package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2003-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Minstrel extends StdCharClass { @Override public String ID() { return "Minstrel"; } private final static String localizedStaticName = CMLib.lang().L("Minstrel"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Bard"; } @Override public int getBonusPracLevel() { return 1; } @Override public int getBonusAttackLevel() { return 0; } @Override public int getAttackAttribute() { return CharStats.STAT_CHARISMA; } @Override public int getLevelsPerBonusDamage() { return 10; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/3)+(2*(1?6))"; } @Override public String getManaFormula() { return "((@x4<@x5)/6)+(1*(1?2))"; } @Override protected String armorFailMessage() { return L("<S-NAME> armor makes <S-HIM-HER> mess up <S-HIS-HER> <SKILL>!"); } @Override public int allowedArmorLevel() { return CharClass.ARMOR_NONMETAL; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_THIEFLIKE; } private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses(); @Override protected Set<Integer> disallowedWeaponClasses(final MOB mob) { return disallowedWeapons; } public Minstrel() { super(); maxStatAdj[CharStats.STAT_CHARISMA]=4; maxStatAdj[CharStats.STAT_INTELLIGENCE]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Befriend",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"InstrumentMaking",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Song_Nothing",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Play_Tempo",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Play_Break",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Play_Woods",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Skill_Dirt",true); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Play_Flutes",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Play_Rhythm",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Play_Drums",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Play_March",true); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Ranger_FindWater",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Play_Harps",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Play_Background",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_TuneInstrument",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Play_Cymbals",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Play_Melody",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_TrophyCount",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Play_Guitars",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Play_LoveSong",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Song_Armor",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Play_Clarinets",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Play_Carol",true); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Fighter_Rescue",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Play_Violins",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Play_Blues",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Dodge",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Song_Serenity",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Play_Oboes",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Play_Ballad",true); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Skill_InstrumentBash",true); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Play_Horns",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Play_Retreat",true); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Play_Charge",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Thief_Listen",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Play_Xylophones",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Play_Reveille",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Play_Symphony",true); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Parry",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Play_Trumpets",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Play_Dirge",true); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Play_Ditty",true); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Play_Pianos",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Play_Solo",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_Attack2",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Song_Quickness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_Struggle",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Play_Harmonicas",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Play_Lullabies",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Song_Thanks",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_Feint",true); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Play_Tubas",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Play_Accompaniment",true); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Play_Spiritual",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Paladin_Defend",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Play_Organs",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Play_Tribal",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Play_Harmony",true); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Play_Trombones",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Play_Mystical",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Play_Battlehymn",true); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Skill_Conduct",true); } @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public void grantAbilities(final MOB mob, final boolean isBorrowedClass) { super.grantAbilities(mob,isBorrowedClass); if(mob.playerStats()==null) { final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for(final AbilityMapper.AbilityMapping able : V) { final Ability A=CMClass.getAbility(able.abilityID()); if((A!=null) &&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_SONG) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))) giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass); } } } @Override public void executeMsg(final Environmental host, final CMMsg msg) { super.executeMsg(host,msg); Bard.visitationBonusMessage(host,msg); } @Override protected boolean weaponCheck(final MOB mob, final int sourceCode, final Environmental E) { if(E instanceof MusicalInstrument) return true; return super.weaponCheck(mob,sourceCode,E); } private final String[] raceRequiredList = new String[] { "All" }; @Override public String[] getRequiredRaceList() { return raceRequiredList; } @SuppressWarnings("unchecked") private final Pair<String, Integer>[] minimumStatRequirements = new Pair[] { new Pair<String, Integer>("Charisma", Integer.valueOf(9)), new Pair<String, Integer>("Intelligence", Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public void affectCharStats(final MOB affectedMOB, final CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); affectableStats.setStat(CharStats.STAT_SAVE_POISON, affectableStats.getStat(CharStats.STAT_SAVE_POISON) + (affectableStats.getClassLevel(this) * 2)); } @Override public int adjustExperienceGain(final MOB host, final MOB mob, final MOB victim, final int amount) { return Bard.bardAdjustExperienceGain(host, mob, victim, amount, 5.0); } @Override public String getOtherLimitsDesc() { return ""; } @Override public String getOtherBonusDesc() { return L("Receives group bonus combat experience when in an intelligent group, and " + "more for a group of players. Receives exploration and " + "pub-finding experience based on danger level."); } @Override public List<Item> outfit(final MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Shortsword"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); //if(w!=null) outfitChoices.add(w); final Item i=CMClass.getItem("GenInstrument"); if(i!=null) { i.setName(L("pan pipes")); i.setDisplayText("some pan pipes lie here"); i.setDescription("A simple musical instrument that minstrels use."); i.basePhyStats().setLevel(1); i.basePhyStats().setWeight(2); i.setBaseValue(0); i.setRawProperLocationBitmap(Wearable.WORN_HELD|Wearable.WORN_MOUTH); i.setRawLogicalAnd(true); i.setMaterial(RawMaterial.RESOURCE_IRON); ((MusicalInstrument)i).setInstrumentType(MusicalInstrument.InstrumentType.FLUTES); i.recoverPhyStats(); outfitChoices.add(i); } } return outfitChoices; } }