/
bin/95/
docs/DM/
docs/creatures/
docs/objects/
docs/rooms/
docs/utils/
help/
log/
objmon/ddesc/
player/
post/
rooms/
util/
util/fing/
util/italk/
util/lev-reset/
util/lib/
util/list/
util/msg/
util/tdel/
util/vote/
util/wtfix/
/*
 * FILES1.C:
 *
 *	File I/O Routines.
 *
 *	Copyright (C) 1991, 1992, 1993, 1997 Brooke Paul & Brett Vickers
 *
 */

#include "mstruct.h"
#include "mextern.h"
#ifdef DMALLOC
  #include "/usr/local/include/dmalloc.h"
#endif

/**********************************************************************/
/*				count_obj			      */
/**********************************************************************/

/* Return the total number of objects contained within an object.  */
/* If perm_only != 0, then only the permanent objects are counted. */

int count_obj(obj_ptr, perm_only)
object 	*obj_ptr;
char 	perm_only;
{
	otag	*op;
	int	total=0;

	op = obj_ptr->first_obj;
	while(op) {
		if(!perm_only || (perm_only && (F_ISSET(op->obj, OPERMT))))
			total++;
		op = op->next_tag;
	}
	return(total);
}

/**********************************************************************/
/*				write_obj			      */
/**********************************************************************/

/* Save an object to a file that has already been opened and positioned. */
/* This function recursively saves the items that are contained inside   */
/* the object as well.  If perm_only != 0 then only permanent objects	 */
/* within the object are saved with it.					 */

int write_obj(fd, obj_ptr, perm_only)
int 	fd;
object 	*obj_ptr;
char 	perm_only;
{
	int 	n, cnt, cnt2=0, error=0;
	otag	*op;

	n = write(fd, obj_ptr, sizeof(object));
	if(n < sizeof(object))
		merror("write_obj", FATAL);
	
	cnt = count_obj(obj_ptr, perm_only);
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_obj", FATAL);

	if(cnt > 0) {
		op = obj_ptr->first_obj;
		while(op) {
			if(!perm_only || (perm_only && 
			   (F_ISSET(op->obj, OPERMT)))) {
				if(write_obj(fd, op->obj, perm_only) < 0)
					error = 1;
				cnt2++;
			}
			op = op->next_tag;
		}
	}

	if(cnt != cnt2 || error)
		return(-1);
	else
		return(0);

}

/**********************************************************************/
/*				count_inv			      */
/**********************************************************************/

/* Returns the number of objects a creature has in his inventory. */
/* If perm_only != 0 then only those objects which are permanent  */
/* will be counted.						  */

int count_inv(crt_ptr, perm_only)
creature 	*crt_ptr;
char 		perm_only;
{
	otag	*op;
	int	total=0;

	op = crt_ptr->first_obj;
	while(op) {
		if(!perm_only || (perm_only && (F_ISSET(op->obj, OPERMT)))) 
			total++;
		op = op->next_tag;
	}
	return(MIN(80,total));
}

/**********************************************************************/
/*				write_crt			      */
/**********************************************************************/

/* Save a creature to an already open and positioned file.  This function */
/* also saves all the items the creature is holding.  If perm_only != 0   */
/* then only those items which the creature is carrying that are 	  */
/* permanent will be saved.						  */

int write_crt(fd, crt_ptr, perm_only)
int 		fd;
creature 	*crt_ptr;
char 		perm_only;
{
	int 	n, cnt, cnt2=0, error=0;
	otag	*op;

	n = write(fd, crt_ptr, sizeof(creature));
	if(n < sizeof(creature))
		merror("write_crt", FATAL);

	cnt = count_inv(crt_ptr, perm_only);
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_crt", FATAL);

	if(cnt > 0) {
		op = crt_ptr->first_obj;
		while(op && cnt2<cnt) {
			if(!perm_only || (perm_only && 
			   (F_ISSET(op->obj, OPERMT)))) {
				if(write_obj(fd, op->obj, perm_only) < 0)
					error = 1;
				cnt2++;
			}
			op = op->next_tag;
		}
	}

	if(cnt != cnt2 || error)
		return(-1);
	else
		return(0);
}

/**********************************************************************/
/*				count_mon			      */
/**********************************************************************/

/* Returns the number of monsters in a given room.  If perm_only is */
/* nonzero, then only the number of permanent monsters in the room  */
/* is returned.							    */

int count_mon(rom_ptr, perm_only)
room 	*rom_ptr;
char 	perm_only;
{
	ctag	*cp;
	int	total=0;

	cp = rom_ptr->first_mon;
	while(cp) {
		if(!perm_only || (perm_only && F_ISSET(cp->crt, MPERMT)))
			total++;
		cp = cp->next_tag;
	}
	return(total);
}

/**********************************************************************/
/*				count_ite			      */
/**********************************************************************/

/* Returns the number of items in the room.  If perm_only is nonzero */
/* then only the number of permanent items in the room is returned.  */

int count_ite(rom_ptr, perm_only)
room 	*rom_ptr;
char 	perm_only;
{
	otag 	*op;
	int	total=0;

	op = rom_ptr->first_obj;
	while(op) {
		if(!perm_only || (perm_only && (F_ISSET(op->obj, OPERMT))))
			total++;
		op = op->next_tag;
	}
	return(total);
}

/**********************************************************************/
/*				count_ext			      */
/**********************************************************************/

/* Returns the number of exits in the room */

int count_ext(rom_ptr)
room 	*rom_ptr;
{
	xtag	*xp;
	int	total = 0;

	xp = rom_ptr->first_ext;
	while(xp) {
		total++;
		xp = xp->next_tag;
	}
	return(total);
}

/**********************************************************************/
/*				count_ply			      */
/**********************************************************************/

/* Returns the number of players in the room */

int count_ply(rom_ptr)
room 	*rom_ptr;
{
	ctag	*pp;
	int	total = 0;

	pp = rom_ptr->first_ply;
	while(pp) {
		total++;
		pp = pp->next_tag;
	}
	return(total);
}

/**********************************************************************/
/*				write_rom			      */
/**********************************************************************/

/* Saves the room pointed to by rom_ptr with all its contents.  Its */
/* contents include exits, descriptions, items and monsters.  If    */
/* perm_only is nonzero, then only items and monsters in the room   */
/* which are permanent will be saved.				    */

int write_rom(fd, rom_ptr, perm_only)
int 	fd;
room 	*rom_ptr;
char 	perm_only;
{
	int 	n, cnt, error=0;
	xtag	*xp;
	ctag	*cp;
	otag	*op;
	char	pcontain;

	n = write(fd, rom_ptr, sizeof(room));
	if(n < sizeof(room))
		merror("write_rom", FATAL);

	cnt = count_ext(rom_ptr);
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_rom", FATAL);

	xp = rom_ptr->first_ext;
	while(xp) {
		n = write(fd, xp->ext, sizeof(exit_));
		if(n < sizeof(exit_))
			merror("write_rom", FATAL);
		xp = xp->next_tag;
	}

	cnt = count_mon(rom_ptr, perm_only);
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_rom", FATAL);

	cp = rom_ptr->first_mon;
	while(cp) {
		if(!perm_only || (perm_only && F_ISSET(cp->crt, MPERMT)))
			if(write_crt(fd, cp->crt, 0) < 0)
				error = 1;
		cp = cp->next_tag;
	}

	cnt = count_ite(rom_ptr, perm_only);
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_rom", FATAL);

op = rom_ptr->first_obj;
        while(op) {
                if(!perm_only || (perm_only && (F_ISSET(op->obj, OPERMT)))){
                        if (F_ISSET(op->obj,OCONTN)
                                && (F_ISSET(op->obj, OPERMT)))
                                pcontain =  ALLITEMS;
                        else
                                pcontain = perm_only;
                                if(write_obj(fd, op->obj, pcontain) < 0)
                                        error = 1;
                }
                op = op->next_tag;
	}

	if(!rom_ptr->short_desc)
		cnt = 0;
	else
		cnt = strlen(rom_ptr->short_desc) + 1;
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_rom", FATAL);

	if(cnt) {
		n = write(fd, rom_ptr->short_desc, cnt);
		if(n < cnt)
			merror("write_rom", FATAL);
	}

	if(!rom_ptr->long_desc)
		cnt = 0;
	else
		cnt = strlen(rom_ptr->long_desc) + 1;
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_rom", FATAL);

	if(cnt) {
		n = write(fd, rom_ptr->long_desc, cnt);
		if(n < cnt)
			merror("write_rom", FATAL);
	}

	if(!rom_ptr->obj_desc)
		cnt = 0;
	else
		cnt = strlen(rom_ptr->obj_desc) + 1;
	n = write(fd, &cnt, sizeof(int));
	if(n < sizeof(int))
		merror("write_rom", FATAL);

	if(cnt) {
		n = write(fd, rom_ptr->obj_desc, cnt);
		if(n < cnt)
			merror("write_rom", FATAL);
	}

	if(error)
		return(-1);
	else
		return(0);
}

/**********************************************************************/
/*				read_obj			      */
/**********************************************************************/

/* Loads the object from the open and positioned file described by fd */
/* and also loads every object which it might contain.  Returns -1 if */
/* there was an error.						      */

int read_obj(fd, obj_ptr)
int 	fd;
object 	*obj_ptr;
{
	int 		n, cnt, error=0;
	otag		*op;
	otag		**prev;
	object 		*obj;

	n = read(fd, obj_ptr, sizeof(object));
	if(n < sizeof(object))
		error = 1;

	obj_ptr->first_obj = 0;
	obj_ptr->parent_obj = 0;
	obj_ptr->parent_rom = 0;
	obj_ptr->parent_crt = 0;
	if(obj_ptr->shotscur > obj_ptr->shotsmax)
		obj_ptr->shotscur = obj_ptr->shotsmax;

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	prev = &obj_ptr->first_obj;
	while(cnt > 0) {
		cnt--;
		op = (otag *)malloc(sizeof(otag));
		if(op) {
			obj = (object *)malloc(sizeof(object));
			if(obj) {
				if(read_obj(fd, obj) < 0)
					error = 1;
				obj->parent_obj = obj_ptr;
				op->obj = obj;
				op->next_tag = 0;
				*prev = op;
				prev = &op->next_tag;
			}
			else
				merror("read_obj", FATAL);
		}
		else
			merror("read_obj", FATAL);
	}

	if(error)
		return(-1);
	else
		return(0);
}

/**********************************************************************/
/*				read_crt			      */
/**********************************************************************/

/* Loads a creature from an open and positioned file.  The creature is */
/* loaded at the mem location specified by the second parameter.  In   */
/* addition, all the creature's objects have memory allocated for them */
/* and are loaded as well.  Returns -1 on fail.			       */

int read_crt(fd, crt_ptr)
int 		fd;
creature 	*crt_ptr;
{
	int 		n, cnt, error=0;
	otag		*op;
	otag		**prev;
	object 		*obj;

	n = read(fd, crt_ptr, sizeof(creature));
	if(n < sizeof(creature))
		error = 1;

	crt_ptr->first_obj = 0;
	crt_ptr->first_fol = 0;
	crt_ptr->first_enm = 0;
	crt_ptr->first_tlk = 0;
	crt_ptr->parent_rom = 0;
	crt_ptr->following = 0;
	for(n=0; n<20; n++)
		crt_ptr->ready[n] = 0;
	if(crt_ptr->mpcur > crt_ptr->mpmax)
		crt_ptr->mpcur = crt_ptr->mpmax;
	if(crt_ptr->hpcur > crt_ptr->hpmax)
		crt_ptr->hpcur = crt_ptr->hpmax;

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	prev = &crt_ptr->first_obj;
	while(cnt > 0) {
		cnt--;
		op = (otag *)malloc(sizeof(otag));
		if(op) {
			obj = (object *)malloc(sizeof(object));
			if(obj) {
				if(read_obj(fd, obj) < 0)
					error = 1;
				obj->parent_crt = crt_ptr;
				op->obj = obj;
				op->next_tag = 0;
				*prev = op;
				prev = &op->next_tag;
			}
			else
				merror("read_crt", FATAL);
		}
		else
			merror("read_crt", FATAL);
	}

	if(error)
		return(-1);
	else
		return(0);
}

/**********************************************************************/
/*				read_rom			      */
/**********************************************************************/

/* Loads a room from an already open and positioned file into the memory */
/* pointed to by the second parameter.  Also loaded are all creatures,   */
/* exits, objects and descriptions for the room.  -1 is returned upon    */
/* failure.								 */

int read_rom(fd, rom_ptr)
int 	fd;
room 	*rom_ptr;
{
	int		n, cnt, error=0;
	xtag		*xp;
	xtag		**xprev;
	exit_		*ext;
	ctag		*cp;
	ctag		**cprev;
	creature	*crt;
	otag		*op;
	otag		**oprev;
	object 		*obj;
	char		*sh, *lo, *ob, errstr[20], errtmp[10];

	sprintf(errstr,"read_rom");

	n = read(fd, rom_ptr, sizeof(room));
	if(n < sizeof(room))
		error = 1;

	rom_ptr->short_desc = 0;
	rom_ptr->long_desc  = 0;
	rom_ptr->obj_desc   = 0;
	rom_ptr->first_ext = 0;
	rom_ptr->first_obj = 0;
	rom_ptr->first_mon = 0;
	rom_ptr->first_ply = 0;

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	/* Load the exits */

	xprev = &rom_ptr->first_ext;
	while(cnt > 0) {
		cnt--;
		xp = (xtag *)malloc(sizeof(xtag));
		if(xp) {
			ext = (exit_ *)malloc(sizeof(exit_));
			if(ext) {
				n = read(fd, ext, sizeof(exit_));
				if(n < sizeof(exit_))
					error = 1;
				xp->ext = ext;
				xp->next_tag = 0;
				*xprev = xp;
				xprev = &xp->next_tag;
			}
			else {
				sprintf(errtmp," in room %d.", rom_ptr->rom_num);
				strcat(errstr, errtmp);
				strcat(errstr," in loading exits");
				merror(errstr, FATAL);
		}
		}
		else {
			sprintf(errtmp," in room %d.", rom_ptr->rom_num);
			strcat(errstr, errtmp);
			strcat(errstr," in loading exits");
			merror(errstr, FATAL);
		}
	}

	/* Read the monsters */

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	cprev = &rom_ptr->first_mon;
	while(cnt > 0) {
		cnt--;
		cp = (ctag *)malloc(sizeof(ctag));
		if(cp) {
			crt = (creature *)malloc(sizeof(creature));
			if(crt) {
				if(read_crt(fd, crt) < 0)
					error = 1;
				crt->parent_rom = rom_ptr;
				cp->crt = crt;
				cp->next_tag = 0;
				*cprev = cp;
				cprev = &cp->next_tag;
			}
			else {
				sprintf(errtmp," in room %d.", rom_ptr->rom_num);
				strcat(errstr, errtmp);
				strcat(errstr," in loading monsters");
				merror(errstr, FATAL);
		}
		}
		else {
			sprintf(errtmp," in room %d.", rom_ptr->rom_num);
			strcat(errstr, errtmp);
			strcat(errstr," in loading monsters");
			merror(errstr, FATAL);
	}
	}

	/* Read the items */

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	oprev = &rom_ptr->first_obj;
	while(cnt > 0) {
		cnt--;
		op = (otag *)malloc(sizeof(otag));
		if(op) {
			obj = (object *)malloc(sizeof(object));
			if(obj) {
				if(read_obj(fd, obj) < 0)
					error = 1;
				obj->parent_rom = rom_ptr;
				op->obj = obj;
				op->next_tag = 0;
				*oprev = op;
				oprev = &op->next_tag;
			}
			else {
				sprintf(errtmp," in room %d.", rom_ptr->rom_num);
				strcat(errstr, errtmp);
				strcat(errstr," in loading items");
				merror(errstr, FATAL);
		}
		}
		else {
			sprintf(errtmp," in room %d.", rom_ptr->rom_num);
			strcat(errstr, errtmp);
			strcat(errstr," in loading items");
			merror(errstr, FATAL);
			}
	}

	/* Read the descriptions */

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	if(cnt) {
		sh = (char *)malloc(cnt);
		if(sh) {
			n = read(fd, sh, cnt);
			if(n < cnt)
				error = 1;
			rom_ptr->short_desc = sh;
		}
		else {
			sprintf(errtmp," in room %d.", rom_ptr->rom_num);
			strcat(errstr, errtmp);
			strcat(errstr," in loading descriptions");
			merror(errstr, FATAL);
		}
	}

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	if(cnt) {
		lo = (char *)malloc(cnt);
		if(lo) {
			n = read(fd, lo, cnt);
			if(n < cnt)
				error = 1;
			rom_ptr->long_desc = lo;
		}
		else {
			sprintf(errtmp," in room %d.", rom_ptr->rom_num);
			strcat(errstr, errtmp);
			strcat(errstr," in loading descriptions");
			merror(errstr, FATAL);
		}
	}

	n = read(fd, &cnt, sizeof(int));
	if(n < sizeof(int)) {
		error = 1;
		cnt = 0;
	}

	if(cnt) {
		ob = (char *)malloc(cnt);
/*		if(lo) { */
		if(ob) {
			n = read(fd, ob, cnt);
			if(n < cnt)
				error = 1;
			rom_ptr->obj_desc = ob;
		}
		else {
			sprintf(errtmp," in room %d.", rom_ptr->rom_num);
			strcat(errstr, errtmp);
			strcat(errstr," in loading at the bottom");
			merror(errstr, FATAL);
	}
	}

	if(error)
		return(-1);
	else
		return(0);
}

/**********************************************************************/
/*				free_obj			      */
/**********************************************************************/

/* This function is called to release the object pointed to by the first */
/* parameter from memory.  All objects contained within it are also      */
/* released from memory.  *ASSUMPTION*:  This function will only be      */
/* called from free_rom() or free_crt().  Otherwise there may be 	 */
/* unresolved links in memory which would cause a game crash.		 */

void free_obj(obj_ptr)
object	*obj_ptr;
{
	otag	*op, *temp;

	op = obj_ptr->first_obj;
	while(op) {
		temp = op->next_tag;
		free_obj(op->obj);
		free(op);
		op = temp;
	}
	free(obj_ptr);
}

/**********************************************************************/
/*				free_crt			      */
/**********************************************************************/

/* This function releases the creature pointed to by the first parameter */
/* from memory.  All items that creature has readied or carries will     */
/* also be released.  *ASSUMPTION*:  This function will only be called   */
/* from free_rom().  If it is called from somewhere else, unresolved     */
/* links may remain and cause a game crash.  *EXCEPTION*: This function  */
/* can be called independently to free a player's information from       */
/* memory (but not a monster).						 */

void free_crt(crt_ptr)
creature	*crt_ptr;
{
	otag	*op, *tempo;
	etag	*ep, *tempe;
	ctag	*cp, *tempc;
	ttag	*tp, *tempt;
	int	i;
	for(i=0; i<20; i++)
		if(crt_ptr->ready[i]) {
			free_obj(crt_ptr->ready[i]);
			crt_ptr->ready[i] = 0;
		}

	op = crt_ptr->first_obj;
	while(op) {
		tempo = op->next_tag;
		free_obj(op->obj);
		free(op);
		op = tempo;
	}

	cp = crt_ptr->first_fol;
	while(cp) {
		tempc = cp->next_tag;
		free(cp);
		cp = tempc;
	}

	ep = crt_ptr->first_enm;
	while(ep) {
		tempe = ep->next_tag;
		free(ep);
		ep = tempe;
	}

	tp = crt_ptr->first_tlk;
	crt_ptr->first_tlk = 0;
	while(tp) {
		tempt = tp->next_tag;
		if(tp->key) free(tp->key);
		if(tp->response) free(tp->response);
		if(tp->action) free(tp->action);
		if(tp->target) free(tp->target);
		free(tp);
		tp = tempt;
	}
	if (crt_ptr->type == MONSTER)
		del_active(crt_ptr);
	
	free(crt_ptr);
}

/**********************************************************************/
/*				free_rom			      */
/**********************************************************************/

/* This function releases the a room and its contents from memory.  The */
/* function is passed the room's pointer as its parameter.  The exits,  */
/* descriptions, objects and monsters are all released from memory.     */

void free_rom(rom_ptr)
room	*rom_ptr;
{
	xtag 	*xp, *xtemp;
	otag	*op, *otemp;
	ctag	*cp, *ctemp;

#ifdef DMALLOC
	dmalloc_verify (rom_ptr);
#endif /* DMALLOC */
	
	if(rom_ptr->short_desc)
		free(rom_ptr->short_desc);
	if(rom_ptr->long_desc)
		free(rom_ptr->long_desc);
	if(rom_ptr->obj_desc)
		free(rom_ptr->obj_desc);

	xp = rom_ptr->first_ext;
	while(xp) {
		xtemp = xp->next_tag;
		free(xp->ext);
		free(xp);
		xp = xtemp;
	}

	op = rom_ptr->first_obj;
	while(op) {
		otemp = op->next_tag;
		free_obj(op->obj);
		free(op);
		op = otemp;
	}

	cp = rom_ptr->first_mon;
	while(cp) {
		ctemp = cp->next_tag;
		free_crt(cp->crt);
		free(cp);
		cp = ctemp;
	}

	cp = rom_ptr->first_ply;
	while(cp) {
		ctemp = cp->next_tag;
		free(cp);
		cp = ctemp;
	}

	free(rom_ptr);

}