EotS/
EotS/area/
EotS/player/
EotS/src/
#AREADATA
Name        {80-100} Stone Caverns       Argonath~
Levels      80 100
Builders    None~
VNUMs       30500 30599
Security    99
Recall      25001
Flags       16
Color       6
End



#MOBILES
#30500
guard stone~
A Stone Guard~
A tall solidly build stone guard, stands here guarding the peace.
~
A huge guard that stands at about 20 feet tall.
He is here to guard his master Aslond and
all the citizens within these great stone caverns.
He looks like someone that could dispence justice easily.
Someone that you would not like to be on the wrong
side with.
~
65 67109064 0 1000 S
95 0 0 17875d0+0 0d0+0
600 0 0 0
0 0 1
65699 0 0
>fight_prog 35~
stun
~
>greet_prog 100~
if isimmort($n) == 1
   bow $n
else
if ispc($n) ==1 
    flex
else
endif
endif
~
|
#30501
soldier~
A Stone Soldier~
A Stone Soldier patrols here....
~
The soldier doesn't look as tough as the guards...
He is used for campaigns... so he has a fair bit of combat experience.
~
65 100663296 0 1000 S
94 0 0 17550d0+0 0d0+0
550 0 0 0
0 0 0
0 0 0
#30502
no name~
(no short description)~
(no long description)
~
~
1 0 0 0 S
0 0 0 0d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#30507
Lord Aslond~
Lord Aslond~
Lord Aslond stares at you in deep thought.
~
Lord Aslond king of the stone people sits here proudly on his throne. 
You can see the scars of many wars and battles on his armour, you sense he
is a man of infinate wisdom.  He stands at about 8 feet tall and is just
about as wide a very lard warrior and one you hope you will never have to
fight.  He carries the sword of the ancients, a very old sword from people
that no longer bless this world..  
~
67 234897576 0 1000 S
109 0 0 20650d0+0 0d0+0
2330 0 0 0
0 0 1
67747 0 0
>greet_prog 100~
if ispc($n) == 1
  glare $n
   'Be Careful in my kingdom $n
endif
~
>death_prog 100~
yell I have fallen!, $n has taken my life
emote summons the last of his energy
cast 'gas breath'
~
>rand_prog 7~
emote looks down at the floor in thought, then revives himself.
cast 'complete heal'
~
>fight_prog 20~
say You shall pay for this attack with your life!
cast 'dispel magic' $n
mpoload 30510
mpoload 30510
quaff potion
quaff potion
~
>fight_prog 25~
say Now you will suffer young fool!!
stun
~
>fight_prog 23~
~
>fight_prog 16~
mpoload 30510
quaff potion
mpoload 30510
quaff potion
'Ahhhhhh
~
>fight_prog 15~
emote raises his hands and draws on ancient energy
mpoload 30511
quaff potion
~
>rand_prog 5~
emote eyes glow as he draws on ancient energy
mpoload 30511
quaff potion
~
>fight_prog 1~
cast 'entangle' $n
~
>rand_prog 4~
Say $r, have you found my lost visor? or the gem that joins with my visor?
~
>speech_prog p visor~
say Yes, long ago attempting to trap Lyron into the dungeon I had a visor.  This visor helped me win many battles by greatly enhancing my defensive abilities.
say One day in one of my great battles against the mighty dragon, Lyron took my visor, broke the visor in two using his magic and spread it across my kingdom.  
say and I've been looking for it ever since.
sigh
~
|
#30509
captain guard maleechan~
Captain of the Guards~
Maleechan the Captain of the guards patrols here.
~
He is huge......
He is one battle hardened warrior and knows how to command his guards.
~
67 33636544 0 1000 S
104 0 0 25000d0+0 0d0+0
1730 0 0 0
0 0 1
2467 0 0
>fight_prog 35~
stun
~
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
glare $n
else
endif
endif
~
|
#30510
citizen stone~
a Stone citizen~
A stone citizen walks along happily.
~
One of the many citizens of the stone caverns.
Standing at about 11 feet it is pretty tall.
~
65 16512 0 1000 S
92 0 0 16900d0+0 0d0+0
450 0 0 0
0 0 0
35 0 0
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
shake $n
else
endif
endif
~
|
#30511
Gry Weaponsmith~
A Retired Weaponsmith.~
Gry the retired weaponsmith stands here.
~
Gry is covered in scars from his duties as blacksmith here.  He is one of
the few humans you have seen in this area and you wonder why he is here. 
Although he is getting on in age he looks a formidable opponent.  
~
67 12 0 1000 S
93 0 0 26500d0+0 0d0+0
500 0 0 0
0 0 1
0 0 0
>fight_prog 35~
emote Cries out in an ancient warcry.
stun $n
kick $n
~
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
sigh
else
endif
endif
~
|
#30515
child stone~
A Stone child~
A Stone child looks at you.
~
The stone child is not that small at all...
Still standing at about 7 feet tall...
~
65 16384 0 1000 S
93 0 0 21200d0+0 0d0+0
500 0 0 0
0 0 0
35 0 0
>rand_prog 4~
look $n
emote runs over and kicks you
giggle
~
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
look $n
else
endif
endif
~
|
#30516
elysac wine~
Elysac the wine maker~
Elysac the wine maker stands here tet some wine.
~
~
16451 0 0 0 S
102 0 0 38000d0+0 0d0+0
1490 0 0 0
0 0 0
3 0 0
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
emote hides his wine and tries to ignore you.
else
endif
endif
~
|
#30519
Raxnon advisor~
a military advisor~
Raxnon the military advisor is here considering strategies
~
A very tall stone figure.  You can see that he has been thru many
battles.  He looks very strong and although probably not as fast as he might
have been, he would still make a formidable foe. 
~
67 16600 0 700 S
99 0 0 15500d0+0 0d0+0
1000 0 0 0
0 0 1
419 0 0
>fight_prog 30~
~
>greet_prog 100~
glare $n
~
|
#30541
kython warrior~
Kython~
Kython the traitorous stone warrior stands here.
~
He is nearly as big as Maleechan.
He looks very angry and is set upon revenge.
He is out to destroy everything.
~
97 136 0 -1000 S
100 0 0 25600d0+0 0d0+0
1250 0 0 0
0 0 1
65571 0 0
>greet_prog 100~
else
if isimmort($n) == 1
   bow $n
else
if ispc($n) ==1 
     say &RAHHHHHHHHHHH!!!! FRESH MEAT!!!
else
endif
endif
~
|
#30544
Orc~
A huge orc~
A huge ugly orc snarls at you and charges.
~
This orc is huge and is very ugly as well..
~
97 67109000 0 -700 S
98 0 0 19500d0+0 0d0+0
900 0 0 0
0 0 0
0 0 0
>fight_prog 15~
cast 'blindness' $n
~
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
cheer $n
say &R COMEON!!!  Just try and beat me.
else
endif
endif
~
|
#30554
dog guard~
A huge guard dog~
A huge guard dog of lyron foams at the mouth.
~
Wow this dog is down right vicious...
Here to protect its master lyron the mighty dragon.
~
97 33661576 0 -1000 S
98 0 0 19500d0+0 0d0+0
900 0 0 0
0 0 0
0 0 0
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
bark
else
endif
endif
~
|
#30565
lyron dragon~
Lyron the mighty dragon~
Lyron the mighty dragon looks at you.
~
This dragon is huge.....
It looks down at you from its 50 foot advantage.
~
67 101187752 0 -1000 S
104 0 0 22000d0+0 0d0+0
1730 0 0 0
0 0 0
387 0 0
>greet_prog 100~
if isimmort($n) == 1
bow $n
else
if ispc($n) == 1
say Welcome to my lair $n.
else
endif
endif
~
|
#30599
Ferry man~
A ferry man~
A Ferry man stands here..
~
A man dressed in tattered clothes....
Although he may not be as poor as he likes people to believe...
~
67 552 0 1000 S
109 0 0 59000d0+0 0d0+0
2330 0 0 0
0 0 1
0 0 0
>greet_prog 100~
look $n
say Ahhhhh a traveller....Welcome
say I will take you across the river for a small fee of....
say 1000 gold.. As far as I know I am the only way...
~
>bribe_prog 1000~
say Ahhh I can afford to buy some new clothes for my family..
say You will need this as I only make one way trips...
mpoload 30599
give scroll $n
emote paddles out into the low lying mist in the river..
say Take care.. you are here....
mptransfer $n 30598
yell ahhhh I just ripped $n off muhahaha
~
|
#0



#OBJECTS
#30500
stone Armour~
stone Armour~
An incredible suit of stone armour lies here.~
~
9 268437506 6183 51582 9 95
-95~ 0~ 0~ 0~
20 600 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 95
A
2 -2
A
17 -95
A
24 -5
A
23 -5
E
armor~
The armor is made of a mirror-like rock.  You wonder how one can move is such an armor.
~
E
armour~
&. The armor is made of a mirror-like rock.  You wonder how one can move is such an armor.
~
E
stone~
&. The armor is made of a mirror-like rock.  You wonder how one can move is such an armor.
~
>buy_prog 100~
0
say &. Your great deed  will not go to waste.  I shall protect you to the best of my abilities.
~
>drop_prog 100~
0
sniff
~
>get_prog 100~
0
woo
~
>give_prog 100~
0
grimace $n
~
|
#30501
amulet stone~
a stone amulet~
A very small stone amulet lies here in the dust.~
~
9 2050 0 0 4097 90
-89~ 0~ 0~ 0~
10 350 0 0 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
12 40
A
25 40
A
17 -5
A
24 -5
>get_prog 100~
0
cheer $n
~
>drop_prog 100~
0
cry
~
|
#30502
Central Fountain~
a fountain~
You see a large fountain here.~
~
25 0 0 0 0 1
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#30503
Visor~
aslond's Ancient Visor~
An Ancient visor sits in a corner under a broken panel in the wall.~
~
8 1 0 0 1 100
0~ 0~ 0~ 0~
20 3 0 0 0
0 0
reserved~
0 0
30513 0 0
E
visor~
It seems that Aslond lost a visor many years ago and this would be that very visor.  There is room for a stone in the middle.  You wonder as to what kind of power this visor hold if it is joined with it's special stone.
~
#30504
stone sword~
a Stone Sword~
A stone sword lies here~
~
5 2050 6197 0 8193 90
0~ 0~ 0~ 3~
10 350 0 0 0
0 0
reserved~
0 0
0 0 0
A
25 30
A
12 30
A
18 144
>get_prog 100~
0
woo $n
~
>drop_prog 100~
0
slap $n
~
|
#30505
royal vest~
a royal vest~
A royal stone vest lies here.~
~
9 2050 5169 51582 9 100
0~ 0~ 0~ 0~
10 1000 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 20
A
24 -5
A
23 -5
A
17 -100
>get_prog 100~
0
ooo
~
>drop_prog 100~
0
sigh
~
|
#30506
stone ring~
a stone ring~
A small ring made out of stone lies here.~
~
9 1058 0 0 3 99
0~ 0~ 0~ 0~
10 1000 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -10
A
12 99
A
13 99
A
2 1
E
ring~
&. The ring looks as though it was carved from a simple rock and has a strange symbol that seems to be drawing energy towards it.
~
>get_prog 100~
0
clap
~
>drop_prog 100~
0
ack
~
|
#30507
sword aslond~
lord Aslond's Sword~
A shining stone sword lies here of incredible quality.~
~
5 536888643 5175 0 8193 100
0~ 26~ 0~ 3~
10 0 0 0 0
5 0
dispel magic~
5 5
0 0 0
A
12 50
A
18 170
A
19 200
A
17 -5
A
26 10
>get_prog 100~
0
strut
~
>drop_prog 100~
0
gasp
~
|
#30508
stone Anklets~
stone Anklets~
Some skillfully crafted anklets lie here on the ground~
~
9 2 0 0 1048577 100
0~ 0~ 0~ 0~
15 800 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 35
A
25 40
A
12 40
A
17 -20
E
anklets~
&. Some old and skillfully crafted anklets seem to be drawing energy from all around you.
~
>get_prog 100~
0
cackle
~
>drop_prog ~
0
twiddle
~
|
#30509
crown white stone~
a white coloured stone crown~
A very dull white stone crown sits here~
~
9 1024 0 4992 17 100
0~ 0~ 0~ 0~
15 500 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 75
A
23 -5
A
24 -5
A
17 -20
E
crown~
&. This strange crown has a faint white glow.
~
>get_prog 100~
0
flex
~
>drop_prog 100~
0
scream
~
|
#30510
heal potion~
a potion of healing~
A wicked looking potion lies here~
~
10 268435456 0 0 1 100
100~ complete healing~ complete healing~ complete healing~
10 1200 0 0 0
0 0
reserved~
0 0
0 0 0
#30511
Stone potion~
a stone potion~
A stone potion lies here~
~
10 268435456 0 0 1 40
100~ hallucinate~ hallucinate~ hallucinate~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
#30512
Stone~
&CLord Aslond's lost &RGem&C.~
&.A stone lies here on the ground collecting dust.~
~
8 1 0 0 1 100
0~ 0~ 0~ 0~
20 5 0 0 0
0 0
reserved~
0 0
30513 0 0
#30513
Stone Visor~
the Ancient Stone Visor~
&.A strange visor lies on the ground here.~
~
27 1 0 0 131073 100
100~ -1~ 0~ identify~
20 2 0 0 0
0 0
reserved~
0 0
0 30512 30503
A
17 -100
A
24 -5
A
23 -5
A
13 100
A
12 100
E
visor~
Joining the two objects formed an ancient visor used by Lord Aslond to fight the evil forces whom dared enter his realm.
~
#30514
no name~
(no short description)~
(no description)~
~
13 0 0 0 0 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#30515
sabre sturm~
a Sturm sabre~
A Sturm sabre has been dug into the ground~
~
5 2049 4151 0 8193 100
0~ 0~ 0~ 3~
15 800 0 0 0
0 0
reserved~
0 0
0 0 0
A
26 10
A
18 100
A
19 100
A
24 -5
A
23 -5
>get_prog 100~
0
eh
~
>drop_prog 100~
0
bonk $n
~
|
#30516
bottle wine~
a bottle of wine~
A bottle of Old wine sits here~
~
17 0 0 0 1 1
4~ 4~ 2~ 1~
2 0 0 4 0
0 0
reserved~
0 0
0 0 0
E
bottle~
Upon looking at this bottle you don't think it's wise to drink what is inside.  It seems to have been sitting there for awhile.
~
#30519
helmet~
a dark helmet~
A strange dark helmet hovers above the ground.~
~
9 2 0 7040 17 95
40~ 0~ 0~ 0~
15 500 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -40
A
24 -5
A
23 -5
A
13 20
>get_prog 100~
0
dive
~
>drop_prog 100~
0
wave $n
~
|
#30541
stone leggings~
stone leggings~
A pair of black stone leggings seems to float here.~
~
9 3138 0 0 33 90
-80~ 0~ 0~ 0~
0 350 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 50
A
110 -1
A
17 -90
>get_prog 100~
0
bleah
~
>drop_prog 100~
0
blah
~
|
#30564
tiny sphere~
a tiny sphere~
A tiny sphere floats above the ground~
~
9 2 0 0 32769 100
0~ 0~ 0~ 0~
0 1000 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 50
A
17 -40
A
13 80
>get_prog 100~
0
ponder
~
>drop_prog 100~
0
mock $n
~
|
#30565
gauntlets~
the Ancient gauntlets~
An ancient pair of gauntlets is lying here~
~
9 603983872 0 0 129 95
-80~ 0~ 0~ 0~
5 600 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 95
A
17 -95
A
19 5
A
23 -5
A
24 -5
E
ancient~
You see Lyron's Ancient Gauntlets, some say it's been responsible for the death of 100 warriors who tried to claim it.
~
>get_prog 100~
0
woo
~
>drop_prog 100~
0
say May a thousand flees infest your undergarments.
~
|
#30599
scroll recall~
a scroll of recall~
A scroll of recall lies here.~
~
2 2 0 0 16385 80
80~ word of recall~ reserved~ reserved~
1 0 0 4 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#30500
Cavern Entrance~
&w&C&cYou are at the entrance of a huge hall, the ceiling must be at least
seventy feet high.  The stone work of the walls is of incredible quality and
looks like it has been here since the beginning of time.  Although the hall
is lit by a few lanterns on the walls, it is still rather dim.  The great
hall continues to the North 
~
0 131084 0
Rd     0
D0
~
~
0 0 30501
D2
~
~
0 0 30598
S
#30501
Grand Hall~
&w&cLike the entrance you feel overwhelmed by the sheer height and vastness
of this undergound hall.  You notice it is getting lighter and you think you
can hear the faint sound of a fountain to the North.  You can see the
entrance to the South.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30502
D2
~
~
0 0 30500
S
#30502
Fountain Room~
&w&cThis room is dominated by a fountain in the center.  A huge stone statue
marks the middle of the fountain.  You can make out a room to the West, and
the hall continues to the North.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30504
D2
~
~
0 0 30501
D3
~
~
0 0 30503
S
#30503
Old Guard Room~
&OYou can tell by the old armour lying around that this room was
obviously at one stage a guard room.  The armour looks of fine quality but
sadly it is now to old and broken to be of any use to you.  You see a
trapdoor leading down.  
~
0 131080 0
Rd     0
D1
~
~
0 0 30502
D5
~
trap trapdoor~
3 0 30523
S
#30504
Gate Room~
&w&c &cYou stand before a huge stone door which reaches to the full height of
the cavern.  The door looks like it has been the target of a few military
assaults, but has obviously withstood easily against these assaults. &cYou
&csee a &Osign&c has been etched into the door.
~
0 131080 0
Rd     0
E
sign~
We welcome all those that come in peace.  Those that seek trouble will be
dealt with severely and quickly.  Maleechan - Captain of the Guards,
Protector of the mighty stone lord Aslond.  
~
D0
~
door~
3 0 30505
D2
~
~
0 0 30502
S
#30505
Junction Hall~
&w&cYou stand in the middle of some sort of intersection.  To the North you
see lights shining strong.  To the South you see the entrance gate, while
long halls leads East and West of here.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30506
D1
~
~
0 0 30520
D2
~
door~
3 0 30504
D3
~
~
0 0 30508
S
#30506
Aslonds Waiting Room~
&w&cYou stand outside the throne room of Aslond.  There is a beautiful red
carpet under your feet that leads into the next room.  The room is is lit by
skillfully crafted lanterns The walls have been painted with many battle
scenes in which Aslond is seen as a great hero.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30507
D2
~
~
0 0 30505
S
#30507
Throne Room~
&z You are in the throne room of Lord Aslond.  You see that the room is
not like other throne rooms you have visited in that it seems rather dull. 
The only sign that this is the throne room is the red carpet leading to the
large stone chair which obviously Aslond sits on when he is here.  The room
is not even that well lit.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30566
D2
~
~
0 0 30506
S
#30508
Main Hall~
&CYou are standing in the main hall.  It stretches as far as the eye can
see to the west and east.  It is well lit by large lanterns hanging from the
walls it is easy to see the skillful work of the artists who have decorated
the walls..  
~
0 131080 0
Rd     0
D1
~
~
0 0 30505
D3
~
~
0 0 30509
S
#30509
Main Hall~
&CYou are standing in the main hall.  It stretches as far as the eye can
see to the west and east.  It is well lit by large lanterns hanging from the
walls it is easy to see the skillful work of the artists who have decorated
the walls..  
~
0 131080 0
Rd     0
D1
~
~
0 0 30508
D3
~
~
0 0 30510
S
#30510
Main Hall~
&CYou are standing in the main hall.  It stretches as far as the eye can
see to the west and east.  It is well lit by large lanterns hanging from the
walls it is easy to see the skillful work of the artists who have decorated
the walls..  
You see what looks like to be a weapon shop to the north
~
0 131080 0
Rd     0
D0
~
~
0 0 30511
D1
~
~
0 0 30509
D2
~
~
0 0 30512
D3
~
~
0 0 30513
S
#30511
Old Weapon Shop~
&wYou stand in the old weapon shop.  You see all sorts of old weapons lying
around but they are covered in rust and are of no use to anyone now. 
Weapons have obviously not been made here in a long time.  
~
0 131080 0
Rd     0
D2
~
~
0 0 30510
S
#30512
Quarters~
&wYou are in what seems to be some sleeping quarters.  Some dirty shirts
and pants are scattered about the floor.  Tossed in a corner you see a pair
of worn out boots, the bunks have seen better days.  A smell of sleep hangs
in the air.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30510
S
#30513
Western Hall~
&CYou are standing in the western part of the main hall.  It stretches as
far as the eye can see to the west and east.  It is well lit by large
lanterns hanging from the walls it is easy to see the skillful work of the
artists who have decorated the walls..  
~
0 131080 0
Rd     0
D1
~
~
0 0 30510
D3
~
~
0 0 30514
S
#30514
Western Hall~
&CYou are standing in the western part of the main hall.  It stretches as
far as the eye can see to the west and east.  It is well lit by large
lanterns hanging from the walls it is easy to see the skillful work of the
artists who have decorated the walls..  
You can see a small corridor off to the south.
~
0 131080 0
Rd     0
D1
~
~
0 0 30513
D2
~
~
0 0 30517
D3
~
~
0 0 30515
S
#30515
Western Hall~
&CYou are standing in the far western part of the main hall.  It stretches
as far as the eye can see to the east.  It is well lit by large lanterns
hanging from the walls it is easy to see the skillful work of the artists
who have decorated the walls..  
To the west you see what looks like a wine makers shop.
~
0 131080 0
Rd     0
D1
~
~
0 0 30514
D3
~
~
0 0 30516
S
#30516
Wine Makers Shop~
&rYou stand inside a wine makers shop.  You can see various sorts of
equipment lying around and a long table from which the shopkeeper obviously
sells his wines.  There looks to be a few bottles of wine lying around.  
~
0 71467016 0
Rd     0
D1
~
~
0 0 30515
S
#30517
Southern Hallway~
&OYou stand in the Southern hall.  You notice that this hall has no
lights at all.  You hear a voice booming orders to someone to the South.  
~
0 131081 0
Rd     0
D0
~
~
0 0 30514
D2
~
~
0 0 30518
S
#30518
Southern Hallway~
&OThis corridor is dark, no torches or lanterns on the wall.  The floor
looks somewhat worn out, and sometimes you hear the roaring voice of an
officer to the South.  
~
0 131081 0
Rd     0
D0
~
~
0 0 30517
D2
~
~
0 0 30519
S
#30519
Strategy Room~
&w&OYou see a large old wooden table in the middle of the room.  The table
has a lot of maps on it and lists of armies.  Obviously this is where the
generals meet to decide on strategies for offensives.  There are some
paintings around the room of what looks like some warriors.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30518
S
#30520
Eastern Hallway~
&w&R&zYou are in the eastern part of the great hall.  To the West you can see
the main junction.  The hall continues to the East.  
~
0 131080 0
Rd     0
D1
~
~
0 0 30521
D3
~
~
0 0 30505
S
#30521
Eastern Hallway~
&w&zYou are in the eastern part of the great hall, and to the West you can
see the main hall stretching out as far as the eye can see.  The hall looks
to be running into a dead end to the East.  
~
0 131080 0
Rd     0
D1
~
~
0 0 30522
D3
~
~
0 0 30520
S
#30522
Eastern Hallway~
&w&zThis is the end of the eastern hallway.  A pile of bones is laying in
the corner, some of them still have chains on them.  In the dim light you
can see an exit to the North.  
~
0 131080 0
Rd     0
D0
~
~
0 0 30533
D3
~
~
0 0 30521
S
#30523
Wine Cellar~
&OThis is a wine cellar.  Racks of ancient wine bottles are stacked up
against the wall, but all the bottles are empty.  Some bottles are scattered
about the floor, and you see a pile of vine labes in a corner.  The dust
tickles your nose, along with the smell of old vinegar.  
~
0 9 0
Rd     0
D4
~
trap trapdoor~
3 0 30503
S
#30533
Stairs to Dungeon~
&w&zYou are standing at the top of some stairs.  Looking down you can see the
stairs descending down into what looks like a dark dark dungeon.  You can
see a sign hanging on the wall.  
~
0 131080 0
Rd     0
E
sign~
Dungeons are off limits to all citizens.
Guards must only enter in groups of no less than four.
This is due to prisoners having escaped from their cells.
Aggressive prisoners are at loose.
 
Maleechan - Captain of the Guards.
~
D2
~
~
0 0 30522
D5
~
~
0 0 30534
S
#30534
Bottom of dungeon stairs~
You stand at the bottom of the dungeon stairs.
It is very dark down here, as there are no lanterns or light sources around.
You can smell the dampness of the dungeon.
To the east a small passage wanders off to somewhere.
~
0 131085 0
Rd     0
D1
~
~
0 0 30535
D4
~
~
0 0 30533
S
#30535
A Small Passage~
Your body brushes against the walls, this passage is narrow.  You hear
strange noises from the East, and a cold draft blows through the passage. 
To the West you can make out some stairs.  
~
0 131081 0
Rd     0
D1
~
~
0 0 30536
D3
~
~
0 0 30534
S
#30536
A Small Passage~
The small passage continues and grows colder and more mysterious.
You can see some sort of intersection to the east.
~
0 131081 0
Rd     0
D1
~
~
0 0 30537
D3
~
~
0 0 30535
S
#30537
Dungeon Intersection~
You are in at some sort of t-intersection.  The small passage continues
to the West and East.  There is what looks like a main passage to the South
and you think you can make out cells in the distance....  
~
0 131081 0
Rd     0
D1
~
~
0 0 30551
D2
~
~
0 0 30538
D3
~
~
0 0 30536
S
#30538
Main Passage~
You are at the northern end of the main passage of the dungeons.
It is very wet down here, you can see rats running around your feet.
The main passage runs further south and you can see cell doors further south.
To the north you can see the dungeon intersection.
~
0 131081 0
Rd     0
D0
~
~
0 0 30537
D2
~
~
0 0 30539
S
#30539
Main Passage~
You are at the northern end of the main passage of the dungeons.
It is very wet down here, you can see rats running around your feet.
The main passage runs further south and you can see cell doors further south.
To the north you can see the dungeon intersection.
~
0 131081 0
Rd     0
D0
~
~
0 0 30538
D2
~
~
0 0 30540
S
#30540
Main Passage~
You are in the middle of the main passage.
The dungeon has a strange feeling to it....
You can see cell doors to the west and east.
~
0 131081 0
Rd     0
D0
~
~
0 0 30539
D1
~
cell~
3 0 30542
D2
~
~
0 0 30543
D3
~
cell~
3 0 30541
S
#30541
A Cell~
&rYou are in a dark damp smelly cell.  It's not that big at all...  There is
a wooden plank that runs along the wall that is meant to be a bed..  Even
with your light you have to struggle to see anything.  
~
0 131081 0
Rd     0
D1
~
cell~
3 0 30540
S
#30542
A Cell~
&rYou are in a dark damp smelly cell.  It's not that big at all...  There is
a wooden plank that runs along the wall that is meant to be a bed..  Even
with your light you have to struggle to see anything.  
~
0 9 0
Rd     0
D3
~
cell~
3 0 30540
S
#30543
Main Passage~
You are in the middle of the main passage.
The dungeon has a strange feeling to it....
You can see cell doors to the west and east.
~
0 131081 0
Rd     0
D0
~
~
0 0 30540
D1
~
cell~
3 0 30545
D2
~
~
0 0 30546
D3
~
cell~
3 0 30544
S
#30544
A Cell~
&rYou are in a dark damp smelly cell.  It's not that big at all...  There is
a wooden plank that runs along the wall that is meant to be a bed..  Even
with your light you have to struggle to see anything.  
~
0 9 0
Rd     0
D1
~
cell~
3 0 30543
S
#30545
A Cell~
&rYou are in a dark damp smelly cell.  It's not that big at all...  There is
a wooden plank that runs along the wall that is meant to be a bed..  Even
with your light you have to struggle to see anything.  
~
0 9 0
Rd     0
D3
~
cell~
3 0 30543
S
#30546
Main Passage~
Your in the main passage, a smell of wet stone lingers in the air. East and West you have cell doors.
Your light flickers softly as a cold breeze runs from the North.
~
0 131081 0
Rd     0
D0
~
~
0 0 30543
D1
~
cell~
3 0 30548
D2
~
~
0 0 30549
D3
~
cell~
3 0 30547
S
#30547
A Cell~
&rYou are in a dark damp smelly cell.  It's not that big at all...  There is
a wooden plank that runs along the wall that is meant to be a bed..  Even
with your light you have to struggle to see anything.  
~
0 9 0
Rd     0
D1
~
cell~
3 0 30546
S
#30548
A Cell~
&rYou are in a dark damp smelly cell.  It's not that big at all...  There is
a wooden plank that runs along the wall that is meant to be a bed..  Even
with your light you have to struggle to see anything.  

~
0 9 0
Rd     0
D3
~
cell~
3 0 30546
S
#30549
Southern Main Passage~
You are near the southern end of the main passage.  Rubble lies
everywhere, looks like the dungeon creation was interupted by something and
has never been completed.  
~
0 131081 0
Rd     0
D0
~
~
0 0 30546
D2
~
~
0 0 30550
S
#30550
Southern end of Main Passage~
You are at the southern end of the main passage.
You can see stairs leading down that have been started but they have never been completed.
To the north you can see the main passage and the cells.
~
0 131081 0
Rd     0
D0
~
~
0 0 30549
S
#30551
Path to Lyron~
You notice the dungeon is getting less damp. A little warmer as well.
Moist run down from the narrow walls, creating dirty puddles on the floor.
~
0 131081 0
Rd     0
D1
~
~
0 0 30552
D3
~
~
0 0 30537
S
#30552
Path to Lyron~
You notice the dungeon is getting less damp. A little warmer as well.
Moist run down from the narrow walls, creating dirty puddles on the floor.
~
0 131081 0
Rd     0
D1
~
~
0 0 30553
D3
~
~
0 0 30551
S
#30553
Path to Lyron~
You notice the dungeon is getting less damp. A little warmer as well.
~
0 131081 0
Rd     0
D1
~
~
0 0 30554
D3
~
~
0 0 30552
S
#30554
Start of Lyron's Hall~
This hall is beautiful, maybe even more so than the entrance and main
hall to the stone caverns far above..  This is probably due to this part of
the dungeon being under the control of Lyron the mighty dragon 
To the south you can see the lair of the dragon himself.
~
0 131081 0
Rd     0
D2
~
~
0 0 30555
D3
~
~
0 0 30553
S
#30555
Lyron's Hall~
This hall is beautiful...  Maybe even more so than the entrance and main
hall to the stone caverns far above.  This is probably due to this part of
the dungeon being under the control of Lyron the mighty dragon To the south
you can see the lair of the dragon himself.  
~
0 131081 0
Rd     0
D0
~
~
0 0 30554
D2
~
~
0 0 30556
S
#30556
Lyron's Hall~
This hall is beautiful, maybe even more so than the entrance and main
hall to the stone caverns far above..  This is probably due to this part of
the dungeon being under the control of Lyron the mighty dragon 
To the south you can see the lair of the dragon himself.
~
0 131081 0
Rd     0
D0
~
~
0 0 30555
D2
~
~
0 0 30557
S
#30557
Lyron's Hall~
This hall is beautiful, maybe even more so than the entrance and main
hall to the stone caverns far above..  This is probably due to this part of
the dungeon being under the control of Lyron the mighty dragon To the south
you can see the lair of the dragon himself.  
~
0 131081 0
Rd     0
D0
~
~
0 0 30556
D2
~
~
0 0 30558
S
#30558
Lyron's Hall~
This hall is beautiful, maybe even more so than the entrance and main
hall to the stone caverns far above..  This is probably due to this part of
the dungeon being under the control of lrong the mighty dragon 
To the south you can see the lair of the dragon himself.
To the east a passage wanders off to another part of the dungeon.
~
0 131081 0
Rd     0
D0
~
~
0 0 30557
D1
~
~
0 0 30559
D2
~
~
0 0 30564
S
#30559
Hot Passage~
&RThis passage seems rather hot for some reason....  Otherwise its prettu
much just like the rest of the dungeon.  
To the west you can see lyrons hall.
~
0 131081 0
Rd     0
D1
~
~
0 0 30560
D3
~
~
0 0 30558
S
#30560
Hot Passage~
&RThis passage seems rather hot for some reason....  Otherwise its prettu
much just like the rest of the dungeon.  
To the west you can see lyrons hall.
~
0 131081 0
Rd     0
D1
~
~
0 0 30561
D3
~
~
0 0 30559
S
#30561
End of passage~
&RLooks like you have come to the end of the passage....
Looks like it ends to the north and south.
~
0 131081 0
Rd     0
D0
~
~
0 0 30562
D2
~
~
0 0 30563
D3
~
~
0 0 30560
S
#30562
A Dark Room~
&RThe room is so dark that you cannot see a thing..
~
0 131081 0
Rd     0
D0
~
~
0 0 10802
D2
~
~
0 0 30561
S
#30563
A Dark Room~
&RThe room is so dark that you cannot see a thing..
~
0 131081 0
Rd     0
D0
~
~
0 0 30561
S
#30564
Lyron's Hall~
This hall is beautiful, maybe even more so than the entrance and main
hall to the stone caverns far above..  This is probably due to this part of
the dungeon being under the control of lrong the mighty dragon 
You can see the lair immediately to the south.
~
0 131081 0
Rd     0
D0
~
~
0 0 30558
D2
~
~
0 0 30565
S
#30565
Lyrons Lair~
You stand in the lair of Lyron.  A massive room but then again it would
have to be, to fit the mighty dragon Lyron.  You wonder how even the mighty
stone people of Lord Aslond managed to capture such a powerfull dragon as
Lyron.  
~
0 393225 0
Rd     0
D0
~
~
0 0 30564
S
#30566
Aslonds chambers~
You are standing in Aslonds chambers...
To the south you can see the huge throne upon where he rules his
mighty kingdom..
You feel you should leave, least he become angry at your intrusion.
~
0 131080 0
Rd     0
D2
~
~
0 0 30507
S
#30570
Argonaths Study~
~
0 4 0
Rd     0
S
#30598
The northern river bank~
You find youself standing upon the northern river bank.  To the north of
you, you see a large cavern cut into the base of an immense mountain.  As
there is no other place to go, you may as well see what's inside.  
~
0 131072 4
Rd     0
D0
~
~
0 0 30500
S
#30599
Edge of Rylacs river~
You are standing at the very edge of a huge and perilous looking river. 
Looking across, you can't quite see what's on the other side, perhaps the
ferryman would be able to enlighten you about what's across the way, and how
to get there.  
~
0 6423556 4
Rd     0
D1
~
~
0 0 562
S
#0



#SPECIALS
M 30500 spec_guard
M 30501 spec_guard
M 30507 spec_guard
M 30509 spec_guard
M 30510 spec_thief
M 30554 spec_breath_frost
M 30565 spec_breath_any
S



#RESETS
M 0 30500 8 30500
E 0 30500 0 5
E 0 30504 0 20
M 0 30501 6 30501
E 0 30501 0 19
O 0 30502 0 30502
M 0 30501 6 30505
E 0 30501 0 19
M 0 30500 8 30506
E 0 30500 0 5
E 0 30504 0 20
M 0 30507 1 30507
E 0 30507 0 20
E 0 30506 0 1
E 0 30505 0 5
E 0 30509 0 6
M 0 30509 1 30509
E 0 30508 0 25
E 0 30515 0 20
E 0 30515 0 21
M 0 30500 8 30510
E 0 30500 0 5
E 0 30504 0 20
M 0 30511 1 30511
M 0 30510 6 30513
M 0 30515 6 30513
M 0 30516 1 30516
O 0 30516 0 30516
G 0 30516 0
M 0 30510 6 30518
M 0 30515 6 30518
M 0 30519 1 30519
E 0 30519 0 6
E 0 30515 0 20
M 0 30500 8 30520
E 0 30500 0 5
E 0 30504 0 20
M 0 30501 6 30521
E 0 30501 0 19
O 0 30503 0 30523
M 0 30554 1 30538
M 0 30554 2 30539
M 0 30554 4 30540
M 0 30541 1 30541
E 0 30541 0 11
M 0 30554 2 30543
M 0 30544 1 30544
M 0 30554 2 30546
O 0 30512 0 30548
M 0 30554 1 30550
M 0 30554 2 30554
M 0 30565 1 30565
G 0 30565 0
E 0 30564 0 9
M 0 30500 1 30566
E 0 30500 0 5
E 0 30504 0 20
M 0 30599 1 30599
S



#SHOPS
0



#$