/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.ExtAbility;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2002-2019 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Druid extends StdCharClass
{
	@Override
	public String ID()
	{
		return "Druid";
	}

	private final static String localizedStaticName = CMLib.lang().L("Druid");

	@Override
	public String name()
	{
		return localizedStaticName;
	}

	@Override
	public String baseClass()
	{
		return ID();
	}

	@Override
	public int getBonusPracLevel()
	{
		return 2;
	}

	@Override
	public int getBonusAttackLevel()
	{
		return 0;
	}

	@Override
	public int getAttackAttribute()
	{
		return CharStats.STAT_CONSTITUTION;
	}

	@Override
	public int getLevelsPerBonusDamage()
	{
		return 30;
	}

	@Override
	public String getHitPointsFormula()
	{
		return "((@x6<@x7)/2)+(2*(1?7))";
	}

	@Override
	public String getManaFormula()
	{
		return "((@x4<@x5)/4)+(1*(1?4))";
	}

	@Override
	protected String armorFailMessage()
	{
		return L("<S-NAME> watch(es) <S-HIS-HER> armor absorb <S-HIS-HER> magical energy!");
	}

	@Override
	public int allowedArmorLevel()
	{
		return CharClass.ARMOR_NONMETAL;
	}

	@Override
	public int allowedWeaponLevel()
	{
		return CharClass.WEAPONS_NATURAL;
	}

	private final Set<Integer> requiredWeaponMaterials = buildRequiredWeaponMaterials();

	@Override
	protected Set<Integer> requiredWeaponMaterials()
	{
		return requiredWeaponMaterials;
	}

	@Override
	public int requiredArmorSourceMinor()
	{
		return CMMsg.TYP_CAST_SPELL;
	}

	public static Hashtable<Environmental, Object[]> animalChecking = new Hashtable<Environmental, Object[]>();

	public Druid()
	{
		super();
		maxStatAdj[CharStats.STAT_CONSTITUTION]=7;
	}

	@Override
	public void initializeClass()
	{
		super.initializeClass();
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",0,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",100,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",100,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Staff",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Herbology",0,false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druidic",75,true);

		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_DruidicPass",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_ShapeShift",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_MyPlants",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_PredictWeather",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_BestowName",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_SummonPlants",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_HardenSkin",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WildernessLore",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_SummonWater",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_LocatePlants",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_SensePoison",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_SummonFood",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_Moonbeam",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_RestoreMana",0,"",false,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_SenseLife",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_Tangle",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_SummonFire",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_LocateAnimals",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_FortifyFood",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_Farsight",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_FeelElectricity",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_CalmAnimal",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_Sunray",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_Treeform",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_Goodberry",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_Hunger",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_FeelCold",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)||CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_NaturalBalance",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)||CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_NaturalOrder",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_WarpWood",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_ControlFire",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_VenomWard",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_CalmWind",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_Barkskin",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_WaterWalking",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_CallCompanion",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_AnimalFriendship",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_FeelHeat",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_GrowClub",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_Brittle",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_PlantPass",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_WindGust",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_Poison",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_Treemind",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_WhisperWard",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_BreatheWater",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_HoldAnimal",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_PlantBed",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_LightningWard",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_ColdWard",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_Bury",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_IllusionaryForest",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_Hippieness",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Herbalism",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_Fertilization",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_CharmAnimal",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_CalmWeather",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"PlantLore",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_FireWard",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_Shillelagh",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_SummonPeace",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_Plague",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_DistantGrowth",false,CMParms.parseSemicolons("Chant_SummonPlants(75)",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_Earthquake",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_PlantMaze",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_GasWard",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_Hibernation",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_Reabsorb",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SummonAnimal",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_Nectar",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SummonHeat",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SenseSentience",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Scrapping",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_Grapevine",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_SummonCold",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_SummonInsects",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_AnimalSpy",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_SummonRain",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_PlantSnare",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_SensePregnancy",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_SenseFluids",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_Treemorph",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_SummonWind",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_NeutralizePoison",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_FindPlant",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_SensePlants",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_GrowItem",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_SummonLightning",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_SummonMount",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_FindOre",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_SenseOres",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_CharmArea",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SummonElemental",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SummonFear",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SenseAge",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_FindGem",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_SenseGems",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_SpeedTime",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_SummonSapling",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_Feralness",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Chant_Reincarnation",true);

		CMLib.ableMapper().addCharAbilityMapping(ID(),35,"Chant_PlaneWalking",false);
	}

	@Override
	public int availabilityCode()
	{
		return Area.THEME_FANTASY;
	}

	@Override
	public void grantAbilities(final MOB mob, final boolean isBorrowedClass)
	{
		super.grantAbilities(mob,isBorrowedClass);

		if(mob.playerStats()==null)
		{
			final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
												mob.charStats().getClassLevel(ID()),
												false,
												false);
			for(final AbilityMapper.AbilityMapping able : V)
			{
				final Ability A=CMClass.getAbility(able.abilityID());
				if((A!=null)
				&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT)
				&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
					giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
			}
			return;
		}

		final List<String> grantable=new ArrayList<String>();

		final int level=mob.charStats().getClassLevel(this);
		int numChants=2;
		for(final Enumeration<Ability> a=CMClass.abilities();a.hasMoreElements();)
		{
			final Ability A=a.nextElement();
			if((CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())==level)
			&&((CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())<=25)
			&&(!CMLib.ableMapper().getSecretSkill(ID(),true,A.ID()))
			&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))
			&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT)))
			{
				if (!grantable.contains(A.ID()))
					grantable.add(A.ID());
			}
		}
		for(int a=0;a<mob.numAbilities();a++)
		{
			final Ability A=mob.fetchAbility(a);
			if(grantable.contains(A.ID()))
			{
				grantable.remove(A.ID());
				numChants--;
			}
		}
		for(int i=0;i<numChants;i++)
		{
			if(grantable.size()==0)
				break;
			final String AID=grantable.get(CMLib.dice().roll(1,grantable.size(),-1));
			if(AID!=null)
			{
				grantable.remove(AID);
				giveMobAbility(mob,
							   CMClass.getAbility(AID),
							   CMLib.ableMapper().getDefaultProficiency(ID(),true,AID),
							   CMLib.ableMapper().getDefaultParm(ID(),true,AID),
							   isBorrowedClass);
			}
		}
	}

	@Override
	public void affectCharState(final MOB affected, final CharState affectableState)
	{
		super.affectCharState(affected,affectableState);
		// must be the last thing in this method
		final Room R=affected.location();
		if((R!=null)
		&&(R.numItems()>0))
		{
			final PlayerStats pStats=affected.playerStats();
			final Map<String,Object> map;
			if(pStats!=null)
			{
				map=pStats.getClassVariableMap(this);
				@SuppressWarnings("unchecked")
				final Triad<Room,Integer,Boolean> priorCheck=(Triad<Room,Integer,Boolean>)map.get("DRUID_MONUMENT_CHECK");
				if((priorCheck != null)
				&&(priorCheck.first==R)
				&&(priorCheck.second.intValue()==R.numItems()))
				{
					if(priorCheck.third.booleanValue())
						affectableState.setMana(affectableState.getMana()+(affectableState.getMana()/2));
					return;
				}
			}
			else
				map=null;
			for(int i=0;i<R.numItems();i++)
			{
				final Item I=R.getItem(i);
				if((I!=null)&&(I.ID().equals("DruidicMonument")))
				{
					affectableState.setMana(affectableState.getMana()+(affectableState.getMana()/2));
					if(map != null)
						map.put("DRUID_MONUMENT_CHECK", new Triad<Room,Integer,Boolean>(R,Integer.valueOf(R.numItems()),Boolean.TRUE));
					return;
				}
			}
			if(map != null)
				map.put("DRUID_MONUMENT_CHECK", new Triad<Room,Integer,Boolean>(R,Integer.valueOf(R.numItems()),Boolean.FALSE));
		}
	}

	private final String[] raceRequiredList=new String[]{
		"Human","Humanoid","Elf","Vegetation","Dwarf","Giant-kin",
		"Goblinoid","HalfElf","Centaur","Gnoll","LizardMan","Aarakocran","Merfolk","Faerie"
	};

	@Override
	public String[] getRequiredRaceList()
	{
		return raceRequiredList;
	}

	@SuppressWarnings("unchecked")
	private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
		new Pair<String,Integer>("Constitution",Integer.valueOf(9))
	};

	@Override
	public Pair<String, Integer>[] getMinimumStatRequirements()
	{
		return minimumStatRequirements;
	}

	@Override
	public String getOtherLimitsDesc()
	{
		return L("Must remain Neutral to avoid skill and chant failure chances.");
	}

	@Override
	public String getOtherBonusDesc()
	{
		return L("Will gain random qualified chants. When leading animals into battle, will not divide experience among animal followers.  Can create a druidic connection with an area.  "
				+ "Benefits from animal/plant/stone followers leveling.  Benefits from freeing animals from cities.  Benefits from balancing the weather.");
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if(!(myHost instanceof MOB))
			return super.okMessage(myHost,msg);
		final MOB myChar=(MOB)myHost;
		if(!super.okMessage(myChar, msg))
			return false;

		if(msg.amISource(myChar)
		&&(!myChar.isMonster())
		&&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL)
		&&(msg.tool() instanceof Ability)
		&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT)
		&&(myChar.isMine(msg.tool()))
		&&(isQualifyingAuthority(myChar,(Ability)msg.tool()))
		&&(CMLib.dice().rollPercentage()<50))
		{
			if(((Ability)msg.tool()).appropriateToMyFactions(myChar))
				return true;
			myChar.tell(L("Extreme emotions disrupt your chant."));
			return false;
		}
		return true;
	}

	public static void doAnimalFollowerLevelingCheck(final CharClass C, final Environmental host, final CMMsg msg)
	{
		if((msg.sourceMessage()==null)
		&&(msg.sourceMinor()==CMMsg.TYP_LEVEL)
		&&(msg.source().isMonster())
		&&(msg.source().basePhyStats().level() < msg.value()))
		{
			final MOB druidM=msg.source().amUltimatelyFollowing();
			if((druidM!=null)
			&&(!druidM.isMonster())
			&&(druidM.charStats().getCurrentClass().ID().equals(C.ID()))
			&&(CMLib.flags().isAnimalIntelligence(msg.source())
			  ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Vegetation")
			  ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Stone Golem"))
			&&(Math.abs(druidM.phyStats().level()-msg.source().phyStats().level())<=10))
			{
				final int xp=25;//msg.source().phyStats().level()*5;
				if(xp>0)
				{
					druidM.tell(CMLib.lang().L("Your stewardship has benefitted @x1.",msg.source().name(druidM)));
					CMLib.leveler().postExperience(druidM,null,null,xp,false);
				}
			}
		}
	}

	@SuppressWarnings("unchecked")
	public static void doAnimalFreeingCheck(final CharClass C, final Environmental host, final CMMsg msg)
	{
		if((msg.source()!=host)
		&&(msg.sourceMinor()==CMMsg.TYP_NOFOLLOW)
		&&(msg.source().isMonster())
		&&(host instanceof MOB)
		&&(!((MOB)host).isMonster())
		&&(msg.target()==host)
		&&(msg.source().getStartRoom()!=null)
		&&(CMLib.law().isACity(msg.source().getStartRoom().getArea()))
		&&(((MOB)host).charStats().getCurrentClass().ID().equals(C.ID()))
		&&(CMLib.flags().isAnimalIntelligence(msg.source())
		  ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Vegetation")
		  ||msg.source().charStats().getMyRace().racialCategory().equalsIgnoreCase("Stone Golem"))
		&&(CMLib.flags().flaggedAffects(msg.source(),Ability.FLAG_SUMMONING).size()==0)
		&&(msg.source().location()!=null)
		&&(!msg.source().amDestroyed())
		&&(CMLib.flags().isInTheGame((MOB)host,true))
		&&(!CMLib.law().isACity(msg.source().location().getArea())))
		{
			Object[] stuff=animalChecking.get(host);
			final Room room=msg.source().location();
			if((stuff==null)
			||(System.currentTimeMillis()-((Long)stuff[0]).longValue()>(room.getArea().getTimeObj().getDaysInMonth()*room.getArea().getTimeObj().getHoursInDay()*CMProps.getMillisPerMudHour())))
			{
				stuff=new Object[3];
				stuff[0]=Long.valueOf(System.currentTimeMillis());
				animalChecking.remove(host);
				animalChecking.put(host,stuff);
				stuff[1]=Integer.valueOf(0);
				stuff[2]=new Vector<String>();
			}
			if((((Integer)stuff[1]).intValue()<19)
			&&(!((List<String>)stuff[2]).contains(""+msg.source())))
			{
				final ExtAbility A=(ExtAbility)CMClass.getAbility("ExtAbility");
				A.setAbilityID("Peace_Between_"+msg.source().Name()+"_and_"+host.Name());
				final MOB msgSrc=msg.source();
				A.setMsgListener(new MsgListener()
				{
					final MOB druidM=(MOB)host;
					final MOB animalM=msgSrc;
					@Override
					public void executeMsg(final Environmental myHost, final CMMsg msg)
					{
					}
					@Override
					public boolean okMessage(final Environmental myHost, final CMMsg msg)
					{
						if(((msg.targetMajor()&CMMsg.MASK_MALICIOUS)>0)
						&&(!CMath.bset(msg.sourceMajor(),CMMsg.MASK_ALWAYS))
						&&(msg.amISource(animalM))
						&&((msg.amITarget(druidM))))
						{
							final MOB target=(MOB)msg.target();
							if((!target.isInCombat())
							&&(msg.source().getVictim()!=target)
							&&(msg.source().location()==target.location()))
							{
								msg.source().tell(CMLib.lang().L("You are too grateful to @x1",target.name(msg.source())));
								if(target.getVictim()==msg.source())
								{
									target.makePeace(true);
									target.setVictim(null);
								}
								return false;
							}
						}
						return true;
					}
				});
				A.startTickDown((MOB)host, msg.source(), 20);
				stuff[1]=Integer.valueOf(((Integer)stuff[1]).intValue()+1);
				((MOB)host).tell(CMLib.lang().L("You have freed @x1 from @x2.",msg.source().name((MOB)host),(msg.source().getStartRoom().getArea().name())));
				CMLib.leveler().postExperience((MOB)host,null,null,((Integer)stuff[1]).intValue(),false);
				final boolean isPeace=((!msg.source().isInCombat()) && (!((MOB)host).isInCombat()));
				for(final Ability A2 : CMLib.flags().flaggedAffects(msg.source(), Ability.FLAG_CHARMING))
				{
					if(A2.canBeUninvoked())
						A2.unInvoke();
				}
				if(isPeace)
				{
					msg.source().makePeace(true);
					((MOB)host).makePeace(true);
				}
				if((msg.source().isMonster())
				&&(msg.source().amFollowing()==null)
				&&(!msg.source().isInCombat()))
				{
					CMLib.tracking().wanderAway(msg.source(),false,false);
					msg.source().killMeDead(false);
				}
			}
		}
	}

	@Override
	public void executeMsg(final Environmental host, final CMMsg msg)
	{
		super.executeMsg(host,msg);
		Druid.doAnimalFollowerLevelingCheck(this,host,msg);
		Druid.doAnimalFreeingCheck(this,host,msg);
	}

	@Override
	public boolean isValidClassDivider(final MOB killer, final MOB killed, final MOB mob, final Set<MOB> followers)
	{
		if((mob!=null)
		&&(mob!=killed)
		&&(!mob.amDead())
		&&((!mob.isMonster())||(!CMLib.flags().isAnimalIntelligence(mob)))
		&&((mob.getVictim()==killed)
		 ||(followers.contains(mob))
		 ||(mob==killer)))
			return true;
		return false;
	}

	@Override
	public List<Item> outfit(final MOB myChar)
	{
		if(outfitChoices==null)
		{
			final Weapon w=CMClass.getWeapon("Quarterstaff");
			if(w == null)
				return new Vector<Item>();
			outfitChoices=new Vector<Item>();
			outfitChoices.add(w);
		}
		return outfitChoices;
	}

	@Override
	public int classDurationModifier(final MOB myChar,
									 final Ability skill,
									 final int duration)
	{
		if(myChar==null)
			return duration;
		if((((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_CRAFTINGSKILL)
			||((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_BUILDINGSKILL))
		&&(myChar.charStats().getCurrentClass().ID().equals(ID()))
		&&(!skill.ID().equals("FoodPrep"))
		&&(!skill.ID().equals("Cooking"))
		&&(!skill.ID().equals("Herbalism"))
		&&(!skill.ID().equals("Weaving"))
		&&(!skill.ID().equals("Masonry")))
			return duration*2;

		return duration;
	}
}