/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
description	1	10	0			DESC	NA	-	-	description		Long elaborate description of the room details.
title	1	15	0			TITLE	NA	-	-	title		Brief 1-6 word description of a room.
demolish	1	25	0		DIR OUTDOOR WATERONLY	DEMOLISH	Swamp	-		demolishing		Demolishes something, which has different effects.
barrier	1	25	100		DIR	WALL	NA	-		barrier @x1		Blocks entry or exit between two places.
wading pool	5	100	100	VALUE	OUTDOOR	ROOM	ShallowWater	0		pond		Turns an outdoor room into a small pond that can be walked over without swimming.
lake	10	225	300	VALUE	OUTDOOR	ROOM	WaterSurface	0		lake		Turns an outdoor room into a fresh water surface.
sea	15	325	600	VALUE	OUTDOOR	ROOM	SaltWaterSurface	0		sea		Turns an outdoor room into a salty water surface.
fresh underwater	17	90	255	VALUE	DOWNONLY WATERSURFACEONLY FRESHWATER	STAIRS	UnderWater	0		underwater		Adds a deep fresh under-water room below a Lake. 
salty underwater	17	90	255	VALUE	DOWNONLY WATERSURFACEONLY SALTWATER	STAIRS	UnderSaltWater	0		underwater		Adds a deep salt under-water room below a Lake.
beach	20	200	500	VALUE	OUTDOOR	ROOM	Shore	0		shore		Turns an outdoor room into a beach where boats may enter, but not sailing ships.
no current	22	150	0		WATERONLY DIR	DELEFFECT			WaterCurrents()	no current		Removes any artificial currents from a water surface.
slow current	22	150	50	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=20 chance=99 @dir)	slow current		Adds a slow artificial current to a swimmable room.
light current	23	150	100	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=15 chance=99 @dir)	light current		Adds a light artificial current to a swimmable room.
water current	25	150	150	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=10 chance=99 @dir)	water current		Adds an artificial current to a swimmable room.
strong current	27	150	200	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=5 chance=99 @dir)	strong current		Adds a strong artificial current to a swimmable room.
fish hatchery	28	100	500	FISH	WATERONLY	ROOMEFFECT			ResourceOverride(Fish)	seeding fish		Makes a water room only produce fish resources.
dock	30	300	100	VALUE	WATERSURFACEONLY	ROOM	SeaPort	0		dock		Turns an outdoor water room into a sea port that sailing ships may use.
restore sealife	33	25	0		WATERONLY	DELEFFECT			ResourceOverride()Prop_CommonTwister()	normal resources		Makes a water room able to produce any normal resources available to that type of environment.
iceshelf	35	400	500	VALUE	OUTDOOR WATERSURFACEONLY	ROOM	IcePlains	0		ice shelf	-BASECLASS +Druid	Turns an outdoor water room into an icy plain.
seaweed field	38	100	500	Seaweed	WATERONLY	ROOMEFFECT			ResourceOverride(Seaweed)	planting seaweed		Makes a water room only produce seaweed resources.
shrimp hatchery	63	100	500	SHRIMP	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Shrimp)	seeding shrimp		Makes a water room only produce shrimp resources.
trout hatchery	48	100	500	TROUT	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Trout)	seeding trout		Makes a water room only produce trout resources.
salmon hatchery	53	100	500	SALMON	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Salmon)	seeding salmon		Makes a water room only produce salmon resources.
tuna hatchery	58	100	500	TUNA	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Tuna)	seeding tuna		Makes a water room only produce tuna resources.
catfish hatchery	43	100	500	CATFISH	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Catfish)	seeding catfish		Makes a water room only produce catfish resources.
carp hatchery	68	100	500	CARP	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Carp)	seeding carp		Makes a water room only produce carp resources.
yellowfin hatchery	73	100	1000	TUNA	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Tuna)Prop_CommonTwister(@remove)Prop_CommonTwister(skill=Fishing,Trawling mask=tuna name="a pound of yellowfin" display="a pound of yellowfin is here" material=tuna subtype=yellowfin)	seeding yellowfin		Makes a water room only produce yellowfin resources.
crab hatchery	78	100	1000	SHRIMP	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Shrimp)Prop_CommonTwister(@remove)Prop_CommonTwister(skill=Fishing,Trawling mask=shrimp name="a pound of crab" display="a pound of crab is here" material=shrimp subtype=crab)	seeding crab		Makes a water room only produce crab resources.
druidic monument	13	200	1000	ROCK	UNDERWATERONLY	ITEM	DruidicMonument			druidic monument	-ANYCLASS +Mer	Constructs a spiritual druidic monument.