#AREADATA Name { 65-96} Temple of Chaos Dumax~ Levels 65 96 Builders Dumax~ VNUMs 16000 16099 Security 0 Recall 25001 Flags 0 End #MOBILES #16000 alex alexander temple guard~ Alexander~ The Temple Guard eyes you with an air of confidence. ~ Before you, towers an unshaven beast of a man. Alexander looks you over carefully, and then after deciding you are harmless he welcomes you to the great Temple of Meliki. He begins to speak of the wonders you will behold inside... ~ 67 268451840 0 0 S 65 0 0 8125d0+0 0d0+0 30 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 say Hello wanderer! Welcome to the Great Temple of Meliki. say You must be warned that within the confines of the Temple... chaos reigns. say There are those inside who would kill you because they simply love killing. say Such is the way of Ultimate Chaos. emote steps out of your path to let you enter the temple. endif ~ | #16001 thera cleric~ A cleric of Meliki~ Thera walks about the Temple nodding to everyone as she passes. ~ Thera is a tall woman with just a few faint speckles of gray in her hair. She wears a light blue cloak thrown carelessly over her left shoulder and a brilliant white robe. She greets you with a smile and asks you if she can be of assistance. ~ 67 268435584 0 -100 S 68 0 0 9100d0+0 0d0+0 50 0 0 0 0 0 2 0 0 0 >fight_prog 8~ emote spits in your face cast 'dispel magic' $n ~ >fight_prog 5~ say DIE enemy of Chaos! cast 'blind' $n ~ >rand_prog 4~ emote kneels and begins to pray say Oh Great Meliki, surround us all with the wonders of chaos. ~ >greet_prog 65~ if isimmort($n) == 1 say Hello $n I see the great Meliki still suffers your existance. say One day he will smite you down and gloat over your ashes. break endif if ispc($n) == 1 say Welcome $n, may chaos fill your life with joy and purpose! smile $n endif ~ | #16002 avatar meliki chaos creature~ The Avatar of Meliki~ A roughly humanoid creature is surrounded by bursts of energy. ~ This creature is surrounded by multicoloured burst of chaotic energy. It seems to fade in and out and even disappears from one part of the room to another. The closer you get, you feel a pull of sorts... almost as if the Avatar was a magnet and you were a piece of steel--powerless against its force. A voice booms in your head, "Come mortal! Bask in my Chaos!" and leaves a ringing in your ears. Did the Avatar speak to you, or was it an illusion? ~ 67 402669736 0 -1000 S 85 0 0 10125d0+0 0d0+0 240 0 0 0 0 0 0 25600 0 0 >greet_prog 65~ if isimmort($n) == 1 say Welcome $n, be you friend or foe of Meliki? break endif if ispc($n) == 1 say Welcome $n, bathe in the brilliance and wonder of my Chaos! endif ~ >death_prog 45~ say It seems you win this battle, now begone! mpecho You see a blinding flash, and suddenly appear at the Oracle! mptrans $n 25000 mpat $n say You won this battle $n, but be warned, Chaos is Forever! ~ | #16003 hand chaos man shadow~ The Hand of Chaos~ &bA slim man moves about like a shadow... ~ &bAlways standing in the shadows, this slim man seems to move with both grace and power. His voice seems to eminate from everywhere at once but is strangely very soft. As he notices you watching him, he chuckles to himself and then in that quiet almost dreamy voice he murmers, "Chaos is all around you, and in the end it will consume your very soul." ~ 69 268550314 16 -400 S 78 0 0 9500d0+0 0d0+0 150 0 0 0 0 0 1 4160 0 0 >hitprcnt_prog 20~ if rand(8) say Goodbye $n, perhaps we will meet again. mpecho The Hand of Chaos disappears in a flash of light! mpteleport endif ~ | #16004 librarian head woman~ The Head Librarian~ A middle-aged woman in a flowing white gown is leafing through a book. ~ &PThe Head Librarian sits behind a large disorderly desk ruffling through a large &rred-bound book&P with a look of irritation on her face. She is middle-aged, but despite that she is rather pretty. Her &Wwhite gown&P is a bit rumpled, almost as if she has been sitting in that ame place for quite a while. As you enter, she gives you a brief nod and then continues to flip through the pages of her book... her frown deepening. ~ 67 335552552 0 0 S 75 0 0 11375d0+0 0d0+0 120 0 0 0 0 0 2 2 0 0 >all_greet_prog 100~ if ispc($n) == 1 say Welcome to the Library. say There are several texts that you may be interested in. say I am busy, but perhaps my Assistant could help you. say Find him and say "help me". He is also quite busy. emote begins to read her book again. emote looks up from her book. say So don't bother him for nonsense. emote goes back to her studies. endif ~ | #16005 doli mage apprentice~ Doli~ A young apprentice-mage wanders about, muttering an unfamiliar language. ~ Doli walks about, seemingly oblivious to everything, talking to himself in some strange sluring language you have never heard. He is of medium height, with close cropped dark brown hair. Just as you think he will sweep by you without acknowleging your presence he startles you by intently peering into your eyes, then as if not finding what he sought he mutters just a bit louder and stalks away. ~ 3 335577088 16 400 S 70 0 0 9750d0+0 0d0+0 70 0 0 0 0 0 0 32768 0 0 >rand_prog 4~ emote scurries about the room as if looking for something... say Where is it... Damn. Vladimer will have my head if he finds out. emote lets out a gasp as he realizes you overheard him. ~ | #16006 vladimer sorcerer chaos man~ Vladimer, Sorcerer of Chaos~ A short balding man smiles at you and asks what you need. ~ Vladimer is a short balding man with a kindly smile. As you approach, his eyes narrow and he asks you what you need. He goes on to say, "I don't get many visitors here, while guarding the door." He lets out quite a sigh as he looks behind him at the door. But I suppose we cannot let just anyone enter the rift, can we? ~ 67 402669568 0 500 S 75 0 0 8750d0+0 0d0+0 120 0 0 0 0 0 1 32768 0 0 >fight_prog 5~ say All enemies of Meliki must die! cast 'dispel magic' $n ~ >fight_prog 10~ emote makes a strange gesture. cast 'gas breath' ~ >greet_prog 70~ if isimmort($n) == 1 say You are welcome here Master $n, rest a bit before returning to your duties break endif if ispc($n) == 1 say Ahh, a visitor, come $n, tell me of your journies. smile $n endif ~ | #16007 pseudo dragon white familiar~ The Pseudo-Dragon~ &WA huge white pseudo-dragon rears up and attacks! ~ &WVladimer's familiar wears a mask of fury as you enter the room. It attacks without pause. "So you bested Vladimer, did you?" it crows. "I believe you will find me a tougher nut to crack, mortal!" He sighs. "This will be my last act for my master! To avenge his death!" ~ 99 402776746 0 500 S 80 0 0 9000d0+0 0d0+0 170 0 0 0 0 0 0 2306 0 0 >death_prog 85~ mpecho With your last blow the familiar falls too, the ground in the throes of agony! say It seems that I to fall to the hand of my masters' murderer! ~ | #16008 dragon chromatic~ The Chromatic Dragon~ A Chromatic Dragon is resting here. ~ &.Standing directly in front of you, the Dragon notices you have entered and suddenly you have fourteen eyes aime at you! As all seven heads swivel in your direction, all you can feel is fear. ~ 71 234881152 0 -1000 S 85 0 0 10125d0+0 0d0+0 240 0 0 0 0 0 2 33666 0 0 >greet_prog 100~ if ispc($n) if isimmort($n) == 1 say I suppose I must suffer your being here, as I am unable to kill you. break else if level($n) > 79 say I hope your life has been to your liking, now it ends! mpkill $n break endif say Come back when you are worthy, then you will die like a dog. laugh $n endif endif ~ >fight_prog 5~ say Fire to burn your puny body! cast 'fire breath' $n ~ >fight_prog 5~ say Ice to freeze your bones! cast 'frost breath' $n ~ >fight_prog 5~ say Lightning to smite you! cast 'lightning breath' $n ~ >fight_prog 5~ say Gas to fill your lungs! cast 'gas breath' $n ~ >fight_prog 5~ say See my magic reduce your defenses to nothing mortal! cast 'dispel magic' $n ~ | #16009 bugbear~ The Bugbear~ &OA seven foot tall creature ambles about scratching its head in confusion. ~ &OThe bugbear is a seven foot tall creature with yellow-brown skin and bright &Rred&O hair. You notice its &Glight green&O eyes that have &rdark red&O pupils as it stares in your direction. Smelly and unkept, it still looms over you, and you begin to wonder if you could take out a monster like this. ~ 97 268435456 0 -1000 S 58 0 0 7360d0+0 0d0+0 0 61 0 0 0 0 1 0 0 0 #16010 gnoll~ The Gnoll~ &GA tall &ggreenish&G-&wgrey &Gskinned creature growls at you. ~ &gThe gnoll has greenish-grey coloured skin which gets just a bit darker near its muzzle. Its mane is a &r&rreddish&g-&wgrey&g, and dull black eyes dart to and fro in a mad frenzy. The look of shabbiness hangs about it in every way. It looks as if it hasn't had a bath in several months and all its clothes could use a good washing (or a good burning). In spite of all that it looks like he put put up a tough fight. ~ 97 268435456 0 -900 S 62 0 0 8800d0+0 0d0+0 0 1 7 0 0 0 1 0 0 0 #16011 pegasus steed lightfoot~ Lightfoot~ A beautiful alabaster white steed stretches its large wings... ~ Lightfoot is Dalmar's Steed. His alabaster white coat seems to glow and sparkle in the light. Head held high and prancing around the courtyard, he seems suffused with both raw energy and a white light. As he senses your gaze on him, he stops his prancing a bit to study you. Then after what seems like quite a while under the power of his eyes, he snorts and prances away. ~ 65 403185664 16 1000 S 68 0 0 9100d0+0 0d0+0 0 0 0 0 0 0 1 1 0 0 #16012 dalmar chaos knight leader~ Dalmar~ The leader of the Chaos Knights is focused on something else at the moment. ~ Dalmar usually walks about with a friendly smile on his lips and a kind word or two. At the moment he seems quite pre-occupied with something else on his mind. Perhaps it has something to do with the future of the Chaos Knights and the Death Knights. ~ 67 301998216 16 600 S 71 0 0 7750d0+0 0d0+0 80 0 0 0 0 0 1 128 0 0 >greet_prog 75~ if isimmort($n) == 1 say Begone from the sanctuary of Meliki $n, it is no place for you! break endif if ispc($n) == 1 say $n, Help me to smite this infedel! endif ~ | #16013 baldor death knight leader~ Baldor~ The leader of the Death Knights readies his weapons. ~ Baldor radiates evil and darknes just as he sun radiates heat and light. He and Dalmar (leader of the Chaos Knights) face off to fight for the future of their clans. He raises his hand in a strange type of salute and then laughs and whispers under his breath. The whole time he does this, hi grin gets bigger and the aura of darkness about him seems to grow in strength. ~ 71 201326728 16 -1000 S 71 0 0 7750d0+0 0d0+0 80 0 0 0 0 0 1 4352 0 0 >speech_prog p Help me to smite this infedel!~ say You all will now feel my wrath! laugh $n cast 'earthquake' ~ | #16014 steed nightmare darkbreeze~ Darkbreeze~ A coal-black steed paws at the ground. ~ Darkbreeze is Baldor's nightmare steed. Very few mortals ever put bridle on a nightmare. Perhaps this says something about Baldor's power. As it senses you approaching, it snorts fire and it's eyes glow red. It's coat is coal-black and its eyes burn with a fierce unearthly fire as its flaming hooves leave scorch marks on the ground. Then just as you begin to think you mayget away, it raises its hooves above it's head and charges you. ~ 101 34078848 16 -1000 S 68 0 0 9100d0+0 0d0+0 0 0 0 0 0 0 0 8320 0 0 #16015 dark creeper humanoid~ The Dark Creeper~ A short and thin humanoid stands before you dressed in black. ~ The creature is about the same height as an average dwarf, but is built more on the slender side. As you approach it, and your light throws illumination upon it, it screams in both pain and anger. "Put that out! Now!" it yells at you as it attacks. ~ 99 268509736 0 0 S 65 0 0 10000d0+0 0d0+0 30 0 0 0 0 0 0 0 0 0 #16016 dark creeper humanoid~ The Dark Creeper~ A short and thin humanoid stands before you, dressed in black. ~ The creature is about the same height as the average dwarf, but is built more on the slender side, as opposed to husky. As you approach, it laughs and screams, "Death to all enemies of my master!" ~ 99 268509704 0 0 S 65 0 0 10000d0+0 0d0+0 30 0 0 0 0 0 0 0 0 0 #16017 dark stalker humanoid~ The Dark Stalker~ A tall and thin humanoid blends in with the shadows... ~ The figure watches you as you as you enter, a condescending smile on his face. He motions for his underling to attack you with one hand and the other absently caresses his sword-hilt as if youa ssure himself it is still there. As your light crosses the room he shies away from it and backs into the shadowy depths of the room, snarling with anger. ~ 3 268509352 0 0 S 69 0 0 9425d0+0 0d0+0 60 0 0 0 0 0 1 2 0 0 #16018 shadow demon~ The Shadow Demon~ A shadow in the corner, catches your eye. ~ A faint shadow in the corner flickers and moves. You realize that it is a creature you don't want to mess with. Just as you come to know this, it leaps into the air, landing a mere foot away and attacks! ~ 8291 268501546 0 -1000 S 74 0 0 13600d0+0 0d0+0 110 0 0 0 0 0 0 5024 0 0 #16019 black pudding form~ The Black Pudding~ A black form rises above you menacingly and attacks! ~ The black pudding looks just like the name implies. It is a black blob of stuff that is probably resistant to any normal attacks made upon it. It seems that most attacks will simply be absorbed by this thing. This might just take some thinking on your part. ~ 99 8462888 0 0 S 73 0 0 16500d0+0 0d0+0 110 0 0 0 0 0 0 232 0 0 >fight_prog 25~ circle ~ | #16020 vampire woman dianyasis~ Dianyasis~ A breath-takingly beautiful woman lounges in an ornate throne-like chair. ~ From the moment you enter the room, her eyes pierce you and seem as if to look into your very soul... as if passing judgement on you in some way. As you begin to regain some small semblance of composure, you notice a few other things about the room you are in and the woman who occupies it. The pools of blood on the loor and the pale skin leads you to believe that this woman is a vampire. Then as if she reads your mind she speaks to you, "So, you realize what I am, do you? You believe you can kill me?" Then she laughs at you and looks away, as if in contempt of you and your powers. ~ 8259 302006400 0 -1000 S 85 0 0 10125d0+0 0d0+0 240 0 0 0 0 0 2 98562 0 0 #16021 vampire protector Derion~ Derion~ The protector of Dianyasis stands at attention, eyeing you up and down. ~ Derion stares at you with hatred... barely kept in check. He stands about six feet two inches tall, and has a rather slim build. What do you wish with the Mistress? he asks in a firm voice. She has little time for peasants like you. Saying that, and wearing a very smug look indeed, he resumes staring beyond you, looking for other intruders. ~ 8195 302006272 0 -500 S 76 0 0 9000d0+0 0d0+0 130 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if class($n) == 9 say Hello fellow stalker of the night! shake $n break endif if ispc($n) == 1 say Your kind is not welcome here! growl $n endif ~ >fight_prog 25~ drain ~ | #16022 vampire bat~ The Vampire Bat~ &rA large bat with huge fangs hovers here. ~ The bat has come at your summons to kill whatever you heart desires. It seems to grin at you when it thinks you are not looking, so you havd better keep a close eye on it. ~ 8257 268714112 0 -500 S 65 0 0 6250d0+0 0d0+0 30 0 0 0 0 0 0 0 0 0 >fight_prog 25~ drain ~ | #16023 torin man~ Torin~ A slim young-looking man stands before you in a crimson cloak. ~ Torin is the greedy type who wants all of what others have... be it power, riches or what have you. His goal now is to take the place of Derion as the protector. After that, he is unsure, but it is always more power and money he looks for. As you enter he judges if you will brink either. After deciding you could, in fact, provide some prestiege (if he killed you, of course) he makes his attack. ~ 8293 302088232 0 -600 S 72 0 0 10400d0+0 0d0+0 90 0 0 0 0 0 1 65538 0 0 #16024 healer Sylvia~ Sylvia~ A haggard, but regal-looking woman rests here oblivious to her surroundings. ~ Sylvia is taking her ease while surrounded by chaos. She seems to radiate a kind of peace and tranquility that is very reassuring. "Hello wanderer," she says in a weary voice. "I continue my battle with the chaos that infests this place day and night. It pains me to see you hurt, as I am from the surrounding evil. I am beginnging to feel weary to my very bones from holding back the evil... but as long as I am here, you need fear nothing. Come rest a bit and be refreshed before you continue your journeys." ~ 67 470409902 16 1000 S 95 0 0 12375d0+0 0d0+0 600 0 0 0 0 0 2 100 0 0 #16025 banshee mist elf form~ The Banshee~ &wA faint mist settles into the form of a female elf. ~ &wThe Banshee eyes you with a hunger suffused with an anger and hatred for all things that live. As you move closer she begins to wail a high-pitched scream that makes your head ache immensely. You can almost feel a pressure in your head as if it were going to explode. Then silence. ~ 8259 302056106 0 -1000 S 75 0 0 8750d0+0 0d0+0 120 0 0 0 0 0 2 770 0 0 >fight_prog 2~ rake ~ >fight_prog 1~ shriek ~ | #16026 water weird serpent~ The Water Weird~ &BA watery serpent peers its head out of the basin in the centre of the room. ~ &BThe water weird is somehow formed from living water. It pokes its head out of a very large basin that is positioned in the exact centre of the room. The basin is very orante and holds about one hundred fifty gallons of water. Although the room is huge, the water weird can apparently reach all the way across the room. You notice this because as you are studying it, it is closing in on you. Almost too late, you realize that there are several broken weapons and rusty pieces of armour scattered around the room. It seems that the water weird has disposed of several other adventurers like yourself. ~ 99 134217896 0 -800 S 81 0 0 13325d0+0 0d0+0 180 0 0 0 0 0 0 227 0 0 #16027 ghost spirit~ The Ghost~ &wA spirit wanders about in agony and pain, hating all beings that live... ~ &wThe ghost groans in pain and anger as though its very existance was filled with immense agony. As you approach, its eyes light up as it senses your strong life force. "You will join in my torment!" it cries as it launches itself at you and attacks! ~ 8289 302104746 0 -1000 S 84 0 0 9900d0+0 0d0+0 220 0 0 0 0 0 0 199682 0 0 #16028 drider spider~ The Drider~ A large spider with the upper torso of a humanoid launches at you! ~ Driders are the evil work of Lloth, the Spider Queen of the Underdark. When a drow reaches a certain level, Lloth puts them through a test of some kind. Those who fail the test become these hideous monsters. The drider is a large bloated spider from the waist down, and its upper torso and head is that of a dark elf who failed the test of Lloth. They remember their previous existance and live in constant torment and anger. As the drider sees you approach, it attacks with a vengeance. ~ 7 268436104 0 -1000 S 69 0 0 9425d0+0 0d0+0 60 0 0 0 0 0 2 2048 0 0 #16029 quickling creature~ The Quickling~ A small creature darts about the place in a blur you can barely follow. ~ The quickling moves almost too fast for you to see! He is about two feet tall and of very slender build. Long white hair streams behind him and his ears are very large and pointed. He notices you immediately and (after running about ten circles around you) attacks. ~ 97 268533930 0 -800 S 72 0 0 10400d0+0 0d0+0 90 0 0 0 0 0 1 49152 0 0 #16030 spriggan creature~ The Spriggan~ A small creature that looks roughly human wanders here. ~ The spriggan is about three feet tall and easily the ugliest thing you have ever laid eyes on. It wields a rather nasty looking dagger and wears a pair of sturdy-looking knee high boots. All it's clothes look shabby and are patched in several places. As it notices you it screams and attacks. ~ 97 302039080 0 -700 S 73 0 0 8250d0+0 0d0+0 100 0 0 0 0 0 1 0 0 0 >all_greet_prog 75~ if isimmort($n) == 1 say Hello Lord $n, I am in your service bow $n break endif if ispc($n) == 1 say Chaos will rule, you made your last mistake opposing it backstab $n endif ~ | #16031 assistant seth~ Seth~ The librarian's assistant is working on organizing the library's books. ~ &BSeth is calmly working on the rather enormous task of cataloging the contents of the entire library. He is about 25 years of age, and is just short of 6 feet tall. His &Olight brown hair&B is rumpled, and he looks rather tired. He mustn't be getting very much sleep lately. ~ 67 268443784 16 400 S 63 0 0 7475d0+0 0d0+0 20 0 0 0 0 0 1 0 0 0 >speech_prog p help me~ if ispc($n) == 1 say Yes, I suppose I could help you a bit. say There are several books that may be of interest to you. say "Look bookcase" to see the titles, you may then "look <title>". smile $n say Now if you'll excuse me, I must get back to work, friend. endif ~ | #16032 bodak creature~ The Bodak~ A tall grey-skinned, hairless creature stands wreathed in flames. ~ The Bodak is very muscular and has a long head with milky-white pupils. You cannot tell the sex of the bodak because from the waist down all you see is a wall of flames. It's face is twisted into a grimace of hatred. ~ 97 301990056 0 -950 S 77 0 0 9250d0+0 0d0+0 140 0 0 0 0 0 0 2 0 0 #16033 ghoul corpse~ The Ghoul~ A rotting corpse stumbles around the room looking toward you with hunger... ~ The ghoul is a former human who (after death) was changed through the use of powerful and evil magicks, into an undead creature. As it senses your approach it begins to move toward you with hunger plain on its rotting face. ~ 8261 402653184 0 -900 S 63 0 0 7475d0+0 0d0+0 20 0 0 0 0 0 0 2 0 0 #16034 ghast corpse~ The Ghast~ A rotting corpse stumbles about, exuding a terrible stench. ~ The ghast looks exactly like a ghoul, and the only real difference is the stench exuding from it. It is absolutely the worst thing you have ever smelled. It moves for you as you enter, looking at you as if you were a tasty morsel. ~ 8257 402653320 0 -950 S 67 0 0 6750d0+0 0d0+0 40 0 0 0 0 0 0 0 0 0 #16035 gargoyle statue stone~ The Gargoyle~ A small stone statue moves to block your way as you enter the room. ~ The gargoyle looks exactly like a simple stone statue, until it moves. It stands about three feet tall and looks rather formidable. Just as you begin to think you imagined that it moved, it speaks... informing you that you cannot pass and will die for trying. ~ 67 268444200 0 0 S 70 0 0 12000d0+0 0d0+0 70 0 0 0 0 0 0 231426 0 0 #16036 storm giant~ The Storm Giant~ &pA giant with violet skin and &wsilver eyes&p towers over you. ~ &pThe giant studies you as you enter. It's &wsilver eyes &pseem to read your soul like a small book as if he knows all there is to know at a glance. Just as you begin to feel overwhelmed, he smiles and welcomes you into his home. ~ 67 336076968 0 700 S 84 0 0 11000d0+0 0d0+0 220 0 0 0 0 0 0 2563 0 0 #16037 titan giant man~ the Titan~ A giant of a man smiles at you as you enter the room. ~ The titan is much more imposing than the stories you have heard, although he smiles quite a bit. You quickly realize that he would be a bad one to cross. He is very handsome and muscular, and stands at about 20 feet tall. All he wears is a loincloth and sandals, but as you look upon him all you really notice is the tyes that bore into you, pinning you to the ground. ~ 67 402653864 16 900 S 85 0 0 11250d0+0 0d0+0 240 0 0 0 0 0 1 75779 0 0 #16038 roc bird~ The Roc~ A huge bird resembling an eagle nests here. ~ The Roc is absolutely the largest bird you have ever laid eyes on. It closely resembles an eagle in colouration, but is at least 10 times bigger than the biggest eagle you have ever seen. It peers at you and gives you a strange look. Could it be intelligent? ~ 67 268959744 0 0 S 78 0 0 15200d0+0 0d0+0 150 0 0 0 0 0 0 0 0 0 #16039 djinni being~ The Djinni~ A tall being that is surrounded by a whirlwind is calmly meditating... ~ &PThe djinni is 10 feet tall and from the waist up he appears human. His bald head emphasizes hisneatly trimmed beard and brows. From the waist down he is just simply a whirlwind of colours which appear like smoke. Whether this is the lower part of his body or that the smoke covers the lower part is hard to tell. He takes no notice of your entrance. ~ 67 268976170 0 650 S 0 0 0 9100d0+0 0d0+0 50 0 0 0 0 0 0 0 0 0 #16040 ettin monster humanoid~ The Ettin~ A large two-headed humanoid monster screams in rage and attacks! ~ The ettin stalks around the room as a whole, while it's two heads are arguing back and forth in a strange language that sounds like orcish. As you enter, the left head turns toward you and screams. The right head then turns on you, and the ettin as a whole attacks. ~ 99 301990016 0 -1000 S 82 0 0 13650d0+0 0d0+0 190 0 0 0 0 0 1 0 0 0 #16041 centaur creature~ The Centaur~ A creature that is half-human and half-horse prances about the room. ~ The centaur has the upper torso and head of a human female, but from the waist down she has a horses body. She is bare-breasted and quite beautiful. It seems she has no modesty about you looking at her. Head held high, she puts some more spring into her step as she notices you watching her. ~ 7 268435592 0 150 S 64 0 0 7800d0+0 0d0+0 25 0 0 0 0 0 2 0 0 0 #16042 minotaur beast~ the Minotaur~ &OA large beast with the head of a bull roars and then charges at you! ~ &OThe minotaur is an eight foot tall brute that makes you quake in your boots. As soon as you see him, he roars and charges at you. As you contemplate your last few seconds of life, the only coherent thought you have is how did someone actually manage to capture this beast? Its hands and ankles are covered with shackles, bringing you to assume it is a prisoner. ~ 97 301989928 0 -1000 S 75 0 0 11375d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #16061 None~ None~ None. ~ ~ 1 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #16067 None~ None~ None ~ ~ 1 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #16000 sword broadsword broad~ a Huge broadsword~ The Broadsword has some fine writing on the blade that is too worn to make out. The blade gives off a faint bluish glow when your hand touches the hilt.~ ~ 5 257 50 0 8193 65 0~ 1~ 3~ 3~ 9 0 0 0 0 5 0 energy drain~ 8 8 0 0 0 A 19 20 A 18 20 A 26 5 A 13 35 #16001 white robe pile cloth~ a brilliant white robe~ &WA pile of strange white cloth lies here.~ ~ 9 1 0 29340 9 68 3~ 0~ 0~ 0~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 3 3 A 17 -60 A 13 68 A 12 68 E pile~ &WA white silk-like cloth that looks to be very durable. ~ E cloth~ &WThe cloth feels like silk, but seems quite a bit more durable. ~ E white~ &WA brilliant white robe feels quite durable, although it seems to be made of a silky material. It is human-sized, and quite long in length. Two thin lines of ice-blue thread have been stitched from shoulder to hem. ~ E robe~ &WThe robe is made of a strange silk-like material. Strangely though, it seems alot more durable than one made of ordinary silk. ~ #16002 blue silken cloak~ an ice-blue cloak~ &CAn ice-blue silken cloak lies here.~ ~ 9 64 0 29340 1025 68 3~ 0~ 0~ 0~ 4 30 0 0 0 5 0 mana~ 3 3 0 0 0 A 3 1 A 4 3 A 13 20 A 12 50 E cloak~ &CThe cloak is approximately human-sized, although it is even quite long in length for an average-sized human. Perhaps if you wrap it around just right, it may fit perfectly. ~ E silken~ &CA lovely blue silken cloak is pretty to look at as well as feeling it's silky texture. It's tightly woven threads make it one of the softest silks you've touched. ~ E blue~ &CThe cloak is an ice-blue in colour, and the threads are tightly woven. ~ #16003 nimbus chaos energy~ the Nimbus of Chaos~ &YA Nimbus of chaotic energy swirls about...~ ~ 9 67108964 0 64186 32769 85 3~ 0~ 0~ 0~ 2 70 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 3 A 12 85 A 108 -1 E nimbus~ &w&YA luminous vapor of radiant light swirls chaotically. ~ E chaos~ &YA luminous vapor of radiant light swirls chaotically. ~ E energy~ &YA luminous vapor of radiant light swirls chaotically. ~ #16004 eyes chaos lenses~ the Eyes of Chaos~ A pair of dark lenses that sparkle with chaotic energy.~ ~ 27 67108935 0 65180 131073 85 85~ 4~ 4~ heighten senses~ 1 130 0 0 0 0 0 locate object~ 0 0 0 0 0 A 102 -1 A 13 80 A 1 2 E eyes~ &YThe eyes of chaos look to be just that. Just by looking at them you can feel a power of evil. They are indeed, dark, but if you hold them just right they appear to be amber in colour. You can't be sure, but it seems that these items were either magically made or that they are, in fact, a shaving off of some vile creature's orbs. ~ E chaos~ &YThe eyes of chaos look to be just that. Just by looking at them you can feel a power of evil. They are indeed, dark, but if you hold them just right they appear to be amber in colour. You can't be sure, but it seems that these items were either magically made of that they are, in fact, a shaving off of some vile creature's orbs. ~ E lenses~ &YYou feel an overpowering sense of evil as you look upon chaos. ~ #16005 orb chaos~ the Orb of Chaos~ &YAn orb that is surrounded by eddies of pure energy hovers here.~ ~ 1 67108869 0 0 16385 78 0~ 0~ -1~ 0~ 4 80 0 0 0 5 0 displacement~ 4 4 0 0 0 A 13 60 A 5 3 A 17 -60 E orb~ &YThe orb is a abstract ball of pure energy. ~ E chaos~ &YThe orb eminates evil and an undescribable power. ~ #16006 grey mask~ a grey mask~ &wA grey mask shimmers with unseen bursts of energy.~ ~ 9 1 32 49089 65537 78 1~ 0~ 0~ 0~ 3 50 0 0 0 5 0 teleport~ 4 4 0 0 0 A 17 -75 A 2 2 E grey~ &wA grey mask shimmers with unseen bursts of energy. ~ E mask~ &wA mask is grey in colour, and smooth in texture. It is rather small in size, and conforms to fit almost any small face. ~ #16007 staff light~ staff of Light~ &OA stout wooden staff gives off a &Bbluish &Oglow.~ ~ 1 2 2764 16412 16385 70 0~ 0~ -1~ 0~ 5 40 0 0 0 5 0 chaos field~ 3 3 0 0 0 A 13 60 A 12 70 A 4 2 E light~ &WA stout-looking wooden staff emits a &b&Bbright bluish glow&W&W. ~ E staff~ &OA stout-looking wooden staff that emits a &b&Bbright bluish glow&O&O and also a faint humming noise when held. ~ #16008 boots flight crimson~ the boots of flight~ A pair of bright crimson boots, that seem to weigh less than nothing.~ ~ 9 4192 0 64156 65 70 3~ 0~ 0~ 0~ 2 30 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -35 A 2 1 A 110 -1 E crimson~ &RThe boots are crimson in colour and very well crafted. ~ E flight~ The boots are human-sized and very well crafted. ~ E boots~ The boots are human-sized and very well crafted. ~ #16009 white gossamer gown~ a white gossamer gown~ An extremely thin white gown, cut in the latest fasion.~ ~ 9 64 448 0 9 70 0~ 0~ 0~ 0~ 2 0 0 0 0 5 0 intellect fortress~ 3 3 0 0 0 A 13 25 A 4 2 #16010 red bound book ~ a Big Red Bound Book~ &GA rather large &rred bound &Gbook.~ ~ 15 536870912 0 0 16385 70 210~ 5~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -35 A 13 30 A 11 80 E book~ &rAs you take a closer look at the book you notice that there is a small pocket hiddenin the cover. When you open it you are amazed to see a pocket of extra- dimensional space to store things. ~ E red~ &rThe book is bound in a red cover, with a pocket on the front. ~ E pocket~ &rLooking inside the pocket, you can see a large space (larger than you would think just by looking at it). ~ E bound~ &rThe book is bound with a red cover that has a small pocket on the front. ~ #16011 green emerald ring~ a Green Ring~ An emerald ring with several inlaid diamond chips.~ ~ 9 2339 512 0 3 75 0~ 0~ 0~ 0~ 1 0 0 0 0 5 0 sleep~ 4 4 0 0 0 A 12 75 A 13 25 A 11 35 E green~ >he ring has a green tinge to it, almost like it is green-coloured gold. It's centrepiece is a small emerald, inlaid with diamond chips. ~ E ring~ The ring has a green tinge to it, almost like it is a green-coloured gold. It's centrepiece is a small emerald, inlaid with diamond chips. ~ E emerald~ The ring has a green tinge to it, almost like it is a green-coloured gold. It's centrepiece is a small emerald, inlaid with diamond chips. ~ E diamond~ &WSeveral tiny diamond chips surround a large &ggreen emerald&W in the centre of the ring. ~ E chips~ &WSeveral tiny diamond chips surround a large &ggreen emerald&W in the centre of the ring. ~ #16012 silvery key~ vladimer's key~ A silvery key lies here.~ ~ 18 32 0 0 16385 75 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E key~ &wA fat key made of a slick-feeling silvery metal. ~ E silvery~ &wA fat key made of a slick-feeling silvery metal. ~ #16013 green bracelet jade~ a thick green bracelet~ A jade bracelet has been left here.~ ~ 9 1088 0 0 4097 75 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 portal~ 0 0 0 0 0 A 12 50 A 13 25 A 23 -5 A 24 -4 E jade~ The bracelet is jade, with three small emeralds on it. It is strongly warm to the touch. ~ E bracelet~ The bracelet is jade, with three small emeralds on it. It is strongly warm to the touch. ~ E green~ The bracelet is jade, with three small emeralds on it. It is strongly warm to the touch. ~ #16014 sparkling emerald~ an emerald~ &gA fist-sized emerald is yours for the taking...~ ~ 8 1 0 0 16385 80 0~ 0~ 0~ 0~ 2 30 0 0 0 0 0 reserved~ 0 0 0 0 0 E emerald~ &gThis beautiful emerald is cut with fine craftsmanship. ~ E sparkling~ &gA beautiful human-fist-sized emerald &Gsparkles&g like green fire. ~ #16015 mask fury~ mask of Fury~ A mask that eminates anger and overwhelms you with fury.~ ~ 9 352 4256 36220 65537 80 3~ 0~ 0~ 0~ 5 70 0 0 0 5 0 complete healing~ 1 1 0 0 0 A 13 80 A 23 -5 A 11 90 A 17 -35 E fury~ &REven by simply look at this mask you feel an overwhelming amount of violent anger. You have to struggle so as not to give into the rage, yet even as you struggle... a fierceness hits you. ~ E mask~ &WThe mask of fury is large in size, made for a creature with a snout-shaped face. ~ >wear_prog 100~ 0 say &RVehemence is power!&C emote cackles manically, echoing through your head. ~ | #16016 white scales sleeves~ some white dragon-scaled sleeves~ A pair of sleeves made from the scales of a white pseudo-dragon~ ~ 9 2080 64 52351 257 80 13~ 0~ 0~ 0~ 10 70 0 0 0 5 0 flesh armor~ 4 4 0 0 0 A 17 -80 A 13 75 A 5 1 A 2 -1 E sleeves~ &WThe sleeves are fairly large in size, and if you know what you're looking for you can tell they are dragon-scaled. ~ E scales~ &WAlmost a metallic white in colour, the dragon-scaled sleeves are fairly large in size and look very protective. ~ E white~ &WThe dragon-scaled sleeves are large in size and white in colour. ~ #16017 white encrusted key~ a white encrusted key~ &A white key with beautifully encrusted gems lies here.~ ~ 18 34 0 0 16385 80 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -10 E key~ &WA white key is encrusted with gems and beautifully made. ~ E encrusted~ &WThe white key is encrusted with 4 beautifully cut &rrubies&W. ~ E white~ &WThe key is white in colour, and fairly large in size. You're not sure of it's material, but it could be a bleached bone. ~ #16018 golden encrusted chest~ a small golden chest~ &GA small &Ygolden chest&G encrusted with &gemeralds&G rests here.~ ~ 15 32 0 0 0 40 200~ 5~ 0~ 0~ 50 1100 0 0 0 0 0 reserved~ 0 0 0 0 0 E golden~ &YThe chest seems to be made of gold, including golden hinges and a latch. ~ E encrusted~ &gThe chest is encrusted with many small emeralds. ~ E emeralds~ &gThere are too many to count. ~ E chest~ &YA golden chest appears to be made of gold, including hinges and a latch. There are too many &gsmall emeralds&Y to count. But you would guess this chest is worth a pretty penny. ~ #16019 key grey~ a grey key~ &wA long and slender grey key has been forgotten here.~ ~ 18 34 0 0 16385 80 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E key~ &wThe grey key is long and slender. It it quite small in size. ~ E grey~ &wThe key is grey in colour, and is quite small. ~ #16020 fear blade~ the Blade of Fear~ A large blade etched with runes has been carelessly left here.~ ~ 5 18982 5155 52607 8193 85 0~ 0~ 0~ 3~ 15 210 0 0 0 5 0 enchant weapon~ 1 1 0 0 0 A 19 150 A 18 75 A 26 8 A 17 -60 A 13 75 E fear~ A long bastard sword with a slightly curved blade. Runes are inscribed on the blade. ~ E runes~ &bThe runes mark death and pain. ~ E blade~ A long bastard sword with a slightly curved blade. Runes are inscribed on the blade. ~ #16021 red ioun stone~ a red ioun stone~ &RA stone the size of a hens egg has been left here.~ ~ 9 2561 0 0 32769 85 3~ 0~ 0~ 0~ 3 50 0 0 0 5 0 charm person~ 3 3 0 0 0 A 17 -15 A 4 1 A 12 85 E stone~ &RA glimmering Ioun stone (the size of a hens egg) has a red-coloured glow about it. ~ E ioun~ &RA glimmering Ioun stone (the size of a hens egg) has a red-coloured glow about it. ~ E red~ &RAn ioun stone is red in colour, due to the glow about it. It is about the size of a hens egg. ~ #16022 figurine green woman~ a small green figurine~ &GA small green figurine has been left here.~ ~ 18 32 0 0 16385 80 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 14 85 A 24 -4 A 23 -4 E figurine~ &GA small green figurine is that of a smoothe faced woman wear a shawl about her shoulders. ~ E green~ >he figurine is green in colour. A woman wearing a shawl about her shoulders is the subject. ~ E woman~ &GA beautiful smooth-faced woman wears a shawl about her shoulders, as if covering herself from a sort of coldness. The figurine is about 7 inches in height. (just under 20cm) ~ #16023 rusty spear~ a long rusty spear~ A rusty spear has been left here.~ ~ 5 16 5171 51262 8193 58 0~ 0~ 0~ 2~ 6 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 80 A 19 60 E spear~ &OA long spear with a wicked-looking, but rusted, barb at the end. ~ E rusty~ &OA long spear with a very rusty barbed end. ~ #16024 leather leggings worn~ some worn leather leggings~ A pair or worn leather leggings that have seen better days.~ ~ 9 16 0 0 33 62 0~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 17 -25 E leather~ &OThe leggings are worn here and there, especially around the knees. ~ E leggings~ &OThe leggings are worn here and there, especially around the knees. ~ E worn~ &OThe leggings are worn here and there, expecially around the knees. ~ #16025 wings pegasus~ wings of the Pegasus~ A large pair of white wings that radiate both power and goodness.~ ~ 9 1281 0 52270 1025 68 3~ 0~ 0~ 0~ 12 50 0 0 0 5 0 fly~ 3 3 0 0 0 A 23 -5 A 24 -5 E wings~ A large pair of white wings that radiate both power and goodness. ~ E pegasus~ A large pair of white wings that radiate both power and goodness. ~ #16026 ring chaos~ the ring of Chaos~ &YA sparkling golden ring that radiates chaotic energy is here.~ ~ 9 67110145 0 29340 3 71 3~ 0~ 0~ 0~ 1 40 0 0 0 5 0 stone skin~ 3 3 0 0 0 A 13 45 A 17 -20 E ring~ &YA sparkling golden ring radiates chaotic energy. ~ E chaos~ &YA sparkling golden ring radiates chaotic energy. ~ #16027 Bracers chaos~ the bracers of Chaos~ A pair of dark coloured bracers hum on the ground here.~ ~ 9 67110179 1536 29324 257 71 13~ 0~ 0~ 0~ 3 40 0 0 0 5 0 mass invis~ 3 3 0 0 0 A 9 5 A 13 75 E bracers~ Dark amber coloured bracers hum with barely contained energies. ~ E chaos~ Dark amber coloured bracers hum with barely contained energies. ~ #16028 ring darkness~ the ring of Darkness~ A coal-black ring sucks up all light that touches it.~ ~ 9 16916 4128 29324 3 71 3~ 0~ 0~ 0~ 1 40 0 0 0 5 0 animate dead~ 3 3 0 0 0 A 17 -25 A 9 15 E ring~ A coal-black ring seems to suck up all the light that touches it. ~ E darkness~ A coal-black ring seems to suck up all the light that touches it. ~ #16029 gauntlets despair~ the gauntlets of Despair~ A deep feeling of despair emanates from these gauntlets...~ ~ 9 16916 0 0 129 71 13~ 0~ 0~ 0~ 4 40 0 0 0 5 0 curse~ 3 3 0 0 0 E gauntlets~ A deep feeling of agony and despair overwhelms you, as you look upon these, the Gauntlets of Despair. ~ E despair~ A deep feeling of agony and despair overwhelms you, as you look upon these, the Gauntlets of Despair. ~ #16030 hooves fire~ the hooves of Fire~ &RA pair of red-hot hooves lay here, surrounded by a ring of fire.~ ~ 9 33559156 0 0 65 68 0~ 0~ 0~ 0~ 10 50 0 0 0 5 0 fireball~ 3 3 0 0 0 A 1 2 A 11 50 A 5 -2 A 17 -45 E hooves~ The hooves are quite large and surrounded by an unfelt ring of fire. ~ E fire~ The hooves are quite large and surrounded by an unfelt ring of fire. ~ #16031 cloak shadows~ the cloak of shadows~ A jet-black cloak can be barely be seen lying here.~ ~ 9 68 0 0 1025 65 0~ 0~ 0~ 0~ 3 0 0 0 0 5 0 chameleon power~ 3 3 0 0 0 A 5 -1 A 9 5 A 17 -40 E cloak~ &zEven as you look upon the cloak you can barely see that it is there. Only by touch, do you know for certain. ~ E shadows~ &zEven as you look upon the cloak you can barely see that it is there. Only by touch, do you know for certain. ~ #16032 gem clear energies~ the gem of magical energies~ A small clear gem hums with contained energy.~ ~ 9 268435522 0 0 32769 65 0~ 0~ 0~ 0~ 2 0 0 0 0 5 0 mana~ 1 5 0 0 0 A 11 95 A 13 65 A 18 5 A 19 4 A 12 65 E gem~ &wThe gem is clear, almost like a prism, though it is cut like a large diamond would be. ~ E clear~ &wThe gem is clear, almost like a prism, though it is cut like a large diamond would be. ~ E energies~ &wThe gem is clear, almost like a prism, though it is cut like a large diamond would be. ~ #16033 silver short sword~ a silver short sword~ A short sword has been left here.~ ~ 5 4 2048 0 8193 69 0~ 0~ 0~ 2~ 8 0 0 0 0 5 0 adrenaline control~ 3 3 0 0 0 A 2 1 A 18 90 A 19 90 E silver~ The short sword is very slender and made of a very flexible, yet unbreakable silvery metal that looks unfamiliar. ~ E short~ The short sword is very slender and made of a very flexible, yet unbreakable silvery metal that looks unfamiliar. ~ E sword~ The short sword is very slender and made of a very flexible, yet unbreakable silvery metal that looks unfamiliar. ~ #16034 red contacts discs~ some glowing red contacts~ A pair of tiny red discs glow bright red here.~ ~ 27 516 162 0 131073 74 74~ 4~ 4~ enhance armor~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 65 A 3 1 E red~ &rThe contacts glow red with a bright light. ~ E contacts~ &rThe contacts glow red with a bright light. ~ E discs~ &rThe contacts glow red with a bright light. ~ #16035 goblet blood~ a blood goblet~ An ornate goblet rests here.~ ~ 17 0 0 0 16385 80 40~ 40~ 13~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E goblet~ The goblet is stained red on the inside from top to bottom. ~ E blood~ The inside of the goblet is stained red with blood. ~ #16037 blood puddle~ a blood puddle~ Blood covers the ground here.~ ~ 28 0 0 0 0 0 10~ 10~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #16038 earrings pentagram~ a pair of small pentagram earrings~ Two small pentagrams lie here on the ground.~ ~ 9 301990416 160 0 524289 80 24~ 0~ 0~ 0~ 1 0 0 0 0 5 0 sleep~ 4 4 0 0 0 A 5 1 A 4 -1 A 13 55 E earrings~ The earrings seem to let off a great amount of heat, but as you touch them they are barely warm. ~ E pentagram~ The earrings seem to let off a great amount of heat, but as you touch them they are barely warm. ~ #16039 red torch~ a torch~ A small red torch lies here.~ ~ 1 67113476 128 0 16385 80 0~ 0~ 0~ 0~ 8 0 0 0 0 1 16040 reserved~ 3 3 0 0 0 A 13 50 A 17 -35 A 11 90 E torch~ A small red torch. ~ E red~ A small red torch. ~ #16040 pool blood~ large pool of blood~ A large pool of blood is here.~ ~ 28 0 0 0 0 0 35~ 35~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #16041 grey potion~ a grey potion~ A small grey potion.~ ~ 10 268435460 0 0 16385 74 74~ heal~ cure critical~ cure critical~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -35 #16042 mask deception~ the mask of deception~ An everchanging mask lies here, never showing the same face.~ ~ 13 516 128 0 65537 74 0~ 0~ 0~ 0~ 3 0 0 0 0 5 0 mass invis~ 5 5 0 0 0 A 109 -1 A 6 -1 E mask~ The mask seems to look different every time you look at it. It never changes while you watch it, but as soon as you turn away and back, it just isn't the same somehow. ~ E deception~ The mask seems too look different every time you look at it. It never changes while you watch it, but as soon as you turn away and back, it just isn't the same somehow. ~ #16043 gauntlets creation~ the gauntlets of Creation~ A pair of heavy steel gauntlets is here.~ ~ 9 67108864 0 0 129 74 0~ 0~ 0~ 0~ 2 0 0 0 0 2 16022 reserved~ 4 4 0 0 0 A 18 4 A 19 6 A 9 10 A 13 35 E gauntlets~ Heavy steel gauntlets that are alive with chaotic bursts of energy. ~ E creation~ Heavy steel gauntlets that are alive with chaotic bursts of energy. ~ #16044 red key~ a large red key~ &GA large &rred key&G.~ ~ 18 12416 0 0 16385 72 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #16045 staff damnation~ the Staff of Damnation~ A staff that is etched with faint runes lies here.~ ~ 4 33554948 7116 0 16385 72 70~ 1~ 1~ death field~ 5 45 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 25 A 12 10 A 13 35 A 18 5 E staff~ A dark, almost fragile looking staff that has faint runes etched on its surface and burns with an inner fire. ~ E damnation~ A dark, almost fragile looking staff that has faint runes etched on its surface and burns with an inner fire. ~ #16046 eyes desire~ the Eyes of Ultimate Desire~ A set of eyes burn with a hunger here.~ ~ 27 33554980 0 0 131073 72 65~ -1~ 0~ faerie fire~ 1 45 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 50 A 17 -25 A 9 -15 A 25 24 E eyes~ Torin's eyes burn with desire and hunger for power, wealth and many more unimaginable things. ~ E desire~ Torin's eyes burn with desire and hunger for power, wealth and many more unimaginable things. ~ #16047 anklet endurance chain~ the anklet of endurance~ &YA thin golden chain has been forgotten here.~ ~ 9 257 0 0 1048577 90 0~ 0~ 0~ 0~ 2 0 0 0 0 5 0 enhanced strength~ 2 2 0 0 0 A 5 2 E anklet~ &YA thin golden chain that has a tiny star-shaped charm attached to it. ~ E endurance~ &YA thin golden chain that has a tiny star-shaped charm attached to it. ~ E chain~ &YA thin golden chain that has a tiny star-shaped charm attached to it. ~ #16048 violet potion~ violet Potion~ A small violet colored potion~ ~ 10 268435456 0 0 1 70 70~ sanctuary~ energy containment~ combat mind~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #16049 potion revelation~ a Potion of Revelation~ A small colorless potion~ ~ 10 268443649 0 0 1 70 70~ detect invis~ scry~ detect hidden~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #16050 brooch torment~ the Brooch of Everlasting Torment~ A burning brooch that is alive with chaotic bursts of energy lies here.~ ~ 9 637538960 0 0 5 75 3~ 0~ 0~ 0~ 2 60 0 0 0 0 0 reserved~ 0 0 0 0 0 A 11 50 A 17 -70 A 13 75 A 9 25 E torment~ &YThe brooch &Rburns&Y with chaotic energy. ~ E brooch~ &YThe brooch &Rburns&Y with chaotic energy. ~ #16051 shroud burning agony flame~ the Shroud of Burning Agony~ &RA shroud of living flame burns here.~ ~ 9 33558736 0 0 1025 75 3~ 0~ 0~ 0~ 8 60 0 0 0 5 0 fireshield~ 1 1 0 0 0 A 11 -50 A 12 75 A 9 15 A 13 45 E flame~ &RThe shroud appears to be a living flame, made to serve its wearer. ~ E agony~ &RThe shroud appears to be a living flame, made to serve its wearer. ~ E burning~ &RThe shroud appears to be a living flame, made to serve its wearer. ~ E shroud~ &RThe shroud appears to be a living flame, made to serve its wearer. ~ #16052 basin~ a large basin of water~ A large basin of water stands here~ ~ 15 536870912 0 0 0 0 500~ 0~ 0~ 0~ 5000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #16053 crystal key~ a shining crystal key~ A slim, very delicate looking crystal key~ ~ 18 8193 0 0 16385 78 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 complete healing~ 0 0 0 0 0 #16054 chains mystical~ mystical chains~ The chains are draped around the ghosts' neck and seem to have immense weight~ ~ 9 4225 0 0 5 84 0~ 0~ 0~ 0~ 15 0 0 0 0 5 0 awe~ 10 10 0 0 0 A 111 -1 A 11 120 A 19 8 A 18 8 #16056 axe~ a Broad Venomous Axe~ The axe is razor sharp and drips with a toxic venom~ ~ 5 16404 0 0 8193 69 0~ 0~ 0~ 1~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -35 A 19 25 A 18 19 A 26 25 #16057 dagger speed~ the dagger of quickness~ A very small dagger with a ruby set in the hilt~ ~ 5 0 0 0 8193 72 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 2 A 18 35 A 19 10 A 5 -1 #16058 stud diamond earring~ a large diamond stud~ The earring is large and sparkles brightly~ ~ 9 17 0 0 524289 72 0~ 0~ 0~ 0~ 1 0 0 0 0 5 0 detonate~ 5 5 0 0 0 A 18 7 A 19 5 A 2 1 A 17 -45 #16059 boots~ a pair of sturdy knee high boots~ Knee high boots made from what looks like the skin of a rather unlucky human~ ~ 9 20 1 0 65 73 0~ 0~ 0~ 0~ 3 0 0 0 0 5 0 awe~ 2 2 0 0 0 A 13 30 A 18 5 A 19 8 A 4 -1 #16060 mace steel~ a short steel mace~ A short steel mace that writhes with chaotic energy~ ~ 5 67109392 0 0 8193 73 0~ 0~ 0~ 8~ 5 0 0 0 0 4 16061 reserved~ -1 -1 0 0 0 A 18 28 A 19 17 A 4 -1 A 1 1 #16061 dagger steel~ a sharp wavy-bladed steel dagger~ A sharp wavy-bladed steel dagger~ ~ 5 33554448 0 0 8193 73 0~ 0~ 0~ 11~ 2 0 0 0 0 4 16060 reserved~ -1 -1 0 0 0 A 19 30 A 18 15 A 2 1 A 12 -50 #16062 aura evil~ aura of Undying Evil~ Evil eminates from the aura, that burns with a fiery heat~ ~ 9 33554976 0 0 32769 77 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -40 A 18 7 A 19 8 A 12 -50 #16063 rotting vest~ a rotting vest~ A once fine fur vest is now simply rotting away~ ~ 9 532 0 0 9 63 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 3 -5 A 4 -1 A 18 6 A 19 6 A 12 -50 #16064 rusty leggings~ a pair of rusted leggings~ The leggings were once in good condition but years of neglect now renders them almost useless~ ~ 9 532 0 0 33 67 0~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -15 A 13 -50 A 5 -1 A 18 6 A 19 7 #16065 horn~ the Horn of the Gargoyle~ A long spiral horn made from dark-gray stone~ ~ 9 1537 0 4096 17 70 0~ 0~ 0~ 0~ 5 0 0 0 0 5 0 stone skin~ 8 8 0 0 0 A 11 25 A 5 1 A 13 25 A 19 7 A 18 6 #16066 sceptre storm~ sceptre of the storm~ A small silver sceptre with a 3 inch crystal ball at the tip~ ~ 1 536870913 6212 52607 16385 84 0~ 0~ -1~ 0~ 8 110 0 0 0 5 0 call lightning~ 4 4 0 0 0 A 12 85 E storm~ &wA large silver sceptre with a 6 inch (15cm) diameter crystal ball at the tip. ~ E sceptre~ &wA large silver sceptre with a 6 inch (15cm) diameter crystal ball at the tip. ~ #16067 lightning bolt~ a huge bolt of pure lightning~ A huge bolt of pure lightning that is somehow contained~ ~ 5 335544576 1589 52607 8193 84 0~ 0~ 0~ 6~ 12 0 0 0 0 5 0 control weather~ 4 4 0 0 0 A 12 80 A 19 75 A 18 120 A 17 -45 A 13 65 E bolt~ A huge bolt of pure lightning is somehow contained for mortal usage. It is HUGE in size and sparkles with immense electricity. ~ E lightning~ A huge bolt of pure lightning is somehow contained for mortal usage. It is HUGE in size and sparkles with immense electricity. ~ #16068 pair slippers~ a pair of slippers~ A large pair of soft, fur-line slippers are here.~ ~ 9 1 0 52591 65 85 0~ 0~ 0~ 0~ 3 50 0 0 0 0 0 reserved~ 0 0 0 0 0 E slippers~ A large pair of slippers are lined with rabbit fur. They are extra large in size. ~ E pair~ A large pair of slippers are lined with rabbit fur. They are extra large in size. ~ #16069 fur loincloth~ a loincloth~ A rather large fur loincloth is here.~ ~ 9 256 0 52607 2049 85 0~ 0~ 0~ 0~ 2 190 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 2 -1 E loincloth~ A loincloth is made of fur. You can't quite tell what type, as it is very worn out. It is quite large in size. ~ E fur~ A loincloth is made of fur. You can't quite tell what type, as it is very worn out. It is quite large in size. ~ #16070 beak roc~ the beak of a roc~ A huge beak that is slightly hooked has been left here.~ ~ 9 0 5683 52351 65537 78 12~ 0~ 0~ 0~ 6 65 0 0 0 0 0 reserved~ 0 0 0 0 0 A 3 3 E roc~ The beak is very large in size. It must have come from a rather large bird. ~ E beak~ The beak is very large in size. It must have come from a rather large bird. ~ #16071 feathers roc feather~ some large feathers~ Some very large feathers lay here.~ ~ 9 64 0 52335 9 78 3~ 0~ 0~ 0~ 3 85 0 0 0 5 0 fly~ 4 4 0 0 0 A 17 -65 A 24 -4 E roc~ &OThe feathers are very large in size. They look like the feathers you might see from an eagle. You recognize them as Roc feathers. ~ E feather~ &ONot unlike the feather of an eagle... but much larger in size. ~ E feathers~ &OThe feathers are very large in size. They look like the feathers you might see from an eagle. ~ #16072 earring star~ a star-shaped earring~ &PA large star with a silver chain has been left here.~ ~ 9 1 0 52607 524289 68 3~ 0~ 0~ 0~ 3 35 0 0 0 0 0 reserved~ 0 0 0 0 0 A 4 2 E earring~ &PThe earring is a large 5-pointed star which is made to hang from a &wsilver chain&P and a ball that fits through an ear-pierced ear. ~ E star~ &PA large 5-pointed star dangles from a &wsilver chain&P and a ball. ~ #16073 steel leggings~ a pair of steel leggings~ A pair of stout steel leggings.~ ~ 9 20 0 0 33 82 0~ 0~ 0~ 0~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 8 A 13 70 A 17 -55 A 19 8 #16074 gauntlets~ steel gauntlets~ A pair of steel gauntlets~ ~ 9 20 0 0 129 82 0~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 8 A 19 9 A 13 75 A 17 -50 #16075 longbow composite~ a composite longbow~ A large composite longbow rests here.~ ~ 5 1 5175 26204 8193 64 0~ 0~ 0~ 6~ 2 25 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 -1 A 13 60 A 18 75 A 19 65 E longbow~ &OA large composite longbow, very well crafted. ~ E composite~ &OA large composite longbow, very well crafted. ~ E long~ &OA large composite longbow, very well crafted. ~ E bow~ &OA large composite longbow, very well crafted. ~ #16076 staff mystery~ a staff of mystery~ There is a staff here lying on the ground covered in dust.~ ~ 1 2 6348 0 16385 95 0~ 0~ -1~ 0~ 3 120 0 0 0 5 0 spell bind~ 1 1 0 0 0 A 12 50 A 23 -5 A 24 -5 A 17 -90 E staff~ A powerful staff of unknown origin hums mysteriously. It is medium-sized and very light in weight. ~ E mystery~ A powerful staff of unknown origin hums mysteriously. It is medium-sized and very light in weight. ~ #0 #ROOMDATA #16000 Entrance to the Temple of Chaos~ You now stand before a great shining temple that seems to radiate with a faint bluish light. There are three towers at the corners of the huge structure that are twisted at a strange angle. The twenty foot doors that lead into the great temple are thrown wide open welcoming all who wish to enter and bask in the wonder of pure chaos. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16001 D2 ~ ~ 0 0 16061 S #16001 Foyer of the Temple~ You are in the main foyer of the temple, from here intricately designed archways lead off in all the cardinal directions. The foyer is very large but basically unremarkable. It is obvious by its very plainess that those who built this temple placed the room here merely as a convence, a way to link the connecting hallways. From here you can follow a long hall to the west or north, enter the library to the east or enter the temple to the south. ~ 0 12 0 Rd 0 E archways~ All the archways are intricately carved with dragons and demons. ~ D0 ~ ~ 0 0 16004 D1 ~ ~ 0 0 16003 D2 ~ ~ 0 0 16000 D3 ~ ~ 0 0 16002 S #16002 Southern Hall~ You are walking along the southern hallway. The main foyer can be seen directly to the east, and the hallway continues to the west. A small statuette leans against the north wall here. ~ 0 8 0 Rd 0 E statuette~ &wIt is an abstract of a circle metamorphosising into a square. Whomever made this is very well-off in the arts. Too bad you can't take it, it would make a nice mantle piece. ~ D1 ~ ~ 0 0 16001 D3 ~ ~ 0 0 16007 S #16003 Entrance to the Temple's Library~ You are in the entrance to the library. Archways are built in the north and east walls leading to the different sections of the library. The northern way has a carpeted floor, indicating some kind of importance in the area. The main foyer lies to the west. ~ 0 12 0 Rd 0 E archway~ They are quite large, easily fitting your frame. ~ E bookcase~ Most of the books on this shelf look boring, but just as you begin to turn away one catches your eye, "The Catacombs". ~ E catacombs~ Many generations ago Meliki built the Temple of Chaos on the ruins of an old city whose name is unknown. It is believed that one can get to the old ruins from the temple somehow, but the way has eluded me for quite a time, and once there who knows what will be found. Monsters of every kind would be my guess. ~ D0 ~ ~ 0 0 16005 D1 ~ ~ 0 0 16006 D3 ~ ~ 0 0 16001 S #16004 Southern Main Hall~ You move down a long dark east-west hallway. The walls are an unremarkable black onyx with little to distinguish them from the other walls in the temple. Something to the north emits a sense of pure evil that sends a chill down your spine. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16014 D2 ~ ~ 0 0 16001 S #16005 Library~ You are in the northern section of the library. There are several bookcases full of books that reach from floor to ceiling. A large stool leans against one of the bookcases... obviously placed there to help the patrons of the library to reach the top shelves. The carpeting in the library is old and worn, it has obviously seen better days. ~ 0 8 0 Rd 0 E carpet~ &RThe carpet is red and finely crafted. It has been worn throughout the years and is thus, faded. ~ E bookcase~ &OThe bookcase has several books such as, "Chaos, the Definition", "Rifts", and "The Gathering". ~ E chaos~ &YThe basic definition of chaos is the total absence of order. Chaos is simply a state that is the embodiment of a total lack of order. Many see chaos as an evil thing, but this is not true. There are many agents of chaos who hold too many of the "traditionally" good views, but they simply choose not to follow the path of order in achieving their goals in life. ~ E rifts~ Rifts are a fairly new thing to us now. Meliki is just beginning to allow our priests to explore with them. The basic idea is to rip a small hole in the very fabric of the existance and then with the help of the great Meliki, to cast many spells on it to stabalize it. After this is done we can move through it at will. At the time of this writing Vladimer and all the priests of the Order of Meliki are workingon the greatest test of our knowledge of portals. They are attempting to make a portal to another planet! That test will answer many of our questions regarding the portals. ~ E gathering~ It has been long known that the Great Meliki has sought to reduce the whole of the world to total Chaos. The building of the Temple of Chaos has given him much more power as it will serve to be the focus of his powers. He has been gathering all those who follow the ways of Chaos for many generations now, and it is generally believed that he will soon send his followers out oon the final rampage to desecrate all the world. ~ E stool~ &OIt is a small stool, used for reaching the top shelves. ~ D2 ~ ~ 0 0 16003 S #16006 Library~ You are now in the eastern section of the temple library. Hundreds of books line the shelves, and a stool rests against the east wall. The only exit is back the way you came, to the west. ~ 0 8 0 Rd 0 E stool~ The stool is made of oak, and is pretty beat up. ~ E books~ Multiple titles, none of them catch your eye. ~ E shelves~ Six shelves high, each of them packed with books. ~ D3 ~ ~ 0 0 16003 S #16007 Southern Hall~ You are in the southern hallway. To the north is a small waiting room. The main foyer is a little ways to the east, and the hallway continues west. Some scratches mark the south wall here. ~ 0 8 0 Rd 0 E scratches~ There are four of them, each evenly spaced. They are quite large, and look lizardine. ~ D0 ~ ~ 0 0 16009 D1 ~ ~ 0 0 16002 D3 ~ ~ 0 0 16008 S #16008 Southern Hall~ You are walking along the southern hallway, which traverses east and west. To the west you can see a stairwell leading up into a tower. A small statuette lies against the northern wall. ~ 0 0 0 Rd 0 E statuette~ It is a depiction of a two-headed creature, wielding a very large club. ~ D1 ~ ~ 0 0 16007 D3 ~ ~ 0 0 16010 S #16009 Waiting Room~ You are in a waiting room, the only exit leads south. A bench lies against the north, east and west walls while the ceiling is covered in lights. Large paintings are also hanging on the walls, each depicting a scene of battle. ~ 0 12 0 Rd 0 E bench~ They are made of finely crafted oak, with silk pads for sitting. ~ D2 ~ ~ 0 0 16007 S #16010 Under the Western Tower~ You are standing at the base of one of the towers of this temple. An ornate spiral staircase winds up the centre of the room, wrapped around a large central column. A hallway stretches to the north and to the east. ~ 0 8 0 Rd 0 E staircase~ It is mad entirely of rock, and there are no railings. ~ E column~ It is made entirely of rock, and a staircase is wrapped around it. ~ D0 ~ ~ 0 0 16011 D1 ~ ~ 0 0 16008 D4 ~ ~ 0 0 16012 S #16011 Western Hall~ You are walking along the western hallway. There is an archway to the south, leading into one of the towers. The hallway continues north where a turn can be seen. A torch is affixed to the east wall here, providing light. Odd, the other rooms have been lit, yet there were no sources of light. ~ 0 8 0 Rd 0 E archway~ It leads to one of the towers. ~ E torch~ It flickers as you look at it. ~ D0 ~ ~ 0 0 16032 D2 ~ ~ 0 0 16010 S #16012 Western Tower~ You are in one of the towers of this fine Temple. A large column of stone stretches from floor to ceiling, and a spiral staircase wraps around it, leading up or down. You find it strange that there are no windows in this tower. ~ 0 8 0 Rd 0 E staircase~ It is made of solid stone, and does not have any railings. It wraps around a large central column. ~ E column~ It has been carved out of one giant piece of granite. ~ D4 ~ ~ 0 0 16013 D5 ~ ~ 0 0 16010 S #16013 Western Tower~ You enter the top level of the tower. It is considerably smaller than the rest of the floors, and you can see why. The room has been cut in half, separated by an immense door. There is a small carpet in front of the door. ~ 0 8 0 Rd 0 E carpet~ It has been charred almost into non-existance. ~ E door~ The door is very large, and made of solid oak. The edges and trimmings are made of solid gold. ~ D0 The door is very large, and made of solid oak. The handles and trimmings are made of solid gold. ~ door~ 119 16019 16019 D5 ~ ~ 0 0 16012 S #16014 Southern Main Hall~ You are at a cross-junction in the main hallway. The sense of evil is strong to the north, and a very dark hallway travels off to the east. A small room is to the west, and the hallway also goes towards the south. There is nothing of note here. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16016 D1 ~ ~ 0 0 16058 D2 ~ ~ 0 0 16004 D3 ~ door~ 129 0 16015 S #16015 Doli's room~ You are in Doli's room. There is a bed here, a table and all the usual bedroom furniture. The only exit is to the east. Everything here is in disarray, as though someone was just recently looking for something. ~ 0 12 0 Rd 0 E table~ It is made of wood, and has a few scratches here and there. ~ E bed~ It looks confortable. ~ D1 ~ Door~ 129 0 16014 S #16016 Before the Altar Room~ To the north of you is an altar to the God Meliki. That is the source of the evil you are feeling. A small room lies to the east of here. This room is relatively empty, not having any decoration of any kind. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16018 D1 ~ ~ 0 0 16017 D2 ~ ~ 0 0 16014 S #16017 A Small Alcove~ This small room is definately a hovel. There is some straw on the floor that someone most likely uses to sleep on. Scratch marks cover the walls. Something definately visits this spot often. ~ 0 8 0 Rd 0 E straw~ The straw makes an oval measuring about three feet by two feet, and has been slept in recently. ~ E scratch~ They were caused by some inhuman form with a very large claw. ~ D3 ~ ~ 0 0 16016 S #16018 The Altar of Chaos~ You enter the altar room of Meliki. This room is incredibly evil... you feel as though you may be overcome. The altar itself is that of a head of a demon with eyes red as rubies. There is a door on the north wall which does not appear to be locked. Something tells you that you are being watched. ~ 0 8 0 Rd 0 D0 ~ door~ 3 0 16020 D2 ~ ~ 0 0 16016 S #16019 The Chromatic Dragon's Lair~ You are standing in the great Chromatic Dragon's lair. It is the most powerful chromatic dragon to have ever existed. This lair shows just how powerful she is... the bones and remains of past victims litter the floor, some of which are no longer recognizable. ~ 0 4595713 0 Rd 0 D2 ~ Door~ 119 16019 16013 S #16020 Northern Main Hall~ You are walking along the main hallway. To the south is a door eminating evil. To the north is a cross-junction which leads to the courtyard. Perhaps you had better not go south, it may be too dangerous. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16021 D2 ~ door~ 3 0 16018 S #16021 Gate to the Courtyard~ You are at a cross-junction. To the north is the courtyard of the temple, while to the east and west is the northern hallway. You can't quite make out what is to the south. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 16046 D1 ~ ~ 0 0 16022 D2 ~ ~ 0 0 16020 D3 ~ ~ 0 0 16025 S #16022 Northern Hallway~ You are walking along the northern hallway. To the east is one of the towers of the temple, while to the west is a cross-junction. The hallway can also be seen taking a southern turn to the west. There is nothing of note here. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 16023 D3 ~ ~ 0 0 16021 S #16023 Under the Eastern Tower~ You are under one of the towers of the temple. The hallways continues south or west. There is a spiral staircase leading up into the tower, and it is wrapped around a large central column. ~ 0 8 0 Rd 0 E staircase~ It is made of solid granite, and has no hand railings. ~ E column~ It is made of solid granite. ~ D2 ~ ~ 0 0 16024 D3 ~ ~ 0 0 16022 D4 ~ ~ 0 0 16038 S #16024 Eastern Hallway~ You are moving along the eastern hallway which travels north and south. To the north you can see a staircase leading up into one of the towers of the temple. To the south the hallway stretches on for quite a ways. There is a door on the east wall here. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16023 D1 ~ ~ 119 16012 16033 D2 ~ ~ 0 0 16055 S #16025 Northern Hallway~ You are moving along the northern hallway. To the east you can see a cross- junction, and the west stretches out to a corner. The shape of the walls near the west end of this hallway is not in the greatest condition. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 16021 D3 ~ ~ 0 0 16026 S #16026 Northern Hallway~ You are moving along the northern hallway. To the west you can see that the hallway turns south, and to the east the hallway continues. The walls here are very crude, as if they were abandoned quite quickly by its constructors. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 16025 D3 ~ ~ 0 0 16027 S #16027 Under the Northern Tower~ You are moving along the western hallway. A crude staircase that is almost invisible leads up into the smallest of the towers. The hallway continues east and west. ~ 0 8 0 Rd 0 E staircase~ It is embedded into one of the walls, obviously not very well constructed. ~ D1 ~ ~ 0 0 16026 D2 ~ ~ 0 0 16028 D4 ~ ~ 0 0 16035 S #16028 Western Hallway~ You are moving along the western hallway, which leads north and south. To the north you can see that the hallway bends to the east. Far to the south you can see a T-junction. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16027 D2 ~ ~ 0 0 16029 S #16029 Western Hallway~ You are moving along the western hallway, leading north and south. It seems that the constructors of this temple left this hallway alone, as though they left in a hurry. This hallway is definately not complete. ~ 0 8 0 Rd 0 E walls~ The walls have not been finished. ~ D0 ~ ~ 0 0 16028 D2 ~ ~ 0 0 16030 S #16030 Western Hallway~ You are moving along the western hallway. To the south, you can see a t-junction whilte the hallway continues to the north. The silence in this room is scary... you do not even hear yourself moving about. ~ 0 8388616 0 Rd 0 D0 ~ ~ 0 0 16029 D2 ~ ~ 0 0 16031 S #16031 Western Hall~ You are moving along the western hallway. There is an archway leading off to the east into a small room. The hallway continues northbound. The ground is very well trodden here. ~ 0 8 0 Rd 0 E archway~ The word "PUNISHMENT" is easily seen written along the top. ~ D0 ~ ~ 0 0 16030 D1 ~ ~ 0 0 16044 D3 ~ ~ 0 0 16032 S #16032 Western Hall~ You are moving along the western hallway. It continues east and west. You take a moment to reflect on the brickwork, and notice that it is quite fine craftsmanship. It has been defaced by a very large scratch however, such a waste. ~ 0 8 0 Rd 0 E scratch~ It is definately man made, a blade of some sort carved it. ~ D1 ~ ~ 0 0 16031 D2 ~ ~ 0 0 16011 S #16033 Vladimer's Entrance Chamber~ You have entered Vladimer's personal chambers. The exit door lies to the west, which leads back to the eastern hallway. Another door leads to the south. This room has several large scratch marks all over the walls and floor. One particular gouge in the east wall stands out. There is no furniture of any kind here. ~ 0 393225 0 Rd 0 E scratch~ Whatever made these marks should not be trifled with. ~ E marks~ Whatever made these marks should not be trifled with. ~ E walls~ Whatever made these marks should not be trifled with. ~ E gouge~ A gouge on the east wall is much deeper and larger than the rest in this room. Examining it more closely, you can see a room on the other side of the wall. ~ D2 ~ door~ 119 16017 16034 D3 ~ Door~ 119 16012 16024 S #16034 Vladimer's Inner Chamber~ This room is apparently a giant void. The only thing that is visible here is a small light in the centre of the room. It is illuminating a spot where something important should rest. ~ 0 131081 0 Rd 0 D0 ~ ~ 119 16017 16033 S #16035 Northern Tower~ You are in the smallest of the temple's towers. To the north, is some kind of weird room. A trapdoor is above you, leading to the upper level of the tower. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16036 D4 ~ trapdoor~ 3 0 16037 D5 ~ ~ 0 0 16027 S #16036 Small Circular Room~ You have entered a small circular room. The only exit is the way you came in... to the south. There are hoofprints embedded into the floor, as if they were burned into the rock by a branding iron. ~ 0 12 0 Rd 0 E hoofprints~ ~ E floor~ There are rather large hoofprints embedded into the floor. They are quite large in size... you would guess they are bigger than your average horses' hooves. ~ D2 ~ ~ 0 0 16035 S #16037 Northern Tower~ You have entered the lair of the ettin. Bones of past victims litter the floor, while giant footprints are all around. Fist marks in the walls show just how large an ettin is. A trapdoor leads down out of the tower. ~ 0 8 0 Rd 0 E footprints~ They are quite deep and large, although human in shape. ~ E walls~ They are about three times the size of a human fist. ~ E marks~ They are about three times that of a human fist. ~ E fist~ They are about three times that of a human fist. ~ D5 ~ ~ 3 0 16035 S #16038 Eastern Tower~ You are on the lowest level of this, the largest of towers of the temple. The staircase continues up and down the tower, and a small room can be seen to the north. There is a small table against the wall. ~ 0 8 0 Rd 0 E staircase~ It climbs up to the next level of the tower, and down to the main floor. ~ E table~ It is permanently attached to the floor, and has many unique carvings on it. ~ E carvings~ They are of some kind of symbols that you do not recognize. ~ D0 ~ ~ 0 0 16039 D4 ~ ~ 0 0 16041 D5 ~ ~ 0 0 16023 S #16039 Summoning Chamber~ You have entered the priests summoning chamber. There are symbols painted over most of the walls and floor, while the ceiling is painted jet black. This area emits a magical aura that is so strong you can feel it. The only exit is to the south. ~ 0 8 0 Rd 0 E symbols~ You do not recognize any of them. ~ E walls~ You do not recognize any of the symbols. ~ E floor~ You do not recognize any of the symbols. ~ E ceiling~ It is painted jet black. ~ D2 ~ ~ 0 0 16038 S #16040 In the Clouds~ &WYou are in the clouds. It is very peaceful up here, although quite high up. The cloud you are flying above extends to the north and to the west a little ways. ~ 0 33554432 9 Rd 0 D0 ~ ~ 0 0 16042 D3 ~ ~ 0 0 16043 D5 ~ ~ 0 0 16060 S #16041 Eastern Tower~ You are in the uppermost level of this tower. The staircase continues up to the roof, and goes down to the lower floors. This room is impecably clean. There is not a speck of dust anywhere and the stone walls are polished to perfection. ~ 0 12 0 Rd 0 E walls~ They are polished to perfection. ~ D4 ~ ~ 0 0 16060 D5 ~ ~ 0 0 16038 S #16042 Small Cloudbank~ You are flying amongst the clouds. The only other way to go is back the way you came, south. You have never felt so peaceful in your life as you do right now. &WYou are flying up amongst the clouds. The only other way to go is back the way you came... south. You have never felt so peaceful in your life as you do right now. ~ 0 33554432 9 Rd 0 D2 ~ ~ 0 0 16040 S #16043 Cloud Bank~ &WYou have stumbled across a magical nest that is quite large. The only way to go is back the way you came, to the east. Flying up here is very peaceful, and you might consider staying here one afternoon, just to take in the view. ~ 0 33554432 9 Rd 0 D1 ~ ~ 0 0 16040 S #16044 Guard Room~ This room once housed a guard post for the cell to the north. Unfortunately, whomever or whatever used to guard here no longer exists. The cell door is on the north wall, and the western hallway leads off. ~ 0 8 0 Rd 0 D0 ~ celldoor~ 119 16017 16045 D3 ~ ~ 0 0 16031 S #16045 Cell~ You are inside the holding cell of the temple. There is no bed, no water hole, nowhere to go to relieve yourself and no basin to wash in. Bare walls are all that you see standing inside the cell. Whomever built this cell did not want their prisoners living very long. ~ 0 0 0 Rd 0 D2 ~ celldoor~ 119 16017 16044 S #16046 Entrance to the Northern Courtyard~ You are at the entrance to the courtyard. To return to the temple, simply go south of here. A small dirt path leads off to the north, east and west. The plant life here is surprisingly vibrant and alive. ~ 0 0 2 Rd 0 E path~ It is dirt, and wide enough for you to walk on. ~ E plant~ There are a varied assortment of plants, most of which are domestic. ~ D0 ~ ~ 0 0 16047 D1 ~ ~ 0 0 16048 D2 ~ ~ 0 0 16021 D3 ~ ~ 0 0 16050 S #16047 Center of the Courtyard~ You are standing at the centre of the courtyard. There are two benches here, as well as the dirt path. The path leads off in all directions. You can see an exit a little ways to the south. ~ 0 0 2 Rd 0 E path~ It is dirt, and wide enough for you to walk on. ~ E bench~ They are made of solid oak, and seem to be growing out of the ground. ~ D0 ~ ~ 0 0 16053 D1 ~ ~ 0 0 16049 D2 ~ ~ 0 0 16046 D3 ~ ~ 0 0 16051 S #16048 Courtyard~ You arein the southeastern corner of the courtyard. The dirt path goes to the north and to the west. You can hear some sort of animal scurrying about, but see nothing as you look around for it. ~ 0 0 2 Rd 0 E path~ It is dirt, and wide enough for you to walk on. ~ D0 ~ ~ 0 0 16049 D3 ~ ~ 0 0 16046 S #16049 Courtyard~ You are moving along the courtyard path along the eastern side. The path goes off to the north, south and west. You hear the sounds of birds chirping and crickets clicking. You can't help but smile. ~ 0 0 2 Rd 0 E path~ It is dirt, and wide enough for you to walk on. ~ D0 ~ ~ 0 0 16054 D2 ~ ~ 0 0 16048 D3 ~ ~ 0 0 16047 S #16050 Courtyard~ You are in the southwest corner of the courtyard. The dirt path travels off to the north and to the east. The grass is very green, and everything seems to be very peaceful here... a definate change from the temple. ~ 0 0 2 Rd 0 E path~ It is dirt, and wide enough for you to walk on. ~ E flowers~ They smell nice. ~ E grass~ It is very green. ~ D0 ~ ~ 0 0 16051 D1 ~ ~ 0 0 16046 S #16051 Courtyard~ You are on the eastern side of the courtyard. The path travels to the north, south and east. Small flowers are growing here, and all seems peaceful. You swear you just heard a bird singing. ~ 0 0 2 Rd 0 E flowers~ Normal red flowers, you are uncertain of the kind. ~ E path~ It is dirt, and wide enough for you to walk on. ~ D0 ~ ~ 0 0 16052 D1 ~ ~ 0 0 16047 D2 ~ ~ 0 0 16050 S #16052 Courtyard~ You are in the northwestern most part of the courtyard. The dirt path goes off to the east and south. Grass grows here, and it has been recently trimmed. Odd, you have not seen any kind of gardener... ~ 0 0 2 Rd 0 E path~ It is dirt, and wide enough for you to walk on. ~ E grass~ It has been recently trimmed. ~ D1 ~ ~ 0 0 16053 D2 ~ ~ 0 0 16051 S #16053 Courtyard~ You are moving along the courtyard path on the northern side. The path trods off to the east, south and west. Thick trees and bushes lie to the north. There is a small puddle of water on the ground. ~ 0 0 2 Rd 0 E puddle~ Upon further examination, you realize that this puddle is for animals to drink from, and it does not appear to have a bottom. ~ E path~ It is dirt, and wide enough for you to walk on. ~ E trees~ A random mixture, deciduous and evergreen alike. ~ E bushes~ They are bushes alright. ~ D1 ~ ~ 0 0 16054 D2 ~ ~ 0 0 16047 D3 ~ ~ 0 0 16052 S #16054 Courtyard~ You are in the northeastern corner of the courtyard. The path travels to the south and west. You take moment to look at the clouds, taking in your serene surroundings. ~ 0 0 2 Rd 0 E path~ It is dirt, and wide enough for you to walk on. ~ E clouds~ They are white and puffy. ~ D2 ~ ~ 0 0 16049 D3 ~ ~ 0 0 16053 S #16055 Eastern Hallway~ You are moving along the eastern north-west hallway. A painting on the east wall catches your eye and beckons you to examine it closer. On the west wall you notice a small statuette carved into the brickwork. ~ 0 8 0 Rd 0 E painting~ It is a painting of Meliki. ~ E statuette~ It is a statuette of Meliki. ~ D0 ~ ~ 0 0 16024 D2 ~ ~ 0 0 16056 S #16056 Eastern Hallway~ You are moving along the western hallway. To the south you can see that the hallway takes a turn to the west. Far to the north, you can see that same type of turn, only with a door set into the eastern wall just before the turn. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16055 D2 ~ ~ 0 0 16057 S #16057 Eastern Hallway~ You are moving along the eastern hallway, which extends to the north. To your immediate west you can see a dark hallway. Your vision does not penetrate its darkness, however. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16056 D3 ~ ~ 0 0 16058 S #16058 Small Unlit Passage~ You are in a small unlit passage. To the east is the eastern hallway, and to the west is a cross-junction. This hallway is smaller than the other hallways throughout the temple... about half the size, in fact. ~ 0 13 0 Rd 0 D1 ~ ~ 0 0 16057 D3 ~ ~ 0 0 16014 S #16059 A large Domed Chamber~ ~ 0 134610972 0 Rd 0 S #16060 On the Top of the Tower~ You are on the top of the tower overlooking the temple. You realize that you are in the northeastern most part of the temple. There is a path of gold dust leading up to the clouds here. ~ 0 0 5 Rd 0 E gold dust~ It is in the outline of a flight of stairs, how interesting. ~ D4 ~ ~ 0 0 16040 D5 ~ ~ 0 0 16041 S #16061 Forest Path~ You are moving along a path in a forest. To the north you can see he Temple of Chaos. A temple built to honour the God Meliki. You feel a sense of evil emitting from the temple core. Perhaps this place deserves some investigation. ~ 0 4 3 Rd 0 E path~ It is very worn. ~ D0 ~ ~ 0 0 16000 D2 ~ ~ 0 0 16062 S #16062 Forest Path~ You are a corner on a path in the forest. A little ways to the north you can see some sort of building, although you cannot tell what it is. The path continues east and north. ~ 0 0 3 Rd 0 E path~ It is very worn. ~ D0 ~ ~ 0 0 16061 D1 ~ ~ 0 0 16063 S #16063 Forest Path~ You are moving alng a path in the forest. There are trees towering above you all around. Towards the west you can see that the path takes a sharp bend to the north. ~ 0 4 3 Rd 0 E trees~ They tower above you. ~ E path~ It is very worn. ~ D2 ~ ~ 0 0 921 D3 ~ ~ 0 0 16062 S #16064 None~ ~ 0 5 0 Rd 0 S #16065 None~ ~ 0 5 0 Rd 0 S #16066 ~ ~ 0 5 0 Rd 0 S #16067 ~ ~ 0 131077 0 Rd 0 S #16068 ~ ~ 0 5 0 Rd 0 S #16069 ~ ~ 0 131077 0 Rd 0 S #16070 ~ ~ 0 5 0 Rd 0 S #16071 ~ ~ 0 5 0 Rd 0 S #16072 ~ ~ 0 5 0 Rd 0 S #16073 ~ ~ 0 5 0 Rd 0 S #16074 ~ ~ 0 5 0 Rd 0 S #16075 ~ ~ 0 5 0 Rd 0 S #16076 ~ ~ 0 5 0 Rd 0 S #16077 ~ ~ 0 5 0 Rd 0 S #16078 ~ ~ 0 5 0 Rd 0 S #16079 ~ ~ 0 5 0 Rd 0 S #16080 ~ ~ 0 5 0 Rd 0 S #16081 ~ ~ 0 5 0 Rd 0 S #16082 ~ ~ 0 5 0 Rd 0 S #16083 ~ ~ 0 5 0 Rd 0 S #16084 ~ ~ 0 5 0 Rd 0 S #16085 ~ ~ 0 5 0 Rd 0 S #16086 ~ ~ 0 393237 0 Rd 0 S #16087 ~ ~ 0 5 0 Rd 0 S #16088 ~ ~ 0 5 0 Rd 0 S #16089 ~ ~ 0 5 0 Rd 0 S #16090 ~ ~ 0 1 0 Rd 0 D3 ~ door~ 119 16053 16091 S #16091 ~ ~ 0 1 0 Rd 0 D1 ~ ~ 119 0 16090 S #16092 ~ ~ 0 5 0 Rd 0 S #16093 ~ ~ 0 5 0 Rd 0 S #16094 ~ ~ 0 5 0 Rd 0 S #16095 ~ ~ 0 4587525 0 Rd 0 S #16096 ~ ~ 0 393220 0 Rd 0 S #16097 .~ ~ 0 4 0 Rd 0 E golddust~ It is in the outline of a flight of stairs, how interesting. ~ S #0 #SPECIALS M 16000 spec_guard M 16001 spec_cast_cleric M 16002 spec_cast_psionicist M 16003 spec_cast_adept M 16005 spec_cast_mage M 16006 spec_cast_psionicist M 16007 spec_breath_frost M 16008 spec_breath_any M 16010 spec_thief M 16013 spec_poison M 16015 spec_thief M 16016 spec_thief M 16018 spec_poison M 16019 spec_poison M 16022 spec_poison M 16024 spec_healer M 16025 spec_cast_undead M 16027 spec_cast_ghost M 16028 spec_cast_cleric M 16029 spec_thief M 16030 spec_thief M 16035 spec_cast_adept M 16036 spec_breath_lightning M 16037 spec_cast_adept M 16038 spec_cast_adept S #RESETS M 0 16000 1 16000 M 0 16010 1 16004 M 0 16031 1 16005 M 0 16004 1 16006 M 0 16001 1 16009 E 0 16001 0 5 E 0 16002 0 16 M 0 16006 1 16013 E 0 16012 0 22 M 0 16005 1 16015 E 0 16008 0 12 E 0 16007 0 0 E 0 16044 0 22 M 0 16003 1 16017 E 0 16005 0 0 E 0 16006 0 8 M 0 16002 1 16018 E 0 16003 0 9 E 0 16004 0 7 M 0 16008 1 16019 E 0 16020 0 20 E 0 16021 0 9 E 0 16022 0 22 M 0 16009 2 16028 E 0 16023 0 20 M 0 16007 1 16033 E 0 16015 0 8 E 0 16016 0 14 E 0 16017 0 22 G 0 16014 0 O 0 16018 0 16034 P 0 16019 0 16018 P 0 16014 0 16018 M 0 16041 1 16036 E 0 16075 0 20 M 0 16040 1 16037 E 0 16073 0 11 E 0 16074 0 14 E 0 16053 0 22 M 0 16039 1 16039 E 0 16072 0 23 M 0 16036 1 16040 E 0 16066 0 0 E 0 16067 0 20 M 0 16038 1 16043 E 0 16070 0 8 E 0 16071 0 5 M 0 16042 1 16045 E 0 16076 0 22 M 0 16012 1 16047 E 0 16026 0 2 E 0 16027 0 14 M 0 16013 1 16047 E 0 16028 0 1 E 0 16029 0 13 M 0 16014 1 16051 E 0 16030 0 12 M 0 16011 1 16053 E 0 16025 0 16 M 0 16037 1 16060 E 0 16068 0 12 E 0 16069 0 17 M 0 16025 1 16062 E 0 16050 0 3 E 0 16051 0 16 S #SHOPS 16024 10 0 0 0 0 110 60 0 24 0 #$