#AREA hunter.are~ Hunter~ {90 100} Asena The Palace of Hunters~ 570 579 #MOBILES #570 keeper guardian hunter~ the guardian~ The guardian of Hunter Palace is here, serving his cabal. ~ After joining so many safaris, the guardian know implements what he learned as guarding this palace for very very much amounts of gold. ~ human~ ABKWe DFHJVZ 0 0 92 40 2d500+25000 1d200+600 10d35+50 slash -77 -77 -77 -37 CEFKNU AB 0 S stand stand male 5000 0 0 medium 0 #571 neutral cleric cabal hunter~ the cleric~ The true neutral cleric is healing his brothers. ~ After paying much, this wise cleric delivers his spells to hunters in order that hunters can serve Anatolia. Remember that if you lost your eyed sword than say to him that 'trouble'. ~ human~ ABQVae DFH 1000 0 80 0 1d1+21999 1d1+999 2d4+50 divine -75 -75 -75 -15 FHIK ABC D 0 stand stand male 1000 0 0 medium 0 #572 keeper guardian hunter~ the guardian~ The guardian of Hunter Palace is here, serving his cabal. ~ After joining so many safaris, the guardian know implements what he learned as guarding this palace for very very much amounts of gold. ~ human~ ABKWe DFHJVZ -1000 0 92 40 2d500+22000 1d200+600 5d35+50 slash -77 -77 -77 -32 CEFKNU AB 0 S stand stand male 5000 0 0 medium 0 #0 #OBJECTS #570 platinum golden altar container~ the golden sign~ On the altar you see the sign of hunters with platinum carvings.~ golden~ container CEORY P 10 15 572 15 100 60 1 20 P #571 golden tattoo~ the golden tattoo~ A small, golden tattoo floats in the air. ~ golden~ treasure CETO AO 0 0 0 0 0 60 1 10000 P #572 gray bone~ a gray bone~ An ancient animal's bone is left on the floor here. ~ bone~ key CEORY A 0 0 0 0 0 40 4 0 P #0 #ROOMS #570 The Well~ You are standing near a shiny gold well blocked by a big boulder on the well mouth. A golden aura fills your body. ~ 0 ACDX 0 D2 ~ ~ 0 -1 9783 D4 ~ enterance~ 3 -1 571 S #571 Bottom of the Well~ This place is dimly lit by a flickering torch from a doorway leading north. The guardians are keeping the hunters from enemies. ~ 0 ACDX 0 D0 ~ ~ 5 -1 572 D5 ~ enterance~ 3 -1 570 S #572 Golden chambers~ You are inside well lit chamber, with golden plates on the walls. All three corridors connecting this hall, proves how easy hunters can find their way. ~ 0 ADX 0 D0 ~ ~ 0 -1 573 D1 ~ ~ 0 -1 572 D2 ~ ~ 0 -1 571 D3 ~ ~ 0 -1 572 S #573 Main chambers of Hunt~ The room is lit by many shiny gold pieces surrounding the room. On the north wall is a large skin sheet with blood script on it. ~ 0 ADX 0 M 110 D2 ~ ~ 0 -1 572 S #0 #RESETS M 0 571 1 573 1 * Hunter healer M 0 570 1 571 1 * Hunter keeper 1. M 0 572 1 571 1 * Hunter keeper 2. E 0 572 0 11 * Hunter's key O 0 570 1 573 * Hunter's container P 0 571 1 570 1 * Item into the container D 0 571 5 1 * Hunter's enterance D 0 570 4 1 * Hunter's enterance S #SPECIALS M 570 spec_fight_hunter * hunter guardian M 571 spec_cast_cabal * healer of hunter M 572 spec_fight_hunter * hunter guardian S #OMPROGS O 571 get_prog get_prog_cabal_item O 571 sac_prog sac_prog_cabal_item M 570 greet_prog greet_prog_hunter M 571 speech_prog speech_prog_hunter_cleric S #PRACTICERS M 570 group_cabal * hunter M 572 group_cabal * hunter S #$