#AREA ryzen2.are~ Caverns~ {25 45} Ryzen Caverns~ 22000 22049 #MOBILES #22002 ghost wandering~ A Wandering Ghost~ A ghost wanders about, stuck in the realms between life and death ~ A shadow of its formal self, the ghost appears as it did in life, with the shape of a human body but an astral look to it. It is a soul which can not rest until destroyed and sent into the heavens. ~ human~ AG BTU -200 0 25 0 5d10+550 1d50+100 2d10+7 wrath -7 -7 -7 0 EFU 0 D N stand stand none 0 AHIMV ABCDEFGHIJK medium 0 #22003 wraith wicked~ a Wicked Wraith~ A wicked looking wraith stares at you, chilling your soul ~ The wraith floats slowly towards you, searching for a new soul to consume. ~ human~ AGO U -1000 0 34 0 9d80+1200 34d10+100 4d7+10 claw -11 -10 -11 5 CEFH 0 0 NY stand stand none 0 AHIMV ABCDEFGHIJK medium 0 #22004 ghastly spectre~ a spectre~ A ghastly spectre lurks nearby in the shadows. ~ This long dead spirit is now an evil creation that longs for your blood. ~ human~ AGO U -800 0 32 0 5d10+1000 2d20+1000 6d4+9 slash -10 -10 -10 4 CDFH 0 0 NYZ stand stand none 0 AHIMV ABCDEFGHIJK medium 0 #22005 ghoul~ a ghoul~ A ghoul stands here chewing on an old bone. ~ A disgusting undead creature that resembles a zombie, though much more ferocious. It carries around an old arm bone that it chews on constantly, tearing the last remnants of flesh from it for food. ~ human~ AGO 0 -950 0 36 0 5d25+1400 36d10+100 3d10+11 claw -12 -12 -12 3 CDHK 0 0 N stand stand none 500 AHIMV ABCDEFGHIJK medium 0 #22006 demon lemure lowest~ a lemure~ A lowly demon wanders slugishly forward. ~ A Lemure trudges slowly forward. Its morphous form not allowing it to move any faster than at a slow walk. ~ human~ AGO 0 -600 0 25 0 5d10+550 1d50+100 2d10+7 charge 0 0 0 0 CDF 0 0 NZ stand stand none 0 AHIMV ABCDEFGHIJK medium 0 #22007 nupperibo demon obese~ a nupperibo~ An obese demon wandering around aimlessly. ~ The next step up from lemures in the demon hierarchy, the nupperibos are disgusting. It's huge, obese form is disgusting, rolls of fat cover its entire body. ~ human~ AGO 0 -700 0 27 0 5d10+650 27d10+100 5d4+7 charge -8 -8 -8 6 CDF 0 0 NZ stand stand none 0 AHIMV ABCDEFGHIJK large 0 #22008 spinagon demon~ a Spinagon~ An imp-like demon flys towards you on leathery wings ~ The Spinagon looks much like a large imp. It's large leathery wings keep it aflight as it wields its monstrous spear, a blade that is sure to keep even the hardiest of warriors at bay. ~ human~ AGO T -1000 0 33 0 5d20+1200 39d10+1100 6d4+10 none -11 -11 -11 5 DEFIKN 0 0 N stand stand none 500 AHIMV ABCDEFGHIJK medium 0 #22009 ghoul lord~ the ghoul lord~ The ghoul lord stands here, ready to tear you apart. ~ Much like a normal ghoul but about two feet taller, the ghoul lord is a monstrous sight. His long snake-like tongue licks scaly lips as it looks at you. ~ human~ ABO J -1000 0 42 0 5d50+2250 42d10+4400 3d12+14 blast -14 -14 -14 0 CDEFHK 0 0 NZ stand stand male 800 AHIMV ABCDEFGHIJK large 0 #22010 dragon deep black~ A Deep Dragon~ A black deep dragon is napping here ~ With gleeming scales and razor sharp claws, the Deep Dragon is a mighty opponent. He must have been out hunting because he looks awfully tired now, well at least you get the first attack before he kills you. ~ dragon~ ABG T -800 0 45 0 10d100+3000 45d10+4100 8d4+16 claw -15 -15 -15 -1 CDEKM 0 HIJK F sleep stand male 20000 AHZc ADEFIKLPQUVX medium 0 #22011 beast undead~ an Undead Beast~ A mounstrous undead beast is here searching for dinner ~ A large undead beast stands here. Multiple bones stick through its rough hide, creating spear like points. Its skin has decayed away, leaving the ribs and organs exposed. ICK! ~ unique~ ABFGO Z -900 0 38 0 9d50+1600 38d10+4100 5d6+12 bite -13 -13 -13 3 CDEF 0 0 NY stand stand none 500 AGIV ACDEFJKQV large 0 #22012 cleric holy~ a Holy Cleric~ A cleric is here searching for his lost companions. ~ A cleric of the ancient legend, Ryzen. He appears to be lost in the caverns. From what he tells you he and his companions became seperated during a battle with undead. ~ human~ ABGQ 0 800 0 35 0 10d50+1300 40d10+4150 4d7+11 none -11 -11 -11 3 CEKLS 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #22013 knight~ A Well Armed Knight~ A knight in beautiful armor stands here looking lost ~ This young man wears the plate and sword of a grand knight. A large blue dragon is emblazoned on his plate and he wields his silver long sword with ease. ~ human~ AGT C 1000 0 26 0 5d10+600 26d10+1100 3d7+17 none -7 -7 -7 4 CEFIKS 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #22014 halfling thief~ A Halfling Thief~ A halfling thief peers around, looking for something to steal ~ Lost from his adventuring companions this little trouble maker is now just running around looking for things to slip into his purses. ~ halfling~ AGS J -400 0 29 0 6d12+778 29d10+1100 4d6+8 pierce -9 -9 -9 4 FJNS 0 0 Z stand stand male 1200 AHMV ABCDEFGHIJK small 0 #22015 powerful enchantress~ A Powerful Enchantress~ A powerful enchantress walks about searching for her comrades ~ A beautiful enchantress wanders around looking for her comrades who were lost after a fight. She seems to be quite confident in here magic and she wears a gorgeous ring on her finger. ~ human~ AGR H -600 0 31 0 10d10+928 50d10+2200 4d6+9 pierce 0 0 0 0 FNS 0 C 0 stand stand female 1000 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #22000 girdle giant strength~ girdle of giant strength~ A brilliant admantite girdle floats here.~ admantite~ armor BG AL 20 20 20 10 0 42 3 2000 P A 19 5 A 1 5 #22001 bone key carved~ a carved bone key~ A small bone key, carved from a giants finger bone, lies here.~ stone~ key 0 A 0 0 0 0 0 40 1 25 P #22002 leggings speed~ leggings of speed~ A set of glowing leather leggings lie here~ silver~ armor A AF 9 9 9 0 0 30 5 1000 P A 14 100 A 2 2 #22003 armor ornate plate~ an ornate breast plate~ A silver breast plate engraved in gold~ silver~ armor 0 AD 8 7 7 0 0 25 13 1200 P A 19 1 A 18 1 #22004 ring magic~ ring of magic~ A glowing ring covered in magical runes lies here.~ mithril~ armor AG AB 9 9 9 4 0 28 1 1000 P A 12 50 A 3 2 #22005 sheath wrist~ a concealable wrist sheath~ A large leather wrist sheath for a dagger lies here.~ leather~ container GY AM 10 0 0 5 50 26 2 500 P A 17 -10 A 2 2 A 19 4 A 18 4 #22006 spinagon spear~ a Spinagon's spear~ A long spear with a wickedly sharp blade.~ mithril~ weapon EG AN staff 5 8 thrust DEFH 35 9 1300 P A 19 6 A 18 2 #22007 rulership rod~ the Rod of Rulership~ A rod inscribed with words of command floats here.~ admantite~ armor ABG AO 13 12 12 5 0 38 5 5000 P A 18 4 A 13 100 A 19 7 #22008 collar bloody~ a bloody collar~ The bloody collar of a dead beast lies here~ gold~ armor G AC 12 12 12 6 0 36 7 800 P A 18 2 A 19 4 A 13 10 #22010 vial holy water~ a vial of holy water~ A glowing vial of holy water has been left here~ glass~ potion I AO 35 'bless' 'heal' '' '' 30 1 5600 P #22011 sword silver longsword long~ a silver longsword~ A silver longsword covered in mystical battle runes lies here~ silver~ weapon GI AN sword 5 5 slash D 23 4 1350 P A 18 1 A 19 3 A 4 1 #0 #ROOMS #22000 The Entrance to the Caverns~ You stand at the entrance to The Caverns of the Damned. What creatures await you in its shadowy corridors can only be guessed. Two dark tunnels lead east and west , into the caverns, from here. ~ 0 AD 0 D4 ~ ~ 0 0 29373 D1 ~ ~ 0 0 22002 D3 ~ ~ 0 0 22001 S #22001 A Darkened Tunnel~ The walls seem to project darkness into this shadowy tunnel making it hard to make out any details. All of the exits lead away into further darkness. ~ 0 AD 0 D5 ~ ~ 0 0 22008 D2 ~ ~ 0 0 22003 D1 ~ ~ 0 0 22000 S #22002 A Darkened Tunnel~ The great expanse of caverns spreads out before you. Three posible exits lead from this room, each one shrouded in darkness. ~ 0 AD 0 D5 ~ ~ 0 0 22011 D2 ~ ~ 0 0 22004 D3 ~ ~ 0 0 22000 S #22003 A Bend in the Tunnel~ The tunnel turns here slightly, both directions lead into shadows. ~ 0 AD 0 D2 ~ ~ 0 0 22005 D0 ~ ~ 0 0 22001 S #22004 A Bend in the Tunnel~ The tunnel turns sharply here. Directions lead south and north. ~ 0 AD 0 D2 ~ ~ 0 0 22006 D0 ~ ~ 0 0 22002 S #22005 A Darkened Tunnel~ Blackened tunnels spread out before you. Exits lead down, east, or north. ~ 0 AD 0 D5 ~ ~ 0 0 22024 D1 ~ ~ 0 0 22007 D0 ~ ~ 0 0 22003 S #22006 A Darkened Tunnel~ The total darkness of these corridors is frightening. For a moment you lose your footing and almost slip on something wet. Holding your light close to the ground you discover a pool of fresh blood. Exits lead down, north, and south. ~ 0 AD 0 D5 ~ ~ 0 0 22014 D2 ~ ~ 0 0 22007 D0 ~ ~ 0 0 22004 S #22007 A Bend in the Tunnel~ The shadowy tunnel continues to the east and west. ~ 0 AD 0 D1 ~ ~ 0 0 22006 D3 ~ ~ 0 0 22005 S #22008 A Darkened Tunnel~ You stand at the bottom of a flight of stairs. You are unable to make out any details in this poorly lit corridor, however an exit to the south is noticeable. ~ 0 AD 0 D4 ~ ~ 0 0 22001 D2 ~ ~ 0 0 22009 S #22009 A Darkened Tunnel~ You stand in a dark tunnel with exits leading two directions into blackness. ~ 0 AD 0 D3 ~ ~ 0 0 22010 D0 ~ ~ 0 0 22008 S #22010 The End of the Tunnel~ This shadowy corridor makes an abrupt stop here, the only exit leading back to the east. ~ 0 AD 0 D1 ~ ~ 0 0 22009 S #22011 A Darkened Tunnel~ A flight of stairs lead into darkness above you while a small tunnel heads east into further gloom. ~ 0 AD 0 D4 ~ ~ 0 0 22002 D1 ~ ~ 0 0 22012 S #22012 A Darkened Tunnel~ The total blackness of the caverns spreads out before you, shadowing everything in mystery. Exits lead west and south. ~ 0 AD 0 D2 ~ ~ 0 0 22013 D3 ~ ~ 0 0 22011 S #22013 The End of the Tunnel~ You have reached the end of the tunnel with nothing but a blank, stone wall standing in your way. The only exit is back to the north. ~ 0 AD 0 D0 ~ ~ 0 0 22012 S #22014 A Dimly Lit Cave~ You stand in an enormous cave that spreads out to the south and east. ~ 0 AD 0 D1 ~ ~ 0 0 22015 D2 ~ ~ 0 0 22016 D4 ~ ~ 0 0 22006 S #22015 In the Cave~ The cave begins to decrease in size at this end. The ceiling drops at a sharp angle forcing you to duck your head. A small tunnel leads to the south while the cave continues to the west. ~ 0 AD 0 D3 ~ ~ 0 0 22014 D2 ~ ~ 0 0 22017 S #22016 In the Cave~ The huge cave ends here in a huge room. The ceiling towers so far above you that it is nearly impossible to see it. You stare up into the darkness, pondering what kind of creatures could be hiding in those shadows. The only exit is north. ~ 0 AD 0 D0 ~ ~ 0 0 22014 S #22017 A Darkened Tunnel~ The small tunnel twists away through dark corridors, leaving you in question of your exact location. The tunnel leads north or south from here. ~ 0 AD 0 D2 ~ ~ 0 0 22018 D0 ~ ~ 0 0 22015 S #22018 A Branch in the Tunnel~ The tunnel branches off here in three directions. You may go north, east, or west. ~ 0 A 0 D1 ~ ~ 0 0 22020 D3 ~ ~ 0 0 22019 D0 ~ ~ 0 0 22017 S #22019 A Branch in the Tunnel~ The tunnel branches off in three directions here again. Directions lead south, down, and east. ~ 0 A 0 D2 ~ ~ 0 0 22021 D5 ~ ~ 0 0 22032 D1 ~ ~ 0 0 22018 S #22020 A Darkened Tunnel~ The shadowy tunnel continues to the south and west. You find yourself praying for the lost light of day as the darkness closes in on your soul. ~ 0 AD 0 D2 ~ ~ 0 0 22022 D3 ~ ~ 0 0 22018 S #22021 A Darkened Tunnel~ ~ 0 A 0 D0 ~ ~ 0 0 22019 D1 ~ ~ 0 0 22023 D3 ~ ~ 0 0 22039 S #22022 A Darkened Tunnel~ The caverns continue to spread out before you. Many times you have found yourself wandering in circles only to end up in another room that looks the same as all of the others. Exits lead north, down, and west from here. ~ 0 AD 0 D0 ~ ~ 0 0 22020 D5 ~ ~ 0 0 22036 D3 ~ ~ 0 0 22023 S #22023 A Bend in the Tunnel~ This small, dark tunnel turns sharply. The only exits appear to be east and west. ~ 0 AD 0 D1 ~ ~ 0 0 22022 D3 ~ ~ 0 0 22021 S #22024 A Darkened Tunnel~ Th caverns continue to stretch away as you step into this tunnel. Your light gives away what little details can be found in the room, such as small rocks, but nothing out of the ordinary. You may continue along in this tunnel to the west or return to the main tunnel up the stairs. ~ 0 AD 0 D3 ~ ~ 0 0 22025 D4 ~ ~ 0 0 22005 S #22025 A Darkened Tunnel~ Just like all the other tunnels, the monotony is beginning to get to you. Darkness, eternal darkness, for just a second you would love to see the light of day again and get out of thse cramped tunnels. ~ 0 AD 0 D1 ~ ~ 0 0 22024 D3 ~ ~ 0 0 22026 S #22026 A Bend in the Tunnel~ You've come to a sharp turn in the tunnel. Exits lead both east and north into darkness. ~ 0 AD 0 D1 ~ ~ 0 0 22025 D0 ~ ~ 0 0 22027 S #22027 A Bend in the Tunnel~ The shadowy tunnel bends here, leaving you exits to the north and south. ~ 0 AD 0 D0 ~ ~ 0 0 22028 D2 ~ ~ 0 0 22026 S #22028 A Set of Stairs~ You reach the top of a set of stairs. You hear what sounds like someone moving at the bottom of the steps, but looking into the gloom it is impossible to tell. ~ 0 AD 0 D2 ~ ~ 0 0 22027 D5 ~ ~ 0 0 22029 S #22029 The Bottom of the Stairs~ Stairs rise up above you into a higher tunnel. The only exits available appear to be up or north. ~ 0 AD 0 D4 ~ ~ 0 0 22028 D0 ~ ~ 0 0 22030 S #22030 A Darkened Tunnel~ Yet another dark tunnel in what seems like an endless amount of dark tunnels. A low growl is emitted from a room to the east, its inhabitant must not be happy. ~ 0 AD 0 D1 ~ ~ 0 0 22031 D2 ~ ~ 0 0 22029 S #22031 A Dead End~ This room looks just like all the others except it seems to be serving as a lair for some animal. Various bones lie about the room causing you to stumble several times. ~ 0 AD 0 D3 ~ ~ 0 0 22030 S #22032 A Pitch Black Tunnel~ The stench of rotting corpses assaults you, as you step into this tunnel. A dim light shines from farther down the tunnel, though you don't think whatever is living here is going to be too friendly. ~ 0 AD 0 D4 ~ ~ 0 0 22019 D2 ~ ~ 0 0 22033 S #22033 A Pitch Black Tunnel~ The smell grows stronger the farther you walk down this corridor. An unholy laughter echos from farther down the tunnel forcing you to question your bravery. ~ 0 AD 0 D0 ~ ~ 0 0 22032 D3 ~ ~ 0 0 22034 S #22034 A Pitch Black Tunnel~ The first thing you notice as you step into this room are the pieces of flesh that appear freshly torn from a body. From the horrible death cries coming from the next room, you are quite certain that the flesh was torn from a still living person. ~ 0 AD 0 D3 ~ ~ 0 0 22035 D1 ~ ~ 0 0 22033 S #22035 The Ghoul Lord's Den~ A horrid creature stands against the far wall eating a human corpse. The amount of blood spilled in the room makes you swoon, and you feel the sudden desire to run as fast as posible away from this monster and its dinner. ~ 0 AD 0 D1 ~ ~ 0 0 22034 S #22036 A Pitch Black Tunnel~ Yet another dark tunnel guides you through the caverns. From around the corner comes a slight shimmering light. ~ 0 AD 0 D4 ~ ~ 0 0 22022 D2 ~ ~ 0 0 22037 S #22037 A Crystal Cavern~ The walls of this cavern are covered in a clear crystaline substance. A faint light from the west illuminates the cavern in brilliant, flashing colors that nearly blind you. You may continue towards the light to the west or return to the tunnel to the north. ~ 0 AD 0 D3 ~ ~ 0 0 22038 D0 ~ ~ 0 0 22036 S #22038 The Dragon's Lair~ Crystaline formations cover the walls of the cavern. Your light reflects beautiful colors throughout the chamber. Unfortunately your light also illuminates a sleeping dragon. Perhaps you can sneak away before it notices you. ~ 0 AD 0 D1 ~ ~ 0 0 22037 S #22039 A Darkened Tunnel~ The tunnel you are in splits away from the main corridor and continues to head in a south direction. ~ 0 AD 0 D2 ~ ~ 0 0 22040 D1 ~ ~ 0 0 22021 S #22040 A Darkened Tunnel~ The tunnel turns slightly here, granting you exits to the west or north. ~ 0 AD 0 D3 ~ ~ 0 0 22041 D0 ~ ~ 0 0 22039 S #22041 The End of the Tunnel~ The tunnel drops sharply here, staring down the tunnel all you can see are shadows, though the presence of evil seems to be growing stronger as you descend through the caverns. ~ 0 AD 0 D1 ~ ~ 0 0 22040 D5 ~ ~ 0 0 22042 S #22042 A Long Cavern~ A long cavern spreads out to the east. Stalagmites and other various rock formations clutter the room to such a degree that it is sometimes hard to walk. ~ 0 AD 0 D1 ~ ~ 0 0 22043 D4 ~ ~ 0 0 22041 S #22043 A Long Cavern~ The cavern continues to your east or west. The beautiful colors that line the rocks sometimes catch your attention, holding your eyes for minutes at a time. Fortunately for you it doesn't appear that anything has planned to ambush you here as your attention is focussed on nature's magnificence. ~ 0 AD 0 D1 ~ ~ 0 0 22044 D3 ~ ~ 0 0 22042 S #22044 The End of the Cavern~ The natural rock formations come to an abrupt stop as you enter this room. The darkness present in the maze seems to be here to such a degree that you feel blinded by the infinite amount of shadow. The presence of evil continues to grow stronger, you must be getting close. ~ 0 AD 0 D3 ~ ~ 0 0 22043 D5 ~ ~ 0 0 22045 S #22045 A Dimly Lit Tunnel~ You are nearly overcome with the presence of tremendous evil. Howls of torment can be heard far off in the distance. The caverns continue to the south, but ponder your mortality first, should you continue? ~ 0 D 0 D2 ~ ~ 0 0 22046 D4 ~ ~ 0 0 22044 S #22046 A Dimly Lit Tunnel~ The sound of rushing water seems to be coming from farther up the corridor. The evil assaulting your soul continues to get stronger with every step you take. You feel yourself tense, expecting maybe the ruler of hell himself around the corner. ~ 0 D 0 D0 ~ ~ 0 0 22045 D1 ~ ~ 0 0 22047 S #22047 A Bend in the Tunnel~ The sound of rushing water gets louder, perhaps there is a stream or river up ahead. This part of the caverns seems to glow with an unholy light, and although it is nice to have light again you start to think you prefered the darkness over this. ~ 0 D 0 D2 ~ ~ 0 0 22048 D3 ~ ~ 0 0 22046 S #22048 A Dimly Lit Tunnel~ Light shines forth from the walls of this room, but it is an unnatural and queer light. The sound of a river is stronger now and you assume that it can not be much farther up ahead. You may continue through the caverns to the south or return towards the exit, north. ~ 0 D 0 D2 ~ ~ 0 0 22049 D0 ~ ~ 0 0 22047 S #22049 The End of The Caverns~ CONGRATULATIONS!!!! You've found the entrance to the River Styx, and Hell. I am sure the demons look forward to having you over for dinner. ~ 0 D 0 D0 ~ ~ 0 0 22048 D2 ~ ~ 0 0 10401 S #0 #SPECIALS M 22010 spec_breath_lightning Load to: A Deep Dragon M 22012 spec_cast_cleric Load to: a Holy Cleric M 22015 spec_cast_mage Load to: A Powerful Enchantress S #RESETS M 0 22002 10 22001 1*Load A Wandering Ghost M 0 22013 1 22002 1*Load A Well Armed Knight E 0 22003 0 5 An ornate breast plate is loaded on the body of A Well Armed Knight E 0 22011 0 16 A silver longsword is loaded wielded of A Well Armed Knight M 0 22007 5 22003 1*Load a nupperibo M 0 22002 10 22004 1*Load A Wandering Ghost M 0 22007 5 22004 1*Load a nupperibo M 0 22014 1 22006 1*Load A Halfling Thief E 0 22005 0 14 A concealable wrist sheath is loaded on the left wrist of A Halfling Thief M 0 22002 10 22007 1*Load A Wandering Ghost M 0 22007 5 22008 1*Load a nupperibo M 0 22006 5 22009 1*Load a lemure M 0 22007 5 22011 1*Load a nupperibo M 0 22002 10 22012 1*Load A Wandering Ghost M 0 22006 5 22012 1*Load a lemure M 0 22004 3 22013 1*Load a spectre M 0 22007 5 22014 1*Load a nupperibo M 0 22004 3 22016 1*Load a spectre M 0 22002 10 22017 1*Load A Wandering Ghost M 0 22005 5 22018 1*Load a ghoul M 0 22002 10 22020 1*Load A Wandering Ghost M 0 22015 1 22020 1*Load A Powerful Enchantress E 0 22004 0 1 Ring of magic is loaded on the left finger of A Powerful Enchantress M 0 22006 5 22021 1*Load a lemure M 0 22005 5 22022 1*Load a ghoul M 0 22003 2 22023 1*Load a Wicked Wraith M 0 22002 10 22024 1*Load A Wandering Ghost M 0 22012 1 22029 1*Load a Holy Cleric E 0 22002 0 7 Leggings of speed is loaded on the legs of a Holy Cleric G 0 22010 0 A vial of holy water is given to a Holy Cleric M 0 22011 1 22031 1*Load an Undead Beast E 0 22008 0 3 A bloody collar is loaded around the neck (1) of an Undead Beast M 0 22005 5 22032 1*Load a ghoul M 0 22002 10 22033 1*Load A Wandering Ghost M 0 22005 5 22034 1*Load a ghoul M 0 22009 1 22035 1*Load the ghoul lord E 0 22007 0 17 The rod of rulership is loaded held in the hands of the ghoul lord M 0 22004 3 22036 1*Load a spectre M 0 22010 1 22038 1*Load A Deep Dragon G 0 22000 0 Girdle of giant strength is given to A Deep Dragon M 0 22005 5 22039 1*Load a ghoul M 0 22003 2 22040 1*Load a Wicked Wraith M 0 22006 5 22040 1*Load a lemure M 0 22002 10 22041 1*Load A Wandering Ghost M 0 22008 5 22041 1*Load a Spinagon E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon M 0 22006 5 22043 1*Load a lemure M 0 22008 5 22043 1*Load a Spinagon E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon M 0 22008 5 22045 1*Load a Spinagon E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon M 0 22002 10 22046 1*Load A Wandering Ghost M 0 22008 5 22047 1*Load a Spinagon E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon M 0 22008 5 22049 1*Load a Spinagon E 0 22006 0 16 A spinagon's spear is loaded wielded of a Spinagon S #SHOPS 0 #OMPROGS O 22000 wear_prog wear_prog_girdle_giant O 22000 remove_prog remove_prog_girdle_giant S #OLIMITS O 22005 3 O 22007 2 O 22000 2 S #$