/* $Header: speech.c,v 2.0 90/05/05 12:45:44 lachesis Exp $ * $Log: speech.c,v $ * Revision 2.0 90/05/05 12:45:44 lachesis * Incorporated ABODE and HAVEN flags (remembering to convert FireFoot's * usage of those flags to ours). * Added Examine of objects that don't belong to you, added GOD_PRIV. * * Revision 1.2 90/05/02 20:25:29 lachesis * Converted gender substitution code to read properties, * changed page to provide a message, too. * * Revision 1.1 90/04/14 14:56:52 lachesis * Initial revision * */ #include "copyright.h" /* Commands which involve speaking */ #include "os.h" #include "db.h" #include "interface.h" #include "match.h" #include "config.h" #include "externs.h" int blank (const char *s); /* this function is a kludge for regenerating messages split by '=' */ const char *reconstruct_message (const char *arg1, const char *arg2) { static char buf[BUFFER_LEN]; if (arg2 && *arg2) { (void) strcpy (buf, arg1); (void) strcat (buf, "="); (void) strcat (buf, arg2); return buf; } else { return arg1; } } void do_say (dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; char buf[BUFFER_LEN]; if ((loc = getloc (player)) == NOTHING) return; message = reconstruct_message (arg1, arg2); /* notify everybody */ sprintf (buf, "You say, \"%s\"", message); notify (player, buf); sprintf (buf, "%s says, \"%s\"", db[player].name, message); notify_except (db[loc].contents, player, buf); } void do_whisper (dbref player, const char *arg1, const char *arg2) { dbref who; char buf[BUFFER_LEN]; #ifndef QUIET_WHISPER dbref loc; #endif /* QUIET_WHISPER */ init_match (player, arg1, TYPE_PLAYER); match_neighbor (); match_me (); if (Wizard (player)) { match_absolute (); match_player (); } switch (who = match_result ()) { case NOTHING: notify (player, "Whisper to whom?"); break; case AMBIGUOUS: notify (player, "I don't know who you mean!"); break; default: sprintf (buf, "%s whispers, \"%s\"", db[player].name, arg2); if (notify (who, buf)) { sprintf (buf, "You whisper, \"%s\" to %s.", arg2, db[who].name); notify (player, buf); #ifndef QUIET_WHISPER sprintf (buf, "%s whispers something to %s.", db[player].name, db[who].name); if ((loc = getloc (player)) != NOTHING) { notify_except2 (db[loc].contents, player, who, buf); } #endif /* QUIET_WHISPER */ } else { notify (player, "That player is not connected."); } break; } } void do_pose (dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; char buf[BUFFER_LEN]; if ((loc = getloc (player)) == NOTHING) return; message = reconstruct_message (arg1, arg2); /* notify everybody */ sprintf (buf, "%s %s", db[player].name, message); notify_except (db[loc].contents, NOTHING, buf); } void do_wall (dbref player, const char *arg1, const char *arg2) { dbref i; const char *message; char buf[BUFFER_LEN]; message = reconstruct_message (arg1, arg2); if (Wizard (player)) { fprintf (stderr, "WALL from %s(%d): %s\n", db[player].name, player, message); sprintf (buf, "%s shouts, \"%s\"", db[player].name, message); for (i = 0; i < db_top; i++) { if (Typeof (i) == TYPE_PLAYER) { notify (i, buf); } } } else { notify (player, "But what do you want to do with the wall?"); } } void do_gripe (dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; loc = db[player].location; message = reconstruct_message (arg1, arg2); fprintf (stderr, "GRIPE from %s(%d) in %s(%d): %s\n", db[player].name, player, db[loc].name, loc, message); fflush (stderr); notify (player, "Your complaint has been duly noted."); } /* doesn't really belong here, but I couldn't figure out where else */ void do_page (dbref player, const char *arg1, const char *arg2) { char buf[BUFFER_LEN]; dbref target; int flag; if (!payfor (player, LOOKUP_COST)) { notify (player, "You don't have enough cookies."); } else if ((target = lookup_player (arg1)) == NOTHING) { notify (player, "I don't recognize that name."); #ifdef HAVEN } else if (db[target].flags & HAVEN) { notify (player, "That player does not wish to be disturbed."); #endif /* HAVEN */ } else { if (!blank (arg2)) { sprintf (buf, "%s pages: %s", db[player].name, arg2); flag = notify (target, buf); } else { sprintf (buf, "You sense that %s is looking for you in %s.", db[player].name, db[db[player].location].name); flag = notify (target, buf); } if (flag) notify (player, "Your message has been sent."); else notify (player, "That player is not connected."); } } void notify_except (dbref first, dbref exception, const char *msg) { DOLIST (first, first) { if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER && first != exception) { notify (first, msg); } } } void notify_except2 (dbref first, dbref exc1, dbref exc2, const char *msg) { DOLIST (first, first) { if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER && first != exc1 && first != exc2) { notify (first, msg); } } } int blank (const char *s) { while (*s && isspace (*s)) s++; return !(*s); }