anatolia3.0_cleaned/gods/
#AREA
ryzen2.are~
Caverns~
{25 45} Ryzen   Caverns~
22000 22049


#MOBILES

#22002
ghost wandering~
A Wandering Ghost~
A ghost wanders about, stuck in the realms between life and death
~
A shadow of its formal self, the ghost appears as it did in life, with
the shape of a human body but an astral look to it.  It is a soul which can
not rest until destroyed and sent into the heavens.  
~
human~
AG BTU -200 0
25 0 5d10+550 1d50+100 2d10+7 wrath
-7 -7 -7 0 
EFU 0 D N 
stand stand none 0
AHIMV ABCDEFGHIJK medium 0
#22003
wraith wicked~
a Wicked Wraith~
A wicked looking wraith stares at you, chilling your soul
~
The wraith floats slowly towards you, searching for a new soul to consume.  
~
human~
AGO U -1000 0
34 0 9d80+1200 34d10+100 4d7+10 claw
-11 -10 -11 5
CEFH 0 0 NY 
stand stand none 0
AHIMV ABCDEFGHIJK medium 0
#22004
ghastly spectre~
a spectre~
A ghastly spectre lurks nearby in the shadows.
~
This long dead spirit is now an evil creation that longs for your blood.  
~
human~
AGO U -800 0
32 0 5d10+1000 2d20+1000 6d4+9 slash
-10 -10 -10 4
CDFH 0 0 NYZ 
stand stand none 0
AHIMV ABCDEFGHIJK medium 0
#22005
ghoul~
a ghoul~
A ghoul stands here chewing on an old bone.
~
A disgusting undead creature that resembles a zombie, though much more
ferocious.  It carries around an old arm bone that it chews on constantly,
tearing the last remnants of flesh from it for food.  
~
human~
AGO 0 -950 0
36 0 5d25+1400 36d10+100 3d10+11 claw
-12 -12 -12 3
CDHK 0 0 N 
stand stand none 500
AHIMV ABCDEFGHIJK medium 0
#22006
demon lemure lowest~
a lemure~
A lowly demon wanders slugishly forward.
~
A Lemure trudges slowly forward.  Its morphous form not allowing it to
move any faster than at a slow walk.  
~
human~
AGO 0 -600 0
25 0 5d10+550 1d50+100 2d10+7 charge
0 0 0 0
CDF 0 0 NZ
stand stand none 0
AHIMV ABCDEFGHIJK medium 0
#22007
nupperibo demon obese~
a nupperibo~
An obese demon wandering around aimlessly.
~
The next step up from lemures in the demon hierarchy, the nupperibos are
disgusting.  It's huge, obese form is disgusting, rolls of fat cover its
entire body.
~
human~
AGO 0 -700 0
27 0 5d10+650 27d10+100 5d4+7 charge
-8 -8 -8 6
CDF 0 0 NZ
stand stand none 0
AHIMV ABCDEFGHIJK large 0
#22008
spinagon demon~
a Spinagon~
An imp-like demon flys towards you on leathery wings
~
The Spinagon looks much like a large imp.  It's large leathery wings keep
it aflight as it wields its monstrous spear, a blade that is sure to keep
even the hardiest of warriors at bay.  
~
human~
AGO T -1000 0
33 0 5d20+1200 39d10+1100 6d4+10 none
-11 -11 -11 5
DEFIKN 0 0 N
stand stand none 500
AHIMV ABCDEFGHIJK medium 0
#22009
ghoul lord~
the ghoul lord~
The ghoul lord stands here, ready to tear you apart.
~
Much like a normal ghoul but about two feet taller, the ghoul lord is a
monstrous sight.  His long snake-like tongue licks scaly lips as it looks at
you.  
~
human~
ABO J -1000 0
42 0 5d50+2250 42d10+4400 3d12+14 blast
-14 -14 -14 0
CDEFHK 0 0 NZ 
stand stand male 800
AHIMV ABCDEFGHIJK large 0
#22010
dragon deep black~
A Deep Dragon~
A black deep dragon is napping here
~
With gleeming scales and razor sharp claws, the Deep Dragon is a mighty
opponent.  He must have been out hunting because he looks awfully tired now,
well at least you get the first attack before he kills you.  
~
dragon~
ABG T -800 0
45 0 10d100+3000 45d10+4100 8d4+16 claw
-15 -15 -15 -1
CDEKM 0 HIJK F 
sleep stand male 20000
AHZc ADEFIKLPQUVX medium 0
#22011
beast undead~
an Undead Beast~
A mounstrous undead beast is here searching for dinner
~
A large undead beast stands here.  Multiple bones stick through its rough
hide, creating spear like points.  Its skin has decayed away, leaving the
ribs and organs exposed.  ICK!  
~
unique~
ABFGO Z -900 0
38 0 9d50+1600 38d10+4100 5d6+12 bite
-13 -13 -13 3
CDEF 0 0 NY
stand stand none 500
AGIV ACDEFJKQV large 0
#22012
cleric holy~
a Holy Cleric~
A cleric is here searching for his lost companions.
~
A cleric of the ancient legend, Ryzen.  He appears to be lost in the
caverns.  From what he tells you he and his companions became seperated
during a battle with undead.  
~
human~
ABGQ 0 800 0
35 0 10d50+1300 40d10+4150 4d7+11 none
-11 -11 -11 3
CEKLS 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#22013
knight~
A Well Armed Knight~
A knight in beautiful armor stands here looking lost
~
This young man wears the plate and sword of a grand knight.  A large blue
dragon is emblazoned on his plate and he wields his silver long sword with
ease.  
~
human~
AGT C 1000 0
26 0 5d10+600 26d10+1100 3d7+17 none
-7 -7 -7 4
CEFIKS 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#22014
halfling thief~
A Halfling Thief~
A halfling thief peers around, looking for something to steal
~
Lost from his adventuring companions this little trouble maker is now
just running around looking for things to slip into his purses.  
~
halfling~
AGS J -400 0
29 0 6d12+778 29d10+1100 4d6+8 pierce
-9 -9 -9 4
FJNS 0 0 Z 
stand stand male 1200 
AHMV ABCDEFGHIJK small 0
#22015
powerful enchantress~
A Powerful Enchantress~
A powerful enchantress walks about searching for her comrades
~
A beautiful enchantress wanders around looking for her comrades who were
lost after a fight.  She seems to be quite confident in here magic and she
wears a gorgeous ring on her finger.  
~
human~
AGR H -600 0
31 0 10d10+928 50d10+2200 4d6+9 pierce
0 0 0 0
FNS 0 C 0
stand stand female 1000
AHMV ABCDEFGHIJK medium 0
#0



#OBJECTS
#22000
girdle giant strength~
girdle of giant strength~
A brilliant admantite girdle floats here.~
admantite~
armor BG AL
20 20 20 10 0
42 3 2000 P
A
19 5
A
1 5
#22001
bone key carved~
a carved bone key~
A small bone key, carved from a giants finger bone, lies here.~
stone~
key 0 A
0 0 0 0 0
40 1 25 P
#22002
leggings speed~
leggings of speed~
A set of glowing leather leggings lie here~
silver~
armor A AF
9 9 9 0 0
30 5 1000 P
A
14 100
A
2 2
#22003
armor ornate plate~
an ornate breast plate~
A silver breast plate engraved in gold~
silver~
armor 0 AD
8 7 7 0 0
25 13 1200 P
A
19 1
A
18 1
#22004
ring magic~
ring of magic~
A glowing ring covered in magical runes lies here.~
mithril~
armor AG AB
9 9 9 4 0
28 1 1000 P
A
12 50
A
3 2
#22005
sheath wrist~
a concealable wrist sheath~
A large leather wrist sheath for a dagger lies here.~
leather~
container GY AM
10 0 0 5 50
26 2 500 P
A
17 -10
A
2 2
A
19 4
A
18 4
#22006
spinagon spear~
a Spinagon's spear~
A long spear with a wickedly sharp blade.~
mithril~
weapon EG AN
staff 5 8 thrust DEFH
35 9 1300 P
A
19 6
A
18 2
#22007
rulership rod~
the Rod of Rulership~
A rod inscribed with words of command floats here.~
admantite~
armor ABG AO
13 12 12 5 0
38 5 5000 P
A
18 4
A
13 100
A
19 7
#22008
collar bloody~
a bloody collar~
The bloody collar of a dead beast lies here~
gold~
armor G AC
12 12 12 6 0
36 7 800 P
A
18 2
A
19 4
A
13 10
#22010
vial holy water~
a vial of holy water~
A glowing vial of holy water has been left here~
glass~
potion I AO
35 'bless' 'heal' '' ''
30 1 5600 P
#22011
sword silver longsword long~
a silver longsword~
A silver longsword covered in mystical battle runes lies here~
silver~
weapon GI AN
sword 5 5 slash D
23 4 1350 P
A
18 1
A
19 3
A
4 1
#0



#ROOMS
#22000
The Entrance to the Caverns~
You stand at the entrance to The Caverns of the Damned.  What creatures
await you in its shadowy corridors can only be guessed.  Two dark tunnels
lead east and west , into the caverns, from here.  
~
0 AD 0 
D4
~
~
0 0 29373
D1
~
~
0 0 22002
D3
~
~
0 0 22001
S
#22001
A Darkened Tunnel~
The walls seem to project darkness into this shadowy tunnel making it
hard to make out any details.  All of the exits lead away into further
darkness.  
~
0 AD 0 
D5
~
~
0 0 22008
D2
~
~
0 0 22003
D1
~
~
0 0 22000
S
#22002
A Darkened Tunnel~
The great expanse of caverns spreads out before you.  Three posible exits
lead from this room, each one shrouded in darkness.  
~
0 AD 0 
D5
~
~
0 0 22011
D2
~
~
0 0 22004
D3
~
~
0 0 22000
S
#22003
A Bend in the Tunnel~
The tunnel turns here slightly, both directions lead into shadows.  
~
0 AD 0 
D2
~
~
0 0 22005
D0
~
~
0 0 22001
S
#22004
A Bend in the Tunnel~
The tunnel turns sharply here.  Directions lead south and north.  
~
0 AD 0 
D2
~
~
0 0 22006
D0
~
~
0 0 22002
S
#22005
A Darkened Tunnel~
Blackened tunnels spread out before you.  Exits lead down, east, or
north.  
~
0 AD 0 
D5
~
~
0 0 22024
D1
~
~
0 0 22007
D0
~
~
0 0 22003
S
#22006
A Darkened Tunnel~
The total darkness of these corridors is frightening.  For a moment you
lose your footing and almost slip on something wet.  Holding your light
close to the ground you discover a pool of fresh blood.  Exits lead down,
north, and south.  
~
0 AD 0 
D5
~
~
0 0 22014
D2
~
~
0 0 22007
D0
~
~
0 0 22004
S
#22007
A Bend in the Tunnel~
The shadowy tunnel continues to the east and west.  
~
0 AD 0 
D1
~
~
0 0 22006
D3
~
~
0 0 22005
S
#22008
A Darkened Tunnel~
You stand at the bottom of a flight of stairs.  You are unable to make
out any details in this poorly lit corridor, however an exit to the
south is noticeable.  
~
0 AD 0 
D4
~
~
0 0 22001
D2
~
~
0 0 22009
S
#22009
A Darkened Tunnel~
You stand in a dark tunnel with exits leading two directions into
blackness.  
~
0 AD 0
D3
~
~
0 0 22010
D0
~
~
0 0 22008
S
#22010
The End of the Tunnel~
This shadowy corridor makes an abrupt stop here, the only exit leading
back to the east.  
~
0 AD 0  
D1
~
~
0 0 22009
S
#22011
A Darkened Tunnel~
A flight of stairs lead into darkness above you while a small tunnel
heads east into further gloom.  
~
0 AD 0 
D4
~
~
0 0 22002
D1
~
~
0 0 22012
S
#22012
A Darkened Tunnel~
The total blackness of the caverns spreads out before you, shadowing
everything in mystery.  Exits lead west and south.  
~
0 AD 0  
D2
~
~
0 0 22013
D3
~
~
0 0 22011
S
#22013
The End of the Tunnel~
You have reached the end of the tunnel with nothing but a blank, stone
wall standing in your way.  The only exit is back to the north.  
~
0 AD 0  
D0
~
~
0 0 22012
S
#22014
A Dimly Lit Cave~
You stand in an enormous cave that spreads out to the south and east.  
~
0 AD 0  
D1
~
~
0 0 22015
D2
~
~
0 0 22016
D4
~
~
0 0 22006
S
#22015
In the Cave~
The cave begins to decrease in size at this end.  The ceiling drops at a
sharp angle forcing you to duck your head.  A small tunnel leads to the
south while the cave continues to the west.  
~
0 AD 0  
D3
~
~
0 0 22014
D2
~
~
0 0 22017
S
#22016
In the Cave~
The huge cave ends here in a huge room.  The ceiling towers so far above
you that it is nearly impossible to see it.  You stare up into the darkness,
pondering what kind of creatures could be hiding in those shadows.  The only
exit is north.  
~
0 AD 0 
D0
~
~
0 0 22014
S
#22017
A Darkened Tunnel~
The small tunnel twists away through dark corridors, leaving you in
question of your exact location.  The tunnel leads north or south
from here.  
~
0 AD 0 
D2
~
~
0 0 22018
D0
~
~
0 0 22015
S
#22018
A Branch in the Tunnel~
The tunnel branches off here in three directions.  You may go north,
east, or west.  
~
0 A 0 
D1
~
~
0 0 22020
D3
~
~
0 0 22019
D0
~
~
0 0 22017
S
#22019
A Branch in the Tunnel~
The tunnel branches off in three directions here again.  Directions lead
south, down, and east.  
~
0 A 0 
D2
~
~
0 0 22021
D5
~
~
0 0 22032
D1
~
~
0 0 22018
S
#22020
A Darkened Tunnel~
The shadowy tunnel continues to the south and west.  You find
yourself praying for the lost light of day as the darkness closes in on your
soul.  
~
0 AD 0 
D2
~
~
0 0 22022
D3
~
~
0 0 22018
S
#22021
A Darkened Tunnel~
~
0 A 0
D0
~
~
0 0 22019
D1
~
~
0 0 22023
D3
~
~
0 0 22039
S
#22022
A Darkened Tunnel~
The caverns continue to spread out before you.  Many times you have found
yourself wandering in circles only to end up in another room that looks the
same as all of the others.  Exits lead north, down, and west from here.
~
0 AD 0 
D0
~
~
0 0 22020
D5
~
~
0 0 22036
D3
~
~
0 0 22023
S
#22023
A Bend in the Tunnel~
This small, dark tunnel turns sharply.  The only exits appear to be
east and west.  
~
0 AD 0
D1
~
~
0 0 22022
D3
~
~
0 0 22021
S
#22024
A Darkened Tunnel~
Th caverns continue to stretch away as you step into this tunnel.  Your
light gives away what little details can be found in the room, such as small
rocks, but nothing out of the ordinary.  You may continue along in this
tunnel to the west or return to the main tunnel up the stairs.  
~
0 AD 0
D3
~
~
0 0 22025
D4
~
~
0 0 22005
S
#22025
A Darkened Tunnel~
Just like all the other tunnels, the monotony is beginning to get to you.
Darkness, eternal darkness, for just a second you would love to see the
light of day again and get out of thse cramped tunnels.  
~
0 AD 0 
D1
~
~
0 0 22024
D3
~
~
0 0 22026
S
#22026
A Bend in the Tunnel~
You've come to a sharp turn in the tunnel.  Exits lead both east and
north into darkness.  
~
0 AD 0  
D1
~
~
0 0 22025
D0
~
~
0 0 22027
S
#22027
A Bend in the Tunnel~
The shadowy tunnel bends here, leaving you exits to the north and
south.  
~
0 AD 0  
D0
~
~
0 0 22028
D2
~
~
0 0 22026
S
#22028
A Set of Stairs~
You reach the top of a set of stairs.  You hear what sounds like someone
moving at the bottom of the steps, but looking into the gloom it is
impossible to tell.  
~
0 AD 0  
D2
~
~
0 0 22027
D5
~
~
0 0 22029
S
#22029
The Bottom of the Stairs~
Stairs rise up above you into a higher tunnel.  The only exits available
appear to be up or north.  
~
0 AD 0  
D4
~
~
0 0 22028
D0
~
~
0 0 22030
S
#22030
A Darkened Tunnel~
Yet another dark tunnel in what seems like an endless amount of dark
tunnels.  A low growl is emitted from a room to the east, its inhabitant
must not be happy.  
~
0 AD 0 
D1
~
~
0 0 22031
D2
~
~
0 0 22029
S
#22031
A Dead End~
This room looks just like all the others except it seems to be serving as
a lair for some animal.  Various bones lie about the room causing you to
stumble several times.  
~
0 AD 0  
D3
~
~
0 0 22030
S
#22032
A Pitch Black Tunnel~
The stench of rotting corpses assaults you, as you step into this tunnel.
A dim light shines from farther down the tunnel, though you don't think
whatever is living here is going to be too friendly.  
~
0 AD 0 
D4
~
~
0 0 22019
D2
~
~
0 0 22033
S
#22033
A Pitch Black Tunnel~
The smell grows stronger the farther you walk down this corridor.  An
unholy laughter echos from farther down the tunnel forcing you to question
your bravery.  
~
0 AD 0  
D0
~
~
0 0 22032
D3
~
~
0 0 22034
S
#22034
A Pitch Black Tunnel~
The first thing you notice as you step into this room are the pieces of
flesh that appear freshly torn from a body.  From the horrible death cries
coming from the next room, you are quite certain that the flesh was torn
from a still living person.  
~
0 AD 0 
D3
~
~
0 0 22035
D1
~
~
0 0 22033
S
#22035
The Ghoul Lord's Den~
A horrid creature stands against the far wall eating a human corpse.  The
amount of blood spilled in the room makes you swoon, and you feel the sudden
desire to run as fast as posible away from this monster and its dinner.  
~
0 AD 0  
D1
~
~
0 0 22034
S
#22036
A Pitch Black Tunnel~
Yet another dark tunnel guides you through the caverns.  From around the
corner comes a slight shimmering light.  
~
0 AD 0 
D4
~
~
0 0 22022
D2
~
~
0 0 22037
S
#22037
A Crystal Cavern~
The walls of this cavern are covered in a clear crystaline substance.  A
faint light from the west illuminates the cavern in brilliant, flashing
colors that nearly blind you.  You may continue towards the light to the
west or return to the tunnel to the north.  
~
0 AD 0 
D3
~
~
0 0 22038
D0
~
~
0 0 22036
S
#22038
The Dragon's Lair~
Crystaline formations cover the walls of the cavern.  Your light reflects
beautiful colors throughout the chamber.  Unfortunately your light also
illuminates a sleeping dragon.  Perhaps you can sneak away before it notices
you.  
~
0 AD 0  
D1
~
~
0 0 22037
S
#22039
A Darkened Tunnel~
The tunnel you are in splits away from the main corridor and continues to
head in a south direction.  
~
0 AD 0 
D2
~
~
0 0 22040
D1
~
~
0 0 22021
S
#22040
A Darkened Tunnel~
The tunnel turns slightly here, granting you exits to the west or
north.  
~
0 AD 0 
D3
~
~
0 0 22041
D0
~
~
0 0 22039
S
#22041
The End of the Tunnel~
The tunnel drops sharply here, staring down the tunnel all you can see
are shadows, though the presence of evil seems to be growing stronger as you
descend through the caverns.  
~
0 AD 0 
D1
~
~
0 0 22040
D5
~
~
0 0 22042
S
#22042
A Long Cavern~
A long cavern spreads out to the east.  Stalagmites and other various
rock formations clutter the room to such a degree that it is sometimes hard
to walk.  
~
0 AD 0  
D1
~
~
0 0 22043
D4
~
~
0 0 22041
S
#22043
A Long Cavern~
The cavern continues to your east or west.  The beautiful colors that
line the rocks sometimes catch your attention, holding your eyes for minutes
at a time.  Fortunately for you it doesn't appear that anything has planned
to ambush you here as your attention is focussed on nature's magnificence.  
~
0 AD 0  
D1
~
~
0 0 22044
D3
~
~
0 0 22042
S
#22044
The End of the Cavern~
The natural rock formations come to an abrupt stop as you enter this
room.  The darkness present in the maze seems to be here to such a degree
that you feel blinded by the infinite amount of shadow.  The presence of
evil continues to grow stronger, you must be getting close.  
~
0 AD 0 
D3
~
~
0 0 22043
D5
~
~
0 0 22045
S
#22045
A Dimly Lit Tunnel~
You are nearly overcome with the presence of tremendous evil.  Howls of
torment can be heard far off in the distance.  The caverns continue to the
south, but ponder your mortality first, should you continue?  
~
0 D 0 
D2
~
~
0 0 22046
D4
~
~
0 0 22044
S
#22046
A Dimly Lit Tunnel~
The sound of rushing water seems to be coming from farther up the
corridor.  The evil assaulting your soul continues to get stronger with
every step you take.  You feel yourself tense, expecting maybe the ruler of
hell himself around the corner.  
~
0 D 0  
D0
~
~
0 0 22045
D1
~
~
0 0 22047
S
#22047
A Bend in the Tunnel~
The sound of rushing water gets louder, perhaps there is a stream or
river up ahead.  This part of the caverns seems to glow with an unholy
light, and although it is nice to have light again you start to think you
prefered the darkness over this.  
~
0 D 0  
D2
~
~
0 0 22048
D3
~
~
0 0 22046
S
#22048
A Dimly Lit Tunnel~
Light shines forth from the walls of this room, but it is an unnatural
and queer light.  The sound of a river is stronger now and you assume that
it can not be much farther up ahead.  You may continue through the caverns
to the south or return towards the exit, north.  
~
0 D 0 
D2
~
~
0 0 22049
D0
~
~
0 0 22047
S
#22049
The End of The Caverns~
CONGRATULATIONS!!!!  You've found the entrance to the River Styx, and
Hell. I am sure the demons look forward to having you over for dinner.   
~
0 D 0 
D0
~
~
0 0 22048
D2
~
~
0 0 10401
S
#0



#SPECIALS
M 22010 spec_breath_lightning Load to: A Deep Dragon
M 22012 spec_cast_cleric Load to: a Holy Cleric
M 22015 spec_cast_mage Load to: A Powerful Enchantress
S



#RESETS
M 0 22002 10 22001 1*Load A Wandering Ghost
M 0 22013 1 22002 1*Load A Well Armed Knight
E 0 22003 0 5 An ornate breast plate is loaded on the body of A Well Armed Knight
E 0 22011 0 16 A silver longsword is loaded wielded of A Well Armed Knight
M 0 22007 5 22003 1*Load a nupperibo
M 0 22002 10 22004 1*Load A Wandering Ghost
M 0 22007 5 22004 1*Load a nupperibo
M 0 22014 1 22006 1*Load A Halfling Thief
E 0 22005 0 14 A concealable wrist sheath is loaded on the left wrist of A Halfling Thief
M 0 22002 10 22007 1*Load A Wandering Ghost
M 0 22007 5 22008 1*Load a nupperibo
M 0 22006 5 22009 1*Load a lemure
M 0 22007 5 22011 1*Load a nupperibo
M 0 22002 10 22012 1*Load A Wandering Ghost
M 0 22006 5 22012 1*Load a lemure
M 0 22004 3 22013 1*Load a spectre
M 0 22007 5 22014 1*Load a nupperibo
M 0 22004 3 22016 1*Load a spectre
M 0 22002 10 22017 1*Load A Wandering Ghost
M 0 22005 5 22018 1*Load a ghoul
M 0 22002 10 22020 1*Load A Wandering Ghost
M 0 22015 1 22020 1*Load A Powerful Enchantress
E 0 22004 0 1 Ring of magic is loaded on the left finger of A Powerful Enchantress
M 0 22006 5 22021 1*Load a lemure
M 0 22005 5 22022 1*Load a ghoul
M 0 22003 2 22023 1*Load a Wicked Wraith
M 0 22002 10 22024 1*Load A Wandering Ghost
M 0 22012 1 22029 1*Load a Holy Cleric
E 0 22002 0 7 Leggings of speed is loaded on the legs of a Holy Cleric
G 0 22010 0 A vial of holy water is given to a Holy Cleric
M 0 22011 1 22031 1*Load an Undead Beast
E 0 22008 0 3 A bloody collar is loaded around the neck (1) of an Undead Beast
M 0 22005 5 22032 1*Load a ghoul
M 0 22002 10 22033 1*Load A Wandering Ghost
M 0 22005 5 22034 1*Load a ghoul
M 0 22009 1 22035 1*Load the ghoul lord
E 0 22007 0 17 The rod of rulership is loaded held in the hands of the ghoul lord
M 0 22004 3 22036 1*Load a spectre
M 0 22010 1 22038 1*Load A Deep Dragon
G 0 22000 0 Girdle of giant strength is given to A Deep Dragon
M 0 22005 5 22039 1*Load a ghoul
M 0 22003 2 22040 1*Load a Wicked Wraith
M 0 22006 5 22040 1*Load a lemure
M 0 22002 10 22041 1*Load A Wandering Ghost
M 0 22008 5 22041 1*Load a Spinagon
E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon
M 0 22006 5 22043 1*Load a lemure
M 0 22008 5 22043 1*Load a Spinagon
E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon
M 0 22008 5 22045 1*Load a Spinagon
E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon
M 0 22002 10 22046 1*Load A Wandering Ghost
M 0 22008 5 22047 1*Load a Spinagon
E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon
M 0 22008 5 22049 1*Load a Spinagon
E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon
S



#SHOPS
0

#OMPROGS
O 22000 wear_prog wear_prog_girdle_giant
O 22000 remove_prog remove_prog_girdle_giant
S

#OLIMITS
O 22005 3
O 22007 2
O 22000 2
S
#$