anatolia3.0_cleaned/gods/
#AREA
freeport.are~
Freeport~
{ 8 53} Lok     Freeport~
29201 29276



#MOBILES
#29201
lizard blue-tongued~
the blue-tongued lizard~
A blue-tongued lizard hisses at you.
~
The blue-tongued lizard measures some 18" from head to tail,
is very quick, and has sharp pointy teeth.
~
lizard~
ACEHX 0 0 0 
8 0 2d7+96 5d5+100 1d7+2 bite         
3 3 3 8
FHMR 0 L I 
stand stand none 0
AGXc ACDEFHKPQV small 0
#29202
lizard red-tongued~
the red-tongued lizard~
A red-tongued lizard hisses at you.
~
The red-tongued lizard measures some 18" from head to tail,
is very quick, and has sharp pointy teeth.
~
lizard~
ACEHX 0 0 0 
9 0 2d6+110 5d5+100 1d8+2 bite        
2 2 2 7
HMR 0 L I
stand stand none 0
AGXc ACDEFHKQV small 0
#29203
lizard green-tongued~
the green-tongued lizard~
A green-tongued lizard hisses at you.
~
The green-tongued lizard measures some 18" from head to tail,
is very quick, and has sharp pointy teeth.
~
lizard~
ACEHX 0 0 0 
8 0 2d7+96 5d5+100 1d7+2 bite         
3 3 3 8
FHMR 0 L I
stand stand none 0
AGXc ACDEFHKQV small 0
#29204
watchman man old sailor~
the watchman of Widow's Cape~
An old sailor is here tending the watchfire.
~
You strike up a conversation with the watchman. He tells you that
he has noticed several craft entering and leaving Freeport harbor
at night, but when he reported it, nobody seemed to care.
~
human~
ABCEX 0 300 0
12 0 2d10+150 5d5+100 1d10+3 slash   
0 0 0 7
EFNU 0 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#29205
fisherman man~
the fisherman~
A fisherman with a long cane pole angles here.
~
You strike up a conversation with the fisherman. He tells you that
you really should try the blue-tongued lizards which hide in the
jetty rocks.
~
human~
ABCEX 0 200 0
10 0  2d7+121 5d5+100 2d4+2 pierce        
1 1 1 7
EFNU 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium 0
#29206
longshoreman worker dock man~
the longshoreman~
A dock worker is here lifting a heavy crate.
~
The dockworker is dressed in loose-fitting cotton clothing and uses
a rope to lift the heavy crate.
~
human~
ACEX 0 0 0
9 0 2d6+110 5d5+100 1d8+2 slash        
2 2 2 7
EFNU 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium 0
#29207
harbormaster man~
the harbormaster~
The harbormaster is here asking you what you have to declare.
~
The harbormaster is an old hand at this, and doesn't put up with
any crap from you. Give him his list or go to the brig.
~
human~
ABCE 0 0 0
29 0 6d12+778 5d5+1000 2d12+8 slash    
-9 -9 -9 3
EFNU 0 0 0
stand stand male 300
AHMV ABCDEFGHIJK medium 0
#29208
citizen freeport~
the citizen of Freeport~
A citizen of Freeport walks along, whistling a sailing song.
~
The citizen is dressed in light cotton clothing and sandals.
~
human~
ACEX 0 200 0
10 0  2d7+121 5d5+100 2d4+2 pierce         
1 1 1 7
EFNU 0 0 0 
stand stand male 15
AHMV ABCDEFGHIJK medium 0
#29209
child laughing~
the laughing child~
A small child is laughing and playing a game here.
~
The child is dressed in a white cotton shirt.
~
human~
ACEX 0 500 0
7 0 2d6+85 5d5+100 1d8+1 pierce        
4 4 4 8
EFNU 0 0 0 
stand stand female 1
AHMV ABCDEFGHIJK medium 0
#29210
wife sailor's~
the sailor's wife~
A sailor's wife asks you to keep her company while her
husband is away at sea.
~
The sailor's wife is dressed in a simple cotton dress,
and has hair bleached blond by the sun and the sea.
~
human~
ACEX 0 100 0
9 0 2d6+110 5d5+100 1d8+2 slash        
2 2 2 7
EFNU 0 0 0 
stand stand female 3
AHMV ABCDEFGHIJK medium 0
#29211
shipbuilder master~
the master shipbuilder~
The master shipbuilder is here, working on a new prototype.
~
After introducing yourself and the usual small talk, you 
find out from the master shipbuilder that he has been recently
commissioned to build 3 triremes, boats which offer little 
cargo storage, but excellent raiding speed.
~
human~
ABCE 0 300 0
95 0 50d10+22500 5d5+5000 12d15+68 slash
-71 -71 -71 -37
EFNU 0 0 0 
stand stand male 8000
AHMV ABCDEFGHIJK medium 0
#29212
apprentice shipbuilder~
the apprentice shipbuilder~
An apprentice shipbuilder is here applying pitch to a seam.
~
The apprentice shipbuilder is a young boy dressed in a dirty
grey smock.
~
human~
ABCE 0 300 0
7 0 2d6+85 5d5+100 1d8+1 slash         
4 4 4 8
EFNU 0 0 0 
stand stand male 18
AHMV ABCDEFGHIJK medium 0
#29213
overseer warehouse~
the warehouse overseer~
The warehouse overseer is here, yelling at a longshoreman.
~
The warehouse overseer complains about the shoddy record keeping
of his employees. Why just this last month the records show 60 missing
crates bound for destinations around the world.
~
human~
ABCE 0 300 0
34 0 10d10+1200 5d5+1000 4d7+10 slash
-11 -11 -11 3
EFNU 0 0 0 
stand stand male 340
AHMV ABCDEFGHIJK medium 0
#29214
patrolman harbor~
the harbor patrolman~
The harbor patrol is here, so you better behave.
~
The harbor patrolman is dressed in light armor. He is well armed
though, and looks like he is in no mood for your crap.
~
human~
ACEX 0 500 0
20 0 3d9+333 5d5+1000 2d8+5 pound     
-4 -4 -4 5
EFNU 0 0 0 
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#29215
teamster~
the teamster~
A teamster is here, taking a wagonload of cargo to the wharf.
~
The teamster drives his single mule with a long whip and foul language.
~
human~
ACEX 0 0 0 
13 0 2d10+170 5d5+100 2d5+3 slash    
-1 -1 -1 6
EFNU 0 0 0 
stand stand male 70
AHMV ABCDEFGHIJK medium 0
#29216
lefty~
Lefty, owner of the Sunken Pirate~
Lefty, owner of the Sunken Pirate, dispenses food and drink here.
~
When you ask about the recent gossip, Lefty tells you that he heard
a shady looking bunch talking about how Oglethorpe the master merchant
had sold out Freeport to the pirates.
~
human~
ABCDE 0 600 0
95 0 50d10+22500 5d5+5000 12d15+68 slash
-71 -71 -71 -37
EFNU 0 0 0 
stand stand male 10000
AHMV ABCDEFGHIJK medium 0
#29217
anwar~
Anwar, proprietor of the Emporium~
Anwar is here offering exotic goods for your inspection.
~
You flip Anwar a gold coin. He holds out his hand for more. You give
him 50 gold. He tells you that he has access to some goods which are
very cheap in which you might be interested. When you scoff at his
fenced goods, Anwar clams up.
~
elf~
ABCEV J -300 0
95 0 50d10+22500 5d5+5000 12d15+68 slash
-71 -71 -71 -37
EFNU 0 B Z
stand stand male 15000
AHMV ABCDEFGHIJK medium 0
#29218
raedner dwarf dwarven smith~
Raedner the dwarven smith~
A dwarven smith hammers on a suit of plate armor here.
~
Raedner gladly accepts a pull from your ale skin. As he wipes his brow,
he begins a story about how he thinks the last election was rigged, since
nobody he had talked to voted for Mayor Friendly. He offers to repair your
armor.
~
dwarf~
ABCESV J 700 0
94 0 50d10+21500 5d5+5000 10d18+66 slash
-69 -69 -69 -35
EFNU 0 CLQ R
stand stand male 15000
AHMV ABCDEFGHIJK medium 0
#29219
samantha~
Samantha, witch of the Mystic Eye~
Samantha, witch of the Mystic Eye displays her ample goods for you.
~
Samantha bats her eyes at you with no shame at all. She propositions you
for some indecent activity. You accept to pump her for more information.
She lets slip that Lord Mourning was seen recently in her shop. She offers
to identify anything you may have.
~
human~
ABCERV 0 -700 0
94 0 50d10+21500 5d5+5000 10d18+66 pierce
-69 -69 -69 -35
EFNU 0 0 0
stand stand female 15000
AHMV ABCDEFGHIJK medium 0
#29220
apprentice merchant~
the apprentice merchant~
An apprentice merchant tries to interest you in a trip to Dunkeldorf.
~
The apprentice is trying to fill his docket for the evening's tide. He
wears a simple yellow smock.
~
human~
ABCE 0 200 0
7 0 2d6+85 5d5+100 1d8+1 pierce        
4 4 4 8
EFNU 0 0 0
stand stand male 300
AHMV ABCDEFGHIJK medium 0
#29221
ceres merchant~
Ceres, merchant of the 3rd chair~
Ceres, master merchant of the 3rd chair greets you with a warm smile.
~
You strike up a conversation with Ceres. He tells you that he was recently
threatened by Oglethorpe (1st chair) when he brought up the subject of
missing records of the guild.
~
human~
ABCEN 0 400 0
46 0 25d10+3250 5d5+1000 6d6+16 slash
-16 -16 -16 2
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#29222
elken banker~
Elken, banker of Freeport~
Elken, banker of Freeport awaits your next deposit.
~
Elken seems to squirm and shift when you begin gentle inquiries into
the strange happenings of Freeport. He excuses himself and goes to
talk to a teller, who in turn leaves the bank in a hurry.
~
human~
ABCE 0 -500 0
49 0 50d10+4000 5d5+1000 4d10+18 pierce
-19 -19 -19 1
EFNU 0 0 0 
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#29224
cadet young~
the young cadet~
A young cadet stops to offer you assistance.
~
You strike up a conversation, and he tells you of the rigors of the
Naval academy. He relays a funny story of how during last summers
sailors games he took his girl off to a secret tunnel from Freeport
bay, and wound up sinking his boat and having to swim back, missing
the final race.
~
human~
ABCE 0 400 0
14 0  2d10+190 5d5+100 1d12+3 pound   
-1 -1 -1 6
EFNU 0 0 0 
stand stand male 10
AHMV ABCDEFGHIJK medium 0
#29225
whitecap old salt~
Whitecap, 8th Admiral of Freeport~
An old salt sits here smoking his pipe.
~
You offer Whitecap some honey gold pipe tobacco. He smiles, kicks back,
and lights up his pipe. An hour later, you are much wiser in the ways of the
sea. He also tells you of how recently he has grown concerned for the
first admiral of Freeport, Blacksail, who has acquired an addiction to
devil weed.
~
human~
ABCEPQ 0 900 0
49 0 50d10+4000 5d5+1000 4d10+18 pierce
-19 -19 -19 1
EFNU 0 0 0 
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#29226
mayor friendly~
Mayor Friendly~
Mayor Friendly greets you with a smile and a handshake.
~
When you begin to subtly inquire about the strange happenings in Freeport
Mayor Friendly gets nervous and clams up. You notice that he keeps looking
at a white marble statue.
~
human~
ABCE 0 -700 0
44 0 25d10+2750 5d5+1000 8d4+15 pierce
-15 -15 -15 2
EFNU 0 0 0 
stand stand male 6000
AHMV ABCDEFGHIJK medium 0
#29227
midge innkeeper~
Midge, the innkeeper of the Crew's Quarters~
Midge, the innkeeper of the Crew's Quarters offers you a wholesome meal.
~
Midge sits down with you as you have the meal, as her business right now
has been slow. She tells you that her business has steadily declined for
the last 6 years. Recently her business picked up again. In fact, she 
just last month had a week stay by a very rich visitor named Lord Vulture.
~
human~
ABCE 0 400 0
94 0 50d10+21500 5d5+5000 10d18+66 pound
-69 -69 -69 -35
EFNU 0 0 0 
stand stand female 9000
AHMV ABCDEFGHIJK medium 0
#29228
sailor scruffy pirate~
the scruffy pirate~
A scruffy sailor labors here to unload crates.
~
The sailor reeks of rum and the sea.
~
human~
ACEX 0 -200 0
45 0 25d10+3000 5d5+1000 8d4+16 slash
-15 -15 -15 2
EFNU 0 0 0 
stand stand male 45
AHMV ABCDEFGHIJK medium 0
#29229
guard stoic pirate~
the pirate guard~
A stoic guard stands here, barring the way.
~
The guard is heavily armed and moves with military 
precision.
~
human~
ABCEF 0 -600 0
46 0 25d10+3250 5d5+1000 6d6+16 pierce
-16 -16 -16 2
EFNU 0 0 0 
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#29230
blacksail admiral~
Admiral Blacksail~
Admiral Blacksail is here, shivering from his addiction to devil weed.
~
You confront Blacksail with his villainy. He begs for your mercy. He
claims Mourning forced him into his present addiction, and threatens
to cut him off from all devil weed unless he complies with his every
whim.
~
human~
ABCE 0 -200 0
47 0 25d10+3500 5d5+1000 6d6+17 slash
-17 -17 -17 2
EFNU 0 0 0 
stand stand male 250
AHMV ABCDEFGHIJK medium 0
#29231
oglethorpe master merchant~
Oglethorpe, 1st Master Merchant of Freeport~
Oglethorpe, the 1st Master Merchant of Freeport, startles at your presence!
~
Oglethorpe, when faced with your accusations proudly admits to skimming
off profits from his information scandal and ties to the pirate lords.
He laughs at your puny attempts to frighten him, and vows your slow, cold
torture. With that, he laughs and eats a blue lizard tongue.
~
human~
ABCE 0 -1000 0
47 0 25d10+3500 5d5+1000 6d6+17 slash
-17 -17 -17 2
EFNU 0 0 0 
stand stand male 1500
AHMV ABCDEFGHIJK medium 0
#29232
mourning lord~
Lord Mourning~
Lord Mourning, the secret 6th Pirate Lord laughs at you!
~
Bah! Who are you to threaten me? I was sinking navies when you were a mere
strapling on your mother's teat! I will destroy you! And if not me, then
someone else, for every one of us you kill, 2 more sprout up to take my
place! With that Lord Mourning draws his saber and eats a blue lizard 
tongue.
~
human~
ABCE H -1000 0
52 0 50d10+4750 5d5+5000 6d7+20 slash
-22 -22 -22 0
EFNU 0 0 0 
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#29233
sailor drunken~
the drunken sailor~
A drunken sailor staggers here.
~
The drunken sailor has been a long time away at sea, and this is his
first day back in port. His wandering drunk shows on his clothing. Here
a stain from the red wine he had this morning. There is the gravy from
the meat he had for lunch.
~
human~
ACEX 0 0 0
8 0 2d7+96 5d5+100 1d7+2 pound         
3 3 3 8
EFNU 0 0 0 
stand stand male 10
AHMV ABCDEFGHIJK medium 0
#0



#OBJECTS
#29201
key old~
an old key~
An old key is lying on the ground.
~
iron~
key 0 A
0 0 0 0 0
44 1 440 P
#29202
tongue blue lizard~
a blue lizard tongue~
A blue lizard tongue is here.
~
flesh~
pill 0 A
10 'sanctuary' '' '' ''
8 1 2450 P
#29203
tongue red lizard~
a red lizard tongue~
A red lizard tongue is here.
~
flesh~
pill 0 A
10 'poison' '' '' ''
9 1 90 P
#29204
tongue green lizard~
a green lizard tongue~
A green lizard tongue is here.
~
flesh~
pill 0 A
10 'curse' '' '' ''
8 1 80 P
#29205
watchfire~
a watchfire~
A watchfire is here, burning brightly.
~
unknown~
light A AO
0 0 999 0 0
10 20 100 P
#29206
pole fishing~
a fishing pole~
A fishing pole is here, hooked and baited.
~
wood~
weapon 0 AN
0 3 5 4 0
10 3 100 P
#29207
notebook~
a notebook~
A notebook has been left here.
~
vellum~
treasure G AO
0 0 0 0 0
29 4 290 P
#29208
globe patrol~
a patrol globe~
A glowing globe has been left here.
~
glass~
light A AO
0 0 999 0 0
20 5 200 P
A
24 -5
#29209
mail scale~
scale mail~
A suit of scale mail is here.
~
iron~
armor G AD
7 7 7 0 0
20 20 200 P
#29210
trident~
a trident~
A trident has been left here.
~
wood~
weapon G AN
3 5 5 2 0
20 9 200 P
A
19 3
#29211
pie meat~
a steaming meat pie~
A steaming meat pie is here.
~
flesh~
food 0 A
8 8 0 0 0
0 2 5 P
#29212
grog sailor's~
a mug of sailor's grog~
A mug of sailor's grog is here.
~
glass~
drink 0 A
2 2 'water' 0 0
0 2 10 P
#29213
wafer holy~
a holy wafer~
A holy wafer is here.
~
flesh~
pill G A
15 'bless' '' '' ''
5 1 2550 P
#29214
plate silver~
a silver plate~
A silver plate has been left here.
~
silver~
treasure 0 A
0 0 0 0 0
15 8 300 P
#29215
tapestry~
a tapestry~
A tapestry has been left here.
~
cloth~
treasure 0 A
0 0 0 0 0
15 30 150 P
E
tapestry~
The tapestry is of knights locked in battle in the Battleplain
of Arden.
~
#29216
armor emerald~
emerald armor~
A suit of emerald armor is here.
~
stone~
armor G AD
13 13 13 10 0
46 40 2000 P
A
17 -30
#29217
hammer dwarven thrower~
a dwarven thrower~
A dwarven throwing hammer is here.
~
unknown~
weapon GP AN
4 9 5 0 0
40 20 1500 P
A
18 4
A
19 4
#29218
sleeves elven chainmail~
elven chainmail sleeves~
A set of elven chainmail sleeves is here.
~
mithril~
armor G AI
5 5 5 5 0
10 4 100 P
#29219
leggings elven chainmail~
elven chainmail leggings~
A pair of elven chainmail leggings is here.
~
mithril~
armor GQ AF
5 5 5 5 0
10 5 100 P
#29220
wine red~
a glass of Freeport burgundy~
A glass of Freeport Burgundy is here.
~
leather~
drink 0 A
1 1 'red wine' 0 0
0 1 10 P
#29221
wine white~
a glass of Freeport chablis~
A glass of Freeport Chablis is here.
~
glass~
drink 0 A
1 1 'white wine' 0 0
46 1 20 P
#29222
dumplings plate gravy~
a plate of gravy and dumplings~
A plate of gravy and dumplings is here.
~
flesh~
food 0 A
5 5 0 0 0
0 2 14 P
#29223
crate~
a huge box crate~
A huge box crate is here.
~
wood~
trash 0 A
0 0 0 0 0
7 100 70 P
#29224
ship moored~
a moored ship~
A moored ship is here.
~
wood~
boat 0 0
0 0 0 0 0
7 100 70 P
#29225
wristguard emerald~
an emerald wristguard~
An emerald wristguard is here.
~
stone~
armor G AM
12 12 12 6 0
46 10 3500 P
A
17 -20
#29226
longsword emerald~
an emerald longsword~
An emerald longsword is here.
~
stone~
weapon G AN
1 5 10 3 0
46 10 3200 P
A
17 -10
#29227
helm emerald~
an emerald helm~
An emerald helm is here.
~
stone~
armor G AE
12 12 12 6 0
46 15 1800 P
A
17 -10
#29228
weed devil's~
a pinch of devil's weed~
A pinch of devil's weed is here.
~
cloth~
pill G A
40 'poison' '' '' ''
45 1 450 P
#29229
cape admiral's~
an admiral's cape~
A cape with the emblem of Freeport is here.
~
cloth~
armor GI ACD
12 12 12 6 0
45 10 3200 P
A
18 2
A
19 2
A
17 -20
A
23 -5
A
24 -5
#29230
signet ring freeport~
an admiral's signet~
A ring with the seal of Freeport is here.
~
gold~
armor G AB
12 12 12 6 0
45 1 1800 P
A
14 100
A
18 6
A
19 3
#29231
purse heavy~
a very heavy purse~
A very heavy purse is here.
~
leather~
money 0 A
800 0 0 0 0
47 100 470 P
#29232
boots bladed~
bladed boots~
A pair of boots with a spring action blade lie here.
~
leather~
armor 0 AG
17 17 17 9 0
52 5 3900 P
A
19 5
A
18 5
#29233
cape dimensional~
a dimensional cape~
A hole in reality lies here.
~
unknown~
armor G AC
13 13 13 13 0
52 3 5000 P
A
1 1
A
2 1
A
3 1
A
4 1
A
5 1
A
12 20
A
13 20
A
19 5
#29234
stone troll~
the troll stone~
A stone covered in green icor lies here.~
glass~
staff FG AO
55 10 8 'sanctuary' 0
52 1 3000 P
#0



#ROOMS
#29201
Dusk's Edge~
You have reached the point of Freeport isle, a place locals 
call Dusk's edge. There is an ivory statue of a dolphin entering the 
water from a great leap is here.
~
0 0 5  
E
statue~
The statue shows the Dolphin as it is entering the water. The inscription 
reads `When Dolphin was created at the dawn of time, she leaped forth from 
the water with great joy, and the water which fell from her back became the 
isle of Freeport.
~
D1
On the rock jetty~
~
0 -1 29202
D3
Land Ho!!~
~
0 -1 14501
S
#29202
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D2
On the rock jetty~
~
0 -1 29203
D3
On the rock jetty~
~
0 -1 29201
S
#29203
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the rock jetty~
~
0 -1 29202
D2
On the rock jetty~
~
0 -1 29204
S
#29204
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the rock jetty~
~
0 -1 29203
D1
On the wharf~
~
0 -1 29206
D2
Wharf road~
~
0 -1 29205
S
#29205
Wharf Road~
You are on the stone paved wharf road. To your south is a rock jetty upon
which the waves crash. Traffic from the warehouse to the west travels to
the wharf via wharf road.
~
0 0 1  
D0
On the rock jetty~
~
0 -1 29204
D1
Wharf road~
~
0 -1 29207
S
#29206
On the Wharf~
You are on the wharf of Freeport, where ships dock and load. The docks 
are busy today as any day, for the commerce of the seas knows no holiday.
To the north of you the harbor of Freeport stretches.
~
0 0 2  
D1
On the wharf~
~
0 -1 29208
D2
Wharf road~
~
0 -1 29207
D3
On the jetty~
~
0 -1 29204
S
#29207
Wharf Road~
You are on the stone paved wharf road. To your south is a rock jetty upon
which the waves crash. Traffic from the warehouse to the west travels to
the wharf via wharf road.
~
0 0 1  
D0
On the wharf~
~
0 -1 29206
D1
Wharf road~
~
0 -1 29209
D3
You see the wharf~
~
0 -1 29205
S
#29208
On the Wharf~
You are on the wharf of Freeport, where ships dock and load. The docks 
are busy today as any day, for the commerce of the seas knows no holiday.
To the north of you the harbor of Freeport stretches.
~
0 0 2 
D1
On the wharf~
~
0 -1 29212
D2
Wharf road~
~
0 -1 29209
D3
On the jetty~
~
0 -1 29206
S
#29209
Wharf Road~
You are on the stone paved wharf road. To your south is a rock jetty upon
which the waves crash. Traffic from the warehouse to the west travels to
the wharf via wharf road.
~
0 0 1  
D0
On the wharf~
~
0 -1 29208
D1
Wharf road~
~
0 -1 29213
D2
On the rock jetty~
~
0 -1 29210
D3
Wharf road~
~
0 -1 29207
S
#29210
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash 
and spray a salt mist into the air. Gulls wheel in the sky above you, 
having flown from their perches upon seeing you.
~
0 0 4  
D0
Wharf road~
~
0 -1 29209
D1
On the rock jetty~
~
0 -1 29214
S
#29211
On the Wharf~
You are on the wharf of Freeport, where ships dock and load. The docks 
are busy today as any day, for the commerce of the seas knows no holiday.
To the north of you the harbor of Freeport stretches.
~
0 0 2 
D1
On the wharf~
~
0 -1 29217
D2
On the wharf~
~
0 -1 29212
S
#29212
On the Wharf~
You are on the wharf of Freeport, where ships dock and load. The docks 
are busy today as any day, for the commerce of the seas knows no holiday.
To the north of you the harbor of Freeport stretches.
~
0 0 2  
D0
On the wharf~
~
0 -1 29211
D1
Wharf road~
~
0 -1 29218
D2
Wharf road~
~
0 -1 29213
D3
On the wharf~
~
0 -1 29208
S
#29213
Wharf Road~
You are on the stone paved wharf road. To your south is a rock jetty upon
which the waves crash. Traffic from the warehouse to the west travels to
the wharf via wharf road.
~
0 0 1  
D0
On the wharf~
~
0 -1 29212
D1
Wharf road~
~
0 -1 29219
D2
On the rock jetty~
~
0 -1 29214
D3
Wharf road~
~
0 -1 29209
S
#29214
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash 
and spray a salt mist into the air. Gulls wheel in the sky above you, 
having flown from their perches upon seeing you.
~
0 0 4  
D0
Wharf road~
~
0 -1 29213
D2
Widow's Cape~
~
0 -1 29215
D3
On the Rock Jetty~
~
0 -1 29210
S
#29215
Widow's Cape~
You have climbed the rocks of widows cape, and can see the violent southern 
shoals which have claimed many a ship. A watchfire is kept burning here at 
night to warn sailors.
~
0 0 5  
D0
On the rock jetty~
~
0 -1 29214
S
#29216
On the Wharf~
You are on the wharf of Freeport, where ships dock and load. The docks 
are busy today as any day, for the commerce of the seas knows no holiday.
~
0 0 2  
D1
On the wharf~
~
0 -1 29221
D2
On the wharf~
~
0 -1 29217
S
#29217
On the Wharf~
You are on the wharf of Freeport, where ships dock and load. The docks 
are busy today as any day, for the commerce of the seas knows no holiday.
To the north of you the harbor of Freeport stretches.
~
0 0 2  
D0
On the wharf~
~
0 -1 29216
D1
Wharf road~
~
0 -1 29222
D2
Wharf road~
~
0 -1 29218
D3
On the wharf~
~
0 -1 29211
S
#29218
Wharf Road~
You are on the stone paved wharf road. Here you see a ship being hauled up 
to dry dock for repairs. Traffic from the warehouse to the west travels to
the wharf via wharf road.
~
0 0 1  
D0
On the wharf~
~
0 -1 29217
D1
Wharf road~
~
0 -1 29223
D2
Wharf road~
~
0 -1 29219
D3
On the wharf~
~
0 -1 29212
S
#29219
Wharf Road~
You are on the stone paved wharf road. To your south is a rock jetty upon
which the waves crash. Traffic from the warehouse to the west travels to
the wharf via wharf road.
~
0 0 1  
D0
Wharf road~
~
0 -1 29218
D1
Freeport village~
~
0 -1 29224
D3
Wharf road~
~
0 -1 29213
S
#29220
On the Wharf~
You are on the wharf of Freeport, where ships dock and load. The docks 
are busy today as any day, for the commerce of the seas knows no holiday.
To the north of you the harbor of Freeport stretches.
~
0 0 2  
D1
On the rock jetty~
~
0 -1 29226
D2
Wharf road~
~
0 -1 29221
S
#29221
Wharf Road~
You are on the stone paved wharf road. Traffic from the warehouse to the 
west travels to the wharf via wharf road. To your immediate east is the
shipyards, where you can hear the sounds of construction.
~
0 0 1  
D0
On the wharf~
~
0 -1 29220
D1
Shipyards~
~
0 -1 29227
D2
Wharf road~
~
0 -1 29222
D3
On the wharf~
~
0 -1 29216
S
#29222
Wharf Road~
You are on the stone paved wharf road. Traffic from the warehouse to the 
west travels to the wharf via wharf road. To your immediate east you see
the road to the city of Freeport.
~
0 0 1  
D0
Wharf road~
~
0 -1 29221
D1
The road to the city of Freeport~
~
0 -1 29228
D2
Wharf road~
~
0 -1 29223
D3
On the wharf~
~
0 -1 29217
S
#29223
Wharf Road~
You are on the stone paved wharf road. Traffic from the warehouse to the west travels to
the wharf via wharf road. Immediately to the east you see the mercantile
warehouse, where crates of goods are in temporary storage for shipping.
~
0 0 1  
D0
Wharf road~
~
0 -1 29222
D1
Warehouse~
~
0 -1 29229
D2
Freeport village~
~
0 -1 29224
D3
Wharf road~
~
0 -1 29218
S
#29224
Freeport Village~
You stand in the burrows of Freeport, where all the sailors and merchants
families live. The houses are made of the local stone and have slate roofs.
The closer the houses are to the city, the more beautiful and grandiose they
become. Down next to the jetty where flooding is likely, live the poorest
families, in temporary shacks which are prone to flooding. A small road leads
east into the village.
~
0 C 4  
D0
Wharf road~
~
0 -1 29223
D1
Freeport village~
~
0 -1 29243
D3
Wharf road~
~
0 -1 29219
S
#29225
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the Rock Jetty~
~
0 -1 29237
D2
On the rock jetty~
~
0 -1 29226
S
#29226
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the rock jetty~
~
0 -1 29225
D1
On the rock jetty~
~
0 -1 29230
D2
Shipyards~
~
0 -1 29227
D3
On the wharf~
~
0 -1 29220
S
#29227
The Shipyards~
You are in the shipyards of Freeport. About you in dry storage are many
vessels either in repair or in the process of being developed. Of particular
interest is the deep-keeled prototype vessel currently under construction.
You get the sense that sailing as you know it is about to change. Many of
the islanders are employed here, and ages range from the youthful 12 year
old apprentice, to the grizzled old shipwrights.
~
0 0 0  
D0
On the rock jetty~
~
0 -1 29226
D1
On the rock jetty~
~
0 -1 29231
D2
On the rode to Freeport city~
~
0 -1 29228
D3
Wharf road~
~
0 -1 29221
S
#29228
On the Road to Freeport City~
You are on a stone paved road which rises up the hill to Freeport City.
The city itself has been built on the highest part of the island. The city
has walls, made of the local slate and a mortar joint. Roads stretch off
north to the shipyards, east to Freeport village, south to the mercantile
warehouse, and westward wharf road continues along the harbor.
~
0 C 1  
D0
The shipyards~
~
0 -1 29227
D1
Freeport village~
~
0 -1 29232
D2
The mercantile warehouse~
~
0 -1 29229
D3
Wharf road~
~
0 -1 29222
D4
The city gates~
~
0 -1 29246
S
#29229
The Mercantile Warehouse~
You dodge porters and errand boys in the whirling mayhem of the mercantile
warehouse. Longshoremen load crates of cargo into horse drawn carts and 
lead the teams down to the wharf for embarking vessels. The cargomaster
signals to his apprentices in a strange sign language of the merchants
guild. You get caught up in the excitement of the warehouse, and lend a
hand to two struggling boys.
~
0 0 0  
D0
The road to the city of Freeport~
~
0 -1 29228
D3
Wharf road~
~
0 -1 29223
S
#29230
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D2
On the rock jetty~
~
0 -1 29231
D3
On the rock jetty~
~
0 -1 29226
S
#29231
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the rock jetty~
~
0 -1 29230
D1
On the rock jetty~
~
0 -1 29233
D2
Freeport village~
~
0 -1 29232
D3
Shipyards~
~
0 -1 29227
S
#29232
Freeport village~
You stand in the burrows of Freeport, where all the sailors and merchants
families live. The houses are made of the local stone and have slate roofs.
The closer the houses are to the city, the more beautiful and grandiose they
become. Down next to the jetty where flooding is likely, live the poorest
families, in temporary shacks which are prone to flooding. The road to the
city of Freeport is to your west.
~
0 C 4  
D0
On the rock jetty~
~
0 -1 29231
D2
Freeport village~
~
0 -1 29245
D3
The road to Freeport city~
~
0 -1 29228
S
#29233
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4 
D1
On the rock jetty~
~
0 -1 29234
D3
On the rock jetty~
~
0 -1 29231
S
#29234
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D2
On the rock jetty~
~
0 -1 29235
D3
On the rock jetty~
~
0 -1 29233
S
#29235
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the rock jetty~
~
0 -1 29234
D1
On the rock jetty~
~
0 -1 29236
S
#29236
Dawn's Edge~
You have reached the easternmost point of Freeport isle, a place locals call 
Dawn's edge. There is an ivory statue of a dolphin leaping out of the water 
here. To the east you see the corner of the world.
~
0 0 5  
E
statue~
The statue shows the Dolphin as it is rising out of the water. The 
inscription reads `When Dolphin was created at the dawn of time, she 
leaped forth from the water with great joy, and the water which fell 
from her back became the isle of Freeport'
~
D1
The corner of the World~
~
0 -1 14001
D3
On the rock jetty~
~
0 -1 29235
S
#29237
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D2
On the Rock Jetty~
~
0 -1 29225
D3
On the rock jetty~
~
0 -1 29238
S
#29238
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the rock jetty~
~
0 -1 29239
D1
On the rock jetty~
~
0 -1 29237
S
#29239
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D2
On the rock jetty~
~
0 -1 29238
D3
On the rock jetty~
~
0 -1 29240
S
#29240
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D1
On the rock jetty~
~
0 -1 29239
D3
On the rock jetty~
~
0 -1 29241
S
#29241
On the Rock Jetty~
You walk along the rock jetty of the isle of Freeport. The waves crash and 
spray a salt mist into the air. Gulls wheel in the sky above you, having 
flown from their perches upon seeing you.
~
0 0 4  
D0
On the rock jetty~
~
0 -1 29242
D1
On the rock jetty~
~
0 -1 29240
S
#29242
Northpoint~
You have reached the end of the jetty at a place called Northpoint. Here 
long swells from the northeast crash with great force upon the island. You 
see why the island has been reinforced with a rock jetty- without it, it 
would rapidly erode.
~
0 0 5  
D2
On the rock jetty~
~
0 -1 29241
S
#29243
Freeport Village~
You stand in the burrows of Freeport, where all the sailors and merchants
families live. The houses are made of the local stone and have slate roofs.
The closer the houses are to the city, the more beautiful and grandiose they
become. Down next to the jetty where flooding is likely, live the poorest
families, in temporary shacks which are prone to flooding. To the north is 
the mercantile warehouse.
~
0 0 4  
D1
Freeport village~
~
0 -1 29244
D3
Freeport village~
~
0 -1 29224
S
#29244
Freeport Village~
You have reached the heart of Freeport village. Sailors wives wave at
you and ask you to join them for tea. Children run along the main street
playing sailors and pirates. There is a small church here at the point
on the shore.
~
0 0 4  
D0
Freeport village~
~
0 -1 29245
D3
Freeport village~
~
0 -1 29243
S
#29245
Freeport Village~
You stand in the burrows of Freeport, where all the sailors and merchants
families live. The houses are made of the local stone and have slate roofs.
The closer the houses are to the city, the more beautiful and grandiose they
become. Down next to the jetty where flooding is likely, live the poorest
families, in temporary shacks which are prone to flooding. To the west is 
the mercantile warehouse.
~
0 0 4 
D0
Freeport village~
~
0 -1 29232
D2
Freeport village~
~
0 -1 29244
S
#29246
The Gates of Freeport~
You stand at the famed bronze gates of Freeport, built on the thriving
commerce of the city. From here you have a commanding view of the island
and the harbor. You stop and rest, watching the Liola Lew hoist anchor
and sail off with her cargo into the seas. Yes, you think you could get
used to life here on Freeport. Commerce lane goes south through the city
gates.
~
0 C 1  
D2
Commerce lane~
gates bronze~
1 -1 29247
D5
The road to the island~
~
0 -1 29228
S
#29247
Commerce Street~
You stroll down bustling Commerce street, taking in the sights, sounds,
and smells of the Jewel of the Pirate Seas, as Freeport is often called.
To your east is the Sunken Pirate, the local watering hole, and to the
west is the Emporium, a store of exotic goods. Commerce street continues
south.
~
0 0 1  
D0
The gates of Freeport~
~
0 -1 29246
D1
The Sunken Pirate~
~
0 -1 29248
D2
Commerce Street~
~
0 -1 29250
D3
The Emporium~
~
0 -1 29249
S
#29248
The Sunken Pirate~
Here, amid the reek of spilled beer, bad cigars, and other unmentionable
smells lies an endearing little bar done up in a nautical theme. The jolly
roger flies over the main bar, where the local beer and wine is served
as the locals like it- warm. Waitresses clad in little wiggle between
the packed tables to the delight of their naval and mercantile clientele.
An unleavened spiced bread called Pilas is served hot and in generous portions
in wicker baskets.
~
0 D 0  
D3
Commerce Street~
~
0 -1 29247
S
#29249
The Emporium~
This warehouse-sized store is packed to the ceiling with goods from
several lands. Bolts of cloth, silver plates and utensils, lanterns
candles, rugs, etc. dazzle you. Several store boys work the floor, helping
their customers.
~
0 D 0  
D1
Commerce Street~
~
0 -1 29247
S
#29250
Commerce Street~
You stroll down bustling Commerce street, taking in the sights, sounds,
and smells of the Jewel of the Pirate Seas, as Freeport is often called.
To the east is the Bronze Scabbard, the shop of the armourer of Freeport.
To the west is the Mystic Eye, a famed magic shop. Commerce street continues
north and south.
~
0 0 1  
D0
Commerce Street~
~
0 -1 29247
D1
The Bronze Scabbard~
~
0 -1 29251
D2
The town square~
~
0 -1 29253
D3
The Mystic Eye~
~
0 -1 29252
S
#29251
The Bronze Scabbard~
The Bronze Scabbard is actually a front store for the blacksmith the 
metalworkers of Freeport. The bulk of the commissions come from the
Captains guild and the shipyards, where most of the arms of Freeport
are made. In their spare time the metalworkers make various trinkets
for the local citizenry and tourists.
~
0 D 0  
D3
Commerce Street~
~
0 -1 29250
S
#29252
The Mystic Eye~
Your head swims in the exotic fumes emitted by the candles of this shop.
Several lamps on display change from color to color, in addition to the
everlasting variety. Scrolls and books are stored in a glass cabinet behind
the counter.
~
0 D 0  
D1
Commerce Street~
~
0 -1 29250
S
#29253
The Town Square of Freeport~
You are in the broad town square of Freeport, which measures 100 yds by 100
yds. Small outdoor cafes have set up shop in the square, catering to 
their people watching customers. To the south is the town hall, where
the famed waterclock of Freeport chimes the martial song of the Captains
guild every hour. To the east, Naval street runs to the Captains guild at
the end, and to the west Shippers Lane goes to the Merchants guild. Commerce
street leads northwards out of the city.
~
0 K 1  
D0
Commerce Street~
~
0 -1 29250
D1
Naval Street~
~
0 -1 29254
D2
Town hall~
~
0 -1 29256
D3
Shippers lane~
~
0 -1 29255
S
#29254
Naval Street~
You stand on Naval street, which has been paved with engraved stones,
each stone commemorating a naval engagement in the city's history. Cadets
drill at the end of the street, marching up and down, over and over in
tight formation. To the south is an inn called The Crew's Quarters.
~
0 0 1  
D1
Naval Street~
~
0 -1 29276
D2
The Crew's Quarters~
~
0 -1 29257
D3
Town square~
~
0 -1 29253
S
#29255
Shipper's Lane~
You walk Shippers lane. Two story houses press closely to the to the
street and people bustle back and forth. To the south is the bank of 
Freeport.
~
0 0 1  
D1
Town square~
~
0 -1 29253
D2
~
~
0 0 29258
D3
Shipper's lane~
~
0 -1 29259
S
#29256
Town Hall~
You stand inside the town hall of the city of Freeport. Town hall
is arranged for meetings. To your left are the 9 captains chairs, where
the representatives of the Captains guild sit. To your right are the
5 chairs of the merchants guild. Ahead, in the center, is where the mayor
sits. Around you are many wooden benches upon which townsmen may sit and
participate in the meetings. The role of the mayor is as arbitrator, and
he is freely elected by popular vote. White marble statues are displayed
in alcoves about the hall.
~
0 D 0  
E
statues~
The statues are of past mayors of the city. As you examine them more
closely, you notice one of them shows signs of having been moved across the 
floor many many times. You try to move it, but the statue is held in place
by a locking mechanism.
~
D0
Town square~
~
0 -1 29253
D5
A secret passage~
statue~
1 29201 29264
S
#29257
The Crew's Quarters~
You are inside a homely inn. Here in the giant common room, a fire roars
in the stone fireplace, and patrons sip wine next to it. Rooms are available
for let, starting at 50 G a night. The tables are made of a thickly varnished
and dark stained oak, the walls are paneled, and the windows facing the
street resemble portholes. This is a popular meeting place for the captains
when they have foreign visitors.
~
0 D 0  
D0
Naval Street~
~
0 -1 29254
S
#29258
The Bank of Freeport~
You stand inside the stout walls of the bank of Freeport. There is a 
continual stream of customers entering and depositing vast sums of money in
the well guarded vault. The bank is faring well, as you can judge by
the amount of gilding inside the building.
~
0 CD 0 
D0
~
~
0 0 29255
S
#29259
Shipper's Lane~
You walk Shippers lane. Two story houses press closely to the to the
street and people bustle back and forth. To the north is the mercantile
school, and to the south is the merchant's guild.
~
0 0 1  
D0
The mercantile school~
~
0 -1 29260
D1
Shipper's lane~
~
0 -1 29255
D2
The merchant's guild~
~
0 -1 29261
S
#29260
The Mercantile School~
You stand in the courtyard of the mercantile school of Freeport. It is 
here that young boys master the subtleties of profit and trade. Scribes
record the latest buy and sell rates of commodities around the world upon
the rolls of the school. This school is one of the main reasons for the
economic dominance of Freeport of world trade.
~
0 D 0  
D2
Shipper's Lane~
~
0 -1 29259
S
#29261
The Merchant's Guild~
You have entered the grand arch of the merchants guild of Freeport. It is
here that the master traders conduct their business of contracting with
captains for the transport of cargo to remote destinations. Each member of
the merchant's guild tithes to the guild, money which is used to not
only maintain the guild proper, but also to open new markets in foreign
lands. The guild masters command much respect, wealth, and power throughout
the world. Guild matters are decided by a vote, scaled by the wealth of
each master. The 5 richest masters make up the council of 5, and argue on
the guilds behalf in contractual negotiations in town meetings. It has been
said that the council of 5 collectively owns one quarter of the world's 
wealth.
~
0 D 0  
D0
Shipper's Lane~
~
0 -1 29259
S
#29262
The Naval Academy~
You stand on the grounds of the renowned naval academy of Freeport, the
training grounds for the worlds captains. Young boys are taught for a
period of 8 years the art of sailing, and finish their apprenticeship onboard
actual military vessels. The academy has a long tradition of turning out
fine sailors. Most cadets eventually become captains of their own vessels
and under contract to the Merchants guild.
~
0 D 0  
D2
Naval Street~
~
0 -1 29276
S
#29263
The Captains Guild~
Here in the halls of the Captains guild, the worlds shipping begins and
ends. The guild was founded over 300 years ago to represent the collective
interests of the ship owners. To be a member, one must demonstrate the 
clear title to at least one vessel. Ahead of you is the great hall where
the guild holds its meetings. Votes in the guild are based weighted by
the number of vessels the captain has. The richest men with the most ships
fill the 9 seats of honor in the guild, and are called the Admirals. It has
been said that they control one third of the world's shipping.
~
0 D 0  
D0
Naval Street~
~
0 -1 29276
S
#29264
On a Secret Staircase~
You follow a secret staircase south and downward underground. The stairs
are wet and mossy. Far below you hear the sounds of men loading a ship.
The old torch sconces on the wall have not been used in years. There is 
a sign on the wall.
~
0 AD 4 
E
sign wall~
{45 53} Lok  Hall of the 6th Pirate Lord
~
D2
On a secret staircase~
~
0 -1 29265
D4
Through the secret door~
statue~
1 29201 29256
S
#29265
On a Secret Staircase~
You follow a secret staircase south and downward underground. The stairs
are wet and mossy. Far below you hear the sounds of men loading a ship.
The old torch sconces on the wall have not been used in years.
~
0 AD 4  
D0
On a secret staircase~
~
0 -1 29264
D2
On a secret staircase~
~
0 -1 29267
S
#29267
In the Hidden Cavern~
You have discovered a hidden underground cavern. In the center of the
room is a deep pool in which several triremes have been moored. 
Laughing sailors are unloading cargo from one of the ships. You quickly
disguise yourself as one of the sailors.
~
0 D 0  
D0
On a secret staircase~
~
0 -1 29265
D1
In the hidden cavern~
~
0 -1 29269
D2
In the hidden cavern~
~
0 -1 29268
S
#29268
In the Hidden Cavern~
You walk along the shore of an underground water cave in which several
triremes have been moored, one of which is being unloaded. You sneak
unnoticed behind several CRATES which have been recently off-loaded.
~
0 D 0  
E
crates~
These crates are marked with a destination of Solace. That's funny. What
are they doing here?
~
D0
In the hidden cavern~
~
0 -1 29267
D1
In the hidden harbor~
~
0 -1 29275
D2
In the hidden cavern~
~
0 -1 29273
S
#29269
In the Hidden Cavern~
You walk along the shore of an underground water cave in which several
triremes have been moored, one of which is being unloaded. You sneak
unnoticed behind several CRATES which have been recently off-loaded. To
the north of you is a guarded door.
~
0 D 0  
E
crates~
These crates are marked with a destination of Antharia. That's funny. What
are they doing here?
~
D0
Through the guarded door~
door~
1 -1 29270
D1
In the hidden cavern~
~
0 -1 29271
D2
In the hidden harbor~
~
0 -1 29275
D3
In the hidden cavern~
~
0 -1 29267
S
#29270
In The Secret Cave of the 6th Pirate Lord~
You have boldly entered the secret cave of the 6th pirate lord. About
you the evidence of his terrible crimes abounds. Here is a pilfered
shipping schedule, duplicated on scrolls addressed to the other pirate
lords. There is a cargo list of several missing merchant vessels. On the
desk is a scroll of the departure time, vessel name, and destination of
a rich noble. Yes you have discovered the kingpin of the pirate lords,
the man who has terrorized commerce for a decade. What will you do about 
it?
~
0 D 0  
D2
Through the door~
door~
1 -1 29269
S
#29271
In the Hidden Cavern~
You walk along the shore of an underground water cave in which several
triremes have been moored, one of which is being unloaded. You sneak
unnoticed behind several CRATES which have been recently off-loaded.
~
0 D 0  
E
crates~
These crates are marked with a destination of the Shire. That's funny. What
are they doing here?
~
D2
In the hidden cavern~
~
0 -1 29272
D3
In the hidden cavern~
~
0 -1 29269
S
#29272
In the Hidden Cavern~
You walk along the shore of an underground water cave in which several
triremes have been moored, one of which is being unloaded. You sneak
unnoticed behind several CRATES which have been recently off-loaded.
~
0 D 0  
E
crates~
These crates are marked with a destination of Camelot. That's funny. What
are they doing here?
~
D0
In the hidden cavern~
~
0 -1 29271
D2
In the hidden cavern~
~
0 -1 29274
D3
In the hidden harbor~
~
0 -1 29275
S
#29273
In the Hidden Cavern~
You walk along the shore of an underground water cave in which several
triremes have been moored, one of which is being unloaded. You sneak
unnoticed behind several CRATES which have been recently off-loaded. To 
the south of you the waterway leaves the cavern through a tunnel which
U's in a long curve.
~
0 D 0  
E
crates~
These crates are marked with a destination of Dunkeldorf. That's funny. What
are they doing here?
~
D0
In the hidden cavern~
~
0 -1 29268
S
#29274
In the Hidden Cavern~
You walk along the shore of an underground water cave in which several
triremes have been moored, one of which is being unloaded. You sneak
unnoticed behind several CRATES which have been recently off-loaded.
~
0 D 0  
E
crates~
These crates are marked with a destination of Malancandra. That's funny. What
are they doing here?
~
D0
In the hidden cavern~
~
0 -1 29272
S
#29275
On the Hidden Harbor~
You bob in the waters of the hidden harbor among several docked triremes.
You can dock in any cardinal direction except south, where the harbor
turns into a dark tunnel which bends around to the west. There is a small
buoy floating here.
~
0 0 7  
E
buoy~
{45 53} Lok   The hall of the 6th Pirate Lord
~
D0
On the docks~
~
0 -1 29269
D1
On the docks~
~
0 -1 29272
D3
On the docks~
~
0 -1 29268
S
#29276
Naval Street~
You stand on Naval street, which has been paved with engraved stones,
each stone commemorating a naval engagement in the city's history. Cadets
drill at the end of the street, marching up and down, over and over in
tight formation. To the north is the Naval Academy, and to the south
is the Captains guild.
~
0 0 1  
D0
The naval academy~
~
0 -1 29262
D2
The Captains guild~
~
0 -1 29263
D3
Naval Street~
~
0 -1 29254
S
#0



#SPECIALS
M 29230 spec_poison Load to: Admiral Blacksail
M 29231 spec_poison Load to: Oglethorpe, 1st Master Merchant of Freeport
M 29232 spec_poison Load to: Lord Mourning
S



#RESETS
D 0 29256 5 2 The down door of Town Hall is closed and locked
D 0 29264 4 2 The up door of On a Secret Staircase is closed and locked
D 0 29269 0 1 The north door of In the Hidden Cavern is closed
*D 0 29275 4 1 The up door of On the Hidden Harbor is closed
M 0 29202 2 29203 1*Load the red-tongued lizard
G 0 29203 0 A red lizard tongue is given to the red-tongued lizard
M 0 29206 5 29206 1*Load the longshoreman
O 0 29223 0 29206 A huge box crate loaded to On the Wharf
O 0 29224 0 29206 A moored ship loaded to On the Wharf
M 0 29208 5 29207 1*Load the citizen of Freeport
M 0 29208 5 29208 1*Load the citizen of Freeport
O 0 29223 0 29208 A huge box crate loaded to On the Wharf
O 0 29223 0 29208 A huge box crate loaded to On the Wharf
O 0 29224 0 29208 A moored ship loaded to On the Wharf
M 0 29203 2 29210 1*Load the green-tongued lizard
G 0 29204 0 A green lizard tongue is given to the green-tongued lizard
M 0 29206 5 29211 1*Load the longshoreman
M 0 29214 3 29213 1*Load the harbor patrolman
E 0 29208 0 0 A patrol globe is loaded as a light of the harbor patrolman
E 0 29209 0 5 Scale mail is loaded on the body of the harbor patrolman
E 0 29210 0 16 A trident is loaded wielded of the harbor patrolman
M 0 29204 1 29215 1*Load the watchman of Widow's Cape
O 0 29205 0 29215 A watchfire loaded to Widow's Cape
M 0 29207 1 29216 1*Load the harbormaster
G 0 29207 0 A notebook is given to the harbormaster
M 0 29214 3 29217 1*Load the harbor patrolman
E 0 29208 0 0 A patrol globe is loaded as a light of the harbor patrolman
E 0 29209 0 5 Scale mail is loaded on the body of the harbor patrolman
E 0 29210 0 16 A trident is loaded wielded of the harbor patrolman
M 0 29206 5 29220 1*Load the longshoreman
O 0 29223 0 29220 A huge box crate loaded to On the Wharf
O 0 29224 0 29220 A moored ship loaded to On the Wharf
M 0 29215 2 29223 1*Load the teamster
M 0 29211 1 29227 1*Load the master shipbuilder
M 0 29212 1 29227 1*Load the apprentice shipbuilder
M 0 29206 5 29229 1*Load the longshoreman
M 0 29213 1 29229 1*Load the warehouse overseer
G 0 29207 0 A notebook is given to the warehouse overseer
O 0 29223 0 29229 A huge box crate loaded to The Mercantile Warehouse
O 0 29223 0 29229 A huge box crate loaded to The Mercantile Warehouse
M 0 29202 2 29230 1*Load the red-tongued lizard
G 0 29203 0 A red lizard tongue is given to the red-tongued lizard
M 0 29203 2 29235 1*Load the green-tongued lizard
G 0 29204 0 A green lizard tongue is given to the green-tongued lizard
M 0 29201 2 29240 1*Load the blue-tongued lizard
G 0 29202 0 A blue lizard tongue is given to the blue-tongued lizard
M 0 29205 1 29242 1*Load the fisherman
E 0 29206 0 16 A fishing pole is loaded wielded of the fisherman
M 0 29208 5 29243 1*Load the citizen of Freeport
M 0 29210 2 29244 1*Load the sailor's wife
M 0 29209 2 29245 1*Load the laughing child
M 0 29233 2 29248 1*Load the drunken sailor
M 0 29216 1 29248 1*Load Lefty, owner of the Sunken Pirate
G 0 29211 0 A steaming meat pie is given to Lefty, owner of the Sunken Pirate
G 0 29212 0 A mug of sailor's grog is given to Lefty, owner of the Sunken Pirate
M 0 29217 1 29249 1*Load Anwar, proprietor of the Emporium
G 0 29213 0 A holy wafer is given to Anwar, proprietor of the Emporium
G 0 29214 0 A silver plate is given to Anwar, proprietor of the Emporium
G 0 29215 0 A tapestry is given to Anwar, proprietor of the Emporium
M 0 29214 3 29250 1*Load the harbor patrolman
E 0 29208 0 0 A patrol globe is loaded as a light of the harbor patrolman
E 0 29209 0 5 Scale mail is loaded on the body of the harbor patrolman
E 0 29210 0 16 A trident is loaded wielded of the harbor patrolman
M 0 29218 1 29251 1*Load Raedner the dwarven smith
G 0 29216 0 Emerald armor is given to Raedner the dwarven smith
G 0 29217 0 A dwarven thrower is given to Raedner the dwarven smith
M 0 29208 5 29252 1*Load the citizen of Freeport
M 0 29219 1 29252 1*Load Samantha, witch of the Mystic Eye
G 0 29218 0 Elven chainmail sleeves is given to Samantha, witch of the Mystic Eye
G 0 29219 0 Elven chainmail leggings is given to Samantha, witch of the Mystic Eye
M 0 29208 5 29253 1*Load the citizen of Freeport
M 0 29209 2 29253 1*Load the laughing child
M 0 29210 2 29255 1*Load the sailor's wife
M 0 29226 1 29256 1*Load Mayor Friendly
G 0 29201 0 An old key is given to Mayor Friendly
M 0 29227 1 29257 1*Load Midge, the innkeeper of the Crew's Quarters
G 0 29220 0 A glass of freeport burgundy is given to Midge, the innkeeper of the Crew's Quarters
G 0 29221 0 A glass of freeport chablis is given to Midge, the innkeeper of the Crew's Quarters
G 0 29222 0 A plate of gravy and dumplings is given to Midge, the innkeeper of the Crew's Quarters
M 0 29233 2 29257 1*Load the drunken sailor
M 0 29222 1 29258 1*Load Elken, banker of Freeport
M 0 29220 1 29260 1*Load the apprentice merchant
M 0 29221 1 29261 1*Load Ceres, merchant of the 3rd chair
G 0 29221 0 A glass of freeport chablis is given to Ceres, merchant of the 3rd chair
M 0 29224 1 29262 1*Load the young cadet
M 0 29225 1 29263 1*Load Whitecap, 8th Admiral of Freeport
E 0 29229 0 12 An admiral's cape is loaded about the shoulders of Whitecap, 8th Admiral of Freeport
E 0 29230 0 2 An admiral's signet is loaded on the right finger of Whitecap, 8th Admiral of Freeport
M 0 29229 2 29265 1*Load the pirate guard
E 0 29225 0 14 An emerald wristguard is loaded on the left wrist of the pirate guard
E 0 29226 0 16 An emerald longsword is loaded wielded of the pirate guard
E 0 29227 0 6 An emerald helm is loaded over the head of the pirate guard
O 0 29223 0 29268 A huge box crate loaded to In the Hidden Cavern
M 0 29229 2 29269 1*Load the pirate guard
E 0 29225 0 14 An emerald wristguard is loaded on the left wrist of the pirate guard
E 0 29226 0 16 An emerald longsword is loaded wielded of the pirate guard
E 0 29227 0 6 An emerald helm is loaded over the head of the pirate guard
O 0 29223 0 29269 A huge box crate loaded to In the Hidden Cavern
M 0 29231 1 29270 1*Load Oglethorpe, 1st Master Merchant of Freeport
G 0 29231 0 A very heavy purse is given to Oglethorpe, 1st Master Merchant of Freeport
M 0 29232 1 29270 1*Load Lord Mourning
E 0 29232 0 8 Bladed boots is loaded on the feet of Lord Mourning
E 0 29233 0 3 A dimensional cape is loaded around the neck (1) of Lord Mourning
E 0 29234 0 17 The troll stone is loaded held in the hands of Lord Mourning
M 0 29228 1 29272 1*Load the scruffy pirate
E 0 29229 0 12 An admiral's cape is loaded about the shoulders of the scruffy pirate
E 0 29230 0 2 An admiral's signet is loaded on the right finger of the scruffy pirate
G 0 29228 0 A pinch of devil's weed is given to the scruffy pirate
O 0 29223 0 29272 A huge box crate loaded to In the Hidden Cavern
M 0 29228 2 29273 1*Load the scruffy pirate
M 0 29228 2 29274 1*Load the scruffy pirate
O 0 29224 0 29275 A moored ship loaded to On the Hidden Harbor
S



#SHOPS
29211 22 0 0 0 0 130 70 6 17
29216 17 19 0 0 0 150 75 0 23
29217 8 12 13 26 0 130 80 9 17
29218 5 9 29 30 0 125 85 6 18
29219 9 2 3 4 28 140 60 17 23
29227 17 19 0 0 0 110 90 0 23
0


#OLIMITS
O 29202 10	* sanctuary potion
O 29234 10 	* sanctuary potion

S

#$