/* $Header: externs.h,v 1.4 90/05/02 20:25:21 lachesis Exp $ * $Log: externs.h,v $ * Revision 1.4 90/05/02 20:25:21 lachesis * Converted gender substitution code to read properties, * changed page to provide a message, too. * * Revision 1.3 90/04/21 17:20:44 lachesis * Added property lists. * * Revision 1.2 90/04/20 14:06:29 lachesis * Added @odrop && @drop. * * Revision 1.1 90/04/14 14:56:35 lachesis * Initial revision * */ #include "copyright.h" /* Prototypes for externs not defined elsewhere */ #include "db.h" /* from db.c */ extern struct plist *new_prop (void); extern void free_prop (struct plist *p); extern int number (char *s); extern void putproperties (FILE * f, struct plist *p); extern void putprop (FILE * f, struct plist *p); extern struct plist *getproperties (FILE * f); /* create.c */ extern void do_open(dbref player, const char *direction, const char *linkto); extern void do_link(dbref player, const char *thing_name, const char *dest_name); extern void do_dig(dbref player, const char *name); extern void do_create(dbref player, const char *name, int cost); extern void do_action(dbref player, const char *action_name, const char *source_name); extern void do_attach(dbref player, const char *action_name, const char *source_name); extern int unset_source(dbref player, dbref loc, dbref action, const char *other_room_msg); /* From game.c */ extern void do_dump (dbref player); extern void do_shutdown (dbref player); /* From help.c */ extern void spit_file (dbref player, const char *filename); extern void do_help (dbref player); extern void do_news (dbref player); /* From look.c */ extern void look_room (dbref player, dbref room); extern void do_look_around (dbref player); extern void do_look_at (dbref player, const char *name); extern void do_examine (dbref player, const char *name); extern void do_score (dbref player); extern void do_inventory (dbref player); extern void do_find (dbref player, const char *name); /* move.c */ extern void moveto(dbref what, dbref where); extern void send_contents(dbref loc, dbref dest); extern void enter_room(dbref player, dbref loc); extern void send_home(dbref thing); extern int can_move(dbref player, const char *direction); extern void do_move(dbref player, const char *direction); extern void do_get(dbref player, const char *what); extern void do_drop(dbref player, const char *name); #ifdef RECYCLE extern void do_recycle (dbref player, const char *name); #endif /* From player.c */ extern dbref lookup_player (const char *name); extern void do_password (dbref player, const char *old, const char *newobj); extern void clear_players (void); extern void add_player (dbref); extern void delete_player (dbref); /* predicates.c */ extern int can_link_to(dbref who, dbref where); extern int could_doit(dbref player, dbref thing); extern int can_doit(dbref player, dbref thing, const char *default_fail_msg); extern int can_see(dbref player, dbref thing, int can_see_loc); extern int controls(dbref who, dbref what); extern int can_link(dbref who, dbref what); extern int payfor(dbref who, int cost); extern int ok_name(const char *name); extern int ok_player_name(const char *name); extern int ok_password(const char *password); /* rob.c */ extern void do_rob(dbref player, const char *what); extern void do_kill(dbref player, const char *what, int cost); extern void do_give(dbref player, char *recipient, int amount); /* From set.c */ extern void do_name (dbref player, const char *name, char *newname); extern void do_describe (dbref player, const char *name, const char *description); extern void do_fail (dbref player, const char *name, const char *message); extern void do_success (dbref player, const char *name, const char *message); extern void do_drop_message (dbref player, const char *name, const char *message); extern void do_osuccess (dbref player, const char *name, const char *message); extern void do_ofail (dbref player, const char *name, const char *message); extern void do_odrop (dbref player, const char *name, const char *message); extern void do_lock (dbref player, const char *name, const char *keyname); extern void do_unlock (dbref player, const char *name); extern void do_unlink (dbref player, const char *name); extern void do_chown (dbref player, const char *name, const char *newobj); extern void do_set (dbref player, const char *name, const char *flag); /* From speech.c */ extern void do_wall (dbref player, const char *arg1, const char *arg2); extern void do_gripe (dbref player, const char *arg1, const char *arg2); extern void do_pose (dbref player, const char *arg1, const char *arg2); extern void do_say (dbref player, const char *arg1, const char *arg2); extern void do_page (dbref player, const char *arg1, const char *arg2); extern void do_whisper (dbref player, const char *arg1, const char *arg2); extern void notify_except (dbref first, dbref exception, const char *msg); extern void notify_except2 (dbref first, dbref ex1, dbref ex2, const char *msg); /* stringutil.c */ extern int string_compare(const char *s1, const char *s2); extern int string_prefix(const char *string, const char *prefix); extern const char *string_match(const char *src, const char *sub); extern void pronoun_substitute (char *, dbref, const char *, int); /* utils.c */ extern dbref remove_first(dbref first, dbref what); extern int member(dbref thing, dbref list); extern dbref reverse(dbref list); /* wiz.c */ extern void do_teleport(dbref player, const char *arg1, const char *arg2); extern void do_force(dbref player, const char *what, char *command); extern void do_stats(dbref player, const char *name); extern void do_toad(dbref player, const char *name); extern void do_newpassword(dbref player, const char *name, const char *password); extern void do_boot(dbref player, const char *name); extern void do_pcreate (dbref player, char *pname, char *pword); /* From boolexp.c */ extern int eval_boolexp (dbref player, struct boolexp *b); extern struct boolexp *parse_boolexp (dbref player, const char *string); /* From unparse.c */ extern const char *unparse_object (dbref player, dbref object); extern const char *unparse_boolexp (dbref, struct boolexp *); /* from property.c */ extern void add_property (dbref player, const char *type, const char *class, int value); extern void remove_property (dbref player, const char *type); extern int has_property (dbref player, const char *type, const char *class, int value); extern int has_property_strict (dbref player, const char *type, const char *class, int value); extern const char *get_property_class (dbref player, const char *type); extern int get_property_value (dbref, const char *); extern int genderof (dbref player); extern char *get_string (const char *s); /* non const alloc_string */ /* From compress.c */ #ifdef COMPRESS extern const char *compress (const char *); extern const char *uncompress (const char *); extern void init_compress (void); #endif /* COMPRESS */