#AREA coven.are~ Coven~ {25 35} MacAsp Coven~ 29120 29180 #HELPS 52 coven~ This area has the following basic plot. Some townsmen fall in with a witch coven, which is lead by a hell creature. The coven raids the lumber operation and takes blood sacrifice for their devil. Players should wander into town and piece together this part of the adventure by looking at the various mobs. In town they will find a shovel, which will allow them into an old mine which leads to the temple guardian. There is some subtlety here- for instance, if they count corpses in the glade, they will count 11 bodies, but both through mobs and on the new sign in the mill, the villagers are missing only 10 people, so one of the bodies is not from Dunkeldorf. If they examine bodies, on one they will find branded a pentagram, which shows that one was a witch impostor. So If the players are smart, they can piece together that the witches impersonated lumberjacks and sabotaged them (and there might be one right now in Dunkeldorf- there is in the inn). The guardian is a prophecy threshold, if the heroes pass they can gain a key (the gold sickle) which will cut through the magic hedge surrounding the coven. Once in the coven, they discover the horrible truth of the witchcraft practice of blood sacrifice. If they are playing good guys, they should slay all of the witches. From there they can move on to the fire, which is pick proof from inside, and the devil carries the key. IF they kill the devil, they escape with otherworldly treasure. ~ 0 $~ #MOBILES #29120 beast ravening~ The ravening beast~ A ravening beast is here, hunting for your blood! ~ The ravening beast stands about 1' tall at the shoulder, and measures 10' from nose to tail. It resembles a monitor lizard, only its furry, has a dog like snout, perky ears, and 6 legs, and has many more long sharp nasty teeth. ~ oldstyle~ FGX F -400 0 30 0 6d12+853 1d1+99 4d6+8 bite -9 -9 -9 3 CFNQ 0 L I stand stand male 2000 AGHMVXc ABCDEFGHIJKPQUVX large 0 #29121 hag gelda~ The hag Gelda~ An old hag is here predicting dire consequences for you. ~ The hag is dressed in rags, has long tangled matted gray hair, and is very old. The hag tells you 'I see you enter a fire and fight a great battle with a minion of hell, and you die horribly!' . With that the hag breaks into an ugly fit of laughter. ~ human~ BCGVX DK 0 0 28 0 6d12+703 1d1+399 2d12+8 slap -8 -8 -8 6 FR 0 C NZ stand stand female 1850 AHMV ABCDEFGHIJK medium 0 #29122 guard woodsman~ The woodsman guard~ A woodsman guard is here, manning his post. ~ The guard has a large war axe, a heavy hide cloak, and a longbow. He blends in with the surrounding terrain from years of experience. He tells you 'Beware of the Murkmire, because just recently the town of Dunkeldorf lost 10 men in the forest. Also ware the ravening beasts running loose in the forest. Avoid the hag. Is there any chance of you hiring on to help defend Dunkeldorf?'. ~ human~ BGX MQ 500 0 30 0 6d12+853 1d1+99 4d6+8 punch -9 -9 -9 6 CDEFINP 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29123 lumberjack~ The lumberjack~ A lumberjack is here, smelling of sap and sweat. ~ The lumberjack is a tall human, equipped with rugged clothing and carrying a lumber axe. He sees you and asks 'Have you come from the forest? You have? Is it safe again in the forest? ~ human~ GX 0 400 0 25 0 5d10+550 1d1+99 2d10+7 punch -7 -7 -7 6 EFN 0 0 0 stand stand male 1500 AHMV ABCDEFGHIJK medium 0 #29124 al grocer~ Al the grocer~ A grocer is here, ready to fill your order. ~ Al is 5'10", fat, and balding. His nose twitches at the thought of selling you stuff. You get to talking with him, and find out that he is a very frightened man. Mainly he fears that whatever attacked in the woods will strike town next. He gets to talking of the glory days of Dunkeldorf, before everyone started disappearing. ~ human~ BGX 0 450 0 26 0 5d10+600 1d1+99 3d7+7 slap -7 -7 -7 5 CEFN 0 0 0 stand stand male 1600 AHMV ABCDEFGHIJK medium 0 #29125 mark miller~ Mark the miller of Dunkeldorf~ The miller of Dunkeldorf stands here, covered in sawdust. ~ Mark the miller is a thick stocky, hairy man. He carries himself with great confidence and precision. You talk with him for a while, and he tells you that he has had a dream of you visiting a strange white temple and fighting the guardian there. He wishes you luck and godspeed. ~ human~ BGX 0 550 0 27 0 5d10+650 1d1+99 5d4+7 punch -8 -8 -8 5 CEFN 0 0 0 stand stand male 1700 AHMV ABCDEFGHIJK medium 0 #29126 hans smith village~ Hans the smith of Dunkeldorf~ The smith of Dunkeldorf is here, fanning the fires of his furnace. ~ Hans is a very strong human, almost as strong as they run. He is in his late 40's and has jet black hair and a beard. You get to talking with Hans, and the conversation turns to iron. Hans tells you that he used to get iron from the old mine in the Murkmire, but the cave has long since collapsed and become unstable, so now he trades for it. ~ human~ BGSX 0 600 0 29 0 6d12+778 1d1+100 2d12+8 punch -9 -9 -9 5 CEFN 0 0 0 stand stand male 1900 AHMV ABCDEFGHIJK medium 0 #29127 fritz innkeeper~ Fritz the innkeeper of the Dunkeldorf inn~ The innkeeper is here, taking orders and singing in a clear tenor. ~ Fritz the innkeeper is a short human, standing a mere 5' tall. He makes up for it with a high energy level and animated conversation. Fritz tells you a sad tale about his mad sister Gelda running off into the forest one night, naked screaming, and never to return. ~ human~ BGX 0 700 0 28 0 6d12+703 1d1+100 2d12+8 punch -8 -8 -8 5 CEFN 0 0 0 stand stand male 1800 AHMV ABCDEFGHIJK medium 0 #29128 libby trader halfling~ Libby the halfling trader~ A halfling trader is here, with news and song from the shire. ~ Libby is a wee little guy, with a plump rounded figure, and a huge satchel full of curiosities. He sings for you a song of life in the shire, and of longbottom leaf. ~ human~ GX 0 300 0 26 0 5d10+600 1d1+100 3d7+7 punch -7 -7 -7 6 CEFN 0 0 0 stand stand male 1600 AHMV ABCDEFGHIJK small 0 #29129 snake rock~ The giant rock snake~ A giant gray scaled snake is here, hissing at you! ~ The rock snake is some 20' long and 1' in diameter, enough muscle to crush an ox. Its rounded head gives it away as a non poisonous constrictor. ~ snake~ FGX 0 0 0 32 0 10d10+1000 1d1+100 6d4+9 bite -10 -10 -10 4 H L 0 I stand stand none 0 AGRXYc ADEFKLQVX large 0 #29130 guardian temple white being~ The guardian of the white temple~ A being in white robes and glowing with a bright white light stands here! ~ The guardian of the white temple appears human, as your eyes adjust to the light emanating from him. He tells you the following tale: 'When I was an able boy of 18, I worked for my dad in the mine. One day I struck out in a new direction, and broke through to this green meadow here. I followed the meadow to this temple and found an aged warrior here garbed as I am now. He gave me this sickle and robe and froze me to this spot. He told me that my task was to wait for the day when a hero would step forth from the mine, and if that hero should prove worthy, you may find release. He said the exit would be hidden from all but the chosen ones. You have come through. Show me you are worthy hero, and best me in combat. The forces of evil rise again, and the land sings out for a champion. Can you not hear her singing through the temple? Strike now and prove yourself worthy. If you win seek knowledge in the runes of the sickle and save the cross for dire need. May god be with you.' ~ human~ BGX H 1 0 33 0 10d10+1100 1d1+100 6d4+10 punch -11 -11 -11 4 CDEFN 0 0 0 stand stand male 2300 AHMV ABCDEFGHIJK medium 0 #29131 witch woman~ The witch~ A woman in an ink black robe is here, speaking in a hissing tongue. ~ The witch looks harried and driven. Her eyes dance wildly, and she cackles at you with an insane glee. ~ human~ FGX D -700 0 32 0 6d12+885 1d1+300 4d6+8 punch -9 -9 -9 4 F 0 CM ENR stand stand female 2200 AHMV ABCDEFGHIJK medium 0 #29132 warlock man~ The warlock~ A man in an ink black robe is here, chanting in a hissing tongue. ~ The warlock looks harried and driven. His eyes dart wildly, and he cackles with an insane glee. ~ human~ FGX D -800 0 33 0 10d10+1000 1d1+300 4d6+8 punch -11 -11 -11 0 F 0 CM ENR stand stand male 2300 AHMV ABCDEFGHIJK medium 0 #29133 leader coven~ The coven leader~ A man in a blood red robe is here, glaring at you and howling for your blood! ~ The coven leader looks harried and driven. His eyes dart wildly, and he cackles with an insane glee. ~ human~ FGX DF -900 0 34 0 10d10+1100 1d1+300 4d6+9 punch -11 -11 -11 1 F M C ENR stand stand male 2400 AHMV ABCDEFGHIJK medium 0 #29134 beast hell flaming~ The flaming beast from hell~ A minion of hell is here, sputtering flame from its foul rod! ~ The minion of hell is manlike, and flaming. It has horns and a horribly disfigured face. Its skin is beet red, and his fingers and toes end in terrible talons. It looks at you, and with a fiery laughter, it says: 'So, you are foolish enough to enter the circle. You may win this battle, but you will not stop our plan!' ~ oldstyle~ BFGX DFH -1000 0 28 0 6d12+703 1d1+200 2d12+8 bite -8 -8 -8 6 F AHL B I stand stand none 1800 ABG ABCDEFJKLMPUV large 0 #0 #OBJECTS #29120 sickle golden~ the golden sickle~ A golden sickle with wedge shaped runes lies here. ~ gold~ key I AO 0 0 0 0 0 20 20 2500 P E runes rune~ You look at the runes. A warm glow fills you and you hear an inner voice speaking to you. It says ' Go s, 2w, 2s, and 4e from the white temple. Use me on the eastern brush and stop the coven!' ~ #29121 shovel stout sturdy~ a stout sturdy shovel~ A stout sturdy shovel lies here. ~ wood~ key 0 AO 0 0 0 0 0 5 30 500 P #29122 creek swift swiftly flowing~ a swiftly flowing creek~ A swiftly flowing creek is here, running with cool clean water. ~ marble~ fountain 0 0 1000000 1000000 'water' 0 0 0 0 0 P #29123 pilsner beer~ a nice cold, wimpy pilsner~ A nice cold glass of yellow beer is here. ~ glass~ drink 0 AO 1 1 'beer' 0 0 1 5 25 P #29124 dunkel beer~ a nice cold manly dunkel~ A nice cold glass of brown beer is here. ~ glass~ drink 0 AO 1 1 'beer' 0 0 1 10 30 P #29125 grub plate local~ a plate of the local grub~ A hot steaming plate of the local grub is here! Yummy! ~ food~ food 0 AO 12 12 0 0 0 3 20 30 P #29126 key room~ a room key~ A room key is here, and it has a picture of a full mug on it. ~ tin~ key 0 AO 0 0 0 0 0 5 25 500 P #29127 amulet flaming~ the flaming amulet~ A flaming amulet is here, searing the ground. ~ fire~ key 0 AC 0 0 0 0 0 20 20 1000 P #29128 root warlock~ a warlock root~ A warlock root is here. ~ bamboo~ furniture 0 AO 2 300 AEIL 120 120 0 0 0 P #29129 axe woodsmans~ a woodsman's axe~ A large axe stained with tree sap is here. ~ steel~ weapon 0 AN axe 5 6 slice 0 28 100 2500 P #29130 cloak woodsmans~ a woodsman's cloak~ A forest colored cloak is here ~ wood~ armor 0 AD 7 7 7 3 1 28 80 1500 P A 17 -10 #29131 cross white marble~ a white marble cross~ A white marble cross is here. ~ marble~ staff AIKL AO 35 3 3 'sanctuary' 0 30 100 15000 P #29132 robe ink black~ an ink black robe~ An ink black robe is here, beckoning to you. Put it on! Ha Ha Ha .... ~ silk~ armor CEHJM AD 6 6 6 3 0 25 25 300 P A 4 -2 A 12 30 #29133 band black~ a black rune band~ A band of black metal engraved with runes is here. ~ metal~ armor CEHJM AM 0 0 0 0 0 1 300 0 P A 13 -20 A 24 -10 E rune runes~ As you look at the runes, you feel an incredible heat surge toward you, trying to consume you! Your sight is filled with a fire and flames of souls in terrible torment. Gradually the flames diminish, leaving only a green after image of a pentagram. ~ #29134 rod black~ a black rune covered rod~ A black rune covered rod ~ sandstone~ staff CEHJM AO 40 8 8 'fire breath' 0 30 30 7000 P E rune runes~ As you look at the runes, you feel an incredible heat surge toward you, trying to consume you! Your sight is filled with a fire and flames of souls in terrible torment. Gradually the flames diminish, leaving only a green after image of a pentagram. ~ #29135 ring fire~ a ring of fire~ A ring of fire is here, smoldering on the ground. ~ fire~ armor AQ AB 1 1 1 1 0 30 50 3000 P A 23 -3 A 24 -3 A 12 10 #29136 pick~ a pick~ A pick is here. ~ metal~ weapon 0 AN dagger 3 6 stab 0 15 80 2476 P #29137 horseshoe shoe~ a horseshoe~ A horseshoe is here, lying on the ground. Maybe today is your lucky day? ~ iron~ trash 0 AO 0 0 0 0 0 5 30 2500 P #29138 rope~ fifty feet of rope~ A huge coil of rope is here. ~ wool~ trash 0 AO 0 0 0 0 0 6 100 1500 P #29139 potion invisibility~ a potion of invisibility~ A glass jar of a clear fluid is here. ~ glass~ potion 0 AN 30 'invis' 'detect invis' '' '' 28 10 3000 P #0 #ROOMS #29120 Before the Forest Murkmire~ Ahead of you lies the dark forest Murkmire. You have heard of it before, back when you were but a small child. Your grandmother used to tell you tales of the Murkmire to get you to behave. 'If you don't be quiet, a ravening beast will smell you out and carry you off to the Murkmire!' she would warn you. Now after many years of battle, you have hardened and honed your skills to admirable levels. Are you ready to face your own inner demons and enter? As you gaze at the road leading into the dark woods, you notice a small plaque nailed to a tree. ~ 0 4 3 D0 The Murkmire~ ~ 0 -1 29121 D2 ~ ~ 0 -1 5263 E plaque small~ Coven, 1996 by MacAsp, levels 25-35 There is a mystery here with clues scattered throughout mobs and object. Play with brief off and look at just about everything. ~ S #29121 On a Road in the Forest Murkmire~ You are on a broad road in the forest Murkmire. Above you brooding walnuts, oaks, and hickory trees spread their leaves in a high arbor, blocking out all light. It is humid here, so much so that the mist envelops you in a suffocating grip. Far above you birds cackle and chatter to one and another, marking your presence for all predators. ~ 0 1 3 D2 The Murkmire~ ~ 0 -1 29120 D3 The Murkmire~ ~ 0 -1 29122 E road broad~ The road has been heavily traveled, mainly by wagons. ~ S #29122 On a Road in the Forest Murkmire~ You are on a broad road in the forest Murkmire. Above you brooding walnuts, oaks, and hickory trees spread their leaves in a high arbor, blocking out all light. Sweat streams down your face. The road is muddy here, and your boots stick with a sucking pop with each stride. ~ 0 1 3 D0 The Murkmire~ ~ 0 -1 29123 D1 The Murkmire~ ~ 0 -1 29121 E road broad~ The road has been heavily traveled, mainly by wagons. ~ S #29123 At an Intersection in the Forest Murkmire~ You have arrived at an intersection in the forest Murkmire. Here the forest has been ruthlessly beaten back by loggers and you can once again see the sky. There is a small outpost here, made of logs. There is a sign staked into the road, pointing to the western road. The road re-enters the dark forest to the north and south. ~ 0 0 3 D0 The Murkmire~ ~ 0 -1 29124 D2 The Murkmire~ ~ 0 -1 29122 D3 The western road~ ~ 0 -1 29138 E road~ The road has been heavily traveled, mainly by wagons. Most traffic leads west. ~ E sign~ ******************* * Dunkeldorf, Pop. 25 * ******************* ~ S #29124 On a Road in the Forest Murkmire~ You are on a broad road in the forest Murkmire. Here the road ends at an eastern and western going logging trail. There is a huge rack of de-limbed trees here. There is a large brush pile into created by years of dumping. A broad road heads off to the south. ~ 0 1 3 D1 The Murkmire~ ~ 0 -1 29125 D2 The Murkmire~ ~ 0 -1 29123 D3 The Murkmire~ ~ 0 -1 29137 E road broad~ The road has been heavily traveled, mainly by wagons. Most traffic heads south. ~ E trails trail logging~ You look down the logging trails. There are deep gouges where logs have been dragged through the dirt and mud by horse teams. There is some evidence of foot traffic, which mostly goes west. ~ E brush pile~ You look closely at the brush pile, and notice a stirring in it. Squinting, you make out the face and forepaws of a raccoon. ~ S #29125 On a Logging Trail in the Forest Murkmire~ You are mired in mud on an old unused logging trail. You take some comfort in the fact that others before you were also so mired, as evidenced by the deep tracks in the mud. Far above you in the trees a black raven squawks at you, almost as if it were laughing at you. You wing a rock at the bird, and it flies off. ~ 0 1 3 D2 The Murkmire~ ~ 0 -1 29126 D3 The Murkmire~ ~ 0 -1 29124 E bird raven fly flies~ The bird has flown off to the northeast, at least you think its northeast. ~ S #29126 On a Logging Trail in the Forest Murkmire~ You stand on hard, dry ground in the looming darkness of the Murkmire. Around you are old rotted stumps and an impenetrable wall of underbrush. You feel hemmed in and pressed by the towering, looming hardwoods. The smell of rotting flesh leads you towards the carcass of a dead animal wedged in the crook of a tree. Again, tales of the ravening beast well up in your mind. ~ 0 1 3 D0 The Murkmire~ ~ 0 -1 29125 D1 The Murkmire~ ~ 0 -1 29127 E corpse animal dead carcass~ As you get closer to the carcass you recoil in horror as you recognize it as human. It has many terrible wounds. ~ E wounds wound human~ The human is a male in his late 20's. He is naked, and bears teeth marks on his neck. His chest has been cut open, and his heart removed. Most of his right haunch has been consumed by some animal. ~ S #29127 At an Ancient Clearing in Forest Murkmire~ You have wandered into an ancient clearing in the forest. Here, the birds have ceased their chatter, and here, the heat lies again in a heavy humid embrace. The forest canopy has grown over the clearing, blocking out the sky above. The underbrush surrounds you, closing off all avenues of escape. There is a smell of death in the air, and you feel eyes on the back of your neck. ~ 0 1 3 D0 The Murkmire~ ~ 0 -1 29130 D1 The Murkmire~ ~ 0 -1 29128 D3 The Murkmire~ ~ 0 -1 29126 E eyes eye~ You quickly turn around, staring hard into the gloom, but there is nothing there. ~ S #29128 At an Ancient Clearing in Forest Murkmire~ You have wandered into an ancient clearing in the forest. Here, the birds have ceased their chatter, and here, the heat lies again in a heavy humid embrace. The forest canopy has grown over the clearing, blocking out the sky above. The underbrush surrounds you, closing off all avenues of escape. There is a smell of death in the air, and you feel eyes on the back of your neck. ~ 0 1 3 D0 The Murkmire~ ~ 0 -1 29129 D3 The Murkmire~ ~ 0 -1 29127 E eyes eye~ You quickly turn around, staring hard into the gloom, but there is nothing there. ~ S #29129 At an Ancient Clearing in Forest Murkmire~ You have wandered into an ancient clearing in the forest. Here, the birds have ceased their chatter, and here, the heat lies again in a heavy humid embrace. The forest canopy has grown over the clearing, blocking out the sky above. The underbrush surrounds you, closing off all avenues of escape. There is a smell of death in the air, and you feel eyes on the back of your neck. ~ 0 1 3 D2 The Murkmire~ ~ 0 -1 29128 D3 The Murkmire~ ~ 0 -1 29130 E eyes eye~ You quickly turn around, staring hard into the gloom, and see a dark animal run off into the forest! ~ S #29130 At an Ancient Clearing in Forest Murkmire~ You have wandered into an ancient clearing in the forest. Here, the birds have ceased their chatter, and here, the heat lies again in a heavy humid embrace. The forest canopy has grown over the clearing, blocking out the sky above. The underbrush surrounds you, closing off all avenues of escape. There is a smell of death in the air, and you feel eyes on the back of your neck. ~ 0 1 3 D0 The Murkmire~ ~ 0 -1 29131 D1 The Murkmire~ ~ 0 -1 29129 D2 The Murkmire~ ~ 0 -1 29127 E eyes eye~ You quickly turn around, staring hard into the gloom, but there is nothing there. ~ S #29131 On a Logging Trail in the Forest Murkmire~ You are mired in mud on an old unused logging trail. You take some comfort in the fact that others before you were also so mired, as evidenced by the deep tracks in the mud. The towering trees have swallowed the sky, and a thick underbrush presses you in, confining you to the trail. Above you, high in a tree, a black raven cackles at you in the language of its kind. You wing a rock at it and miss. The raven continues to laugh at you. ~ 0 1 3 D1 The Murkmire~ underbrush brush~ 2 29120 29162 D2 The Murkmire~ ~ 0 -1 29130 D3 The Murkmire~ ~ 0 -1 29132 E bird raven black~ You scowl at the raven, but it still sits there laughing at you. ~ S #29132 At an Abandoned Logging Operation in Forest Murkmire~ Here, amid the towering trees of the Murkmire, man has carved a small space of his own. Once again you can see the clear open sky, and your foul mood lightens only to immediately plunge downward once again at the sight of many bodies lying about the clearing in twisted broken heaps. ~ 0 0 3 D0 The Murkmire~ ~ 0 -1 29133 D1 The Murkmire~ ~ 0 -1 29131 D3 The Murkmire~ ~ 0 -1 29135 E body bodies~ You examine the dead lumberjacks here. There are 2 of them, and they look as if they have been severely burned. Their chests have been cut open, and their hearts have been removed. ~ S #29133 At an Abandoned Logging Operation in Forest Murkmire~ Here, amid the towering trees of the Murkmire, man has carved a small space of his own. Once again you can see the clear open sky, and your foul mood lightens only to immediately plunge downward once again at the sight of many bodies lying about the clearing in twisted broken heaps. ~ 0 0 3 D2 The Murkmire~ ~ 0 -1 29132 D3 The Murkmire~ ~ 0 -1 29134 E body bodies~ You examine the dead lumberjacks here. There are 4 of them, and they look as if they have been severely burned. Their chests have been cut open, and their hearts have been removed. On one you find a strange symbol carved into his sundered chest. ~ E symbol strange~ The symbol is etched into the chest of the body, and is a 5 pointed star inside a circle. ~ S #29134 At an Abandoned Logging Operation in Forest Murkmire~ Here, amid the towering trees of the Murkmire, man has carved a small space of his own. Once again you can see the clear open sky, and your foul mood lightens only to immediately plunge downward once again at the sight of many bodies lying about the clearing in twisted broken heaps. ~ 0 0 3 D1 The Murkmire~ ~ 0 -1 29133 D2 The Murkmire~ ~ 0 -1 29135 E body bodies~ You examine the dead lumberjacks here. There are 3 of them, and they look as if they have been severely burned. Their chests have been cut open, and their hearts have been removed. ~ S #29135 At an Abandoned Logging Operation in Forest Murkmire~ Here, amid the towering trees of the Murkmire, man has carved a small space of his own. Once again you can see the clear open sky, and your foul mood lightens only to immediately plunge downward once again at the sight of many bodies lying about the clearing in twisted broken heaps. ~ 0 0 3 D0 The Murkmire~ ~ 0 -1 29134 D1 The Murkmire~ ~ 0 -1 29132 D3 The Murkmire~ ~ 0 -1 29136 E body bodies~ You examine the dead lumberjacks here. There are 2 of them, and they look as if they have been severely burned. Their chests have been cut open, and their hearts have been removed. ~ S #29136 On a Logging Trail in the Forest Murkmire~ You are on a high, dry, logging trail through the forest Murkmire. To the west of you is an old cave, blocked by a pile of rubble. The looming hardwood trees have blocked off all but the sky just above the cave. Underbrush, so thick you cant see through it, presses from all sides. ~ 0 0 3 D1 The Murkmire~ ~ 0 -1 29135 D2 The Murkmire~ ~ 0 -1 29137 D3 The Cave~ rubble stones pile~ 2 29121 29156 E rubble pile cave stones~ You look at the pile of rubble. You think with a good shovel and time, you could clear the opening, ~ E trail~ The trail is well traveled here, with most of the traffic being that of a cart variety. ~ S #29137 On a Logging Trail in the Forest Murkmire~ You are on a high, dry, logging trail through the forest Murkmire. The towering hardwoods blot out the sky. Underbrush, so thick you cant see through it, presses from all sides. There are piles of logs on either side of the trail, shorn of all limbs. From deep within the darkness, you hear a strange inhuman cry. ~ 0 1 3 D0 The Murkmire~ ~ 0 -1 29136 D1 The Murkmire~ ~ 0 -1 29124 E logs piles~ The logs are still green, oozing sap from the saw cuts. ~ E trail~ The trail is well traveled here, with most of the traffic being that of a cart variety. ~ S #29138 Main Street, Dunkeldorf~ You stroll down main street in the logging town of Dunkeldorf. All about you people go about their errands with a grim determination. Log houses line the street. There are mule teams hauling logs, down the street. Sawing can be heard down the street, and you can also hear the rhythmic clang, clang, clang of the village smith. People stare long and hard at you. ~ 0 0 1 D0 A log house~ door~ 1 -1 29139 D1 The Murkmire~ ~ 0 -1 29123 D2 A log house~ door~ 1 -1 29140 D3 Main Street~ ~ 0 -1 29141 E houses house log~ The log houses are simple one story houses made from a notch and stack technique and chinked with some kind of mud compound. ~ S #29139 Inside a Log House~ You stand inside a log house. It is a simple one room house with a dirt floor and mud thatch chinking. There are no windows. The house is heated by stone fireplace. There are a few cots and a wash basin in addition to the various personal possessions of the occupants. ~ 0 0 0 D2 Main Street~ door~ 1 -1 29138 E possessions personal possession~ You snoop through the possessions of the occupants. You see a nice display of colored clay pots, a doll, a chest in which clothes are kept, and yes, you find a bedpan under one of the cots. ~ S #29140 Inside a Log House~ You stand inside a log house. It is a simple one room house with a dirt floor and mud thatch chinking. There are no windows. The house is heated by stone fireplace. There are a few cots and a wash basin in addition to the various personal possessions of the occupants. A little girl is crying here. ~ 0 0 0 D0 Main Street~ door~ 1 -1 29138 E possessions personal possession~ You snoop through the possessions of the occupants. You see a nice display of colored clay pots, a doll, a chest in which clothes are kept, and yes, you find a bedpan under one of the cots. ~ E girl little crying~ You look at the little girl, who immediately bursts into a renewed bout of tears. You comfort her, and ask her why she is crying. She relates a sad tale of how her daddy is gone forever. ~ S #29141 Main Street, Dunkeldorf~ You stroll down main street in the logging town of Dunkeldorf. All about you people go about their errands with a grim determination. Log houses line the street. There are mule teams hauling logs, down the street. Sawing can be heard down the street, and you can also hear the rhythmic clang, clang, clang of the village smith. People stare long and hard at you. ~ 0 0 1 D0 A log house~ door~ 1 -1 29142 D1 Main Street~ ~ 0 -1 29138 D2 A log house~ door~ 1 -1 29143 D3 Main Street~ ~ 0 -1 29144 E houses house log~ The log houses are simple one story houses made from a notch and stack technique and chinked with some kind of mud compound. ~ S #29142 Inside a Log House~ You stand inside a log house. It is a simple one room house with a dirt floor and mud thatch chinking. There are no windows. The house is heated by stone fireplace. There are a few cots and a wash basin in addition to the various personal possessions of the occupants. A woman screams in terror at your entrance! ~ 0 0 0 D2 Main Street~ door~ 1 -1 29141 E possessions personal possession~ You snoop through the possessions of the occupants. You see a nice display of colored clay pots, a doll, a chest in which clothes are kept, and yes, you find a bedpan under one of the cots. ~ E woman screaming~ You manage to calm the woman with a combination of physical restraint and soothing tones. She tells you of her fear of the long absence of her husband. ~ S #29143 Inside a Log House~ You stand inside a log house. It is a simple one room house with a dirt floor and mud thatch chinking. There are no windows. The house is heated by stone fireplace. There are a few cots and a wash basin in addition to the various personal possessions of the occupants. A little girl is crying here. ~ 0 0 0 D0 Main Street~ door~ 1 -1 29141 E possessions personal possession~ You snoop through the possessions of the occupants. You see a nice display of colored clay pots, a doll, a chest in which clothes are kept, and yes, you find a bedpan under one of the cots. ~ E girl little crying~ You look at the little girl, who immediately bursts into a renewed bout of tears. You comfort her, and ask her why she is crying. She relates a sad tale of how her daddy is gone forever. ~ S #29144 Main Street, Dunkeldorf~ You stroll down main street in the logging town of Dunkeldorf. All about you people go about their errands with a grim determination. There are mule teams hauling logs, down the street. Sawing can be heard down the street, and you can also hear the rhythmic clang, clang, clang of the village smith. People stare long and hard at you. North of you is a two story building with a sign picturing a full mug. To the west of you is a huge sawmill. ~ 0 0 1 D0 The two story building~ door~ 1 -1 29146 D1 Main Street~ ~ 0 -1 29141 D2 Main Street~ ~ 0 -1 29152 D3 The saw mill~ ~ 0 -1 29145 E houses house log~ The log houses are simple one story houses made from a notch and stack technique and chinked with some kind of mud compound. ~ E sign mug~ ***** * *** THE * * * DUNKELDORF * * * INN * * (VACANCY) ****** ~ S #29145 The Saw Mill~ You stand on the hectic floor of a saw mill. Flowing water from a creek turns a huge paddle wheel, which drives through a series of belts a shaft upon which a 3' diameter saw blade is mounted. The blade spins at a high rate of speed, slicing through the logs feed through it by mill workers on the table. The noise is deafening, and the mill workers take no notice of you. You look over and see a variety of fine work being done, mainly furniture items and one craftsman working on a sign. ~ 0 0 0 D1 Main Street~ ~ 0 -1 29144 E sign~ ******************* * Dunkeldorf, Pop. 15 * ******************* ~ S #29146 In the Common Room of the Dunkeldorf Inn~ You stand in the main common room of the Dunkeldorf Inn. There are 5 tables and benches here, and a main bay window overlooking Main Street. The floor is being washed by a young lad with a mop, who is patiently working around the paying patrons of the inn. A large sign is nailed to the wall, and a set of stairs goes up. ~ 0 0 0 D2 Main Street~ ~ 0 -1 29144 D4 Up the stairs~ ~ 0 -1 29147 E sign large~ Beer, pilsner 5 Beer, dunkel 10 Grub 3 Room 25 ~ S #29147 At the Top of the Stairs~ You stand at the top of the stairs inside a log building. There are 4 doors in the cardinal directions, all made of wood with iron latches. A flickering lamp lights the landing. ~ 0 0 0 D0 A room~ door~ 1 29126 29150 D1 A room~ door~ 1 29126 29151 D2 A room~ door~ 1 29126 29148 D3 A room~ door~ 1 29126 29149 D5 Down the stairs~ ~ 0 -1 29146 E lamp flickering~ It is just an ordinary oil lamp. ~ S #29148 A Small Room~ You are inside a small room in the Dunkeldorf inn. The interior is sparse and clean. There is a single bed, a washbasin, a bedpan, and an armoire. A simple glass window overlooks the town. ~ 0 0 0 D0 The landing~ door~ 1 29126 29147 E bed~ The bed looks like it has clean sheets, and there is no sign of bedbugs. ~ E bedpan washbasin~ You have seen these many times before. ~ E armoire~ You open the armoire. It is empty except for an extra blanket. ~ S #29149 A Small Room~ You are inside a small room in the Dunkeldorf inn. The interior is sparse and clean. There is a single bed, a washbasin, a bedpan, and an armoire. A simple glass window overlooks the town. ~ 0 0 0 D1 The landing~ door~ 1 29126 29147 E bed~ The bed looks like it has clean sheets, and there is no sign of bedbugs. ~ E bedpan washbasin~ You have seen these many times before. ~ E armoire~ You open the armoire. It is empty except for an extra blanket. ~ S #29150 A Small Room~ You are inside a small room in the Dunkeldorf inn. The interior is sparse and clean. There is a single bed, a washbasin, a bedpan, and an armoire. A simple glass window overlooks the town. ~ 0 0 0 D2 The landing~ door~ 1 29126 29147 E bed~ The bed looks like it has clean sheets, and there is no sign of bedbugs. ~ E bedpan washbasin~ You have seen these many times before. ~ E armoire~ You open the armoire. It is empty except for an extra blanket. ~ S #29151 A Small Room~ You are inside a small room in the Dunkeldorf inn. The interior is sparse and clean. There is a single bed, a washbasin, a bedpan, and an armoire. A simple glass window overlooks the town. ~ 0 0 0 D3 The landing~ door~ 1 29126 29147 E bed~ The bed looks like it has clean sheets, and there is no sign of bedbugs. ~ E bedpan washbasin~ You have seen these many times before. ~ E armoire~ You open the armoire. It is empty except for an extra blanket. ~ S #29152 Main Street, Dunkeldorf~ You stroll down main street in the logging town of Dunkeldorf. All about you people go about their errands with a grim determination. There are mule teams hauling logs, down the street. To the west of you is a general store, to the east a stables, and to the south, the village smith. ~ 0 0 1 D0 Main Street~ ~ 0 -1 29144 D1 The stables~ ~ 0 -1 29154 D2 The village smith~ ~ 0 -1 29155 D3 The store~ ~ 0 -1 29153 S #29153 The General Store of Dunkeldorf~ You are inside the pitiful general store of Dunkeldorf. The single rack of shelves is empty of most goods, and what there is way overpriced. You probably own more than this store does. ~ 0 0 0 D1 Main Street~ ~ 0 -1 29152 S #29154 The Stables of Dunkeldorf~ The stables of Dunkeldorf are very Spartan, consisting of only six stalls and one stable boy. The proprietor is busy brushing a mule while his hand is removing the tack and harness from another team. The floor is very muddy as are the mules. ~ 0 0 0 D3 Main Street~ ~ 0 -1 29152 E mud mules floor muddy~ The mud looks exactly like the mud on your boots. ~ S #29155 The Village Smithy~ You are in the way at the village smithy. The towns only smith is busy working a single anvil and the bellows. About him are a variety of ordinary items in various states of repair. There is a sign here. ~ 0 0 0 D0 Main Street~ ~ 0 -1 29152 E sign~ The sign says type list to see what I have today. ~ S #29156 Inside the Dark Cave~ You are inside a dark cave which smells of rot. The little airflow here comes from a shaft that goes up and out. White cylindrical rocks lie on the floor in heaps. The walls of the cave appear regular. Rubble is strewn about the cave mouth, which appears to be unstable. ~ 0 1 0 D0 The dark cave~ ~ 0 -1 29157 D1 The cave mouth~ rubble~ 2 29121 29136 E shaft~ The air shaft is too small to climb through for you. ~ E rocks cylindrical~ The rocks upon closer examination are human bones. ~ E walls regular wall~ The walls have red colored veins of iron ore in them, and appear to have been dug by man. ~ E rubble~ It looks like if you had a good shovel, you could move it. ~ S #29157 Inside the Dark Cave~ You are inside a dark cave which smells of rot. White cylindrical rocks lie on the floor in heaps. The walls of the cave appear regular. ~ 0 1 0 D0 The dark cave~ ~ 0 -1 29158 D2 The dark cave~ ~ 1 -1 29156 E rocks cylindrical~ The rocks upon closer examination are human bones. ~ E walls regular wall~ The walls have red colored veins of iron ore in them, and appear to have been dug by man. ~ S #29158 Inside the Dark Cave~ You are inside a dark cave which smells of rot. White cylindrical rocks lie on the floor in heaps. The walls of the cave appear regular. ~ 0 1 0 D1 The dark cave~ ~ 0 -1 29159 D2 The dark cave~ ~ 1 -1 29157 E rocks cylindrical~ The rocks upon closer examination are human bones. ~ E walls regular wall~ The walls have red colored veins of iron ore in them, and appear to have been dug by man. ~ S #29159 Inside the Dark Cave~ You are inside a dark cave which smells of rot. White cylindrical rocks lie on the floor in heaps. The walls of the cave appear regular. There are markings on the wall here. ~ 0 1 0 D1 The dark cave~ ~ 0 -1 29160 D3 The dark cave~ ~ 1 -1 29158 E rocks cylindrical~ The rocks upon closer examination are human bones. ~ E walls regular wall~ The walls have red colored veins of iron ore in them, and appear to have been dug by man. ~ E markings marking~ HE WHO IS OF PURE HEART AND STRONG BLADE SHALL BEST THE GUARDIAN AND REMOVE THE SCOURGE ~ S #29160 Inside the Dark Cave~ You are inside a cave. Light streams in through a tight opening to the north. Beyond you can see a bright green meadow. Your spirits lift at the thought of getting out of the cave. ~ 0 0 0 D0 The green meadow~ ~ 0 -1 29161 D3 The dark cave~ ~ 1 -1 29159 S #29161 The Chapel in the Meadow~ You have squeezed from the narrow southern cave into a bright green meadow amid a beautiful open young forest. You walk in the grass towards a white marble chapel, made of seven pillars and open to the sky. As you enter the chapel, a feeling of peace comes over you. You feel the worlds wind whistle through the columns, making a strange keening sound. ~ 0 8192 2 D2 The dark cave~ ~ 0 -1 29160 S #29162 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D0 The outer circle~ ~ 0 -1 29163 D1 The inner circle~ ~ 0 -1 29169 D2 The outer circle~ ~ 0 -1 29178 D3 The underbrush~ brush underbrush~ 2 29120 29131 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29163 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D0 The outer circle~ ~ 0 -1 29175 D1 The inner circle~ ~ 0 -1 29166 D2 The outer circle~ ~ 0 -1 29162 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29164 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D1 The outer circle~ ~ 0 -1 29165 D2 The inner circle~ ~ 0 -1 29166 D3 The outer circle~ ~ 0 -1 29175 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29165 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D1 The outer circle~ ~ 0 -1 29176 D2 The inner circle~ ~ 0 -1 29167 D3 The outer circle~ ~ 0 -1 29164 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29166 The Inner Circle of Coven~ You stand in the inner circle of coven, amid the trees. The ground and trees here are scorched, from the raging fire in the pit below you, at the center of the circle. Across the way you see a warlock toss fist-sized something into the pit, and the fire leaps higher, greedily consuming the item. There is a heavy aura of evil here which threatens and beckons to you. ~ 0 1 3 D0 The outer circle~ ~ 0 -1 29164 D1 The inner circle~ ~ 0 -1 29167 D2 The inner circle~ ~ 0 -1 29169 D3 The outer circle~ ~ 0 -1 29163 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fist fist-sized something toss~ You carefully observe a second toss. The object appears to be a piece of meat of some kind. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29167 The Inner Circle of Coven~ You stand in the inner circle of coven, amid the trees. The ground and trees here are scorched, from the raging fire in the pit below you, at the center of the circle. Across the way you see a warlock toss fist-sized something into the pit, and the fire leaps higher, greedily consuming the item. There is a heavy aura of evil here which threatens and beckons to you. ~ 0 1 3 D0 The outer circle~ ~ 0 -1 29165 D1 The outer circle~ ~ 0 -1 29168 D2 The inner circle~ ~ 0 -1 29170 D3 The inner circle~ ~ 0 -1 29166 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fist fist-sized something toss~ You carefully observe a second toss. The object appears to be a piece of meat of some kind. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29168 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D0 The outer circle~ ~ 0 -1 29176 D2 The outer circle~ ~ 0 -1 29171 D3 The inner circle~ ~ 0 -1 29167 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29169 The Inner Circle of Coven~ You stand in the inner circle of coven, amid the trees. The ground and trees here are scorched, from the raging fire in the pit below you, at the center of the circle. Across the way you see a warlock toss fist-sized something into the pit, and the fire leaps higher, greedily consuming the item. There is a heavy aura of evil here which threatens and beckons to you. ~ 0 1|4 3 D0 The inner circle~ ~ 0 -1 29166 D1 The inner circle~ ~ 0 -1 29170 D2 The outer circle~ ~ 0 -1 29172 D3 The outer circle~ ~ 0 -1 29162 D5 Into the fire~ ~ 0 -1 29174 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fist fist-sized something toss~ You carefully observe a second toss. The object appears to be a piece of meat of some kind. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29170 The Inner Circle of Coven~ You stand in the inner circle of coven, amid the trees. The ground and trees here are scorched, from the raging fire in the pit below you, at the center of the circle. Across the way you see a warlock toss fist-sized something into the pit, and the fire leaps higher, greedily consuming the item. There is a heavy aura of evil here which threatens and beckons to you. ~ 0 1 3 D0 The inner circle~ ~ 0 -1 29167 D1 The outer circle~ ~ 0 -1 29171 D2 The outer circle~ ~ 0 -1 29173 D3 The inner circle~ ~ 0 -1 29169 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fist fist-sized something toss~ You carefully observe a second toss. The object appears to be a piece of meat of some kind. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29171 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D0 The outer circle~ ~ 0 -1 29168 D2 The outer circle~ ~ 0 -1 29177 D3 The inner circle~ ~ 0 -1 29170 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29172 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D0 The inner circle~ ~ 0 -1 29169 D1 The outer circle~ ~ 0 -1 29173 D3 The outer circle~ ~ 0 -1 29178 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29173 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 2 D0 The inner circle~ ~ 0 -1 29170 D1 The outer circle~ ~ 0 -1 29177 D3 The outer circle~ ~ 0 -1 29172 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E dirt silvery sheen~ The metal tastes like silver ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29174 Into the Fire~ You have plunged into the raging flames. You feel your equipment and skin start to sear, but just as you have given up hope, a warm feeling fills your body and mind, and eases your pain. In you head you hear 'good luck my champion, may you fare well in your bout with the creature from hell. Be sure to recover the amulet, as it will unlock the flame barrier and allow you to return to the real world. Remember always to stay on the path of righteousness.' And with that, the voice and warmth vanish. ~ 0 1|8|8192 0 D4 The inner circle~ barrier flame~ 2 29127 29169 S #29175 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 3 D1 The outer circle~ ~ 0 -1 29164 D2 The outer circle~ ~ 0 -1 29163 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29176 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 3 D2 The outer circle~ ~ 0 -1 29168 D3 The outer circle~ ~ 0 -1 29165 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29177 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 3 D0 The outer circle~ ~ 0 -1 29171 D3 The outer circle~ ~ 0 -1 29173 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #29178 The Outer Circle of Coven~ You stand in a circular clearing, bounded by brush on the outside, and with trees in the center. The twisted trees of the center grow exceptionally high here, and blot out the sky in a black canopy. The ground you stand on has a silvery sheen to the dirt, as if some precious metal has been sprinkled here. To the center of the clearing a bright fire roars, and reaches for the treetops in a hellish blaze. ~ 0 1 3 D0 The outer circle~ ~ 0 -1 29162 D1 The outer circle~ ~ 0 -1 29172 E trees center~ You stare at the trees in the center, and in your mind's eye, you connect them to form a star. ~ E fire~ You stare hypnotically into the dancing flames. Images form in the fires. Images of enemies. Dead evil enemies you have killed. Their faces twist in horror as their bodies burn, regenerate, and burn again, in a never-ending painful cycle. You feel drawn towards them, and start to walk toward them, when something wet hits you in the eye. You look up and see a white dove pin wheeling higher into the sky, through the treetops. Gratefully you wipe the guano from you eye. ~ S #0 #RESETS * Forest Murkmire M 0 29120 2 29128 1 * Ravening beast M 0 29121 1 29133 1 * Hag G 1 29128 99 * Mandrake root M 0 29122 2 29123 1 * Guard at post E 1 29129 99 16 * Woodsman's axe E 1 29130 99 12 * Woodsman's cloak * Dunkeldorf M 0 29123 5 29138 1 * Lumberjack E 1 29129 99 16 * Woodsman's axe M 0 29123 5 29152 1 E 1 29129 99 16 * Woodsman's axe M 0 29123 5 29146 1 E 1 29129 99 16 * Woodsman's axe M 0 29123 5 29143 1 * Lumberjack at home M 0 29124 1 29153 1 * Al the grocer G 1 29138 99 * sells rope M 0 29125 1 29145 1 * Mark the miller M 0 29126 1 29155 1 * Hans the smith G 1 29136 99 * pick G 1 29121 99 * shovel G 1 29137 99 * horseshoe M 0 29127 1 29146 1 * Fritz the innkeeper G 1 29123 99 * pilsner G 1 29124 99 * dunkel G 1 29125 99 * plate of grub G 1 29126 0 * room key M 0 29128 1 29141 1 * Libby the halfling trader G 1 29139 99 * Potion invis O 1 29122 99 29145 * Creek in mill * Cave and white temple M 0 29129 1 29158 1 * Rock snake M 0 29130 1 29161 1 * Guardian G 1 29120 99 * Sickle G 1 29131 99 * White marble cross *Coven M 0 29131 5 29151 1 * Witch E 1 29132 99 12 * Robe M 0 29131 5 29164 1 * Witch E 1 29132 99 12 * Robe M 0 29131 5 29168 1 * Witch E 1 29132 99 12 * Robe M 0 29131 5 29173 1 * Witch E 1 29132 99 12 * Robe M 0 29131 5 29162 1 * Witch E 1 29132 99 12 * Robe M 0 29132 2 29167 1 * Warlock E 1 29132 99 12 * Robe M 0 29133 1 29170 1 * Coven leader E 1 29132 99 12 * Robe E 1 29133 99 14 * Black band M 0 29134 1 29174 1 * Beast from hell E 1 29135 99 1 * Ring of fire E 1 29134 99 17 * Black rune rod E 1 29127 99 3 * Flaming amulet *Doors D 1 29131 1 2 * On a Logging Trail in the Forest Murkmire LockEast D 1 29136 3 2 * On a Logging Trail in the Forest Murkmire LockWest D 1 29138 0 1 * Main Street, Dunkeldorf Close North D 1 29138 2 1 * Main Street, Dunkeldorf Close South D 1 29139 2 1 * Inside a Log House Close South D 1 29140 0 1 * Inside a Log House Close North D 1 29141 0 1 * Main Street, Dunkeldorf Close North D 1 29141 2 1 * Main Street, Dunkeldorf Close South D 1 29142 2 1 * Inside a Log House Close South D 1 29143 0 1 * Inside a Log House Close North D 1 29147 0 2 * At the Top of the Stairs Lock North D 1 29147 1 2 * At the Top of the Stairs Lock East D 1 29147 2 2 * At the Top of the Stairs Lock South D 1 29147 3 2 * At the Top of the Stairs Lock West D 1 29148 0 2 * A Small Room Lock North D 1 29149 1 2 * A Small Room Lock East D 1 29150 2 2 * A Small Room Lock South D 1 29151 3 2 * A Small Room Lock West D 1 29156 1 2 * Inside the Dark Cave Lock East D 1 29162 3 2 * The Outer Circle of Coven Lock West D 1 29174 4 2 * Into the Fire Lock Up D 1 29144 0 0 * Main Street, Dunkeldorf Open North S #SHOPS 29124 13 12 1 8 19 200 90 0 23 * Al the grocer 29125 12 0 0 0 0 120 70 0 23 * Mark the miller 29126 13 5 18 9 0 125 75 0 23 * Hans the smith 29127 19 17 18 0 0 100 75 0 23 * Fritz the innkeeper 29128 10 0 0 0 0 150 50 0 23 * Libby the halfling trader 0 #SPECIALS M 29121 spec_cast_cleric * The hag M 29122 spec_guard * The woodsman guard M 29128 spec_thief * Libby, the halfling trader M 29131 spec_cast_cleric * The witch M 29132 spec_cast_mage * The warlock M 29133 spec_cast_mage * The coven leader M 29134 spec_breath_fire * The beast from hell S #OLIMITS O 29131 1 * sanctuary potion S #$