help First try the [*dmhelp] command. This will provide you with a group of topics for which you can get help. All of the caretaker COMMANDS begin with the * character. To see a list of commands that you can use type [*dmhelp star]. More information can be gotten on these COMMANDS with 'help <command>'. commands After you have found a command that you want to LEARN about, You can type 'help <command>' for information. Let's begin with the *teleport command. Type [help *teleport] now. com After you have found a command that you want to LEARN about, You can type 'help <command>' for information. Let's begin with the *teleport command. Type [help *teleport] now. command After you have found a command that you want to LEARN about, You can type 'help <command>' for information. Let's begin with the *teleport command. Type [help *teleport] now. learn Some commands (like *set and *oname) change the parameters of things in the game. This requires you to know the parameter, or FLAG, and what it does. Again, *dmhelp will guide you. Try [*dmhelp oflags] to see a list of OBJECT flags. flag A flag is a binary switch that changes the behavior of something. You can change the state of a flag with the [*set] command. Try [*set c care f 2]. This will make me hidden, though you can still talk to me. If you set the flag again, I will no longer be hidden. You can use the *dmhelp command to see what flags currently exist. Try [*dmhelp mflags] to see the list of MONSTER flags. flags A flag is a binary switch that changes the behavior of something. You can change the state of a flag with the [*set] command. Try [*set c care f 2]. This will make me hidden, though you can still talk to me. If you set the flag again, I will no longer be hidden. You can use the *dmhelp command to see what flags currently exist. Try [*dmhelp mflags] to see the list of monster flags. player Dealing with players is one of your most important DUTIES. You can see a list of player flags using [*dmhelp pflags]. You should NEVER change anything on a player except flag #29 -- Law/Chaos, and then only if they want to become lawful. players Dealing with players is one of your most important DUTIES. You can see a list of player flags using [*dmhelp pflags]. You should NEVER change anything on a player except flag #29 -- Law/Chaos, and then only if they want to become lawful. monster There are many commands that relate to monsters. Use [*mon] to bring a monster to the ROOM you are in. You can create a custom monster with the [*cname] command. More information about this command can be gotten with [help *cname]. A list of monster flags can be seen with [*dmhelp mflags]. monsters There are many commands that relate to monsters. Use [*mon] to bring a monster to the ROOM you are in. You can create a custom monster with the [*cname] command. More information about this command can be gotten with [help *cname]. A list of monster flags can be seen with [*dmhelp mflags]. You can also use [*set c] to alter the characteristics of monsters. You should NEVER set flag #1 on a monster. never Never do the following: 1. Change a PLAYERS flags. 2. Set FLAG #1 on a MONSTER or OBJECT. 3. Give out information about a quest to a PLAYER. 4. Help a player PKILL or use your caretaker to PKILL. 5. Change ROOM flags. Doing these things may result in severe PENALTIES. duties Your job as a caretaker is to assist the DMs in the administration of the game. This involves, but is not limited to the following: 1. Create custom OBJECTS for players. 2. Find BUGS and fix or report them. 3. Help NEWBIES learn about Isengard. 4. Assist in the creation of new areas. duty Your job as a caretaker is to assist the DMs in the administration of the game. This involves, but is not limited to the following: 1. Create custom OBJECTS for players. 2. Find BUGS and fix or report them. 3. Help NEWBIES learn about Isengard. 4. Assist in the creation of new areas. object Custom objects can be made using the [*oname] command, and the FLAGS can be set with the [*set o] command. A list of object flags can be seen with the [*dmhelp oflags] command. Remember to NEVER set flag #1 on an object. objects Custom objects can be made using the [*oname] command, and the FLAGS can be set with the [*set o] command. A list of object flags can be seen with the [*dmhelp oflags] command. Remember to NEVER set flag #1 on an object. penalties ACTION frown Penalties for breaking the caretaker policies may range from a stern explanation of why you shouldn't do what you did to deletion of your caretaker slot. penalty ACTION frown Penalties for breaking the caretaker policies may range from a stern explanation of why you shouldn't do what you did to deletion of your caretaker slot. newbies ACTION smile Newbies are players that are relatively new to Isengard or even mudding in general. It is important that you help these players learn how to play, as they provide a great deal of new and exciting input into the game. Our goal is to make every newbie into a veteran Isengard player. newbie ACTION smile Newbies are players that are relatively new to Isengard or even mudding in general. It is important that you help these players learn how to play, as they provide a great deal of new and exciting input into the game. Our goal is to make every newbie into a veteran Isengard player. rooms Rooms can be altered by using the commands [*app], [*name], [*delete], and [*set r]. You should never alter a room's FLAGS unless you are the person that created it, or you have been given permission. Altering the long and short of a room is allowed for the purpose of spelling correction. If you would like to have a room to work on, talk to a DM. They can create one for you. room Rooms can be altered by using the commands [*app], [*name], [*delete], and [*set r]. You should never alter a room's FLAGS unless you are the person that created it, or you have been given permission. Altering the long and short of a room is allowed for the purpose of spelling correction. If you would like to have some rooms to work on, talk to a DM. pkill ACTION grin This is killing players, and while fun you should NEVER use your caretaker to pkill. It is hardly fair. dm ACTION bow The current active DMs are: Alice, Bahamut, Boromir, Samwise, and Tesseract. dms ACTION bow The current active DMs are: Alice, Bahamut, Boromir, Samwise, and Tesseract. exits Exits behave like other things in Mordor, and the [*set x] command can be used to create an exit. [*set xf] allows you to set exit FLAGS. exit Exits behave like other things in Mordor, and the [*set x] command can be used to create an exit. [*set xf] allows you to set exit FLAGS. intro There are 5 things you can effect: ROOMS, PLAYERS, MONSTERS, OBJECTS, and EXITS. You can also get the current STATUS each of these with the [*status] command. bugs If you find something that you think is a bug, let a DM know about it. Take notes on the room/creature/object/exit/player that is involved. If you are sure that it is a bug and you can fix it, do so. Be careful that you are sure it is a bug. Some people's bugs are other people's features. Please let a DM know about it, even if you have fixed it. bug If you find something that you think is a bug, let a DM know about it. Take notes on the room/creature/object/exit/player that is involved. If you are sure that it is a bug and you can fix it, do so. Be careful that you are sure it is a bug. Some people's bugs are other people's features. Please let a DM know about it, even if you have fixed it. tesseract You can reach him at brooke@moria.bio.uci.edu bahamut You can reach him at mcoogan@darwin.bio.uci.edu boromir You can reach him at rmcphers@darwin.bio.uci.edu alice You can each him at tbrummel@darwin.bio.uci.edu samwise You can reach him at roy@moria.bio.uci.edu status The *sta command will give you the current status of any OBJECT, MONSTER, or PLAYER. Try [help *sta] for more information.