Wall 1 75 250 DIR INDOOR WALL NA - wall @x1 Blocks entry or exit between two indoor places. Roof 1 155 500 OUTDOOR ROOM MetalRoom 0 frame and roof Turns an outdoor place into an indoor one. Low Roof 1 130 250 OUTDOOR ROOM MetalRoom 0 Prop_Crawlspace() lower frame and roof Turns an outdoor place into an indoor one you crawl through. Wide Roof 1 180 1000 OUTDOOR ROOM MetalRoom 0 Prop_EnlargeRoom(10) broad frame and roof Turns an outdoor place into an indoor one of exceptional size. Small Maze 1 205 1500 OUTDOOR ROOM MetalRoomMaze 3 small maze frame and roof Turns an outdoor place into a small indoor one of twisting turns. Maze 1 230 2500 OUTDOOR ROOM MetalRoomMaze 5 maze frame and roof Turns an outdoor place into a larger indoor one of twisting turns Big Maze 1 255 3500 OUTDOOR ROOM MetalRoomMaze 7 large maze frame and roof Turns an outdoor place into a large indoor one of twisting turns Archway 1 25 200 DIR DOOR GenExit archway archway @x1 A specially named open exit between two places. Demolish 1 25 0 DIR DEMOLISH Plains - - demolishing Demolishes something, which has different effects. Title 1 15 0 TITLE NA - - title Brief 1-6 word description of a room. Description 1 10 0 DESC NA - - description Long elaborate description of the room details. Window 1 25 100 INDOOR DIR NOWALL DOOR GenDoor window|open|close|A window.|An open window. Prop_Crawlspace()Prop_RoomView() window @x1 Object that, when looked at, shows you what's behind it. Crawlway 1 25 500 INDOOR DIR NOWALL DOOR GenExit crawlway Prop_Crawlspace crawlway @x1 Exit between two indoor places you crawl through. Pool 1 190 400 OUTDOOR ROOM WaterSurface 0 pool Turns an outdoor place into a swimmable water place. Deep Pool 1 230 700 OUTDOOR ROOM WaterSurface 1 pool Turns an outdoor place into a deep diveable swimmable place. Portcullis 1 25 100 METAL DIR DOOR GenDoor portcullis|raise|lower|A portcullis blocks your way. portcullis @x1 Openable exit between two places. Stairs 1 240 2550 INDOOR STAIRS @x1stairs to the @x2 floor stairway @x1 Exit from an indoor place to a new indoor room above it. Hole Floor 1 210 2550 INDOOR STAIRS MetalRoom @x1 a hole to the @x2 floor. Spell_Fly() hole @x1 to another floor Exit from an indoor place to an existing room below it. Fence 1 25 50 OUTDOOR DIR WALL NA fence @x1 Blocks entry or exit between two outdoor places. Secret Door 1 25 200 INDOOR DIR DOOR GenDoor secret door Prop_Hidden secret door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places. Shallow Water 1 35 200 OUTDOOR ROOM ShallowWater 0 shallow water Turns outdoor room into a very wet outdoor room.