/*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "magic.h" DECLARE_DO_FUN( do_say ); void do_heal(CHAR_DATA *ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost,sn; SPELL_FUN *spell; char *words; /* check for healer */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER)) { if (ch->cabal && is_name("cabal",mob->name)) { if (is_name(cabal_table[ch->cabal].short_name,mob->name) ) break; else continue; } else break; } } if ( mob == NULL ) { send_to_char( "You can't do that here.\n\r", ch ); return; } if ( ch->cabal == CABAL_BATTLE ) { send_to_char( "You are BattleRager, not a filthy magician.\n\r",ch ); return; } one_argument(argument,arg); if (arg[0] == '\0') { /* display price list */ act("Healer offers the following spells.",ch,NULL,mob,TO_CHAR); send_to_char(" light : cure light wounds 10 gold\n\r",ch); send_to_char(" serious : cure serious wounds 15 gold\n\r",ch); send_to_char(" critic : cure critical wounds 25 gold\n\r",ch); send_to_char(" heal : healing spell 50 gold\n\r",ch); send_to_char(" blind : cure blindness 20 gold\n\r",ch); send_to_char(" disease : cure disease 15 gold\n\r",ch); send_to_char(" poison : cure poison 25 gold\n\r",ch); send_to_char(" uncurse : remove curse 50 gold\n\r",ch); send_to_char(" refresh : restore movement 5 gold\n\r",ch); send_to_char(" mana : restore mana 10 gold\n\r",ch); send_to_char(" master heal: master heal spell 200 gold\n\r",ch); send_to_char(" energize : restore 300 mana 200 gold\n\r",ch); send_to_char(" Type heal <type> to be healed.\n\r",ch); return; } if (!str_prefix(arg,"light")) { spell = spell_cure_light; sn = skill_lookup("cure light"); words = "judicandus dies"; cost = 1000; } else if (!str_prefix(arg,"serious")) { spell = spell_cure_serious; sn = skill_lookup("cure serious"); words = "judicandus gzfuajg"; cost = 1600; } else if (!str_prefix(arg,"critical")) { spell = spell_cure_critical; sn = skill_lookup("cure critical"); words = "judicandus qfuhuqar"; cost = 2500; } else if (!str_prefix(arg,"heal")) { spell = spell_heal; sn = skill_lookup("heal"); words = "pzar"; cost = 5000; } else if (!str_prefix(arg,"blindness")) { spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "judicandus noselacri"; cost = 2000; } else if (!str_prefix(arg,"disease")) { spell = spell_cure_disease; sn = skill_lookup("cure disease"); words = "judicandus eugzagz"; cost = 1500; } else if (!str_prefix(arg,"poison")) { spell = spell_cure_poison; sn = skill_lookup("cure poison"); words = "judicandus sausabru"; cost = 2500; } else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse")) { spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "candussido judifgz"; cost = 5000; } else if (!str_prefix(arg,"mana")) { spell = NULL; sn = -3; words = "candamira"; cost = 1000; } else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves")) { spell = spell_refresh; sn = skill_lookup("refresh"); words = "candusima"; cost = 500; } else if (!str_prefix(arg,"master") ) { spell = spell_master_heal; sn = skill_lookup("master healing"); words = "candastra nikazubra"; cost = 20000; } else if (!str_prefix(arg,"energize") ) { spell = NULL; sn = -2; words = "energizer"; cost = 20000; } else { act("Healer does not offer that spell. Type 'heal' for a list.", ch,NULL,mob,TO_CHAR); return; } if (cost > (ch->gold * 100 + ch->silver)) { act("You do not have that much gold.", ch,NULL,mob,TO_CHAR); return; } WAIT_STATE(ch,PULSE_VIOLENCE); deduct_cost(ch,cost); mob->gold += cost / 100; act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM); if (sn == -2) { ch->mana += 300; ch->mana = UMIN(ch->mana,ch->max_mana); send_to_char("A warm glow passes through you.\n\r",ch); } if (sn == -3) { ch->mana += dice(2,8) + mob->level / 3; ch->mana = UMIN(ch->mana,ch->max_mana); send_to_char("A warm glow passes through you.\n\r",ch); } if (sn < 0) return; spell(sn,mob->level,mob,ch,TARGET_CHAR); } void heal_battle(CHAR_DATA *mob, CHAR_DATA *ch ) { int sn; if (is_name(cabal_table[ch->cabal].short_name,mob->name) ) return; if (IS_NPC(ch) || ch->cabal != CABAL_BATTLE) { do_say(mob,"I won't help you."); return; } if (!IS_AFFECTED(ch,AFF_BLIND) && !IS_AFFECTED(ch,AFF_PLAGUE) && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_CURSE) ) { do_say(mob,"You don't need my help, my dear. But in case!"); sn = skill_lookup("remove curse"); spell_remove_curse(sn,mob->level,mob,ch,TARGET_CHAR); return; } act("$n gives you some herbs to eat.",mob,NULL,ch,TO_VICT); act("You eat that herbs.",mob,NULL,ch,TO_VICT); act("You give the herbs to $N.",mob,NULL,ch,TO_CHAR); act("$N eats the herbs that you give.",mob,NULL,ch,TO_CHAR); act("$n gives the herbs to $N.",mob,NULL,ch,TO_NOTVICT); act("$n eats the herbs that $N gave $m.",mob,NULL,ch,TO_NOTVICT); WAIT_STATE(ch,PULSE_VIOLENCE); if (IS_AFFECTED(ch,AFF_BLIND)) { sn = skill_lookup("cure blindness"); spell_cure_blindness(sn,mob->level,mob,ch,TARGET_CHAR); } if (IS_AFFECTED(ch,AFF_PLAGUE)) { sn = skill_lookup("cure disease"); spell_cure_disease(sn,mob->level,mob,ch,TARGET_CHAR); } if (IS_AFFECTED(ch,AFF_POISON)) { sn = skill_lookup("cure poison"); spell_cure_poison(sn,mob->level,mob,ch,TARGET_CHAR); } if (IS_AFFECTED(ch,AFF_CURSE)) { sn = skill_lookup("remove curse"); spell_remove_curse(sn,mob->level,mob,ch,TARGET_CHAR); } return; }