strips of metal that are jointed together. They provide a sort of flexible skirt protecting the small area between the main breast plates and the start of the leg plates. While is looks constrictive it actually allows quite a bit of movement, it appears to be dessigned to compliment the Kethelin Fullplate. ~ #3352 pheasant~ Spiced Pheasant~ Spiced Pheasant~ ~ 12 0 1 0 100 0 0 1 45 4 #3353 salad~ &B&GA tossed salad~ &B&GA tossed salad~ ~ 12 0 1 15 100 0 0 1 20 2 #3354 steak~ Elk Steak~ Elk Steak~ ~ 12 0 1 40 100 0 0 1 75 7 #3355 ommlette~ Ham 'n cheese Ommlette~ Ham 'n cheese Ommlette~ ~ 12 0 1 30 100 0 0 1 35 3 #3356 water~ Mineral Water~ Mineral Water~ ~ 10 0 1 5 5 0 0 1 2 0 #3357 draught~ Warrier's Draught~ Warrier's Draught~ ~ 10 0 1 4 4 4 0 1 50 5 #3358 wine~ &rFae Wine&g~ &rFae Wine&g~ ~ 10 0 1 3 3 2 0 1 150 15 #3359 vodka~ &B&WA shot of Vodka&g~ &B&WA shot of Vodka&g~ ~ 10 0 1 1 1 8 0 1 300 30 #3360 pretzals~ A bowl of pretzals~ A bowl of pretzals~ ~ 12 0 1 5 12 0 0 1 20 2 #3361 mead~ &YA mug of mead&g~ &YA mug of mead&g~ ~ 10 0 1 8 8 16 0 1 75 7 #3362 cookie~ A chocolate chip cookie&g~ A freshly baked chocolate cookie&g~ ~ 12 0 1 2 100 0 0 1 3 0 #3363 milk~ &B&WA Glass of milk&g~ &B&WA Glass of milk&g~ ~ 10 0 1 5 5 10 0 1 10 1 #3364 quilt~ &rA large comfy, cozy, red quilt~ &rA large comfy, cozy, red quilt~ ~ 4 0 1025 1 1 0 0 1 0 0 #3365 kilt~ &rA Kilt&G~ &rA Kilt&G~ ~ 7 0 2049 4 0 0 0 0 1 0 0 #3366 top~ &rA Kilt Top&G~ &rA Kilt Top&G~ ~ 7 0 9 4 0 0 0 0 1 0 0 #3367 bagpipes~ A set of bagpipes~ A set of bagpipes~ ~ 27 0 16385 0 0 0 0 1 0 0 > wear_prog 100~ mpechoaround $n They take the bagpipes and hold them under their arm.. mpechoat $n You take the bagpipes under one arm and inflate them.. ~ > remove_prog 100~ mpechoat $n You set the bagpipes down and they deflate with a groan mpechoaround $n They set the bagpipes down and they deflate with a groan ~ > push_prog 100~ mpechoat $n you squeeze the bagpipes mpechoaround $n $n squeezes the bagpipes mpforce $n pull bagpipes mpecho $n plays an Irish March on the bagpipes ~ | #3368 shotgun~ A ten gauge semi-automatic shotgun with folding stock.~ An antique projectile weapon.~ ~ 2 0 8193 12 5000 6 6 14 14 1 50000 5000 E shotgun~ This is an antique shotgun from an era where weapons were just bits of flying metal, its flat black and very sturdy for the engineering methods used when it was constructed, you see its semi-automatic mechanics have been altered slightly and there is now a selecter to control how many shells are fired in a rapid automatic state. Under the end of the barrel is a small stun device that has been installed on this weapon making it quite versatile. ~ E selecter~ The selector has 6 settings, each with the number of shells expended etched in next to them.. Full-7 High-4 Normal-3 Half-2 Low-1 and then there is a setting for stun which consumes 3 specially designed shells. You notice the maximum number of shells the shotgun can hold is 14 so setting it for Full automatic will allow you only 2 bursts. ~ A 18 50 A 19 -5 #3369 ten gauge shells~ a ten gauge shells~ A ten gauge shells is here.~ ~ 25 0 0 0 0 0 0 1 0 0 #3370 Longsword~ Longsword~ Longsword~ ~ 2 0 8193 12 10 75 0 10000 10000 1 3000 300 A 18 -3 A 19 4 #3371 gate key~ A small metal key~ A small metal key to something has been dropped here.~ ~ 7 8192 16385 0 0 0 0 1 0 0 #3600 tag~ &rA tag that says,&b"Property of Itzana."&G~ &rA tag that says,&b"Property of Itzana."&G~ ~ 4 4096 5 1 1 1 0 0 1 0 0 #0 #ROOMS #3301 Dockingbay 31A&C~ This docking bay has been built into the side of one of the smaller asteroids. Artificial gravity plates line all the coridors though provide the needed gravity for timely movement and work. To one side is the airlock leading to the coridors inside the asteroid and perched high above you is the control booth for the dockingbay. ~ 33554432 0 0 1 D1 ~ ~ 3 -1 3302 S #3302 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3303 D2 ~ ~ 0 -1 3313 D3 ~ ~ 3 -1 3301 S #3303 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D2 ~ ~ 0 -1 3302 D6 ~ ~ 0 -1 3304 S #3304 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3305 D7 ~ ~ 0 -1 3323 D9 ~ ~ 0 -1 3303 S #3305 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3306 D2 ~ ~ 0 -1 3314 D3 ~ ~ 0 -1 3304 S #3306 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D3 ~ ~ 0 -1 3305 D6 ~ ~ 0 -1 3324 D8 ~ ~ 0 -1 3307 S #3307 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D2 ~ ~ 0 -1 3308 D7 ~ ~ 0 -1 3306 S #3308 Durasteel Hatchway~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. To the east here is the airlock leading to the long gantry strung between this asteroid station and her sister station. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3307 D1 ~ ~ 3 -1 3319 D2 ~ ~ 0 -1 3309 S #3309 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3308 D9 ~ ~ 0 -1 3310 S #3310 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D3 ~ ~ 0 -1 3311 D6 ~ ~ 0 -1 3309 D8 ~ ~ 0 -1 3325 S #3311 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3310 D3 ~ ~ 0 -1 3312 S #3312 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3311 D7 ~ ~ 0 -1 3313 D9 ~ ~ 0 -1 3326 S #3313 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3302 D8 ~ ~ 0 -1 3312 S #3314 Durasteel Hatchway~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. To the south of here is a very heavily reinforced durasteel door mounted in what apear to be titanium framing, it looks very stolid, not about to knock this one down, but the lock seems to be only a standard keycard swipe. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3305 D2 ~ ~ 8388615 3310 3315 S #3315 Lower Controlhub~ You are standing in the lower part of the main hub, down here are the various computers and electrical and mechanical equipment needed to keep such a station running. There is a spiral staircase in the middle leading up to the upper part of the hub where the main controls for the station are located. Off to either side of the room are a couple crawl tubes with ladders running up them that lead to various other parts of the station. ~ 33554432 0 0 1 D0 ~ ~ 8388615 3310 3314 D1 ~ ~ 0 -1 3321 D3 ~ ~ 0 -1 3320 D4 ~ ~ 0 -1 3316 S #3316 Upper Controlhub~ All around you is a giant Transparasteel dome that covers a good portion of the "top" side of the asteroid, guards its exterior is a heavy framework of Durasteel and a low power shield generator. In the middle of the room is a spiral staircase leading to the Lower portion of the hub. All about this level are various stations from which you can control the vital systems. ~ 33554432 0 0 1 D5 ~ ~ 0 -1 3315 S #3317 Long Durasteel Coridor~ As you try to squeeze along you notice that this coridor is made out of heavy durasteel, its only a few feet wide and about 6 feet tall. While dimly lit you can still make your way through it without too much difficulty. From all these detractions of comfort and astetics you take it that this passageway was designed for minimal use and probably only by station personel. ~ 33554432 0 0 1 D3 ~ ~ 0 -1 3318 D5 ~ ~ 0 -1 3320 S #3318 Long Narrow Coridor~ You are standing in a small cramped booth that overhangs the docking bay, through the big transparasteel windows you have an excelent view of the dockingbay. While cramped this room also boasts a good view of the external surroundings of the station, not to mention a couple consoles from which you can check the radar and station status'. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3317 D5 ~ ~ 33554432 -1 3301 S #3319 Gantry Airlock~ This airlock is only about 10 feet deep, 7 tall and 5 wide, at both ends are 8 inch thick pressure doors to protect the station should the gantry collapse, hope that never happens. This room is well lit since the walls are practicaly lined with lightbars, on one side are a couple enviromental suits on hooks. Bellow you are the gravity plates standard throughout the entire station. ~ 33554432 0 0 1 D1 ~ ~ 3 -1 3336 D3 ~ ~ 3 -1 3308 S #3320 Crawltube~ This small tube is only a few feet wide an cylindrical and it runs along side the main hub. Down its center is a small ladder that station employees use to transverse the levels of the station. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3315 D4 ~ ~ 0 -1 3317 S #3321 Crawltube~ This small tube is only a few feet wide an cylindrical and it runs along side the main hub. Down its center is a small ladder that station employees use to transverse the levels of the station. ~ 33554432 0 0 1 D3 ~ ~ 0 -1 3315 D5 ~ ~ 0 -1 3322 S #3322 Deffense Turet~ This small turet is one of the few minimal deffenses this asteroid spacestation has, while it may be small the ratator cuffs give it a very smooth ride and it can swival to point in almost any direction. While not the best of weapons it can still probably shoot down a few starfighters or even a midship or two before they become a real threat.. ~ 33554432 0 0 1 D4 ~ ~ 0 -1 3321 S #3323 Marcie's Clothing Shop for Women~ This is Marcie's little shop. Along the walls are racks with the clothes she makes herself, they look very well done and quite attractive. As you move to the back of the shop the undergarments get a little more seductive. At the very back of the shop is Marcie herself standing close to an old fashioned cash register. ~ 33554432 0 0 1 D8 ~ ~ 0 -1 3304 S #3324 Empty Shop~ ~ 33554432 0 0 1 D9 ~ ~ 0 -1 3306 S #3325 Empty Shop~ ~ 33554432 0 0 1 D7 ~ ~ 0 -1 3310 S #3326 Empty Shop~ ~ 33554432 0 0 1 D6 ~ ~ 0 -1 3312 S #3327 Floating in a void~ ~ 1107296264 0 0 1 S #3328 Floating in a void~ ~ 1107296264 0 0 1 S #3329 Floating in a void~ ~ 1107296264 0 0 1 S #3330 Floating in a void~ ~ 1107296264 0 0 1 S #3331 Floating in a void~ ~ 1107296264 0 0 1 S #3332 Floating in a void~ ~ 1107296264 0 0 1 S #3333 Floating in a void~ ~ 1107296264 0 0 1 S #3334 Floating in a void~ ~ 1107296264 0 0 1 S #3335 Floating in a void&g~ ~ 1107296264 0 0 1 S #3336 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3337 D3 ~ ~ 3 -1 3319 S #3337 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3338 D3 ~ ~ 0 -1 3336 S #3338 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3339 D3 ~ ~ 0 -1 3337 S #3339 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3340 D3 ~ ~ 0 -1 3338 S #3340 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3341 D3 ~ ~ 0 -1 3339 S #3341 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3342 D3 ~ ~ 0 -1 3340 S #3342 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3343 D3 ~ ~ 0 -1 3341 S #3343 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3344 D3 ~ ~ 0 -1 3342 S #3344 Gantry~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3345 D3 ~ ~ 0 -1 3343 S #3345 Gantry&c~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3346 D3 ~ ~ 0 -1 3344 S #3346 Gantry Airlock~ ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3347 D3 ~ ~ 0 -1 3345 S #3347 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3348 D3 ~ ~ 0 -1 3346 S #3348 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3349 D3 ~ ~ 0 -1 3347 S #3349 Hub~ ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3350 D1 ~ ~ 0 -1 3354 D2 ~ ~ 0 -1 3352 D3 ~ ~ 0 -1 3348 D4 ~ ~ 0 -1 3356 D5 ~ ~ 0 -1 3358 D6 ~ ~ 0 -1 3360 D7 ~ ~ 0 -1 3363 D8 ~ ~ 0 -1 3361 D9 ~ ~ 0 -1 3362 S #3350 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3351 D2 ~ ~ 0 -1 3349 S #3351 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D2 ~ ~ 0 -1 3350 S #3352 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3349 D2 ~ ~ 0 -1 3353 S #3353 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D0 ~ ~ 0 -1 3352 S #3354 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D1 ~ ~ 0 -1 3355 D3 ~ ~ 0 -1 3349 S #3355 Durasteel Coridor~ You are walking through a passageway that has been mined out of the interior of the asteroid, this hall is lined by some heavy durasteel framing with sheets of it lining the exterior. Beneath your feet gravity plates line the entire deck, giving the needed gravity the asteroid doesn't have. This particular coridor is dimly lit with a single flourescent lightbar running down the center of the ceiling as far as you can see in either direction. ~ 33554432 0 0 1 D3 ~ ~ 0 -1 3354 S #3356 Durasteel Coridor~ ~ 33554432 0 0 1 D4 ~ ~ 0 -1 3357 D5 ~ ~ 0 -1 3349 S #3357 Durasteel Coridor~ ~ 33554432 0 0 1 D4 ~ ~ 0 -1 3364 D5 ~ ~ 0 -1 3356 S #3358 Durasteel Coridor~ ~ 33554432 0 0 1 D4 ~ ~ 0 -1 3349 D5 ~ ~ 0 -1 3359 S #3359 Durasteel Coridor~ ~ 33554432 0 0 1 D4 ~ ~ 0 -1 3358 S #3360 Floating in a void~ ~ 33554432 0 0 1 D9 ~ ~ 0 -1 3349 S #3361 Floating in a void~ ~ 33554432 0 0 1 D7 ~ ~ 0 -1 3349 S #3362 Floating in a void~ ~ 33554432 0 0 1 D6 ~ ~ 0 -1 3349 S #3363 Floating in a void~ ~ 33554432 0 0 1 D8 ~ ~ 0 -1 3349 S #3364 Dockingbay 42R~ ~ 33554432 0 0 1 D5 ~ ~ 0 -1 3357 S #3365 Floating in a void~ ~ 33554440 0 0 1 S #3366 Floating in a void~ ~ 33554440 0 0 1 S #3367 Floating in a void~ ~ 33554440 0 0 1 S #3368 Floating in a void~ ~ 33554440 0 0 1 S #3369 Floating in a void~ ~ 33554440 0 0 1 S #3370 Floating in a void~ ~ 33554440 0 0 1 S #3371 Floating in a void~ ~ 33554440 0 0 1 S #3372 Floating in a void~ ~ 33554440 0 0 1 S #3373 Floating in a void~ ~ 33554440 0 0 1 S #3374 Floating in a void~ ~ 33554440 0 0 1 S #3375 Floating in a void~ ~ 33554440 0 0 1 S #3376 Floating in a void~ ~ 33554440 0 0 1 S #3377 Floating in a void~ ~ 33554440 0 0 1 S #3378 Floating in a void~ ~ 33554440 0 0 1 S #3379 Floating in a void~ ~ 33554440 0 0 1 S #3380 Floating in a void&G~ ~ 33554440 0 0 1 S #3381 Open Field~ This large recently mowed field looks like you have steped back in time, asside from the various ships parked here and the occasional crate this place looks to be from an entirely different time. There is a small hardpacked dirt road leading north and there is not one scrap of any sophisticated technology along it whatso ever. ~ 0 0 1 D0 ~ ~ 0 -1 3382 S #3382 Dirt Road~ This dirt road has been packed down by centurys of travel, is runs in either direction for miles and to a town north of here. Its only about 8 feet wide and has ruts worn into it from ceaseless cart travel. Over head is a small canopy created by some fairly leafy trees. ~ 0 0 1 D0 ~ ~ 0 -1 3383 D2 ~ ~ 0 -1 3381 S #3383 Bridge~ say A long wooden planked bridge spans the small river here. It goes for about 40 feet before meeting the other side at a large gate built right up against the river bank. The bridge itself looks sturdy enough to hold even the heaviest cartloads without even the slightest creak or groan, the gate is also made of heavy planking with metal strips bolted acrossed them. ~ 0 0 1 D0 ~ ~ 7 3371 3384 D2 ~ ~ 0 -1 3382 S #3384 Gatehouse~ This small structure is made from stones held together by a crude form of mortar but appears to be relatively strong. At the southern side of it is a heavy wood planked door and to the west is a small guard post from which you can keep an eye on the bridge. The only other opening is to the north leading out into the city. ~ 0 0 1 D0 ~ ~ 0 -1 3386 D2 ~ ~ 7 3371 3383 D3 ~ ~ 0 -1 3385 S #3385 Guardhouse~ This small guardhouse is made almost exclusively of bricks, including the roof, you could almost call it a bunker. In the southeast wall is an archer slit used for scaning the bridge and if need be warding off any unwanteds with a hail of arrows. The ones in the rack look particularly nasty with sharps points and barbs on them. ~ 16 0 0 1 D1 ~ ~ 0 -1 3384 D3 ~ ~ 8388643 -1 3496 D8 ~ ~ 33554432 -1 3383 S #3386 Dirt Street~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. At this point a couple of the streets merge at a resonably sized intersection, to the east and west are a couple streets running along the inside of the town walls, to the south is a small gatehouse leading out over a bridge and to your north is the main part of Wilksen. ~ 0 0 1 D0 ~ ~ 0 -1 3387 D1 ~ ~ 0 -1 3398 D2 ~ ~ 0 -1 3384 D3 ~ ~ 0 -1 3390 S #3387 Dirt Street~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. ~ 0 0 1 D0 ~ ~ 0 -1 3388 D2 ~ ~ 0 -1 3386 D3 ~ ~ 0 -1 3413 S #3388 Dirt Street~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. ~ 0 0 1 D0 ~ ~ 0 -1 3389 D2 ~ ~ 0 -1 3387 D3 ~ ~ 0 -1 3406 S #3389 Dirt Crossroads~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. At this point a couple of the streets merge at a resonably sized intersection, off to the north is the market square, well more diamond than square, where the common citizen can peddle their goods, around to the south east and west are streets leading off into the rest of Wilksen. ~ 0 0 1 D0 ~ ~ 0 -1 3401 D1 ~ ~ 0 -1 3399 D2 ~ ~ 0 -1 3388 D3 ~ ~ 0 -1 3400 S #3390 City Wall~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. Towering over you to your side is a heavy stone wall going up about 30 feet, at the top of which is a walkway and a few protections for the guards who walk it. ~ 0 0 1 D0 ~ ~ 0 -1 3391 D1 ~ ~ 0 -1 3386 S #3391 Dirt Crossroads~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. At this point a couple of the streets merge at a resonably sized intersection, off to the west is the western gate leading deep into the forest while to the north and south are streets running along the inside of the stone wall, back east is the central part of Wilksen. ~ 0 0 1 D0 ~ ~ 0 -1 3392 D1 ~ ~ 0 -1 3400 D2 ~ ~ 0 -1 3390 D3 ~ ~ 0 -1 3414 S #3392 City Wall~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. Towering over you to your side is a heavy stone wall going up about 30 feet, at the top of which is a walkway and a few protections for the guards who walk it. ~ 0 0 1 D0 ~ ~ 0 -1 3393 D2 ~ ~ 0 -1 3391 S #3393 City Wall~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. Towering over you to your side is a heavy stone wall going up about 30 feet, at the top of which is a walkway and a few protections for the guards who walk it. ~ 0 0 1 D1 ~ ~ 0 -1 3394 D2 ~ ~ 0 -1 3392 S #3394 Before the Priory~ You stand just outside the gatehouse of the monestary, as you gaze over the exterior of the place pleasact scents waft through the air of deliscous foods and fresh hewn fields. ~ 0 0 1 D0 ~ ~ 3 -1 3441 D1 ~ ~ 0 -1 3395 D2 ~ ~ 0 -1 3403 D3 ~ ~ 0 -1 3393 S #3395 City Wall~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. Towering over you to your side is a heavy stone wall going up about 30 feet, at the top of which is a walkway and a few protections for the guards who walk it. ~ 0 0 1 D2 ~ ~ 0 -1 3396 D3 ~ ~ 0 -1 3394 S #3396 City Wall~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. Towering over you to your side is a heavy stone wall going up about 30 feet, at the top of which is a walkway and a few protections for the guards who walk it. ~ 0 0 1 D0 ~ ~ 0 -1 3395 D2 ~ ~ 0 -1 3397 S #3397 Dirt Crossroads~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. At this point a couple of the streets merge at a resonably sized intersection, leading east is the residential area of Wilksen, thanks to the extra income provided by the generous upper class of Wilksen it was able to be paved with cobble stones rather than be left to muddy up when it rains. Going north and south is a road running along the inside of the eastern wall of Wilksen, west leading back into the heart of the town. You notice that this entry/exit point of the city doesn't have a full gate house, just a moderate sized wood gate that can be closed during a siege, after all, wouldn't wanna lock the pub regulars from their homes at night. ~ 0 0 1 D0 ~ ~ 0 -1 3396 D2 ~ ~ 0 -1 3398 D3 ~ ~ 0 -1 3399 S #3398 City Wall~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. Towering over you to your side is a heavy stone wall going up about 30 feet, at the top of which is a walkway and a few protections for the guards who walk it. ~ 0 0 1 D0 ~ ~ 0 -1 3397 D3 ~ ~ 0 -1 3386 S #3399 Dirt Street~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. ~ 0 0 1 D0 ~ ~ 0 -1 3408 D1 ~ ~ 0 -1 3397 D2 ~ ~ 0 -1 3409 D3 ~ ~ 0 -1 3389 S #3400 Dirt Street~ This street is made of hard packed earth and is about 20 feet wide with buildings on either side. Most of the streets through the main part of wilksen are like this. The occasionally citizen moves by not really noticing you as they go about their daily routine. ~ 0 0 1 D0 ~ ~ 0 -1 3407 D1 ~ ~ 0 -1 3389 D2 ~ ~ 0 -1 3406 D3 ~ ~ 0 -1 3391 S #3401 Market Place~ You wander through the Market Place run by the townsfolk, around you are many stalls with many different kinds of goods and materials all waiting to be purchased, your nose is taunted with the smells of fresh baked goods, roasts and all sorts of delicacies. There is so much your not even sure where to start.. ~ 0 0 1 D0 ~ ~ 0 -1 3402 D2 ~ ~ 0 -1 3389 D6 ~ ~ 0 -1 3405 D7 ~ ~ 0 -1 3404 S #3402 Market Place~ You wander through the Market Place run by the townsfolk, around you are many stalls with many different kinds of goods and materials all waiting to be purchased, your nose is taunted with the smells of fresh baked goods, roasts and all sorts of delicacies. There is so much your not even sure where to start.. ~ 0 0 1 D0 ~ ~ 0 -1 3403 D1 ~ ~ 0 -1 3405 D2 ~ ~ 0 -1 3401 D3 ~ ~ 0 -1 3404 S #3403 Market Place~ You wander through the Market Place run by the townsfolk, around you are many stalls with many different kinds of goods and materials all waiting to be purchased, your nose is taunted with the smells of fresh baked goods, roasts and all sorts of delicacies. There is so much your not even sure where to start.. ~ 0 0 1 D0 ~ ~ 0 -1 3394 D2 ~ ~ 0 -1 3402 D8 ~ ~ 0 -1 3405 D9 ~ ~ 0 -1 3404 S #3404 Market Place~ You wander through the Market Place run by the townsfolk, around you are many stalls with many different kinds of goods and materials all waiting to be purchased, your nose is taunted with the smells of fresh baked goods, roasts and all sorts of delicacies. There is so much your not even sure where to start.. ~ 0 0 1 D1 ~ ~ 0 -1 3402 D6 ~ ~ 0 -1 3403 D8 ~ ~ 0 -1 3401 S #3405 Market Place~ You wander through the Market Place run by the townsfolk, around you are many stalls with many different kinds of goods and materials all waiting to be purchased, your nose is taunted with the smells of fresh baked goods, roasts and all sorts of delicacies. There is so much your not even sure where to start.. ~ 0 0 1 D3 ~ ~ 0 -1 3402 D7 ~ ~ 0 -1 3403 D9 ~ ~ 0 -1 3401 S #3406 Wilksen town Bank~ This inside of this building shows the small influence outsiders have caused in this town, instead of being the normal wood construct this building actually uses more modern materials such as duraplast. In the back is a single terminal, the only piece of technology here, which allows the clerks to adjust peoples accounts. There are also a few older looking vaults where the old tangible forms of curency were stored. ~ 152 0 0 1 D0 ~ ~ 0 -1 3400 D1 ~ ~ 0 -1 3388 S #3407 Wilksen Smithy~ This large shop looks like a smithy from ancient times. Up front are racks of various finished articles for sale while further back in the shop are a couple forges with blacksmiths banging away at anvils and apprentices assisting where needed. ~ 24 0 0 1 D0 ~ ~ 0 -1 3495 D2 ~ ~ 0 -1 3400 S #3408 Empty Shop~ This small building is barren and devoid of any kind of furniture or decoration at the moment. ~ 0 0 1 D2 ~ ~ 0 -1 3399 S #3409 Wilksen town Inn~ ~ 512 0 0 1 D0 ~ ~ 0 -1 3399 D2 ~ ~ 0 -1 3412 D4 ~ ~ 0 -1 3410 S #3410 Hallway~ ~ 512 0 0 1 D2 ~ ~ 0 -1 3411 D5 ~ ~ 0 -1 3409 S #3411 Bedroom~ In this small cozy attic bedroom are several beds for guests to use incase they need to stay overnight or something, the room is well kept and warm on winter nights and cool on summer ones. This looks like the perfect place to take a rest and the surroundings only reasure your safety ~ 524800 0 0 1 D0 ~ ~ 0 -1 3410 S #3412 Pub~ ~ 512 0 0 1 D0 ~ ~ 0 -1 3409 S #3413 Empty Shop~ This small building is barren and devoid of any kind of furniture or decoration at the moment. ~ 0 0 1 D1 ~ ~ 0 -1 3387 S #3414 Gatehouse~ ~ 8 0 0 1 D1 ~ ~ 0 -1 3391 D3 ~ ~ 0 -1 3523 S #3415 Floating in a void~ ~ 8 0 0 1 S #3416 Cobblestone Street~ ~ 0 0 1 D1 ~ ~ 0 -1 3417 D3 ~ ~ 8388647 -1 3397 S #3417 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3420 D1 ~ ~ 0 -1 3418 D2 ~ ~ 0 -1 3423 D3 ~ ~ 0 -1 3416 S #3418 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3426 D1 ~ ~ 0 -1 3419 D2 ~ ~ 0 -1 3427 D3 ~ ~ 0 -1 3417 S #3419 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3431 D1 ~ ~ 0 -1 3425 D2 ~ ~ 0 -1 3433 D3 ~ ~ 0 -1 3418 S #3420 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3421 D2 ~ ~ 0 -1 3417 S #3421 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3422 D2 ~ ~ 0 -1 3420 S #3422 Cobblestone Street~ ~ 0 0 1 D2 ~ ~ 0 -1 3421 S #3423 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3417 D2 ~ ~ 0 -1 3424 S #3424 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3423 S #3425 Frontgate to Wilksen Mannor~ ~ 0 0 1 D1 ~ ~ 0 -1 3434 D3 ~ ~ 0 -1 3419 S #3426 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3429 D2 ~ ~ 0 -1 3418 S #3427 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3418 D2 ~ ~ 0 -1 3428 S #3428 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3427 S #3429 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3430 D2 ~ ~ 0 -1 3426 S #3430 Cobblestone Street~ ~ 0 0 1 D2 ~ ~ 0 -1 3429 S #3431 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3432 D2 ~ ~ 0 -1 3419 S #3432 Cobblestone Street~ ~ 0 0 1 D2 ~ ~ 0 -1 3431 S #3433 Cobblestone Street~ ~ 0 0 1 D0 ~ ~ 0 -1 3419 S #3434 Front Garden~ ~ 0 0 1 D1 ~ ~ 0 -1 3435 D3 ~ ~ 0 -1 3425 S #3435 Foyer~ ~ 0 0 1 D0 ~ ~ 0 -1 3436 D1 ~ ~ 0 -1 3437 D2 ~ ~ 0 -1 3487 D3 ~ ~ 0 -1 3434 D6 ~ ~ 0 -1 3438 D8 ~ ~ 0 -1 3439 S #3436 Hall~ ~ 0 0 1 D0 ~ ~ 0 -1 3485 D1 ~ ~ 0 -1 3484 D2 ~ ~ 0 -1 3435 S #3437 Hall~ ~ 0 0 1 D1 ~ ~ 0 -1 3490 D3 ~ ~ 0 -1 3435 S #3438 Stairway~ ~ 0 0 1 D4 ~ ~ 0 -1 3551 D9 ~ ~ 0 -1 3435 S #3439 Stairway~ ~ 0 0 1 D4 ~ ~ 0 -1 3550 D7 ~ ~ 0 -1 3435 S #3440 Second Floor~ ~ 0 0 1 D7 ~ ~ 0 -1 3551 D9 ~ ~ 0 -1 3550 S #3441 Priory Gatehouse~ You are withing the confines of the monestary's gate house, the large doors here can be closed to seal off the Monestary from the rest of the town. ~ 16 0 0 1 D0 ~ ~ 0 -1 3443 D2 ~ ~ 3 -1 3394 D4 ~ ~ 0 -1 3442 S #3442 Atop the Gatehouse~ You are ontop of the monestary's gatehouse, there is a small wooden roof over you to keep this area dry on wet days, before you is some sort of cranking system. ~ 0 0 1 D2 ~ ~ 33554432 -1 3394 D5 ~ ~ 0 -1 3441 S #3443 Courtyard~ You are standing in a large courtyard inside a monestary, off to the west a small bit is a well and to your east is what appears to be the stables, a couple paths run off to the north east and north west and dead ahead stands a magnificient looking structure that could only be the cathedral. ~ 0 0 1 D0 ~ ~ 0 -1 3457 D1 ~ ~ 0 -1 3444 D2 ~ ~ 0 -1 3441 D6 ~ ~ 0 -1 3446 D7 ~ ~ 0 -1 3447 E well~ As you peer down into a small well you see crystal clear water at the bottom that looks very refreshing, around the sides of the well are your basic stonework. ~ E cathedral~ Standing boldly above all the other buildings is the cathedral, you can see two spires, the one on the left a bit higher than the one on the right. ~ S #3444 Stables~ You have steped into a small barn type building, you can smell fresh hay and hear horses stiring in their stalls, this looks like a safe place you could leave your steed while visiting the monestary. ~ 16 0 0 1 D3 ~ ~ 0 -1 3443 D10 ~ stall~ 524288 -1 3445 E stall~ This is your basic horse stall you should be able to leave your horse in it while your at the monestary, there are a few stable hands working about so you don't have to worry about thieves and such. ~ S #3445 Stables~ This is the basic horses stall, in one corner is a bucket of water and a tray of oats and on the are the owners tack and supplies. ~ 16 0 0 1 D3 ~ ~ 0 -1 3444 S #3446 Dirt Path~ To your Southwest is the courtyard and to the north is the crossing of a few paths leading to various buildings, to your left is the wall of the cathedral. ~ 0 0 1 D0 ~ ~ 0 -1 3453 D9 ~ ~ 0 -1 3443 S #3447 Dirt Path~ This path moves around the western side of the cathedral, off to the southwest should be the store house where the priory would keep all its goods until needed and used, further to the north appears to be a few more buildings. ~ 0 0 1 D0 ~ ~ 0 -1 3448 D8 ~ ~ 0 -1 3443 D9 ~ ~ 0 -1 3449 E storehouse~ This is a good sized structure that is a little on the long side, it probably contain huge ammounts of grain, seed and all the necesitys of everyday life. ~ S #3448 Dirt Path~ Here several buildings come together, most prominently the cathedral to the east, but your nose and stomach both alert you quite quickly to the presence of the kitchen to the southwest, over to the northwest appears to be the study where the monks go to learn. ~ 0 0 1 D1 ~ ~ 3 -1 3465 D2 ~ ~ 0 -1 3447 D7 ~ ~ 0 -1 3452 D9 ~ ~ 0 -1 3451 E kitchen~ You can't really see much but your nose sure has alot to say, it smells like a roasting ham and fresh baked bread but you can also smell other things like salted fish, pungeant wine and various herbs. ~ S #3449 Storage Barn~ Your in the front of a long store house, all around you are various containers with goods in them.. ~ 16 0 0 1 D6 ~ ~ 0 -1 3447 D9 ~ ~ 0 -1 3450 E containers~ These one appear to be bag of oats and grains, a few are marked as beans and other such dry foods. ~ S #3450 Storage Barn~ You have come to the back of the store house all around are various sizes of containers now.. ~ 16 0 0 1 D6 ~ ~ 0 -1 3449 E containers~ These ones a various kegs, most are the midsized ones but a few are are large ones mounted in brackets against the wall, you check the markings on them and find some are wine and beer of varying streangths. ~ S #3451 Kitchen~ You are standing inside the kitchen of the monestary, before you are many things including a large number of ovens and fires on on which to cook, and a long table cover in trays of various things. ~ 16 0 0 1 D6 ~ ~ 0 -1 3448 E trays~ These trays are filled with small rolls that will be used in the monks meals. ~ E ovens~ There are about ten of these large ovens, you could cook up alot of food in short time by using them all, no doubt the monestary does and gives away alot of the food as charity. ~ S #3452 Study House~ This is a circular room that goes up and out steps so that the monks can sit around the head teacher and learn. ~ 16 0 0 1 D8 ~ ~ 0 -1 3448 E steps~ The steps start at the base circle with has about a 10 foot diameter, and then step up about 2 and a half feet before moving back 3 feet repeating 4 times. ~ S #3453 Dirt Path~ You are at the intersection of several buildings, to the north you have the priors personal house, to the west a door into the cathedral, to the east the monestary's library and to the southeast, the dormitory. ~ 0 0 1 D0 ~ ~ 0 -1 3456 D1 ~ ~ 0 -1 3455 D2 ~ ~ 0 -1 3446 D3 ~ ~ 3 -1 3464 D8 ~ ~ 0 -1 3454 S #3454 Dormitory~ This is where the monks sleep during the night, all along the walls are bunks that look somewhat comfy. ~ 16 0 0 1 D7 ~ ~ 0 -1 3453 S #3455 Library~ You are inside the monestary's library, this is where the monestary keeps its collection of old scrolls and tomes. All along the back and side walls are shelves covered in books and on special stands are the scrolls ~ 16 0 0 1 D3 ~ ~ 0 -1 3453 S #3456 Priors House~ This is the Prior of the monestary's private bedroom, there is a bed against one wall of the room and a small dressar in the corner. ~ 16 0 0 1 D2 ~ ~ 0 -1 3453 S #3457 Cathedral Steps~ You on the steps of a great cathedral, above you tower its spires and before you are its two great doors. ~ 16 0 0 1 D0 ~ ~ 3 -1 3458 D2 ~ ~ 0 -1 3443 E spires~ Above you stand two great spires, with large bells at the top no doubt. ~ E doors~ Before you are are two massive wooden doors made from large planks of oak bound with iron. ~ S #3458 Entry Hall~ You are just inside the cathedral doors, before you spans a cavern of a building, side you see an aisle and above that giant windows that let in tremendous amounts of light ~ 16 0 0 1 D0 ~ ~ 0 -1 3459 D2 ~ ~ 3 -1 3457 E aisle~ The aisle is a small stone path on the outside of the pews allowing for descreet travel along the length of the church, just above the aisles are a stone balcony that runs along under the stained glass windows. ~ E windows~ These windows tower more than thirty feet above and span the entire leangth of the wall with the occasional collum seperating it. The ammount of light entering the windows not only lights up the entire chapel but the colors cause a wonderful affect giving the entire building an aura of sorts ~ S #3459 Upper-South Wing~ You are now between the middle of the chapel where the wings cross and the entry way where the great oaken doors stand, on each side of you are rows and rows of pews where the worshipers would sit during ceremonys. ~ 16 0 0 1 D0 ~ ~ 0 -1 3460 D2 ~ ~ 0 -1 3458 E pews~ There have to be hundreds of them they are simple but beutifally crafted oak benchs, the varnish applied to them has been highly buffed and polished and they look almost brand new. ~ E windows~ These windows tower more than thirty feet above and span the entire leangth of the wall with the occasional collum seperating it. The ammount of light entering the windows not only lights up the entire chapel but the colors cause a wonderful affect giving the entire building an aura of sorts ~ S #3460 Cathedral Center~ You are stand in the heart of the Cathedral, the four wings spread out from you to the north, south, east and west. In front of you stands the altar and all around are candles. As your gaze travels upwards it comes to a breathtaking dome that covers the center portion of the cathedral. ~ 16 0 0 1 D0 ~ ~ 0 -1 3461 D1 ~ ~ 0 -1 3464 D2 ~ ~ 0 -1 3459 D3 ~ ~ 0 -1 3465 E dome~ Above you is stunning dome made from, starting at its edge and moving inward, polished granite, marble and then crystal that has intricate etching work done into it which refractes the light into a myriad of colors. ~ E candles~ On each side of the altar are stands with rows and rows of candles, you wonder what they would need all of them for since so much light is already provided by the great windows that run the entire leangth of the church, but then recall that monks hold midnight services each night. ~ E altar~ The altar is made of highly polished marble and has a bright white clothe laid over it, around it are various candles and holy symbols and things. ~ S #3461 Floating in a void~ You move back around behind the altar and enter the northern area of the church, built into the north wall of the cathedral is a gigantic pipe organ, it is flanked on each side by pews for choirs to sit in while not singing. As you move further back behind the place where the organist sits you come to a trap door in the floor leading down. ~ 16 0 0 1 D2 ~ ~ 0 -1 3460 D5 ~ ~ 0 -1 3462 E organ~ This pipe organ appears to be built literally right into the cathedral, at the base of it are the bellows one would pump while the organist sat on the bench above them playing, it must take alot of skill for someone to play this thing, there are 5 rows of keys for the different sets of pipe and ALOT of pedals for the bass pipes. ~ S #3462 Crypt~ ~ 16 0 0 1 D2 ~ ~ 0 -1 3463 D4 ~ ~ 0 -1 3461 S #3463 Crypt~ ~ 16 0 0 1 D0 ~ ~ 0 -1 3462 S #3464 East Wing~ You walk slowly into the eastern wing of the cathedral and notice that along the north and south walls there are alcoves with statues in them, off to the south west is a small door leading someplace. To the east is another door, sort of a minuature of the main doors, probably leading outside. ~ 16 0 0 1 D1 ~ ~ 3 -1 3453 D3 ~ ~ 0 -1 3460 D9 ~ ~ 0 -1 3475 D10 ~ alcove~ 526336 -1 3546 E alcove~ There are lots of alcoves filled with the statues of saints and kings like in the west wing but here there are a few that are still empty. ~ S #3465 West Wing~ You move into the western wing of the church and notice rows of alcoves with statues of past kings and saints along the walls instead of the Aisles that were in the southern part of the church. To the south east you notice a door set between two alcoves. To the west is another heavy looking oak door. ~ 16 0 0 1 D1 ~ ~ 0 -1 3460 D3 ~ ~ 3 -1 3448 D8 ~ ~ 0 -1 3466 E alcove~ These alcoves run along the northern and southern walls of this wing, each contains the statue of a king or saint from another time. ~ S #3466 West Staircase~ You have entered a spiraling staircase that leads from the west wing to the balcony above the aisle on the western side of the south wing. ~ 16 0 0 1 D4 ~ ~ 0 -1 3467 D7 ~ ~ 0 -1 3465 S #3467 Above the Isle~ As you move along the balcony you get a great view of all the light coming in through the eastern windows, further to the south you see a door set in the wall. ~ 16 0 0 1 D2 ~ ~ 0 -1 3468 D5 ~ ~ 0 -1 3466 E windows~ Since not so much light is coming in on this side at the moment you can study the windows a bit closer without being blinded, you can easily make out the picture of the last supper, an old story from one of the ancient human religions. ~ S #3468 Above the Isle~ As you move along the balcony you get a great view of all the light coming in through the eastern windows, further to the south you see a door set in the wall. ~ 16 0 0 1 D0 ~ ~ 0 -1 3467 D2 ~ ~ 0 -1 3469 E windows~ Since not so much light is coming in on this side at the moment you can study the windows a bit closer without being blinded, you can easily make out the picture of the last supper, an old story from one of the ancient human religeons. ~ S #3469 Bell Tower~ You are in the lower portion of one of the cathedrals bell towers, before you is the rope you pull to ring the bells and leading around in the inside of the outerwalls are stairs leading up, this tower differs from the other only in its shear height, it must be a good 35 feet taller than the other from this view. ~ 16 0 0 1 D0 ~ ~ 0 -1 3468 D4 ~ ~ 0 -1 3470 E ropes~ There are several ropes here, likely for many different sized bells, in the middle is a particularly thick one with lead counter wieghts on it, this one must be for the largest of the bells. ~ S #3470 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3471 D5 ~ ~ 0 -1 3469 S #3471 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3472 D5 ~ ~ 0 -1 3470 S #3472 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3473 D5 ~ ~ 0 -1 3471 S #3473 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3474 D5 ~ ~ 0 -1 3472 S #3474 Top of the Bell Tower~ ~ 0 0 1 D5 ~ ~ 0 -1 3473 S #3475 East Staircase~ You have entered a spiraling staircase that leads from the east wing to the balcony above the aisle on the eastern side of the south wing. ~ 16 0 0 1 D4 ~ ~ 0 -1 3476 D6 ~ ~ 0 -1 3464 S #3476 Above the Isle~ You are above the aisle on the eastern side of the southwing now, to your east are huge stained glass windows and to your west are the rows and rows of pews. Further down you see a door in the south wall. ~ 16 0 0 1 D2 ~ ~ 0 -1 3477 D5 ~ ~ 0 -1 3475 E windows~ The light coming in from this vantage point is almost blinding, your eyes are filled with the colors of red, green and gold. ~ S #3477 Above the Isle~ You are above the aisle on the eastern side of the southwing now, to your east are huge stained glass windows and to your west are the rows and rows of pews. Further down you see a door in the south wall. ~ 16 0 0 1 D0 ~ ~ 0 -1 3476 D2 ~ ~ 0 -1 3478 E windows~ The light coming in from this vantage point is almost blinding, your eyes are filled with the colors of red, green and gold. ~ S #3478 Bell Tower~ You are in the lower portion of one of the cathedrals bell towers, before you is the rope you pull to ring the bells and leading around in the inside of the outerwalls are stairs leading up. ~ 16 0 0 1 D0 ~ ~ 0 -1 3477 D4 ~ ~ 0 -1 3479 E rope ~ This rope runs from a hole in the floor up to the bells in the top of the tower. ~ S #3479 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3480 D5 ~ ~ 0 -1 3478 S #3480 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3481 D5 ~ ~ 0 -1 3479 S #3481 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3482 D5 ~ ~ 0 -1 3480 S #3482 Bell Tower~ ~ 16 0 0 1 D4 ~ ~ 0 -1 3483 D5 ~ ~ 0 -1 3481 S #3483 Top of the Bell Tower~ ~ 0 0 1 D5 ~ ~ 0 -1 3482 S #3484 Hall~ ~ 0 0 1 D0 ~ ~ 0 -1 3486 D1 ~ ~ 0 -1 3491 D3 ~ ~ 0 -1 3436 S #3485 Study~ ~ 0 0 1 D1 ~ ~ 0 -1 3486 D2 ~ ~ 0 -1 3436 S #3486 Study~ ~ 0 0 1 D2 ~ ~ 0 -1 3484 D3 ~ ~ 0 -1 3485 S #3487 Hall~ ~ 0 0 1 D0 ~ ~ 0 -1 3435 D1 ~ ~ 0 -1 3488 D2 ~ ~ 0 -1 3492 S #3488 Hall~ ~ 0 0 1 D1 ~ ~ 0 -1 3489 D3 ~ ~ 0 -1 3487 D8 ~ ~ 0 -1 3494 S #3489 Hall~ ~ 0 0 1 D0 ~ ~ 0 -1 3490 D3 ~ ~ 0 -1 3488 S #3490 Hall~ ~ 0 0 1 D0 ~ ~ 0 -1 3491 D2 ~ ~ 0 -1 3489 D3 ~ ~ 0 -1 3437 S #3491 Hall~ ~ 0 0 1 D2 ~ ~ 0 -1 3490 D3 ~ ~ 0 -1 3484 S #3492 Dinning Room~ ~ 0 0 1 D0 ~ ~ 0 -1 3487 D1 ~ ~ 0 -1 3493 S #3493 Dinning Room~ ~ 0 0 1 D1 ~ ~ 0 -1 3494 D3 ~ ~ 0 -1 3492 S #3494 Kitchen~ ~ 0 0 1 D3 ~ ~ 0 -1 3493 D7 ~ ~ 0 -1 3488 S #3495 The Forge~ You have passed beyond the storefront area of the smithy and are now standing next to a large hot forge with a ceramic pan of molten metal in it, a blacksmith stands near by getting ready to turn this bit of metal into an object of some sort. His apprentice busilly gets more raw materials and works the bellows to keep it all running. ~ 24 0 0 1 D2 ~ ~ 0 -1 3407 S #3496 Prison Cell~ You are in a small dark cell in the Wilksen prison, it appears well maintained despite its dungeon atmosphere and is dry and warm. I guess these people take care of their prisoners, on the wall written in several languages are the instructions for posting bail.. ~ 24 0 0 1 D1 ~ ~ 8388647 -1 3385 E instructions~ Bail simply consists of paying the cell guard a set amount of credits at which point the guard will escourt you out of the city setting you on your way. The current general bail for most acts is 25,000 credits. ~ S #3497 Floating in a void~ ~ 8 0 0 1 S #3498 Floating in a void~ ~ 8 0 0 1 S #3499 Floating in a void~ ~ 8 0 0 1 S #3500 Floating in a void&B~ ~ 8 0 0 1 S #3501 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3529 D1 ~ ~ 0 -1 3534 D2 ~ ~ 0 -1 3503 D3 ~ ~ 0 -1 3517 D6 ~ ~ 0 -1 3540 D7 ~ ~ 0 -1 3520 D8 ~ ~ 0 -1 3504 D9 ~ ~ 0 -1 3502 S #3502 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3501 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3509 D9 ~ ~ 0 -1 3507 S #3503 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3501 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3509 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3504 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3510 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3535 D7 ~ ~ 0 -1 3501 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3505 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3506 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3535 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3511 S #3506 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3539 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3513 D3 ~ ~ 0 -1 3505 D6 ~ ~ 0 -1 3540 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3507 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3515 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3502 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3508 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3509 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3515 S #3509 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3503 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3508 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3502 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 D10 ~ climb~ 526464 -1 3545 S #3510 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3504 D1 ~ ~ 0 -1 3511 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3517 S #3511 Forest Clearing~ The trees and underbrush part in a small clearing here, off to the north of it is a good sized cabin with a sign hanging in front of it declaring that it is the Rhapsody Inn. A large chimney at the top is putting out a modest amount of smoke so you are sure it has to be inhabited. It certainly looks more inviting than the forest around you, perhaps you should stop in for a while? ~ 0 0 1 D0 ~ ~ 3 -1 3541 D1 ~ ~ 0 -1 3512 D2 ~ ~ 0 -1 3519 D3 ~ ~ 0 -1 3510 D6 ~ ~ 0 -1 3505 S #3512 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3511 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3513 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3506 D1 ~ ~ 0 -1 3514 D2 ~ ~ 0 -1 3521 D3 ~ ~ 0 -1 3512 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3514 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3513 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3523 D9 ~ ~ 0 -1 3524 S #3515 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3507 D1 ~ ~ 0 -1 3516 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3508 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3516 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3517 D2 ~ ~ 0 -1 3524 D3 ~ ~ 0 -1 3515 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3517 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3518 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3516 D6 ~ ~ 0 -1 3510 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3518 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3526 D3 ~ ~ 0 -1 3517 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3519 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3511 D1 ~ ~ 0 -1 3520 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3520 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3521 D2 ~ ~ 0 -1 3527 D3 ~ ~ 0 -1 3519 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3521 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3513 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3520 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3528 D9 ~ ~ 0 -1 3524 S #3522 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3523 D2 ~ ~ 0 -1 3528 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3523 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3522 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3514 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3524 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3516 D1 ~ ~ 0 -1 3525 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3525 Forest Path~ ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3526 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3524 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3526 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3518 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3525 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3529 D9 ~ ~ 0 -1 3524 D10 ~ gatehouse~ 524288 -1 3414 S #3527 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3520 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3529 S #3528 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3522 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3521 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3531 S #3529 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3414 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3527 D7 ~ ~ 0 -1 3526 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3530 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3531 D2 ~ ~ 0 -1 3533 D3 ~ ~ 0 -1 3529 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3531 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3530 D6 ~ ~ 0 -1 3528 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3532 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3533 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3533 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3530 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3532 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3534 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3536 D1 ~ ~ 0 -1 3515 D2 ~ ~ 0 -1 3510 D3 ~ ~ 0 -1 3501 D6 ~ ~ 0 -1 3511 D7 ~ ~ 0 -1 3522 D8 ~ ~ 0 -1 3535 D9 ~ ~ 0 -1 3507 S #3535 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3537 D1 ~ ~ 0 -1 3530 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3505 D9 ~ ~ 0 -1 3504 S #3536 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3537 D2 ~ ~ 0 -1 3534 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3537 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3538 D2 ~ ~ 0 -1 3535 D3 ~ ~ 0 -1 3536 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3538 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3537 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3539 D9 ~ ~ 0 -1 3524 S #3539 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3540 D2 ~ ~ 0 -1 3506 D3 ~ ~ 0 -1 3502 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3538 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3524 S #3540 Forest Path~ You see trees, lots of trees, and little paths running of in varios directions. the sky is hidden from view so the direction of travel is hard to make out.. Its very hard to see the path even under your feet and you have a strong sense of forboding that you shouldn't leave it. Around you are many choices of where to tread but only a few will lead you to salvation. ~ 0 0 1 D0 ~ ~ 0 -1 3535 D1 ~ ~ 0 -1 3513 D2 ~ ~ 0 -1 3529 D3 ~ ~ 0 -1 3539 D6 ~ ~ 0 -1 3539 D7 ~ ~ 0 -1 3534 D8 ~ ~ 0 -1 3531 D9 ~ ~ 0 -1 3506 S #3541 Rhapsody Inn~ This is a cozy little inn, a ways above you are the rafters and the woodshingle roof, all about you are a few tables, one &ztable&g in particular stands out from the rest. Off to the east side of the room is the bar with the ever watchful bartender standing behind it. Off to the west is a small stage with &Rred&g velvet curtans drawn closed. By the bar is a wooden door leading someplace and up against the north wall is a big fireplace with roaring &Yfire&g. In one corner hangs a &Bhammock&g while in the other sits and old worn &rarm chair&g belonging to some warrier of long ago. ~ 16 0 0 1 D1 ~ ~ 3 -1 3542 D2 ~ ~ 3 -1 3511 D10 ~ exitstageright~ 526336 -1 3544 E fire~ This is a large fireplace, you could practically stand in it without having to stoop and its wide enough you could get a rather large circle of chairs around it without having to scrunch. ~ E curtains~ These are velvet curtains of a wonderful shade of red. The are currently closing off all but from front edge of the stage from view. ~ E table~ This table stands out in that its totally bare and covered with blood. In the center of the table is an assasins dagger planted deeply into it. ~ S #3542 Storeroom~ This is the backroom of the Inn where all the kegs of drink and crates of food are kept. There is a small barrell serving as a table with a few small crates around it for chairs, and on the table is a large pot of black coffee incase any of the patrons need to be brought back here to sober up. Off against the wall are a couple small cots as well for those so inebrated to not be able to leave till the morning. ~ 528 0 0 1 D3 ~ ~ 1 -1 3541 D4 ~ ~ 3 -1 3543 S #3543 Storeroom Roof~ Up here ontop of the store room roof you get a good look of the area around the inn. Mostly are tree and down to the south is the small clearing just infront of the inn. Aside from the trees you get an incredible view of the sky and all the stars at night. ~ 512 0 0 1 D5 ~ ~ 3 -1 3542 S #3544 Backstage~ ~ 16 0 0 1 D1 ~ ~ 0 -1 3541 S #3545 Loft in the trees~ You have climbed up neer to the top of the tree cannopy, you find a old platform build into the trees up here occupied by a very old hermit. He appears to collect many things including old intact machinery and weapons from the ancient war which nearly exterminated this planet and threw it back technilogocally by thousands of years. ~ 16 0 0 1 D5 ~ ~ 0 -1 3509 S #3546 Alcove~ You have climbed up and are standing in one of the alcoves vacant of a statue. From this vantage point you can see that the statues are lifesize and the alcoves are big enough for about one person each with a comfortable distance from the surrounding walls. This one is made from carefully carved &zgranite stones >hat interlock together almost perfectly. ~ 8 0 0 1 D2 ~ ~ 0 -1 3464 D10 ~ press~ 526336 -1 3547 E granite stones~ As you examine the stones more carefully you notice that neear the top one is depressed ever so slightly, you wonder if it would be possible to press the stone in further, but then again why, after all this is only an alcove for a statue, what real use would a mislaid stone be? ~ S #3547 Granite tunnel~ You are now inside a small tunnel made entirely of polished black granite. You examine the walls closely with your light and find that there are no more seams that show where one brick ends and one starts, its as if this entire tunnel was made of one large piece of stone. What little light produced is reflected by the polished mirror of the surface so well it lights almost the entire tunnel, your mind revolts against this though as the reflecting surface is obviously black. ~ 8 0 0 1 D0 ~ ~ 3 -1 3548 D10 ~ alcove~ 524288 -1 3546 S #3548 A Magical Workshop~ You step into a small cluttered room, all around you are small bits and pieces of work in progress, you glance about and you notice a sizable workbenched worked into the room long ways. You notice something off in the corner, as you move further back into shop you come a sort of curtain pulled across part way separating the last few feet of space in this place. Off to the back wall is a door leading somewhere. ~ 520 0 0 1 D2 ~ ~ 3 -1 3547 D10 ~ curtain~ 524288 -1 3549 E corner~ In the corner is an armor rack holding some very impresive pieces ~ E bench~ This work bench is long and from the look of the mars and scratches, very well used. Upon it are some partially assembled suits of armor, a half forged sword and a few oddities found only in major foundrys and work shops of the most weathy kingdoms. ~ E door~ This door must be close to half a foot thick and is made from solid iron. Acrossed it are several steel reinforcing braces about 4 inchs thick each. This behemoth of a door is attached to the wall by 5 large steal hinges with giant bolts going deep into the stone. The locking system is intricate in that one large lever raises 3 thick and heavy latches but is ammazingly strong, as you test the door thinking it would take 10 men to budge it, it swings gently and quite easily open. ~ S #3549 backroom~ You have steped behind the curtains into a small back room, it messures only about 7 feet wide and 8 feet deep but feels very comfortable. Before you is a comfy looking bed with an old quilt laid out on it, something above the headboard catches your eye and you look up in astonishment. Hanging above the bed is the great Godblade, you wonder how it could have come to be in such a place and then you think that the person who lives here couldn't possibly have made it, could she? ~ 537395224 0 0 1 D3 ~ ~ 0 -1 3548 S #3550 Stairs~ ~ 8 0 0 1 D5 ~ ~ 0 -1 3439 D6 ~ ~ 0 -1 3440 S #3551 Stairs~ ~ 8 0 0 1 D5 ~ ~ 0 -1 3438 D8 ~ ~ 0 -1 3440 S #3552 Floating in a void~ ~ 8 0 0 1 S #3553 Floating in a void~ ~ 8 0 0 1 S #3554 Floating in a void~ ~ 8 0 0 1 S #3555 Floating in a void~ ~ 8 0 0 1 S #3556 Floating in a void~ ~ 8 0 0 1 S #3557 Floating in a void~ ~ 8 0 0 1 S #3558 Floating in a void~ ~ 8 0 0 1 S #3559 Floating in a void~ ~ 8 0 0 1 S #3560 Floating in a void~ ~ 8 0 0 1 S #3561 Floating in a void~ ~ 8 0 0 1 S #3562 Floating in a void~ ~ 8 0 0 1 S #3563 Floating in a void~ ~ 8 0 0 1 S #3564 Floating in a void~ ~ 8 0 0 1 S #3565 Floating in a void~ ~ 8 0 0 1 S #3566 Floating in a void~ ~ 8 0 0 1 S #3567 Floating in a void~ ~ 8 0 0 1 S #3568 Floating in a void~ ~ 8 0 0 1 S #3569 Floating in a void~ ~ 8 0 0 1 S #3570 Floating in a void~ ~ 8 0 0 1 S #3571 Floating in a void~ ~ 8 0 0 1 S #3572 Floating in a void~ ~ 8 0 0 1 S #3573 Floating in a void~ ~ 8 0 0 1 S #3574 Floating in a void~ ~ 8 0 0 1 S #3575 Floating in a void~ ~ 8 0 0 1 S #3576 Floating in a void~ ~ 8 0 0 1 S #3577 Floating in a void~ ~ 8 0 0 1 S #3578 Floating in a void~ ~ 8 0 0 1 S #3579 Floating in a void~ ~ 8 0 0 1 S #3580 Floating in a void~ ~ 8 0 0 1 S #3581 Floating in a void~ ~ 8 0 0 1 S #3582 Floating in a void~ ~ 8 0 0 1 S #3583 Floating in a void~ ~ 8 0 0 1 S #3584 Floating in a void~ ~ 8 0 0 1 S #3585 Floating in a void~ ~ 8 0 0 1 S #3586 Floating in a void~ ~ 8 0 0 1 S #3587 Floating in a void~ ~ 8 0 0 1 S #3588 Floating in a void~ ~ 8 0 0 1 S #3589 Floating in a void~ ~ 8 0 0 1 S #3590 Floating in a void~ ~ 8 0 0 1 S #3591 Floating in a void~ ~ 8 0 0 1 S #3592 Floating in a void~ ~ 8 0 0 1 S #3593 Floating in a void~ ~ 8 0 0 1 S #3594 Floating in a void~ ~ 8 0 0 1 S #3595 Floating in a void~ ~ 8 0 0 1 S #3596 Floating in a void~ ~ 8 0 0 1 S #3597 Floating in a void~ ~ 8 0 0 1 S #3598 Floating in a void~ ~ 8 0 0 1 S #3599 Floating in a void~ ~ 8 0 0 1 S #3600 Floating in a void&g~ ~ 8 0 0 1 S #0 #RESETS D 0 3308 1 1 D 0 3319 1 1 D 0 3319 3 1 D 0 3314 2 2 O 1 3302 1 3322 O 1 3302 1 3316 O 1 3301 1 3316 D 0 3511 0 1 D 0 3302 3 1 D 0 3301 1 1 O 1 3303 1 3315 D 0 3315 0 2 D 0 3336 3 1 D 0 3458 2 1 M 1 3301 1 3323 G 1 3341 1 G 1 3340 1 G 1 3339 1 G 1 3337 1 G 1 3338 1 G 1 3336 1 G 1 3335 1 G 1 3333 1 G 1 3330 1 G 1 3332 1 G 1 3331 1 G 1 3334 1 G 1 3342 1 O 1 3304 1 3323 M 1 3303 1 3545 D 0 3547 0 1 M 1 3304 1 3548 D 0 3548 2 1 O 1 3318 1 3549 O 1 3306 1 3549 O 1 3319 1 3549 O 1 3328 1 3542 D 0 3542 3 0 D 0 3542 4 1 M 1 3306 1 3541 G 1 3354 1 G 1 3352 1 G 1 3355 1 G 1 3353 1 G 1 3360 1 G 1 3362 1 G 1 3363 1 G 1 3356 1 G 1 3361 1 G 1 3357 1 G 1 3358 1 G 1 3359 1 M 1 3307 1 3541 M 1 3309 1 3541 E 1 3351 1 13 E 1 3350 1 3 E 1 3348 1 9 E 1 3347 1 8 E 1 3345 1 7 E 1 3344 1 6 E 1 3343 1 5 E 1 3307 1 20 E 1 3312 1 4 O 1 3322 1 3541 O 1 3323 1 3541 O 1 3325 1 3541 O 1 3324 1 3541 D 0 3541 1 1 D 0 3541 2 1 D 0 3394 0 1 D 0 3441 2 1 D 0 3457 0 1 D 0 3464 1 1 D 0 3453 3 1 D 0 3448 1 1 D 0 3465 3 1 D 0 3416 3 2 D 0 3397 1 2 M 1 3311 1 3407 G 1 3370 1 M 1 3310 1 3414 E 1 3370 1 16 M 1 3312 1 3384 E 1 3371 1 17 E 1 3370 1 16 D 0 3384 2 2 M 1 3315 2 3389 E 1 3370 1 16 M 1 3315 3 3387 E 1 3370 1 16 M 1 3314 1 3385 E 1 3370 1 16 M 1 3 1 3385 D 0 3385 3 1 M 1 3315 1 3406 E 1 3370 1 16 M 1 3313 1 3496 E 1 3370 1 16 G 1 3 1 D 0 3496 1 2 M 1 3310 2 3383 E 1 3371 1 17 D 0 3383 0 2 S #SHOPS 3301 0 0 0 0 0 120 90 0 23 ; Frauline Marcie, clothing Designer 3303 0 0 0 0 0 120 100 0 23 ; Old forest Hermit 3306 0 0 0 0 0 120 90 0 23 ; Seldar, Inn bartender 3311 4 0 0 0 0 108 90 0 23 ; Yojo 0 #REPAIRS 0 #SPECIALS M 3308 spec_guardian M 3309 spec_guardian M 3310 spec_guardian S #$