package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.ExtAbility; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2002-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Druid extends StdCharClass { @Override public String ID() { return "Druid"; } private final static String localizedStaticName = CMLib.lang().L("Druid"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return ID(); } @Override public int getBonusPracLevel() { return 2; } @Override public int getBonusAttackLevel() { return 0; } @Override public int getAttackAttribute() { return CharStats.STAT_CONSTITUTION; } @Override public int getLevelsPerBonusDamage() { return 30; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/2)+(2*(1?7))"; } @Override public String getManaFormula() { return "((@x4<@x5)/4)+(1*(1?4))"; } @Override protected String armorFailMessage() { return L("<S-NAME> watch(es) <S-HIS-HER> armor absorb <S-HIS-HER> magical energy!"); } @Override public int allowedArmorLevel() { return CharClass.ARMOR_NONMETAL; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_NATURAL; } private final Set<Integer> requiredWeaponMaterials = buildRequiredWeaponMaterials(); @Override protected Set<Integer> requiredWeaponMaterials() { return requiredWeaponMaterials; } @Override public int requiredArmorSourceMinor() { return CMMsg.TYP_CAST_SPELL; } public static Hashtable<Environmental, Object[]> animalChecking = new Hashtable<Environmental, Object[]>(); public Druid() { super(); maxStatAdj[CharStats.STAT_CONSTITUTION]=7; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",0,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Staff",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Herbology",0,false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druidic",75,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_DruidicPass",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_ShapeShift",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_MyPlants",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_PredictWeather",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_BestowName",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_SummonPlants",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_HardenSkin",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WildernessLore",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_SummonWater",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_LocatePlants",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_SensePoison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_SummonFood",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_Moonbeam",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_RestoreMana",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_SenseLife",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_Tangle",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_SummonFire",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_LocateAnimals",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_FortifyFood",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_Farsight",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_FeelElectricity",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_CalmAnimal",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_Sunray",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_Treeform",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_Goodberry",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_Hunger",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_FeelCold",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)||CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL)) CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_NaturalBalance",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)||CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)) CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_NaturalOrder",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_WarpWood",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_ControlFire",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_VenomWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_CalmWind",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_Barkskin",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_WaterWalking",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_CallCompanion",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_AnimalFriendship",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_FeelHeat",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_GrowClub",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_Brittle",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_PlantPass",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_WindGust",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_Poison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_Treemind",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_WhisperWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_BreatheWater",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_HoldAnimal",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_PlantBed",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_LightningWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_ColdWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_Bury",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_IllusionaryForest",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_Hippieness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Herbalism",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_Fertilization",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_CharmAnimal",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_CalmWeather",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"PlantLore",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_FireWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_Shillelagh",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_SummonPeace",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_Plague",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_DistantGrowth",false,CMParms.parseSemicolons("Chant_SummonPlants(75)",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_Earthquake",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_PlantMaze",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_GasWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_Hibernation",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_Reabsorb",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SummonAnimal",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_Nectar",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SummonHeat",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SenseSentience",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Scrapping",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_Grapevine",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_SummonCold",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_SummonInsects",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_AnimalSpy",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_SummonRain",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_PlantSnare",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_SensePregnancy",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_SenseFluids",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_Treemorph",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_SummonWind",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_NeutralizePoison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_FindPlant",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_SensePlants",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_GrowItem",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_SummonLightning",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_SummonMount",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_FindOre",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_SenseOres",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_CharmArea",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SummonElemental",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SummonFear",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SenseAge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_FindGem",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SenseGems",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_SpeedTime",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_SummonSapling",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_Feralness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Chant_Reincarnation",true); CMLib.ableMapper().addCharAbilityMapping(ID(),35,"Chant_PlaneWalking",false); } @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public void grantAbilities(final MOB mob, final boolean isBorrowedClass) { super.grantAbilities(mob,isBorrowedClass); if(mob.playerStats()==null) { final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for(final AbilityMapper.AbilityMapping able : V) { final Ability A=CMClass.getAbility(able.abilityID()); if((A!=null) &&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))) giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass); } return; } final List<String> grantable=new ArrayList<String>(); final int level=mob.charStats().getClassLevel(this); int numChants=2; for(final Enumeration<Ability> a=CMClass.abilities();a.hasMoreElements();) { final Ability A=a.nextElement(); if((CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())==level) &&((CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())<=25) &&(!CMLib.ableMapper().getSecretSkill(ID(),true,A.ID())) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())) &&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT))) { if (!grantable.contains(A.ID())) grantable.add(A.ID()); } } for(int a=0;a<mob.numAbilities();a++) { final Ability A=mob.fetchAbility(a); if(grantable.contains(A.ID())) { grantable.remove(A.ID()); numChants--; } } for(int i=0;i<numChants;i++) { if(grantable.size()==0) break; final String AID=grantable.get(CMLib.dice().roll(1,grantable.size(),-1)); if(AID!=null) { grantable.remove(AID); giveMobAbility(mob, CMClass.getAbility(AID), CMLib.ableMapper().getDefaultProficiency(ID(),true,AID), CMLib.ableMapper().getDefaultParm(ID(),true,AID), isBorrowedClass); } } } @Override public void affectCharState(final MOB affected, final CharState affectableState) { super.affectCharState(affected,affectableState); // must be the last thing in this method final Room R=affected.location(); if((R!=null) &&(R.numItems()>0)) { final PlayerStats pStats=affected.playerStats(); final Map<String,Object> map; if(pStats!=null) { map=pStats.getClassVariableMap(this); @SuppressWarnings("unchecked") final Triad<Room,Integer,Boolean> priorCheck=(Triad<Room,Integer,Boolean>)map.get("DRUID_MONUMENT_CHECK"); if((priorCheck != null) &&(priorCheck.first==R) &&(priorCheck.second.intValue()==R.numItems())) { if(priorCheck.third.booleanValue()) affectableState.setMana(affectableState.getMana()+(affectableState.getMana()/2)); return; } } else map=null; for(int i=0;i<R.numItems();i++) { final Item I=R.getItem(i); if((I!=null)&&(I.ID().equals("DruidicMonument"))) { affectableState.setMana(affectableState.getMana()+(affectableState.getMana()/2)); if(map != null) map.put("DRUID_MONUMENT_CHECK", new Triad<Room,Integer,Boolean>(R,Integer.valueOf(R.numItems()),Boolean.TRUE)); return; } } if(map != null) map.put("DRUID_MONUMENT_CHECK", new Triad<Room,Integer,Boolean>(R,Integer.valueOf(R.numItems()),Boolean.FALSE)); } } private final String[] raceRequiredList=new String[]{ "Human","Humanoid","Elf","Vegetation","Dwarf","Giant-kin", "Goblinoid","HalfElf","Centaur","Gnoll","LizardMan","Aarakocran","Merfolk","Faerie" }; @Override public String[] getRequiredRaceList() { return raceRequiredList; } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Constitution",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public String getOtherLimitsDesc() { return L("Must remain Neutral to avoid skill and chant failure chances."); } @Override public String getOtherBonusDesc() { return L("Will gain random qualified chants. When leading animals into battle, will not divide experience among animal followers. Can create a druidic connection with an area. " + "Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities. Benefits from balancing the weather."); } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(myHost instanceof MOB)) return super.okMessage(myHost,msg); final MOB myChar=(MOB)myHost; if(!super.okMessage(myChar, msg)) return false; if(msg.amISource(myChar) &&(!myChar.isMonster()) &&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL) &&(msg.tool() instanceof Ability) &&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT) &&(myChar.isMine(msg.tool())) &&(isQualifyingAuthority(myChar,(Ability)msg.tool())) &&(CMLib.dice().rollPercentage()<50)) { if(((Ability)msg.tool()).appropriateToMyFactions(myChar)) return true; myChar.tell(L("Extreme emotions disrupt your chant.")); return false; } return true; } public static void doAnimalFollowerLevelingCheck(final CharClass C, final Environmental host, final CMMsg msg) { if((msg.sourceMessage()==null) &&(msg.sourceMinor()==CMMsg.TYP_LEVEL) &&(msg.source().isMonster()) &&(msg.source().basePhyStats().level() < msg.value())) { final MOB druidM=msg.source().amUltimatelyFollowing(); if((druidM!=null) &&(!druidM.isMonster()) &&(druidM.charStats().getCurrentClass().ID().equals(C.ID())) &&(CMLib.flags().isAnimalIntelligence(msg.source()) ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Vegetation") ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Stone Golem")) &&(Math.abs(druidM.phyStats().level()-msg.source().phyStats().level())<=10)) { final int xp=25;//msg.source().phyStats().level()*5; if(xp>0) { druidM.tell(CMLib.lang().L("Your stewardship has benefitted @x1.",msg.source().name(druidM))); CMLib.leveler().postExperience(druidM,null,null,xp,false); } } } } @SuppressWarnings("unchecked") public static void doAnimalFreeingCheck(final CharClass C, final Environmental host, final CMMsg msg) { if((msg.source()!=host) &&(msg.sourceMinor()==CMMsg.TYP_NOFOLLOW) &&(msg.source().isMonster()) &&(host instanceof MOB) &&(!((MOB)host).isMonster()) &&(msg.target()==host) &&(msg.source().getStartRoom()!=null) &&(CMLib.law().isACity(msg.source().getStartRoom().getArea())) &&(((MOB)host).charStats().getCurrentClass().ID().equals(C.ID())) &&(CMLib.flags().isAnimalIntelligence(msg.source()) ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Vegetation") ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Stone Golem")) &&(CMLib.flags().flaggedAffects(msg.source(),Ability.FLAG_SUMMONING).size()==0) &&(msg.source().location()!=null) &&(!msg.source().amDestroyed()) &&(CMLib.flags().isInTheGame((MOB)host,true)) &&(!CMLib.law().isACity(msg.source().location().getArea()))) { Object[] stuff=animalChecking.get(host); final Room room=msg.source().location(); if((stuff==null) ||(System.currentTimeMillis()-((Long)stuff[0]).longValue()>(room.getArea().getTimeObj().getDaysInMonth()*room.getArea().getTimeObj().getHoursInDay()*CMProps.getMillisPerMudHour()))) { stuff=new Object[3]; stuff[0]=Long.valueOf(System.currentTimeMillis()); animalChecking.remove(host); animalChecking.put(host,stuff); stuff[1]=Integer.valueOf(0); stuff[2]=new Vector<String>(); } if((((Integer)stuff[1]).intValue()<19) &&(!((List<String>)stuff[2]).contains(""+msg.source()))) { final ExtAbility A=(ExtAbility)CMClass.getAbility("ExtAbility"); A.setAbilityID("Peace_Between_"+msg.source().Name()+"_and_"+host.Name()); final MOB msgSrc=msg.source(); A.setMsgListener(new MsgListener() { final MOB druidM=(MOB)host; final MOB animalM=msgSrc; @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(((msg.targetMajor()&CMMsg.MASK_MALICIOUS)>0) &&(!CMath.bset(msg.sourceMajor(),CMMsg.MASK_ALWAYS)) &&(msg.amISource(animalM)) &&((msg.amITarget(druidM)))) { final MOB target=(MOB)msg.target(); if((!target.isInCombat()) &&(msg.source().getVictim()!=target) &&(msg.source().location()==target.location())) { msg.source().tell(CMLib.lang().L("You are too grateful to @x1",target.name(msg.source()))); if(target.getVictim()==msg.source()) { target.makePeace(true); target.setVictim(null); } return false; } } return true; } }); A.startTickDown((MOB)host, msg.source(), 20); stuff[1]=Integer.valueOf(((Integer)stuff[1]).intValue()+1); ((MOB)host).tell(CMLib.lang().L("You have freed @x1 from @x2.",msg.source().name((MOB)host),(msg.source().getStartRoom().getArea().name()))); CMLib.leveler().postExperience((MOB)host,null,null,((Integer)stuff[1]).intValue(),false); final boolean isPeace=((!msg.source().isInCombat()) && (!((MOB)host).isInCombat())); for(final Ability A2 : CMLib.flags().flaggedAffects(msg.source(), Ability.FLAG_CHARMING)) { if(A2.canBeUninvoked()) A2.unInvoke(); } if(isPeace) { msg.source().makePeace(true); ((MOB)host).makePeace(true); } if((msg.source().isMonster()) &&(msg.source().amFollowing()==null) &&(!msg.source().isInCombat())) { CMLib.tracking().wanderAway(msg.source(),false,false); msg.source().killMeDead(false); } } } } @Override public void executeMsg(final Environmental host, final CMMsg msg) { super.executeMsg(host,msg); Druid.doAnimalFollowerLevelingCheck(this,host,msg); Druid.doAnimalFreeingCheck(this,host,msg); } @Override public boolean isValidClassDivider(final MOB killer, final MOB killed, final MOB mob, final Set<MOB> followers) { if((mob!=null) &&(mob!=killed) &&(!mob.amDead()) &&((!mob.isMonster())||(!CMLib.flags().isAnimalIntelligence(mob))) &&((mob.getVictim()==killed) ||(followers.contains(mob)) ||(mob==killer))) return true; return false; } @Override public List<Item> outfit(final MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Quarterstaff"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); outfitChoices.add(w); } return outfitChoices; } @Override public int classDurationModifier(final MOB myChar, final Ability skill, final int duration) { if(myChar==null) return duration; if((((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_CRAFTINGSKILL) ||((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_BUILDINGSKILL)) &&(myChar.charStats().getCurrentClass().ID().equals(ID())) &&(!skill.ID().equals("FoodPrep")) &&(!skill.ID().equals("Cooking")) &&(!skill.ID().equals("Herbalism")) &&(!skill.ID().equals("Weaving")) &&(!skill.ID().equals("Masonry"))) return duration*2; return duration; } }