create.c: fixed @link command to take names of objects for matching, so names of things can be used rather than strictly the numbers. syntax (NOTE semicolons) @link exit = thing1; thing2; thing3. db.c: conversion from old mud databases works correctly. Sex properties only set on player objects. carried exits are handled correctly. fixed nasty bug that didn't initialize drop/odrop fields to NULL on older-database reads. new dump format eliminates wasteful "*** property list begin ***" strings. game.c: added COREDUMP option for corefiles on server panics. interface.c: added hostnames/ip addresses in WHO list, @boot. match.c: added match_home(). move.c: drop/odrop on rooms now run when things are dropped in them. odrop prepends the name of the object, substituting its pronouns. rob.c: fixed kill. pronoun substitution works on odrops now. sanity.c: redid it to check recursive contents/location/exits, strange type things in exit lists, and to recognize garbage. set.c: fixed do_name's bug with null passwords, fixed @chown; "@chown thing = me" works as well as "@chown thing". speech.c: enlarged buffer in do_wall(), buffer was too small to handle a max-sized command. stringutil.c: added prepend option to pronoun_substitute() to allow odrops to work with kill. wiz.c: toading now sends the victim's contents home rather than just complaining about it. added @boot. added @tel thing = home. unparse.c: CHOWN_OK objects' flags are shown to all now. OVERALL CHANGES: passes saber c. compiles on a MIPS. #ifdef'ed property values, to save space; property values don't work correctly without MUF. Added player lookup hash tables, a la MUCK 2.2.