Sender Asclepius~ Date Wed May 2 21:03:58 2001~ To Neemox~ Subject none~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text '&RKrann&w this planet is located in the four-star Opiteihr System, and is a humid, densely-jungled world. Because the four stars that dominate the system are all red giants, Krann is continually bathed in an eerie, blood-red light. This has led to the evolution of plants which have deep black leaves which soak up all available light, an ebon carpet known as the Black Jungle. The planet is most famous for its nova crystals, which were harvested for the Empire by the native Kluuzot in order to fund the first Death Star project. The average day on Krann lasts 31 standard hours, though its ear lasts only 162 local days. (TSK) '&RKluuzot&w this sentient species of arboreal mammals is native to the planet Krann. They evolved from a lemur-like race of creatures, and live within the Black Jungle. They have soft, glowing, amber-colored eyes which are suited for seeing in the deep red light of Kranns four stars. These eyes appear alsmot fluorescent under normal lighting. The Empire, which harvested innumerable amounts of nova crystals to fund the first Death Star project, attempted to enslave the Kluuzot. The intelligent mammals simply fled deep into the jungle, where they hid until the New Republic came to liberate the planet. They have not pledged any support to the Republic, but the Kluuzot realize that the Republic is not there to enslave them. (TSK) '&RBlack Jungle&w this is the name given to the strange jungle that covers the planet Krann. Krann orbits four red giant stars, which continually bathe it in blood-red light. The vegetation of the planet evolved to have ebony leaves which absorb as much available light as possible. (TSK) '&RNova Crystals&w these precious gemstones are best known because they helped ~ Sender Asclepius~ Date Wed May 2 21:04:25 2001~ To Neemox~ Subject none~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text '&RNova Crystals&w these precious gemstones are best known because they helped bankroll the first Death Star project for the Empire. Found on several planets, including Krann, Sarka, and Cotellier, the nova crystals are highly-agitated gemstones which have a unique crystalline matrix. This matrix, when exposed to bright sunlight (especially in the red color band), absorbs the heat from the light and becomes excited. This allows the gemstone to glow with its own luminescence, providing a ready light source. If not refrigerated after their removal from the rocky matrix, the crystals can explode with incredible force. ~ Sender Gavin~ Date Mon May 7 21:16:26 2001~ To Asclepius~ Subject Re: Reply~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Accually, best way would be emailing halkeye@livejournal.com but :) anyways, as for skills, only upper level people can sset skill info, like teachers, or levels, or stuff if you want to just make a list, i'll make sure and do them for you As for ships, to start, all you should have is the spacecraft flag But, at present time, there can only be one at this time. We can give you permission to setup a spacecraft later.. at least set it Gavin ~ Sender Gavin~ Date Sat May 12 16:09:25 2001~ To Lancer~ Subject re:Command~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text I've created it for you its called rcreate hope it works Gavin ~ Sender Asclepius~ Date Thu May 17 18:24:53 2001~ To Gavin~ Subject Update~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text First off I want to apologize for my recent absense, Ive started working nights and its played havok with my spare time. Seems they think makeing the new guy work 8 nights in a row will help "train" me, but I will try to be on in the evenings. I havent given up on this place just yet. Now I have a request, you told me to tell you the teachers I wanted made and youd make it happen, so heres the list: mob vnum 1318, An experianced seamstress, I want her to teach makecontainer and makearmor mob vnum 1309, Torgo Instructor, Id like him to teach makecomlink, makeflashlight, makeblade, makeblaster, makeshield,makedroid, makegrenade, and makelandmine mob vnum 1311, Human Technician, he should teach ship maintenance modvnum 1313, A stranded pilot, this one will teach navigation, ship system, starfighters, weapon systems, ship docking, and midships If you have any objections just drop me a mudmail, Ill be around. ~ Sender Gavin~ Date Tue May 22 14:15:59 2001~ To Asclepius~ Subject re:teachers~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text I'm going todo them now but i think 1309 shouldn't be teaching all those engineering skills.. the higher up the harder it should be to find an expert right? and 1313 i'll do everything but ship docking at least for now I just need an explenation why 1309 should have so many skills, and 1313 should have ship docking and i'll do it. as for the rest, i'll do them right now ~ Sender Alessandra~ Date Fri Jun 22 08:01:01 2001~ To Hensho~ Subject none~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Before loading your area, please fix the following items: T-22 repeating hand cannon - damage and charges too high DN-27 las-cannon - damage too high DN-14 rifle - damage too high ruby throwing knife - damage too high Alessandra ~ Sender Ackbar~ Date Tue Jul 17 17:48:40 2001~ To All~ Subject Ship Simulators~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Ship sims are mostly in. Gotta fix a couple bugs in them. Want to make it so they can hit the sun, more fun that way. Also need to add simvnum to setship, and add that to the save. Other than that it's basicly done :) ~ Sender Alessandra~ Date Tue Jul 17 19:44:28 2001~ To All~ Subject Posts to All~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text No one should be removing posts to all unless it's the originator or admin. As others have said before if you're removing such posts, you're removing it from everyone so leave them alone. ~ Sender Alessandra~ Date Tue Jul 17 19:55:35 2001~ To Nix~ Subject none~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text He doesn't mind it being on his server, he's pretty much given it to me. ~ Sender Ackbar~ Date Wed Jul 18 07:25:55 2001~ To All~ Subject IfChecks~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Ok The ifchecks should all be fixed now. Don't know if you had noticed but someone who messed with the if check code had totaly screwed up the loop that built the compare string and so if you had like if name($n) == Ackbar it would be comparing your name to "Ackbar ". Also the clan check was bugged. Thats a smaug bug. It was so obvious I missed it a few times :P It was automaticly setting the statment to false if you were either not a pc or not in a clan. Only problem there is what if your doing a not equal to in which case even though it should be true it's comming up false. So I am fixing that up now and hopefully should be working now. ~ Sender Ackbar~ Date Wed Jul 18 10:21:56 2001~ To All~ Subject copyover~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text This is mostly for coders, but so everyone knows. I installed a copyover code. It seems to work well. I got it from samsons site and modified it to work with this muds code. So thanks to samson for an excelent piece of code :) Anyway if you install new code you don't have to bother with reboots anymore. ~ Sender Ackbar~ Date Wed Jul 18 10:50:25 2001~ To All~ Subject Ship Sims~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Ship Simulators are done. To use them you need to do the following: setship shipname flags simulator setship shipname simvnum vnumofsimulatorroom Thats all :) ~ Sender Ackbar~ Date Wed Jul 18 11:55:06 2001~ To All~ Subject Mprat~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text This is specificly for Itzana I think. He wanted mprat. It's in. To call it use this format: mprat lowvnum highvnum command ie: mprat 100 105 mpecho Hello Thats all :) ~