>Creature Flags< The following is a list and brief description of all creature flags. syntax: name flag # stat name defined name The value for flag # includes the offset of +1 ================================================================== Permanent Monster 1 Perm MPERMT The monster will be a permanent monster, and will be saved as part of the room. Hidden 2 <none> MHIDDN The monster appears hidden, and can not be seen, unless searched for. Invisible 3 Invis MINVIS The monster appears invisible. Players interacting with the monster must have detect-invisible. Plural name 4 <none> MTOMEN The moster's name is changed from "man" to "men" when more than one of the monster's appears. No Plural 5 <none> MDROPS No "s" will be added to monster's plural name. No Prefix 6 <none> MNOPRE No prefix words will be used when the monster's name is displayed. Aggressive 7 Aggr MAGGRE The monster will attack all visible players on sight. Guard Treasure 8 Guard MGUARD The monster will guard all items on the floor of the room, and prevent any player from picking up the object(s) Follow attacker 10 Follow MFOLLO If a player is currently attacking the monster, and the player Flee 11 Flee MFLEER The monster will flee when it loses 90% or more of it's total HP. Scavenger 12 Scav MSCAVE The monster will pick up an object from the floor. Gender 13 Male MMALES The monster gender is male, otherwise the monster will be considered to be female if this flag is not set. Poisoner 14 Poison MPOISS The monster has the special ability to poison attacking players. Undead 15 Undead MUNDED The monster is the type undead, which allows clerics, paladins, and caretakers+ to turn the monster. With a sucessful turn, the monster can lose 1/2 their current total hp or be totally destroyed. No Steal 16 No-steal NUNSTL The monster can not be stolen from, regardless of a player's class, level or abilties. Poisoned 17 Poisoned MPOISN The monster is currently suffering from the affects of poison. As of now, this flag is not in use in mordor. Casts spells 18 Magic MMAGIC The monster has the ability to cast spells during combat. The type of spells casted depends on on which known spell flags are set for the monster. Has Scavenged 19 <none> MHASSC The monster has already picked up some object off of the ground and will not pick up anything else. This flag is used interally. Breath Weapon Attack 20 <see below> MBRETH The monster has a chance of using a breath-weapon as a form of attack. The actual type of breath weapon is defined by the parameters MBRWP1 and MBRWP2. The *stat name given for MBRETH also depends on the setting of MBRWP1 and MBRWP2. Type of breath 29/30 <see below> MBRWP1/MBRWP2 The two flags MBRWP1 and MBRWP2 determine the type of breath attack if the MBRETH flag is set. The follow are the type of breath attack for (MBRWP1,MBRWP2): (0,0) = BR-fire, (01) = BR-ice, (1,0) = BR-gas, (1,1) = BR-acid Magic Harm Only 21 Magic-only MMGONL The monster may only be harmed with magic spells. No weapon will have an affect on the monster. Detect Invisibility 22 Detect-invis MDINVIS The monster will be able to detect invisible players. Magic / Enchant 23 Enchant-only MENONL The monster can only be harmed with enchanted weapons or magic spells. Interactive Talk 24 Talks MTALKS The monster has the ability to have interactive talk with a player. i.e. The player may ask questions of the monster. No Harm 25 Unkillable MUNKIL The monster can not be harmed by any form of player attack. The player will not be able to attack the monster. Fix amount of gold 26 NonrandGold MNRGLD The monster will drop the exact amount of gold defined by the gold field. Normally the monster would drop a random amount equal to or less that the set amount. Aggressive talk 27 Talk-aggr MTLKAG The monster will attack any player who talks to it. Resist-magic 28 Resist-magic MRMAGI The monster will be able to resist magical attacks. The percent of magic resistance is based on: (monster_intelligence + monster_piety)*2. Any monster with resist-magic will only be affected by befuddle for 3 seconds, regardless of percentage. Experience Drain 31 Energy Drain MENEDR The monster has the special attack of draining a player's experience. The amount of experience drained is based on: 5-sided dice rolled monster_level times plus monster_level*5. Kingdom allegiance 32 <see below> MKNGDM This flag specifies which kingdom a monster belongs to when either the MPLDGK or the MRSCND flag is set. If MKNGDM is set the monster belongs to kingdom 1 otherwise the monster is a member of kingdom 0. Pledge 33 Pledge 0/1 MPLDGK Players can pledge to this monster and it's kingdom. The monster and player must both be in a room with the RPLDGK and the correct RKNGDN flag set. The RKNGDM flag determins which kingdom the monster belongs to. Rescind 34 Rescind 0/1 MRSCND A pledged player can rescind his pledge to a monster that has this flag set. The monster and player must both be in in a room with the RRSCND and the correct RKNGDN flag set. The RKNGDM flag determines which kingdom the monster belongs to. Disease 35 Disease MDISEA The monster has a chance of inflicting disease on a player, when the monster attacks. Disolve items 36 Dissolve MDISIT The monster has a chance on a sucessful attack of dissolving an item which a player may have equiped, wielded, or held. Items in the player's inventory will not be affected. Vendor 37 Purchase MPURIT The monster will be able to sell any of it's "carried items". Players can obtain a list of what the monster has for sale with the "select" command, and can buy with the "purchase" command.. Gives Items for quest 38 Trade MTRADE If the monster is presented with a certain item (players use the trade command), the monster will give an item to the player. This is useful in making interactive monster / player quests. As of now, the 10 possible carried items represents the traded item/ reward. The first 5 of the monster carried items represent a needed item by the monster. In return for one of these items the monster will give the player the object located in the carried item slot (needed item + 5). For example, a player gives a monster an item described in carried item slot 1, the monster will return the item described in slot 6 as a reward. Passive guard 39 P-Guard MPGUAR The monster is a passive guard. The monster will not allow any players to go through any exits in the current room with the XPGUAR flag set. Good Aggressive 40 Good-Aggro MGAGGR The monster will attack any good alignment players on site, and ignore evil or neutral players. Note: the MAGGRO flag will over ride MGAGGR. Evil Aggressive 41 Evil-Aggro MEAGGR The monster will attack any evil alignment players on site, and ignore good or neutral players. Note: the MAGGRO flag will over ride MEAGGR. Death Scene 42 Ddesc MDEATH Once the monster is killed, the text in the monster's death description will be displayed to everyone in the room where the monster's death occured. The location of the death scene file is in ddesc/ (currently mordor/objmon/ddesc/). The name of the file is the monster's name "_" monster level. All blank spaces in the name need to be replaced with '_' (i.e. Barney_the_dinosaur_20). The monster with the death scene must also be a permanent monster.