package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.lang.ref.WeakReference;
import java.util.*;
/*
Copyright 2003-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Charlatan extends StdCharClass
{
@Override
public String ID()
{
return "Charlatan";
}
private final static String localizedStaticName = CMLib.lang().L("Charlatan");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Bard";
}
@Override
public int getBonusPracLevel()
{
return 1;
}
@Override
public int getBonusAttackLevel()
{
return 0;
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_CHARISMA;
}
@Override
public int getLevelsPerBonusDamage()
{
return 10;
}
@Override
public String getHitPointsFormula()
{
return "((@x6<@x7)/3)+(2*(1?6))";
}
@Override
public int allowedArmorLevel()
{
return CharClass.ARMOR_NONMETAL;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_THIEFLIKE;
}
private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();
@Override
protected Set<Integer> disallowedWeaponClasses(final MOB mob)
{
return disallowedWeapons;
}
protected volatile WeakReference<Ability> invokable = new WeakReference<Ability>(null);
public Charlatan()
{
super();
maxStatAdj[CharStats.STAT_CHARISMA]=4;
maxStatAdj[CharStats.STAT_WISDOM]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Befriend",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Song_Nothing",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Costuming",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Haggle",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Thief_Swipe",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Skill_Revoke",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Disguise",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Climb",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Thief_Hide",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Thief_Mark",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Song_Charm",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Fighter_Rescue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_StrikeTheSet",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Songcraft",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Spell_ReadMagic",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_Imitation",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_CastBlocking",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Thief_Distract",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_DecipherScript",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Warrants",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_BreakALeg",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Spell_Prestidigitation",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Skill_Dodge",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Song_Detection",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_FalseArrest",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Song_Comprehension",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Skill_Spellcraft",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Ranger_Track",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Spell_MagicMissile",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Song_Rage",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Skill_Map",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Skill_Thiefcraft",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Skill_Trip",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_AnalyzeMark",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Upstage",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Skill_Chantcraft",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Song_Protection",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Skill_Shuffle",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Skill_ExitStageLeft",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_Attack2",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_SummonPlants",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_Prayercraft",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_CureLight",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Song_Mana",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Song_Knowledge",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Skill_CurtainCall",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Thief_Detection",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_Monologue",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Song_Thanks",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Spell_LocateObject",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Skill_Parry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Skill_AdLib",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Thief_Con",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Song_Strength",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Song_Disgust",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Thief_FrameMark",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Skill_MarkDisguise",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"MasterCostuming",false,new XVector<String>("Costuming(50)"));
// 30 -- cheaper skills
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
private final String[] raceRequiredList=new String[]{
"Human","Humanoid","HalfElf","Drow","Gnome","Svirfneblin"
};
@Override
public String[] getRequiredRaceList()
{
return raceRequiredList;
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Charisma",Integer.valueOf(9)),
new Pair<String,Integer>("Wisdom",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public int adjustExperienceGain(final MOB host, final MOB mob, final MOB victim, final int amount)
{
return Bard.bardAdjustExperienceGain(host,mob,victim,amount,6.0);
}
@Override
public String getOtherLimitsDesc()
{
return "";
}
@Override
public String getOtherBonusDesc()
{
return L("Receives 2% resistance per level to mind affects, 4% resistance per level to divination spells. "
+ "Non-class skills become cheaper at 30th level. Gains a random non-class skill or spell every other level! "
+ "Receives exploration and pub-finding experience based on danger level.");
}
@Override
public List<Item> outfit(final MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("Shortsword");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
@Override
public void executeMsg(final Environmental host, final CMMsg msg)
{
if(host instanceof MOB)
{
final MOB myChar=(MOB)host;
if(msg.amISource(myChar)
&&(msg.tool() instanceof Ability)
&&(!myChar.isMonster())
&&(msg.sourceMinor()==CMMsg.TYP_PREINVOKE)
&&(myChar.isMine(msg.tool()))
&&(myChar.charStats().getClassLevel(this)>=30)
&&(CMLib.ableMapper().getQualifyingLevel(ID(),true,msg.tool().ID())<1))
invokable=new WeakReference<Ability>((Ability)msg.tool());
}
super.executeMsg(host,msg);
Bard.visitationBonusMessage(host,msg);
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
return super.okMessage(myHost,msg);
final MOB myChar=(MOB)myHost;
if((msg.tool() instanceof Ability)
&&(msg.targetMinor()!=CMMsg.TYP_TEACH))
{
if(msg.amISource(myChar)
&&(!myChar.isMonster())
&&(msg.sourceMinor()!=CMMsg.TYP_PREINVOKE))
{
final WeakReference<Ability> curRef=invokable;
if((curRef!=null)
&&(msg.tool()==curRef.get()))
{
curRef.clear();
final Ability A=((Ability)msg.tool());
final int[] usageCost=A.usageCost(myChar, false);
if(CMath.bset(A.usageType(),Ability.USAGE_MANA))
myChar.curState().adjMana(usageCost[Ability.USAGEINDEX_MANA]/4,myChar.maxState());
if(CMath.bset(A.usageType(),Ability.USAGE_MOVEMENT))
myChar.curState().adjMovement(usageCost[Ability.USAGEINDEX_MOVEMENT]/4,myChar.maxState());
if(CMath.bset(A.usageType(),Ability.USAGE_HITPOINTS))
myChar.curState().adjHitPoints(usageCost[Ability.USAGEINDEX_HITPOINTS]/4,myChar.maxState());
}
}
else
if((msg.amITarget(myChar))
&&(msg.source()!=myChar))
{
if(((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_SPELL)
&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_DIVINATION)
&&(CMLib.dice().roll(1,100,0)<(myChar.charStats().getClassLevel(this)*4)))
{
myChar.location().show(msg.source(),myChar,CMMsg.MSG_OK_ACTION,L("<T-NAME> fool(s) <S-NAMESELF>, causing <S-HIM-HER> to fizzle @x1.",msg.tool().name()));
return false;
}
}
}
return super.okMessage(myHost,msg);
}
@Override
public void grantAbilities(final MOB mob, final boolean isBorrowedClass)
{
super.grantAbilities(mob,isBorrowedClass);
// if he already has one, don't give another!
if(mob.playerStats()!=null)
{
final int classLevel=mob.baseCharStats().getClassLevel(this);
if(classLevel<2)
return;
if((classLevel%2)!=0)
return;
int maxSkills=classLevel/2;
// now only give one, for current level, respecting alignment!
// first, get a list of all skills you don't qualify for that you MIGHT have gained or will gain
final List<Ability> choices=new ArrayList<Ability>();
for(final Enumeration<Ability> a=CMClass.abilities();a.hasMoreElements();)
{
final Ability A=a.nextElement();
final int lql=CMLib.ableMapper().lowestQualifyingLevel(A.ID());
if((CMLib.ableMapper().qualifyingLevel(mob,A)<=0)
&&(lql<25)
&&(lql>0)
&&(!CMLib.ableMapper().getSecretSkill(A.ID()))
&&(CMLib.ableMapper().qualifiesByAnyCharClass(A.ID()))
&&(CMLib.ableMapper().availableToTheme(A.ID(),Area.THEME_FANTASY,true))
&&(!CMLib.ableMapper().qualifiesOnlyByClan(mob, A))
&&(!CMLib.ableMapper().qualifiesOnlyByRace(mob, A))
&&(A.isAutoInvoked()||((A.triggerStrings()!=null)&&(A.triggerStrings().length>0))))
{
final DVector prereqs=CMLib.ableMapper().getUnmetPreRequisites(mob,A);
if((prereqs==null)||(prereqs.size()==0))
choices.add(A);
}
}
// now count those you already have
for(int a=choices.size()-1;a>=0;a--)
{
final Ability A=choices.get(a);
if(mob.fetchAbility(A.ID())!=null)
maxSkills--;
}
if(maxSkills<1) // if that reduced you to 0, you are done.
return;
// now eliminate those you already have, and those that are
// above your level, if you are <25
for(int a=choices.size()-1;a>=0;a--)
{
final Ability A=choices.get(a);
final int lql=CMLib.ableMapper().lowestQualifyingLevel(A.ID());
if((mob.fetchAbility(ID())!=null)
||((lql!=classLevel)&&(lql!=classLevel-1)&&(classLevel<25)))
choices.remove(a);
}
if(choices.size()==0)
return;
final Ability A=choices.get(CMLib.dice().roll(1,choices.size(),-1));
if(A!=null)
giveMobAbility(mob,A,0,"",isBorrowedClass);
}
else
{
final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
mob.charStats().getClassLevel(ID()),
false,
false);
for(final AbilityMapper.AbilityMapping able : V)
{
final Ability A=CMClass.getAbility(able.abilityID());
if((A!=null)
&&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID()))
&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
}
}
}
@Override
public void affectCharStats(final MOB affected, final CharStats affectableStats)
{
super.affectCharStats(affected,affectableStats);
affectableStats.setStat(CharStats.STAT_SAVE_MIND,affectableStats.getStat(CharStats.STAT_SAVE_MIND)+(2*affectableStats.getClassLevel(this)));
}
}