#AREADATA Name {80-100} Stone Caverns Argonath~ Levels 80 100 Builders None~ VNUMs 30500 30599 Security 99 Recall 25001 Flags 16 Color 6 End #MOBILES #30500 guard stone~ A Stone Guard~ A tall solidly build stone guard, stands here guarding the peace. ~ A huge guard that stands at about 20 feet tall. He is here to guard his master Aslond and all the citizens within these great stone caverns. He looks like someone that could dispence justice easily. Someone that you would not like to be on the wrong side with. ~ 65 67109064 0 1000 S 95 0 0 17875d0+0 0d0+0 600 0 0 0 0 0 1 65699 0 0 >fight_prog 35~ stun ~ >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) ==1 flex else endif endif ~ | #30501 soldier~ A Stone Soldier~ A Stone Soldier patrols here.... ~ The soldier doesn't look as tough as the guards... He is used for campaigns... so he has a fair bit of combat experience. ~ 65 100663296 0 1000 S 94 0 0 17550d0+0 0d0+0 550 0 0 0 0 0 0 0 0 0 #30502 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #30507 Lord Aslond~ Lord Aslond~ Lord Aslond stares at you in deep thought. ~ Lord Aslond king of the stone people sits here proudly on his throne. You can see the scars of many wars and battles on his armour, you sense he is a man of infinate wisdom. He stands at about 8 feet tall and is just about as wide a very lard warrior and one you hope you will never have to fight. He carries the sword of the ancients, a very old sword from people that no longer bless this world.. ~ 67 234897576 0 1000 S 109 0 0 20650d0+0 0d0+0 2330 0 0 0 0 0 1 67747 0 0 >greet_prog 100~ if ispc($n) == 1 glare $n 'Be Careful in my kingdom $n endif ~ >death_prog 100~ yell I have fallen!, $n has taken my life emote summons the last of his energy cast 'gas breath' ~ >rand_prog 7~ emote looks down at the floor in thought, then revives himself. cast 'complete heal' ~ >fight_prog 20~ say You shall pay for this attack with your life! cast 'dispel magic' $n mpoload 30510 mpoload 30510 quaff potion quaff potion ~ >fight_prog 25~ say Now you will suffer young fool!! stun ~ >fight_prog 23~ ~ >fight_prog 16~ mpoload 30510 quaff potion mpoload 30510 quaff potion 'Ahhhhhh ~ >fight_prog 15~ emote raises his hands and draws on ancient energy mpoload 30511 quaff potion ~ >rand_prog 5~ emote eyes glow as he draws on ancient energy mpoload 30511 quaff potion ~ >fight_prog 1~ cast 'entangle' $n ~ >rand_prog 4~ Say $r, have you found my lost visor? or the gem that joins with my visor? ~ >speech_prog p visor~ say Yes, long ago attempting to trap Lyron into the dungeon I had a visor. This visor helped me win many battles by greatly enhancing my defensive abilities. say One day in one of my great battles against the mighty dragon, Lyron took my visor, broke the visor in two using his magic and spread it across my kingdom. say and I've been looking for it ever since. sigh ~ | #30509 captain guard maleechan~ Captain of the Guards~ Maleechan the Captain of the guards patrols here. ~ He is huge...... He is one battle hardened warrior and knows how to command his guards. ~ 67 33636544 0 1000 S 104 0 0 25000d0+0 0d0+0 1730 0 0 0 0 0 1 2467 0 0 >fight_prog 35~ stun ~ >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 glare $n else endif endif ~ | #30510 citizen stone~ a Stone citizen~ A stone citizen walks along happily. ~ One of the many citizens of the stone caverns. Standing at about 11 feet it is pretty tall. ~ 65 16512 0 1000 S 92 0 0 16900d0+0 0d0+0 450 0 0 0 0 0 0 35 0 0 >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 shake $n else endif endif ~ | #30511 Gry Weaponsmith~ A Retired Weaponsmith.~ Gry the retired weaponsmith stands here. ~ Gry is covered in scars from his duties as blacksmith here. He is one of the few humans you have seen in this area and you wonder why he is here. Although he is getting on in age he looks a formidable opponent. ~ 67 12 0 1000 S 93 0 0 26500d0+0 0d0+0 500 0 0 0 0 0 1 0 0 0 >fight_prog 35~ emote Cries out in an ancient warcry. stun $n kick $n ~ >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 sigh else endif endif ~ | #30515 child stone~ A Stone child~ A Stone child looks at you. ~ The stone child is not that small at all... Still standing at about 7 feet tall... ~ 65 16384 0 1000 S 93 0 0 21200d0+0 0d0+0 500 0 0 0 0 0 0 35 0 0 >rand_prog 4~ look $n emote runs over and kicks you giggle ~ >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 look $n else endif endif ~ | #30516 elysac wine~ Elysac the wine maker~ Elysac the wine maker stands here tet some wine. ~ ~ 16451 0 0 0 S 102 0 0 38000d0+0 0d0+0 1490 0 0 0 0 0 0 3 0 0 >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 emote hides his wine and tries to ignore you. else endif endif ~ | #30519 Raxnon advisor~ a military advisor~ Raxnon the military advisor is here considering strategies ~ A very tall stone figure. You can see that he has been thru many battles. He looks very strong and although probably not as fast as he might have been, he would still make a formidable foe. ~ 67 16600 0 700 S 99 0 0 15500d0+0 0d0+0 1000 0 0 0 0 0 1 419 0 0 >fight_prog 30~ ~ >greet_prog 100~ glare $n ~ | #30541 kython warrior~ Kython~ Kython the traitorous stone warrior stands here. ~ He is nearly as big as Maleechan. He looks very angry and is set upon revenge. He is out to destroy everything. ~ 97 136 0 -1000 S 100 0 0 25600d0+0 0d0+0 1250 0 0 0 0 0 1 65571 0 0 >greet_prog 100~ else if isimmort($n) == 1 bow $n else if ispc($n) ==1 say &RAHHHHHHHHHHH!!!! FRESH MEAT!!! else endif endif ~ | #30544 Orc~ A huge orc~ A huge ugly orc snarls at you and charges. ~ This orc is huge and is very ugly as well.. ~ 97 67109000 0 -700 S 98 0 0 19500d0+0 0d0+0 900 0 0 0 0 0 0 0 0 0 >fight_prog 15~ cast 'blindness' $n ~ >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 cheer $n say &R COMEON!!! Just try and beat me. else endif endif ~ | #30554 dog guard~ A huge guard dog~ A huge guard dog of lyron foams at the mouth. ~ Wow this dog is down right vicious... Here to protect its master lyron the mighty dragon. ~ 97 33661576 0 -1000 S 98 0 0 19500d0+0 0d0+0 900 0 0 0 0 0 0 0 0 0 >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 bark else endif endif ~ | #30565 lyron dragon~ Lyron the mighty dragon~ Lyron the mighty dragon looks at you. ~ This dragon is huge..... It looks down at you from its 50 foot advantage. ~ 67 101187752 0 -1000 S 104 0 0 22000d0+0 0d0+0 1730 0 0 0 0 0 0 387 0 0 >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 say Welcome to my lair $n. else endif endif ~ | #30599 Ferry man~ A ferry man~ A Ferry man stands here.. ~ A man dressed in tattered clothes.... Although he may not be as poor as he likes people to believe... ~ 67 552 0 1000 S 109 0 0 59000d0+0 0d0+0 2330 0 0 0 0 0 1 0 0 0 >greet_prog 100~ look $n say Ahhhhh a traveller....Welcome say I will take you across the river for a small fee of.... say 1000 gold.. As far as I know I am the only way... ~ >bribe_prog 1000~ say Ahhh I can afford to buy some new clothes for my family.. say You will need this as I only make one way trips... mpoload 30599 give scroll $n emote paddles out into the low lying mist in the river.. say Take care.. you are here.... mptransfer $n 30598 yell ahhhh I just ripped $n off muhahaha ~ | #0 #OBJECTS #30500 stone Armour~ stone Armour~ An incredible suit of stone armour lies here.~ ~ 9 268437506 6183 51582 9 95 -95~ 0~ 0~ 0~ 20 600 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 95 A 2 -2 A 17 -95 A 24 -5 A 23 -5 E armor~ The armor is made of a mirror-like rock. You wonder how one can move is such an armor. ~ E armour~ &. The armor is made of a mirror-like rock. You wonder how one can move is such an armor. ~ E stone~ &. The armor is made of a mirror-like rock. You wonder how one can move is such an armor. ~ >buy_prog 100~ 0 say &. Your great deed will not go to waste. I shall protect you to the best of my abilities. ~ >drop_prog 100~ 0 sniff ~ >get_prog 100~ 0 woo ~ >give_prog 100~ 0 grimace $n ~ | #30501 amulet stone~ a stone amulet~ A very small stone amulet lies here in the dust.~ ~ 9 2050 0 0 4097 90 -89~ 0~ 0~ 0~ 10 350 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 12 40 A 25 40 A 17 -5 A 24 -5 >get_prog 100~ 0 cheer $n ~ >drop_prog 100~ 0 cry ~ | #30502 Central Fountain~ a fountain~ You see a large fountain here.~ ~ 25 0 0 0 0 1 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #30503 Visor~ aslond's Ancient Visor~ An Ancient visor sits in a corner under a broken panel in the wall.~ ~ 8 1 0 0 1 100 0~ 0~ 0~ 0~ 20 3 0 0 0 0 0 reserved~ 0 0 30513 0 0 E visor~ It seems that Aslond lost a visor many years ago and this would be that very visor. There is room for a stone in the middle. You wonder as to what kind of power this visor hold if it is joined with it's special stone. ~ #30504 stone sword~ a Stone Sword~ A stone sword lies here~ ~ 5 2050 6197 0 8193 90 0~ 0~ 0~ 3~ 10 350 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 30 A 12 30 A 18 144 >get_prog 100~ 0 woo $n ~ >drop_prog 100~ 0 slap $n ~ | #30505 royal vest~ a royal vest~ A royal stone vest lies here.~ ~ 9 2050 5169 51582 9 100 0~ 0~ 0~ 0~ 10 1000 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 20 A 24 -5 A 23 -5 A 17 -100 >get_prog 100~ 0 ooo ~ >drop_prog 100~ 0 sigh ~ | #30506 stone ring~ a stone ring~ A small ring made out of stone lies here.~ ~ 9 1058 0 0 3 99 0~ 0~ 0~ 0~ 10 1000 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -10 A 12 99 A 13 99 A 2 1 E ring~ &. The ring looks as though it was carved from a simple rock and has a strange symbol that seems to be drawing energy towards it. ~ >get_prog 100~ 0 clap ~ >drop_prog 100~ 0 ack ~ | #30507 sword aslond~ lord Aslond's Sword~ A shining stone sword lies here of incredible quality.~ ~ 5 536888643 5175 0 8193 100 0~ 26~ 0~ 3~ 10 0 0 0 0 5 0 dispel magic~ 5 5 0 0 0 A 12 50 A 18 170 A 19 200 A 17 -5 A 26 10 >get_prog 100~ 0 strut ~ >drop_prog 100~ 0 gasp ~ | #30508 stone Anklets~ stone Anklets~ Some skillfully crafted anklets lie here on the ground~ ~ 9 2 0 0 1048577 100 0~ 0~ 0~ 0~ 15 800 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 35 A 25 40 A 12 40 A 17 -20 E anklets~ &. Some old and skillfully crafted anklets seem to be drawing energy from all around you. ~ >get_prog 100~ 0 cackle ~ >drop_prog ~ 0 twiddle ~ | #30509 crown white stone~ a white coloured stone crown~ A very dull white stone crown sits here~ ~ 9 1024 0 4992 17 100 0~ 0~ 0~ 0~ 15 500 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 75 A 23 -5 A 24 -5 A 17 -20 E crown~ &. This strange crown has a faint white glow. ~ >get_prog 100~ 0 flex ~ >drop_prog 100~ 0 scream ~ | #30510 heal potion~ a potion of healing~ A wicked looking potion lies here~ ~ 10 268435456 0 0 1 100 100~ complete healing~ complete healing~ complete healing~ 10 1200 0 0 0 0 0 reserved~ 0 0 0 0 0 #30511 Stone potion~ a stone potion~ A stone potion lies here~ ~ 10 268435456 0 0 1 40 100~ hallucinate~ hallucinate~ hallucinate~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #30512 Stone~ &CLord Aslond's lost &RGem&C.~ &.A stone lies here on the ground collecting dust.~ ~ 8 1 0 0 1 100 0~ 0~ 0~ 0~ 20 5 0 0 0 0 0 reserved~ 0 0 30513 0 0 #30513 Stone Visor~ the Ancient Stone Visor~ &.A strange visor lies on the ground here.~ ~ 27 1 0 0 131073 100 100~ -1~ 0~ identify~ 20 2 0 0 0 0 0 reserved~ 0 0 0 30512 30503 A 17 -100 A 24 -5 A 23 -5 A 13 100 A 12 100 E visor~ Joining the two objects formed an ancient visor used by Lord Aslond to fight the evil forces whom dared enter his realm. ~ #30514 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #30515 sabre sturm~ a Sturm sabre~ A Sturm sabre has been dug into the ground~ ~ 5 2049 4151 0 8193 100 0~ 0~ 0~ 3~ 15 800 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 10 A 18 100 A 19 100 A 24 -5 A 23 -5 >get_prog 100~ 0 eh ~ >drop_prog 100~ 0 bonk $n ~ | #30516 bottle wine~ a bottle of wine~ A bottle of Old wine sits here~ ~ 17 0 0 0 1 1 4~ 4~ 2~ 1~ 2 0 0 4 0 0 0 reserved~ 0 0 0 0 0 E bottle~ Upon looking at this bottle you don't think it's wise to drink what is inside. It seems to have been sitting there for awhile. ~ #30519 helmet~ a dark helmet~ A strange dark helmet hovers above the ground.~ ~ 9 2 0 7040 17 95 40~ 0~ 0~ 0~ 15 500 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -40 A 24 -5 A 23 -5 A 13 20 >get_prog 100~ 0 dive ~ >drop_prog 100~ 0 wave $n ~ | #30541 stone leggings~ stone leggings~ A pair of black stone leggings seems to float here.~ ~ 9 3138 0 0 33 90 -80~ 0~ 0~ 0~ 0 350 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 110 -1 A 17 -90 >get_prog 100~ 0 bleah ~ >drop_prog 100~ 0 blah ~ | #30564 tiny sphere~ a tiny sphere~ A tiny sphere floats above the ground~ ~ 9 2 0 0 32769 100 0~ 0~ 0~ 0~ 0 1000 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 17 -40 A 13 80 >get_prog 100~ 0 ponder ~ >drop_prog 100~ 0 mock $n ~ | #30565 gauntlets~ the Ancient gauntlets~ An ancient pair of gauntlets is lying here~ ~ 9 603983872 0 0 129 95 -80~ 0~ 0~ 0~ 5 600 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 95 A 17 -95 A 19 5 A 23 -5 A 24 -5 E ancient~ You see Lyron's Ancient Gauntlets, some say it's been responsible for the death of 100 warriors who tried to claim it. ~ >get_prog 100~ 0 woo ~ >drop_prog 100~ 0 say May a thousand flees infest your undergarments. ~ | #30599 scroll recall~ a scroll of recall~ A scroll of recall lies here.~ ~ 2 2 0 0 16385 80 80~ word of recall~ reserved~ reserved~ 1 0 0 4 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #30500 Cavern Entrance~ &w&C&cYou are at the entrance of a huge hall, the ceiling must be at least seventy feet high. The stone work of the walls is of incredible quality and looks like it has been here since the beginning of time. Although the hall is lit by a few lanterns on the walls, it is still rather dim. The great hall continues to the North ~ 0 131084 0 Rd 0 D0 ~ ~ 0 0 30501 D2 ~ ~ 0 0 30598 S #30501 Grand Hall~ &w&cLike the entrance you feel overwhelmed by the sheer height and vastness of this undergound hall. You notice it is getting lighter and you think you can hear the faint sound of a fountain to the North. You can see the entrance to the South. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30502 D2 ~ ~ 0 0 30500 S #30502 Fountain Room~ &w&cThis room is dominated by a fountain in the center. A huge stone statue marks the middle of the fountain. You can make out a room to the West, and the hall continues to the North. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30504 D2 ~ ~ 0 0 30501 D3 ~ ~ 0 0 30503 S #30503 Old Guard Room~ &OYou can tell by the old armour lying around that this room was obviously at one stage a guard room. The armour looks of fine quality but sadly it is now to old and broken to be of any use to you. You see a trapdoor leading down. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30502 D5 ~ trap trapdoor~ 3 0 30523 S #30504 Gate Room~ &w&c &cYou stand before a huge stone door which reaches to the full height of the cavern. The door looks like it has been the target of a few military assaults, but has obviously withstood easily against these assaults. &cYou &csee a &Osign&c has been etched into the door. ~ 0 131080 0 Rd 0 E sign~ We welcome all those that come in peace. Those that seek trouble will be dealt with severely and quickly. Maleechan - Captain of the Guards, Protector of the mighty stone lord Aslond. ~ D0 ~ door~ 3 0 30505 D2 ~ ~ 0 0 30502 S #30505 Junction Hall~ &w&cYou stand in the middle of some sort of intersection. To the North you see lights shining strong. To the South you see the entrance gate, while long halls leads East and West of here. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30506 D1 ~ ~ 0 0 30520 D2 ~ door~ 3 0 30504 D3 ~ ~ 0 0 30508 S #30506 Aslonds Waiting Room~ &w&cYou stand outside the throne room of Aslond. There is a beautiful red carpet under your feet that leads into the next room. The room is is lit by skillfully crafted lanterns The walls have been painted with many battle scenes in which Aslond is seen as a great hero. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30507 D2 ~ ~ 0 0 30505 S #30507 Throne Room~ &z You are in the throne room of Lord Aslond. You see that the room is not like other throne rooms you have visited in that it seems rather dull. The only sign that this is the throne room is the red carpet leading to the large stone chair which obviously Aslond sits on when he is here. The room is not even that well lit. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30566 D2 ~ ~ 0 0 30506 S #30508 Main Hall~ &CYou are standing in the main hall. It stretches as far as the eye can see to the west and east. It is well lit by large lanterns hanging from the walls it is easy to see the skillful work of the artists who have decorated the walls.. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30505 D3 ~ ~ 0 0 30509 S #30509 Main Hall~ &CYou are standing in the main hall. It stretches as far as the eye can see to the west and east. It is well lit by large lanterns hanging from the walls it is easy to see the skillful work of the artists who have decorated the walls.. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30508 D3 ~ ~ 0 0 30510 S #30510 Main Hall~ &CYou are standing in the main hall. It stretches as far as the eye can see to the west and east. It is well lit by large lanterns hanging from the walls it is easy to see the skillful work of the artists who have decorated the walls.. You see what looks like to be a weapon shop to the north ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30511 D1 ~ ~ 0 0 30509 D2 ~ ~ 0 0 30512 D3 ~ ~ 0 0 30513 S #30511 Old Weapon Shop~ &wYou stand in the old weapon shop. You see all sorts of old weapons lying around but they are covered in rust and are of no use to anyone now. Weapons have obviously not been made here in a long time. ~ 0 131080 0 Rd 0 D2 ~ ~ 0 0 30510 S #30512 Quarters~ &wYou are in what seems to be some sleeping quarters. Some dirty shirts and pants are scattered about the floor. Tossed in a corner you see a pair of worn out boots, the bunks have seen better days. A smell of sleep hangs in the air. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30510 S #30513 Western Hall~ &CYou are standing in the western part of the main hall. It stretches as far as the eye can see to the west and east. It is well lit by large lanterns hanging from the walls it is easy to see the skillful work of the artists who have decorated the walls.. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30510 D3 ~ ~ 0 0 30514 S #30514 Western Hall~ &CYou are standing in the western part of the main hall. It stretches as far as the eye can see to the west and east. It is well lit by large lanterns hanging from the walls it is easy to see the skillful work of the artists who have decorated the walls.. You can see a small corridor off to the south. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30513 D2 ~ ~ 0 0 30517 D3 ~ ~ 0 0 30515 S #30515 Western Hall~ &CYou are standing in the far western part of the main hall. It stretches as far as the eye can see to the east. It is well lit by large lanterns hanging from the walls it is easy to see the skillful work of the artists who have decorated the walls.. To the west you see what looks like a wine makers shop. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30514 D3 ~ ~ 0 0 30516 S #30516 Wine Makers Shop~ &rYou stand inside a wine makers shop. You can see various sorts of equipment lying around and a long table from which the shopkeeper obviously sells his wines. There looks to be a few bottles of wine lying around. ~ 0 71467016 0 Rd 0 D1 ~ ~ 0 0 30515 S #30517 Southern Hallway~ &OYou stand in the Southern hall. You notice that this hall has no lights at all. You hear a voice booming orders to someone to the South. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30514 D2 ~ ~ 0 0 30518 S #30518 Southern Hallway~ &OThis corridor is dark, no torches or lanterns on the wall. The floor looks somewhat worn out, and sometimes you hear the roaring voice of an officer to the South. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30517 D2 ~ ~ 0 0 30519 S #30519 Strategy Room~ &w&OYou see a large old wooden table in the middle of the room. The table has a lot of maps on it and lists of armies. Obviously this is where the generals meet to decide on strategies for offensives. There are some paintings around the room of what looks like some warriors. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30518 S #30520 Eastern Hallway~ &w&R&zYou are in the eastern part of the great hall. To the West you can see the main junction. The hall continues to the East. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30521 D3 ~ ~ 0 0 30505 S #30521 Eastern Hallway~ &w&zYou are in the eastern part of the great hall, and to the West you can see the main hall stretching out as far as the eye can see. The hall looks to be running into a dead end to the East. ~ 0 131080 0 Rd 0 D1 ~ ~ 0 0 30522 D3 ~ ~ 0 0 30520 S #30522 Eastern Hallway~ &w&zThis is the end of the eastern hallway. A pile of bones is laying in the corner, some of them still have chains on them. In the dim light you can see an exit to the North. ~ 0 131080 0 Rd 0 D0 ~ ~ 0 0 30533 D3 ~ ~ 0 0 30521 S #30523 Wine Cellar~ &OThis is a wine cellar. Racks of ancient wine bottles are stacked up against the wall, but all the bottles are empty. Some bottles are scattered about the floor, and you see a pile of vine labes in a corner. The dust tickles your nose, along with the smell of old vinegar. ~ 0 9 0 Rd 0 D4 ~ trap trapdoor~ 3 0 30503 S #30533 Stairs to Dungeon~ &w&zYou are standing at the top of some stairs. Looking down you can see the stairs descending down into what looks like a dark dark dungeon. You can see a sign hanging on the wall. ~ 0 131080 0 Rd 0 E sign~ Dungeons are off limits to all citizens. Guards must only enter in groups of no less than four. This is due to prisoners having escaped from their cells. Aggressive prisoners are at loose. Maleechan - Captain of the Guards. ~ D2 ~ ~ 0 0 30522 D5 ~ ~ 0 0 30534 S #30534 Bottom of dungeon stairs~ You stand at the bottom of the dungeon stairs. It is very dark down here, as there are no lanterns or light sources around. You can smell the dampness of the dungeon. To the east a small passage wanders off to somewhere. ~ 0 131085 0 Rd 0 D1 ~ ~ 0 0 30535 D4 ~ ~ 0 0 30533 S #30535 A Small Passage~ Your body brushes against the walls, this passage is narrow. You hear strange noises from the East, and a cold draft blows through the passage. To the West you can make out some stairs. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30536 D3 ~ ~ 0 0 30534 S #30536 A Small Passage~ The small passage continues and grows colder and more mysterious. You can see some sort of intersection to the east. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30537 D3 ~ ~ 0 0 30535 S #30537 Dungeon Intersection~ You are in at some sort of t-intersection. The small passage continues to the West and East. There is what looks like a main passage to the South and you think you can make out cells in the distance.... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30551 D2 ~ ~ 0 0 30538 D3 ~ ~ 0 0 30536 S #30538 Main Passage~ You are at the northern end of the main passage of the dungeons. It is very wet down here, you can see rats running around your feet. The main passage runs further south and you can see cell doors further south. To the north you can see the dungeon intersection. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30537 D2 ~ ~ 0 0 30539 S #30539 Main Passage~ You are at the northern end of the main passage of the dungeons. It is very wet down here, you can see rats running around your feet. The main passage runs further south and you can see cell doors further south. To the north you can see the dungeon intersection. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30538 D2 ~ ~ 0 0 30540 S #30540 Main Passage~ You are in the middle of the main passage. The dungeon has a strange feeling to it.... You can see cell doors to the west and east. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30539 D1 ~ cell~ 3 0 30542 D2 ~ ~ 0 0 30543 D3 ~ cell~ 3 0 30541 S #30541 A Cell~ &rYou are in a dark damp smelly cell. It's not that big at all... There is a wooden plank that runs along the wall that is meant to be a bed.. Even with your light you have to struggle to see anything. ~ 0 131081 0 Rd 0 D1 ~ cell~ 3 0 30540 S #30542 A Cell~ &rYou are in a dark damp smelly cell. It's not that big at all... There is a wooden plank that runs along the wall that is meant to be a bed.. Even with your light you have to struggle to see anything. ~ 0 9 0 Rd 0 D3 ~ cell~ 3 0 30540 S #30543 Main Passage~ You are in the middle of the main passage. The dungeon has a strange feeling to it.... You can see cell doors to the west and east. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30540 D1 ~ cell~ 3 0 30545 D2 ~ ~ 0 0 30546 D3 ~ cell~ 3 0 30544 S #30544 A Cell~ &rYou are in a dark damp smelly cell. It's not that big at all... There is a wooden plank that runs along the wall that is meant to be a bed.. Even with your light you have to struggle to see anything. ~ 0 9 0 Rd 0 D1 ~ cell~ 3 0 30543 S #30545 A Cell~ &rYou are in a dark damp smelly cell. It's not that big at all... There is a wooden plank that runs along the wall that is meant to be a bed.. Even with your light you have to struggle to see anything. ~ 0 9 0 Rd 0 D3 ~ cell~ 3 0 30543 S #30546 Main Passage~ Your in the main passage, a smell of wet stone lingers in the air. East and West you have cell doors. Your light flickers softly as a cold breeze runs from the North. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30543 D1 ~ cell~ 3 0 30548 D2 ~ ~ 0 0 30549 D3 ~ cell~ 3 0 30547 S #30547 A Cell~ &rYou are in a dark damp smelly cell. It's not that big at all... There is a wooden plank that runs along the wall that is meant to be a bed.. Even with your light you have to struggle to see anything. ~ 0 9 0 Rd 0 D1 ~ cell~ 3 0 30546 S #30548 A Cell~ &rYou are in a dark damp smelly cell. It's not that big at all... There is a wooden plank that runs along the wall that is meant to be a bed.. Even with your light you have to struggle to see anything. ~ 0 9 0 Rd 0 D3 ~ cell~ 3 0 30546 S #30549 Southern Main Passage~ You are near the southern end of the main passage. Rubble lies everywhere, looks like the dungeon creation was interupted by something and has never been completed. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30546 D2 ~ ~ 0 0 30550 S #30550 Southern end of Main Passage~ You are at the southern end of the main passage. You can see stairs leading down that have been started but they have never been completed. To the north you can see the main passage and the cells. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30549 S #30551 Path to Lyron~ You notice the dungeon is getting less damp. A little warmer as well. Moist run down from the narrow walls, creating dirty puddles on the floor. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30552 D3 ~ ~ 0 0 30537 S #30552 Path to Lyron~ You notice the dungeon is getting less damp. A little warmer as well. Moist run down from the narrow walls, creating dirty puddles on the floor. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30553 D3 ~ ~ 0 0 30551 S #30553 Path to Lyron~ You notice the dungeon is getting less damp. A little warmer as well. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30554 D3 ~ ~ 0 0 30552 S #30554 Start of Lyron's Hall~ This hall is beautiful, maybe even more so than the entrance and main hall to the stone caverns far above.. This is probably due to this part of the dungeon being under the control of Lyron the mighty dragon To the south you can see the lair of the dragon himself. ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 30555 D3 ~ ~ 0 0 30553 S #30555 Lyron's Hall~ This hall is beautiful... Maybe even more so than the entrance and main hall to the stone caverns far above. This is probably due to this part of the dungeon being under the control of Lyron the mighty dragon To the south you can see the lair of the dragon himself. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30554 D2 ~ ~ 0 0 30556 S #30556 Lyron's Hall~ This hall is beautiful, maybe even more so than the entrance and main hall to the stone caverns far above.. This is probably due to this part of the dungeon being under the control of Lyron the mighty dragon To the south you can see the lair of the dragon himself. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30555 D2 ~ ~ 0 0 30557 S #30557 Lyron's Hall~ This hall is beautiful, maybe even more so than the entrance and main hall to the stone caverns far above.. This is probably due to this part of the dungeon being under the control of Lyron the mighty dragon To the south you can see the lair of the dragon himself. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30556 D2 ~ ~ 0 0 30558 S #30558 Lyron's Hall~ This hall is beautiful, maybe even more so than the entrance and main hall to the stone caverns far above.. This is probably due to this part of the dungeon being under the control of lrong the mighty dragon To the south you can see the lair of the dragon himself. To the east a passage wanders off to another part of the dungeon. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30557 D1 ~ ~ 0 0 30559 D2 ~ ~ 0 0 30564 S #30559 Hot Passage~ &RThis passage seems rather hot for some reason.... Otherwise its prettu much just like the rest of the dungeon. To the west you can see lyrons hall. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30560 D3 ~ ~ 0 0 30558 S #30560 Hot Passage~ &RThis passage seems rather hot for some reason.... Otherwise its prettu much just like the rest of the dungeon. To the west you can see lyrons hall. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 30561 D3 ~ ~ 0 0 30559 S #30561 End of passage~ &RLooks like you have come to the end of the passage.... Looks like it ends to the north and south. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30562 D2 ~ ~ 0 0 30563 D3 ~ ~ 0 0 30560 S #30562 A Dark Room~ &RThe room is so dark that you cannot see a thing.. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 10802 D2 ~ ~ 0 0 30561 S #30563 A Dark Room~ &RThe room is so dark that you cannot see a thing.. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30561 S #30564 Lyron's Hall~ This hall is beautiful, maybe even more so than the entrance and main hall to the stone caverns far above.. This is probably due to this part of the dungeon being under the control of lrong the mighty dragon You can see the lair immediately to the south. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 30558 D2 ~ ~ 0 0 30565 S #30565 Lyrons Lair~ You stand in the lair of Lyron. A massive room but then again it would have to be, to fit the mighty dragon Lyron. You wonder how even the mighty stone people of Lord Aslond managed to capture such a powerfull dragon as Lyron. ~ 0 393225 0 Rd 0 D0 ~ ~ 0 0 30564 S #30566 Aslonds chambers~ You are standing in Aslonds chambers... To the south you can see the huge throne upon where he rules his mighty kingdom.. You feel you should leave, least he become angry at your intrusion. ~ 0 131080 0 Rd 0 D2 ~ ~ 0 0 30507 S #30570 Argonaths Study~ ~ 0 4 0 Rd 0 S #30598 The northern river bank~ You find youself standing upon the northern river bank. To the north of you, you see a large cavern cut into the base of an immense mountain. As there is no other place to go, you may as well see what's inside. ~ 0 131072 4 Rd 0 D0 ~ ~ 0 0 30500 S #30599 Edge of Rylacs river~ You are standing at the very edge of a huge and perilous looking river. Looking across, you can't quite see what's on the other side, perhaps the ferryman would be able to enlighten you about what's across the way, and how to get there. ~ 0 6423556 4 Rd 0 D1 ~ ~ 0 0 562 S #0 #SPECIALS M 30500 spec_guard M 30501 spec_guard M 30507 spec_guard M 30509 spec_guard M 30510 spec_thief M 30554 spec_breath_frost M 30565 spec_breath_any S #RESETS M 0 30500 8 30500 E 0 30500 0 5 E 0 30504 0 20 M 0 30501 6 30501 E 0 30501 0 19 O 0 30502 0 30502 M 0 30501 6 30505 E 0 30501 0 19 M 0 30500 8 30506 E 0 30500 0 5 E 0 30504 0 20 M 0 30507 1 30507 E 0 30507 0 20 E 0 30506 0 1 E 0 30505 0 5 E 0 30509 0 6 M 0 30509 1 30509 E 0 30508 0 25 E 0 30515 0 20 E 0 30515 0 21 M 0 30500 8 30510 E 0 30500 0 5 E 0 30504 0 20 M 0 30511 1 30511 M 0 30510 6 30513 M 0 30515 6 30513 M 0 30516 1 30516 O 0 30516 0 30516 G 0 30516 0 M 0 30510 6 30518 M 0 30515 6 30518 M 0 30519 1 30519 E 0 30519 0 6 E 0 30515 0 20 M 0 30500 8 30520 E 0 30500 0 5 E 0 30504 0 20 M 0 30501 6 30521 E 0 30501 0 19 O 0 30503 0 30523 M 0 30554 1 30538 M 0 30554 2 30539 M 0 30554 4 30540 M 0 30541 1 30541 E 0 30541 0 11 M 0 30554 2 30543 M 0 30544 1 30544 M 0 30554 2 30546 O 0 30512 0 30548 M 0 30554 1 30550 M 0 30554 2 30554 M 0 30565 1 30565 G 0 30565 0 E 0 30564 0 9 M 0 30500 1 30566 E 0 30500 0 5 E 0 30504 0 20 M 0 30599 1 30599 S #SHOPS 0 #$