ur/
ur/boards/
ur/clans/
ur/councils/
ur/homes/
ur/planets/
Sender  Asclepius~
Date    Wed May  2 21:03:58 2001~
To      Neemox~
Subject none~
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'&RKrann&w this planet is located in the four-star Opiteihr System, and is a

humid, densely-jungled world. Because the four stars that dominate the system

are all red giants, Krann is continually bathed in an eerie, blood-red light.

This has led to the evolution of plants which have deep black leaves which

soak up all available light, an ebon carpet known as the Black Jungle. The

planet is most famous for its nova crystals, which were harvested for the

Empire by the native Kluuzot in order to fund the first Death Star project.

The average day on Krann lasts 31 standard hours, though its ear lasts only

162 local days. (TSK)

'&RKluuzot&w this sentient species of arboreal mammals is native to the planet

Krann. They evolved from a lemur-like race of creatures, and live within the

Black Jungle. They have soft, glowing, amber-colored eyes which are suited for

seeing in the deep red light of Kranns four stars. These eyes appear alsmot

fluorescent under normal lighting. The Empire, which harvested innumerable

amounts of nova crystals to fund the first Death Star project, attempted to

enslave the Kluuzot. The intelligent mammals simply fled deep into the jungle,

where they hid until the New Republic came to liberate the planet. They have

not pledged any support to the Republic, but the Kluuzot realize that the

Republic is not there to enslave them. (TSK)

'&RBlack Jungle&w this is the name given to the strange jungle that covers the

planet Krann. Krann orbits four red giant stars, which continually bathe it in

blood-red light. The vegetation of the planet evolved to have ebony leaves

which absorb as much available light as possible. (TSK) 

'&RNova Crystals&w  these precious gemstones are best known because they helped

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Sender  Asclepius~
Date    Wed May  2 21:04:25 2001~
To      Neemox~
Subject none~
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'&RNova Crystals&w  these precious gemstones are best known because they helped

bankroll the first Death Star project for the Empire. Found on several

planets, including Krann, Sarka, and Cotellier, the nova crystals are

highly-agitated gemstones which have a unique crystalline matrix. This matrix,

when exposed to bright sunlight (especially in the red color band), absorbs

the heat from the light and becomes excited. This allows the gemstone to glow

with its own luminescence, providing a ready light source. If not refrigerated

after their removal from the rocky matrix, the crystals can explode with

incredible force. 

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Sender  Gavin~
Date    Mon May  7 21:16:26 2001~
To      Asclepius~
Subject Re: Reply~
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Accually, best way would be emailing halkeye@livejournal.com but :) 

anyways, as for skills, only upper level people can sset skill info, like

teachers, or levels, or stuff 

if you want to just make a list, i'll make sure and do them for you 

  

As for ships, to start, all you should have is the spacecraft flag 

But, at present time, there can only be one at this time. 

We can give you permission to setup a spacecraft later.. at least set it 

  

Gavin 

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Sender  Gavin~
Date    Sat May 12 16:09:25 2001~
To      Lancer~
Subject re:Command~
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I've created it for you 

its called rcreate 

hope it works 

  

Gavin 

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Sender  Asclepius~
Date    Thu May 17 18:24:53 2001~
To      Gavin~
Subject Update~
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First off I want to apologize for my recent absense, Ive started working nights

and its played havok with my spare time.  Seems they think makeing the new guy

work 8 nights in a row will help "train" me, but I will try to be on in the

evenings.  I havent given up on this place just yet.

  

Now I have a request, you told me to tell you the teachers I wanted made and

youd make it happen, so heres the list: 

  

mob vnum 1318, An experianced seamstress, I want her to teach makecontainer and

makearmor 

mob vnum 1309,  Torgo Instructor, Id like him to teach makecomlink,

makeflashlight, makeblade, makeblaster, makeshield,makedroid, makegrenade, and

makelandmine 

mob vnum 1311, Human Technician, he should teach ship maintenance 

modvnum 1313, A stranded pilot, this one will teach navigation, ship system,

starfighters, weapon systems, ship docking, and midships 

  

If you have any objections just drop me a mudmail, Ill be around. 

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Sender  Gavin~
Date    Tue May 22 14:15:59 2001~
To      Asclepius~
Subject re:teachers~
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I'm going todo them now 

but i think 1309 shouldn't be teaching all those engineering skills.. the

higher up the harder it should be to find an expert right? 

and 1313 i'll do everything but ship docking 

at least for now 

  

I just need an explenation why 1309 should have so many skills, and 1313 should

have ship docking and i'll do it. 

as for the rest, i'll do them right now 

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Sender  Alessandra~
Date    Fri Jun 22 08:01:01 2001~
To      Hensho~
Subject none~
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Before loading your area, please fix the following items: 

T-22 repeating hand cannon - damage and charges too high 

  

DN-27 las-cannon - damage too high 

  

DN-14 rifle - damage too high 

  

ruby throwing knife - damage too high 

  

Alessandra 

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Sender  Ackbar~
Date    Tue Jul 17 17:48:40 2001~
To      All~
Subject Ship Simulators~
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Ship sims are mostly in. Gotta fix a couple bugs in them. Want to make it

so they can hit the sun, more fun that way. Also need to add simvnum to

setship, and add that to the save. Other than that it's basicly done :)


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Sender  Alessandra~
Date    Tue Jul 17 19:44:28 2001~
To      All~
Subject Posts to All~
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No one should be removing posts to all unless it's the originator or admin.

As others have said before if you're removing such posts, you're removing

it from everyone so leave them alone. 


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Sender  Alessandra~
Date    Tue Jul 17 19:55:35 2001~
To      Nix~
Subject none~
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He doesn't mind it being on his server, he's pretty much given it to me.

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Sender  Ackbar~
Date    Wed Jul 18 07:25:55 2001~
To      All~
Subject IfChecks~
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Ok The ifchecks should all be fixed now. Don't know if you had noticed but

someone who messed with the if check code had totaly screwed up the loop

that built the compare string and so if you had like if name($n) == Ackbar

it would be comparing your name to "Ackbar ". Also the clan check was

bugged. Thats a smaug bug. It was so obvious I missed it a few times :P It

was automaticly setting the statment to false if you were either not a pc

or not in a clan. Only problem there is what if your doing a not equal to

in which case even though it should be true it's comming up false. So I am

fixing that up now and hopefully should be working now.


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Sender  Ackbar~
Date    Wed Jul 18 10:21:56 2001~
To      All~
Subject copyover~
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This is mostly for coders, but so everyone knows. I installed a copyover

code. It seems to work well. I got it from samsons site and modified it to

work with this muds code. So thanks to samson for an excelent piece of

code :) Anyway if you install new code you don't have to bother with

reboots anymore. 


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Sender  Ackbar~
Date    Wed Jul 18 10:50:25 2001~
To      All~
Subject Ship Sims~
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Ship Simulators are done. To use them you need to do the following: 

setship shipname flags simulator 

setship shipname simvnum vnumofsimulatorroom 

  

Thats all :) 

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Sender  Ackbar~
Date    Wed Jul 18 11:55:06 2001~
To      All~
Subject Mprat~
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This is specificly for Itzana I think. He wanted mprat. It's in. 

To call it use this format: 

mprat lowvnum highvnum command 

  

ie: 

  

mprat 100 105 mpecho Hello 

  

Thats all :) 

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